作者 主题: [职业]人类职业  (阅读 4588 次)

副标题: 。。

离线 sprinia

  • Adventurer
  • *
  • 帖子数: 54
  • 苹果币: 0
[职业]人类职业
« 于: 2006-08-10, 周四 23:41:14 »
human Characteristics
人类角色


Humans are by far the most populous intelligent creatures in the world. Their history is long and storied; they have accomplished much throughout the ages, although their greatest magics and mysteries have been lost to this generation. While other beings, like giants and the children of the forest, do exist — at least in myth — it is assumed that all player characters will be human. (See Designer’s Note: Being Human.)
人类是迄今为止世上最足智多谋的造物。他们历史悠久而充满了传奇;尽管他们最伟大的魔法在当代已经失传了,他们的知识却随着历史的年轮日益增加。而其他的造物,如巨人和森林之子,他们确实存在——至少在神话传说中——因此所有的玩家角色都是人类是我们预先设定的规则。(参见“设计者注:人类”。)

Size and Speed
Humans are Medium size (unless affected by dwarfism, page 200). A human’s base speed is 30 feet per round. A dwarf’s base speed is 20 feet per round, as is the speed of young children (generally to age 11).
体型和速度
人类是中体型(除非患侏儒症,见200页)。人类的基本速度为30尺/轮。侏儒的基本速度同小孩一样为20尺/轮(通常年龄为11岁)。

Bonus Skill Points
Human characters gain +4 additional Skill Points at 1st Level, and +1 additional Skill Point per Level thereafter, regardless of Class. Thus, a 1st Level Artisan would receive (7 + Int Modifier) x 4 Skill Points +4 bonus Skill Points, and gain (7 + Int Modifi er + 1 bonus) at each additional Level.
技能点奖励
人类角色在第1级获得+4的技能点额外加值,之后每级获得+1的技能点额外加值,这一加值与职业无关。因此,一个1级的艺人将得到(7+智力调整值)×4技能点+4技能点额外加值,并且每升1级获得(7+智力调整值+1额外加值)的技能点。

Bonus Feat
Human characters gain one bonus Feat at 1st Level. This Feat is normally chosen from the appropriate House Affiliation Feat list, although the player can select any Feat as long as the character meets all prerequisites. Certain Feats from this list can only be selected at 1st Level.
额外专长
人类角色在第1级获得1个额外专长奖励。尽管玩家可以选择任意专长(只要能够满足专长要求),但一般鼓励此专长从家族固有专长列表中选择。只有第1级可以选择这一列表中的专长。

代码: [选择]

DESIGNER’S NOTE:BEING HUMAN
设计者注:人类

All the player characters described in this book are intended to be human, as are the main characters in “A Song of Ice and Fire .” Consequently, all characters share the same human racial bonuses: a bonus Feat at 1st Level (normally chosen from House Affi liation Feat lists) and 4 bonus Skill Points at 1st Level, plus 1 bonus Skill Point per Level after that.
这本书中所有的玩家角色被设计为人类,这也是《冰与火之歌》这本书中的主要人物角色。因而,所有的人物都拥有人类种族所共有的种族加值:第1级的一个额外专长(通常从家族固有专长列表中选择),第1级的4点额外技能点,以及此后每级的+1技能点。

These racial benefits of humans were included for two reasons. First, keeping the standard advantages of the human race maintains a degree of compatibility with other d20 games that should allow the game to feel more familiar to players. Second, characters of other races might be allowed in a game, and non-humans should not gain the bonuses for being human.
人类拥有这种种族优势有以下两个原因。第一,保持人类种族所拥有的标准特长可以在一定程度上增加规则与其他d20游戏的协调性,以使玩家对游戏更加熟悉。第二,其他种族角色在游戏中是被允许的,这些非人类不能得到这些人类的特殊加值。

Should the GM decide to include non-human characters, those characters should gain only one Feat at 1st Level, as normal, and the Skill Points as listed in the Class descriptions. Non-humans should have their own distinct advantages in place of these bonuses.
如果GM决定加入非人类角色,那些角色在第1级通常只能得到1个专长,且只能得到职业列表描述的那些技能点。非人类应拥有它们自己特有的有区别的专长来代替这些调整加值。


level Bonuses
等级加值


All Classes gain various character bonuses at each Level, the exact type per Level depends on the specific Class. The bonuses granted to each Class are presented in a chart in their respective sections.
所有的职业在升级的时候都会得到不同的角色加值,每升1级的确切加值依赖于确定的职业。赋予每种职业的加值在他们各自对应的列表里面。

Base Save Bonus
The two numbers listed under Base Save Bonus in Table 6-2 apply to Saving Throws — Fortitude (Fort) Save, Refl ex (Ref) Save, and Willpower (Will) Save. To determine whether the lower or higher bonus applies to each specifi c Saving Throw, see the appropriate Class progression chart for your character. These bonuses are cumulative for Multiclass characters.
基本豁免加值
基本豁免加值表(表6-2)中的两组数字表示豁免骰——强韧(Fort)豁免,反射(Ref)豁免和意志(Will)豁免。决定使用低加值还是高加值要看每次特别的豁免骰,视你的人物合适的职业等级决定。这些加值对兼职人物来说可以累加。

Base Attack Bonus
When attacking in combat (see Combat, page 234), your character adds his or her Base Attack Bonus to the attack check. The bonus associated with each Class is listed in Table 6-2, and with the appropriate Class descriptions. The first number reflects the bonus applied to the character’s first attack. Numbers after the slash indicate additional attacks at reduced bonuses. For example, “+15/+10/+5” means the character has three attacks each round: the first at a +15 bonus, the second at a +10 bonus, and the third at a +5 bonus.
基本攻击加值
当在战斗中攻击时(见“战斗”,234页),你的角色在攻击鉴定上面加上他/她的基本攻击加值。每级的基本攻击加值在表6-2中列出,并伴随确定的职业描述。第一个数字反映了人物第一次攻击的加值。斜线后的数字表示额外攻击的加值降低。例:“+15/+10/+5”意味着人物每回合拥有3次攻击:第一次基本攻击加值为+15,第二次+10,第三次+5。

The first Base Attack Bonus is cumulative for Multiclass characters, which will determine how many additional attacks the character can make and their bonuses. Additional attacks are gained once the character’s highest Base Attack Bonus reaches +6, +11, or +16; an additional attack is then gained at a +1. For example, a 8th Level Man-at-arms/6th Level Raider has individual Base Attack Bonuses of +8/+3 and +6/+1. The character’s combined first bonus equals +14 (8 + 6 = 14). Consequently, the character’s combined Base Attack Bonus is +14/+9/+4.
第一次基本攻击加值对兼职人物是累加的,它将决定人物可以做出多少额外攻击以及它们的加值。一旦人物的最高基本攻击加值到达+6,+11,或+16,人物就可以获得额外攻击。新得到的额外攻击的加值为+1。例:一个8级战士/6级掠袭者拥有他本身职业分别的基本攻击加值+8/+3和+6/+1。此人物的综合第一次加值为14(8+6=14)。因此,此人物的综合基本攻击加值为+14/+9/+4。

Defence Bonus
The Defence Bonus adds to a character’s base Armour Class (along with Dex Modifi er) during a defence check. The bonus associated with each Class is listed in Table 6-2, and with the appropriate Class descriptions. The number reflects the bonus applied to the character’s first defence. Subsequent defences in the same round are made at a cumulative -2 penalty. These bonuses are cumulative for Multiclass characters.
防御加值
当进行防御检定时,防御加值加入玩家的基本防御等级(加在敏捷调整后),AC由豁免鉴定产生。每种职业的伴随加值在表6-2中列出,伴随着相关职业描述。数字反映出加值同角色的第一次防御有关。同回合中其后的防御依次受到-2惩罚。这些加值对兼职人物可以累加。
« 上次编辑: 2006-08-11, 周五 12:15:38 由 sprinia »

离线 努塔瑞

  • Adventurer
  • *
  • 帖子数: 69
  • 苹果币: 0
[职业]人类职业
« 回帖 #1 于: 2006-08-11, 周五 10:27:40 »
引用
Defence Bonus
The Defence Bonus adds to a character’s base Armour Class (along with Dex Modifer) during a defence check. The bonus associated with each Class is listed in Table 6-2, and with the appropriate Class descriptions. The number reflects the bonus applied to the character’s first defence. Subsequent defences in the same round are made at a cumulative -2 penalty. These bonuses are cumulative for Multiclass characters.
防御加值
防御加值加入人物的基本防御等级(AC,与敏捷调整值相关),AC由豁免鉴定产生。每种职业的伴随加值在表6-2中列出,伴随着相关职业描述。数字反映出加值同角色的第一次防御有关。回合中其后的防御依次受到-2惩罚。这些加值对兼职人物可以累加。
当进行防御检定时,防御加值加入玩家的基本防御等级(加在敏捷调整后)。
建议“每”改成“同”

引用
Base Save Bonus
The two numbers listed under Base Save Bonus in Table 6-2 apply to Saving Throws — Fortitude (Fort) Save, Refl ex (Ref) Save, and Willpower (Will) Save. To determine whether the lower or higher bonus applies to each specifi c Saving Throw, see the appropriate Class progression chart for your character. These bonuses are cumulative for Multiclass characters.
基本豁免加值
基本豁免加值表(表6-2)中的两组数字表示豁免骰——体质(Fort)豁免,反射(Ref)豁免和意志(Will)豁免。决定使用低加值还是高加值要看每次特别的豁免骰,视你的人物合适的职业等级决定。这些加值对兼职人物来说可以累加。
打……强韧豁免丫 :em007

 

离线 sprinia

  • Adventurer
  • *
  • 帖子数: 54
  • 苹果币: 0
[职业]人类职业
« 回帖 #2 于: 2006-08-11, 周五 12:16:37 »
改了,我是柴。。。