作者 主题: 队伍各人持有物品  (阅读 3008 次)

副标题: 客栈物品存放室

离线 夜咕咕

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队伍各人持有物品
« 于: 2022-07-31, 周日 13:01:37 »
请玩家回复这个帖子,把PC的装备、物品信息复制粘贴在回帖里。
方便DM查找。以后我会以这个帖子里的装备和道具为准。
装备、道具变更时,请修改帖子更新。
人物卡里可以不用保留物品和装备信息。

瓦尔·斯特拉瑟 Wahl Strasser

物品:
劇透 -   :

*210gp+500gp=》710gp -505gp 1sp 7cp=205 gp-91gp=114gp-10gp=104gp+1390-670-800+200=224 gp+300gp +100gp+4200gp = 4824gp - 4180gp = 644gp

【初始赠送物品】
*战镐 War-hammer   15gp      1d8钝击      2lb      多用途(1d10)
*链甲                      75gp 16AC  力量13   潜行劣势   55lb
** 秘银链甲 Mithral Armor  875gp
*轻型十字弓和20弓矢  25gp    1d8穿刺  5lb    弹药(射程80/320),装填,双手

*教士包 19gp  包括一只背包,一条毛毯,10只蜡烛,一只火绒盒,一只募捐盒,2块熏香,香炉,祭袍,2天份口粮和一只水袋。

*一个盾牌和一个圣徽   10gp   AC +4

【水手背景物品】
*扎绳棒 (棍子), 50尺丝绳
*一套普通衣物
*一个腰包

【投掷饰品】
*一片不寻常的鳞片,可能来自于一条龙
(这块黑中透着青色的鳞片夹在希尔达送给瓦尔的书本中。希尔达称鳞片来自于一名已经退休不知所踪的老图书管理员,她不知道这是什么动物的鳞片,但是因为形状漂亮便当作了小饰品。每日一次,书签的持有者在图书馆进行知识或调查检定时获得双倍熟练加值。古籍收藏家/图书管理员/读书爱好者对你有额外好感。



【三章二节购物】
*Protection from Energy 防护能量伤害卷轴 200gp
*Hope of Beacon 希望信标卷轴 200gp
*圣水2瓶 50gp+0gp
*香水1瓶 Perfume 5gp[/pre]
*羊皮纸2张 2sp 木炭(写字用,以粉笔为基准)1cp
*粉笔 1cp
*讯号笛 5cp
*鍊火術士之火 (瓶) Alchemist’s fire 50gp
*燈油 (瓶) Oil 1sp 1 磅
*火炬 Torch 3cp 3 磅
*治疗药水 1瓶
*一瓶安定心神的方片7手制变形怪药水
*一铁饭盒weed
乌鸦吊饰一枚
【第四章初300gp等价物品补给】
*武器镀银100gp
*安定心神(Calm Emotions)卷轴、(矿坑使用)次级复原术Lesser Restoration卷轴 240gp
*将Protection from Energy 防护能量伤害卷轴换成昼明术(Daylight)卷轴
*1瓶治疗药水

【第四章结束1390gp补给】
将1000gp兑换成银粉(不知道能不能保值)
买不起复原术卷轴哭 :em002
将链甲附魔秘银 Mithral Armor  800
三瓶治疗药水2d4+2 50gp*3=150gp
短讯术卷轴 200gp
治疗祷言Prayer of healing卷轴 120gp

【4200gp补给】
解除魔法卷轴dispel magic 200gp
Ioun Stone Fortitude   (+2 体质) 3000gp
换3瓶治疗药水 为3瓶加强治疗药水 Greater Healing Potion 4d4+4 150gp*3 = 450gp - 50gp*3 =300 gp
Oil of Slipperiness   480gp 一瓶
自由行动 Freedom movement卷轴 = 200 gp


【5000gp补给】
治疗药水换高级治疗药水 450-50 = 400gp
*安定心神(Calm Emotions)卷轴*2 = 120gp
*物品定位术(Locate Objects)卷轴 120gp
***防护法阵Magic Circle卷轴 200gp
护身卷轴 Scroll of Protection = 180gp



卷轴/药水:
劇透 -   :
4瓶治疗药水(8d4+8 *1;4d4+4 *3)、1个火瓶 1d4/轮/DC10
护身卷轴 Scroll of Protection = 180gp
*物品定位术(Locate Objects)卷轴 120gp
*安定心神(Calm Emotions)卷轴*2
*次级复原术Lesser Restoration卷轴
**治疗祷言Prayer of healing卷轴 120gp
***防护法阵Magic Circle 卷轴 200gp
***Protection from Energy 防护能量伤害卷轴 200gp
***Hope of Beacon 希望信标卷轴 200gp
***短讯术卷轴
***解除魔法卷轴dispel magic 200gp
***自由行动卷轴 Freedom movement 200gp


备用
劇透 -   :
5e SRD:Potion of Healing (Magic Item)
This material is published under the OGL
Potion, rarity varies

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing[edit]

Potion of...   Rarity   HP regained
Healing   Common   2d4 + 2
Greater healing   Uncommon   4d4 + 4
Superior healing   Rare   8d4 + 8
Supreme healing   Very Rare   10d4 + 20

Potion of Healing   50
Potion of Greater Healing   150
Potion of Superior Healing   450
Potion of Supreme Healing   1350

劇透 -   :
5e SRD:Ioun Stone
Ioun Stone Agility   3000
Ioun Stone Fortitude   3000
Ioun Stone Insight   3000
Ioun Stone Intellect   3000
Ioun Stone Leadership   3000
Ioun Stone Strength   3000

This material is published under the OGL
Wondrous Item, rarity varies (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.
Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can’t cancel it.
Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.
Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.
Greater Absorption (Legendary). While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you.
Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can’t cancel it.
Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.
Intellect (Very Rare). Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.
Leadership (Very Rare). Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.
Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Protection (Rare). You gain a +1 bonus to AC while this dusty rose prism orbits your head.
Regeneration (Legendary). You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.
Reserve (Rare). This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains 1d4 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.
Strength (Very Rare). Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.
Sustenance (Rare). You don’t need to eat or drink while this clear spindle orbits your head.
劇透 -   :
SRD:Feather Token
This material is published under the OGL
Feather Token: Each of these items is a small feather that has a power to suit a special need. The kinds of tokens are described below. Each token is usable once.

Anchor: A token useful to moor a craft in water so as to render it immobile for up to one day.

Bird: A token that can be used to deliver a small written message unerringly to a designated target as would a carrier pigeon. The token lasts as long as it takes to carry the message.

Fan: A token that forms a huge flapping fan, causing a breeze of sufficient strength to propel one ship (about 25 mph). This wind is not cumulative with existing wind speed. The token can, however, be used to lessen existing winds, creating an area of relative calm or lighter winds (but wave size in a storm is not affected). The fan can be used for up to 8 hours. It does not function on land.

Swan Boat: A token that forms a swanlike boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear or thirty-two Medium characters or any equivalent combination. The boat lasts for one day.

Tree: A token that causes a great oak to spring into being (5-foot diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect.

Whip: A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.

Moderate conjuration; CL 12th; Craft Wondrous Item, major creation; Price 50 gp (anchor), 300 gp (bird), 200 gp (fan), 450 gp (swan boat), 400 gp (tree), 500 gp (whip).

Quaal's Feather Token Fan   250
Quaal's Feather Token Whip   250
Quaal's Feather Token Bird   3000
Quaal's Feather Token Swan Boat   3000
劇透 -   :
Oil of Slipperiness   480
5e SRD:Oil of Slipperiness
This material is published under the OGL
Potion, uncommon

This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-­foot square, duplicating the effect of the grease spell in that area for 8 hours.
劇透 -   :
5e SRD:Freedom of Movement
This material is published under the OGL
Freedom of Movement
4th-level abjuration
Casting time:   1 action
Range:   Touch
Components:   V, S, M (a leather strap, bound around the arm or a similar appendage)
Duration:   1 hour
You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained.

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target’s movement or attacks.

Back to Main Page → 5e System Reference Document → Spells → Bard Spell List
Back to Main Page → 5e System Reference Document → Spells → Cleric Spell List
Back to Main Page → 5e System Reference Document → Spells → Druid Spell List
Back to Main Page → 5e System Reference Document → Spells → Ranger Spell List
劇透 -   :
5e SRD:Grease
This material is published under the OGL
Grease
1st-level conjuration
Casting time:   1 action
Range:   60 feet
Components:   V, S, M (a bit of pork rind or butter)
Duration:   1 minute
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
Back to Main Page → 5e System Reference Document → Spells → Wizard Spell List
劇透 -   :
SCROLL OF PROTECTION
Scroll, rare
Each scroll of protection works against a specific type of creature chosen by the DM or determined randomly by rolling on the following table.
dlOO Creature Type dlOO Creature Type
01-10 Aberrations 41-50 Fey
11-20 Beasts 51-75 Fiends
21-30 Celestials 76-80 Plants
31-40 Elementals 81-00 Undead
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-footradius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder.
The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends.
A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check.
On a success, the creature ceases to be affected by the barrier.
劇透 -   :
防护法阵Magic Circle
3环 咒法学派
施法时间:1分钟
射程:10英尺
成分:语言、姿势、成分(圣水或银粉和铁粉,价值至少100gp,法术会消耗这些材料)
持续时间:1小时
  你在射程内的地面上一点创造了一个10英尺半径、20英尺高的魔法能量圆柱。圆柱和地面或其他平面的交界处有符文在闪闪发光。
  选择以下生物类型中的一种或多种:天界生物、元素、精类、邪魔或不死生物。法阵会对被选择的生物类型产生以下效果:
  · 该类生物不能通过非魔法手段主动进入圆柱区域。如果该类生物试图使用传送或位面旅行进入此区域,它必须先成功通过一次魅力豁免。
  · 该类生物对圆柱区域内的生物进行攻击时,其攻击骰获得劣势。
  · 圆柱区域内的目标不会被该类生物魅惑、惊吓(frightened)或附身。
  当你施展此法术时,你可以选择让魔力作用于相反的方向来阻止特定类别生物离开圆柱区域,并保护区域外的目标。
高阶效果:当你使用4环或更高的法术位施展此法术时,你使用的法术位每比3环高1环,则持续时间增加1小时。
« 上次编辑: 2022-07-31, 周日 13:04:53 由 夜咕咕 »

离线 古利格利

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Re: 队伍各人持有物品
« 回帖 #1 于: 2022-07-31, 周日 15:37:38 »
保罗·埃吉科姆的持有物品

随身物品价格(GP)重量(磅)
投石索
三十颗投石索弹丸0.315
木棒3
匕首21
卷轴匣10.5
自制移除恐惧卷轴8.13
墨水币0.1
墨水一盎司瓶装8
三个扁瓶0.151.5
火镰火石1
背包22
水袋40.1
五份口粮52.5
总价值92.06
总负重29.1
零钱32.94

离线 XD貓

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Re: 队伍各人持有物品
« 回帖 #2 于: 2022-07-31, 周日 20:10:28 »
辛哈拉斯的持有物品
冒險經驗: 125+212

裝備:
 
武器:
Dagger (2gp
Quarterstaff (0gp
 
防具:
leather (10GP
 
其他:
背包: 2gp
睡袋 0.1GP
鐵蒺藜 1gp
火把*2 0.02GP
口糧*10 5gp
 
總計: 20.12GP
剩餘: 9.88GP
====以下是戰役開始後的戰利品暨財產處理===
劇透 -  "已經處理":
劇透 -  "原始":
未分發戰利品1+2
皮甲x2,短弓(小)x2,长剑x2,轻型盾牌(木)x4,镶嵌皮甲x2, 价值50G的货物。
获得短剑*4,标枪*1,长剑*2,金币*12,镶钉皮甲*2

-> 換算10*2 + 30*2 + 15*2 + 3*4 + 25*2 + 50 + 10*4 + 1 + 15*2 + 12 + 25*2  = 355GP
(若是金幣以外必須半價賣出 則折合183.5)
==
未分發3
22Gp 60sp ,
两瓶治疗轻伤药水,冻寒液x2,燧石与铁片 口粮,绊足包,火把,书籍,盗贼工具,手弩 丝绳,睡袋,背包,铁蒺藜x1
金幣之外, 交易價:344.61GP
書籍不算在內
金幣與賣掉的東西: 275.9

保留的東西:
CLW藥水x2 凍寒液x2 絆足包 絲繩 盜賊工具 燧石與鐵片
劇透 -  "第一次購物清單":
輕弩+弩箭 = 36G
次級回春術卷軸*2 = 50G
靈能石:魅惑術*2 = 50G

尾款: 139.9G
« 上次编辑: 2022-08-21, 周日 10:55:57 由 XD貓 »