作者 主题: 【新繹】宇宙潛航 Galactic Dive  (阅读 2181 次)

副标题: 2020, 科幻遠航搬運工物?, Eng/Chi, backburner

离线 Mounrou

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【新繹】宇宙潛航 Galactic Dive
« 于: 2020-03-23, 周一 08:34:56 »
>玩家為長距超空間運輸船船員
Game where players run as the crew of a hyperspace hauler.

>光速=無法超越。
Lightspeed = Cannot be broken.

>超空間 = 太空移動以潜入『沴(Miasma)』為主要方式。『沴』乃潛藏於我們自身維度下的深度基底,『距離』的概念在這裡有著不同的作用。
Hyperspace = Space travel goes through a dive into the "Miasma", the subdermal basement of our own dimension where the concept of "space" works differently.

>危險 = 『沴』就像是個未使用的地下室,當中也隱藏著各種各樣的狀況: 脫出時間流的口袋空間,被我們維度拒絕和丟棄的存在,其他次元流入的遺留品等各式問題。 如果不加以對應,任何船隻安全通過『沴』的機會只有1/3。
Hazard = The Miasma, as an unused basement, also harboured all kinds of strangeness, time-removed pocket periods, rejects from regular space, derelicts from other dimensions, etc. If left unprotected, the chance of any ship clearing through the Miasma = 1/3.

>船員 = 如果沒有清醒著的船員,船隻通過『沴』的幾率=0%。『觀察者效應』似乎能够在很大程度上收斂大部份事件。 Without a waking crew, the chance of a ship going through the Miasma = 0%. The "Observer Effect" seems to be able to curb any incidents by a large degree.

在現代對應方案下,安全通過『沴』的機會約為98% (短途航行成功率 = 99.9999%)
>Modern chance of making a run, under current protocol = 98% (Travel under 3 months = 99.99999%)

宇宙貿易鏈/UTN = 人類空間的總稱。不是聯盟或帝國或任何正式連合,而是隨著時間推移而擴展並維持貿易關係的人們。當前會員數= 467個星系/ 1141個行星。
>Universal Trade Net / UTN = Collective name of the human space. Not an alliance or empire or any official governing body, just people who spread out as time went by and maintained trade relations. Current membership = 467 systems / 1141 planets.

>太空殖民化=一種已經過去的風潮。沒有一顆行星會有任何需要新行星解決的問題,也不存在任何無法製作的特殊資源,更不會有人花龐大精力,在任何一顆沒有人關心的行星上插上一面旗幟,亦不會有人特別去尊重或不尊重相關地權主張。
每個人都過得不錯,所以沒人會在乎。
>Space colonizations = A fad that had past its prime. No planet were in any trouble, or require any particular resources they could not reproduced, and it took too much effort to plant a flag in any planets that nobody cared about or would respect the claim of anyhow.
Everyone are doing good enough, hence no one cares.

>Rest of the universe = Empty as far as human knows.
>宇宙的其餘部分=就人類所知是空的。

>太空戰爭 = 一個愚蠢的概念。對於那些離得太遠,沒有什麼東西是自己無法生產的人來說,任何可能收益都無法令人相信戰後的相關責任是值得的。 - 『人類的活動範圍極為有限,也只關心他們雙手所能觸及的範圍。』 - 絕交上300年轉而與他人進行交流還要容易得多。
>Space War = Was a stupid concept for people who were too far away, had nothing you could not produce yourself, and the perks never ever justified the responsibilities. "Humanity was extremely range-limited, and cared only as much as their hands can reach." It's much easier to break connection for 300 years and trade with others instead.

>太空運輸=只存在的原因只有
1)作為新奇事物,
2)廉價貨物(因為潜入『沴』的成本極其低廉)
3)旅遊業
,以及4)在一個人們可以毫無顧忌地生活的時代,推動並保持一定的工作配額。因為當人類沒有責任或恐懼時,社會往往會崩潰。
(製造業、物流業和旅遊業總共提供了70%的工作崗位,而先進AI在絕大多數地方被禁止,因為它們服務得過份完美,以至於受服務者可能真的會失去生存意志/半植物人也。)
人類需要適度激勵,所以就把他們從無所作為中趕出,並安置於某崗位。
Space freight = Only existed for 1) Novelties, 2) Cheaper products (as Miasma-diving was incredibly cheap in cost), 3) Tourism (Despite the 2% lost rate), and 4) Proped up to maintain a certain quota of jobs in an era where people could live without care, but society tend to collapse when they were free of responsibilities and fears. (Manufacturing, logistics, and travel provided 70 of jobs overall, and advance AI was banned in vast majority of places because they served so well that humanity could literally lost the will to live and turned half-vegetated.) Tl:dr They need incentive to kick people out of inaction, and places to put them in.

深空運輸船船員 = 最不受歡迎的工作#1,因為0.2%的喪失率在這個時代是異乎尋常地高。但這也差不多是唯一一份不是『活人』就不能幹的工作。
>Miasma Crews = The least welcoming jobs due to the 0.2% lost rate (extremely high in the era) but also the one single job that MUST have somebody to work in.

>『觀察者效應』 = 『「觀測」這種行為對被觀測對象造成一定影響的效應。』在這種情況下,受船員觀測的『沴』相關事故嚴重性會大為降低。原因不明。
Observer Effect = "Mere observation of a phenomenon inevitably changes that phenomenon". In this case, Miasma Freighter with a waking crew of flesh and blood will change any space hazards into managable ones. The mechanisms behind this remained unknown.



*************************************

Misc Notes:

Class
Crew = (With subjob packs)
>Maintenance (Engineering, Maintenance)
>Medic (Medical, Nutrition)
>Muscles (Loading, general duties)
>Morale (Psych, Library)
>Monitor (Admin, Navigate)

Race
>Mudman/Earthlings = People from the failed backwater planet of human origins, now shuffled into an unnoticed corner of the Universal Trade Net like any other 3rd class planets.
>Orbiters = People borne and lived in space, most have never ever touched a planet.
>Inhousers = Because few people wished to be crew, therefore people made to be crews were made. They were given regular human treatments and rights like any others, - As it was discovered that this also affected the "observer effect" otherwise. Plus they wanted them to not quit their jobs, as tube-babies were not cheap either. - but were borne into debts that they must fully repaid before the were allowed to switch occupation. For most that would be forever.
>Hublings = People from the top-tier planets in the current UTN. Why they ever would work this crap job was a mystery in and itself.
>Androids = Technically not "crew" as it was proven that they could not provide the "Observer Effect". Still useful as additional hands on deck. Made of 98% biological parts, so had almost identical specs and needs as human crews. One Android was allowed for every 10 crew members, with a minimal of 3 humans before an Android could join the crew.

Miasma Freighter:
1KM in length.
2 Million Tonnes unloaded.
Max Cargo 0.4 Mil Tonnes.
Max crew when loaded: 5000
Average crew number: 10-40 (10-member crews in coldsleep rotations for long haul)
*Too many people awake at once, over 20 or so, seemed to dramatically increase the hazard due to an inversion of the "observer effect". Hence all unnecessary personnel in travel must be in coldsleep.
(Total # of Miasma crew member in employment including rotation= 23,000. 10,000, of which were Inhousers. 2,000 of which were Androids. Nobody wanted the job either.)
(Total est. population of the whole UTN = 4,600,000,000,000)
Miasma Speed: 1ly/day
Average travel time:
>Short Haul: >1 months. (>30Lys) (70% of work)
>Medium Haul: 2-3 months.(30-90Lys) (25% of work) (0.5% overall = 2% Casualty rate in this category)
>Long Haul: >4-6months. (120-180Lys (5% of work) <=> (1.5% overall = 30% Casualty rate in this category)
Lys needed to travel from one corner of UTN to the other. 876Lys = 2.5 years.
Miasma Freighter in active service = 2000est.
Fuel needed = 0 (Powered by the Miasma Drive)
>Active MF companies in listing= 722. (over 70% owned only 1 ship and only did 1 single route. The Biggest owned 334. Only 12 planetary governments owned MFs and at most 2-3 since they couldn't use it in-system anyhow.)


*Non Miasma-Capable ships are not powered by Miasma Drives because:
1) Humanity had enough capability to provide fuel, as they need more jobs for people to work in anyhow.
2) Miasma Drives attracts all the things from the Subdermals, a hazard that other ships would be unnecessary.
3) Only Miasma Freighters could travel far, while other ships had no need to travel far.
4) Miasma Drives didn't work in planetary systems. Miasma Freighters all had double propulsions for this purpose, which was why they were so space inefficient. (The Miasma Drive itself took up 0.5Mil Tonnes.)


Tech:
>Cloning = yes
>Life extension = yes, with upper limit only limited to wealth & desire.
>Average lifespan = 600, with no maximum. Current oldest person = 2303yrs old?
>Gen-splicing = yes
>Cyberspace = yes on planetary level. Human clockspeed were still the same though. (It was pretty much an Android-only trick.)
>Cybernetic = yes
>Solar restart = yes. (Still a big project)
>Planet Ship = Possible in theory, but way too inefficient to build and maintain.
>Matter conversion = yes, but takes time.
>Infinite energy = Miasma. Regular tools were extremely energy efficient as to be infinite though.
>FTL travel = Miasma
>AI = yes, but almost none existed. (There was one AI-controlled planet. It didn't want anything to do with the rest of the UTN though. "Humans were boring.")
>Money = Still existed as a kicker to get people going, but not completely necessary in government level.
>Hyperspace communication = Impossible. (Technically there was no hyperspace, and you couldn't send anything wirelessly through Miasma.)
>Aliens = Probably don't exist anymore. (There were alien artifacts, but all of them were long extinct, and they weren't any more advanced than UTN-techs either. They all probably dropped off once they lost their drives to advance.)
>Weapons = Any and all up to planet-busters, though defensive techs could nullify them just as easy, so nobody used them. And the point of universal wars against people you only heard from once few weeks made it pretty hard to maintain a fight. Laser guns, Plasma guns and any other "scifi" weapons were just not as useful as ballistic pistols as reflective/resistant coatings were the norm.
>Telepathy = Via cyberspace.









« 上次编辑: 2020-12-16, 周三 08:29:47 由 Mounrou »
我用不來中文輸入法,所以我只能手寫中文字
在電腦上打中文字相比起英文而言大概要花我10倍的時間,而且會累死我。 >3< (Which has no point when people just skip it anyhow.)
所以,除非這事情非常非常重要,否則我一般只會用英文。
如果你看不懂英文,非常重要時我會盡可能嘗試去打中文。 -w-b
( Except Grammar Nazis cause, you know, THEY'RE RELATED TO NAZIS!!! And pretty impolite to boot too. =_+\ )