John Simm the Quick
Male Human Rogue 1
True Neutral
Representing Huzi
Strength | 10 | (+0) | Dexterity | 19 | (+4) | Constitution | 14 | (+2) | Intelligence | 14 | (+2) | Wisdom | 14 | (+2) | Charisma | 10 | (+0) |
| Size: | Medium | Height: | 6' 4" | Weight: | 180 lb | Eyes: | Dark Brown | Hair: | Light Brown Curly; Average Beard | Skin: | Light |
|
Total Hit Points: 11
Speed: 30 feet
Armor Class: 16 = 10 + 2 [leather] + 4 [dexterity]
- Touch AC: 14
Flat-footed: 12
Initiative modifier: | + 4 | = + 4 [dexterity] |
Fortitude save: | + 2 | = 0 [base] + 2 [constitution] |
Reflex save: | + 6 | = 2 [base] + 4 [dexterity] |
Will save: | + 2 | = 0 [base] + 2 [wisdom] |
Attack (handheld): | + 0 | = 0 [base] |
Weapon Finesse: | + 4 | = 0 [base] + 4 [dexterity] |
Attack (missile): | + 4 | = 0 [base] + 4 [dexterity] |
Combat Maneuver Bonus: | + 0 | = 0 [base] |
Combat Maneuver Defense: | + 14 | = 10 + 0 [base] + 4 [dexterity] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag:
| 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb.
|
Languages: | Common Infernal Undercommon |
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]
Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]
Feats:
Two-Weapon Fighting | Reduce 2-weapon fighting penalties |
Weapon Finesse | |
Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Misc. Modifier |
Acrobatics | Dex* | 8 = | +4 | + 1 | + 3 [class skill] |
Appraise | Int | 2 = | +2 | | |
Bluff | Cha | 4 = | +0 | + 1 | + 3 [class skill] |
Climb | Str* | 0 = | +0 | | |
Craft_1 | Int | 2 = | +2 | | |
Craft_2 | Int | 2 = | +2 | | |
Craft_3 | Int | 2 = | +2 | | |
Diplomacy | Cha | 4 = | +0 | + 1 | + 3 [class skill] |
Disable Device | Dex | 5 = | +4 | + 1 | + 3 [class skill] |
Disguise | Cha | 4 = | +0 | + 1 | + 3 [class skill] |
Escape Artist | Dex* | 8 = | +4 | + 1 | + 3 [class skill] |
Fly | Dex* | 4 = | +4 | | |
Heal | Wis | 2 = | +2 | | |
Intimidate | Cha | 0 = | +0 | | |
Perception | Wis | 6 = | +2 | + 1 | + 3 [class skill] |
Perform_1 | Cha | 0 = | +0 | | |
Perform_2 | Cha | 0 = | +0 | | |
Perform_3 | Cha | 0 = | +0 | | |
Perform_4 | Cha | 0 = | +0 | | |
Perform_5 | Cha | 0 = | +0 | | |
Ride | Dex* | 4 = | +4 | | |
Sense Motive | Wis | 6 = | +2 | + 1 | + 3 [class skill] |
Sleight of Hand | Dex* | 8 = | +4 | + 1 | + 3 [class skill] |
Stealth | Dex* | 8 = | +4 | + 1 | + 3 [class skill] |
Survival | Wis | 2 = | +2 | | |
Swim | Str** | 0 = | +0 | | |
Use Magic Device | Cha | 4 = | +0 | + 1 | + 3 [class skill] |
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
- This human chose +2 to dexterity (already included)
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
Rogue
- Sneak Attack +1d6
- Trapfinding -- add half of rogue level to find traps, minimum +1
- Evasion (level 2) -- no damage on a successful reflex save
- Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.
- Trap sense (level 3) -- armor class and reflex bonuses against traps
- Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible
- Improved Uncanny Dodge (level 8) -- cannot be flanked
- Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma.
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| Class | HP rolled | |
Level 1: | Rogue | 8 | |
John Simm's Equipment:
35 lb 2 lb 2 lb 5 lb 8 lb 1 lb _____ 53 lb | Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x2 Backpack Torches x5 Disguise kit Thieves' tools
Total
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