str 14(+2) = 14
con 12(+1) = 14-2(race)
dex 18(+4) = 16+2(race)
int 10(+0) = 10
wis 14(+2) = 14
cha 10(+0) = 10
Languages: Common and Elven
Low-Light Vision
Speed: 30ft.
Ranger 1 / Scout 1
HP: 14 = 8(1d8)+4(1d8)+2(con)
AC: 17 = 10+4(dex)+3(armor)
-Touch: 14 = 10+4(dex)
-FF: 13 = 10+3(armor)
Save:
Fort: +3 = +2+1(con)
Ref: +8 = +4+4(dex)
Will: +2 = +0+2(wis)
Init: +4 = +4(dex)
Melee AB: +3 = +1(BAB)+2(str)
Ranged AB: +6 = +1(BAB)+4(dex)+1(MW)
Skill:
Athletics: +7 = +5(trained)+1(lvl)+2(str)-1(ACP)
Acrobat: +9 = +5(trained)+1(lvl)+4(dex)-1(ACP)
Nature: +8 = +5(trained)+1(lvl)+2(wis)
Perception: +10 = +5(trained)+1(lvl)+2(race)+2(wis)
Stealth: +9 = +5(trained)+1(lvl)+4(dex)-1(ACP)
Feat:
Track(class): Track enemy with Nature(Survival) check
Point Blank Shot(lvl 1): +1AB, +1dmg within 30ft.
Precise Shot(lvl 2): Shoot into melee with no penalty
Special Abilities:
Wild Empathy: 1d20+1(lvl)+0(cha), same DC as Diplomacy, -4 against Magical Beast(int<3)
Favored Environment: +2 to Perception, Stealth, Nature/Dungeoneering
-1st: Forest, cold or temperate
Immunity to sleep, +2 racial SV against enchantment
Skirmish: +1d6 Damage after moving 10ft. or more
Trapfinding: Perception(Search) to find a trap with DC 20+, Thievery(Disable Device) to disable a trap
Equipment:
MW Composite Longbow +2 (600/3), 1d8, *3, 110ft.
Arrows*2 (1/3), 20/Quiver
Dagger*3 (2/1), 1d4, 19-20/*2, 10ft.
Studded Leather Armor(25/25), ACP1, MaxDex5
Wand of Cure Light Wound (5 charges)
Longsword (15/4), 1d8, 19-20/*2
Cash: 600gp