使用本文章 Using This Article 在历史战役中使用本文:本文章当中的材料可为任何基于现实历史的战役增添哥特恐怖的气氛。当然,如果你正在进行一个严格意义的历史战役,那么就没有超自然恐怖生物的容身之地。而如果你正在进行一场传奇或奇幻风格的战役(如各HR资源书中所述),你可以随意决定其中恐怖元素的多寡。 在赤死潜藏战役中使用:H.G.威尔斯的时间机器,又或是其他魔法也好科技也好的各种方式都可以让赤死潜藏战役中的玩家角色穿越时空,回到希腊、罗马、凯尔特、维京、加洛林、十字军或伊丽莎白时代,在那里与红死魔进行战斗,并可能使历史进程发生改变。在将时间旅行引入你的赤死潜藏战役之前,你应该学习《御时者(Chronomancer)》补充的注意事项和机制,以应对英雄行动改变历史的可能。 或者,您可以在标准(即19世纪90年代)哥特地球背景设置当中使用本文中提供的材料。这些信息可以为冒险或此时代的挑战提供有用的历史背景。也许一个现代神秘学家或考古学家重新发现了兽首相(protomê)法术的力量,并轻忽了它的危险性,变成了一只黑狼人(或狮人)。或者,腐化堕落的爱尔兰凯尔特妖精(Sidhe of Celtic)可能在现代冒险中登台亮相扮演重要角色。 在其他ADND战役中:本文中的材料可以很容易地改编为标准ADND或鸦阁魔域战役。妖精的不可思议之地和神话般的维京群岛很容易就能改造成鸦阁的恐惧之岛。肆虐的凯尔特妖精梦魇与天赋神权战役中的Sidhe并无太大不同。 骑士惧象(Knight terrors,与《十字军》有关)在龙枪战役当中可能表现不错。不难想象刻瑞斯(Keres,来自希腊传说)在一场暗日游戏中于阿塔斯的沙漠作祟。而根据本文中关于《维京》和《凯尔特》的材料,即使是前往约瑟加德(Ysgard)或外域当中的凯尔特领域(the Celtic domains on the Outlands)的异域风景冒险也可以添上些许恐怖感。来自古罗马的变形怪禁卫军可以很容易地在被遗忘国度或灰鹰背景下为一场以政治为导向的战役增添趣味,而被称为凤凰社的隐秘结社在一些更文明的王国中也会很好地发挥作用。
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Using This Article In a historical campaign: The material in this article can lend an aura of gothic horror to any historically-based campaign. Of course, if you are running a strictly historical campaign, there is no place for creatures of supernatural horror. If you are running a legendary or fantasy campaign (as described in the various HR books), you can easily add as many or as few of these horrific elements as you desire. In a Masque of the Red Death campaign: H. G. Wells time machine or another magical or scientific method could allow player characters (PCs) from a Masque campaign to travel back in time and through space to a Greek, Roman, Celtic, Viking, Carolingian, Crusader, or Elizabethan setting, there to do battle with the Red Death and potentially alter the course of history. Before introducing time travel to your Masque campaign, you should study the Chronomancer supplement for cautions and mechanics to deal with the possibility of heroes actions changing history. Alternatively, you can use the material presented in this article in the standard (1890s) Gothic Earth setting. This information can provide useful historical background for adventures or contemporary challenges. Perhaps a modern mystic or archeologist rediscovers the power of the protomê spell and, unaware of its dangers, becomes a loup du noir werewolf (or werelion). Or the corrupted Sidhe of Celtic Ireland might play an important role in a modern adventure. In another AD&D campaign: The material in this article can easily be adapted to a standard AD&D or RAVENLOFT® campaign. The magical lands of the Sidhe and mythic Viking islands could easily be converted into Ravenloft Islands of Terror. The rampaging Sidhe of Celtic nightmare are not too dissimilar to the Sidhe of the BIRTHRIGHT campaign. Knight terrors (described in connection with the Crusades) might work well in a DRAGONLANCE campaign. Its not too hard to imagine keres (from Greek legend) haunting the deserts of Athas in a DARK SUN game. Even PLANESCAPE expeditions to Ysgard or the Celtic domains on the Outlands could gain an edge of horror based on the material about the Vikings and Celts in this article. The doppleganger Praetorian Guards from ancient Rome could just as easily spice up a politically-oriented campaign in the FORGOTTEN REALMS GREYHAWK setting, and the mysterious qabal known as the Phoenix would work well in some of the Realms more civilized lands.
起始预设 Starting Assumptions 赤死潜藏是鸦阁魔域战役的扩展,一个历史向的红死魔相关战役必须采用鸦阁魔域设定的一些机制。除非玩家已进行了充分的扮演,否则历史向背景下的角色应当被要求进行恐惧(fear)、战栗(horror)和疯狂(madness)检定。进行邪恶行为或施法的角色需要进行隐秘力检定,以确定他们是否被红死魔注意到。魔法与邪恶力量的腐化使得任何形式的侦测邪恶都是不可能的。而自从红死魔降临以来,死灵魔法的力量便开始逐渐增长,到公元500年,它的力量如赤死潜藏规则所述得到了增强。使用任何魔法都不可能离开哥特地球,尽管可以去往与哥特地球紧密相连的诸多半位面和异次元(alternate dimensions),尤其是妖精界域和维京外界域(the Viking Other Worlds)。而至少在理论层面,穿越时间到达哥特地球的过去或未来的不同时代也是有可能的。 一些历史参考(HR)资源书对历史向战役给出了两到三种不同选择:《英雄时代》(历史、幻想)、《查理曼的圣骑士》(历史、传说、幻想),《十字军》(历史、传说、幻想)和《宏伟堡垒》(历史、奇幻、幻想)。《凯尔特》、《罗马荣耀》和《维京》假定战役可以略有魔法元素,大约达到了其他书所描述的传说水平。传说类型的战役(在《宏伟堡垒》中被称为幻想)最适合赤死潜藏战役,因为其中魔法受到更长施法时间和有限法术选择的限制——就和赤死潜藏规则中一样。《英雄时代》中描述的奇幻战役在这方面与传奇战役相似。
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Starting Assumptions Masque of the Red Death is a RAVENLOFT campaign expansion, and a historicallyfounded campaign involving the Red Death must share some of the mechanics of the RAVENLOFT setting. Characters in historical settings should be required to make fear, horror, and madness checks, unless their players adequately roleplay these reactions. Characters who perform evil actions or cast spells are required to make powers checks to determine whether they come to the notice of the Red Death. The corruption of magic with evil power makes any kind of detection of evil impossible. The power of necromantic magic has gradually increased since the arrival of Red Death, and by 500 A.D. it is enhanced as described in the Masque rules. It is impossible to use any kind of magic to leave Gothic Earth, though it is possible to enter various demiplanes and alternate dimensions that are strongly connected to Gothic Earth notably the realms of the Sidhe and the Viking Other Worlds. It is also possible, at least theoretically, to travel through time to different eras of Gothic Earths past or future. Several of the Historical Reference sourcebooks describe two or three options for historically-based campaigns: Age of Heroes (historical, fantasy),Charlemagnes Paladins (historical, legendary, fantasy), The Crusades (historical, legendary, fantasy), A Mighty Fortress(historical, fanciful, fantastic). Celts, The Glory of Rome, and Vikings assume the campaign to be moderately magical, at about the level the other books describe as legendary. The legendary type of campaign (called fanciful in A Mighty Fortress) works best for a Masque campaign, since magic is restricted with longer casting times and limited spell selection, as it is in the Masque rules. The fantasy campaign described in Age of Heroes is similar to the legendary campaign in this respect.
暮色之至 (英雄时代)
燃烧的帝国 (罗马荣耀)
妖精之堕 (凯尔特)
尼夫海姆之雾 (维京)
新帝国 (查理曼的圣武士)
磐石崩裂 (十字军)
凤凰 (宏伟堡垒)
伊丽莎白时代欧洲名人录 A Brief Who's Who of Elizabethan Europe 与《哥特地球事典》当中的“哥特地球名人录”部分一样,此节只对伊丽莎白时代的少数思想家和神秘学家进行了描述,重点是禁忌秘闻部分,记述了这个时代事件和人物的黑暗面。