作者 主题: 【新繹】MotorCider  (阅读 5397 次)

副标题: 2020, Road Warrior Retropunk?, Eng(Chi later)

离线 Mounrou

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Re: 【新繹】MotorCider
« 回帖 #10 于: 2020-11-23, 周一 12:54:45 »
Rig Parts (Specials) Command List: (Prototype untested/unstated)

===Special Commands are equipment-based and cost nothing to use.

Smokies
>Smokescreen - (Command/Speed) / Targeted tracer shots that create smoke around target and cause aim penalties with duration equal to Swerve dice.

Flashes
>Flashbang - (Command/Speed) / Cause Blinds and Shocks effects t targets in same zone.

2nd Runner
One Sub-Motorcide ground-based drone unit. (Uni-wheeled "MotorUnis" classified as VeryLightWeight Motorcides with its own HPs.)
---All 2nd Runners commands are [one extra command per round when activated] that use the [low dice] for abilities.
---2nd Runners used by [Specialists] use [medium dice] for abilities.
---3 rounds use for 2 rounds recharge. Starts out fully charged.
>Runner Blast (Command/Extra) / Normal Range Attack.
>Runner Flank (Command/Extra) / Reduce target Speed by ability score this current round.
>Runner Ram (Command/Extra) / Self Destruct, does [ability score damage *1]  to [BOTH Fore/Aft parts] of target. 2nd Runner cannot be used again before being replaced.

Roto Aide
One Quadcoptor air-based survillence drone unit.
---3 rounds use for 2 rounds recharge. Starts out fully charged.
---An small flying drone that is out-of-range of every weapon and nearly impossible to hit when in use.
>Aerial Survillence (Passive) / Increase Sharp/Swerve by +2 as long as Roto Aide is in use.
>Extra-Vision (Passive) / Ignore vision obstruction effects and penalties (Blind, Firebreather, etc.) as long as Roto Aide is in use.
>Analysis (Command/Speed) / Target with lower speed roll must reveal their commands they will be using in next round. Anyone other than [Specialist] using this ability will immediately force the Roto Aide into recharge afterward.

Fryer
>Ping (Command) / Taser Effect - Disrupts equipment-based commands. [They cannot be used this and next round] - to everyone in the same zone including self.
(If the Motorcider use Ping along with other equipment commands, the Ping always start first. Thus it makes using multiple equipment with Ping pointless.)

Mirror Sheath
>Cloaking (Command) / All direct attack against target will miss this current round. 2 round cooldown after every use. Vision Obstruction effect.

ORA/Optimal Ride Adjustments
>Autonomous Boost (Passive) / Boost all [basic ability scores] by +3 this round. Can only be used 3 times per combat (where the motorcide is assumed to be at least somewhat patched up between combat), when the 4th attempt will break the motorcide down from structural stress, but there are no cooldowns and all 3 times can be used at once.

Self Destruct
Remove motorcide from combat. (Not dead, just that both fore/aft ride armors would be blown), and deals high dice in damge to everyone in same zone.

Mortar Lock
Transforms Motorcide into an immobile mortar cannon.
---Cannot be used when moving.
---Does all dice damage to ranged target group.
---Takes two rounds to transform into mortar platform and back.
---Takes one round to aim, and another to fire.
---Cannot move or dodge or do anything but shoot in Mortar Platform mode.
---While it is installed into motorcides, it is not intend for use in motorcide combat: It is used for fast placement of short-range artillery units, where its optimal range is between 5km-30km (This is the only advantage it has over Boomer Tubes: Boomer Tubes can only be fired straight forward, with an effective accurate range of roughly 700m.) It can be used as close as 500m, but it is certainly not designed for it.
---Remove the dice from hit check when attacking in normal battlemap range (It's not designed to be used that close.)

Pulse Barrier (Too sci-fi-y??? Probably replace it with something else)
>Parrying (Command/Speed) Negate one attack including damages and effects. Cooldown 1 round.
« 上次编辑: 2020-12-12, 周六 11:09:21 由 Mounrou »
我用不來中文輸入法,所以我只能手寫中文字
在電腦上打中文字相比起英文而言大概要花我10倍的時間,而且會累死我。 >3< (Which has no point when people just skip it anyhow.)
所以,除非這事情非常非常重要,否則我一般只會用英文。
如果你看不懂英文,非常重要時我會盡可能嘗試去打中文。 -w-b
( Except Grammar Nazis cause, you know, THEY'RE RELATED TO NAZIS!!! And pretty impolite to boot too. =_+\ )

离线 Mounrou

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Re: 【新繹】MotorCider
« 回帖 #11 于: 2020-11-23, 周一 13:04:54 »
4x Basic +
2x Class +
2x Ride +
2x Fore +
2x Aft +
1x Special (with exceptions)
=

13 commands per one fully stat character+ride. (Not including grip-arm sets and drones.)

Remember to fix the numbers and add more road effects/conditional effects next.
Remember to fix the throw effects of grip arms.
Some parts have near-identical effects.


Unit design example:
引用
Sample MotorCide Unit design: "Dead Man Run"

Ride: MotorSprints
Fore: Ram Shield
Aft: HyperShift
Rig: Self Destruct

Description: Cost-cutting mass-produced Motorcide with only one goal. "Run into enemies and self-destruct". Usually used by more powerful warlord groups' bandit-slaves as disposable grunts.

Riders are very rarely professional motorciders since they aren't expect to survive wherever they are sent.

*******

Duelist Motorcide: "Landshot Meteorite"
Ride: MotorDavies
Fore: Ram Shield
Aft: Grip Arms or Firebreathers
Rig: Fryers

Descriptions: A common design favored by Pushers who like to get in close, shutdown opponents' defenses, then mow them down into slags.

*******

Command Motorcide: "Signal Tower"
Ride: MotorRoadster
Fore: Dual Chaingun
Aft: Lightning Harpoons
Rig: Roto Aides

Description: A Weavers-Specialist configuration based on concepts of overarching battlefield awareness and command.

***

Deterrence Motorcide : "Puppet Master"
Ride: MotorCricket
Fore: Micro Rockets
Aft: Slick Sliders
Rig: 2nd Runner

Description: A motorcide focused on range control and battlezone deterrence and indirect attacks.

(*** 4x7x7x10+exceptions of dual grip arms(4x1x10)  = 1960+40 = 2000 potential Motorcide combinations? ..... Some of that probably wouldn't make sense though... !!!*3*\ )
(*** 125 Motorcider possibilities multiple by 2000 Motorcide combos = 250000 Final potential results... I'm not gonna even try to figure out how many % of that combo is viable. =____=
It kinda proves that big numbers are kinda pointless and misleading though. v=3=v )
« 上次编辑: 2020-12-12, 周六 11:47:53 由 Mounrou »
我用不來中文輸入法,所以我只能手寫中文字
在電腦上打中文字相比起英文而言大概要花我10倍的時間,而且會累死我。 >3< (Which has no point when people just skip it anyhow.)
所以,除非這事情非常非常重要,否則我一般只會用英文。
如果你看不懂英文,非常重要時我會盡可能嘗試去打中文。 -w-b
( Except Grammar Nazis cause, you know, THEY'RE RELATED TO NAZIS!!! And pretty impolite to boot too. =_+\ )

离线 Mounrou

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Re: 【新繹】MotorCider
« 回帖 #12 于: 2020-12-12, 周六 11:09:51 »
Character design test:

引用
Test PC #1

Bandit Camp       強頑/P+1, 俊敏/N+1               >Convicted outcast of a Rampart
Sprinters (Speed) 俊敏/N+2, 存在/P+2, 強頑/S+1,
Survivalists (Survival, Physical) 強頑/S+2, 俊敏/N+1, 知覺/A+1,
存在 / Presence      2
學識 / Learning       0
知覺 / Awarenes      1
俊敏 / Nimbleness    4
強頑 / Stoutness      4
HP(P+S*2, 3Lvls) = 12/12/12

Duelist Motorcide: "Landshot Meteorite"
Ride: MotorDavies
      Sharp = 1
      Speed = 2
      Swerve = 4
      Total Armor(HP) = 4(x5) = 20+RS =  25(Fore=10+5RS=15/ Aft=10)

Weight Class: Heavy
Fore: Ram Shield
Aft: Firebreathers
Rig: Fryers

=================

Skills:

>Core/Motorciders
-Motorcide Operation                    (CORE)
-Motorcide Combat                       (CORE)
-Gunnery Operation                       (CORE)


> Class Skills / Survivalists
-Waste Survival              (mdeium)
-Radiation Survey           (low)
-Agricultural Science      (low)
-Livestock Handling       (low)
-Tracking                        (low)
-Killbot Behaviours        (low)
-Mutant Behaviours       (low)
-Trapping                       (low)
-Navigation                    (low)
-Animal Riding               (low)

>Other Skills
(low rank # = Learning) = 0

>Basic Sway:
(Presence *1) = 2

=================

MotorCider Stat: (Duelist Sprinter)
Basic Sharp = Awareness + Motorcide = 1+1 = 2
Basic Speed = Nimbleness + Motorcide = 4+2 = 6
Basic Swerve =  Learning + Motorcide = 0+4 = 4
Armor = 15/10
Starting TRICK = (Presence/2rdup) =1,  (+Presence/3rdup=) +1 per end of round

=================

Motorcider Commands:

>Basic:
      Draw - Draw target into engagement area.
      Push - Push target out of engagement area.
      Shift - (Chase Map) Move one zone forward/backward; (Free/Normal Map) Move into/out of Engagement Zone.
      Ram - Basic Speed-based melee attack to target in same zone. Both sides take same damage equals to Final Speed Score.

>Sprinters:
      Quickster - / T2 / Always act before any others [this current round] regardless of speed or abilities
      Speed Demon - / T2 / Change one non-speed dice into speed dice [this Current Round]

>MotorDavies
      Power through -  / T2 / [Immediately remove all penalties and negative effects] via blunt output.
      Alpha Strike - / T4 / Use ALL combat commands from BOTH Fore/Aft/Special Weapon Parts at One single target, regardless of range limitation. Disable used parts for 2 rds.

>Ram Shield (Fore)
---Ram Shield effects cannot be disrupted, as its effects are all essentially from it being a lump of tougher-than-average metal.
[Passive]Hardened Shell - / Halve 1/2 Ramming Damage.
[Passive]Improved Materials - / Increase Fore HP.

>Firebreathers (Aft)
      Dragon Breath (Sharp) / Low Dice damage melee attack that lasted for Low Dice in rounds.
      Heat Flare (Speed) / Create Fiery Clouds to reduce accuracy; Penalty for everyone who tries to attack the zone this motorcade is in for this current round equals to Speed Dice.

>Fryer
      Ping / Taser Effect - Disrupts equipment-based commands. [They cannot be used this and next round] - to everyone in the same zone including self.

引用
Test PC #2

Rampart Citizen   學識/L+1, 知覺/A+1           >MotorCider-descent
Blunters (Defense) 學識/L+2, 強頑/S+2, 知覺/A+1,
Medics (Health, Analyze Life/Location) 知覺/A+2, 存在/P+1, 學識/L+1,
存在 / Presence      1
學識 / Learning       4
知覺 / Awarenes      4
俊敏 / Nimbleness    0
強頑 / Stoutness      2
HP(P+S*2, 3Lvls) = 6/6/6

Chevalier Motorcide: "Bastille Palisade"
Ride: MotorRoadsters
      Sharp = 2
      Speed = 2
      Swerve = 2
      Total Armor(HP) = 4(x5) = 20(10/10)

Weight Class: Medium
Fore: Dual Chaingun
Aft: Hypershifts
Rig: Pulse Barrier

=================

Skills:

>Core/Motorciders
-Motorcide Operation                    (CORE)
-Motorcide Combat                       (CORE)
-Gunnery Operation                       (CORE)

> Class Skills / Medics
-Diagnosis                           (mdeium)
-Treatment                          (low)
-Poisons & Diseases            (low)
-Surgeries                            (low)
-Mutant Biology                  (low)
-Pharmacy                           (low)
-Psychiatry                          (low)
-Veterinary                          (low)
-Forensics                            (low)
-Pathologies                        (low)

>Other Skills
(low rank # = Learning) = 4
-Radiation Survey           (low)
-First Aid                (low)
-Psychoanalysis           (low)
-Local Lore                (low)

>Basic Sway:
(Presence *1) = 1

=================

MotorCider Stat: (Blunter Chevalier)
Basic Sharp = Awareness + Motorcide = 4+2 = 6
Basic Speed = Nimbleness + Motorcide = 0+2 = 2
Basic Swerve =  Learning + Motorcide = 4+2 = 6
Armor = 10/10
Starting TRICK = (Presence/2rdup) =0,  (+Presence/3rdup=) +1 per end of round

=================

Motorcider Commands:

>Basic:
      Draw - Draw target into engagement area.
      Push - Push target out of engagement area.
      Shift - (Chase Map) Move one zone forward/backward; (Free/Normal Map) Move into/out of Engagement Zone.
      Ram - Basic Speed-based melee attack to target in same zone. Both sides take same damage equals to Final Speed Score.

>Blunters:
      Attack Angling - (Swerve) / T3 / Reduced damage taken to 1/2 this round.
      Intercept - (Speed) / T2 / Make attacks directed at one target [this current round]  with lower Speed attack you instead.

>MotorRoadsters:
      Simple is Best - / T3 / Roll 4 dice this current round and use the 3 of your own choosing.
      Emergency Boost - / T2 / Use ANY ONE COMMAND immediately regardless of cost or cooldown or condition as long as it is functional.  Remove card & command card used from the rest of combat afterward.

>Dual Chaingun (Fore)
      Chain Shots - (Sharp) / Basic Range Attack.
      Sustained Volley - (Sharp) / -1 Damage rank, attacks [everyone] in targeted zone.

>Hypershifts (Aft)
      Nitro Run - Double [Speed Dice] this current round.

>Pulse Barrier
      Parrying (Speed) Negate one attack including damages and effects. Cooldown 1 round.
« 上次编辑: 2020-12-14, 周一 17:50:46 由 Mounrou »
我用不來中文輸入法,所以我只能手寫中文字
在電腦上打中文字相比起英文而言大概要花我10倍的時間,而且會累死我。 >3< (Which has no point when people just skip it anyhow.)
所以,除非這事情非常非常重要,否則我一般只會用英文。
如果你看不懂英文,非常重要時我會盡可能嘗試去打中文。 -w-b
( Except Grammar Nazis cause, you know, THEY'RE RELATED TO NAZIS!!! And pretty impolite to boot too. =_+\ )