巨人文物Giant Antiquities巨人时代始于大约8万年前,当时一个奴役精灵土著的巨人文明出现在希恩德瑞克大陆。巨人社会迅速繁荣,创造了当今最伟大的大法师亦是无法比拟的奥秘奇迹。然而,梦族在大约4万年前入侵了希恩德瑞克;在仅有一条巨龙的协助下,大灾变摧毁了与达·库尔的连接——再加上大片希恩德瑞克地区。当巨人再次使用这种灾变魔法来镇压精灵叛乱时,巨龙掉头开始攻击巨人并将毁灭带向他们的社会。
今天,巨人们已经脱离了他们的文明状态,在他们曾经强大的社会残骸中,在封建或野蛮的社群中生存着。希恩德瑞克的大部分在地图上至今仍是未知,并且关于失落城市充满了古代巨人魔法的各种谣言也是天花乱坠。
巨人们喜欢在他们制作的几乎每一件物品上进行大量的装饰——从餐具到巨剑再到神殿建筑。艺术家们采用了风格现实主义,但大多数巨人艺术作品的“信息”都具有复杂的象征意义。例如,一只酒杯的边缘纹刻着可可叶图案,这可能带有“繁荣”、“生于山脉”或“属于海考塔尔家族”的象征意义——或者三者都有。同样地,装饰轮廓的叶子数量所具备的象征意义对每个看到它的巨人而言都显而易见。
不幸的是,无论是当今贤者,还是希恩德瑞克的野蛮巨人,都不能完全理解巨人艺术和装饰的符号语言。然而,对探险家来说研究巨人艺术颇为值得。如果你了解一个被云雾笼罩的月亮通常是“毒素”的象征,那么你就可能会在进入门挂有月亮的房间之前施展“中和毒性”。
希恩德瑞克的古代巨人非常珍视宝石制品,并经常使用宝石作为货币,就像我们使用贵金属一样。几乎每一件古代巨人珍贵古物上都会有一颗宝石。当在古代巨人建造的遗迹中随机掷骰宝藏时,将货币宝藏转换为等价值的宝石。如今的巨人使用着货币,特别是当他们在风暴湾或其他类人定居点交易时。
古代巨人拥有着以种姓制度为基础的社会,其大型与超大型体型的成员众多,因此他们煞费苦心地确保他们所制造的物品能够根据用户的需要调整大小。古代巨人制造的魔法物品会调整大小以适应巨大的生物,或者缩小到适合中型或小型的生物。即使古代巨人没有理由制造大么大或大么小的物品,但这仍然是他们使用的奥秘技术的副作用。
预设宝藏:古代巨人可以宣称自己发现了奥术魔法,所以他们更有可能在宝藏中藏有魔法物品。
魔法武器和盔甲几乎都可以追溯到巨人文明的末期。在梦族入侵之前,古代巨人们享受了400个世纪的相对和平。当巨人们为战争做准备时,他们更青睐拥有“护命”附魔能力,以及“护心”和“消失”能力(可在《扩展灵能手册》中找到)的精金盔甲。武器同样是由精金制造,通常具备“破敌(邪恶异界生物)”、“锋锐”和“幽冥”特殊能力,以及“榨心”能力(也可在《扩展灵能手册》中找到)。
远古巨人中的奥术师大量使用充能物品,如法杖和魔杖。几乎所有都由魔能轮生木制成(参见侧栏)。
许多古代巨人的世袭阶级喜欢精心制作的服饰,这些服饰与他们的艺术有着同样的象征意义。长袍、祭袍和其他基于服装的奇物在巨人城市遗迹的宝藏中很常见。
最后,古代巨人的遗迹有时会挖掘到一些魔法部件,战俑角色可以轻易地将这些魔法组件融入到他们的身体中,就像《艾伯伦战役设定集》第10章所描述的那样。巨人遗迹中存在的战俑部件让历史学家们感到困惑,因为没有证据表明它们自身就是战俑部件。有人怀疑卡尼斯家族使用了来自希恩德瑞克的图式来设计熔炉,从而诞生了战俑。如果这是真的,那么现代战俑根据继承,便与巨人的部件互相兼容。
除了以上建议的宝藏之外,以下的物品是寻找古代巨人宝藏的绝妙补充。
剧透 - :
The Age of Giants began about eighty thousand years ago, when a civilization of giants emerged on the continent of Xen’drik, enslaving the native elves there. Giant society quickly flourished, creating arcane wonders unmatched by the greatest archmages of today. The quori invaded Xen’drik some forty thousand years ago, however; only a dragon-aided cataclysm destroyed the connection to Dal Quor—and great swaths of Xen’drik as well. When the giants turned to such cataclysmic magic again to crush an elf rebellion, the dragons turned on the giants and brought their society to ruin.
Today the giants have devolved from their civilized state and live in feudal or barbaric groups amid the wreckage of their once powerful society. Much of Xen’drik is uncharted to this day, and rumors abound of lost cities brimming with the magic of the ancient giants.
Giants favored extensive ornamentation on almost every item that they crafted—everything from eating utensils to greatswords to temple edififi ces. Artists employed a stylized realism, but the “message” of most giant art is overwhelmingly symbolic. For example, a bowl with a cacao-leaf pattern around its edge might carry a symbolic meaning of “prosperity,” “mountain-born,” or “belonging to the Haikautal family”—or maybe it has all three meanings. Likewise, the number of leaves around the rim has a symbolic meaning that would be readily apparent to any giant that saw it.
Unfortunately, neither present-day sages nor the barbaric giants of Xen’drik fully understand the symbolic language of giant art and decoration. The study of giant artistry can be rewarding, however, for the explorer. If you know that a cloud-shrouded moon is often a symbolic analog for “poison,” you might cast neutralize poison before entering a chamber with such a moon on the door.
The ancient giants of Xen’drik prized gemwork greatly and used gems as currency as often as they used precious metals. Almost every valuable antiquity from the ancient giants has a gem on it somewhere. When randomly rolling for a treasure in a site built by the ancient giants, convert coin treasure to gems of equal value. Present-day giants use coins, especially when they’re trading at Stormreach or other humanoid settlements.
The ancient giants had a caste-based society with both Large and Huge members, so they took pains to ensure that the items they made would resize to fit the user. Magic items made by the ancient giants will also resize up to fit Gargantuan creatures or down to fit Medium or Small creatures. Even though the ancient giants had little reason to make items that large or small, it remains as a side effect of the arcane techniques they used.
Treasure Preferences: The ancient giants can claim credit for discovering arcane magic, so they’re more likely to have magic items in what treasure troves remain.
Magic weapons and armor almost always date from the final days of the giant civilization. The ancient giants enjoyed four hundred centuries of relative peace before the quori invaded. When the giants girded for war, they favored adamantine armor with the fortification special ability, as well as the mindarmor and vanishing abilities (found in the Expanded Psionics Handbook). Weapons were likewise made of adamantine and often have the evil outsider bane, keen, and ghost touch special abilities, as well as the mindcrusher ability (also found in the Expanded Psionics Handbook).
The arcanists among the ancient giants used charged items such as staffs and wands extensively. Almost all are made from eldritch whorlwood (see the sidebar).
Many of the ancient giant castes favored elaborate dress rich with the same symbolic meaning that infuses their art. Robes, vestments, and other clothing-based wondrous items are common in the treasure troves of ruined giant cities.
Finally, the ruins of the ancient giants sometimes have magic components that warforged characters can easily incorporate into their bodies, as described in Chapter 10 of the EBERRON Campaign Setting. The presence of warforged components among the ruins of the giants mystifies historians, since there’s no evidence of warforged themselves. Some suspect that House Cannith used schemas from Xen’drik to design the forges that birthed the warforged. If true, the present-day warforged are compatible with the giants’ components because of that heritage.
In addition to the suggested treasures above, the following items make good additions to the treasure troves of the ancient giants.
表格:古代巨人宝藏
物品 市价
鹰抓着树枝的缟玛瑙小雕像 40金币
蝎形青铜护身符 80金币
动物图案刺绣祭袍 110金币
镶嵌海蓝宝石搭扣的金腰带 140金币
金丝流苏红地毯 200金币
镶有猫眼石的黄铜酒杯(桶大小) 400金币
超大型精制巨剑 500金币
刻有牡鹿图案的金色臂章 600金币
魔能轮生木魔杖(1环法术) 788金币
大型精制双头剑 800金币
纯金双缠龙神像 1,000金币
镶有红宝石的银杯 1,200金币
面具形状嵌有翡翠之眼的吊坠 1,500金币
镶钻金属饰环(宽如腰带) 2,000金币
刻有树叶图案的铂金戒指 2,500金币
尖兵履带 3,000金币
绣有白金天使云纹的长袍 3,500金币
逆吸收圆盘 4,000金币
+1暮光轻钢盾 4,159金币
+1暮光皮甲 4,160金币
逆吸收圆盘(+4解除魔法检定) 4,500金币
魔能轮生木魔杖(2环法术) 4,725金币
15×15英尺被缚恶魔形象的模型 5,000金币
+1暮光秘银重型钢盾 5,009金币
+1暮光秘银链甲衫 5,100金币
+1暮光秘银胸甲 8,200金币
亚龙盔(1插槽)与2级龙晶 10,000金币
+2暮光秘银链甲衫 10,100金币
魔能轮生木魔杖(3环法术) 11,813金币
+1暮光秘银全身甲 14,500金币
+3暮光秘银链甲衫 17,100金币
次级守夜人单片镜 18,000金币
+2暮光秘银全身甲 19,500金币
魅影图书馆项链(内藏法术总数100环,最高5环) 20,000金币
奥法之力法袍+2 21,000金币
魔能轮生木魔杖(4环法术) 22,050金币
魅影图书馆项链(内藏法术总数200环,最高6环) 25,000金币
+4暮光秘银链甲衫 26,100金币
+3暮光秘银全身甲 26,500金币
亚龙盔(1插槽)与4级龙晶 27,000金币
魅影图书馆项链(内藏法术总数300环,最高7环) 30,000金币
+1泰坦重锤 34,772金币
+4暮光秘银全身甲 35,500金币
+5暮光秘银链甲衫 37,100金币
高级守夜人单片镜 38,000金币
奥法之力法袍+4 38,000金币
亚龙盔(2插槽)与2级和4级龙晶 43,000金币
+2泰坦重锤 44,772金币
+5暮光秘银全身甲 46,500金币
奥法之力法袍+6 58,000金币
+3泰坦重锤 58,772金币
亚龙盔(2插槽)与4级和6级龙晶 80,000金币
奥法之力法袍+8 86,000金币
+4泰坦重锤 131,852金币
+5泰坦重锤 153,852金币
亚龙盔(3插槽)与4级、6级和8级龙晶 174,000金币
*使用《地下城主指南》第239页的奥术卷轴来确定里面储存的法术。
剧透 - :
ANCIENT GIANT ANTIQUITIES
Item Market Price
Onyx statuette of eagle clutching branch 40 gp
Scorpion-shaped bronze amulet 80 gp
Vestments embroidered with animal shapes 110 gp
Golden belt buckle studded with aquamarines 140 gp
Carpet runner with gold-thread tassels 200 gp
Brass cup with inset opals (size of a bucket) 400 gp
Huge masterwork greatsword 500 gp
Golden armband engraved with stag image 600 gp
Eldritch whorlwood wand (1st-level spell) 788 gp
Large masterwork two-bladed sword 800 gp
Solid gold idol of two intertwined dragons 1,000 gp
Electrum chalice set with rubies 1,200 gp
Mask-shaped pendant with emerald eyes 1,500 gp
Diamond studded torc (wide as a belt) 2,000 gp
Platinum ring engraved with leaf pattern 2,500 gp
Vanguard treads 3,000 gp
Robe embroidered with platinum-thread angels 3,500 gp
Disc of absorptive negation 4,000 gp
+1 twilight light steel shield 4,159 gp
+1 twilight leather armor 4,160 gp
Disc of absorptive negation (+4 dispel check) 4,500 gp
Eldritch whorlwood wand (2nd-level spell) 4,725 gp
15-foot-by-10-foot tapesty depicting bound demons 5,000 gp
+1 twilight mithral heavy steel shield 5,009 gp
+1 twilight mithral chain shirt 5,100 gp
+1 twilight mithral breastplate 8,200 gp
Drake-helm (one socket) with 2nd-level shard 10,000 gp
+2 twilight mithral chain shirt 10,100 gp
Eldritch whorlwood wand (3rd-level spell) 11,813 gp
+1 twilight mithral full plate 14,500 gp
+3 twilight mithral chain shirt 17,100 gp
Lesser monocle of the ebon hunter 18,000 gp
+2 twilight mithral full plate 19,500 gp
Necklace of the phantom library (100 spell levels inside*, max 5th) 20,000 gp
Robe of arcane might +2 21,000 gp
Eldritch whorlwood wand (4th-level spell) 22,050 gp
Necklace of the phantom library (200 spell levels inside*, max 6th) 25,000 gp
+4 twilight mithral chain shirt 26,100 gp
+3 twilight mithral full plate 26,500 gp
Drake-helm (one socket) with 4th-level shard 27,000 gp
Necklace of the phantom library (300 spell levels inside*, max 7th) 30,000 gp
+1 titanic hammer 34,772 gp
+4 twilight mithral full plate 35,500 gp
+5 twilight mithral chain shirt 37,100 gp
Greater monocle of the ebon hunter 38,000 gp
Robe of arcane might +4 38,000 gp
Drake-helm (two sockets) with 2nd-level and 4th-level shard 43,000 gp
+2 titanic hammer 44,772 gp
+5 twilight mithral full plate 46,500 gp
Robe of arcane might +6 58,000 gp
+3 titanic hammer 58,772 gp
Drake-helm (two sockets) with 4th-level and 6th-level shard 80,000 gp
Robe of arcane might +8 86,000 gp
+4 greater titanic hammer 131,852 gp
+5 greater titanic hammer 153,852 gp
Drake-helm (three sockets) with 4th-level, 6th-level, and 8th-level shard 174,000 gp
*Use the arcane scroll tables on page 239 of the Dungeon Master’s Guide to determine which spells are stored inside.
边栏:特殊材料-魔能轮生木
古代巨人常用魔能轮生树的树枝制作魔杖、法杖和其他充能物品。当从轮生树上取下枝条并做成物体时,木头上的纹理图案会变得极其扭曲与粗糙。但随着充能的消耗,魔法逐渐从魔能轮生木制成的魔杖或法杖之上抽离,这些纹路也会逐渐变得平整。当魔杖或法杖完全耗尽能源时,木质纹理会完全变得笔直。
古代巨人和现代博学的施法者可以检查一根轮生木魔杖或法杖的纹路,并确认该物品还剩多少充能。这样做需要DC 15知识(神秘)检定。
魔能轮生树只有在魔法的浇灌下才能茁壮成长,所以即使在希恩德瑞克也很少有活生生的例子。许多法师学院和组织,如十二学会和奥术评议会,都希望得到轮生木的种子或可嫁接的枝条,这样他们就可以种植自己的树木。
魔能轮生木每英寸厚度有6硬度,10点生命值。用魔能轮生木制作的魔杖和法杖比普通材料制作的要贵5%。
逆吸收圆盘Disc of Absorptive Negation 这枚手持式圆盘会吸收一个最近被解除的法术力量,储存它的魔法能量直至用自己的法术释放它。
传说:圆盘边缘的符文类似于巨人的字母表,但它们不是特定的字母(会说巨人语的角色可以进行解读文字DC 10,或知识【神秘】DC 10)。古代巨人有时使用金色圆盘来增强他们的法术力量(知识【神秘】DC 15)。最常见的一种圆盘镶嵌着可以吸收法术能量的西伯瑞斯龙晶(知识【神秘】DC 25)。
描述:这枚大约5英寸宽的金色圆盘有一块稍微偏离中心的,干净的西伯瑞斯龙晶镶嵌在其中。龙晶足够大,大到可以完全穿透圆盘的厚度,从两侧都可以看到。圆盘的边缘刻着神秘的符文。
一旦圆盘吸收了法术,在龙晶内部就会形成一股微小的漩涡云。这股螺旋云越黑,则意味着圆盘内储存了越多的法术能量。
先决条件:逆吸收圆盘仅对施法者有效。它在能够施展“解除魔法”法术的施法者手中最有效。
激活:要将一个法术吸收到逆吸收圆盘中,需要你在施放“解除魔法”或“高等解除魔法”时将其握在手中。除了施放该法术所需要的动作外,不需要任何其他动作。
要使用储存在圆盘里的法术能源,需要你在正常施法时紧握其在手。
一旦你耗光圆盘内的法术力量,龙晶就会粉碎。金色圆盘本身价值50金币。如果你在24小时内没有使用被吸收的法术能量,它将无害地消散。
效果:当你手持逆吸收圆盘施展“解除魔法”或“高等解除魔法”时,圆盘会从被解除的法术中汲取魔法能量。如果你施展一次“解除魔法”或“高等解除魔法”解除了一个以上的法术,则最高环级的法术能量就会进入圆盘。每个圆盘只吸收一种法术能量,无论其是1环还是9环。
在未来24小时内的任何时候,你都可以使用储存在圆盘内的法术能量来施放任何一个你已经准备或已知的法术,而不需要消耗任何法术位。圆盘中所储存的法术能量环级必须等于或大于持用者想要施放的法术环级,必须拥有该法术所需的任何材料成分,而且施法时必须握盘在手。当你呼唤圆盘的能量时,其内龙晶便会碎裂。
逆吸收圆盘是一种灵活的工具,但它只能吸收一个法术并只为一个法术提供储存能量。不像消解权杖,你不能分割储存的法术环级。例如,如果你解除了一个“圣居”法术,你的圆盘就储存了5环法术能量。在当天之后的时间里,你可以使用圆盘内的能量来施放一个你已经准备好的4级“弱能术”法术,而不需要使用你自己的任何法术位。一旦你施放这个法术,圆盘中的龙晶就会碎裂,并且圆盘中剩下的法术环级也会随之消失。
灵光/施法者等级:中等防护系,CL 11。
制造:制造奇物,高等解除魔法,2,000金币,160经验,4天。
变体:某些逆吸收圆盘在解除魔法检定上给予一次性的+4加值(+500金币)
重量:1磅
价格:4,000金币
剧透 - :
This handheld disk absorbs the power of a recently dispelled spell, storing its magical energy until you release it in a spell of your own.
Lore: The runes around the edge of the disc are similar to the Giant alphabet, but they aren’t specific letters (Decipher Script DC 10, or Knowledge [arcana] DC 10 by a character who speaks Giant). The ancient giants sometimes used golden discs to make their spells stronger (Knowledge [arcana] DC 15). One of the most common discs has a Siberys dragonshard within it that absorbs spell energy (Knowledge [arcana] DC 25).
Description: This golden disc about five inches across has a single clear Siberys dragonshard set within it, slightly off center. The dragonshard is large enough that it pierces the disccompletely and is visible from both sides. Mystic symbols are engraved around the edge of the disc.
Once the disc has absorbed spells, a minuscule, whirling cloud is visible within the dragonshard. The darker the cloud, the more spell energy the disc has.
Prerequisite: A disc of absorptive negation functions only for spellcasters. It’s most effective in the hands of a spellcaster capable of casting dispel magic.
Activation: To absorb a spell into a disc of absorptive negation, hold it in your hand as you cast dispel magic or greater dispel magic. No action is required, other than the action you take casting the spell.
To use the spell power stored within the disc, hold it your hand as you cast the spell normally.
Once you’ve used the spell power within the disc, the dragonshard shatters. The golden disc itself is worth 50 gp. If you don’t use the absorbed spell power within 24 hours, it dissipates harmlessly.
Effect: When you cast dispel magic or greater dispel magic with a disc of absorptive negation in hand, the disc absorbs the magic energy from the dispelled spell. If you dispel more than one spell with a single casting of dispel magic or greater dispel magic, the energy from the highest-level spell goes into the disc. Each disc absorbs the energy from only one spell, whether it’s a 1st-level spell or a 9th-level spell.
Anytime within the next 24 hours, you can use the stored spell energy within the disc to cast any single spell you have prepared or know, without expending any spell slots to do so. The levels of spell energy stored in the disc must be equal to or greater than the level of the spell the wielder wants to cast, any material components required for the spell must be present, and the disc must be in hand when casting. The dragonshard within the disc shatters when you call on its energy.
A disc of absorptive negation is a flexible tool, but it absorbs only one spell and provides stored energy for only one spell. Unlike with a rod of absorption, you can’t split up the stored spell levels. For example, if you dispel a hallow spell, your disc has five spell levels within it. Later that day, you can call on the energy within the discto cast a 4th-level enervation spell you have prepared without using any of your own spell slots. Once you cast the spell, the dragonshard within the disc shatters and the remaining spell level within the discis lost.
Aura/Caster Level: Moderate abjuration. CL 11th.
Construction: Craft Wondrous Item, greater dispel magic, 2,000 gp, 160 XP, 4 days.
Variants: Some discs of absorptive negation grant a one-time +4 bonus on dispel checks (+500 gp).
Weight: 1 lb.
Price: 4,000 gp.
亚龙盔Drake-Helm 这些头盔被术士与吟游诗人高度珍视,因为他们可以特别与龙晶共鸣来扩展一个自发施法者的已知法术。
传说:在亚龙盔中存留着可以扩展术士能力的法术(知识【神秘】DC 15)。头盔的龙类造型似乎暗示着它们是古代巨龙的礼物,或者巨人制造了这些头盔来纪念这种关系(知识【神秘】DC 30)。
描述:这顶黑色金属头盔看起来像是由爬行动物的鳞片特制而成。折叠的龙翼保护着两侧的耳畔,从前额到头顶到颈后贯穿着带刺的羽冠。沿着羽冠有些插槽,每个插槽都衔着一枚散发微光的西伯瑞斯龙晶。
先决条件:只有当你是一名自发奥术施法者,如术士或游吟诗人时,你才会从亚龙盔中受益。
激活:无论你什么时候戴上亚龙盔,它都会给你带来好处。你可以在西伯瑞斯龙晶内改变法术,通过它来施法(见下文)。
如果你戴着亚龙盔,你可以以一个会引发借机攻击的移动动作来添加或移除龙晶。其他人无法移除龙晶。
效果:亚龙盔本身不具备任何作用,但它是为了共鸣西伯瑞斯龙晶嵌入羽冠的安全容器。亚龙盔一般有一个到四个装载龙晶的插槽。
每个共鸣西伯瑞斯龙晶嵌入到你的亚龙盔,给予你一个额外的奥术法术已知;龙晶内法术在你的法术列表中就如同你通常的选择一般。你仍然必须提供法术位,如果你不能正常施法,则无法施展龙晶中的高环法术。
不同的共鸣龙晶可以给予你从1环到9环的额外法术。许多拥有亚龙盔的施法者会共鸣他们自己的西伯瑞斯龙晶,给予他们除了那些随亚龙盔而来的龙晶之外的选择。
一枚共鸣龙晶内的法术可以每个月通过对其施放一个法术而改变一次(就像储法戒指一样)。因为你可能想要龙晶上储存一个你已知之外的法术,可以考虑从卷轴上施放这个法术,或者让一个PC或NPC法师为你在龙晶上施放这个法术。一枚共鸣龙晶也可以储存一个低于其最高环级的法术。如果其以宝藏被发现,亚龙盔上的每一块龙晶都有相应等环的法术,这些法术从《地下城主指南》第239~241页的奥术卷轴中随机确定。
灵光/施法者等级:亚龙盔本身总是强烈变化系,CL 12。共鸣龙晶为昏暗(1~2环),中等(3~5环),或强烈(6~9)变化写,CL 2(1环),4(2环),6(3环),8(4环),10(5环),12(6环),14(7环),16(8环),18(9环)。
制造:制造奇物,制造者的施法者等级必须是龙晶插槽数量的四倍。其他制造要求请参阅下表:
亚龙盔插槽 | 价格 | XP花费 | 制造时间 |
1插槽 | 500金币 | 40 XP | 1日 |
2插槽 | 4,000金币 | 320 XP | 8日 |
3插槽 | 9,000金币 | 720 XP | 18日 |
4插槽 | 16,000金币 | 1,280 XP | 32日 |
你可以为亚龙盔共鸣你自己的龙晶——如果你是一个比亚龙盔前任拥有者等级高或低的施法者,这是个好主意。只有最优质的西伯瑞斯龙晶可以被共鸣录入法术。共鸣龙晶需要“制造奇物”专长,而且制造者必须能够施展相应环级的法术。其他制造要求请参阅下表:
最高法术环级 | 原料价格 | 龙晶价格 | XP花费 | 制造时间 |
1环 | 5,000金币 | 500金币 | 40 XP | 1日 |
2环 | 5,000金币 | 2,000金币 | 160 XP | 4日 |
3环 | 5,000金币 | 4,500金币 | 360 XP | 9日 |
4环 | 10,000金币 | 8,000金币 | 640 XP | 16日 |
5环 | 10,000金币 | 12,500金币 | 1,000 XP | 25日 |
6环 | 10,000金币 | 18,000金币 | 1,440 XP | 36日 |
7环 | 20,000金币 | 24,500金币 | 1,960 XP | 49日 |
8环 | 20,000金币 | 32,000金币 | 2,560 XP | 64日 |
9环 | 20,000金币 | 40,500金币 | 3,240 XP | 81日 |
重量:3磅。加上每块龙晶1磅。
价格:亚龙盔本身的价格是1,000金币(1插槽),8,000金币(2插槽),18,000金币(3插槽),或32,000金币(4插槽)。
一块共鸣西伯瑞斯龙晶的价格是6,000金币(1环),9,000金币(2环),14,000金币(3环),26,000金币(4环),35,000金币(5环),46,000金币(6环),69,000金币(7环),84,000金币(8环)或101,000金币(9环)。
剧透 - :
These helms are highly prized by sorcerers and bards, because they use specially attuned dragonshards to expand a spontaneous caster’s spells known.
Lore: Drake-helms hold spells within them that expand the repertoire of sorcerers (Knowledge [arcana] DC 15). The draconic styling of the helmet suggests that the helms were gifts from ancient dragons, or that the giants made the helms to honor that relationship (Knowledge [arcana] DC 30).
Description: This black metal helmet is fashioned to look as if it were made out of reptile scales. Folded dragonwings guard both ear-holes, and a spiny crest runs from the forehead over the crown to the nape of the neck. Along the crest are sockets, each holding a faintly glowing Siberys dragonshard.
Prerequisite: You benefit from a drake-helm only if you’re a spontaneous arcane spellcaster such as a sorcerer or bard.
Activation: A drake-helm provides its benefit whenever you wear it. You can change the spell within a Siberys dragonshard by casting a spell into it (see below).
If you’re wearing a drake-helm, you can attach or remove a dragonshard as a move action that provokes attacks of opportunity. Others cannot remove the dragonshards.
Effect: A drake-helm does nothing by itself, but it is a secure receptacle for the attuned Siberys dragonshards set into its crest. Drake-helms have between one and four receptacles for dragonshards.
Each attuned Siberys dragonshard attached to your drake-helm gives you an extra arcane spell known; the spell within the dragonshard is on your spell list just as if you had chosen it normally. You must still provide the spell slot, so you can’t cast a high-level spell within the dragonshard if you couldn’t cast it normally.
Different attuned dragonshards exist for granting you an extra spell known of each level from 1st through 9th. Many spellcasters who own drake-helms attune their own Siberys dragonshards to give them options beyond those offered by the dragonshards that came with the drake-helm.
The spell within an attuned dragonshard can be changed once per month by casting a spell into it (as with a ring of spell storing). Because you probably want the dragonshard to have a spell you don’t already know, consider casting the spell from a scroll, or having a PC or NPC wizard cast the spell into the dragonshard for you. An attuned dragonshard will also hold a spell of less than its maximum level. If found as treasure, each dragonshard within a drakehelm has a spell of the relevant level in it, determined randomly from the spells on the arcane scroll tables on page 239–241 of the Dungeon Master’s Guide.
Aura/Caster Level: The drake-helm itself is always strong transmutation, CL 12th. The attuned dragon shards are faint (1st–2nd), moderate (3rd–5th), or strong (6th–9th) transmutation, CL 2nd (1st), 4th (2nd), 6th (3rd), 8th (4th) 10th (5th) 12th (6th), 14th (7th), 16th (8th), 18th (9th).
Construction: Craft Wondrous Item, creator must have caster level equal to four times the number of dragonshard sockets. For other construction requirements, consult the following table:
Drake-Helm Sockets Cost XP Cost Days to Construct
1 socket 500 gp 40 XP 1 day
2 sockets 4,000 gp 320 XP 8 days
3 sockets 9,000 gp 720 XP 18 days
4 sockets 16,000 gp 1,280 XP 32 days
You can attune your own dragonshards for the drake-helm—a good idea if you’re a significantly higher- or lower-level caster than the drake-helm’s previous owner. Only the finest Siberys dragonshards can be attuned to accept spells for a drake-helm. Attuning the dragonshard requires the Craft Wondrous Item feat, and the creator must be able to cast spells of the relevant level. For other construction requirements, consult the following table.
Max Spell Level Raw Cost Dragonshard Cost XP Cost Days to Construct
1st 5,000 gp 500 gp 40 XP 1 day
2nd 5,000 gp 2,000 gp 160 XP 4 days
3rd 5,000 gp 4,500 gp 360 XP 9 days
4th 10,000 gp 8,000 gp 640 XP 16 days
5th 10,000 gp 12,500 gp 1,000 XP 25 days
6th 10,000 gp 18,000 gp 1,440 XP 36 days
7th 20,000 gp 24,500 gp 1,960 XP 49 days
8th 20,000 gp 32,000 gp 2,560 XP 64 days
9th 20,000 gp 40,500 gp 3,240 XP 81 days
Weight: 3 lb., plus 1 lb. per dragonshard.
Price: The drake-helm itself costs 1,000 gp (one socket), 8,000 gp (two sockets), 18,000 (three sockets), or 32,000 gp (four sockets).
An attuned Siberys dragonshard costs 6,000 gp (1st), 9,000 gp (2nd), 14,000 gp (3rd), 26,000 gp (4th), 35,000 gp (5th), 46,000 gp (6th), 69,000 (7th), 84,000 (8th), or 101,000 (9th).
守夜人单片镜Monocle of the Ebon Hunter 这枚镜片紧吸附在你脸上,致使你成为夜晚的致命猎手,能够在黑暗中用箭射中你的猎物。
传说:战俑可以在太阳穴上安装守夜人单片镜;此物能改善他们在夜间的视力(知识【神秘】DC 15)。单片镜还可以帮助战俑弓箭手命中目标,无论天黑与否(知识【神秘】DC 20)。
描述:守夜人单片镜是一枚硬币大小的烟熏水晶镜片,用铁丝架固定在太阳穴附近的头部。
当你手中拿着一件远程武器,在昏暗照明或黑暗照明中,单片镜周围的金属丝会发出微弱的橘红色,犹如篝火中的余烬。透过单片镜,你可以在60英尺内看到灵光环绕着你的敌人。灵光边缘闪烁的火花表明你的敌人防御薄弱之处;如果你能击中这些点,你就更有可能给予对方致命一击
先决条件:守夜人单片镜是嵌入式战俑附件,所以它只对战俑角色起作用。
激活:守夜人单片镜在身体上占据如同一组眼镜或护目镜一样的空间,只要嵌入其中它就能自动发挥作用。嵌入或拆离单片镜是一个标准动作,不会引发借机攻击。你一次只能戴一枚单片镜。
效果:守夜人单片镜有两种效果。次级单片镜对60英尺内的目标远程攻击给予+1表现加值。高级单片镜在对60英尺内的目标进行远程攻击时给予+2表现加值,如果远程攻击成功,则在伤害掷骰上给予+1表现加值。
这两个版本的守夜人单片镜都能在60英尺的范围内进行黑暗视觉侦察。
灵光/施法者等级:中等变化系。CL 6。
制造:制造奇物,黑暗视觉,克敌机先,施法者必须6级或以上,9,000金币(次级)或19,000金币(高级),720 XP(次级)或1,520经验(高级),18天(次级)或38天(高级)。
重量:-。
价格:18,000金币(低级)或38,000金币(高级)。
剧透 - :
This lens attached to your face makes you a deadly hunter at night, able to bring down your prey with arrows from the dark.
Lore: Warforged can attach a monocle of the ebon hunter to their temples; it improves their vision at night (Knowledge [arcana] DC 15). The monocle also help warforged archers hit their targets, whether it’s dark or not (Knowledge [arcana] DC 20).
Description: A monocle of the ebon hunter is a coin-sized lens of smoky crystal, set in a wire frame that attaches to your head near the temple.
When you have a ranged weapon in your hands and are in shadowy illumination or darkness, the wire frame around the monocle glows faintly red-orange, like embers in a campfire. Peering through the monocle, you see auras surrounding your foes within 60 feet. Bright sparks on the periphery of the aura indicate weak points in your enemies’defenses; you’re more likely to strike a telling blow if you can hit those points.
Prerequisite: A monocle of the ebon hunter is an embedded warforged component, so it functions only for warforged characters.
Activation: A monocle of the ebon hunter occupies space on the body as a set of lenses or goggles, providing its benefits automatically as long as it’s embedded. Embedding or detaching a monocle is a standard action that doesn’t provoke attacks of opportunity. You can wear only one monocle at a time.
Effect: Monocles of the ebon hunter come in two varieties. A lesser monocle grants a +1 competence bonus on ranged attacks made against targets within 60 feet. A greater monocle grants a +2 competence bonus on ranged attacks on targets within 60 feet, and a +1 competence bonus on damage rolls if those ranged attacks hit.
Both versions of the monocle of the ebon hunter grant darkvision out to 60 feet.
Aura/Caster Level: Moderate transmutation. CL 6th.
Construction: Craft Wondrous Item, darkvision, true strike, caster must be 6th level or higher, 9,000 gp (lesser) or 19,000 gp (greater), 720 XP (lesser) or 1,520 XP (greater), 18 days (lesser) or 38 days (greater).
Weight: —.
Price: 18,000 gp (lesser) or 38,000 gp (greater)
魅影图书馆项链Necklace of the Phantom Library 古代巨人并未将他们的法师知识投入到法术书中,而是用西伯瑞斯龙晶制成了魅影图书馆项链。每当需要准备法术时,他们就会戴上项链并研究环绕其周围的发光符文。
传说:远古巨人都是些强大法师,他们用魔法项链来储存他们的法术(知识【神秘】DC 15)。魅影图书馆项链和法术书功能完全一致,除了将新的法术录入其中只需要更少的时间(知识【神秘】DC 25)。
描述:魅影图书馆项链是一条金制项链,五瓣菱形的西伯瑞斯龙晶以相同的间距连接其中。
戴上项链后,在距离你脸庞两英尺远的位置就会出现橘黄色的魔法符文。这些符文是刻在项链中的法术,你可以随着意念从一个法术跳转到另一个法术,这些符文在你的视野中旋转(这种效果看起来好似一个滚动的微缩胶片阅读器)
先决条件:任何人都可以戴上魅影图书馆项链,但里面的法术只对法师有用。
激活:戴上或摘下项链需要一个标准动作。从一个法术跳转到另一个法术是一个自由动作。实际上,你只有在准备法术的时候才会戴上项链,所以你行动的具体时间并不重要。
效果:魅影图书馆项链主要作用就是一个存储设备——在巨人看来相当于现代法师的魔法书。一条项链包含500页的法术,你可以用片刻的思考清除项链上不想要的法术。
你可以戴着项链把新的法术印刻到魅影图书馆项链上,然后在你面前的空气中追踪必要的魔法符文。因此你可以复制法术而不需要支付每页100金币的材料费用,而且每个录入的法术只需要花费8小时。
当你戴上项链时,发光的符文就会出现在你面前。它们会模糊了你其余的视觉,让任何与你不相邻的人对你具有全遮蔽的效果。当然其他人可以轻易发现你,所以在战斗之前把项链取下来是个好主意。
灵光/施法者等级:中等幻术系。CL 11。
制造:制造奇物,预置幻影,7,500金币,600 XP,15日。
重量:-。
价格:15,000金币。
剧透 - :
Rather than commit their wizardly knowledge to spellbooks, the ancient giants fashioned necklaces of the phantom library out of Siberys dragonshards. Whenever they needed to prepare spells, they donned a necklace and studied the glowing runes that surrounded them.
Lore: The ancient giants were powerful wizards who used magic necklaces to store their spells (Knowledge [arcana] DC 15). A necklace of the phantom library functions exactly like a spellbook, except that scribing new spells into it takes less time (Knowledge [arcana] DC 25).
Description: A necklace of the phantom library is a necklace made of golden chain with fifi ve lozenge-shaped Siberys dragonshards set among the links at equal intervals.
Once you don the necklace, yellow-orange sigils appear in the air about two feet from your face. These sigils are the spells inscribed within the necklace, and you can move from spell to spell with a thought, the sigils spinning through your fifi eld of vision (an effect that looks a little like a scrolling microfifi che reader).
Prerequisite: Anyone can don a necklace of the phantom library, but the spells within it are useful only to wizards.
Activation: It takes a standard action to put a necklace on or take it off. Moving from spell to spell is a free action. As a practical matter, you’ll wear the necklace only when you’re preparing your spells, so the exact timing of your actions doesn’t matter.
Effect: A necklace of the phantom library is primarily a storage device—the giants’ equivalent to a present-day wizard’s spellbook. A necklace holds 500 pages worth of spells, and you can purge the necklace of unwanted spells with a moment’s thought.
You can inscribe new spells into a necklace of the phantom library by wearing the necklace, then tracing the necessary sigils in the air before you. You can thus copy spells without paying the 100 gp per page material cost, and the process takes only 8 hours per spell.
Whenever you don the necklace, the glowing symbols appear in front of your face. They obscure the rest of your vision, granting total concealment to anyone who isn’t adjacent to you. Anyone else can see you just fine, however, making it a good idea to take the necklace off prior to combat.
Aura/Caster Level: Moderate illusion. CL 11th.
Construction: Craft Wondrous Item, programmed image, 7,500 gp, 600 XP, 15 days.
Weight: —.
Price: 15,000 gp.
奥法之力法袍Robe of Arcane Might 法师的最爱,但对任何施法者都很有用,奥法之力法袍可以在增强某些法术的同时提供保护。
传说:每件奥法之力法袍可以协助与特定学派相关的施法(知识【神秘】 DC 15)。这件特殊的长袍有助于施展(相关学派)的法术(知识【神秘】 DC 20或文书解读DC 20)。它被称为奥法之力法袍,巨人法师们制造了法袍的原型;任何施法者都可以从中受益(知识【神秘】DC 25)。
说明:这件宽大的厚肩长袍上用银色细线绣着各种神秘的符文。袖口,领子和裤脚饰有精巧的宝石。
每当你施放适当学派的法术时,长袍上的符文便会短暂发光,你会听到一阵低沉的无言吟唱。而附近的其他人则什么也没听到。
先决条件:任何人都可以从法袍的防护性能中受益,但是施法的角色会获得额外的法术增强效果。
激活:穿着法袍时会自动生效。
效果:奥法之力法袍有两个功能,一是防护,二是法术增强。
披风以无形但有质的力场包围你,给予你+2、+4、+6或+8的盔甲加值。与实际防具不同,你的法袍没有防具检定减值,没有AC的最大敏捷加值或奥术失效机率。
每一件法袍都与八大魔法学派中的一门相关。当你使用那个学派的法术时,你的施法者等级会比实际等级高2级,以确定与等级相关的法术变量,比如伤害骰或距离,以及施法者等级检定。
灵光/施法者等级:昏暗(+2),中等(+4),或强烈(+6或+8)防护系。CL 4(+2),8(+4),12(+6)或16(+8)。
制造:制造奇物,法师护甲,制造者必须是相关学派的专精法师,制造者的施法者等级必须至少是法袍加值的两倍。其他制造要求请参阅下表。
法袍加值 | 原料成本 | XP花费 | 制造时间 |
+2 | 10,500金币 | 840 XP | 21日 |
+4 | 19,000金币 | 1,120 XP | 38日 |
+6 | 29,000金币 | 2,320 XP | 58日 |
+8 | 43,000金币 | 3,440 XP | 86日 |
变体:一些奥法之力法袍可能有额外的防护奖励:豁免骰的抗力加值(+2额外花费6,000金币,+4额外花费+24,000)
重量:1磅。
价格:21,000金币(+2),38,000金币(+4),58,000金币(+6),86,000金币(+8)。
剧透 - :
A favorite of wizards but useful to any spellcaster, the robe of arcane might provides protection while enhancing certain spells.
Lore: Each robe of arcane might assists spellcasting related to a specififi c school (Knowledge [arcana] DC 15). This particular robe aids in the casting of (insert relevant school name) spells (Knowledge [arcana] DC 20 or Decipher Script DC 20). It’s called the robe of arcane might because giant wizards made the original robes; any spellcaster benefits from wearing it (Knowledge [arcana] DC 25).
Description: This bulky, thick-shouldered robe has various mystical sigils embroidered in silvery thread. Minuscule gems adorn the cuffs, collar, and hems.
Whenever you cast a spell of the appropriate school, the sigils on the robe glow briefly and you hear a snatch of wordless chanting in a deep voice. Others nearby hear nothing.
Prerequisite: Anyone can benefit from the robe’s protective qualities, but spellcasting characters gain an additional spell-enhancing benefit.
Activation: The robe functions automatically when worn.
Effect: A robe of arcane might has two functions, one protective and one spell-enhancing.
The robe surrounds you with an invisible but tangible field of force, granting you an armor bonus of +2, +4, +6, or +8. Unlike actual armor, your robe doesn’t have an armor check penalty, maximum Dexterity bonus to Armor Class, or arcane spell failure chance.
Each robe is connected to one of the eight schools of magic. When you cast spells from that school, your caster level is treated as two higher than it actually is for purposes of determining level-dependent spell variables such as as damage dice or range, and caster level checks.
Aura/Caster Level: Faint (+2), moderate (+4), or strong (+6 or +8) abjuration. CL 4th (+2), 8th (+4), 12th (+6), or 16th (+8).
Construction: Craft Wondrous Item, mage armor, creator must be a specialist wizard in relevant school, creator’s caster level must be at least twice that of the bonus placed in the robe. For other construction requirements, consult the following table.
Robe Bonus GP Cost XP Cost Days to Construct
+2 10,500 gp 840 XP 21 days
+4 19,000 gp 1,120 XP 38 days
+6 29,000 gp 2,320 XP 58 days
+8 43,000 gp 3,440 XP 86 days
Variants:Some robes of arcane might have an additional protective benefit: a resistance bonus on saving throws (+6,000 gp for +2 or +24,000 gp for +4).
Weight: 1 lb.
Price: 21,000 gp (+2), 38,000 gp (+4), 58,000 gp (+6), 86,000 gp (+8).
泰坦重锤Titanic Hammer 古代巨人最喜欢的武器之一,泰坦巨锤能对你的敌人,路上的障碍,乃至大地本身带来响彻云霄的打击。
传说:古代巨人的武器通常会根据非巨人的体型调整大小,因为古代巨人本身的体型并不相同(知识【神秘】DC 15)。巨人们最著名的武器便是泰坦重锤,它可以摧毁墙壁甚至引起地震(知识【神秘】DC 25)。
描述:当第一眼在希恩德瑞克宝藏库中看到这把泰坦重锤时,它的外表看起来是一把9英尺高的精金战锤,柄粗如树干。
一旦你握住武器,它会适应你而调整大小,但是它仍然令人难以置信的沉重,看起来比普通战锤更厚更大。当你在战斗中挥舞它时,你可以听到一种低沉的,雷鸣般的隆隆声,就像遥远的地震声。
先决条件:尽管泰坦重锤可以调整大小,但它的重量永远不会低于160磅。如果你的力量值没有达到或超过18,你在挥舞泰坦重锤的攻击检定中受到-4罚值。
激活:泰坦重锤的增强加值和额外伤害自动启用。你通过用重锤头部猛敲在你面前的地面来激活它的地震波。
效果:泰坦重锤是一个拥有+1,+2,或+3增强加值的精金战锤。它有以下额外的能力。
• 它对物体造成双倍伤害,包括击破武器和盾牌。
• 每天一次,泰坦重锤可以沿着地面上60英尺直线创造出一道破碎地震波。这道波对其路径上的每一个生物都进行冲撞攻击,在力量检定上+14加值。地震波总是把受到冲撞的人推到允许的最大距离。在地震波经过之后,所有被直线触及的格子都在其中留下了细小的碎片。
灵光/施法者等级:中等(+1或+2)或强烈(+3)变化系。CL 11(+1或+2)或CL 12(+3)。
制造:制造魔法武器及防具,毕格比掌飞击掌,粉碎音波,制造者的施法者等级必须是重锤增强加值的4倍。其他制造要求,请参阅下表。
重锤加值 | 原料成本 | XP花费 | 制造时间 |
+1 | 18,892金币 | 1,271 XP | 32日 |
+2 | 23,892金币 | 1,671 XP | 42日 |
+3 | 30,892金币 | 2,231 XP | 56日 |
变体:希恩德瑞克探险家已经发现了一些高等泰坦重锤的范例。这些重锤有+4或+5增强加值,并且拥有“地震术”能力,就像15级施法者所施的法术一样,每天一次(强烈变化系,+4版本131,852金币,+5版本153,852金币)。
重量:160磅。
价格:34,772金币(+1),44,772金币(+2),58,772 金币(+3)
剧透 - :
One of the favorite weapons of the ancient giants, a titanic hammer delivers resounding blows to your enemies, obstacles in your way, and even the earth itself.
Lore: The weapons of the ancient giants usually resize for nongiants, because the ancient giants themselves weren’t all the same size (Knowledge [arcana] DC 15). Among the giant’s more notable weapons are titanic hammers, which can destroy walls and even cause earthquakes (Knowledge [arcana] DC 25).
Description: When first encountered in a Xen’drik treasure trove, a titanic hammer appears as a adamantine hammer some 9 feet tall, with a handle as thick as a tree trunk.
Once you grasp the weapon, it resizes to fit you, but it remains unbelievably heavy and appears thicker and more massive than a normal warhammer. When you swing it in combat, you can hear a low, thunderous rumble like a distant earthquake.
Prerequisite: While a titanic hammer resizes down as far as Small wielders, it never weighs less than 160 pounds. If you don’t have a Strength score of 18 or higher, you take a –4 penalty on attacks with the titanic hammer.
Activation: The titanic hammer’s enhancement bonuses and extra damage function automatically. You activate its wave of earth power by slamming the head of the hammer against the ground in front of you.
Effect: A titanic hammer is an adamantine warhammer with a +1, +2, or +3 enhancement bonus. It has the following additional powers.
• It deals double damage to objects, including sundered weapons and shields.
• Once per day, a titanic hammer can create a wave of broken earth along a 60-foot line in the ground. The wave makes a bull rush attack against every creature in its path, with a +14 bonus on the Strength check. The earth wave always pushes those caught in it the full distance allowed. All squares touched by the line have light debris in them after the wave of earth passes.
Aura/Caster Level: Moderate (+1 or +2) or strong (+3) transmutation. CL 11th (+1 or +2) or 12th (+3).
Construction: Craft Magic Arms and Armor, Bigby’s forceful hand, shatter, creator must have a caster level four times the hammer’s enhancement bonus. For other construction requirements, consult the following table.
Hammer Bonus GP Cost XP Cost Days to Construct
+1 18,892 gp 1,271 XP 32 days
+2 23,892 gp 1,671 XP 42 days
+3 30,892 gp 2,231 XP 56 days
Variants: Xen’drik explorers have found a few examples of greater titanic hammers. These hammers have a +4 or +5 enhancement bonus and have the ability to create an earthquake, as the spell from a 15th-level caster, once per day (strong transmutation, 131,852 gp for +4 version, 153,852 for +5 version).
Weight: 160 lb.
Price: 34,772 gp (+1), 44,772 gp (+2), 58,772 gp (+3).
暮光盔甲特殊能力Twilight Armor Special Ability 当你穿上带有暮光特殊能力的盔甲时,你可以在不受盔甲干扰的情况下更好地施展奥术法术。
传说:远古巨人的盔甲有时会变成半透明和半虚体(知识【神秘】DC 15)。因为巨人发明了奥术魔法,他们经常穿着不影响施法的魔法盔甲(知识【神秘】DC 25)。
描述:当收容时,带有暮光特殊能力的盔甲看起来像普通且制作精良的盔甲。许多暮光盔甲的材料也是秘银制成。
一旦你穿上盔甲,暮光能力就会变得愈发明显。当你做出施放奥术法术所必需的肢体动作时,护甲就会呈现半透明和半虚体。在昏暗灯光下,盔甲呈现出暮色的光泽。
先决条件:只有奥术施法者能从暮光盔甲中获得全部好处,虽然每个人都能从盔甲的正常防护效果中获益。当然,没有相关防具擅长的奥术施法者可能会发现他们会在技能检定和攻击骰受阻。
激活:穿戴时,暮光盔甲会自动生效。
效果:暮光盔甲奥术失败率-10%。
暮光盔甲可以附魔到任何魔法盔甲或盾牌中,但有些种类的暮光盔甲更为常见。以下盔甲普遍存在于古代巨人宝藏库中:暮光皮甲(0%奥术失败),暮光轻盾(0%奥术失败),暮光秘银链甲衫(0%奥术失败),暮光秘银重盾(0%奥术失败),暮光秘银胸甲(5%奥术失败),和暮光秘银全身甲(15%奥术失败)。
光环/施法者等级:昏暗防护系。CL 5。
制造:制造魔法武器及盔甲。
价格:+1加值。
剧透 - :
When wearing armor enhanced with the twilight special ability, you are better able to cast arcane spells without your armor interfering.
Lore: The armor of the ancient giants sometimes turns translucent and semi-incorporeal (Knowledge [arcana] DC 15). Because the giants invented arcane magic, they often wore magic armor that didn’t interfere with their spellcasting (Knowledge [arcana] DC 25).
Description: When stored, armor with the twilight special ability looks like normal, well made, armor. Many pieces of twilight armor are also made of mithral.
Once you don the armor, the twilight ability becomes more apparent. The armor appears translucent and becomes semi-incorporeal when you make the somatic gestures necessary to cast an arcane spell. In dim light, the armor takes on a sunset-colored sheen.
Prerequisite: Only arcane spellcasters gain the full benefit of wearing twilight armor, although anyone benefits from the armor’s normal protective qualities. Arcane spellcasters who don’t have the relevant armor proficiencies may find that their skill checks and attack rolls are hampered by the armor, however.
Activation: Twilight armor functions automatically when worn.
Effect: Twilight armor reduces the chance of arcane spell failure by –10%.
The twilight armor quality can be added to any magic armor or shield, but some kinds of twilight armor are more common. Prevalent in ancient giant treasure troves are twilight leather armor (0% arcane spell failure), twilight light shields (0% arcane spell failure), twilight mithral chain shirts (0% arcane spell failure), twilight mithral heavy shields (0% arcane spell failure), twilight mithral breastplate (5% arcane spell failure), and twilight mithral full plate (15% arcane spell failure).
Aura/Caster Level: Faint abjuration. CL 5th.
Construction: Craft Magic Arms and Armor.
Price: +1 bonus.
尖兵履带Vanguard Treads 尖兵履带是一种通用战俑附件,在战场的废墟和屠杀中为战俑提供速度性和稳定性。
传说:远古巨人制造了第一对尖兵履带,它可以附在战俑的脚上(知识【神秘】DC 15)。尖兵履带在战俑穿越艰难地形和危险时给予其极大的帮助(知识【神秘】DC 20)。
描述:尖兵履带看起来就像是鞋底带有尖刺和履带特大号金属靴。它们最令人印象深刻的特点是它们的尺寸——看起来大得足以装下一个全副武装的食人魔。
沿着口子上方有一排镶嵌的紫水晶,每当穿戴者奔跑、冲锋或抵抗冲撞时,这些水晶就会散发出明亮的紫色。
先决条件:尖兵履带嵌入战俑附件,所以它们只对战俑角色有效。
激活:一组尖兵履带像靴子一样占据装备位空间,只要嵌入便可自动提供增益。嵌入或拆离一对尖兵履带是一个标准动作,不会引发借机攻击。
效果:你的尖兵履带为你提供了优越的抓地力和稳定性,游戏效果如下:
• 你可以正常速度移动通过困难地形(如碎石,灌木丛,陡峭斜坡,楼梯,或雪地),而且没有任何其他减值。
• 你同样不会受到滑冰、湿地或其他抓地力有问题的区域的影响。
• 当你尝试对抗冲撞时将获得+8加值,当你尝试对抗擒抱时,如果擒抱能将你移动到另一个格子,那么你将获得+4加值。被魔法控制以阻碍移动的区域(比如“缠绕术”)依然对你生效,水、流沙和其他非固体表面亦是如此。同样,对于需要平衡检定的狭窄路径和需要攀爬检定的陡峭路面,你同样得减速。
如果地形造成伤害(比如费尼亚位面的燃烧地面),你仍然会受到伤害。脚底上巨大的尖刺和履带会留下独特痕迹。任何跟踪你的人在生存或搜索检定上获得+8环境加值。
灵光/施法者等级:昏暗变化系。CL 3。
制造:制造奇物,蛛行术,1,500金币,120 XP,3日。
重量:2磅。
价格:3,000金币。
剧透 - :
A common warforged component, vanguard treads provide speed and stability to a warforged fighting amid the rubble and carnage of the battlefield.
Lore: The ancient giants made the first vanguard treads, which can attach to the feet of warforged (Knowledge [arcana] DC 15). Vanguard treads greatly aid warforged as they negotiate difficult terrain and hazards (Knowledge [arcana] DC 20).
Description: Vanguard treads appear to be oversize metal boots with spiked, treaded soles. Their most impressive feature is their sheer size—they look big enough to fit a heavily armored ogre.
Along the top cuff is a row of inset amethysts that seem to glow a bright purple whenever the wearer runs, charges, or resists a bull rush.
Prerequisite: Vanguard treads are embedded warforged components, so they function only for warforged characters.
Activation: A set of vanguard treads occupies space on the body as a pair of boots, providing its benefifi ts automatically as long as it’s embedded. Embedding or detaching a pair of vanguard treads is a standard action that doesn’t provoke attacks of opportunity.
Effect: Your vanguard treads provide you with superior traction and stability, which has the following game effects:
• You can move through diffifi cult terrain (such as rubble, undergrowth, steep slopes, stairs, or snow) at your normal speed and without suffering any other impairment.
• You are likewise unaffected by slippery ice, wet stones, or other areas where traction is a problem.
• You gain a +8 bonus on attempts to resist bull rushes, and a +4 bonus on grapple checks to resist a grapple attempt if that grapple would move you into another square. Areas that have been magically manipulated to impede movement (such as an entangle spell) still affect you, as does water, quicksand, and other nonsolid surfaces. You likewise have to slow down for narrow paths requiring Balance checks and for surfaces steep enough to require Climb checks.
If the terrain deals damage (such as the burning ground on the plane of Fernia), you still take that damage.
The massive spikes and treads on the soles of your feet leave a distinctive trail. Anyone following you gains a +8 circumstance check on the Survival or Search checks made to track you.
Aura/Caster Level: Faint transmutation. CL 3rd.
Construction: Craft Wondrous Item, spider climb, 1,500 gp, 120 XP, 3 days.
Weight: 2 lb.
Price: 3,000 gp.