raider
掠袭者
Raiders live on the fringes of Westerosi society — sometimes self-styled lords, other times wildmen, but always dangerous to the houses that control the Seven Kingdoms. Raiders rarely holds any allegiances beyond those they forge with blood and iron. Raiders bend their knees only grudgingly, and even then, their loyalty is born more of fear than fealty, respect rather than chivalric pact. They are considered unlawful savages by most of the Seven Kingdoms, but both lords and smallfolk privately fear the havoc a Raider incursion can play on the lands.
掠袭者是维斯特洛社会的化外之民——他们有的时候是自封的领主,有的时候是野人,都是诸大家族控制七大王国的障碍。掠袭者极少会效忠于某个势力,他们是铁血汉子。掠袭者只向强权屈膝,因此,他们的忠心大都来自于恐惧和敬意,而不是忠诚和誓约。七大王国的人们一般认为他们是无法无天的蛮族,不过无论领主还是平民都会畏惧于掠袭者入侵会带来的巨大破坏。
Adventures
Raiders were born into adventure, and they live it until they die — from pillaging the outlying lands of minor bannermen to raising armies in rebellion against a king they do not support. Raiders cannot bear the mundane activities of civilised society, making poor guards and even worse citizens. They would rather be on the move, fighting against those who have offended them in some way or seeking adventure for its own sake.
冒险
掠袭者生来就是为了冒险的,他们的从生到死一直冒险不停——从劫掠边境小骑士的领地到号召大军对抗不和心意的国王。掠袭者不能忍受文明世界的平凡生活,当一个可怜的守卫甚至市民。他们宁愿四处游荡,与冒犯了他们的家伙打一架狠的或者为了冒险而冒险。
Characteristics
Raiders are wild fighters who tear into their opponents with reckless abandon, trading their own safety for the thrill
of causing havoc in the ranks of the enemy. They are not always straightforward in their tactics, however, often preferring to approach unseen and stealthily kill those who stand in the way of their goals. They are often forced to do with makeshift or improvised weapons. Some prefer to take to the seas as a means of unexpected attack and quick escape, while others are masters of the mountains, forests, or plains, respectively.
职业特性
掠袭者是野蛮的斗士,能以义无反顾的疯狂将敌人撕碎,他不要命的突击造成的破坏能把一堆敌人吓得发抖。他们不总是喜欢光明正大的战斗,有的时候他们也会藏起身形悄无声息的干掉挡道的家伙。他们常常被迫用临时凑合的破烂武器战斗。有些掠袭者喜欢居于海上,突然袭击海岸然后远洋千里,而另外的掠袭者则长于山地、森林或者平原作战。
Origin
Raiders live on the edges of society, neither peasant nor noble, but somewhere in between. They are often poor, relying on their own senses and prowess to make their way in the world, but occasionally Raiders will be shunned former nobles or successful pirates with a wealth of gold and resources from which to draw. The latter often declare themselves kings of the outlands, and sometimes must be put down by lords or the king before their hubris rages out of control. Many Raiders find themselves on the run, or at the very least wanted by the crown for their crimes.
掠袭者生涯
掠袭者生活在社会边缘,既不是农民又不是贵族,但有的时候他们兼具两者特质。他们常常是穷人,靠着自己的感观和力气在世间求生,但是也有掠袭者是脱逃的前贵族或成功的海盗,有着大把的黄金和丰厚的人脉。后者往往会自称为外域之王,然后在自信爆棚之前被领主或者国王讨伐。很多掠袭者总是在逃亡,至少是因为其罪孽被国王通缉。
Background
Most Raiders live outside of normal society and do not take part in the noble games that are the purview of the great houses of the Seven Kingdoms. Occasionally, a noble house will find itself driven away or shunned for some reason, becoming known as a haven for pirates and bastards. More often than not, however, Raiders are simple outlaws and wilderness warriors living on the fringes of Westeros.
Examples of Raiders: Shagga, son of Dolf; Osha, wildling captive of Winterfell.
背景
大多数掠袭者生活在普通世界之外,与七大王国豪门之间的贵族游戏无甚关系。偶尔,一个贵族家族会发现因为某些原因被驱逐了,从而变成了海盗和私生子的天堂。远为常见的情况是,掠袭者仅仅是呆在边境地区的化外之民和野蛮人。
掠袭者范例:夏嘎,多夫之子;欧莎,在临冬城被俘的野人。
Dothraki Raiders
In addition to the wildings, mountain men, and ironborn, the Dothraki are also exemplar of the Raider Class. Most Dothraki male warriors should take the Raider Class, and emphasise abilities that focus on the plains and riding. The horsemen of the Dothraki Sea follow this style — lightly armoured warriors able to strike and disappear — much more closely than that of the heavily armed and armoured Men-at-arms.
Note: Instead of proficiency with light armour and shields, Dothraki should take the Beyond Your Station Defect, 6BP.
多斯拉克掠袭者
与野人、高山氏族、铁民一样,多斯拉克人也是掠袭者的范本。大多多斯拉克男战士会选择掠袭者职业,着重学习在平原上作战与骑乘的本领。多斯拉克海的马民总是这样战斗——几乎不着甲的勇士进退如风——和重骑兵战士的风格相差不远。
注意:作为轻甲轻盾牌熟练的替代,多斯拉克人可以选择缺陷:远离故土,6BP。
game Rule Information
Raiders have the following game statistics.
游戏规则信息
掠袭者有以下游戏数据。
Abilities
Dexterity helps a Raider remain hidden when on a foray, and helps him or her avoid blows from more heavily armed and armoured warriors. Wisdom helps a Raider see enemies before being seen, and Strength is important for carrying heavy loads through the wilderness, and delivering killing strikes.
属性
敏捷可以帮助掠袭者在突袭之前更好的掩藏自己,并能在面对重武装的战士时躲开攻击。感知能帮助掠袭者在被敌人发现之前发现险情,力量则能使掠袭者在穿行荒野时带上更多的补给,并给敌人致命的一击。
Hit Points
Raiders gain 10 Hit Points at 1st Level, and 3 Hit Points per Level thereafter. The character's Constitution Modifi er applies.
生命点
掠袭者第一级有10点生命,以后每等级获得3点,以及附加上体质调整值。
Class Skills
The Raider's Class Skills (and the key Ability for each Skill) are: Climb (Str), Craft: Fletcher (Int), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: Legends (Int), Knowledge: Local Area (Int), Knowledge: Nature (Int), Knowledge: Navigation (Int), Knowledge: Warfare (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).
本职技能
掠袭者的本职技能(以及其关键属性)如下:攀爬(力量),手艺:制箭(智力),脱逃技巧(敏捷),驯养动物(智力),躲藏(敏捷),胁迫(魅力),跳跃(力量),知识:神话(智力),知识:本地知识(智力),知识:自然(智力),知识:航海(智力),知识:战争(智力),聆听(感知),潜行(敏捷),专业(感知),骑乘(敏捷),语言(无),侦察(感知),野外求生(感知),游泳(力量),绳技(敏捷)。
Skill Points
At 1st Level, Raiders gain (4 + Int Modifi er) x 4; humans gain +4 bonus
At each additional Level, Raiders gain 4 + Int Modifi er; humans gain +1 bonus
技能点:
第一级的时候,掠袭者可以获得(4+智力调整值)*4的技能点,人类可以额外+4点。
每等级学时获得4+智力调整值的技能点,人类额外+1点。
Influence Points
At each Level, Raiders gain 1 + Cha Modifier.
影响力点数
每等级掠袭者获得1+魅力调整值的影响力点。
class Features
All of the following are Class features of the Raider.
角色特征:
以下所有的都是掠袭者的角色特征。
Weapon and Armour Proficiency
Raiders are proficient with all simple and martial weapons. Raiders are profi cient with light armour and with shields.
武器与装甲熟练
掠袭者熟练所有的简易武器和军用武器。掠袭者熟练所有轻甲与盾牌。
Fast Movement
Raiders learn to move swiftly to avoid being captured or killed during an incursion. As a result, the Raider’s base speed +10 feet when wearing light armour or no armour.
快速移动
掠袭者习得在袭击过程中脚步轻快,以免在袭击中被捉拿或杀害。因此,当穿轻甲或不穿甲时,掠袭者的基础速度+10尺。
Weapon Focus
At 1st Level, the Raider gains the Weapon Focus Feat with a single weapon of his or her choice.
武器专精
在第1级时,掠袭者可以选择一个简单武器获得武器专精专长。
Danger Sense
Raiders must always be on the lookout for trouble, and must learn to react without thinking in times of danger. At 2nd Level, a Raider gains a +2 bonus to Initiative.
第六感
掠袭者总在麻烦之中,这使得他们遇到危险时必需有正确的直觉反应,无需思考。在第2级时,掠袭者的先攻骰得到+2加值。
Foe Hunter
At 3rd Level, the character chooses a house or group, such as black brothers, wildlings, or Starks, that is opposed to his or her own. The Raider gains a +2 bonus to Listen, Search, and Spot checks against that particular group. In addition, the Raider gains a +1 bonus to melee attack rolls and ranged attack rolls when within Short Range against his or her specific foe; the attack weapon is treated as though he or she had the Critical (Improved) Feat for that weapon.
宿敌
在第3级时,玩家能够选择一个敌对的家族或组织作为宿敌,比如黑衫兄弟、野人或者史塔克家族。在对付该组织时,掠袭者的聆听、搜索、侦察检定得到+2加值。同时,他的近战攻击检定和远程攻击检定(如果在近距射程)得到+1加值;攻击的武器视为该玩家已有重击(改善)专长。
Stealthy Movement
At 4th Level, the Raider can move his full base speed while Taking 10 on Hide and Move Silently checks.
无声移动
在第4级时,掠袭者可以全速潜行移动,或在躲藏中取10。
Bonus Feat
At 6th, 8th, 11th, 14th, 18th, and 20th Level, the Raider may choose a bonus Feat from the following list: Armour Proficiency (Medium); Blind Fighter; Brawler; Endurance; Fortune’s Favour; Weapon Focus; Weapon Focus (Greater); and Veteran. The Raider must still meet all prerequisites for any bonus Feat.
额外专长
在第6级,第8级,第11级,第14级,第18级和第20级,掠袭者能从以下列表中选一个额外专长:盔甲熟练(中甲);盲斗;斗殴;坚忍;命运眷顾;武器专精;武器专精(改善);久经沙场。掠袭者只有满足先决条件才能选择该额外专长。
Raider Ability
Throughout a Raider’s Class progression (starting at 5th Level), he or she is granted one or more Raider Special Abilities of choice.
掠袭者能力
掠袭者在升级过程中(从第5级开始),他/她可以选择一些掠袭者特殊能力。
Seamanship: The Raider gains a +1 circumstance bonus to all Balance, Climb, Profession (Sailor), and Use Rope checks, and to his or her Defence Bonus, so long as the Raider is aboard a ship or boat at sea. These bonuses increase to +2 at 10th, +3 at 15th, and +4 at 20th Levels.
天生水手:只要身于船上,船在海中,掠袭者就能得到+1环境加值于平衡、攀爬、专家(海员)与绳技检定和他/她的防御骰。该加值在第10级时增加为+2,在第20级时增加为+3。
Mountain (Forest) Man: The Raider gains a +1 circumstance bonus to all Balance, Climb, Handle Animal, and Use Rope checks and to his or her Defence Bonus, so long as the Raider is in mountainous terrain. These bonuses increase to +2 at 10th, +3 at 15th, and +4 at 20th Levels.
Alternatively, the player can specify forest terrain rather than mountain terrain. The Raider can select this Special Ability again and apply it to the alternate terrain.
高山(森林)氏族:只要身在山区,掠袭者就能得到+1环境加值于平衡、攀爬、驯养动物与绳技检定和他/她的防御骰。该加值在第10级时增加为+2,在第20级时增加为+3。
或者,玩家可以选择森林地形代替高山地形。掠袭者可以多次选择该特殊能力,但必须改变地形。
Plains Man: The Raider gains a +1 circumstance bonus to Handle Animal, Listen, Ride, and Spot checks and to his or her Defence Bonus, so long as the Raider is in the plains. These bonuses increase to +2 at 10th, +3 at 15th, and +4 at 20th Levels.
平原汉子:只要身在平原,掠袭者就能得到+1环境加值于驯养动物、聆听、骑乘与侦察检定和他/她的防御骰。该加值在第10级时增加为+2,在第20级时增加为+3。
Ferocious Fighter: The Raider gains a +2 bonus to Initiative. The Raider may choose to make a ferocious attack once during an encounter. The ferocious attack grants a +2 to all attack and damage rolls that round. The character cannot defend him or herself very effectively during the ferocious attack, and suffers a -2 penalty to defence rolls until his or her next action. Furthermore the character may not use Combat Expertise, defensive fighting, or any other inappropriate Feat or manoeuvre with a ferocious attack.
凶猛斗士:掠袭者的先攻骰可以得到+2加值。掠袭者可以在一次遭遇中使用一次野蛮攻击。使用凶猛攻击可以使该轮所有攻击和伤害检定+2。玩家无法在凶猛攻击的同时很好的保护自己,因此直到下一个动作之前其防御骰-2不利。此外,玩家不能在凶猛攻击中使用战斗专家、御守于攻以及一切不恰当的专长与战术动作。
Native Terrain: The Raider may select a region in which he or she has exceptional experience. The most common region types are: coastline, cold forest, temperate forest, hills, lakes, mountains, and plains. The character’s choice should reasonably coincide with his or her Background — where did the character grow up and learn the land?
When a Raider is in a chosen region, he or she gains a +2 dodge bonus to defence. If the Dexterity bonus to defence is lost for any reason, this bonus is lost as well. Furthermore, the character gains a +2 bonus to any Knowledge: Nature, Search, Spot, or Survival checks made within a chosen region. Additionally, when hunting an animal native to the chosen region, the Raider acts as if he or she had the Critical (Improved) Feat. These bonuses only apply while in the wilderness. Note that these bonuses do not stack with the Hunter’s or Night’s Watch Ranger’s Native Terrain Abilities; the Raider must choose a new region.
地形熟悉:掠袭者可以选择一种地形作为他/她格外熟悉的地形。通常这些地形种类为:海岸、冻林、森林、丘陵、湖泊、高山、平原。角色选择的第一个地形熟悉应该适当的考虑他/她的背景地——角色成长和了解大地的地方。
当掠袭者在他选定的地形战斗时,他/她在防御中可以得到+2闪避加值。当防御失去敏捷加值时,此加值也失去。此外,角色在选定地形中,知识:自然、搜索、侦察和野外求生还得到+2加值。此外,当追猎选定地形的本地动物时,掠袭者相当与有重击(改善)专长。此加值只在户外有效。注意这些加值不与猎人或守夜人游骑兵的地形熟悉能力叠加;兼职掠袭者选择时必须选新的地形。
Wild Warrior: The Raider is capable of picking up nearly any weapon and using it effectively. The Raider suffers only a -1 penalty when using a weapon with which he or she is not proficient.
荒原勇士:掠袭者能够自如的使用任何一件随手拾起的武器。掠袭者使用他/她不熟练的武器只有-1不利。
Running Shadow: The Raider learns to conceal him or herself while on the run. The Raider can run at full speed while making Hide and Move Silently checks in any Native Terrain.
飞掠如影:掠袭者能在奔跑时隐藏自己的身形。在熟悉地形,掠袭者可以在全速奔跑中躲藏和潜行。
Son of the Sea: A Raider learns how to pilot a ship safely and quickly, even through wild waters. The Raider can track his or her movement at sea while out of sight of land. The Raider gets a +2 bonus on any Profession: Sailor and Knowledge: Navigation checks having to do with the sea.
The Raider can also increase the speed of any boat that he or she is piloting by 10%; if there is additional crew the Raider can influence, the bonus is increased by the Raider’s Cha bonus x 3% (minimum 3%).
A Raider must have the Seamanship Special Ability before he or she can select Son of the Sea.
海洋之子:即使在蜂拥的浪涛之中,掠袭者也能安全迅捷地为船只领航。即使看不见陆标,掠袭者也能知道自己的位置。在海上,掠袭者在专家:海员与知识:导航技能检定中得到+2加值。
掠袭者领航的船只能加速10%;如果其他玩家愿意在掠袭者的影响力下同心协力,该加值可以再增加掠袭者的魅力加值*3%(至少3%)。
在选择海洋之子能力之前,掠袭者必需已经选择了天生水手能力。
Son of the Mountains (Forest): A Raider learns how to traverse the mountain peaks swiftly and surely. The Raider is always aware of his or her bearing, even in terrible weather. The Raider gets a +2 bonus on any Knowledge: Nature and Knowledge: Navigation checks while in mountainous terrain.
The Raider moves faster than most travellers in mountainous regions. He or she may move through any sort of hilly terrain at normal speed without suffering impairment, and through any mountainous region as if it were hills (highway x1 movement speed; road x 3/4 movement speed; trackless x 1/2 movement speed).
The Raider can also increase the speed of companions travelling under his or her supervision. The Raider can guide a number of characters equal to his or her Wis bonus x2 (minimum of 2).
A Raider must have the Mountain Man Special Ability before he or she can select Son of the Mountains.
Alternatively, a player may select forest terrain instead of mountains. In this case, the bonuses to bearing, Knowledge: Nature, Survival apply to forest, and the Raider may move through forest terrain far more quickly (treat trackless terrain as a road; x1.5 movement speed on a road, and x2 movement speed on a highway). The Raider can also increase the speed of
companions travelling under his or her supervision, as above.
高山(森林)之子:掠袭者能灵活稳健地穿行于高山。即使狂风暴雨,掠袭者也能确定方向。在山中,掠袭者在知识:自然与知识:导航技能检定中得到+2加值。
在高山环境中,掠袭者比其他旅行者步履轻健。他/她那能在各类丘陵地形中不受速度处罚,在高山地形中只受到别人在丘陵地形地处罚(大道*1移动速度;道路*3/4移动速度;无路*1/2速度)。
在掠袭者的约束下,他的同伴也可以提升速度。掠袭者可以为相当于他/她感知属性*2数目的同伴作向导。
在选择海洋之子能力之前,掠袭者必需已经选择了高山氏族能力。
或者,玩家可以选择森林地形代替高山地形。这种情况下,在森林中,技能加值作用于知识:自然,野外求生,而且掠袭者得到在森林地形中加快移动的能力(无路时如同在道路上的移动速度;道路*1.5移动速度,大道*2移动速度)。掠袭者也可以如同上文一样增加团队的旅行速度。
Son of the Plains: The Raider is an expert rider and born to the grassy plains. The Raider always knows his or her direction on the plains, even under a starless sky. The Raider gets a +2 bonus on any Knowledge: Nature and Knowledge: Navigation checks while in the plains.
The Raider can also urge his or her steed to faster movement, achieving x2 movement across the plains. The Raider can only do this for his or her own mount. Additionally, the Raider gains a +2 bonus to any Ride checks.
A Raider must have the Plains Man Special Ability before he or she can select Son of the Plains.
平原之子:掠袭者是出生在草原上的卓越御者。即便时无星之夜,掠袭者也能知道方位。在平原上,掠袭者在知识:自然与知识:导航技能检定中得到+2加值。
掠袭者能够催促他/她的坐骑拼力前行,以*2的速度掠过草原。该能力只能对掠袭者自己的坐骑起作用。同时,掠袭者在任何骑乘检定中都得到+2加值。
在选择平原之子能力之前,掠袭者必需已经选择了平原汉子能力。
Greater Ferocity: The Raider’s bonus to Initiative is increased to +4. Additionally, the Raider’s ferocious attack now has +4 to attack and +4 damage, and the penalty to defence increases to -4. Furthermore, the Raider gains an additional attack on the round he or she initiates Greater Ferocity, at his or her highest attack bonus.
A Raider must have the Ferocious Fighter Special Ability before he or she can select
Greater Ferocity.
凶猛无比:掠袭者的先攻骰加值增加为+4。同时,掠袭者的凶猛攻击对攻击检定与伤害检定均+4,防御骰-4。此外,掠袭者在使用凶猛斗士特殊能力的轮中得到一次额外攻击,使用其最高攻击检定加值。
King on His Ship: A Raider commands tremendous respect when he or she captains a ship. The Raider inspires courage and passion in his or her allies, and all crewmembers gain a +2 circumstance bonus on all relevant boating Skills when on a ship with the Raider.
Additionally, if on a ship or along the coast, the Raider can inspire the crew to ferociousness. By taking one round to whip up the crew, the Raider grants them a +2 morale bonus to attack and damage rolls. These bonuses last for as long as the allies are within 50 feet of the Raider.
A Raider must have the Son of the Sea Special Ability before selecting King on His Ship.
舰船之王:当掠袭者指挥一只船时,他的命令具有绝对的权威。掠袭者可以激发其盟友的勇气和激情,只要掠袭者在船上,所有船员进行与船有关的技能检定时得到+2环境加值。
而且,无论在船上还是在海岸,掠袭者都能激发其船员的凶性。花一轮时间鞭笞其船员,掠袭者能赋予他们+2士气加值与所有攻击与伤害检定。只要船员在掠袭者50尺内就能得到该加值。
在选择舰船之王能力之前,掠袭者必需已经选择了海洋之子能力。
King of the Mountains (Forest): The Raider is feared as master of the savage mountains. The Raider inspires confidence and determination in his or her allies, and all companions gain a +2 circumstance bonus on all relevant Skills (such as Balance, Climb, Knowledge: Nature, or Survival checks, as appropriate) when within sight of the Raider.
Additionally, if in the Raider’s chosen terrain, the Raider can inspire allies to ferociousness. By taking one round to whip up the party, the Raider grants them a +2 morale bonus to attack and damage rolls. These bonuses last for as long as the allies are within 50 feet of the Raider.
Alternatively, a player may select forest terrain instead of mountains. In this case, the bonuses Skills apply to forest.
A Raider must have the Son of the Mountains Special Ability before selecting King of the Mountains.
高山之王:在荒蛮的高山中,掠袭者是令人畏惧的领袖。掠袭者可以激发其盟友的信心和决心,只要掠袭者在视线之内,所有同伙进行有关的技能检定(如平衡、攀爬、知识:自然、野外求生等等适当的技能检定)时得到+2环境加值。
而且,在选定的地形中,掠袭者都能激发其船员的凶性。花一轮时间鞭笞其同伙,掠袭者能赋予他们+2士气加值与所有攻击与伤害检定。只要同伙在掠袭者50尺内就能得到该加值。
或者,玩家可以选择森林地形代替高山地形。这种情况下,加值全部作用于森林。
在选择高山之王能力之前,掠袭者必需已经选择了高山之子能力。
King of the Plains: The Raider’s renown as a mounted warrior becomes tremendous. The Raider gains +2 Reputation Points, and a bonus to his or her Ride Skill equal to half the character’s Level. The Raider also gains a +1 Defence Bonus while mounted.
Additionally, if in the Raider’s Native Terrain, the Raider can inspire allies to ferociousness. By taking one round to whip up the party, the Raider grants them a +1 morale bonus to attack and damage rolls. These bonuses last for as long as the allies are within immediate sight of the Raider.
A Raider must have the Son of the Plains Special Ability before he or she can select King of the Plains.
平原之王:作为一个马背上的勇士,掠袭者之名远近皆闻。掠袭者可以得到2点名望点,并得到等同于玩家职业等级一半的骑乘技能加值。当骑于马背,掠袭者还可以得到1点防御加值。
而且,在掠袭者的熟悉地形中,掠袭者都能激发其伙伴的凶性。花一轮时间鞭笞其随从,掠袭者能赋予他们+2士气加值与所有攻击与伤害检定。只要随从在掠袭者视线内就能得到该加值。
在选择平原之王能力之前,掠袭者必需已经选择了平原之子能力。
Terrible Presence
At 9th Level, a Raider is known as a terrible figure, living outside the laws of the land. This terrible presence can cause fear in his or her enemies. The Raider gains the Stern Visage Feat (see page 181), even if he or she does not have the prerequisites. In addition, the Raider can use this Special Ability outside of combat, in which case the shaken character suffers a -2 all other Skill checks or appropriate rolls when dealing with the Raider.
At 12th Level, a character of lower Level than the Raider becomes frightened, rather than just shaken. In social situations, the character suffers a -4 to all checks and rolls.
At 17th Level, a character of lower Level than the Raider becomes panicked. Additionally, a character of the same or higher Level may become shaken. Game mechanics for shaken, frightened, and panicked characters are on page 484-485.
恶名远扬
在第9级时,掠袭者已经是化外之地的著名恶人。恶名远扬使得他/她的敌手瑟瑟发抖。掠袭者可以得到严酷外表专长(参加181页),即使他/她没有满足先决条件。同时,掠袭者也可以将此特殊能力用于战斗之外,震惊的人物在和掠袭者打交道时所有技能检定和投骰-2。
在第12级时,比玩家等级低的人物见到玩家会惊恐,远不止震惊。社交环境中,人物受到-4减值于所有技能检定和投骰。
在第17级时,比玩家等级低的人物见到玩家会惊惶失措。另外,与玩家同级或更高级的人物也会瑟瑟发抖。游戏中人物处于震惊、惊恐、惊惶失措状态详见第484-485页。
表格
等级 基本攻击加值 强韧 反射 意志 防御 声望 能力
1 +1 +2 +2 +0 +0 - 快速移动,武器专精
2 +2 +3 +3 +0 +1 - 第六感
3 +3 +3 +3 +1 +1 +1 宿敌
4 +4 +4 +4 +1 +2 - 无声移动
5 +5 +4 +4 +1 +2 - 袭击者特殊能力
6 +6/+1 +5 +5 +2 +3 +1 额外专长
7 +7/+2 +5 +5 +2 +3 - 袭击者特殊能力
8 +8/+3 +6 +6 +2 +4 - 额外专长
9 +9/+4 +6 +6 +3 +4 +1 恶名远扬
10 +10/+5 +7 +7 +3 +5 - 袭击者特殊能力
11 +11/+6/+1 +7 +7 +3 +5 +1 额外专长
12 +12/+7/+2 +8 +8 +4 +6 - 恶名远扬
13 +13/+8/+3 +8 +8 +4 +6 +1 袭击者特殊能力
14 +14/+9/+4 +9 +9 +4 +7 - 额外专长
15 +15/+10/+5 +9 +9 +5 +7 +1 袭击者特殊能力
16 +16/+11/+6/+1 +10 +10 +5 +8 - 袭击者特殊能力
17 +17/+12/+7/+2 +10 +10 +5 +8 +1 恶名远扬
18 +18/+13/+8/+3 +11 +11 +6 +9 - 额外专长
19 +19/+14/+9/+4 +11 +11 +6 +9 - 袭击者特殊能力
20 +20/+15/+10/+5 +12 +12 +6 +10 +1 袭击者特殊能力