作者 主题: [基础职业]流民  (阅读 5365 次)

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离线 努塔瑞

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[基础职业]流民
« 于: 2006-08-09, 周三 01:10:58 »
knave
流民
Knaves live in the shadows, whether in the back alleys of King's Landing or deeply hidden within a lord's retinue. They steal

what they can to survive, be it gold, horses, or information. Some use stealth to their advantage, while others use strength

and intimidation to take what they want from the weak and cowardly. Knaves are resourceful and adaptable, always
seeming to have the skills necessary to get them out of any situation.
流民生活在阴暗处,不是藏身于君临的背街小巷里就是混迹在贵族众多的扈从之中。他们偷所有能让他们活下来的东西,比如说金子、马匹或

者情报。有些利用他们的巧手和诡诈,有些则动用武力恃强凌弱为生。流民总是诡计百出八面玲珑的,看起来有着能在任何境况下奇迹般脱身

的本事。

Adventures
Knaves most often take up the life of adventure in order to better scrounge a living. Sometimes angry victims or a clever

patrol of the watch will drive a Knave from an area. Some go in search of larger and larger rewards for their larceny, while

others simply grow bored with their surroundings and seek a change.
冒险
大多数流民开始冒险是是为了求个更好的活法。有的时候愤怒的受害人或者机灵的城市守卫会把流民撵出某处。有的流民是因为偷盗而被巨额

赏金通缉,有的的流民则是在一地呆腻味了想换换环境。

Characteristics
Knaves are highly skilled, and may follow many different tracks in their life. Some develop their stealth skills to the point

where they can slip into and out of almost any building completely undetected. Others focus on social skills, using their

network of contacts, intimidation, and charm to trade up for better things. Some rogues infiltrate the lives of others,

acting the friend while all the while undermining and stealing from their marks.
职业特性
流民都有精熟手艺傍身,各有神通。有些精通潜行的技巧,能从各式华厦大宅中不留痕迹的自由出入。有些则专注于社交本领,用一张靠威胁

和诱惑编织的大网,交易些好东西。有些渗透进普通人的生活,假扮成朋友,然后连偷带骗把那个呆子剥个精光。

Origin
Knaves come from all walks of life, but are most prevalent among the smallfolk, many of whom have nothing to lose by turning

away from the law. They may have grown up in the dirtiest slums of cities and towns, scratching out a living by thieving and

catching rats or pigeons for their suppers. Some Knaves are born into high families, however, and simply ply their trade out

of boredom or spite. They may seduce the children of nobles or steal from their own family to vex their lords.
流民生涯
流民中,什么来历的都有,不过他们大都来自于平民——那些厌恶法律,一无所有的人。他们可能出自城镇的平民窟,靠偷窃或者捕耗子、鸽

子什么的混顿晚饭。然而,还是有些流民出自高门大族的,他们只是无聊至极。他们也许会勾引贵族的孩子,或者从自己家里偷东西以惹恼领

主。

Background
As mentioned, sometimes the sons and daughters of nobles will turn to lawlessness as a way to rebel against their parents. No

house, great or small, is immune to such treacheries, and often a noble finds the skills he or she can learn outside a

maester's study are far more valuable than those learned from the house tutors.
Examples of Knaves: Lord Petyr Baelish; Varys, the king's master of whisperers.
背景
流言中总会提到,某某贵族之子或女投向大逆不道的造反者一边,和他们的父母做对。没有一个家族,无论大家族小家族,能够杜绝这种背叛

。而且,常常有贵族发现他们从外面的师傅那儿学来的东西要比从家庭教师那儿学的有用得多。
流民范例:培提尔.贝里席大人;瓦里斯,国王的间谍头目。

game Rule Information
Knaves have the following game statistics.
游戏规则信息
流民有以下游戏数据。

Abilities
Dexterity is important for many of a Knave's Skills as well as for keeping him or her safe from harm. A talented Knave can

dodge a sword thrust, jump onto a clothesline, and tumble to safety in the streets below. Intelligence is also important to a

Knave, whose keen mind must be able to master many Skills in order to survive on the streets. A good Charisma helps a Knave
deal with others and create successful disguises when he or she needs to disappear.
属性
敏捷作用于很多流民用来保命的技能,所以非常重要。一个有本事的流民能闪过利剑的戳刺,跃过晾衣绳,然后安全的滚落在街边。智力对于

流民来说也很重要,有个聪明的脑袋精通很多技能才能在大街上活下去。一个好的魅力属性能帮助流民很好的与人交易或者在需要消失的时候

很好的伪装自己。

Hit Points
Knaves gain 6 Hit Points at 1st Level, and 1 Hit Point per Level thereafter. The character's Constitution Modifi er applies.
生命点
流民第一级有6点生命,以后每等级获得1点,以及附加上体质调整值。

Class Skills
The Knave's Class Skills (and the key Ability for each Skill) are: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str),

Craft: Artisan (Dex), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex),

Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: Local Area (Int), Knowledge:

Stewardship (Int), Knowledge: Underworld (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession

(Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Swim (Str), Tumble (Dex),

Use Rope (Dex).
本职技能
流民的本职技能(以及其关键属性)如下:估价(智力),平衡(敏捷),欺诈(魅力),攀爬(力量),手艺:技工(敏捷),文书解读(

智力),外交(魅力),解除装置(智力),伪装(魅力),脱逃技巧(敏捷),伪造智力),搜集信息(魅力),躲藏(敏捷),胁迫(魅

力),跳跃(力量),知识:本地知识(智力),知识:管理(智力),知识:黑社会(智力),聆听(感知),潜行(敏捷),开锁(敏捷

),表演(魅力),专业(感知),搜索(智力),察言观色(感知),手上功夫(敏捷),语言(无),侦察(感知),游泳(力量),滚

翻(敏捷),绳技(敏捷)。

Skill Points
At 1st Level, Knaves gain (9 + Int Modifi er) x 4; humans gain +4 bonus
At each additional Level, Knaves gain 9 + Int Modifi er; humans gain +1 bonus
技能点:
第一级的时候,流民可以获得(9+智力调整值)*4的技能点,人类可以额外+4点。
每等级学时获得9+智力调整值的技能点,人类额外+1点。

Influence Points
At each Level, Knaves gain 3 + Cha Modifi er.
影响力点数
每等级流民获得3+魅力调整值的影响力点。

class Features
All of the following are Class features of the Knave.
角色特征:
以下所有的都是流民的角色特征。

Weapon and Armour Proficiency
Knaves are proficient with all simple weapons, short swords, and shortbows. Knaves are proficient with light armour.
武器与装甲熟练
流民熟练所有的简易武器,和短剑、短弓。流民熟练所有轻甲。

Illicit Barter
Beginning at 1st Level, the Knave gains a +5 bonus to all Diplomacy checks made to find, buy, or sell illicit or illegal

goods.
非法交易
从第一级开始,流民在寻找、购买或出卖非法物资的外交检定上有+5加值。

Fortune's Favour
When a Knave cannot finesse or bluff a way out of a situation, sometimes he or she must rely on sheer luck instead. Once per
day starting at 2nd Level, the Knave can reroll any failed Ability check, Skill check, attack or defence roll, or Saving

Throw. The character can choose which roll to use. This Special Ability can only be used once in any given encounter. See
the Fortune's Favour Feat for more details. At 9th Level this Special Ability can be used twice per day, and at 16th Level it

can be used three times per day.
幸运眷顾
当流民没法用手段和诡计摆脱困境的时候,就只能完全依靠运气了。从第2级开始,流民可以得到每天一次重投失败了的属性检定、技能检定、

攻击检定或防御检定、或豁免检定。角色可以选择在哪次投骰中使用该能力。这个特殊能力在一次遭遇中只能使用一次。详见后文幸运眷顾专

长的详述。在第9级时,该能力一天能使用两次,第16级时一天可使用三次。

Skill Mastery
At 5th and 10th Level, the Knave gains the bonus Feat, Skill Mastery. Skills cannot be raised above the maximum based on the

Knave's current Level.
技能捻熟
在第5与第10级时,流民得到一个额外专长,技能捻熟。技能等级不能超过流民现有等级决定的最高值。

Sneak Attack
Anytime the Knave's target is caught flat-footed, the Knave's attack deals extra damage. The extra damage is +1d6 at 3rd

Level, with an additional 1d6 every four Levels thereafter. Should the Knave score a critical hit with a Sneak Attack, this

extra damage is not multiplied.
Ranged attacks can only count as Sneak Attacks if the target is within Short Range. The Knave can't strike with deadly

accuracy from beyond that range.
With a sap (blackjack) or an unarmed strike, the Knave can make a Sneak Attack that deals non-lethal damage instead of normal

damage. The Knave cannot use a weapon that deals normal damage to deal non-lethal damage in a Sneak Attack.
A Knave can only Sneak Attack a living creature with a discernible anatomy. Any creature that is immune to critical hits is

also invulnerable to Sneak Attacks. The Knave must be able to see the target well enough to pick out a vital spot and must

then be able to reach it. The extra damage stacks with similar Special Abilities, such as a Hunter's Stalking Strike.
偷袭
当流民的目标出于措手不及状态时,流民可以造成额外伤害。此额外伤害在第3级时为+1d6,而后每四级加1d6。当流民造成重击时,该增加的

伤害不加倍。
远程伤害只有近距时才能造成偷袭伤害。在更远的地方,流民没有办法射得足够准,以造成足够的伤害。
使用包皮短棍(包皮铅头棍棒)或者徒手攻击,流民可以用偷袭造成淤伤。流民无法使用能造成普通伤害的普通武器造成淤伤。
流民只能偷袭有明确解剖结构的活物。所有免疫重击的生物都免疫偷袭。流民必需能看清楚对手的弱点并且能够得着才能发动偷袭。此伤害能

与类似伤害如猎人的伏击叠加。

Bonus Feat
At 4th, 8th, 14th, and 18th Levels, the Knave character may choose a bonus Feat from the following list: Brawler; Fortune's

Favour; Great Fortitude; Iron Will; Lightning Reflexes; Noble Spirit; Political Connections; Savage Fighter; Skill Mastery;

and Stern Visage.
额外专长
在第4级,第8级,第14级,第18级,流民能从以下列表中选一个额外专长:斗殴;幸运眷顾;强化坚韧;钢铁意志;闪电反射;崇高灵魂;名

望卓著;Savage Fighter(这是什么玩意,后面都没有);技能捻熟;疾言厉色。

Special Ability
At 6th, 12th, 17th, and 20th Level, the Knave can choose a Special Ability from the following options: Crippling Strike,

Defensive Roll, Skill Expertise, or may alternatively select a bonus Feat.
Crippling Strike: When the Knave damages an opponent with a Sneak Attack, the target also takes 1 point Strength damage (this

Ability damage recovers at a rate of 1 point per day).
Defensive Roll: Once per day, when a Knave would be reduced to 0 Hit Points or fewer by damage in combat, the Knave can

attempt to roll with the damage. He or she makes a Reflex Saving Throw (DC = damage dealt); if successful, the Knave takes

only half damage from the blow. The Knave must be aware of the attack and able to react to it in order to execute the

defensive roll — if the Dexterity bonus to AC is denied, the Knave can't roll.
Skill Expertise: The Knave selects a number of Skills equal to 2 + Intelligence Modifier (minimum 1). When making a Skill

check with one of these Skills, the Knave may Take 10 even if stress and distractions would normally prevent the Knave from

doing so. The Knave may gain this Special Ability multiple times, selecting additional Skills for it to apply to each time.
特殊能力
在第6级,第12级,第17级,第20级,流民能从以下列表中选一个能力:折骨击,灵活防御,技能专家,或者从额外专长中选择一个。
折骨击:当流民用偷袭造成伤害时,目标同时还会受到1点力量伤害(这样的属性减少会以一天1点的速度恢复)。
灵活防御:一天1次,当流民受到会使生命点降低到0或0以下的攻击时,流民可以试图躲过这次伤害。他/她投一个反射豁免检定(DC=造成的伤

害);如果成功,则流民只受到之前会受伤害的一半。流民必须知道该攻击并能做出翻译时才能使用灵活防御——如果敏捷造成的AC加值失去

的情况中,流民就不能进行灵活防御。
技能专家:流民可以选择2+智力加值(至少1)种技能。当进行这些技能的检定时,原本由于紧张压力而无法取10的检定都可以取10。流民可以

多次选择这个特殊能力,每次需选择不同的技能。

Bird Watching
A Knave learns to watch people, and realises that his or her life may depend on knowing who is loyal to whom. At Level 13, a

Knave may discover another character's Influences by spending time and resources.
In the Knave's native territory, the Knave needs 10 days — Wis or Cha Modifier(minimum of 1 day) to study a target. In a new

land or unfamiliar territory, the Knave needs 30 days — Wis or Cha Modifier x2 (minimum of 5 days) to effect a target. The

Knave is also assumed to be spending freely on bribes and gifts, and the Knave's Wealth Level is reduced temporarily by 1

during this period. The Knave then makes a Sense Motive check (DC 25), with a success revealing the identify of one Influence

(person or organisation). The GM should also provide a rough idea of how much Influence the target character has invested,

such as Low Influence (1-5 Infl uence Points), Moderate Influence (6-10 Influence Points), Significant Influence (11-15

Influence Points), or Tremendous Influence (16+).
The Knave cannot Take 10 or 20 on this roll, and Secret Influences cannot normally be determined.
隼眼
流民熟习于观察人,他们都知道自己的命要靠看明白谁效忠于谁。在第13级时,只要有时间和情报,流民可以研究出其他角色的影响力。
在流民自己的地盘里,他需要10天-感知或魅力加值(至少1天)去了解目标。在不熟悉的地盘里,他需要30天-感知或魅力加值*2(至少5天)

去影响目标。假设流民肆意的使用了贿赂等等办法,此时流民的财富等级在这段时间中减1。然后,流民要进行一个察言观色检定(DC2 5),

如果成功就能确定一股势力(人或者组织)。GM应该提供目标角色购买了多少影响力的粗略概念,比如影响力弱(1-5点影响力点),影响力

中等(6-10点影响力点),影响力大(11-15点影响力),或者影响力巨大(16+)
流民不能在该检定中取10或取20,秘密影响力一般不能被察觉。
« 上次编辑: 2006-08-10, 周四 13:32:13 由 努塔瑞 »

离线 努塔瑞

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[基础职业]流民
« 回帖 #1 于: 2006-08-09, 周三 01:20:32 »
代码: [选择]
表格

等级 基本攻击加值  强韧 反射 意志 防御 声望 能力
1    +0            +0   +2   +0   +1   -    非法交易
2    +1            +0   +3   +0   +2   +1   幸运眷顾1/天
3    +2            +1   +4   +1   +3   -    偷袭+1d6
4    +3            +1   +4   +1   +4   -    额外专长
5    +3            +1   +4   +1   +5   +1   技能专家
6    +4            +2   +5   +2   +6   -    特殊能力
7    +5            +2   +5   +2   +7   -    偷袭+2d6
8    +6/+1         +2   +6   +2   +8   +1   额外专长
9    +6/+1         +3   +6   +3   +9   -    幸运眷顾2/天
10   +7/+2         +3   +7   +3   +10  -    技能专家
11   +8/+3         +3   +7   +3   +11  +1   偷袭+3d6
12   +9/+4         +4   +8   +4   +12  -    特殊能力
13   +9/+4         +4   +8   +4   +13  -    隼眼
14   +10/+5        +4   +9   +4   +14  +1   额外专长
15   +11/+6/+1     +5   +9   +5   +15  -    偷袭+4d6
16   +12/+7/+2     +5   +10  +5   +16  -    幸运眷顾3/天
17   +12/+7/+2     +5   +10  +5   +17  +1   特殊能力
18   +13/+8/+3/    +6   +11  +6   +18  -    额外专长
19   +14/+9/+4     +6   +11  +6   +19  -    偷袭+5d6
20   +15/+10/+5    +6   +12  +6   +20  +1   特殊能力

离线 缪兹

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[基础职业]流民
« 回帖 #2 于: 2006-08-09, 周三 20:58:03 »
氓通民,流氓之本意就是无业之流民而已,我个人觉得其涵盖远比地痞要广泛得多,如果觉得流氓不好,索性直接用游民吧。

离线 堕落的梦

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[基础职业]流民
« 回帖 #3 于: 2006-09-01, 周五 23:47:37 »
对表日,嗯嗯 :em012

表格

等级   基本攻击加值        强韧   反射   意志   防御   声望    能力
1    +0            +0   +2   +0   +1   ——    非法交易
2    +1            +0   +3   +0   +2   +1    幸运眷顾1/天
3    +2            +1   +4   +1   +3   ——    偷袭+1d6
4    +3            +1   +4   +1   +4   ——    额外专长
5    +3            +1   +4   +1   +5   +1    技能专家
6    +4            +2   +5   +2   +6   ——    特殊能力
7    +5            +2   +5   +2   +7   ——    偷袭+2d6
8    +6/+1         +2   +6   +2   +8   +1    额外专长
9    +6/+1         +3   +6   +3   +9   ——    幸运眷顾2/天
10   +7/+2         +3   +7   +3   +10  ——    技能专家
11   +8/+3         +3   +7   +3   +11  +1    偷袭+3d6
12   +9/+4         +4   +8   +4   +12  ——    特殊能力
13   +9/+4         +4   +8   +4   +13  ——    隼眼
14   +10/+5        +4   +9   +4   +14  +1    额外专长
15   +11/+6/+1     +5   +9   +5   +15  ——    偷袭+4d6
16   +12/+7/+2     +5   +10  +5   +16  ——    幸运眷顾3/天
17   +12/+7/+2     +5   +10  +5   +17  +1    特殊能力
18   +13/+8/+3/    +6   +11  +6   +18  ——    额外专长
19   +14/+9/+4     +6   +11  +6   +19  ——    偷袭+5d6
20   +15/+10/+5    +6   +12  +6   +20  +1    特殊能力
不抱怨、不浪费、不奢求。

离线 努塔瑞

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[基础职业]流民
« 回帖 #4 于: 2006-09-02, 周六 19:50:58 »
orz