Gaining Influence in Play
Characters may keep a pool of unspent Influence Points to be assigned during game play, assuming it is appropriate to the story and with the GM's permission. This allows Influences to build fluidly over the course of the game, as the player characters meet new NPCs and work out their relationships. It also ensures that a character can earn a friendship (or blackmail a contact) without having to wait until his or her next Level for more Influence Points.
从扮演中获得影响力
在游戏的进程中,玩家可以保留一些影响力点数暂时不加,直到故事到了适当的时候并且GM允许,再加入。这可以表现玩家认识了新的非玩家人物并与之发生关系的过程,使得游戏中的事件得以反作用与影响力。这也使得玩家可以不用等到下一级,就得到他在扮演中赢得的友谊(或勒索)而产生的影响力。
gaining Titles
While a player character should “pay” for the title or position with which he or she begins the campaign (see Social Status, page 90), a character's position may change radically during the course of the story.
Eddard Stark is Lord of House Stark and the Warden of the North at the beginning of the story. Soon thereafter, he is promoted to position as King Robert's Hand.
Robb Stark is heir to House Stark. He rules the house in his father's absence, and becomes Lord of Stark with Eddard's death. Then later, he becomes King in the North.
Samwell Tarly, conversely, begins as heir to House Tarly, but is forced to take the black and become a man of the Night's Watch.
获得头衔
当一个玩家在开始战役的时候为自己的头衔或地位有所付出(参见社会地位,第90页),玩家的地位会在故事的进行之中急剧的变化。
在故事开始的时候,艾德.史塔克是史塔克家的领主与北境守护。不久以后,他就被提拔成了劳勃国王的首相
罗柏.史塔克是史塔克家族的继承人。他在他父亲不在的时候管理家族,并在父亲死后成为了史塔克领主。而后,他成了北境之王。
山姆威尔.塔利,则相反,他本来是塔利家族的继承人,但是被迫穿上黑衫成为守夜人的一员。
Rise in Power
New titles often come with a significant amount of Influence (over the organisation), and may include a rise in Social Status and possibly Wealth. The GM has several options when these kinds of radical shifts to a character's position. If the character becomes more powerful as a result of the change:
. the new titles can be given for free, with appropriate Base Influence Points, Social Status Rank, and Wealth, as appropriate.
. the character can pay for the new titles with Feats, especially if the advancement is a player decision (see Heir, Head of House, Raised Status, and Command Feats).
. the GM can give the rewards in advance, and require the player to pay with Feats earned through character advancement.
In game, a character should not change ECLs (page 97), no matter how high he or she rises or falls (see Falling Far, right column).
权威提升
新的头衔往往会带来大量的影响力(对组织),并且会得到社会地位的提升,很可能财富等级也会提升。GM有几种处理这种玩家地位变动的办法。如果玩家变得更有力量,可以得到以下的结果:
. 合适的话,玩家可以免费得到新的头衔,和其带来的基本影响力点数、社会地位等级和财富适当变化。
. 玩家为了新的头衔,选择了专长,如果玩家坚决要得到权力(参见第一继承人、一家之长、出人头地和发号施令专长)。
. 新的头衔时GM对冒险的奖励,玩家必需支付专长来得到提升。
在游戏中,玩家的社会地位无论提高或降低多少(参见右栏的一败涂地),都不影响ECL。
Shift in Power
A character may gain a new title but simultaneously lose his or her position in society. For example, this happens to characters who become maesters, men of the Night's Watch, or Brothers of the Kingsguard. In this case:
. the character gains the new Social Status and Base Influence Points, but in turn loses his or her old Social Status Rank, Wealth, and Base Influence Points.
. any personal Influence Points spent are still retained, if appropriate (even those invested in the organisation).
. the character may take the In Service Defect (GM's discretion)
权威转变
玩家也许会因为得到新头衔而数取他/她的社会地位。比如,玩家成为了学士、守夜人或者御林铁卫。在这样的情况下:
. 玩家得到新的社会地位和基础影响力点,但是失去原有的社会地位等级、财富与基础影响力点。
. 所有自由影响力点(比如升级得到的)全部保留,如果合适的话(即使玩家将之投入组织)。
. 玩家也许会获得缺陷:服役(GM自行判断)。
Loss in Power
A character may lose significant political power over the course of play. This may be similar to a Shift in Power (above), except the new position is far weaker than the character's original Social Status. For example, if King Joffrey had allowed Eddard Stark to take the black, Eddard would have lost his positions as King's Hand, Lord of House Stark, and Warden of the North. In these cases:
. the character loses Social Status, Base Influence Points, and Wealth of the former position.
. the character may also lose certain personal Influence Points, if appropriate; the GM should return these Points to the character to be reallocated.
. the GM should consider awarding the character with new benefits in game, to keep things relatively balanced and fair (see Falling Far, right column).
. the GM should consider assigning Defects to the character, such as Stigma or Poor; the character may gain Bonus Points in exchange, at the GM's discretion.
权威丧失
玩家可能会在游戏中失去重要的政治影响力。这与上文权威转变类似,玩家的新地位可能远逊于原有的社会地位。比如,乔佛里国王如果允许艾德.史塔克穿上黑衣,艾德会失去他所有的地位——国王之手、史塔克家主、北境守护。在这样的情况下:
. 玩家失去之前的社会地位、财富与基础影响力点数。
. 玩家也许会失去自由影响力点数;GM应该将这些点数返还,让玩家可以重新分配。
. GM应该考虑给玩家另外的优势予以补偿,以使得游戏更加平衡与公平(参见右栏的一败涂地)。
. GM应该考虑给玩家一些缺陷,如污名或者贫困;同时让玩家得到一些增值点数。
Influence and Marriage (Optional)
In most cases in AGOT d20 if a character gains a position or title in play he or she may gain free Influence, associated with the new position. Marriage, although not a common element of many RPGs, is a powerful political tool in Westeros.
When a man marries a woman, she is normally brought into his family. His Influence does not change, although it presents a clear reason for him spending personal Influence Points on the wife's house.
The new wife, however, should maintain both her own house Influence as well as acquire Influence over the new house as appropriate to her new status. Thus when Catelyn Tully, a member of a major house with +20 Influence (House Tully) marries Eddard Stark, she becomes Lady Stark, and gains +20 Influence (House Stark); she still keeps her old Influence.
If the woman loses all ties to her former house she may suffer a decline in her base Influence Points (such as Lysa Arryn's distance from House Tully), although this should be carefully applied (and it is likely better to use an appropriate Defect to represent this distancing effect). For example, if all the members of House Tully were slain but for Lysa, she would probably be seen as the legitimate heir, and thus would still have her base Influence Points.
If a man marries a woman and also assumes control over her lands, house, and territories, then he may also acquire base Influence Points over her house. For example, if Mya Florent was the last of the Florent's, and a powerful lord of Lannister married her, he would likely keep his +20 Influence (House Lannister) and also gain +15 Influence (House Florent).
影响力与联姻(可选)
权力的游戏D20中,玩家在扮演中得到地位或头衔,同时页可能得到自由影响力。联姻,尽管不是大多角色扮演游戏的常见元素,但是在维斯特洛是个重要的政治工具。
当一个男士与一个女士结婚,她仅仅是简单的嫁入他家。他的影响力并不会改变,尽管之前的婚姻是他在妻子的家族中使用了他的影响力。
新娘则应该保持她父家的影响力,同时获得符合她新地位的夫家影响力。从而,当凯特琳.徒利,作为一个有+20点影响力(徒利家族)的大家族成员嫁给艾德.史塔克,她成为了史塔克夫人,同时得到+20点影响力(史塔克家族);她仍然保持了原有的影响力。
如果该女士失去了和她父家的密切关系,则她原有的基础影响力点数将会下降(比如莱莎.艾林远离徒利家的领地),虽然该女士可能尽量保护该关系了(GM最好用一个缺陷来描述该种远嫁造成的后果)比如,如果徒利家的所有成员都被杀仅余下莱莎,她有可能成为徒利家的合法继承人,并且得到她原有的影响力点数。
当一个男士与一个女士结婚,并进一步控制了她的领地、家族和疆域,他也就能得到她家族的基础影响力点数。比如,如果玛雅.佛罗伦特是佛罗伦特家族的最后血脉,而一个强而有力的兰尼斯特娶了她,将保有他的+20点影响力(兰尼斯特家族)并得到+15点影响力(佛罗伦特家族)。
falling Far
In A Game of Th rones d20, the realpolitik can be devastating. A house may be ruined, an empire shattered, a name all but forgotten. While characters may start a campaign with Defects such as Stigma, Poor, or Ignoble, a character may suffer such calamities during the course of the game as a result of tragic decisions or an enemy's actions.
Daenerys Targaryen is armoured only in her name at the story's beginning; although a member of the once-ruling family, she has no Wealth and no Influence. Ser Jorah Mormont was lord of Bear Island until he deigned to trade in slaves, and Lord Stark stripped him of his titles and lands and sentenced him to death, forcing him to flee into exile. If player characters suffer these loses in game, the GM should consider keeping the game balanced.
For example, if a character's Social Status (and accompanying Influence and Wealth) is reduced in the game, the GM may balance this loss with bonus Feats, Skills Points, new Influence Points, and so forth. Obviously if a character who was king (Social Status Rank 5 plus Feats Heir and Head of House) is driven into poverty and exile (Social Status -1, Wealth -1; see Outcast Defect, page 202), he should not suddenly receive 14 bonus Feats — that would be equally unbalancing and probably illogical for the story. Yet the GM should ensure that the character does gain new opportunities and rewards in order to keep him balanced with the other characters.
In another example, while Jon Snow lost his House Affiliation with House Stark upon joining the Night's Watch, his character did gain Ghost, a prominent position as the Lord Commander's steward, and even a Valyrian bastard sword. These rewards were not given out immediately, and had to be “earned through role-playing,” but they helped to keep Jon relatively balanced in comparison to his siblings.
一败涂地
在权力的游戏D20中,权力政治残忍无情。家族化作荒冢,帝国变成废墟,美名再不被人记得。玩家可能在游戏开始时选择了污名、贫困或卑贱等缺陷,也有可能在游戏的进行中遭遇悲剧或敌人的暗算而变得悲惨无比。
丹尼莉斯.坦格利安在故事开始之时除了她高贵的姓氏一无所有;即使是前王室的成员,她既没有财富也没有影响力。乔拉.莫尔蒙爵士在决定要贩卖奴隶之前是熊岛的领主,史塔克大人被剥夺了头衔、领地后判处死刑,被放逐。如果玩家在游戏中遭遇如此境况,GM要考虑保持游戏的平衡。
比如,如果玩家的社会地位(和与之的影响力和财富)在游戏中付与东流水,GM为了游戏平衡应该补偿以增值点数、技能点数、新的影响力点数诸如此类。当然,如果一个玩家身为国王(社会地位等级5加上第一继承人专长与一族之长专长)被迫下台,一贫如洗亡命天涯(社会地位-1,财富-1,参见缺陷:流亡,第202页),他并不会一下子得到14个专长——这同样不平衡而且不符合游戏中的逻辑。GM应该保证该玩家在之后会得到新的机会与奖励,从而保持和其他玩家的平衡。
又比如,当琼恩.雪诺失去了他对史塔克家族的地位加入守夜人队伍,他的人物就遇到了异鬼,得到了指挥官大人的事务官的工作,甚至得到了一把瓦雷利亚钢的一手半剑。这些补偿不是一下子得到了,而是“通过扮演得到”,但这些帮助使得琼恩的人物发展没有落后与他的同胞兄弟。
DESIGNER'S NOTE: GAME BALANCE
In a standard d20 fantasy game, a fighter in a party may find a magical sword. The players of the other characters understand this is a reward for the fighter, and don't become jealous because they know that shortly they shall receive comparable rewards — perhaps magic boots, rings, daggers, maces, wands or staves. As the character's gain more rewards, they divvy up the treasure fairly.
A Game of Th rones d20 does not normally reward characters in a similar material fashion. While Jon Snow does earn a Valyrian
steel weapon, and Bronn fights for gold, as a rule the rewards characters earn are harder to measure or quantify in material objects.
Similarly, in standard d20 fantasy games, significant setbacks or loses are uncommon, while they are the meat and mead of many Westerosi games. The GM should be careful to give all players rewards of approximately equal value in the game, and similarly let them all suffer in kind. While tragic events sometimes seem to reward a player with more of the limelight or face time with the GM, the GM should strive not to unfairly punish or over-reward certain player characters over others.
游戏设计师的提示:游戏平衡
在标准D20奇幻游戏中,队伍里的战士可能会得到一把魔法剑。其他玩家知道这是战士的游戏奖励,而且不会嫉妒他,因为他们知道等会儿就会会得到想到的奖励——可能是魔法靴、戒指、匕首、钉头锤、魔杖或者法杖。玩家就算得到再多的宝藏,他们也会公平的分配它们。
权力的游戏D20不像标准奇幻游戏那样以实物的方式奖励玩家。当琼恩.雪诺得到瓦雷利亚钢武器的时候,波隆正在为金子拼命,玩家得到奖励的规则复杂得多,难以简单的用实物度量。
同样的,在标准D20奇幻游戏中,沉重的挫折与损失很少见,然而它们是维斯特洛游戏的肉与蜜。在游戏中,GM应该尽量给予所有玩家以公平的奖励,同样,也让他们公平的陷入困境。即使悲剧的事件使得一个玩家大出风头,GM也要避免给他不公正的惩罚或过多的奖励。
death and Influence Loss
When an Influenced character dies, any character who held Influence over him or her naturally loses that Influence. The Points spent to Influence the deceased, however, are not lost. Those Points may be spent on other Influences, though the GM is free to return the invested Influence Points slowly if that is more appropriate to the story.
For example, Ser Ran has Influence over Ser Victor +4. When Ser Victor is slain in battle, Ser Ran loses that Influence. The GM decides to return 1 Influence Point to Ser Ran per story until all four Points are restored and spent on other Influences. The GM might also decide to return them all at once or one Point per week of game time, or whatever other interval is appropriate.
死亡与失去影响力
当一个有影响力的玩家死亡,其他拥有对其影响力的人自然将失去这些影响力。不过,施与死者的影响力并没有消失。这些点数还可以挪作他用,如果合适的化,GM会慢慢的返还这些影响力点数。
比如,兰爵士有对维克托爵士的4点影响力。当维克托爵士战死,兰爵士失去这些影响力。GM可以每一幕返还兰爵士1点影响力,直到返还4点。GM也许会一次返还所有的影响力点数,或者每游戏中时间两周返还1点,或者任何合适的时间间隔。
Sacrificing a Pawn
In some situations, a player character may choose to sacrifice a character over whom he or she holds Influence. If this is done as a political manoeuvre, perhaps to curry favour with a greater lord, the GM may allow the lost Influence Points to be reinvested in Secret Influences, at a ratio of 1 to 1 (as opposed to the normal 2 to 1 ratio).
献上人质
有些情况下,玩家人物也许会献出一个他/她支付了影响力的角色。如果这是为了政治策略,比如争取某个大领主的好感,GM应该允许失去的影响力以1换1的方式兑换为秘密影响力(原来以2点普通影响力换1点)。