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离线 左谬

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« 于: 2011-06-28, 周二 18:32:36 »
PF规则,PC5人
5级起始,标准资金开团前无造物(法师bond item除外)

属性点:
 - 20buy
 - Heroic Roll - 2d6+6 可换位

开放资源
 http://paizo.com/pathfinderRPG/prd/
此连接内的全部内容.所有规则也以此为准.

PC请加群106549960[蓝翔技校]。
跑团时间讨论决定..dm24/7,人齐开始

Mirc平台,或许会用yy语音来交流?

世界设定使用《Pathfinder Chronicles Campaign Settting》

背景

最近一段时间,一位来自Highhelm的矮人商人Bartren经过多年的勘测与探索,在Andoran北部的伐木小镇Falcon's Hollow附近发现了一处遗迹。Bartren通过各种关系找到了你们-一群冒险者。这个富的流油的矮人称这里曾经是一个古代矮人贵族的陵墓,里面埋藏着贵重的陪葬品。如果你们能帮他勘探这处遗迹并找到宝藏的位置,他愿意支付一笔可观的金子。

已有pc
冰川的二货弓箭手/水晶圣武士/狗头的武僧/外加一个不出卡的渣渣..
« 上次编辑: 2015-10-05, 周一 14:04:15 由 左喵谬思 »

离线 某某

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Re: 坑
« 回帖 #1 于: 2011-06-28, 周二 21:59:38 »
劇透 -   :
姓名   都·司路
年龄   23         体形 中   
性别   男         体重 90磅   
种族   人类       身高 160
身份   ——       肤色 棕褐
阵营   守序中立   发色 黑 
信仰              眼睛 黑 
惯用手 左手       基本速度 40
语言   通用语、地精语、巨人语
种族特性:额外技能点、额外专长
背景:受气包、缩头乌龟

属性   天生属性    最终属性   属性修正   装备调整   其他调整
力量   16          18          4         -          2
敏捷   15          16          3         1           -
体质   12          12          1         -          -
智力   14          14          2         -          -
感知   15          16          3         -          1
魅力   12          12          1         -          -

总等级    5       职业1(1)     职业2(4)
经验值    10000   等级 方阵士兵  等级 山伏僧
升级要求  15000

专长------------------------------人类,1级,方阵士兵1级,3级,5级
寓守于攻,精通绊摔,猛力攻击,太极推手,精通冲撞

职业能力----------------------------
AC加值、疾风连击、徒手击打、蝎形拳[Scorpion Style]、震慑拳、不动袈裟、闪避、快速移动、招式训练、心如止水、气运丹田[5]、固体培元
===========================================================

当前HP 38
最大HP 38
生命骰数 5HD
生命值   38

防御  合计  基本值 职业等级 种族  属性  天生  闪避  装备  偏斜
AC  21    10     1        -    6     1      1    1     1
反射   8           3        -    3     -     -   1
强韧   8           6        -    1     -     -   1
意志   7           3        -    3     -     -   1
先攻   3                          3
BAB    4   
接触:19
措手不及:17
CMB:+9[绊摔CMB+11]
CMD:25[绊摔CMD=27]

近战攻击:+9 d8+5
借机攻击:+10 d8+5
疾风连击:+8/+8 d8+5/d8+5

技能点数:37
技能名称   职业   合计    技能值  能力修正  相关属性 未受训 其他修正
攀爬       本     8       1        4         力量-x1    可    3
游泳       本     8       1        4         力量-x2    可    3
--------------------------------------------
特技动作   本    11       5        3         敏捷-x1    可    3
解除装置   跨     -       0        3         敏捷-x1    不   
逃脱       本     7       1        3         敏捷-x1    可    3
潜行       本    11       5        3         敏捷-x1    可    3
骑术       本     7       1        3         敏捷       可    3
巧手       跨     -      0        3         敏捷-x1    不   
飞行       跨     3       0        3         敏捷-x1    可
--------------------------------------------
语言       跨     -      -       -          无      不
--------------------------------------------
工艺       本      2      0        2         智力      可
观察法术   跨      -      0        2         智力      不
估价       跨      2      0        2         智力      可
神秘知识   跨      -      0        2         智力      不
工程知识   本      6      1        2         智力      不     3
地城知识   本     10      5        2         智力      不     3
地理知识   跨      -      0        2         智力      不
历史知识   本      6      1        2         智力      不     3
地方知识   跨      -      0        2         智力      不
自然知识   跨      0      0        2         智力      不
贵皇知识   跨      -      0        2         智力      不
宗教知识   本      6      1        2         智力      不     3
位面知识   跨      -      0        2         智力      不
---------------------------------------------
察言观色   本     11      5        3         感知      可     3
察觉       本     11      5        3         感知      可     3
野外求生   本      7      1        3         感知      可     3
医疗       跨      3      0        3         感知      可   
专业       本      -     0        3         感知      不
---------------------------------------------
威吓       本      9      5        1         魅力      可     3
表演       本      1      0        1         魅力      可
驯养动物   本      -      0        1         魅力      不   
易容       跨      1      0        1         魅力      可 
魔法装置   跨      -      0        1         魅力      不
交涉       跨      1      0        1         魅力      可   
唬骗       跨      1      0        1         魅力      可


物品:          价格(GP)       重量(磅)
——————————————————————————————
+1敏捷腰带      1000
+1抗力斗篷      1000
+1黃銅手指虎    2000
+1防御护腕      1000
+1防护戒指      2000
武僧服装           5                     2
次元袋          2500                    15
10日份口粮         1                    10
睡袋               0.1                   5
毛毯               2                     1
钓钩               0.1                   
鸣笛               0.8
水袋               1                     4
浮游明炎          75                     
营火串珠         720

总重量:17[武僧服装和次元袋,其他物品都在次元袋中]
剩余资金:2495
————————————————————————————————————————

都·司路在武学上是个天才。

这是他的师傅说的。这位老人是在六十多岁的时候遇见了都的。

那天的都刚满10岁。而10岁的他则正被几个看起来比他强壮不少的孩子们围殴。

都的师傅此时正巧路过这里,也恰好看到了被围殴的都。虽然他想出手相救,但是却没有了那个机会。

这一天,都的师傅发现自己前些年创出的那门武功有了传人。

因为他看到围殴都的那些孩子都被都抛飞了开来,而都所使用的技法看起来就是他所创出的武功——太极。

--------------------
13年转瞬即逝。

如今已经23岁的都,因为当年偶然使出太极而拜入了师门学习了13年的武功。

13年的锻炼与学习让都精神矍铄,而且颇有英姿。而他所学习的武功——太极也越发精深。

前些日子,他的师傅收到了一封老友的来信,信中提及了其所发现的遗迹并希望都的师傅来帮助自己勘探这处遗迹并找到遗迹中的宝藏。

近八十高龄,对这些已经毫无兴趣的都的师傅碍于老友的请求于是让都下山来帮助这个富得流油的矮人。

(p.s 我就不说都的师傅姓张)
« 上次编辑: 2011-07-13, 周三 23:20:31 由 小丑伊沃儿 »
别人笑我太坑,我笑他人不懂。

离线 Cleis

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Re: 坑
« 回帖 #2 于: 2011-06-28, 周二 22:28:43 »
@@
但愿你的旅途漫长,充满冒险,充满发现。

Ahorra agua. No te duches solo.

离线 絮尘

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Re: 坑
« 回帖 #3 于: 2011-06-28, 周二 23:52:03 »
0-0
无心亦心,自在观真。薄情非情,醉饮太平。

离线 某某

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Re: 坑
« 回帖 #4 于: 2011-06-29, 周三 09:42:54 »
不好意思……又改卡了。
别人笑我太坑,我笑他人不懂。

离线 Stuart

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Re: 坑
« 回帖 #5 于: 2011-06-29, 周三 22:28:02 »
阿尔文 条顿
————————————————————————————————————————
体型:中型;种族:人类;性别:男;年龄:18;阵营:守序善良
信仰:正义和公理
语言:通用语
XP:15000
交流:外交+11
————————————————————————————————————————
职业:圣武士 LV5  天赋职业优化:+5HP
属性: 力量20(基础16,种族+2,装备+2)
    敏捷12(+1)
    体质14(+2)
    智力7(-2)
    感知10(+0)
    魅力16(基础15,等级提升1)
技能:外交11(技能级数5,受训3,魅力3)
专长:武器专攻:卢瑟恩锤 顺劈 猛力攻击 
背景:解剖医生【CH确认+1】不屈精神【意志+1】
特性:善良灵光,侦测邪恶,制裁邪恶(2次)
神恩,圣疗(5次/2D6),勇气灵光,神佑,恩惠(移除恶心),正能量引导,神术,
神契:天界灵魂:武器强化
————————————————————————————————————————
先攻:+1
速度:20尺
————————————————————————————————————————
生命骰:5D10;最大生命值:10+4*5.5+10+5=47
防御等级:22,措手21,接触11
防御等级调整:基本10,敏捷+1、盔甲+9,增强+1,天生+1
CMD:21
豁免:
强韧:+9(+4基础,+2体质,+3魅力)
反射:+5(+1基础,+1敏捷,+3魅力)
意志:+8(+4基础,+0感知,+3魅力,背景+1)
抗性:无
————————————————————————————————————————
格斗:基本攻击+5、近战+10、远程+6
精致寒铁卢塞恩锤+12(2D6+7/19-20×2)
————————————————————————————————————————
神术
1:防护邪恶,神恩
————————————————————————————————————————
物品:
武器:
+1卢瑟恩锤(2315)
精制巨剑(350)
精制品寒铁卢塞恩锤(330)
炼银战锤(102)
投石索(0)

甲:+1全身铠甲(2650)
盾:
手:
臂:
颈:+1天生护符(2000)
腰:+2力量腰带(4000)
足:
肩:
头:
指:
魔杖:治疗轻伤魔杖(50)
药剂:,虔诚护盾+2(2)魔武油(3)

总价值10168金币

杂物:
探险家服装       10
背包          2
內有
丝绳(100英尺)   20
水袋×3        3
墨水×2,羽毛笔    16
本子          4SP
火镰和火石       1
牛眼提灯        12
灯油×10       1
腰包          1
內有
不灭明焰火把      110
 投石索弹丸×60   6SP
总价值177金币

剩余5金币
————————————————————————————————————————
背景:虔诚的战士。
« 上次编辑: 2011-07-08, 周五 18:30:26 由 Stuart »
人不是什么时候都能活得光明正大,本想抬头挺胸前进,却不知何时就会沾一身泥巴。

离线 逛吃逛吃

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Re: 坑
« 回帖 #6 于: 2011-07-06, 周三 19:47:34 »
骰点:13 14 13 15 12 9
---------------------------------------------------
精灵,卡利斯,5级法师(普通学派)
力13,体12,敏15,智18,感12,魅9
HP:28
AC:12 (16法甲) 接触:12  措手:10(14法甲)
强韧:3 反射:4 意志:6
CMD:18
专注:+9(防御施法+13)
速度:30尺 先攻:+6
背景:走出森林出外游历的绿发精灵。

技能:(点数42=5*4+5+5+6+6)
工艺12、观察法术11、神秘知识11、地城知识11、界域知识11、自然知识10

专长:精通先攻,战斗施法,防御战技训练,法术升阶

攻击1:+1火焰细剑(近战,d+4,1d6+1d6+2,18-20/*2,穿刺)
特技:+1火焰细剑(每日7次,远程30尺,d+7,1d6+1d6+2,18-20/*2,穿刺)

奥术位:
0:Aic Splash,Light,Mega Hand,Mending
1:Grease, Color Spray, Ray of Enfeeblement,Mage Armor
2:Glitterdust,Glitterdust,Mirror Image
3:slow, slow


法术书:(1环:3+3,+2,|2环:+2,+2,|3环:+2)
1:Grease, Color Spray, Ray of Enfeeblement,Protection from Evil,Shield,Mage Armor,Enlarge Person,Magic Missile
2:Glitterdust,Mirror Image,Bull's Strength,Fox's Cunning
3:slow, fireball

资产:
+1火焰细剑(法器、4000gp)
+1抗力斗篷(1000gp)
便利袋(2000gp)
永燃火把(110gp)
纸、笔、墨水、绳、被子、账篷、3天的口粮、行人服等等(100gp)
零钱(1155gp)
卷轴:
变大术20张(250gp)、防护邪恶20张(250gp)、法盾10张(125gp)
牛力术10张(750gp)、狐智术10张(750gp)

---------------------------------------------------------------------------

消耗:
---------------------------------------------------------------------------
2011-07-10 消耗1级法术位3个、2级法术镜像、3级法术位1个,牛力卷一张。
---------------------------------------------------------------------------


--------------------------------------------------------------------
法术详细:
劇透 -   :
戏法:
劇透 -   :
Acid Splash
劇透 -   :
School conjuration (creation) [acid]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one missile of acid
Duration instantaneous
Saving Throw none; Spell Resistance no
You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage. This acid disappears after 1 round.

Light
劇透 -   :
School evocation [light]; Level bard 0, cleric 0, druid 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, M/DF (a firefly)
Range touch
Target object touched
Duration 10 min./level
Saving Throw none; Spell Resistance no
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.
You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent (through permanency or a similar effect), it does not count against this limit. Light can be used to counter or dispel any darkness spell of equal or lower spell level.

Mage Hand
劇透 -   :
School transmutation; Level bard 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one nonmagical, unattended object weighing up to 5 lbs.
Duration concentration
Saving Throw none; Spell Resistance no
You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell's range.

Mending
劇透 -   :
School transmutation; Level bard 0, cleric 0, druid 0, sorcerer/wizard 0
Casting Time 10 minutes
Components V, S
Range 10 ft.
Target one object of up to 1 lb./level
Duration instantaneous
Saving Throw: Will negates (harmless, object); Spell Resistance: yes (harmless, object)
This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.

1环:
劇透 -   :
Protection from Evil
劇透 -   :
School abjuration [good]; Level cleric 1, paladin 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M/DF
Range touch
Target creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance no; see text
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.

Shield
劇透 -   :
School abjuration [force]; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 min./level (D)
Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.

Grease
劇透 -   :
School conjuration (creation); Level bard 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (butter)
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Save see text; SR no
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Mage Armor
劇透 -   :
School conjuration (creation) [force]; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, F (a piece of cured leather)
Range touch
Target creature touched
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance no
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.

Color Spray
劇透 -   :
School illusion (pattern) [mind-affecting]; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (red, yellow, and blue powder or colored sand)
Range 15 ft.
Area cone-shaped burst
Duration instantaneous; see text
Saving Throw Will negates; Spell Resistance yes
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray.

Ray of Enfeeblement
劇透 -   :
School necromancy; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 round/level
Saving Throw Fortitude half; Spell Resistance yes
A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

Enlarge Person
劇透 -   :
School transmutation; Level sorcerer/wizard 1
Casting Time 1 round
Components V, S, M (powdered iron)
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 min./level (D)
Saving Throw Fortitude negates; Spell Resistance yes
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.
If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it—the spell cannot be used to crush a creature by increasing its size.
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.
Multiple magical effects that increase size do not stack.
Enlarge person counters and dispels reduce person.
Enlarge person can be made permanent with a permanency spell.

Magic Missile
劇透 -   :
School evocation [force]; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell.
For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.

2环:
劇透 -   :
Glitterdust
劇透 -   :
School conjuration (creation); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ground mica)
Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Save Will negates (blinding only); SR no
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a –40 penalty on Stealth checks.

Mirror Image
劇透 -   :
School illusion (figment); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 min./level
This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enemies to precisely locate and attack you.
When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss. Area spells affect you normally and do not destroy any of your figments. Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. Spells that require a touch attack are harmlessly discharged if used to destroy a figment.
An attacker must be able to see the figments to be fooled. If you are invisible or the attacker is blind, the spell has no effect (although the normal miss chances still apply).

Bull's Strength
劇透 -   :
School transmutation; Level cleric 2, druid 2, paladin 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M/DF (a few hairs, or a pinch of dung, from a bull)
Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.

Fox's Cunning
劇透 -   :
School transmutation; Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M/DF (hairs or dung from a fox)
Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes
The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intelligence-based skill checks and other uses of the Intelligence modifier. Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save DCs for spells they cast while under this spell's effect do increase. This spell doesn't grant extra skill ranks.

3环:
劇透 -   :
Slow
劇透 -   :
School transmutation; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a drop of molasses)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.
Multiple slow effects don't stack. Slow counters and dispels haste.

Fireball
劇透 -   :
School evocation [fire]; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a ball of bat guano and sulfur)
Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
« 上次编辑: 2011-07-10, 周日 20:10:39 由 恶魔的微笑 »
人生南北多歧路,将相神仙,也要凡人做。
百代兴亡朝复暮,江风吹倒前朝树。
功名富贵无凭据,费尽心情,总把流光误。
浊酒三杯沈醉去,水流花谢知何处?

离线 某某

  • 言多必失,团多必坑!
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Re: 坑
« 回帖 #7 于: 2011-07-07, 周四 09:02:57 »
恶魔……是投点么?
别人笑我太坑,我笑他人不懂。

离线 逛吃逛吃

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Re: 坑
« 回帖 #8 于: 2011-07-07, 周四 12:34:36 »
是啊,不过我的骰运显然没有你们强啊…… :em026
人生南北多歧路,将相神仙,也要凡人做。
百代兴亡朝复暮,江风吹倒前朝树。
功名富贵无凭据,费尽心情,总把流光误。
浊酒三杯沈醉去,水流花谢知何处?

离线 逛吃逛吃

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Re: 坑
« 回帖 #9 于: 2011-07-21, 周四 16:51:49 »
骰点:15 14 14 13 14 12
---------------------------------------------------
半兽人,费乐申,6级审理者(天赋职业)
力18,体14,敏14,智13,感14,魅12
HP:46
AC:19  接触:12  措手:17
强韧:9 反射:6 意志:9
CMB:8  CMD:20
速度:20尺   先攻:+10
阵营:中立
语言:通用语,兽人语,深渊语
背景:行走荒野的战士,从事怪物猎手的工作。
背景特性:种族(图腾纹身,+1全豁免),解剖学家(+1重击确认),敏感(+2先攻)

技能:(点数63=7*4+7*5)
法术辨识10、知识10(怪物12)(神秘、地城、界域、自然、宗教)、侦察11、威吓(未训)6、察言观色(未训)5

专长:猛力,顺斩,战术(警觉),武器专攻(大砍刀),战术(夹击)

攻击:基本攻击加值+4,近战+8,远程+6
+1大砍刀(近战,d+10,2d4+7,18-20/*2)

特技:审判(每日两次),破敌(6轮,不需连续)
领域:狂暴(毁灭子域)

神术位:
0:Aic Splash,create water,Light,detect magic,detect poison,Stabilize
1(4):cure light wounds,protection from chaos/evil/good/law,sanctuary,divine favor,doom
2(3):cure moderate wounds,silence,invisibility,weapon of awe,Corruption Resistance

资产:
+1大砍刀(2075gp),寒铁大砍刀(75gp),寒铁小锤(12gp),炼银长枪(185gp),长弓和箭(76gp)
重盾(20gp)
+1胸甲(1200gp)
+1天生防御护符(2000gp)
+1抗力斗篷(1000gp)
便利袋(2000gp)
永燃火把(110gp)
纸、笔、墨水、绳、被子、账篷、3天的口粮、行人服等等(100gp)
药水:牛力1瓶(300gp),跳跃药水(50gp),羽落药水1瓶(50gp),蛛行药水1瓶(300gp)
零钱(947gp)
« 上次编辑: 2011-07-26, 周二 09:03:14 由 恶魔的微笑 »
人生南北多歧路,将相神仙,也要凡人做。
百代兴亡朝复暮,江风吹倒前朝树。
功名富贵无凭据,费尽心情,总把流光误。
浊酒三杯沈醉去,水流花谢知何处?