U50 Scenario Builder
(Okay, it's pretty nonspecific now that I look at it again after 10 years... v=3=v) A) Long Term Goal (Main, main+sub)
1) Wealth (Money)
2) Resource (Geographical Resources, Market Shares)
3) Ideology (Politics or Religious)
4) Vengence (To destroy a person or group)
5) Date specific (Prophecy of alien arrival, Coming of God, Apocolypse)
6) Persona (At the whim of someone, fulfilling a vision, Deity/Devil summoning)
7) Power (Local power, International power, Control of a field of venture)
8) Object (Specific objects or artifacts, Location)
9) Renown (Fame or Infamy, being worshipped or despised)
10) Enjoyment (Just wants to do it, For the lulz)
B ) Three (or more) intermediate checkpoints
1) To convince... (someone/s)
2) To acquire... (something/someplace)
3) To learn... (something)
4) To arrive... (someplace)
5) To kill/ruin... (someone)
6) To destroy/descreate... (someplace)
7) To capture... (someone/something)
8) To dominate... (some disciple/area)
9) To forget... (someone/something)
10) To perform... (somewhere/sometimes)
11) To replace... (someone/somewhere/something)
12) To create... (someone/something/some idea)
13) To build... (someplace)
14) To teach... (someone/something)
15) To change... (someone/somewhere/something)
C) Short Term Actions
1) Violence (Physical Force)
2) Corruption (Bribery & Gifts, Mind Controls)
3) Influence (Convince & Rumors, estranging, Propaganda & smears, education)
4) Acquistions (Buyouts, controlling influences, getting into cooperations & alliances)
5) Threats (Blackmails and intimidations)
6) Sabotage (Stopping achievements, destroying successes, traps)
7) Scouting (Search & exploration, spying)
8) Skulldggery (Thefts & robberies, heists)
9) Switching (Pretend to be something, taking over another's places, vote-switching, forgery, lies, personnal replacements, doppelgangers)
10) Appleasement (Making friends, sweetalks, seductions.)
11) Removal (Quietly capturing someone/something, maybe forever)
D)Tool used
1) Oneself
2) Direct Henchmens
3) 3rd party merceneries (Mercs, Cultists)
4) Local hires (Temps, Local Rights groups)
5) International influence groups (Speaker groups, Aid groups)
6) Traps (Physical or Mental)
7) Public Opinions & Medias
8) National Powers (Police, Armies, Governments)
9) Private Ventures (Businesses & Corporations)
10) Abnormal powers (Devil summons, aliens, strange artifacts)
E)Victims
1) Someone
2) Someplace
3) Something
4) Some Ideals
5) Some ventures
6) Some histories/knowledges
7) Some Cultures
8) Nothing
F)Potential Downfall should they succeed/Stakes
1) Personal
2) Local
3) Cultural
4) Economical
5) Industrial
6) Global
7) Supernatural
8) Ideological
9) Historical
11) Preceptual
12) Conceptual
10) None
Sample:
劇透 - :
>組織
類型4)軍事組織/武力集團
特點6)一般性
規模4)社團(2d6*30/60-360)
影響力10)全國
目的5)知識
A) Long Term Goal
Main: 9) Renown (Fame or Infamy, being worshipped or despised)
Sub: 10) Enjoyment (Just wants to do it, For the lulz)
B ) Three intermediate checkpoints
3) To learn... (something)
9) To forget... (someone/something)
13) To build... (someplace)
C) Short Term Actions
1) Violence (Physical Force)
9) Switching (Pretend to be something, taking over another's places, vote-switching, forgery, lies, personnal replacements, doppelgangers)
11) Removal (Quietly capturing someone/something, maybe forever)
D)Tool used
2) Direct Henchmens
3) 3rd party merceneries (Mercs, Cultists)
6) Traps (Physical or Mental)
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Group: "Defense Hawks"
>Large Milita with national influences, a gathering of youths and adults who used brute force to get their ways, under the guise of protecting their country.
>Did not actually care about anyone but themselves, though they do enjoyed the fame that their radical actions got them.
>Have a niche followers of extremists all over, who could easily be additional muscles should they called for them.
>They "teach people to respect their culture" with their fists, even if that result destroyed the rules of laws and public peace, and they built a power base in more suburban areas where it was hard to catch anyone.
>KKK-type Domestic Terrorists.