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第九章.影响力与名望——影响力
« 于: 2006-08-15, 周二 01:22:27 »
先放出第一部分
influence
In A Game of Thrones d20, Influences are used to describe the affiliations between characters, houses, organisations (such as the Night’s Watch), and regions (such as the Reach).
Influences are a measure of control, manipulation, or leverage over another person or group (see Effects of Influence, page 264). When a character gains Influence over an NPC, it could represent the use of blackmail, bribes, or intimidation. It can just as easily represent the real loyalty, love, and fealty the target feels for the influencing character. Even loyalty only goes so far, however, and it may be better to be feared than loved.
An Influence consists of an identifier and a bonus. The identifier indicates on whom the Influence is effective, while the bonus is the level of effectiveness gained by that particular Influence. A character might have Influences over “the Night’s Watch +3,” “the Greatjon +1,” and “House Umber +2.”
影响力
在权利的游戏D20里面,影响力这个参数经常用于描述玩家与人物、家族、组织(比如守夜人)和地区(比如河湾地)的关系。
影响力这次参数用来计量控制、操纵或者挑动别人或者组织(参见影响力的作用,第264页)。当玩家在NPC身上使用影响力,可能是使用勒索、贿赂、胁迫等等社交手段使之就范。也很有可能简单的源自真正的依恋,爱意或者效忠使得目标为使用影响力的玩家所用。如果仅仅忠诚不足矣使之就范,也可以用恐惧驱使之。
影响力在游戏中表现为检定与加值。针对特定目标的影响力表现为加值,而检定决定影响力是否起效。一个玩家的影响力可能会是这样——“守夜人+3”,“大琼恩+1”,“安柏家族+2”。

summary of Influence Effects
The mechanics for using Influence are covered on pages 264-270. In brief, Influence represents:
? what a character can ask for from others
? a house’s resources
? a lord’s ability to call upon his bannermen
? calling in favours
? blackmailing a target
影响力效果概述
如何使用影响力这个参数在第264-270页有详细阐述。影响力大致包括以下这些:
* 玩家可以请求别人帮哪些忙
* 家族的资源
* 领主召集他旗下骑士的能力
* 获得的宠爱
* 勒索目标

influence from Class
Influence Points are gained from the character’s Class (per Level) and Charisma Modifier. These Points can be spent to buy Influence on any person, house, organisation, or region that makes sense within the story.
For example, Elio creates Ran Tyrell, from a lesser branch of Tyrells. As a 1st Level Noble, Ran gets 8 +2 (for his Cha 15), or 10 Influence Points. He can spend them on any person, or organisation over whom his character would reasonably have Influence. Elio describes Ran as a studious son, both in book learning and in the ways of warfare. He spends 4 Influence Points on Maester Horton, the house maester, and 4 Points on Ser Victor Fossoway, the house master-at-arms. He spends his remaining 2 Points on his father, Ser Philip.
由职业产生的影响力
影响力点数可以从玩家的职业(每一级)和魅力调整值得到。这些点数可以购买针对故事中出现的任何人、家族、组织、地区的影响力。
比如,艾黎奥扮演拉恩.提利尔,提利尔家族的旁支之后。作为1级贵族,拉恩可以得到8+2(因他的魅力15)或者10点影响力。他可以把这10点放在任何他的人物适合影响到的人或者组织上。艾黎奥描述他的拉恩是一个勤学的男孩,苦读诗书又勤练武艺。他把4点影响力放在家族的学士——豪登学士身上,另4点放在家族武官——维克托.法瑟维爵士身上。他把剩下的2点影响力投于他的父亲——菲利普爵士。

influence from Social Status
A character’s Social Status Rank (page 90) also provides Influence Points. These Points are restricted, however, and must normally be spent to reflect a certain position or title, in accordance with the character’s Social Status. Each Rank of Social Status provides 5 Influence Points that are designated for the character’s organisation (which may be a house, guild, region, etc.).
由社会地位产生的影响力
玩家的社会地位等级(第90页)也会带来影响力点数。这些点数被限制用来反应玩家的地位和头衔,与地位的提升一致。每级社会地位的提升带来5点对玩家所在组织(也许是家族、行会、地域等等)影响力的增加。
For example, Bran Stark has Social Status Rank 4, because he is a member of a great house. Social Status Rank 4 grants him 20 Influence Points that must be spent on House Stark. 20 Points is the base Influence Points that a character must have to indicate full acceptance into a great house (or region), with access to its resources, sworn swords, and wealth. See Table 9-1 for Base Influence Point values. This gives Bran power over House Stark equal to his station.
比如说,布兰.史塔克的社会地位等级是4,因为他是大家族的成员。社会地位等级4给他带来了20点必须加在史塔克家族上的影响力点数。20点影响力是一个玩家被大家族(或者地域)完全接受的底线,一个玩家被完全接受,代表着他可以使用这个家族的资源、效忠骑士与财富。参见表格9-1基础影响力评价,这给予了布兰与他地位相配的在史塔克家族的权力。
Eddard Stark would have Social Status Rank 4, plus the Heir Feat (+5 Influence Points, page 177), and the Head of House Feat (+2 bonus to checks where Social Status applies, increases the Maximum Influence over his house by 10, and +1 Wealth Rank, page 177). This gives him a minimum of 25 Influence Points over House Stark (with an upper limit of 50), an advantage in situations with individuals who are Social Status Rank 4, and a Wealth 5.
艾德.史塔克的社会地位等级是4,加上第一继承人专长(+5影响力点数,第177页)和一族之长专长(应用社会地位的检定+2有利,本家族的影响力上限+10,财富等级+1,第177页)。这给他带来了对史塔克家族至少25点影响力(上限50点),得到了社会地位等级4,财富5的有利地位。
Robb Stark would have Social Status Rank 4, plus the Heir Feat (+5 Influence Points, page 177), giving him 25 Influence Points over House Stark.
罗柏.史塔克的社会地位等级是4,加上第一继承人专长(+5影响力点数,第177页),这给他带来了对史塔克家族至少25点影响力。
A member of House Stark, like Bran, would have Social Status Rank 4, and have 20 Influence Points to spend on House Stark.
作为史塔克家族成员,比如布兰,他的社会地位等级是4,并有20点对史塔克家族的影响力点数。
A long-favoured retainer, such as Steward Vayon Poole or Captain of the Guard Jory Cassel, would have Social Status Rank 2, and have 10 Influence Points to spend on House Stark.
作为被长期信任的随从,比如事务官维扬.普尔或者卫队长乔里.凯索,他的社会地位等级是2,并有10点对史塔克家族的影响力点数。
A sworn sword in House Stark’s service, such as Harwin the guardsman, would have Social Status Rank 1, and have 5 Influence Points to spend on House Stark. A principal lord bannerman, such as Lord Rickard Karstark, would have Social Status Rank 3 as a member of a minor house, plus the Feats Heir and Head of House. This would give him Social Status Rank 3, 20 Unfluence Points for house Karstark (with a maximum limit of 40 Influence Points), +2 bonus to Social Status checks, and +1 Wealth (to Wealth 4).He does not automatically have any Influence over House Stark, although by swearing service, he gains a bonus on any requests he makes (see Table 9-1). Instead, Lord Rickard would have to spend his personal Influence Points (gained from Class Level) on either the organisation of House Stark, or on individual members of the family.
作为为史塔克家服务的效忠骑士,比如守卫哈威,他的社会地位等级是1,并有5点对史塔克家族的影响力点数。而旗下的主要领主,比如瑞卡德.卡史塔克大人,他作为一个小家族的成员社会地位等级是3,加上第一继承人与一族之长专长。这将给他带来社会地位等级3,对卡史塔克家族20点影响力点数(上限40点),社会地位检定+2有利,财富+1(变为财富4)。他在宣誓为史塔克家族服务之前,不得到对史塔克家族的影响力,他的任何要求可以得到一个加值(详见表9-1)。瑞卡德大人必需使用他私人的影响力点数(从职业等级得来)来获得对史塔克家族或其某位成员的影响力。

表9-1 影响力(学习七儿姐姐,顺手就略了)

引用
House vs. Region
In the Seven Kingdoms, the great houses are almost synonymous with the regions they rule over. In many cases there is no difference between Influence over House Stark and Influence over the North. Yet a few titles may denote Influence over a region, rather than over a particular house. The title of Warden, for example, grants 5 Influence Points over a region.
For example, if King Robert names Ser Jamie Lannister Warden of the East, he gains the Raised Status Feat, and gains 5 Influence Points over the Vale of Arryn. He can apply that Influence to issue mandates to anyone who is sworn to follow the king's warden. Lord Eddard Stark is both Lord of Winterfell and Warden of the North. As Lord of a Great House, he has 25 Base Influence Points over House Stark, which is synonymous with the North. If he takes the Raised Status Feat, his Influence over House Stark rises to 30.
家族与地域
在七大王国,大家族几乎就是他们统治的地域的代名词。比如说,对史塔克家族的影响力和对北境的影响力就没什么区别。然而,有几个头衔可以说明对地域的影响力要大于这些家族。比如说,守护者这个头衔会给地区带来5点影响力。如,如果国王劳勃授予詹姆.兰尼斯特爵士西境守护头衔,他将得到出人头地专长,并且得到对艾林谷的5点影响力。他可以使用这个影响力去委任任何一个发誓追随国王的守护者的人。艾德.史塔克大人生为临冬城主与北境守护。作为一个大家族的家主,他对史塔克家族有25点基本影响力,这与对北境的影响力同意。如果他获得出人头地专长,则他对史塔克家族的影响力增加为30。

代码: [选择]
表9-2 地区与大家族
REGION           GREAT HOUSE
Dorne            Martell
Iron Islands     Greyjoy
King's Landing   Baratheon
North            Stark
Reach            Tyrell
Riverlands       Tully
Stormlands       Baratheon
Vale of Arryn    Arryn
Westerlands      Lannister
多恩             马泰尔
铁群岛           葛雷乔伊
君临             拜拉席恩
北境             史塔克
河湾地           提利尔
河间地           徒利
风暴之地         拜拉席恩
艾林谷           艾林
西境             兰尼斯特
« 上次编辑: 2006-08-15, 周二 15:49:07 由 努塔瑞 »

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第九章.影响力与名望——影响力
« 回帖 #1 于: 2006-08-15, 周二 23:57:10 »
maximum Influence
The amount of Influence Points a character has invested in another person, organization, or region determines how much power that character can wield over the subject. A character can usually have a maximum Influence equal to double the base Influence Points needed to establish control (or 10 times the Social Status Rank).
A character can increase their Influence Points by taking the Feat Raised Status (+5 Influence Points), Heir (+5 Influence Points), Political Connections (+4 Influence Points +Cha modifier, but can be divided up), or spending the Influence Points they get per Class Level.
The Heir normally has a greater Base Influence, but the same Maximum Influence as others of his or her Social Status. The Head of House (or the king) has a greater Maximum Influence potential (see page 177).
影响力上限
影响力点数的数值是玩家为了能对其他人物、组织、地域更有影响力而投入的参数。针对同一对象,每个玩家会有一个为基础影响力点数两倍的影响力上限,以便操控(或可为社会地位等级的10倍)。
玩家可以通过选择出人头地(+5影响力点数)、第一继承人(+5影响力点数)、政治关系(+4影响力点数+魅力调整值,但可以分开使用)专长或每职业等级升级得到影响力点数。
第一继承人能得到更高的基础影响力点数,但是影响力上限不随之增加。一族之长(或者国王)能获得更高的影响力上限(参见第177页)。

引用
The King's Small Council
Ruling Westeros is a taxing job, and the king traditionally appoints favoured lords and ladies to sit upon a small council. This group has the king's ear, helps carry out his decrees, and often governs a particular aspect of the kingdom.
Although a member of the small council normally has a specific portfolio over which he or she presides, in general terms the members have Influence Points over the kingdom. If a member tries to directly Influence someone under his or her immediate command the GM may provide a +4 bonus (target is sworn to the character).
Master of coin — oversees the treasury, sets taxes, and pays for the kingdom's expenses.
Master of ships — commands the royal navy, and likely oversees the harbour front.
Master of laws — oversees the king's decrees.
Master of whisperers — controls the king's web of spies and informants.
Grand Maester — advises the council for the good of the realm.
Lord Commander of the Kingsguard — guards the king and the royal family.
The Hand of the King — sits to the right of the king, and speaks with his voice.
国王的御前会议
统治维斯特洛是个繁重的工作,按照传统国王会任命他宠信的大人和夫人们组成一个御前顾问团。这个智囊团是国王的耳朵,帮助国王执行他的政令,管理王国的众多细微末节。
虽然御前会议的成员往往是管理一个专门部门的部长,不过一般他们有对整个王国的影响力。如果该成员试图影响他/她的直接下属,GM可以给予+4奖励(目标宣誓效忠于玩家)。
财务大臣——监察国库,设置税务,支付王国开支。
海政大臣——指挥皇家海军,很有可能还负责监察海港。
法务大臣——监察王国的法令。
情报总管——控制国王那由间谍和告密者编织的网。
大学士——提供会议有益的谏言。
御林铁卫队长——护卫国王与王室。
首相——坐在国王右边,说国王欲言


gaining Influence
Personal Influences are gained when a character increases in Level. At each Level, characters receive a number of Influence Points equal to their Charisma Modifier plus the Influence Points provided by their Class (minimum of 1 Point). For example, a character with a Charisma of 14 gaining a Level in Noble receives 10 Influence Points (2 from Charisma + 8 for Noble), while a character with a Charisma of 7 gaining a Level in Raider receives 1 Influence Point (-2 from Charisma + 1 for Raider, minimum of 1).
When Influence Points are spent, the character must choose to whom the Influence applies. For each Influence Point spent, the chosen Influence's bonus increases by +1. Influence may be gained over individuals or groups, but cannot be gained over any player character. The GM must approve any new Influences, and all Influences should be represented in role-play.
The GM may limit the amount of Influence that a character can invest in a target at one time (1-3 Points is the suggested limit). It is especially important that any new Influences be roleplayed as the nature of the relationship can help determine how effective an Influence is. There are limits to how much Influence a character can invest in a person or organisation, based on the character's title and position to that person or organisation. For example, a member of a major house must have 20 Base Influence Points in that house, as detailed on Table 9-1.
Similarly, the maximum amount of Influence the member may have over his own house is 40 Points. An heir is designated by assigning the appropriate Feat (Heir, +5 Influence Points).
The lord or lady is designated by the Head of House Feat (+1 Wealth Rank, +2 bonus to Influence and Social Skill checks, Maximum Influence raised by 10). This is to help characters diversify their Influences, and to remind them that there are often situations where another can contest your power base.
As mentioned previously, a character cannot have more than 20 Influence Points over another person.
获得影响力
个人影响力可以随着玩家等级的上升而得到。每级,玩家会获得一个该职业确定的影响力点数+魅力调整值点的影响力点数(至少1点)。比如,一个魅力14的玩家升级1级贵族得到了10点影响力点数(2点来自魅力+8点来自贵族职业),一个魅力7的蛮子升级1级掠袭者得到1点影响力点数(-2点来自魅力+1点来自掠袭者职业,至少1点)。
当花费影响力点数时,玩家必需要确定该影响力是针对何人。花费的每点影响力都能使针对选定目标的影响力检定得到+1加值。影响力可以赋予任何个人和组织,但对其他玩家无效。GM必需允许玩家把影响力点自由支配到任何地方,而所有影响力在角色扮演中都将有展现。
GM可以限制玩家一次可以在同一个目标上投入几点影响力(建议限制在1-3点)。尤其是玩家扮演发展同一个新目标的关系,从而得到针对新目标的影响力时。基础影响力点数决定于玩家的头衔和社会地位,这也限制了玩家能投入一个人物或组织的影响力点数。举个例子来说,一个大家族的成员能获得该家族的20点基础影响力点数,就如表9-1叙述的那样。
同样,这个成员至多可以得到对自己家族的40点影响力点数。一个第一顺位继承人可以获得合适的专长来改善其影响力(第一继承人专长,影响力点数+5)、
领主或女领主得到一家之长专长(财富等级+1,影响力与社会地位检定+2,影响力上限+10)。这能够给玩家选择影响力带来多样化的选择,也能提醒他们,不少情况下有人会动摇他们的权力根基。
就像前面所说的,玩家对其他人物的影响力点数不能超过20。

Secret Influence
Alternatively a character may spend his or her Influence Points on Secret Influences with GM approval. The GM distributes any Points spent in this manner, either on one of the character's existing Influences or on a new Influence. Each Point gains a +2 bonus to the affected Influence, rather than the usual +1. Secret Influences allow a character to have followers or companions who are much more loyal, but the character will never be entirely sure of the loyal ally's identity. Secret Influences cannot exceed normal maximums.
秘密影响力
如果GM允许的话,玩家也可以将其影响力点数作为秘密影响力。GM照样将秘密影响力加到玩家原本有的影响力与新选的影响力上去,可以叠加。每2点该种影响力点数投入,达到原本1点投入的效果。秘密影响力允许玩家拥有最忠诚的追随者或者同胞,但是玩家无法了解他们的确切身份。秘密影响力也不能超过普通影响力的上限。


引用
Game of Secrets (Optional)
As his men died around him, Littlefinger slid Ned's dagger from its sheath and shoved it up under his chin. His smile was apologetic. “I did warn you not to trust me, you know.”
— Petyr Baelish to Eddard Stark, A Game of Thrones
勾心斗角(可选)
眼看手下一个个在身边死去,小指头从奈德腰际抽出匕首,顶住他的下巴。他的微笑充满歉意。“我不是警告你别信任我的嘛。”
                                                                ————培提尔.贝里席对艾德.史塔克说,《权力的游戏》
In some styles of play, especially the Game of Thrones campaign type, GMs may wish to require all players to spend a certain amount of Secret Influence, perhaps at least half their Influence Points on Secret Influences. This takes a more “hardcore” approach to the game, where one can never be entirely sure who one's allies are.
Similarly, in such a game each player should keep his or her character's Influences secret from the other players. This information could be kept solely between the player and the GM, as a way to increase tension and the web of intrigue.
在有些风格的扮演中,比如王权的游戏战役风格中,GM们也许会邀请所有的玩家将相当多的影响力用于秘密影响力,也许至少又一半的影响力点数是秘密影响力。这使得游戏更显得写实,没有人知道身边的家伙到底效忠与谁。
同样,游戏中的每个玩家都应该保守自己的影响力的秘密,不给别的玩家知道。这项信息只有该玩家和GM两人知道,这样能给阴谋更添张力。


Gaining Influence in Play
Characters may keep a pool of unspent Influence Points to be assigned during game play, assuming it is appropriate to the story and with the GM’s permission. This allows Influences to build fluidly over the course of the game, as the player characters meet new NPCs and work out their relationships. It also ensures that a character can earn a friendship (or blackmail a contact) without having to wait until his or her next Level for more Influence Points.
从扮演中获得影响力
在游戏的进程中,玩家可以保留一些影响力点数暂时不加,直到故事到了适当的时候并且GM允许,再加入。这可以表现玩家认识了新的非玩家人物并与之发生关系的过程,使得游戏中的事件得以反作用与影响力。这也使得玩家可以不用等到下一级,就得到他在扮演中赢得的友谊(或勒索)而产生的影响力。

gaining Titles
While a player character should “pay” for the title or position with which he or she begins the campaign (see Social Status, page 90), a character’s position may change radically during the course of the story.
Eddard Stark is Lord of House Stark and the Warden of the North at the beginning of the story. Soon thereafter, he is promoted to position as King Robert’s Hand.
Robb Stark is heir to House Stark. He rules the house in his father’s absence, and becomes Lord of Stark with Eddard’s death. Then later, he becomes King in the North.
Samwell Tarly, conversely, begins as heir to House Tarly, but is forced to take the black and become a man of the Night’s Watch.
获得头衔
当一个玩家在开始战役的时候为自己的头衔或地位有所付出(参见社会地位,第90页),玩家的地位会在故事的进行之中急剧的变化。
在故事开始的时候,艾德.史塔克是史塔克家的领主与北境守护。不久以后,他就被提拔成了劳勃国王的首相
罗柏.史塔克是史塔克家族的继承人。他在他父亲不在的时候管理家族,并在父亲死后成为了史塔克领主。而后,他成了北境之王。
山姆威尔.塔利,则相反,他本来是塔利家族的继承人,但是被迫穿上黑衫成为守夜人的一员。
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第九章.影响力与名望——影响力
« 回帖 #2 于: 2006-08-17, 周四 01:50:22 »
Gaining Influence in Play
Characters may keep a pool of unspent Influence Points to be assigned during game play, assuming it is appropriate to the story and with the GM's permission. This allows Influences to build fluidly over the course of the game, as the player characters meet new NPCs and work out their relationships. It also ensures that a character can earn a friendship (or blackmail a contact) without having to wait until his or her next Level for more Influence Points.
从扮演中获得影响力
在游戏的进程中,玩家可以保留一些影响力点数暂时不加,直到故事到了适当的时候并且GM允许,再加入。这可以表现玩家认识了新的非玩家人物并与之发生关系的过程,使得游戏中的事件得以反作用与影响力。这也使得玩家可以不用等到下一级,就得到他在扮演中赢得的友谊(或勒索)而产生的影响力。

gaining Titles
While a player character should “pay” for the title or position with which he or she begins the campaign (see Social Status, page 90), a character's position may change radically during the course of the story.
Eddard Stark is Lord of House Stark and the Warden of the North at the beginning of the story. Soon thereafter, he is promoted to position as King Robert's Hand.
Robb Stark is heir to House Stark. He rules the house in his father's absence, and becomes Lord of Stark with Eddard's death. Then later, he becomes King in the North.
Samwell Tarly, conversely, begins as heir to House Tarly, but is forced to take the black and become a man of the Night's Watch.
获得头衔
当一个玩家在开始战役的时候为自己的头衔或地位有所付出(参见社会地位,第90页),玩家的地位会在故事的进行之中急剧的变化。
在故事开始的时候,艾德.史塔克是史塔克家的领主与北境守护。不久以后,他就被提拔成了劳勃国王的首相
罗柏.史塔克是史塔克家族的继承人。他在他父亲不在的时候管理家族,并在父亲死后成为了史塔克领主。而后,他成了北境之王。
山姆威尔.塔利,则相反,他本来是塔利家族的继承人,但是被迫穿上黑衫成为守夜人的一员。

Rise in Power
New titles often come with a significant amount of Influence (over the organisation), and may include a rise in Social Status and possibly Wealth. The GM has several options when these kinds of radical shifts to a character's position. If the character becomes more powerful as a result of the change:
. the new titles can be given for free, with appropriate Base Influence Points, Social Status Rank, and Wealth, as appropriate.
. the character can pay for the new titles with Feats, especially if the advancement is a player decision (see Heir, Head of House, Raised Status, and Command Feats).
. the GM can give the rewards in advance, and require the player to pay with Feats earned through character advancement.
In game, a character should not change ECLs (page 97), no matter how high he or she rises or falls (see Falling Far, right column).
权威提升
新的头衔往往会带来大量的影响力(对组织),并且会得到社会地位的提升,很可能财富等级也会提升。GM有几种处理这种玩家地位变动的办法。如果玩家变得更有力量,可以得到以下的结果:
. 合适的话,玩家可以免费得到新的头衔,和其带来的基本影响力点数、社会地位等级和财富适当变化。
. 玩家为了新的头衔,选择了专长,如果玩家坚决要得到权力(参见第一继承人、一家之长、出人头地和发号施令专长)。
. 新的头衔时GM对冒险的奖励,玩家必需支付专长来得到提升。
在游戏中,玩家的社会地位无论提高或降低多少(参见右栏的一败涂地),都不影响ECL。

Shift in Power
A character may gain a new title but simultaneously lose his or her position in society. For example, this happens to characters who become maesters, men of the Night's Watch, or Brothers of the Kingsguard. In this case:
. the character gains the new Social Status and Base Influence Points, but in turn loses his or her old Social Status Rank, Wealth, and Base Influence Points.
. any personal Influence Points spent are still retained, if appropriate (even those invested in the organisation).
. the character may take the In Service Defect (GM's discretion)
权威转变
玩家也许会因为得到新头衔而数取他/她的社会地位。比如,玩家成为了学士、守夜人或者御林铁卫。在这样的情况下:
. 玩家得到新的社会地位和基础影响力点,但是失去原有的社会地位等级、财富与基础影响力点。
. 所有自由影响力点(比如升级得到的)全部保留,如果合适的话(即使玩家将之投入组织)。
. 玩家也许会获得缺陷:服役(GM自行判断)。

Loss in Power
A character may lose significant political power over the course of play. This may be similar to a Shift in Power (above), except the new position is far weaker than the character's original Social Status. For example, if King Joffrey had allowed Eddard Stark to take the black, Eddard would have lost his positions as King's Hand, Lord of House Stark, and Warden of the North. In these cases:
. the character loses Social Status, Base Influence Points, and Wealth of the former position.
. the character may also lose certain personal Influence Points, if appropriate; the GM should return these Points to the character to be reallocated.
. the GM should consider awarding the character with new benefits in game, to keep things relatively balanced and fair (see Falling Far, right column).
. the GM should consider assigning Defects to the character, such as Stigma or Poor; the character may gain Bonus Points in exchange, at the GM's discretion.
权威丧失
玩家可能会在游戏中失去重要的政治影响力。这与上文权威转变类似,玩家的新地位可能远逊于原有的社会地位。比如,乔佛里国王如果允许艾德.史塔克穿上黑衣,艾德会失去他所有的地位——国王之手、史塔克家主、北境守护。在这样的情况下:
. 玩家失去之前的社会地位、财富与基础影响力点数。
. 玩家也许会失去自由影响力点数;GM应该将这些点数返还,让玩家可以重新分配。
. GM应该考虑给玩家另外的优势予以补偿,以使得游戏更加平衡与公平(参见右栏的一败涂地)。
. GM应该考虑给玩家一些缺陷,如污名或者贫困;同时让玩家得到一些增值点数。


引用
Influence and Marriage (Optional)
In most cases in AGOT d20 if a character gains a position or title in play he or she may gain free Influence, associated with the new position. Marriage, although not a common element of many RPGs, is a powerful political tool in Westeros.
When a man marries a woman, she is normally brought into his family. His Influence does not change, although it presents a clear reason for him spending personal Influence Points on the wife's house.
The new wife, however, should maintain both her own house Influence as well as acquire Influence over the new house as appropriate to her new status. Thus when Catelyn Tully, a member of a major house with +20 Influence (House Tully) marries Eddard Stark, she becomes Lady Stark, and gains +20 Influence (House Stark); she still keeps her old Influence.
If the woman loses all ties to her former house she may suffer a decline in her base Influence Points (such as Lysa Arryn's distance from House Tully), although this should be carefully applied (and it is likely better to use an appropriate Defect to represent this distancing effect). For example, if all the members of House Tully were slain but for Lysa, she would probably be seen as the legitimate heir, and thus would still have her base Influence Points.
If a man marries a woman and also assumes control over her lands, house, and territories, then he may also acquire base Influence Points over her house. For example, if Mya Florent was the last of the Florent's, and a powerful lord of Lannister married her, he would likely keep his +20 Influence (House Lannister) and also gain +15 Influence (House Florent).
影响力与联姻(可选)
权力的游戏D20中,玩家在扮演中得到地位或头衔,同时页可能得到自由影响力。联姻,尽管不是大多角色扮演游戏的常见元素,但是在维斯特洛是个重要的政治工具。
当一个男士与一个女士结婚,她仅仅是简单的嫁入他家。他的影响力并不会改变,尽管之前的婚姻是他在妻子的家族中使用了他的影响力。
新娘则应该保持她父家的影响力,同时获得符合她新地位的夫家影响力。从而,当凯特琳.徒利,作为一个有+20点影响力(徒利家族)的大家族成员嫁给艾德.史塔克,她成为了史塔克夫人,同时得到+20点影响力(史塔克家族);她仍然保持了原有的影响力。
如果该女士失去了和她父家的密切关系,则她原有的基础影响力点数将会下降(比如莱莎.艾林远离徒利家的领地),虽然该女士可能尽量保护该关系了(GM最好用一个缺陷来描述该种远嫁造成的后果)比如,如果徒利家的所有成员都被杀仅余下莱莎,她有可能成为徒利家的合法继承人,并且得到她原有的影响力点数。
当一个男士与一个女士结婚,并进一步控制了她的领地、家族和疆域,他也就能得到她家族的基础影响力点数。比如,如果玛雅.佛罗伦特是佛罗伦特家族的最后血脉,而一个强而有力的兰尼斯特娶了她,将保有他的+20点影响力(兰尼斯特家族)并得到+15点影响力(佛罗伦特家族)。


falling Far
In A Game of Th rones d20, the realpolitik can be devastating. A house may be ruined, an empire shattered, a name all but forgotten. While characters may start a campaign with Defects such as Stigma, Poor, or Ignoble, a character may suffer such calamities during the course of the game as a result of tragic decisions or an enemy's actions.
Daenerys Targaryen is armoured only in her name at the story's beginning; although a member of the once-ruling family, she has no Wealth and no Influence. Ser Jorah Mormont was lord of Bear Island until he deigned to trade in slaves, and Lord Stark stripped him of his titles and lands and sentenced him to death, forcing him to flee into exile. If player characters suffer these loses in game, the GM should consider keeping the game balanced.
For example, if a character's Social Status (and accompanying Influence and Wealth) is reduced in the game, the GM may balance this loss with bonus Feats, Skills Points, new Influence Points, and so forth. Obviously if a character who was king (Social Status Rank 5 plus Feats Heir and Head of House) is driven into poverty and exile (Social Status -1, Wealth -1; see Outcast Defect, page 202), he should not suddenly receive 14 bonus Feats — that would be equally unbalancing and probably illogical for the story. Yet the GM should ensure that the character does gain new opportunities and rewards in order to keep him balanced with the other characters.
In another example, while Jon Snow lost his House Affiliation with House Stark upon joining the Night's Watch, his character did gain Ghost, a prominent position as the Lord Commander's steward, and even a Valyrian bastard sword. These rewards were not given out immediately, and had to be “earned through role-playing,” but they helped to keep Jon relatively balanced in comparison to his siblings.
一败涂地
在权力的游戏D20中,权力政治残忍无情。家族化作荒冢,帝国变成废墟,美名再不被人记得。玩家可能在游戏开始时选择了污名、贫困或卑贱等缺陷,也有可能在游戏的进行中遭遇悲剧或敌人的暗算而变得悲惨无比。
丹尼莉斯.坦格利安在故事开始之时除了她高贵的姓氏一无所有;即使是前王室的成员,她既没有财富也没有影响力。乔拉.莫尔蒙爵士在决定要贩卖奴隶之前是熊岛的领主,史塔克大人被剥夺了头衔、领地后判处死刑,被放逐。如果玩家在游戏中遭遇如此境况,GM要考虑保持游戏的平衡。
比如,如果玩家的社会地位(和与之的影响力和财富)在游戏中付与东流水,GM为了游戏平衡应该补偿以增值点数、技能点数、新的影响力点数诸如此类。当然,如果一个玩家身为国王(社会地位等级5加上第一继承人专长与一族之长专长)被迫下台,一贫如洗亡命天涯(社会地位-1,财富-1,参见缺陷:流亡,第202页),他并不会一下子得到14个专长——这同样不平衡而且不符合游戏中的逻辑。GM应该保证该玩家在之后会得到新的机会与奖励,从而保持和其他玩家的平衡。
又比如,当琼恩.雪诺失去了他对史塔克家族的地位加入守夜人队伍,他的人物就遇到了异鬼,得到了指挥官大人的事务官的工作,甚至得到了一把瓦雷利亚钢的一手半剑。这些补偿不是一下子得到了,而是“通过扮演得到”,但这些帮助使得琼恩的人物发展没有落后与他的同胞兄弟。


引用
DESIGNER'S NOTE: GAME BALANCE
In a standard d20 fantasy game, a fighter in a party may find a magical sword. The players of the other characters understand this is a reward for the fighter, and don't become jealous because they know that shortly they shall receive comparable rewards — perhaps magic boots, rings, daggers, maces, wands or staves. As the character's gain more rewards, they divvy up the treasure fairly.
A Game of Th rones d20 does not normally reward characters in a similar material fashion. While Jon Snow does earn a Valyrian
steel weapon, and Bronn fights for gold, as a rule the rewards characters earn are harder to measure or quantify in material objects.
Similarly, in standard d20 fantasy games, significant setbacks or loses are uncommon, while they are the meat and mead of many Westerosi games. The GM should be careful to give all players rewards of approximately equal value in the game, and similarly let them all suffer in kind. While tragic events sometimes seem to reward a player with more of the limelight or face time with the GM, the GM should strive not to unfairly punish or over-reward certain player characters over others.
游戏设计师的提示:游戏平衡
在标准D20奇幻游戏中,队伍里的战士可能会得到一把魔法剑。其他玩家知道这是战士的游戏奖励,而且不会嫉妒他,因为他们知道等会儿就会会得到想到的奖励——可能是魔法靴、戒指、匕首、钉头锤、魔杖或者法杖。玩家就算得到再多的宝藏,他们也会公平的分配它们。
权力的游戏D20不像标准奇幻游戏那样以实物的方式奖励玩家。当琼恩.雪诺得到瓦雷利亚钢武器的时候,波隆正在为金子拼命,玩家得到奖励的规则复杂得多,难以简单的用实物度量。
同样的,在标准D20奇幻游戏中,沉重的挫折与损失很少见,然而它们是维斯特洛游戏的肉与蜜。在游戏中,GM应该尽量给予所有玩家以公平的奖励,同样,也让他们公平的陷入困境。即使悲剧的事件使得一个玩家大出风头,GM也要避免给他不公正的惩罚或过多的奖励。

death and Influence Loss
When an Influenced character dies, any character who held Influence over him or her naturally loses that Influence. The Points spent to Influence the deceased, however, are not lost. Those Points may be spent on other Influences, though the GM is free to return the invested Influence Points slowly if that is more appropriate to the story.
For example, Ser Ran has Influence over Ser Victor +4. When Ser Victor is slain in battle, Ser Ran loses that Influence. The GM decides to return 1 Influence Point to Ser Ran per story until all four Points are restored and spent on other Influences. The GM might also decide to return them all at once or one Point per week of game time, or whatever other interval is appropriate.
死亡与失去影响力
当一个有影响力的玩家死亡,其他拥有对其影响力的人自然将失去这些影响力。不过,施与死者的影响力并没有消失。这些点数还可以挪作他用,如果合适的化,GM会慢慢的返还这些影响力点数。
比如,兰爵士有对维克托爵士的4点影响力。当维克托爵士战死,兰爵士失去这些影响力。GM可以每一幕返还兰爵士1点影响力,直到返还4点。GM也许会一次返还所有的影响力点数,或者每游戏中时间两周返还1点,或者任何合适的时间间隔。

Sacrificing a Pawn
In some situations, a player character may choose to sacrifice a character over whom he or she holds Influence. If this is done as a political manoeuvre, perhaps to curry favour with a greater lord, the GM may allow the lost Influence Points to be reinvested in Secret Influences, at a ratio of 1 to 1 (as opposed to the normal 2 to 1 ratio).
献上人质
有些情况下,玩家人物也许会献出一个他/她支付了影响力的角色。如果这是为了政治策略,比如争取某个大领主的好感,GM应该允许失去的影响力以1换1的方式兑换为秘密影响力(原来以2点普通影响力换1点)。

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第九章.影响力与名望——影响力
« 回帖 #3 于: 2006-08-18, 周五 16:40:07 »
最后两个边栏

引用
Examples of Gaining Influence
Example 1: Tyrion Lannister finds himself caught alone at a roadside inn and is under arrest by Lady Catelyn Stark. Tyrion has a pool of 5 unspent Influence Points. He keeps his eyes open and pays attention to the people around him and discovers that the sellsword Bronn seems open to an arrangement. Tyrion continues to spend time with Bronn, trying to win his favour with charm and the reputation of House Lannister. By the time Tyrion demands a trial by combat, the GM has allowed him to spend 2 Influence Points on Bronn, based on gold and greed. Not a lot, but more than Tyrion has over anyone else in the Eyrie; with a successful Influence roll, it is enough to convince Bronn to fight for the Imp's life.
获得影响力范例
范例1:提利昂.兰尼斯特在路边的小酒馆被凯特琳.史塔克夫人擒获。此时提利昂还有5点闲置的影响力。他保持镇定,观察周边的人,发现只有波隆对他没有敌意。于是提利昂在波隆身上花心思,试图凭着他的个人魅力和兰尼斯特家族的名誉获得波隆的好感。在提利昂通过一场恶战的考验之后,GM允许他凭着黄金和对人贪欲的利用在波隆身上支付2点影响力。2点影响力并不多,但是提利昂对波隆的影响力超过了艾林的每一个人;于是,在一次成功的影响力检定之后,波隆下定决心为了小恶魔的生命而战。
Example 2: Septon Kardaine hopes to gain political Influence at King's Landing. Though he is new at court, he is a clever man. In his effort to establish himself, he spends time with the captain of the City Watch and some of his men. When Kardaine goes up a Level (in Godsworn Class), he gains 8 + 3 (Cha mod), or 11 Influence Points. As he develops the trust of his “friends,” Kardaine invests his Influence Points in the City Watch (2 Points) and the captain (2 Points). Later, after a night of heavy drinking with some of the goldcloaks, Kardaine discovers evidence that the City Watch, at the direction of their captain, has taken bribes and committed murder. While the information itself comes as no surprise, the evidence is
damning. Kardaine confronts the captain with his evidence and forces an arrangement. With the evidence at hand, he uses blackmail and intimidation to gain greater Influence over the City Watch and the captain (the GM allows Troy to spend another 3 Points on both the City Watch and the captain). His Influence over the City Watch is unlikely to enable him to wrest control of them away from the nobles. Kardaine can, however, use that Influence to work against his rivals subtly. He uses the goldcloaks to find other secrets that he can use to blackmail more influential people in the city. Kardaine still has 4 Influence Points that he holds back, to be allocated when appropriate to his story.
范例2:卡丹尼教士希望能在君临觅得一席之地。虽然他是个新进城的,但他很聪明。他努力建立自己的势力,花大量的精力结交城市守卫队长和他的手下。当卡丹尼升级的时候(教士等级),他得到了8+3(魅力调整),11点影响力。凭着他得到他“朋友”的信任程度,他对城市守卫(2点)和其队长(2点)支付了影响力。而后,在和金袍子的一夜纵饮只好,卡丹尼抓到了城市守卫的把柄,他们队长曾经收受贿赂还犯过命案。虽然这些消息并不惊天动地,可是这把柄已经足以让队长身败名裂。卡丹尼靠着这些把柄和自己的强硬把队长捏在手心。凭着手中的把柄,他通过勒索和胁迫得到了对城市守卫和其队长的大量影响力点数(GM同意特洛伊支付城市守卫和其队长共3点)。虽然他在城市守卫众的影响力还不能和贵族们硬抗。但是他科研利用这些影响力暗地里操控他们。他利用金袍子去搜集他人阴私,而后用勒索扩大自己的影响力。卡丹尼依旧有4点闲置的影响力,在故事到了适当的时机还能派以重任。
Example 3: Robin's hunter, Laurel, has found herself being pulled into the inner politics of House Lannister. She is a commoner and is primarily interested only in surviving the experience and gaining a little gold for her troubles. To escape unscathed, Robin knows Laurel will need some allies, but unfortunately a Hunter receives only 2 Influence Points per Level (+1 Cha mod). Additionally, Robin does not think Laurel's country ways would lead her to buy or blackmail allies, but that her rough charm might be admired by some in the house. When she next gains a Level, Laurel invests her 3 Influence Points into Secret Influences; Laurel does not know whom to court, but someone has taken an interest in her. The GM determines where to spend the +6 (+3 doubled for the Secret Influence) and Laurel will have to guess whom she can trust. She may feel a little lost in the house politics, but that is only natural for an outsider, and she has gained Influence more quickly than otherwise possible.
范例3:罗宾的猎手,劳蕾尔,被卷入了兰尼斯特家内部斗争的漩涡中。她是个平民,只是因为一身野外生存的本领和她由于一些小麻烦而得来些许金子而引起了兰尼斯特的注意。为了可以安然生还,罗宾知道劳蕾尔需要一些盟友,但是不幸的是猎手每级只能得到2点影响力(魅力调整+1)。而且,罗宾不觉得劳蕾尔这样的乡下人会懂得通过收买和勒索来获得盟友,不过也许她粗野性子别具魅力,会获得这个家族某人的青睐。当她得到下一级时,劳蕾尔把她的3点影响力投入秘密影响力;劳蕾尔不知大该向谁献殷勤,不过自会有人找上门来。由GM决定将这6点影响力(秘密影响力,所以是+3的两倍)支付在哪里,而劳蕾尔不知道谁是科研信任的。她也许会满肚子挫折感,但这正是一个外来人的正常遭遇,而且她可以比正常途径更快的得到影响力。

引用
Example of Gaining Influence (continued)
Example 4: Perhaps Janos Slynt invested several Points of Influence in Tomard, one of Eddard Stark's guardsmen. Not knowing which way the winds would blow, Janos does this to establish connections with the King's Hand. When Eddard tells Janos to arrest Cersei and Joffrey, instead Janos commands the men of the City Watch to attack Eddard's guards. He sacrifices Tomard, and those Influence Points, to gain greater favour with the Queen. The GM now spends those lost Influence Points on Secret Influences for Janos; if Janos had invested 2 Points in Tomard, he would now have 2 Points in Secret Influences.
获得影响力范例(续)
范例4:杰诺斯·史林特在艾德.史塔克德护卫——托马德身上投入了很多点影响力。不管风往哪儿吹,杰诺斯总在国王之手身边埋下了个线人。当艾德要杰诺斯抓住瑟曦和乔佛里,他却让手下的城市卫队把矛头对准了艾德的护卫。他把托马德和对他的影响力当成了牺牲品,极大的讨好了王后。GM现在把失去的影响力点数以秘密影响力的方式返还给杰诺斯;如果杰诺斯支付了2点给托马德,他现在可以得到2点秘密影响力。
Example 5: When Robb Stark calls the banners of the North he quickly puts his father's lessons to the task, and deals with a dozen proud lords with cool curtsey and bend them to his will; he rises another Level in Noble through the experience, wherein he gains another 9 Influence Points (8 + 1 Cha Modifier). The northern lords fall in line, except for Lord Umber, who challenges the young Stark. The Greatjon blusters, roars, and finally draws a sword on his liege lord. Yet after Robb has sicced Grey Wind on the Greatjon, the giant laughs at the loss of two-fingers. This encounter is so tense, with such high stakes, that Robb is able to invest more than the normal maximum Influence Points on the Greatjon, and assigns 9 Points
immediately. Over the course of the campaign, as his bond with Lord Umber becomes even stronger, Robb will raise his Influence to Greatjon +15.
范例5:罗柏.史塔克号召北境的骑士为父亲复仇,招来十数个骄傲领主向他鞠躬屈膝,从他所命;他因为该行动得到经验值升了1级贵族等级。他从而得到了9点影响力点数(8+1魅力调整)。北境的封臣纷纷宣誓,除了安柏家不服小史塔克的权威。大琼恩怒吼咆哮,拔出剑来挑战他昔日的领主。罗柏放出灰风将大琼恩扑倒在地,巨人大琼恩虽然输了却纵声大笑,丝毫不在意。这个场面是如此紧张,如一场豪赌,罗柏是赢家,赢得了对大琼恩比一般影响力上限更多的影响力点数,一次支付了9点。而且,在之后的战斗中,他和安柏家的战斗友谊愈加深厚,罗柏从而将对大琼恩的影响力增加到15点。
Example 6: Later, when the lords of the North proclaim Robb King in the North, he gets the title and base Influence Points, for free. As a king, his base Influence Points are 30, with a maximum Influence of 60, the same as King Joffrey, and King Renly crowned by Highgarden. The mantle of king supersedes his role as lord of the North, and encompasses the oaths of the northern lords, such as Bolton, Mormont, and Umber, of Riverrun, and of the river lords, such as Blackwood, Bracken, Darry, Frey, and Piper. However, as Robb Stark has Influence over House Stark +35 (20 base, +5 Heir, +10 personal Influence from Class Levels), he has more control over his own house and those northern lords sworn directly to Winterfell. Renly is in a similar position regarding his kingship and his lordship over Storm's End. So too is Joffrey, regarding his Influence over the kingdom and his control over House Baratheon – though in this case, Joffrey actually has more Influence over the Kingdom (30 Points) compared to his minimal control over Baratheon (25 Points; 20+5 for Heir), because of the splintering of Renly and Stannis.
范例6:而后,北境的领主们拥戴罗柏为北境之王,他免费得到了头衔和基础影响力点。作为国王,他的基础影响力点是30,影响力上限是60,和乔佛里国王和高庭登基的蓝礼国王一样。国王的权势代替了原来的他是北境领主时候的权力,北境的领主们纷纷宣誓效忠,波顿家、莫尔蒙家、安柏家,奔流城、河间地的封臣也一样,布莱克伍德家、布莱肯家、戴瑞家、佛雷家、派柏家。罗柏.史塔克在史塔克家族德影响力为+35(20基础,+5继承人,+10职业等级而来的自由影响力),他有力的控制着自己的家族和效忠临冬城的北境封臣。蓝礼和他差不多,统治风息堡,手握王权。乔佛里也一样,拥有对整个王国的影响力和对拜拉席恩家族的控制权——不过他对王国的影响力(30点)要大于他对拜拉席恩家的控制力(25点;20+5第一继承人),因为蓝礼和史坦尼斯都不承认他。
Example 7: When Ran Tyrell reaches 4th Level, he gains 10 Influence Points (8 + 2 Cha Modifi er). Ran and his companions have travelled all the way down the coast to Lannisport, sprawling city of lions. Fully aware that every move they make is being studied by hungry Lannisters, Elio hopes to bank some allies for Ran's cause. He tells Dev he wants to spend all 10
Influence Points on Secret Influences. Dev now has 20 Points (10 doubled) to create a “safety net” of sorts for Ran, and has many options. Not only will Ran never know, the next time he gets in trouble, help may seem to come from a completely different direction.
范例7:当拉恩.提利尔升到4级,他得到10点影响力点数(8+2魅力调整)。拉恩和他的同伴长途旅行到兰尼斯港岸边,狮子们的城市。发现他们干得一切对于贪婪的兰尼斯特们来说都如此愚蠢。艾黎奥希望通过拉恩的关系结交些盟友。他告诉戴维他要把10点影响力都投入秘密影响力。戴维用20点(10的一倍)通过种种手段在拉恩身边编织了一张“安全网”。不光光拉恩不知道,在他下次遇到麻烦的时候,提供帮助的家伙看起来和戴维毫无关系。
« 上次编辑: 2006-08-19, 周六 11:34:44 由 努塔瑞 »

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第九章.影响力与名望——影响力
« 回帖 #4 于: 2006-08-19, 周六 00:03:15 »
你这次怎么没来问译名。。。看了半天才明白是杰诺斯·史林特。。。

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第九章.影响力与名望——影响力
« 回帖 #5 于: 2006-08-19, 周六 11:33:12 »
引用
你这次怎么没来问译名。。。看了半天才明白是杰诺斯·史林特。。。
反正问你丫也一问三不知
嗯,我A到了你的冰火2下,不过懒得校对了,有约会丫

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第九章.影响力与名望——影响力
« 回帖 #6 于: 2006-08-20, 周日 08:56:53 »
直接还给我丫! :em001  

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第九章.影响力与名望——影响力
« 回帖 #7 于: 2006-08-31, 周四 17:05:04 »
努大,表9-1在这里 ^_^



职位(影响范围)       基本影响力点  最大影响力点   社会地位
――――――――――――――――――――――――――――――――――――――――――――――――
维斯特洛之王(王国)     30      60     继承,家族首领
亲王(王国)         30      50     继承,
王后/国王之手(王国)    30      50     被提升之地位,
王室成员(王国)       20      50     5
御前会议成员(王国)     20      40     *
大家族首领(大家族/地区)  25      50     继承,家族首领
大家族继承人(大家族)    25      40     继承
大家族家庭成员(大家族)   20      40     4
小家族首领(小家族)     20      40     继承,家族首领
小家族继承人(小家族)    20      30     继承
小家族家庭成员(小家族)   15      30     3
――――――――――――――――――――――――――――――――――――――――――――――――
御林铁卫队长(御林铁卫)   20      50     命令
御林铁卫(御林铁卫)     20      40     4
――――――――――――――――――――――――――――――――――――――――――――――――
卡奥(卡拉萨)        20      40     继承,家族领袖
卡拉克(卡拉萨)       20      30     继承
卡丽熙(卡拉萨)       15      30     3
血盟卫(卡拉萨)       15      20     被提升之地位
寇(卡拉萨)         10      20     2
多斯拉克勇士(卡拉萨)     5      10     1
――――――――――――――――――――――――――――――――――――――――――――――――
守卫(地区)          5      40     被提升之地位
大商人(交易)        15      30     3
家臣(贵族家庭)       10      20     2
商人(交易)         10      20     2
有封地的骑士(自家领地)   10      20     2
效忠剑士(贵族家族)      5      10     1
家仆(贵族家族)        5      10     1
小商人(交易)         5      10     1
大学士(学城)        20     20/40   4
御前学士(学城/王国)   5/20    10/40   *
学士(学城/大家族)**  5/10    10/20   3
学士(学城/小家族)**  5/5     10/10   2
学士,见习生(学城)      5       5     1
――――――――――――――――――――――――――――――――――――――――――――――――
守夜人指挥官(守夜人)    15      40     命令
首席游骑兵(守夜人)     15      30     3
守夜人老兵(守夜人)     10      20     2
守夜人汉子(守夜人)      5      10     1
――――――――――――――――――――――――――――――――――――――――――――――――
总主教(宗教)        25      50     5
主教(宗教)         20      40     4
高级教会成员(宗教)     15      30     3
初级教会成员(宗教)     10      20     2
见习教士(宗教)        5      10     1
――――――――――――――――――――――――――――――――――――――――――――――――
控制某个特定的人***    ——      20     ——
操纵某个特定组织****   ——      10     ——

*       
御前会议的成员通常是大家族的领主们,对自己的家族和组织有强大的影响力。他们会获得对王国的额外20点基础影响力,最大不超过40。
* * 
学士常常能使用他们所服侍领主的权力,尽管他们社会地位并没有带给他们如此多的影响力。学士对学城获得5点额外影响力,同时对他们服务的家族获得5点(小家族)或10点(大家族)影响力,见习学士将这5点影响力花费在学城上。
* * *
个人通常不允许将超过20点影响力花费在另一个角色身上。
* * * *
个人通常不能在一个他所没有参加的组织上花费超过10点影响力。
教士备注:见习教士在自己的贵族家庭上失去5点影响力,初级教会成员再额外失去5点,总主教完全失去他来自家族的全部影响力和社会地位。

(我说,那受祝福的贝勒为何还能做国王??)
« 上次编辑: 2006-08-31, 周四 17:07:51 由 堕落的梦 »
不抱怨、不浪费、不奢求。

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第九章.影响力与名望——影响力
« 回帖 #8 于: 2006-11-14, 周二 14:33:33 »
窃取一下劳动成果,介意吗?
十年弹指一挥间

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第九章.影响力与名望——影响力
« 回帖 #9 于: 2006-11-17, 周五 11:44:45 »
应该没事吧。转载请注明出处和译者即可。