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目前狀態(memo)
Kailua:74/68(+10)
buff:+4 int +4 wis
Divine Power(8 round),atk +11/+6 ,1d8+4
武僧部隊:人,100/96,HP 300/287
AC 21(15+6),ATK +10(7+3) .damage 4d8+16
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"Kailua" Male Human CN
LN Medium Humanoid
Level 7 cle/1 Fidnebinder
spot +9
age 30
Faith: "Endseeker"
hp:74
XP:28500/36000 AP:9
Init +0
Languages: Common,Abyssal,Infernal,Draconic
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AC: 21, Touch 10, Flat-Footed 19
Armor penalty - 11
Saves: fort +10, ref +5 , will+14
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Speed: 20 ft
Base Attack +5, Grapple 6
Atk: +8 Morningstar (1d8+1/x2)
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Abilities: Str 12, Dex 10, Con 14, Int 14, Wis 18(16+2), Cha 12
Sp abilities:
DR 3/piercing
Class abilities
luck(1/day,Reroll 1d20),Bound Fiend:Babau daemon
Turn Undead(4/day)
Feats:
Truespeak training
Skill focus:Truespeak
Metamagic maxize
Master of day&night
Skills:(55)
Truespeak +21[11+2+5+3]
Knowledge(Plane) +12(10+2)
Knowledge(religion) +3(1+2)
Knowledge(arcane) +3(1+2)
spellcraft +8(6+2)
Concentration +13(11+2)
Bluff +10(9+1)
Dipolomacy +9 (6+1+2)
Spell: DC14+ spell Lv
lv0: Create Water,Detect Magic x3,Light,Guidance
lv1:Obscuring Mist,Bless,Scramble True Position,Shield of FaithX2,Entropic Shield*2
lv2:+4 int,+4 wis,+4 cha,Spiritual weapon,invisibility*
lv3:Invisibility Purge,Wind Wall,Magic circle againt Evil,
Protection from Energy*2
lv4:Death ward,Divine Power,Freedom of Movement*
*2:domain spell
Domain:Lucky,TRICKERY
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Kailua Possessions:
Morning star 8 6
Backpack 2 6 lb
silver tongue Amulet(+5 truespeak) 2500 [Tom,P263]
Clock of resistance +3 9000
+1 Half-plate impact 3450[Moe] 50 lb
+1 Heavy wood shield 1359 15 lb
Holy symbol, wooden 1
Extend Rod,lesser 3000
Eyes of eagle 2500
Scroll:
Bless x1 25
Obscuring MistX1 25
restoration,lesser x2 300
Resisten Enegry x1 150
[Bound]Babau daemon 2700
Babau Possessions:
Disguise Hat 1800
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Only 180 GP
All Item: 73 lb(M load,-3 pe ,20 ft)
Load:43/44-86/87-130
x
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"Mad Eye" Babau Daemon
Medium Outsider (Chaotic, Extraplanar, Evil, Tanar’ri)
Hit Dice: 7d8+35 (66 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Base Attack/Grapple: +7/+12
Attack: Claw +12 melee (1d6+5)
Full Attack: 2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak attack +2d6, spell-like abilitie
Special Qualities: Damage reduction 10/cold iron or good,
darkvision 60 ft., immunity to electricity and poison, protective
slime, resistance to acid 10, cold 10, and fire 10, spell
resistance 14, telepathy 100 ft.
Saves: Fort +10, Ref +6, Will +6
Abilities: Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16
Skills: Climb +15, Disable Device +12, Disguise +13, Escape
Artist +11, Hide +19, Listen +19, Move Silently +19, Open
Lock +11, Search +20, Sleight of Hand +11, Survival +1 (+3
following tracks), Use Rope +1 (+3 with bindings)
Feats: Cleave, Multiattack, Power Attack
Spell-Like Abilities: At will—darkness, dispel magic, see invisibility,
greater teleport (self plus 50 pounds of objects only). Caster level
7th.
Protective Slime (Su): A slimy red jelly coats the babau’s skin.
Any weapon that touches it takes 1d8 points of acid damage from
the corrosive goo, and the weapon’s hardness does not reduce this
damage. A magic weapon may attempt a DC 18 Reflex save to
avoid taking this damage. A creature who strikes the babau with
an unarmed attack, unarmed strike, touch spell, or natural weapon
takes this damage as well but can negate the damage with a DC 18
Reflex save. The save DCs are Constitution-based.
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