2) Mechanics:In this game, many rolls and mechanics are determine by a roll of 3d6 (or 3 six-sided dice), to be refer to as the 3DE, or 3D Effort System. Otherwise regular d6s are usually for total results.
Skill Resolution
To resolve a skill contest or match against a ranked difficulty, the character will roll 3DE, choose the most fitting result, and add the aptitude most relevant to the situation to get his skill score.
To determine the “most fitting result” though, the GM should separate the 3 dice rolled into best, median, and worst results, then look at these deciding factors:
-How much time had the character prepared for this?
-Does the character have an Expertise in this?
-What is the background situation for the check?
-Any other factor that might favor or penalize the check?
-Roleplaying Effort can also be a factor (It is an EFFORT-based system after all.)
A regular 3DE check will use the median result as base for consideration of effort, for a skill check made with sufficient time, with adequate knowledge and barely any exterior influences.
If the character is sufficiently experienced in this, have great tools or help, or has prepared for a long time for it, then the best result can be used.
If the character is sufficiently incompetent, in a drastic or high pressure situation or taken completely by surprise, physically wounded or otherwise unsuitably affected, then the worst result might be used.
It is the GMs task to consider all factors before deciding which dice result to utilize.
Skill-Resolution --- Difficulty RanksThere are 5 Difficulty Ranks for this game, but they are mainly guidelines, and the GM might decide to use more than 5 or change it to better suit the playstyle.
The 5 Difficulties are:
Simple (4)* Very common, everyday difficulties
Tricky (6) Something that requires slightly more focus & cares.
Tough (8) A tough situation that you don’t usually see every day.
Insane (10) Things strictly reserved for experts to solve.
Inhuman (14+) Frankly impossible for regular human individuals.
*Unless in an adverse situation, an individual of any Skill/Aptitude level should automatically succeed in any Simple Rank checks.
Note that these are not just “an average skill check”, but are reserved for Difficulties, things that are of any levels of potential deterrents and means enough to need a check for. A simple check can be jaywalking across a completely empty and blocked-off street, but what is the point of that? A simple difficulty is more about jaywalking across a street with light traffic: Simple enough to be done… As long as you remember to look both ways and always ready to dodge incoming traffic.
The Players should never call for a check. The GM will have the sole decision of whether a check is required. If that means a game session without rolls at all, then so be it.
Skill-Resolution --- Human/Animal SuperiorityFor humans, the Education attribute stands for the amount of knowledge and experience one had acquired over the course of life, with multiple perspective to use multiple methods to resolve multiple situations. For animals though, most of what they need to know are already inside them before they are born, and the rest they will pick up soon after birth. Animals don’t have the time or the leisure or the educational structure that humans require to learn, and if they do not live with humans in specific capacities like for pets or competition purposes then they have no need of it either.
Therefore the presence of Education attribute for animals is used to represent their understanding of human beings. Animals of 0 Education have no awareness of Humanity. They see humans as just another animal in the environments. Even if the environment is a concrete jungle they will have no concepts or feelings of it, and will react as they always will: As a wild animal reacts to nature.
Animals of Education 1 attributes are, through immersion or by similarities in shape (Simians being the only species to have this naturally) have more familiarity with the ways of humans. They are somewhat aware of the fact that the cities they live in are tie to humans and have its own forms of social dynamics. This basic understanding, while given a basic standpoint for humans and animals to begin communication, doesn’t necessarily means the they will understand each other, or that animals will follow the human social dynamics.
Only at Education 2 level is the animal trained to follow the workings of human society. At this level animals and humans can begin to understand each other’s body languages and gestures, even verbal cue to a certain extent, and the awareness of mutual rules and preferences. It is only at this level that animals can attempt simple, everyday physical actions that humans regularly perform, like opening of a button-locked door, pushing of a button or pressing of a lever, and be somewhat aware of the implication of such actions.
Only human physical action of either Simple or Tricky Difficulty can be attempted by animals. For this they are to roll 3DE and use the worst result as base for consideration, with no other modifier possible to reflect their incomprehension.
So for a Simple human task an animal only have 33% chance of succeeding, and for something a little Trickier the chance of success is only 1-in-6. Even for Familiars who are humanly-aware, they will still have hard times acting outside of the instincts of their species. For this is not only a question of intelligence, but reflects the fundamental differences of instincts and mentalities between two different species, a gap that might never be able to breach. Just like how a modern human might never be able to truly behave like an animal in the wild: For humans, when faced with an animal-specific task or situation, they would also have to roll under identical parameters.
It is for this very reason that when a human and an animal are facing off in a check and both make the same roll result, in a physical contest the advantage will go to the animal. If it is intellectually based though, the advantage will go to the human.
Skill-Resolution --- Para/Normal DivergenceHuman and Animals might have their shares of differences in capabilities, but for the Wizards and Familiars among them that difference is further divided: Their specific niche in evolution called for them to deal with problems in their own specific and mystical ways, and as such they are not evolved to do thing like their non-mystical brethren do:
When face with any expertise and difficulty checks that they attempt to solve without using magic, if the Wizards or Familiars in question do not know the suitable expertise or animal abilities, they will always use the worst result as base for consideration.(Which means, yes, they are mostly incompetent when it is not about magic.)
Expertise/Animal AbilitiesExpertise is not a skill set, not a trade or occupation, nor is it a way of life. It is just a trick that the individual picks up in his life, one very specific thing that he is good at or one particular situation that he is especially excels in. It can be anything from flipping eggs, building towers of cards or making up games that nobody will ever play, to extremely high altitude jumping or shooting backward while looking into a mirror.
It is not about straight combat (even though it might sometimes cover a highly specific set of related situation – To use an expertise in combat, remove one dice from the roll and use another one to determine its effectiveness) and never about spellcasting. It is what stands the individual out and makes him unique.
And anyone with an expertise that appeals to the situation will have their base for consideration raised by one before all other factors are considered. (All expertise must still be approved by the GM first though.)
Animal Abilities are almost just like that, except that for animals those are usually more generalized aspects within the subspecies.