hunter
猎手
Hunters range the forests and plains of the Seven Kingdoms, whether lawful men plying their trade or poachers intent on stealing a deer or boar from a noble's private forest. These men — and sometimes women — are stealthy in the wilderness, swift with arrow and blade. They can sense their prey with a keen awareness. Some Hunters enlist with noble lords and ladies, accompanying them on planned hunting excursions and keeping their storehouses filled with game. Others prefer an independent life, living off the wild and using their sharp instincts to survive.
猎手在七国的森林和平原漫游,有的像守法良民一样拿钱贸易,而有的则像偷猎贼一样在贵族的林子里偷捕些鹿或者野猪。这些汉子——也有的时候是娘们——在荒野中悄无声息的巡游,带着利刃和弓箭身手矫健。他们有敏锐的感官,可以发现认定的猎物。贵族领主或贵妇人会雇佣一些猎手,陪他们按计划进行秋猎春猎,或者保护他们装满了野味的仓库。其他猎手则过着自由自在的生活,居住在野外,靠敏锐的本能求存。
Adventures
Hunters are often out in the wilderness for long periods of time, which can lead them into many unexpected adventures. Not much can surprise them, however, thanks to their finely honed senses and ability to move stealthily in their native environment. Hunters are quite patient and are used to hiding in place for hours; they make excellent scouts and spies in wilderness territories. An experienced Hunter is often a better outrider than a lifelong soldier, thanks to his or her keen ears and eyes and patience to wait out an enemy patrol. Hunters may also be used as a sly strike force in wilderness areas, sent in groups to waylay enemy units, then attacking hard and fast before retreating to the safety of the wilderness, where no soldier can hope to find them.
冒险
猎手经常会长期深入荒野深处,这使得他们会遭遇很多匪夷所思的冒险。没有什么能让他们惊惶失措,因为他们有着饱经磨砺的感官和在熟悉环境中蹑踪的本事。猎手极赋耐心,经常潜伏数小时不动;在荒野中,他们是完美的斥候和探子。一个有经验的猎手往往比最资深的战士更胜任开路尖兵的职务,因为他或她有着敏锐的耳目并等待敌人巡逻的耐心。猎手们也经常被用作荒野中的奇兵,聚集在一起伏击敌人,猛烈迅速地把敌人打得晕头转向,然后在野外悄然撤离,没有战士有希望找到他们。
Characteristics
Hunters are swift and silent in their favoured terrain. They can live off the land for as long as necessary, whether forced to do so by pursuit or in search of game to take back to the home fire. They can track beast or man over the hardest ground and through the wettest swamp. A good Hunter knows how to use the terrain to the best advantage in a fight, and can hold his or her own against any soldier when fighting in familiar surroundings.
职业特性
在他们习惯的地形中,猎手身手敏捷,悄无声息。只要有需要,他们可以在野外生存非常长时间,不管是被敌人追击时被迫如此,或者搜寻野味回家果腹。他们能在最坚硬的岩土上或最泥泞的沼泽里追踪野兽或人。一个出色的猎手懂得如何利用地利从而在战斗中取得最大优势,能在熟悉的环境中与任何战士相抗。
Origin
Sport Hunters are often born of noble blood, since only the rich have time to make hunting a leisure activity. Many smallfolk learn the art of hunting as a means of survival. They specialise in bringing in food for supper and trading hides or preserved meat for other goods and services.
Most children, especially in Dorne and the North, are taught at least the basics of hunting given the harshness of their surroundings.
猎手生涯
把狩猎当消遣的猎手也许是由贵族血统开始,只有富人才有足够的时间把狩猎当成休闲活动。而许多身份低微的人则是为了生存而磨练出了狩猎的本领。他们善于弄些东西来给晚餐加个菜或者搞点兽皮和腌肉来换需要的东西和服务。
很多孩子,尤其是多恩和北地,因为严酷的环境逼迫会学到一些基础的猎人本领。
Background
All of the houses of Westeros, both great and small, employ Hunters to train their children and keep their stocks full of fresh meat. Great Hunters often enjoy friendships with lords and their children, not only because of their prowess but because they possess freedom a noble can rarely know.
Examples of Hunters: Will, former poacher, brother of the Night's Watch; Lord Randyll Tarly.
背景
所有维斯特洛的家族,无论豪门或者小贵族,都会雇佣猎手教导他们的孩子,填满他们的野味仓库。伟大的猎手总会赢得领主们和他们的孩子的友谊,不仅仅因为他的厉害,也因为他拥有贵族们难以获得的自由。
猎手范例:威尔,从前的偷猎者,现在的黑衫兄弟;蓝道.塔利领主。
game Rule Information
Hunters have the following game statistics.
游戏规则信息
猎手有以下游戏数据。
Abilities
Dexterity is important to Hunters for stealth. Strength is also important, especially for sport Hunters who confront
boars with longspears; they must ensure a savage first strike, so that the boars do not gore them to death. Strong Hunters can often run, jump, and climb nearly as well as their prey. Wisdom is also important for a Hunter, who relies on his or her
razor sharp senses to detect and track prey.
属性
对于蹑踪的猎手来说,敏捷是最重要的属性。力量也非常重要,尤其当那些贵族猎手手持长矛对付野猪的时候;他们得顶住野猪凶蛮的第一次冲撞,以免被野猪撞死。强壮的猎手经常可以像他的猎物一样迅捷的跑跳攀爬。感知也是非常重要的,因为猎手要依靠他/她利刃般敏锐的感官来侦察或跟踪猎物。
Hit Points
Hunters gain 8 Hit Points at 1st Level, and 2 Hit Points per Level thereafter. The character's Constitution Modifier applies.
生命点
猎手第一级有8点生命,以后每等级获得2点,以及附加上体质调整值。
Class Skills
The Hunter's Class Skills (and the key Ability for each Skill) are: Balance (Dex), Climb (Str), Craft: Carpentry (Dex), Craft: Fletcher (Int), Disable Device (Int), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge: Local Area (Int) Knowledge: Nature (Int), Knowledge: Navigation (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).
本职技能
猎手的本职技能(以及其关键属性)如下:平衡(敏捷),攀爬(力量),手艺:木工(敏捷),手艺:制箭(智力),解除装置(智力),脱逃技巧(敏捷),驯养动物(智力),躲藏(敏捷),跳跃(力量),知识:本地知识(智力),知识:自然(智力),知识:航海(智力),聆听(感知),潜行(敏捷),专业(感知),骑乘(敏捷),语言(无),侦察(感知),野外求生(感知),游泳(力量),绳技(敏捷)。
Skill Points
At 1st Level, Hunters gain (7 + Int Modifi er) x 4; humans gain +4 bonus
At each additional Level, Hunters gain 7 + Int Modifier; humans gain +1 bonus
技能点:
第一级的时候,猎手可以获得(7+智力调整值)*4的技能点,人类可以额外+4点。
每等级学时获得7+智力调整值的技能点,人类额外+1点。
Influence Points
At each Level, Hunts gain 2 + Cha Modifier.
影响力点数
每等级猎手获得2+魅力调整值的影响力点。
class Features
All of the following are Class features of the Hunter.
角色特征:
以下所有的都是猎手的角色特征。
Weapon and Armour Proficiency
Hunters are proficient with all simple weapons, as well as the following martial and exotic weapons: handaxe, longbow (including double-curved bows), net, and shortbow (including double-curved bows), and trident. Hunters are proficient with light armour.
武器与装甲熟练
猎手熟练所有的简易武器,和以下军用和异种武器:手斧,长弓(包括双曲弓),网,短弓(包括双曲弓),三叉戟。猎手熟练所有轻甲。
Native Terrain
At 1st Level, the Hunter may select a region in which he or she has exceptional experience. The most common region types are: aquatic, cold forest, cold plains, desert, temperate forest, hills, marshland, mountains, and plains. The character's first choice should reasonably coincide with his or her Background — where did the character grow up and learn to hunt?
When a Hunter is in a chosen region, he or she gains a +2 dodge bonus to Defence. If the Dexterity bonus to Defence is lost for any reason, this bonus is lost as well. Furthermore, the character gains a +2 bonus to any Knowledge: Nature, Search, Spot, or Survival checks made within a chosen region.
Additionally, when hunting an animal native to the chosen region, the Hunter acts as if he or she had the Critical (Improved) Feat. These bonuses only apply out of doors.
As the Hunter's experience grows, he or she may select other regions with which he or she has acquired experience during the course of life's adventures. The Hunter chooses a new Native Terrain region at both 8th and 16th Levels. Each time he or she does so, the Skill and Defence bonuses for any previous regions are increased by +1. The selection should be appropriate to the character's experiences and the campaign. Note that these bonuses do not stack with the Raider's or Night's Watch Ranger's Native Terrain Special Abilities; the Hunter must always choose a new region.
For example, Arden chooses cold forest as his region at 8th Level, since he's been adventuring north of the Wall for several years. He was already exceptionally experienced in temperate forests from his childhood hunting in his father's lands. His bonuses in temperate forests increase to +3, while he now has +2 bonuses in cold forests as well.
地形熟悉
第1级时,猎手可以选择一种地形作为他/她格外熟悉的地形。通常这些地形种类为:水域、冻林、冻原、沙漠、森林、丘陵、沼泽、山地、平原。角色选择的第一个地形熟悉应该适当的考虑他/她的背景地——角色成长和学习狩猎技艺的地方。
当猎手在他选定的地形战斗时,他/她在防御中可以得到+2闪避加值。当防御失去敏捷加值时,此加值也失去。此外,角色在选定地形中,知识:自然、搜索、侦察和野外求生还得到+2加值。
此外,当追猎选定地形的本地动物时,猎手相当与有重击(改善)专长。此加值只在户外有效。
随着猎手的经验日增,他/她可以在之后的冒险中获得其他地形的相关经验。猎手可以在第8级和第16级得到新的地形熟悉。每次他/她选择新的地形熟悉能力时,原先已有的地形熟悉带来的技能与防御加值再+1。新的地形熟悉选择应该适当的与之前冒险的经验与战役有关。注意这些加值不与掠袭者与守夜人游骑兵的地形熟悉能力叠加;猎手必须选择一个新的地形而不能重复选原来的。
比如,在北境长城冒险了数年之后,阿尔丁在第8级时选择冻林作为他新的熟悉地形。他孩童时代曾在父亲领地的森林中获得了地形熟悉。那么,他森林的加值增加为+3,冻林加值为+2。
Quick To Arms
Hunters train their senses to a keen level of acuity, which allows them to react to danger with surprising speed. At 2nd Level, a Hunter gains a +4 bonus to Initiative as long as he or she is wearing light or no armour.
快速备战
猎手的身手感官被训练得极其敏锐,这使得他们在遭遇险境时有惊人的反应速度。第2级时,若穿着轻甲或不穿甲,猎手得到+4先攻值。
Track
At 2nd Level, the Hunter gains a +2 bonus on all Survival checks made when tracking. At 5th Level, the Hunter gains an additional +2 bonus.
追踪
第2级时,游侠做追踪的野外求生检定中得到+2加值。第5级时,游戏得到另外再+2。
Wilderness Stealth
The Hunter can become like a ghost when moving through the wilderness. At 3rd Level, any time the Hunter is moving through his or her Native Terrain, he or she gains the listed bonus to all Hide and Move Silently checks.
In addition, at 11th Level, the Hunter can move his or her full speed while making Hide and Move Silently checks in any chosen region.
荒野蹑踪
猎手在荒野中穿行如鬼魅。第3级时,猎手在任何时候穿行与他/她的熟悉地形时,在躲藏与潜行检定中将得到表中加值。
而且,在11级时,在熟悉地形猎手可以保持全速进行躲藏与潜行。
Bonus Feat
At 4th, 9th, 14th, and 19th Level, the Hunter may choose a bonus Feat from the following list: Accuracy; Accuracy (Improved); Combat Agility; Far Shot; Granted Status; Initiative (Improved); Mounted Archery; Point Blank Shot; Political Connections; and Precise Shot.
额外专长
在第4级,第9级,第14级,第19级,猎人能从以下列表中选一个额外专长:精准;精准(改善);战斗反射;远距射击;地位认证;增强先攻;骑射;近程射击;名望卓著;精准射击。
Weapon Specialisation
At 6th Level, the Hunter gains the Weapon Specialisation Feat (ignoring prerequisites).
He or she may apply it to any weapon with which he or she is proficient.
武艺精熟
第6级时,猎手得到武艺精熟专长(无视前提条件)。
他/她可以将这个专长应用在任何一个他/她熟练的武器上。
Endurance
At 7th Level, the Hunter gains the Endurance Feat.
坚忍
在第7级时,猎手得到坚忍专长。
Stalking Strike
At 7th Level, a Hunter learns to ambush his or her foes in Native Terrain. Anytime the Hunter's target is caught flat-footed, the Hunter's attack deals extra damage. The extra damage is +1d6 at 7th Level, +2d6 at 13th Level, and +3d6 at 20th Level. Should the Hunter score a critical hit with a Stalking Strike, this extra damage is not multiplied.
Ranged attacks can only count as Stalking Strikes if the target is within Short Range. The Hunter can't strike with deadly accuracy from beyond that range.
A Hunter can only Stalking Strike a living creature with a discernible anatomy, and only within the Hunter's Native Terrain. Any creature that is immune to critical hits is also invulnerable to Stalking Strikes. The Hunter must be able to see the target well enough to pick out a vital spot and must then be able to reach it. The extra damage stacks with similar Special Abilities, such as a Knave's Sneak Attack.
伏击
在第7级时,猎手学会了如何在熟悉的地形中埋伏他/她的敌人。当猎手的敌人处于措手不及状态时,猎手可以造成额外伤害。在第7级时,额外伤害为+1d6,第13级时增加为+2d6,第20级时增加为+3d6。当猎手造成重击时,该增加的伤害不加倍。
远程伤害只有近距时才能造成伏击伤害。在更远的地方,猎手没有办法射得足够准,以造成足够的伤害。
猎手只能伏击有明确解剖结构的活物,并且需要在猎手熟悉地形中才能发挥。所有免疫重击的生物都免疫伏击。猎手必需能看清楚对手的弱点并且能够得着才能发动伏击。此伤害能与类似伤害如流氓的偷袭叠加。
Wild Empathy
At 10th Level, a Hunter can improve the attitude of an animal. This Special Ability functions just like a Diplomacy check to improve the attitude of a person. The Hunter rolls 1d20 and adds his or her Hunter Level plus Charisma bonus to determine the check result. To use Wild Empathy, the Hunter and animal must be able to study each other clearly; influencing an animal in this manner takes an average of 1 minute, but it may take more or less time as reasonable.
荒野认同
在第10级时,猎手可以改善动物对他的态度。这个特殊能力的作用方式如同外交改变人对技能使用者的态度一样。猎手投1d20加上他/她的猎手等级与魅力加值之和,决定检定的结果。使用蛊惑动物时,猎手与动物都必须对对方有足够的认识;该技能大约能影响动物1分钟,当然有合理的原因的话,该时间也可以更长或更短。
Camouflage
At 12th Level, the Hunter can use the Hide Skill in any sort of natural terrain, even if the terrain doesn't grant cover or concealment.
伪装
在第12级时,猎手可以在任何种类的自然环境中使用躲藏技能,即使该地形原来无处可躲。
Hide in Plain Sight
At 17th Level, the Hunter can use the Hide Skill even while being observed in any Native Terrain.
视线下躲藏
在第17级时,猎手可以在熟悉的地形中,在别人的视线下使用躲藏技能。
Trackless Step
At 18th Level, a Hunter learns how to leave no trail in natural surroundings. The Hunter cannot be tracked in his or her Native Terrain, except by another Hunter of equal or higher Level. The Hunter can choose to leave a trail if desired.
无踪步
在第18级时,猎手习得如何在自然环境中不留踪迹的移动。猎手在熟悉地形中无法被追踪,除非追踪他的猎手等级与他相同或更高。他也可以留下痕迹,如果他愿意的话。