man-at-arms
战士
Bannermen in service to their lord; wandering sellswords looking to trade their martial prowess for a bit of coin; feral wildlings tearing into their enemies with tooth and dagger — these are but a few of the types of Men-at-arms to be found across the Seven Kingdoms. They form the core of any lord's army, and find work across the continent in city watches and
castle guards.
There is a marked difference between a trained warrior and a peasant forced to pick up a sword to defend his or her home. One fights because he or she has no choice, while to the Man-at-arms it is a profession. Men-at-arms may be known by many names across the Seven Kingdoms — sellswords, freeriders, adventurers, marauders, or soldiers. They can be found in every town and castle, using their strength and skill to advance themselves through life.
服务于领主的旗手;仗着手中剑找个赚钱买卖的流浪佣兵;凶残的野人用牙齿和匕首把敌人撕成碎片——这些不过是七大王国诸类战士中的几个而已。他们是所有领主军队的主要组成部分,也是大陆诸地的城镇巡逻和城堡守卫的兵源。
这些受过训练的勇者与被迫拿起武器保护家园的农民有显著不同。后者战斗是因为他们别无选择,而战士战斗则是因为他们的职业就是这个。战士在七大王国有着诸多称呼——佣兵、自由骑士、冒险者、掠夺者或者当兵的。在哪个镇子和城堡都能看到他们的身影,他们凭着一把力气在刀光剑影中打滚挣个前程。
Adventures
Wars, insurrections, hunting criminals, and playing at tournaments are the common professions of the Man-at-arms. Many Men-at-arms use their skills to help maintain order in the land, whether they are members of a city watch or just concerned citizens in small frontier towns. Even Men-at-arms turned brigands are still welcomed on the Wall, where the Night's Watch can make use of every available sword arm it can obtain.
冒险
战争、起义、追捕罪犯还有参加竞技大会,这些都是战士常干的活计。很多战士用他们本事来管理治安,不管他是城市巡逻的一员或者只是边境小镇的好心市民。混迹匪帮被捉的战士特别受到北地长城的欢迎,能搞到的每一个能握剑的汉子守夜人都欢迎。
Characteristics
Men-at-arms are the most common soldiers in the Seven Kingdoms. They master many different weapons, and most are as comfortable fighting in armour as without it. As Men-at- arms gain experience, they are better able to command others in battle and to keep track of everything that happens in the fog of war. Prowess at arms can get a Soldier far in life, but the
ability to command others can help a Man-at-arms transcend his or her birth and achieve new heights of success.
职业特性
战士是七大王国间最普通的士兵。他们能熟练使用各式武器,大都早已习惯穿着盔甲作战。有经验的老战士还能在变幻莫测的战争迷雾中统率同伴保持阵线。精于武艺可以使一个士兵活得更长些,而指挥能力则能使得战士出人头地,从而获得更大的成功。
Origin
Men-at-arms come from all walks of life, from the lowliest of smallfolk to the noble bannerman. Both men and women can be trained at swordplay by a variety of teachers, each imparting a unique style of fighting that can then be passed on. Some are trained from birth to become knights, learning to joust and fight in grand melees. Others learn the back-alley arts of streetfighting in order to survive in the harsh underworld of the city.
战士生涯
战士中,什么来历的都有,从最卑贱的贫民到贵族的旗手。男人和女友都可以从各式老师那里学会使剑的本领,每个老师会传授他们的各式绝招,代代相传。有些战士从出生到成为骑士一直受训,学习怎么在枪术比武和步战搏斗中取胜。有些则学习街头打斗的陋巷招式,以在城市残忍的黑社会中存活下来。
Background
All of the houses of the Seven Kingdoms have many uses for Men-at-arms, from the sellswords that accompany their armies and caravans to the loyal house watch that guard their castle walls. Men-at-arms can become trusted advisors and loyal friends to the noblemen that they protect.
Examples of Men-at-arms: Bronn, the sellsword; Robb Stark, King in the North.
背景
七大王国的各个家族会把战士们派作各种用处,从拿雇佣佣兵充实军队、保护商旅到派忠诚的家族卫士守卫他们的城堡围墙。战士能够成为他们保护的那些贵族信任的顾问和忠实的朋友。
战士范例:伯隆,佣兵;罗柏,北境之王。
game Rule Information
Men-at-arms have the following game statistics.
游戏规则信息
战士有以下游戏数据。
Abilities
Strength is what puts food on the Man-at-arms' table. It is important in all aspects of melee combat but especially for inflicting damage. Dexterity is important in allowing Men-at-arms to avoid hits in combat, while Intelligence allows them to
more effectively learn the arts of warfare and maintenance of armour and weapons.
属性
力量是战士吃饭用的属性。它对于近身战斗是如此重要,尤其是计算伤害的时候。敏捷也很重要,它可以避免战士被别人的攻击击中,而智力可以让他们更多的学习战争艺术并挣得维护盔甲武器的钱。
Hit Points
Men-at-arms gain 10 Hit Points at 1st Level, and 3 Hit Points per Level thereafter. The character's Constitution Modifier applies.
生命点
战士第一级有10点生命,以后每等级获得3点,以及附加上体质调整值。
Class Skills
The Man-at-arms' Class Skills (and the key Ability for each Skill) are: Climb (Str), Craft: Blacksmithing (Str), Craft: Fletcher (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: Architecture (Int), Knowledge: Local Area (Int),Knowledge: Underworld (Int), Knowledge: Warfare (Int), Profession (Wis), Ride (Dex), Speak Language (None), Spot (Wis), Swim (Str).
本职技能
战士的本职技能(以及其关键属性)如下:攀爬(力量),手艺:铁匠(敏捷),手艺:制箭(智力),脱逃技巧(敏捷),搜集信息(魅力),躲藏(敏捷),胁迫(魅力),跳跃(力量),知识:建筑学(智力),知识:本地知识(智力),知识:黑社会(智力),知识:战争(智力),专业(感知),骑乘(敏捷),语言(无),侦察(感知),游泳(力量)。
Skill Points
At 1st Level, Men-at-arms gain (3 + Int Modifi er) x 4; humans gain +4 bonus
At each additional Level, Men-at-arms gain 3 + Int Modifi er; humans gain +1 bonus
技能点:
第一级的时候,战士可以获得(3+智力调整值)*4的技能点,人类可以额外+4点。
每等级学时获得3+智力调整值的技能点,人类额外+1点。
Influence Points
At each Level, Men-at-arms gain 4 + Cha Modifier.
影响力点数
每等级战士获得4+魅力调整值的影响力点。
class Features
All of the following are Class features of the Man-at-arms.
角色特征:
以下所有的都是战士的角色特征。
Weapon and Armour Proficiency
Men-at-arms are proficient with all simple and martial weapons. Men-at-arms are proficient with all light and medium armour and with shields.
武器与盔甲熟练
战士熟练所有的简易武器和军用武器。战士熟练所有轻甲和中甲还有盾牌。
Bonus Feat
A Man-at-arms gains a bonus Feat at 1st Level. He or she also gains an additional Feat from at 2nd Level and every three Levels thereafter. A Man-at-arms must still meet all prerequisites for any bonus Feat.
额外专长
战士可以在第1级得到一个额外专长。而后他/她可以在第2级与每3级得到一个额外专长。战士必须达到先决条件才能选择该额外专长。
Armour Compatibility
The Man-at-arms is skilled at using his armour to deflect blows and lessen their impact. As a result, at 3rd Level the character gains a +1 bonus to the Armour Rating of any armour he or she is wearing and proficient with. This bonus increases to +2 at 10th Level and +3 at 16th Level(these bonuses stack with any other Armour Compatibility to a maximum of +3). Note that this bonus does not penalise an enemy's called shot to bypass the Man-at-arms' armour (see page 244). If the character has reached his maximum bonus, he gains a Bonus Feat instead.
盔甲协调
战士善用盔甲来偏斜敌人的攻击,减少对自己的伤害。所以,第3级时,当穿着战士角色穿着他/她熟练的盔甲,可以得到+1盔甲等级。当第10级时该加值增加为+2,当第16级时增加为+3(这些加值与其他任何盔甲等级加值叠加,最多+3)。注意,当敌人使用绝招忽略战士的盔甲攻击时,该加值没有处罚(参见第244页)。如果该角色的盔甲等级加值已经到最高,则他可以得到一个额外专长代替之。
Armour Mastery
Whenever the 7th or higher Level Man-at-arms is wearing any armour, the maximum Dex bonus and armour check penalty are both
improved by one point. Thus, a 7th Level Man-at-arms in full plate mail would have a maximum Dex bonus of +2 and an armour check penalty of -5. Armour Mastery from other Class Special Abilities stacks.
盔甲掌握
当一个7级或更高级的战士穿着任何盔甲时,盔甲最高敏捷加值和技能检定处罚都改善1点。也就是说,7级的战士穿着全身甲的最高敏捷加值为+2,技能检定处罚为-5。盔甲掌握可以和其他职业特殊能力叠加。
表格
等级 基本攻击加值 强韧 反射 意志 防御 声望 能力
1 +1 +2 +0 +0 +0 - 额外专长
2 +2 +3 +0 +0 +1 +1 额外专长
3 +3 +3 +1 +1 +1 - 盔甲协调+1
4 +4 +4 +1 +1 +2 -
5 +5 +4 +1 +1 +2 +1 额外专长
6 +6/+1 +5 +2 +2 +3 -
7 +7/+2 +5 +2 +2 +3 +1 盔甲掌握
8 +8/+3 +6 +2 +2 +4 - 额外专长
9 +9/+4 +6 +3 +3 +4 -
10 +10/+5 +7 +3 +3 +5 +1 盔甲协调+2
11 +11/+6/+1 +7 +3 +3 +5 - 额外专长
12 +12/+7/+2 +8 +4 +4 +6 +1
13 +13/+8/+3 +8 +4 +4 +6 -
14 +14/+9/+4 +9 +4 +4 +7 - 额外专长
15 +15/+10/+5 +9 +5 +5 +7 +1
16 +16/+11/+6/+1 +10 +5 +5 +8 - 盔甲协调+3
17 +17/+12/+7/+2 +10 +5 +5 +8 +1 额外专长
18 +18/+13/+8/+3 +11 +6 +6 +9 -
19 +19/+14/+9/+4 +11 +6 +6 +9 -
20 +20/+15/+10/+5 +12 +6 +6 +10 +1 额外专长