作者 主题: RITUAL SPELLS 仪式法术  (阅读 11303 次)


离线 秋风(弱鸡)

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« 于: 2020-08-14, 周五 00:09:52 »
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Many spells are designed to be cast quickly, as most of the spell has already been cast during its preparation, with only the trigger being left to complete the incantation and set loose the spell's magical energies. However, nothing stops a wizard from foregoing the preparation-trigger method of spellcasting and using the age-old technique of using a ritual, the original form of spells as they are researched and created.
A ritual spell is magic in its raw form; it is tracing all the complicated circles and diagrams on the ground instead of in the wizard's mind and not waiting for a trigger, but completing the incantation in one sitting. Many spells with complicated results already resemble a ritual, particularly those with casting times longer than one minute, but they are in effect still using the preparation -trigger method-with a very long trigger.
The main difference between a spell and its ritualised version is the time it takes to complete them. It is one thing to store magical energy inside one's body and trigger it later.it is quite another to channel it through symbols on the ground and in the air, so it generally takes longer to cast a ritualised spell than it does to prepare it for a later casting.
The advantage of performing a spell as a ritual is one of tantamount importance to wizards, more than any other arcane spellcaster: the ritual does not need to be prepared beforehand and it does not utilise any of the wizard's daily allotment of spells.

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Performing a Ritual
To perform a ritual, the first thing a wizard needs to do is prepare all the components and ingredients. This includes tracing a magic diagram on the ground through which to channel arcane energy into the spell. The simplest circle is composed of lines in the mud traced with a finger and sprinkled with the ritual's components, while morecomplex diagrams are traced with expensive components in sealed rooms atop a wizard's tower. Note that the spell must also be in the wizard's spellbook - a scroll will also work if the wizard can extrapolate its component workings (Decipher Script check, DC 10 + spell level) though the scroll will be consumed in the ritual.
The preparations for the ritual are part of its duration, for the lines of the diagrams need to be traced while chanting some of the words of the spell. The character makes a Spellcraft check (DC10+spell level); failing this check "ruins the whole ritual. Ritualised spells also require material components with a cost in gold pieces equal to the spell's level multiplied by 10.
Once the circle is complete, the ritual's proper incantations begin. The wizard reads the spell's instructions from his spellbook, chanting the words aloud and performing the full somatic components. Any expensive material components in the spell are also included in the ritualised spell's performance, as well as any cost in experience points.
要执行一个仪式,法师需要做的第一件事就是准备好所有的组成部分和成分。这包括在地面上描绘一个魔法图形,通过它将奥术能量引导到法术中。最简单的法阵是用手指在泥巴上画出的线条,上面点缀着仪式的组成部分,还有更多在法师塔上的密封房间里,用昂贵的部件绘制复杂的图形。注意,该法术也必须在法师的法术书中——如果法师能推断其组成部分的工作(解读文书检定,DC 10 +法术等级),卷轴也能替代法术书,尽管该卷轴会在仪式中被消耗掉。

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Ritual Durations
Original Casting                      Time Ritual Duration
1 free action                   1 minutes per spell level
1 standard action              5 minutes per spell level
1 full-round action           10 minutes per spell level
Other                         30 minutes per spell level
原始施法时间                                   仪式时间
一个自由动作                              1分钟/法术等级
一个标准动作                              5分钟/法术等级
一个整轮动作                              10分钟/法术等级
其他                                         30分钟/法术等级

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If the ritual's total time is over an hour, the character must make a Concentration check with a DC of 10 + spelllevel at the one hour mark. The character must make subsequent Concentration checks every 10 minutes, but the DC increases by +1 with each successful check. A failed Concentration check means that the ritual fails and the spell is lost.
At the end of the ritual's duration, the spell comes into effect just as if the wizard had prepared and cast it normally, but he does not use up any of his prepared spell slots.
Ritual spellcasting cannot be used to build magical items, as such a process requires the caster to channel his own energy as just another part of the ritual to create the item.Also, a wizard cannot cast a ritualised spell from a scroll;he must first decode the condensed instructions into his spellbook.
如果该仪式的总时间超过一小时,角色必须在一小时内用10 +法术等级的DC进行专注检定。角色必须每10分钟进行一次后续的专注检定,但每次检定成功,DC增加+1。一个失败的专注检定意味着仪式失败并且法术失效。

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Ritual Enhancements
One other advantage of ritualised spells is that the wizard can have finer control during the performance than when he prepares the spell for normal casting. Before beginning the ritual, a wizard can add refinements to the final spell effect:
Caster Level: The wizard can increase the caster level of the ritual so that he increases the effects of the spell.He does not gain any new capacity for spellcasting, but the spell is cast as if he were of a higher caster level. For every caster level by which he increases the ritual, the Spellcraft DC increases by +4 and he adds 10 minutes to the ritual's duration.
Save DC: The wizard can alter the ritual so that the spell effect is harder to resist. He can increase the ritualised spell's save DC by +1 by increasing the Spellcraft check's DC by +2 and adding 5 minutes to the ritual's duration. This bonus stacks with that from the Spell Focus and Greater Spell Focus feats (which still apply to ritualised spells).
Metamagic: The character adds any metamagic feat he knows to the effects of the ritualised spell. The DC of the Spellcraft check as well as the duration of the ritual are calculated with the spell's new level, as modified by the metamagic feat.
豁免DC:法师可以改变仪式,使法术效果更难抵抗。他可以增加仪式化法术的豁免DC +1,增加法术技能检定的DC +2,并增加仪式持续时间5分钟。这个加值与法术专攻和高等法术专攻(仍然适用于仪式化法术)的加值叠加。
« 上次编辑: 2020-08-14, 周五 00:31:48 由 秋风(弱鸡) »
Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Elder: "I can get three idiots to kill guys for me."