作者 主题: [人物卡]Aki  (阅读 3988 次)

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离线 joeycaturra

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[人物卡]Aki
« 于: 2015-04-18, 周六 16:02:06 »
Male Half-Elf
Wizard 3
Neutral Good
Strength      7 (-2)
Dexterity     16 (+3)
Constitution 13 (+1)
Intelligence 20 (+5)
Wisdom       7 (-2)
Charisma     8 (-1)
Size: Medium
Height: 5' 4"
Weight: 125 lb
Eyes:
Hair:
Skin:
Total Hit Points: 7+3+3=13

Speed: 30 feet

Armor Class: 13 = 10 + 3 [dexterity]

Touch AC: 13

Flatfooted: 10

Initiative modifier:                   + 3 = + 3 [dexterity]
Fortitude save:                        + 3 = +2 [base] + 1 [constitution]
Reflex save:                            + 4 = +1 [base] + 3 [dexterity]
Will save:                               + 1 = +3 [base] 2[wisdom]
Attack (handheld):                   + 3= +1 [base] 2[strength]
Attack (missile):                      + 4 =+1 [base] + 3 [dexterity]
Combat Maneuver Bonus:         +3= +1 [base] 2[strength]
Combat Maneuver Defense:      + 12 = 10 + 1 [base] 2[strength] + 3 [dexterity]

Light load:       23 lb. or less
Medium load:   24-46 lb
Heavy load:     47-70 lb
Lift over head: 70 lb
Lift off ground: 140 lb
Push or drag:    350 lb

Languages: Common + 精灵+龙+巨人+兽人+地精
Dagger             [1d4, crit 1920/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow  [1d8, crit 1920/x2, range inc 80 ft., 4 lb, piercing]]

Feats:
Skill Focus (Spellcraft)
Spell Focus (Illusion)
Scribe Scroll [free to wizard]


                                       Ability Modifier Modifier Modifier
Acrobatics                         Dex*   3 = +3
Appraise                           Int      5 = +5
Bluff                                Cha     -1= -1
Climb                               Str*    -2= -2
Craft_1                            Int      5 = +5
Craft_2                            Int      5 = +5
Craft_3                            Int       5 = +5
Diplomacy                        Cha      1 = -1             + 2 [halfelf]
Disguise                           Cha      -1= -1
Escape Artist                     Dex*    4 = +3 + 1       
Fly                                  Dex*    4 = +3 +1
Heal                                Wis      -2= -2
Intimidate                       Cha       -1= -1
Knowledge (arcana)          Int        11 = +5   + 1  + 3 [class skill] +2
Knowledge (dungeoneering) Int      11 = +5  + 1  + 3 [class skill] +2
Knowledge (history)          Int        11 = +5  + 1  + 3 [class skill] +2
Knowledge (nature)          Int         11 = +5  + 1  + 3 [class skill] +2
Knowledge (planes)           Int        11 = +5  + 1  + 3 [class skill] +2
Perception                       Wis        0 = -2            + 2 [halfelf]
Perform_1                       Cha        -1= -1
Perform_2                       Cha        -1= -1
Perform_3                       Cha        -1= -1
Perform_4                       Cha        -1= -1
Perform_5                       Cha        -1= -1
Ride                                Dex*       3 = +3
Sense Motive                   Wis          -2= -2
Sleight of Hand                Dex*        4 = +3 + 1
Spellcraft                        Int           14 = +5 + 1 + 3 [class skill] + 3 [skill focus]+2
Stealth                           Dex*        3 = +3
Survival                         Wis          -2= -2
Swim                             Str**       -2= -2
语言学                            Int            9= +5 + 1   + 3[class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zerolevel
Wizard spells: 3 can be chosen per day; unlimited casting
Firstlevel
Wizard spells: 3 (1 + 2) per day

Favored class points: Hit points +0; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic
This half-elf
chose +2 to intelligence (already included)
Immune to magical sleep
Allowed two favored classes. Here I am assuming it is the first two favored classes.
Take a skill focus as a bonus feat at level 1
+ 2 racial bonus on saves vs. enchantments
Lowlight
vision
+ 1 racial bonus on perception checks
+ 2 racial bonus on diplomacy and gather information checks
Wizard
Familiar / Alertness, etc.; or bound object that can contain one known spell
Bonus Feats (already included)
Armor causes a chance of arcane spell failure only if there is a somatic component.
High intelligence gains bonus spells daily
Concentration check: d20 + wizard level + intelligence modifier vs. DC
Nonspecializing
wizards can now use melee wepons to 30 feet, the return to thehand,
int mod to hit, strength mod fordamage. At level 8, apply one metamagic to a spell you
are casting.
Class HP rolled
Equipment:
5 lb
1 lb
3 lb
_____
9 lb
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Spellbook x1

离线 Namárië

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Re: [人物卡]Aki
« 回帖 #1 于: 2015-04-18, 周六 20:56:23 »
假如Aki的HP是取均值的话那么应该是6+3+4(以上是HD,因为d6的平均是3.5而不是3)+3(体质调整每级都有)+1(我记得一级升二级天赋职业奖励选的HP)
所以大概是17

技能点:法师每级都有2+智力调整的技能点。所以对Aki来说有3*(2+5)=21个,比现在的多不少
Linguisitcs每加一点还会学会一门新语言,所以Aki还多会一门,可以选个你喜欢的语言

魔宠和法术书上的已知法术推荐列出来。法师最好单独开一栏计算当下抄录学习法术计划所需的时间和金钱
« 上次编辑: 2015-04-18, 周六 20:59:04 由 EarendilHelluin »

离线 joeycaturra

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Re: [人物卡]Aki
« 回帖 #2 于: 2016-03-20, 周日 15:16:19 »
Male Half-Elf
Wizard 3
Neutral Good
Strength      7 (-2)
Dexterity     16 (+3)
Constitution 14 (+2)
Intelligence 20 (+5)
Wisdom       7 (-2)
Charisma     8 (-1)
Size: Medium
Height: 5' 4"
Weight: 125 lb
Eyes:
Hair:
Skin:
Total Hit Points: 9+4+3+3+3+2+3.5=27.5

Speed: 30 feet

Armor Class: 13 = 10 + 3 [dexterity]

Touch AC: 13

Flatfooted: 10

Initiative modifier:                   + 3 = + 3 [dexterity]
Fortitude save:                        + 3 = +1 [base] + 2 [constitution]
Reflex save:                            + 4 = +1 [base] + 3 [dexterity]
Will save:                               + 2 = +4 [base] - 2[wisdom]
Attack (handheld):                   + 4 = +2 [base] 2[strength]
Attack (missile):                      + 5 =+2 [base] + 3 [dexterity]
Combat Maneuver Bonus:         +4= +2 [base] 2[strength]
Combat Maneuver Defense:      + 13 = 10 + 2 [base] 2[strength] + 3 [dexterity]

Light load:       23 lb. or less
Medium load:   24-46 lb
Heavy load:     47-70 lb
Lift over head: 70 lb
Lift off ground: 140 lb
Push or drag:    350 lb

Languages: Common + 精灵+龙+巨人+兽人+地精+植物
Dagger             [1d4, crit 1920/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow  [1d8, crit 1920/x2, range inc 80 ft., 4 lb, piercing]]

Feats:
Skill Focus (Spellcraft)
Spell Focus (Illusion)
Scribe Scroll [free to wizard]



Ability                            Modifier Modifier     Modifier
Acrobatics                         Dex*   3 = +3
Appraise                           Int      9 = +5 + 3 [class skill] +1
Bluff                              Cha     -1= -1
Climb                             Str*    -2= -2
Craft_1                            Int      5 = +5
Craft_2                            Int      5 = +5
Craft_3                            Int       5 = +5
Diplomacy                         Cha      1 = -1             + 2 [halfelf]
Disguise                           Cha      -1= -1
Escape Artist                        Dex*    3 = +3     
Fly                                Dex*    7 = +3 + 3 [class skill] + 1
Heal                               Wis      -2= -2
Intimidate                       Cha       -1= -1
Knowledge (arcana)          Int        10 = +5 + 3 [class skill] +2
Knowledge (dungeoneering)   Int      10 = +5 + 3 [class skill] +2
Knowledge (history)          Int        10 = +5+ 3 [class skill] +2
Knowledge (nature)           Int         10= +5 + 3 [class skill] +2
Knowledge (planes)           Int        10 = +5 + 3 [class skill] +2
Knowledge (nobility)           Int        9 = +5 + 3 [class skill] +1
Knowledge (local)           Int        10 = +5 + 3 [class skill] +2
Knowledge (engineering)           Int        9 = +5 + 3 [class skill] +1
Knowledge (geography)           Int        9 = +5 + 3 [class skill] +1
Knowledge (religion)           Int        11 = +5 + 3 [class skill] +3
Perception                       Wis        4= -2 + 2 [halfelf] +4
Perform_1                       Cha        -1= -1
Perform_2                       Cha        -1= -1
Perform_3                       Cha        -1= -1
Perform_4                       Cha        -1= -1
Perform_5                       Cha        -1= -1
Ride                            Dex*       3 = +3
Sense Motive                    Wis          -2= -2
Sleight of Hand                   Dex*        3 = +3
Spellcraft                        Int      15 = +5 + 3 [class skill] + 3 [skill focus] + 4
Stealth                          Dex*        3 = +3
Survival                         Wis          -2= -2
Swim                            Str**       -2= -2
语言学                          Int            9= +5 + 3[class skill]+1
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zerolevel
Wizard spells: 3 can be chosen per day; unlimited casting
Firstlevel
Wizard spells: 3 (1 + 2) per day

Favored class points: Hit points +0; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic
This half-elf
chose +2 to intelligence (already included)
Immune to magical sleep
Allowed two favored classes. Here I am assuming it is the first two favored classes.
Take a skill focus as a bonus feat at level 1
+ 2 racial bonus on saves vs. enchantments
Lowlight
vision
+ 1 racial bonus on perception checks
+ 2 racial bonus on diplomacy and gather information checks
Wizard
Familiar / Alertness, etc.; or bound object that can contain one known spell
Bonus Feats (already included)
Armor causes a chance of arcane spell failure only if there is a somatic component.
High intelligence gains bonus spells daily
Concentration check: d20 + wizard level + intelligence modifier vs. DC
Nonspecializing
wizards can now use melee wepons to 30 feet, the return to thehand,
int mod to hit, strength mod fordamage. At level 8, apply one metamagic to a spell you
are casting.
Class HP rolled
Equipment:
5 lb
1 lb
3 lb
_____
9 lb
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Spellbook x1

离线 joeycaturra

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Re: [人物卡]Aki
« 回帖 #3 于: 2016-03-20, 周日 15:20:13 »
法术书:
魔法飞弹
油腻术
睡眠术
羽落术
七彩喷射
防护邪恶
护盾术
无声幻影
易容术
魅惑人类

炙热射线
蛛网术
闪光尘
隐形术

识破隐形
镜影术