作者 主题: 【RF】一系列的选择 p. 62-65  (阅读 20116 次)

副标题: 新的建卡方式:总计十,购点法;翻译:妖猫,失语,marfish;生活模块未译

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【RF】一系列的选择 p. 62-65
« 于: 2018-05-04, 周五 10:16:27 »
一系列的选择 A RANGE OF OPTIONS

《暗影狂奔》是一个个人化的游戏(a game of characters)——从这个词的每一个角度理解都是这样的。第六纪被多种多样的狂奔者,平民混混,企业工蜂,间谍,警察,侦探之类的角色赋予生命的色彩。如此之多样的角色需要同样多样的途径将他们带出来。该章节给角色创造提供新选项,给玩家一个机会去选择他们喜欢的方式来设计他们想玩的那个角色。这里有三个基础选项:总计十(Sum to Ten)选项,它同样利用上《暗影狂奔5e》的优先级表,但是提供了进一步的灵活性;购点法(Point Buy)选项,它为角色设计带来完全的自由;以及生活模块(Life Module)系统,它允许玩家利用他们角色的背景去构建数值与设计。
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Shadowrun is a game of characters—in every sense of the word. The Sixth World gains life from a wide variety of runners, gutterpunks, corporate drones, spies, cops, detectives, and so on. Such a variety of characters demands a variety of ways for them to come into being. This chapter presents new options for character creation, giving players a chance to select the method they prefer to design the exact character they want to play. There are three basic options here: The Sum to Ten option, which uses the Priority Table from Shadowrun, Fifth Edition, but provides increased flexibility in how you use it; a Point Buy system, which gives the fullest range of flexibility to character design; and a Life Module system, which allows players to use particular elements of their character’s background to inform the stats and design.
« 上次编辑: 2018-12-30, 周日 14:55:25 由 马非鱼 »

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【RF】总计十生成器SUM TO TEN GENERATION P. 62;翻译:失语
« 回帖 #1 于: 2018-12-30, 周日 14:51:32 »
总计十生成器 SUM TO TEN GENERATION
总计十车卡法是一种为那些在僵硬的常规优先级建卡方式与更具灵活性却更加复杂的角色创建方式中寻找一个平衡的玩家/GM们准备的选项。在使用这种选项时,玩家可以参考新的“总计十车卡表”或者直接参考“基础优先级车卡表”,但要做出一点改动(核心规则书第65页):玩家得到十(10)点数,用于自行选择优先级,而不是如常将A、B、C、D、E各选择一次。选择A优先级的费用是4点点数,B是3,C是2,D是1,E则是免费。
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Sum to Ten is an option for players and gamemasters seeking a middle ground between the rigidity of the standard priority chart and the complexity of more flexible, but advanced, character-generation methods. Using this choice, players refer to either the new Sum to Ten Priority Table or simply the basic Priority Table (p. 65, SR5) with one change: Rather than selecting A, B, C, D, E as normal, players are given a pool of ten (10) points to spend on priorities. Choosing A costs 4 points, B is 3, C is 2, D is 1, and an E choice is free.
在创建一个具有A,B,C,D,E的优先级组的标准角色时,其对应的点数花费便是10点。总计十的角色会获得同样的10点点数以供花费——这样,他们会拥有同样的潜力——但他们可以将点数投资在他们所希望的优先级上。总计十车卡法允许玩家选择多次A优先级,然后在车卡的其它优先级中全部选择D或者E,也可以在创建角色时将所有优先级选择为C,如果他们愿意的话,甚至可以直接模仿标准的优先级组。
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Creating a standard character, with a priority array of A, B, C, D, E, would cost 10 points. Sum to Ten characters receive the same 10 points to spend—the same amount of potential—but may invest them however they wish. Sum to Ten allows a player to choose A multiple times and then settle for D and E levels for the rest of creation, to create a character with C Priority Levels all the way across the board, or even to essentially mimic the standard Priority array, if that’s what they prefer.
虽然在这种方法下,每个优先级级别(A、B、C、D和E)可以被多次选择,但请记住,每一列(泛类型、属性、魔法/共鸣、技能和资源)仍然只被选择一次。你不能尝试多次选择“0”购点的选项,让你的人类角色多次获得+1特殊属性点,或者一次又一次地选择6000新円的来创造一个无限的利润循环。你需要在矩阵里找漏洞,而不是在角色创建系统里找漏洞,对不起了!
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Though each Priority Level (A, B, C, D, and E) can be selected more than once under this method, keep in mind that each column (Metatype, Attributes, Magic/ Resonance, Skills, and Resources) may still only be selected once. No trying and take the 0-cost “E” option over and over again, gaining your Human character +1 special attribute point each time, or creating an infinite loop of 6,000 nuyen profits over and over again. You have to hack the Matrix, not the chargen system, sorry!

用总计十构建人物 BUILDING CHARACTERS WITH SUM TO TEN

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购点法 p. 62-65;翻译:妖猫
« 回帖 #2 于: 2018-12-30, 周日 14:54:12 »
购点法 POINT BUY

购点法相较于其他系统具有更大的灵活度;当然,作为其代价,复杂的可选项让创造角色变得非常耗时。不过,对于许多人来说,花在上面的时间是值得的,因为他们能够准确地按照自己想要的方式设计角色。
在购点法系统中,你一开始会拥有800业力。需要做的第一件事就是购买泛形态,见〖泛形态花费表〗。在购买泛形态后,把属性定为〖泛形态属性表〗(核心书p. 66或本书p. 106)中对应的最低属性。

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The Point Buy method has greater flexibility than any other system; the tradeoff, of course, is that the complete range of options available can make character creation a somewhat time-consuming process. For many, though, the time investment is worth it, as they have the chance to design a character precisely the way they want it to be.
In the Point Buy system, you start with 800 Karma. The first thing you have to do is purchase a metatype, as per the Metatype Cost Table. Once you have purchased your metatype, set your attributes at the minimum levels using the Metatype Attribute Table on p. 66, SR5, or p. 106 of this book.
这之后,购点法系统和〖角色提升〗(核心书p. 103)相似,只是你需要从最低属性和0技能开始提升角色。玩家用业力来购买属性、技能、特质、人脉(规则见核心书p. 98)、装备(1业力换2,000新円,用这一方式最多兑换200业力),以及任何把角色塑造出来的东西。必须要考虑的几点则是:首先,和优先级系统相同,创建阶段的角色只有1个肉体或精神属性达到天生最大值(特殊属性——极限、魔法和共鸣则不受限制)。其次,如果角色想要使用魔法或共鸣,他们必须购买以下额外特质之一:

修士(20业力):这会让角色成为修士,用法力增强自己的肉体能力。角色会获得1点魔法属性,同时可以用业力继续提升。和通常的角色创建相同,角色会免费获得等于其魔法属性的能力点。修士的更多信息见核心书p. 69。

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From this point on, the Point Buy system generally works similar to Character Advancement (p 103, SR5), only you are advancing a character with the minimum attributes for their metatype and no skills. The player uses Karma to buy attributes, skills, qualities, contacts (per the rules on p. 98, SR5), gear (at the cost of 1 Karma for every 2,000 nuyen; a maximum of 200 Karma can be spent this way), and anything else needed to flesh the character out. The things that must be taken in consideration are the following: First, as with the Priority System, characters at creation may only have 1 Mental or Physical attribute at their natural maximum (the special attributes—Edge, Magic, and Resonance—do not fall under this limit). Second, if characters want to use Magic or the Resonance, they must buy one of the additional qualities below:
Adept (20 Karma): This makes a character an adept, able to channel mana into physical abilities. They get a Magic Rating of 1 and can buy more ranks with Karma. As with customary character creation, the character gets free power points equal to their Magic Rating. For more information on adepts, see p. 69, SR5.
专精法师(15业力):选择这一特质会让角色成为专精法师,意味着能够使用魔法的一个特定领域——巫术、咒术或附魔。角色会获得1点魔法属性,同时可以用业力继续提升。专精法师能力和限制的更多信息见核心书p. 69。

法师(30业力):这会让角色成为魔法使用者,能够施法、召唤精魂和使用其他魔法能力。角色会获得1点魔法属性,同时可以用业力继续提升。法师的更多信息和能做到什么事情,见核心书p. 69。

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Aspected Magician (15 Karma): Selecting this quality allows a character to be an aspected magician, meaning they are skilled in one particular area of magic—Sorcery, Conjuring, or Enchanting. They get a Magic Rating of 1 and can buy more ranks with Karma. For more information on the abilities and limitations of aspected magicians, see p. 69, SR5.
Magician (30 Karma): This makes the character a magic- user, able to cast spells, conjure spirits, and use other magical abilities. They get a Magic Rating of 1 and can buy more ranks with Karma. For more information on magicians and what they can do, see p. 69, SR5.
神秘修士(35业力):这会让角色成为神秘修士,法师和修士的混合体,能够施法,同时也会获得一些修士的肉体能力。角色会获得1点魔法属性,同时可以用业力继续提升。角色不会获得免费的能力点,而需要用5业力1点的比率购买能力点(最多为其魔法属性)。

超链者(15业力):这一特质会让角色成为超链者。角色会获得1点共鸣属性,同时可以用业力继续提升。超链者的更多信息见核心书p. 69页的〖超链者在2075年的生活〗边栏,以及核心书p. 249开始的游戏规则。

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Mystic Adept (35 Karma): This makes the character a mystic adept, a hybrid of magician and adept who can cast spells while also gaining some of the physical abilities of an adept. They get a Magic Rating of 1 and can buy more ranks with Karma. They do not gain free power points; instead, they need to buy power points at a cost of 5 Karma per power point (to a maximum number equal to their Magic Rating).
Technomancer (15 Karma): With this quality, a character becomes a technomancer. They gain the Resonance attribute at a level of 1 and can buy more ranks with Karma. For more information on technomancers, see the Life as a Technomancer in 2075 sidebar on p. 69, SR5, as well as game rules starting on p. 249, SR5.

注意,购点法剩余的业力无法被带到角色创建之后——用不完就没有了!就像优先级系统,角色创建中最多只能带出5,000新円。角色在这之后会根据已购的生活方式骰起始资金,见核心书p.95的〖生活水平表〗。
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Note that leftover Karma from the point-buy process cannot be carried over from character creation—it’s use it or lose it! As with the priority system, no more than 5,000 nuyen can be carried over from character creation. Characters roll for starting nuyen per their purchased lifestyle, using the Starting Nuyen Table, p. 95, SR5.

泛形态花费表
泛形态花费
基础泛形态
人类0
矮人50
精灵40
兽人50
巨魔90
拓展泛形态
半人马60
独眼巨人100
森林精灵90
矮巨人100
巨人90
侏儒50
哈奴曼100
大地精40
蜂斗矮人70
海岛矮人50
牛头人100
娜迦95
拿塔奇舞人40
暗夜精灵60
食人魔40
大鬼50
皮克精70
萨斯科奇人90
半羊人50
变形者(牛,狐)100
变形者(犬,鹰)110
变形者(狼,马)120
变形者(豹,虎)150
变形者(熊,狮)160
天民70
魂民80

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生活模块
« 回帖 #3 于: 2019-02-12, 周二 01:57:28 »
生活模块 LIFE MODULES
这个系统的起始类似于购点法系统,有750业力作为起始去构建角色(这个业力的量是要比购点法低的,鉴于不同模块会带来独属于这种购点法的好处)。与购点法的选择属性,技能等不同,在这里,玩家选择不同的生活模块去表示他们角色的生平——他们的背景,他们的技能,等。每个生活模块有一个需要从总额中扣除的业力消耗;投入到每个模块的点数反映出具体的和相关的技能或能力。
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This system starts similar to the Point Buy system, in that characters start with 750 Karma to build their character (note that this is lower than the Point Buy method due to the benefts of the various modules that are part of this method). Rather than just picking attributes, skills, and the like, though, players choose various Life Modules to represent their characters’ lives to this point— their background, their skills, etc. Each Life Module has a Karma cost that is deducted from the total; the points invested in each module reflect specifc and relevant skills or abilities.
当使用这种方式建卡,你需要做的第一件事是选择一个泛形态并且从总业力中扣除对应的业力消耗;每个泛形态的费用列在“泛形态花费表”(p. 64)中。将你的属性设置为你选取泛形态的最低属性。然后,你需要选择国籍和位于对应国家的具体出生地。这些一套需要15业力。当你做出了你的选择,根据国籍和地区/人口的对应细节为你的属性与技能做出调整。要注意的是,当你从地区/人口获得负面特质,正面特质,技能奖励,属性奖励时,都不会有业力消耗,或业力奖励*。当有业力消耗/奖励与一个特质一并列出是,这是为了指示出对应特质的等级,而不是角色要给的业力。
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When using this method, the frst thing to do is select a metatype and deduct the cost of this from your Karma; the cost for each metatype is listed in the Metatype Cost Table (p. 64). Set your attributes at the minimum level for your selected metatype. Then you need to choose Nationality and the specifc region you hail from in that nation. All of these packages cost 15 Karma. Once you have made your selection, make the appropriate adjustments to your attributes and skills, as noted with each Nationality and Region/Demographic. Note that there is no Karma bonus when taking a Region/Demographic with a negative quality, or Karma cost when taking a region with a positive quality or with bonuses to skills or attributes. All these costs and bonuses are already calculated into the Karma cost of the module. When a Karma cost or bonus is listed with a quality, it is there to denote the level of that particular quality, not the cost the character must pay.
要注意的是,在这个系统里,主动技能不可以被提升到7级以上。如果一个模块会将一个主动技能提升到7级依然,那个模块依然可以被选中,但会失去7级以上的奖励。知识技能最多可以被提升到最高9级。如果一个技能组被选择了,但是之前的选择让组里的技能有不同的值,那么直接将组里的技能每个提升1级即可。
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Note that no active skill may be raised above 7 in this system. If a module is selected that would raise an active skill above 7, the module can be selected, but ranks in a skill over 7 are lost. Knowledge skills can be raised to a maximum of 9. If a skill group is selected but previous selections have made skills in the group have different value, simply add one rank to each skill in the group.
另外,魔法或共鸣能力并没有包括进任何生活模块里,所以对于想要踏上对应方向的角色,他们要在角色构建的过程中购买对应特质,费用列于p. 64(就是购点法底下)。他们会获得列于那些特质底下的属性。
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Note that Magic or Resonance abilities are not included in any of the Life Modules, so characters who want to follow those paths should buy those features at some point in the character creation process for the costs listed on p. 64. They receive the attributes as listed with those qualities.

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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #4 于: 2019-02-16, 周六 17:40:53 »
国籍 NATIONALITIES



加拿大与美利坚合众国 UNITED CANADIAN AND AMERICAN STATES (UCAS)

UCAS——自由国度,勇士之乡。无论超企到底控制了多少公民们的生活,无论政府到底出卖了他们多少的选民以抓住那微薄的权利,无论假选举到底将多少超企傀儡予以权力,UCAS的居民依然相信着这个老旧过时的景象。而真实的他们是一个有着巨大财富和可怕力量的国家,而如果公民足够幸运,他们某一天可能可以接触到它的一小块。
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The UCAS—land of the free, home of the brave. No matter how much the megacorporations control the lives of the citizens, no matter how many government offcials are caught selling out their constituents for a thin grasp at power, no matter how many sham elections put corporate-controlled puppets into power, UCAS residents still hold true to this old, outdated image. What they are in truth is a nation of great wealth and tremendous power, and if the citizens are lucky, they might someday touch a small piece of it.
引用
UCAS详情
主要语言 英语(N)
第二语言(选择一个获得1级) 西班牙语,德语,意大利语,法语,普通话,波兰语,意第绪语
通用技能 计算机+1,知识:历史+1,知识:UCAS+1
地区
    普通UCAS 逻辑+1,礼仪+1,知识:[城市]+2,语言+2,有码者(5)
      加拿大 体质+1,导航+1,生存+1,礼仪+1,有码者(5)
丹佛(UCAS片区) 直觉+1,知识:丹佛+2,导航+1,礼仪+1,有码者(5)
      西雅图 反应+1,侦察+1,威吓+1,知识:西雅图+2,有码者(5)
      无码者 敏捷+1,知识:[城市]+1
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UCAS DETAILS
Primary Language English (N)
Secondary Languages
(choose one language
with 1 rank)
Spanish, German, Italian,
French, Mandarin, Polish,
Yiddish
Universal Skills Computer +1, Knowledge:
History +1, Knowledge: UCAS +1
Regions
General UCAS Logic +1, Etiquette +1,
Knowledge: [City] +2,
Language +2, SINner (5)
Canada Body +1, Navigation +1,
Survival +1, Etiquette +1,
SINner (5)
Denver
(UCAS sector)
Intuition +1, Knowledge:
Denver +2, Negotiation +1,
Etiquette +1, SINner (5)
Seattle Reaction +1, Perception +1,
Intimidation +1, Knowledge:
Seattle +2, SINner (5)
SINless Agility +1, Knowledge: [City] +1


美洲联邦 CONFEDERATION OF AMERICAN STATES (CAS)

它大体上包含了原美联邦的东南部分,CAS是独立的,好斗的,时常陷入麻烦的。北边是阿瑞斯撑腰的UCAS的军事力量,南边是阿兹特兰的大块肌肉,西边是常有敌意的美洲原住民国家,CAS的公民常常觉得他们要保持警惕。但是他们也足够的强硬和刁钻,这不止让他们能在这种艰苦环境下生存,还能不断的寻找发展道路。
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Generally consisting of what used to be the southeastern United States, the CAS is independent, feisty, and often caught in a diffcult place. With the military power of Ares-backed UCAS up north, the massive brawn of Aztlan to the south, and the often-hostile Native American Nations to the west, CAS citizens often feel like they always need to be watching their backs. But they are tough and ornery enough to not just survive under diffcult conditions, but keep looking for ways to thrive.
引用
CAS详情
主要语言 英语(N)
第二语言(选择一个获得1级) 西班牙语,德语,波兰语,意第绪语
通用技能 礼仪+1,知识:历史+1,知识:CAS+1
地区
普通CAS 魅力+1,电脑+2,有码者(5)
  丹佛 直觉+1,知识:丹佛+2,导航+1,计算机+1,有码者(5)
 无码者 体质+1,知识:[城市]+1
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CAS DETAILS
Primary Language English (N)
Secondary Languages
(choose one language
with 1 rank)
Spanish, German, Polish,
Yiddish
Universal Skills Etiquette +1, Knowledge: History
+1, Knowledge: CAS +1
Regions
General CAS Charisma +1, Computer +2,
SINner (5)
Denver Intuition +1, Knowledge:
Denver 2, Negotiation +1,
Computer +1, SINner (5)
SINless Body +1, Knowledge: [City] +1


美洲原住民国家 NATIVE AMERICAN NATIONS (NAN)

NAN是由美洲原住民统治的国家组成的松散联盟,位于北美洲的西部和北部。他们并非一直融洽相处,事实上,他们通常会参与到互相对抗的戏码里——但他们依然更乐意相互间打交道,而不是和他们大陆上的其他国家谈判。NAN的公民倾向于尊重历史和他们的传统文化,但千万不要将此误认为是落后——他们在科技上的熟练正如他们的邻居一样。
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The NAN is a loose coalition of Native American-governed nations in the western and northwestern portions of North America. They do not always get along— in fact, they often are involved in plots against each other—but they still much prefer dealing with each other to treating with the other nations of their continent. Citizens of the NAN tend to have a respect for history and their traditional cultures, but never make the mistake of thinking of them as backwards—they can be as skilled with tech as anyone around.
引用
NAN详情
主要语言 从地区部分的语言列表中选一
第二语言 见列表;如有,选择一个第二语言获得1级。英语也可以作为第二语言的选项。
通用技能 箭术+2,知识:历史+1,知识:NAN+1
地区
阿尔冈琴-神灵理事会 
语言:阿萨帕斯卡语(Athabaskan),阿尼什纳比语(Anishinaabe),易洛魁语(Iroquoian);户外技能组+1,侦察+1,徒手战斗+1,街头知识:[部落]+1,有码者(5)
阿萨帕斯卡理事会(Athabaskan Council) 
语言:阿萨帕斯卡语,爱斯基摩-阿留申(Eskimo-Aleut);体质+1,生存+1,有码者(5)
普韦布洛公司理事会 
语言:犹他-阿兹特克语(Uto-Aztecan),祖尼语(Zuni);电子学技能组+1,礼仪+2,专业知识:商业活动+1,有码者(5)
萨利希-仙灵理事会 
第二语言:萨利希语(Salish),苏族语(Siouan),兽人语(Or’zet);逻辑+1,生存+1,有码者(5)
苏族国 
语言:阿尼什纳比语,阿萨帕斯卡语,易洛魁语,苏族语;户外技能组+1,利刃+2,街头知识:苏族文化+1,有码者(5)
跨极地阿留申国(Trans-Polar Aleut Nation)
语言:爱斯基摩-阿留申;异种近战武器(鱼叉)+2,侦察+1,生存+1,专业知识:极地生物+2,有码者(5)
钦西安国(Tsimshian Nation) 
语言:阿萨帕斯卡语,特林吉特语(Tlingit),钦西安语(Tsimshianic),苏族语(Siouan);力量+1,利刃+1,过敏(不常见/轻度)(5)
丹佛 
直觉+1,计算机+1,有码者(5)
拉斯维加斯 
语言:任何美洲原住民语,侦察+1,唬骗+2,礼仪+1,街头知识:赌博游戏+2,有码者(5)
盐湖城 
手艺+1,计算机+1,礼仪+1,导航+1,侦察+1,街头知识:摩门+2,有码者(5)
剧透 -   :
NAN DETAILS
Primary Language Choose one of the languages
listed in the Regions section.
Secondary Languages
See Regions; when available,
select one Secondary
Language with 1 rank. English
may also be selected with 1
rank.
Universal Skills Archery +2, Knowledge: History
+1, Knowledge: NAN +1
Regions
Algonkian-Manitou
Council
Languages: Athabaskan,
Anishinaabe, Iroquoian, Outdoor
skill group +1, Perception +1,
Blades +1, Unarmed Combat +1,
Street Knowledge: [Tribe] +1,
SINner (5)
Athabaskan Council Languages: Athabaskan,
Eskimo-Aleut, Body +1, Survival
+1, SINner (5)
Pueblo Corporate
Council
Languages: Uto-Aztecan,
Zuni, Electronics skill group
+1, Etiquette +2, Professional
Knowledge: Business Practices
+1, SINner (5)
Salish-Shidhe Council Secondary Languages: Salish,
Siouan, Or’zet, Logic +1, Survival
+1, SINner (5)
Sioux Nation Languages: Anishinaabe,
Athabaskan, Iroquoian, Siouan,
Outdoor skill group +1, Blades
+2, Street Knowledge: Sioux
Culture +1, SINner (5)
Trans-Polar Aleut
Nation
Languages: Eskimo-Aleut, Exotic
Melee Weapon (Harpoon) +2,
Perception +1, Survival +1,
Professional Knowledge: Polar
Critters +2, SINner (5)
Tsimshian Nation Languages: Athabaskan,
Tlingit, Tsimshianic, Siouan,
Strength +1, Blades +1, Allergy
(Uncommon/Mild) (5)
Denver Intuition +1, Computer +1,
SINner (5)
Las Vegas Languages: any Native
American Tribal, Perception
+1, Con +2, Etiquette +1, Street
Knowledge: Gambling Games
+2, SINner (5)
Salt Lake City Artisan +1, Computer +1,
Etiquette +1, Negotiation
+1, Perception +1, Street
Knowledge: Mormons+ 2,
SINner (5)


提尔坦盖 TÍR TAIRNGIRE

提尔坦盖这个精灵国家是一个诡秘的魔力之地,有着强大的力量和更强大的自负。虽然他们在最近几年变得对外来者更开放了,他们依然难以完全相信并非本地精灵的人——尤其当那个人是兽人或巨魔的时候(可能即使那人是提尔公民的时候也如此)。国家的当任大国公(High Prince),玛丽·特里斯翠安(Marie Telestrian),来自于这个国家那个卓越的公司王朝,所以她的公司倾向性并不是什么让人惊讶的事情。不过,暗影里的流言提到她有一些家族关系和一些更狂野更晦涩的第六纪街头生活搭上线,正如它应该的那样。没有一个腐烂的下腹藏在底下化着脓,怎么会有一个优雅端庄的外表?
译注:RF的时间线是去到2076的。
剧透 -   :
The elven nation of Tír Tairngire is a secretive, magical place of great power and greater arrogance. While they have become more open to outsiders in recent years, they still have trouble completely trusting anyone who is not a homegrown elf—particularly if that person is an ork or troll (possibly including the ones who are Tír residents). The current High Prince of the nation, Marie Telestrian, comes from the pre-eminent corporate dynasty of the nation, so it is not surprising that she has corporate sympathies. Rumors in the shadows, though, speak of family connections to some of the wilder and woolier segments of Sixth World street life, which is as it should be. What’s an elegant exterior without a rotten underbelly festering away underneath?
引用
提尔坦盖详情
主要语言 斯派瑞瑟尔语(sperethiel,即精灵语)(N)
第二语言 英语 2
通用技能 礼仪+1,知识:历史+1,知识:提尔坦盖+1
人口
  精灵/人类 魅力+1,计算机+2,有码者(5)
兽人/巨魔/矮人 唬骗+2,伪装+1,威吓+1,潜行+1,侦察+1,街头知识:反主流文化+2,有码者(5)
剧透 -   :
TÍR TAIRNGIRE DETAILS
Primary Language Sperethiel (N)
Secondary Language English 2
Universal Skills
Etiquette +1, Knowledge: History
+1, Street Knowledge: Tír
Tairngire +1
Demographic
Elves/Humans Charisma +1, Computer +2,
SINner (5)
Orks/Trolls/Dwarfs Con +2, Disguise +1,
Intimidation +1, Sneaking
+1, Perception +1, Street
Knowledge: Counterculture +2,
SINner (5)

离线 Robber

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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #5 于: 2021-06-02, 周三 09:17:24 »
启蒙岁月 FORMATIVE YEARS
现在你需要选择你的第一个生活模块。这会让你让你长大到十岁并描述出你角色的早期童年是怎么样的。这些套装花费40业力。
剧透 -   :
Now you need to pick your first Life Module. This will bring your age up to age ten and should describe what early childhood was like for your character. All of these packages cost 40 Karma.

生态建筑生活 Arcology Living
生态建筑代表着公司控制的理念——员工在超大型建筑之内于公司父母的监视下工作,吃饭,睡觉,从来不需要离开。哦,他们当然还能购物——他们把钱撒在公司掌控的机构中,确保他们的薪水并不真的离开了公司。生态建筑被吹成了精致住宅的最佳体现,在那里一切需要皆在你指尖触及之内。不过实际上它们是监狱,良好的设施但有着严格的强制劳动规定。当你看见的所有东西和所有人都是公司财产,这不可避免地塑造了你的成长方式。
剧透 -   :
Arcologies represent an ideal of corporate control— mammoth buildings that employees never need leave, where they can work, eat, and sleep while under the watchful eye of their parent corp. Oh, and they also can shop—they can drop money at corporate-controlled establishments, helping ensure that their paychecks never really leave the corp. Arcologies are sold as the ultimate in compact living, a place with all your needs at your fingertips. The reality is they are something like a prison with nice amenities but a stringent forced labor requirement. When everything and everyone you see is corp property, it can’t help but shape how you grow up.
属性 逻辑+1,魅力+1
特质 公司受限认证(15)
技能 电子学技能组+2,礼仪+2,侦察+1,学术知识【公司】+3


企业工蜂 Corporate Drone
世界上最伟大的下层人民,他们幸幸苦苦地工作,但只要他们的生产效率下降就会立马被抛弃。他们工作时间长,薪水低,但被告知因为他们并对没有被扔到街头遭受蹂躏而要心存感激。他们的生活如此糟糕,以至于他们有时看着街头的蹂躏并认为那些看上去并不那么坏。
剧透 -   :
The great unwashed masses of the world, the people who make things and do things and are cast aside as soon as their productivity drops. They work long hours, don’t get paid well, but are told to be grateful that they are not thrown to the ravages of the street. Their life is such that sometimes they look at those ravages and decide they don't look so bad.
属性 逻辑+1,魅力+1
技能 电子学技能组+2,礼仪+2,侦察+1,学术知识【公司】+3


农场生活 Farm Living
世界需要食物,因此世界上需要农场,但是第六世界的农场生活与以前的世纪有很大的不同。作为一个农民,懂得如何维修机器比耕种更重要-机器每时每刻都在地里运转,因此必须有人确保机器得到良好的保养。如果你在一个农场长大,下班时间,休息日,和停产季节对于你而言不存在。植物每分每秒都在长于温室内外或于人工光源及辅助技术下。机器一直在工作,农民也是如此。
剧透 -   :
The world needs food, so the world needs farms, but farm life in the Sixth World is considerably different from what it was in previous centuries. Being a farmer is more about being a mechanic than working the land —machines go out and work the soil, twenty-four hours a day, and someone has to make sure they are kept in good repair and are well lubricated. If you grew up on a farm, you knew no offseason, off days, or off hours. Whether outdoors, in greenhouses, or with artificial light and other aids, plants grow at all times in the year. The machines always are at work, and so are the farmers
属性 体质+1,力量+1
特质 没文化(8),强韧(9)
技能 工业机械+1,专业知识:农业 5


逃亡者 Fugitive

你的生命于流亡之中开始。你的父母可能是为了躲避报复心重的公司或执着的执法机构或无情的犯罪组织。无论哪种情况,你改名换姓也搬了几次家,并且丝毫不知道稳定的生活为何物。但你学到了很多有用的技巧用于隐藏自己躲避那些极其想要找到你的人。
剧透 -   :
You started life on the run. Your parents may have been hiding from a vengeful corp, or dogged law enforcement, or ruthless organized crime. Whatever the case, you moved around a lot, changed your name, and didn't know a whit of stability in your formative years. But you picked up plenty of useful tips on staying hidden and evading those who really want to find you.

属性 反应+1,意志+1,直觉+1
特质 被害妄想症(7),犯罪者认证(15),坏名声(7)
技能 演技技能组+2,侦察+1,潜行+1,街头知识:【城市】+2


偏远乡村教育 ISOLATED RURAL UPBRINGING
尽管第六纪在很大程度上于大都市之中,但世界上仍然有一些地方与世隔绝。你在乡村偏远地区艰难但淳朴地长大。你没有接受过基础教育且你跟其他人的接触屈指可数。
剧透 -   :
The Sixth World is largely an urban domain, but there are still isolated spots in the world. Raised in a remote part of the country, with little contact with others or only limited contact, you have grown up hardy but unsophisticated and without a basic education.
属性 体质+1,力量+1
特质 粗鲁(14),没文化(8),强韧(9)
技能  利刃+1,户外技能组+2,奔跑+1,徒手格斗+1,知识:农业+2


军事小子 Military Brat
你在军队中长大,父母被部署在哪里,你就搬到哪里。你漂泊不定地长大。你比同龄人对这个世界具有更多的认识,但你却没有他们那样的朋友。你可能比你的伙伴更有纪律性,但也可能更加叛逆—这取决于你如何适应军队生活。
剧透 -   :
You grew up surrounded by the military, having moved several times depending on where your parents were posted around the world. You have become a little rootless. You have seen more of the world than most kids your age, but you haven’t made the same sort of friends others might have. You might have turned out more disciplined than your peers, or you might be more rebellious—it depends on how well you adjusted to the military life.
属性 力量+1,反应+1
特质 粗鲁(14)
技能 近身战斗技能组+2,交涉+1,侦察+1,专业知识:军事+3,兴趣知识:军事历史+2


孤儿 Orphan
你被你的父母抛弃了或你的父母被杀了不然他们被认为不适合抚养你,因此程序接管了照顾你一大部分人生的责任。你四处流离,有过几个家,但你没有在任何一个家庭或于任何一个家族里定居。你习惯了独立与漂泊。
剧透 -   :
You have either been abandoned by your parents or they have been killed or deemed unfit to bring you up, and the system took over the responsibilities of caring for you for a large portion of your life. You were passed from pillar to post and had a couple of homes, but you never settled in any one home or with a particular family. You became accustomed to being independent and rootless.
属性 意志+1
技能 计算机+1,侦察+2,潜行+2,生存+1,街头知识:【城市】+3,专业知识:寄养程序+3
« 上次编辑: 2024-02-11, 周日 00:12:50 由 Robber »

离线 WayneZst

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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #6 于: 2024-01-12, 周五 22:53:31 »
青年时代 TEEN YEARS
接下来的一系列生活模块代表你的青年时代并会让你的角色长大到17岁。所有套装花费50业力。
剧透 -   :
The next series of Life Modules represents your teen years and brings your character up to age seventeen. All packages cost 50 Karma.
公司教育 CORPORATE EDUCATION
你被公司教育成人,或者是因为这是你唯一知道的东西,又或者是因为你的家庭想保证你毕业后能有一份工作。现在你正走在一条成为你家乡某公司的薪奴的路上,像许多前人一样出卖你的灵魂,仅仅只是为了安全。
剧透 -   :
You have been educated by a corporation, either because that is the only thing you know, or because your family wanted to guarantee you a job when you eventually graduated. Now you are on your way to being another wageslave for one of the corporations in your hometown, selling your soul for security like so many before you.
引用
属性:魅力+1,逻辑+1
技能:电子学技能组+1,化学+1,体操+1,学术知识:任选两项+1,专业知识:公司+2,专业知识:工作+2

农场生活 FARM LIVING
你把你的青年时光花在一个农场里,努力工作来保证那些进行种植和收获的机器状况良好。这强健了你的体魄,并给予了你一些技术技能。但你的书本学习能力有些有待商榷。
剧透 -   :
You spent your teen years on a farm, working hard to keep all the machines that do the planting and harvesting in good order. This built you up physically and gave you some technical skills, but your book-learning is a little suspect
引用
属性:体质+1,直觉+1
特质:动物亲和(3)
技能:工业机械+2,长管枪械+1,陆用驾驶+2,手枪+1,专业知识:农业+1,兴趣知识:任何+1

帮派战争 GANG WARFARE
你把你的青年时光用在和你的小组或帮派一起战斗上,拿着武器而不是书本,看起来远比普通小孩们暴力的多。这让你远比大部分人更有身材,但也严重地缩减了你的受教育程度。
剧透 -   :
You have spent your teen years fighting with your crew or gang, carrying a weapon rather than books and seeing more violence than kids should. This has made you more physically imposing than most but has severely curtailed your education.
引用
属性:体质+1,反应+1,意志+1
特质:黑市管道(10),被害妄想症(7),没文化(8),犯罪认证SIN(10)
技能:利刃+2,枪械技能组+1,急救+1,领导力+,交涉+1,侦察+1,奔跑+1,潜行+1,生存+1,街头知识:城市+2

高中 HIGHSCHOOL
你干了几十亿人在你之前就干过的事情——你去了高中。你学了一点东西,长大成人,得到了一些情感创伤,犯下了一些你在未来会回避或重复犯下的错误。最主要的事情是,你生存了下来。
剧透 -   :
You did what billions did before you—you went to high school. You learned a few things, grew as a person, gained some emotional scars, and made mistakes that you might avoid in the future or might keep repeating. The main thing is, you survived.
引用
属性:魅力+1,逻辑+1
技能:运动技能组+1,计算机+2,化学+1,软件+2,学术知识:任选两个+1,语言+1,街头知识:家乡/城市+1

家庭辅导 HOME TUTORED
相较于为了教育出去和其他人混在一起,你在家里被父母或雇来的导师抑或是矩阵所教育。这给了你很好的教育,但使你缺乏生活经验和与同龄人的交际。这在你的社交成长上设下了一些限制。
剧透 -   :
Instead of going out and mixing with others for your education, you were taught at home by either your parents or a hired tutor or even over the Matrix. This has given you a good education but little life experience or contact with others your own age, which has put some limits on your social growth.
引用
属性:逻辑+1,意志+1
特质:社会压力(8)
技能:化学+1,计算机+3,软件+2,学术知识:任选两个+3,语言+2

偏远乡村教育 ISOLATED RURAL UPBRINGING
在国家的偏远地区生活,和世俗毫无交集或交集有限,你长成了一个富有忍耐力的质朴青年,有着一小些正式教育的知识和一些书里从来没有教授过的知识。
剧透 -   :
Living in a remote part of the country, with little contact with others or only limited contact, you grew into a hardy but unsophisticated teen with a limited formal education but a knowledge of some things not taught in textbooks
引用
属性:体质+1,意志+1
特质:无能力:电子学(5)
技能:利刃+1,急救+1,体操+1,长管枪械+1,户外技能组+1,侦察+2,潜行+1,街头知识:生物+2

魔法教学 MAGICAL EDUCATION
在你年轻的时候,你被识别为觉醒者并被给予了合适的教育。问题是这是由公司赞助的教育,拥有你在完成最短学期离开教育系统后加入公司的附加条款。(你的下一个模块选择只能是继续深造模块或者公司模块,如果你不想接受进一步的教育的话。如果选择了继续深造模块,在这之后必须选择公司模块。)注意,你必须单独购买修士,专精法师,法师或神秘修士(44页)才能选择这个模块。
剧透 -   :
When you were young, you were identified as an Awakened and given the appropriate education. The catch is that this was a corporation-sponsored education with the proviso that you join the corporation after you leave the education system for a minimum term (you must pick either a Further Education module and then a Corporate Module, or go straight to the Corporate Module if you don’t want to do the Further Education). Note that you must purchase Adept, Aspected magician, Magician, or Mystic Adept separately (p. 44) to select this module.
引用
属性:意志+1,魅力+1
特质:公司受限认证(15)
技能:法师:任选两个技能组+1:咒术,巫术,附魔;
          修士:任选两个技能组+1:近身战斗,枪械,隐匿;
          专精法师:任选一个技能组+1:咒术、巫术、附魔,然后再选择以下两个技能+2:奥秘学,灵视,星界战斗
          神秘修士:在修士和法师列出的技能组里任选两个+1
          对所有人:奥秘学+2,学术知识:魔法理论+5,学术知识:任何+4,学术知识:任何+4,学术知识:任何+3,语言:任何+2

军校 MILITARY SCHOOL
你在世界上许多军校中的一个接受了教育。这向你深刻地灌输了纪律和尊重权威的感觉,与此同时破坏了你的一些个体感。军校显著的注重实用性,重视科学并将军事项目应用于艺术和人性之上。
剧透 -   :
You gained your education through one of the many military schools throughout the world. This instilled a deep sense of discipline and a respect for authority, while breaking down some of your sense individuality. Military schools are eminently practical, emphasizing sciences and applied military subjects over arts and humanities
引用
属性:体质+1,魅力+1
特质:军事级别(5),荣誉守则(15)
技能:利刃+1,电子学技能组+1,枪械技能组+1,急救+1,领导力+1,徒手格斗+1,奔跑+1,游泳+1,专业知识:军事+3,学术知识:军事史+3,学术知识:任何+1,专业知识:策略+1

预备学校 PREPARATORY SCHOOL
这是富家子弟版本的高中。你得到了高于-平均-水平的教育且建立了一些有力的联系,但你没机会得到像聪明街头孩子在高中里得到的一些智慧。你不能在选择了逃亡者模块或偏远乡村教育模块的情况下选择这个模块。
剧透 -   :
This is the rich-kid version of high school. You got a better-than-average education and made some powerful contacts, but you didn’t get the chance to develop some of the street smarts of kids going to high school. You cannot choose this package if you have already chosen the Fugitive or Isolated Rural Upbringing packages
引用
属性:魅力+1,逻辑+1
特质:第一印象(11)
技能:化学+1,计算机+1,礼仪+1,学术知识:任选两个+1,语言:任何+1

街头小子 STREET KID
你在世界上某个蔓城区的街头花费了很一段时间,要么是因为你的家长死了,抛弃了你,或者单纯就是你离家出走之后再也没能找到回去的路。你和一个帮派或者被一个由大孩子或成年人领导的一群同龄人在犯罪的黑暗世界里挣扎求存。也许你独自生活,靠乞讨和搜索周围事物饱腹。不管是哪种方式,在很长一段时间里你的生活都相当的糟透了。
剧透 -   :
You spent a good period of time on the streets of one of the world’s sprawls, due to your parents dying or abandoning you, or because you ran away from home and never found your way back. You lived rough with a street gang of other kids probably run by one of the older kids or reporting to an adult in the criminal underworld. Or perhaps you lived solo, making ends meet by begging and scrounging from those around you. Either way, for a long while your life pretty well sucked.
引用
属性:体质+1,力量+1
特质:坏名声(7),敌人(10)*
技能:表演技能组+2,棍棒+1,礼仪+1,体操+1,威吓+1,急救+1,交涉+1,侦察+1,奔跑+1,隐匿技能组+1,街头知识:城市+1
*译注:译者没能找到任何价值10业力的负面特质叫做“敌人”,具体是什么有待Q&A
« 上次编辑: 2024-01-14, 周日 11:30:09 由 WayneZst »

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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #7 于: 2024-01-13, 周六 17:19:35 »
继续深造 FURTHER EDUCATION
你接下来选择的这些模块涉及了你的角色是否追求了进一步的教育,或许是在正规机构,或许是步入社会后从真实世界中学习。如果你选择了继续深造,那么你会在完成它之后才进入真实世界;但一旦你进入了真实世界,你将无法再回头继续深造。
在完成继续深造模块之后,你的角色将会成长到十九岁或二十一岁,取决于他们前往的是社区大学/职业学校(两年制)或大学(四年制)。每个模块的业力花费在该模块表头的圆括号中列出。
剧透 -   :
Your next choice of modules involves whether your character pursued higher education at formal institutions or went out and learned from the real world. If you choose Further Education, then you go to the real world after that has finished; but if you go to the real world, you cannot come back to Further Education.
Further Education modules when completed bring your character up to the age of nineteen or twenty-one depending on whether they attend a Community College/Trade School (two years) or a University (four years). The Karma cost of each module is listed in parentheses in the header

社区大学(55)COMMUNITY COLLEGE
这些是主要的两年制公立机构,被要求接受任何寻求录取的本地居民。他们提供学士学位或职业证书课程。总的来说,他们被设计来把人们直接输送到公司的岗位上。这些岗位能保证他们活着,有个住处,但是挣不了多少钱。许多社区大学和四年制州立大学、学院或私立大学也有关系,这使他们的学生能转学分到那些地方去。除了声誉感知,许多机构也以至少一个出众的学术部门为特色。绝大多数加美国大专生会前往2400所四年制大学或1700所两年制大学中的一个,而不是25所顶尖院校中的一个。当你完成了这个模块,你可以选择在移动到真实生活之前进行州立大学模块或大学模块。
剧透 -   :
These are primarily two-year public institutions that are required to accept all local residents who seek admission, and they offer associate’s degrees or vocational certificate programs. They are generally designed to funnel people directly into corp jobs that will keep them alive and sheltered if not necessarily prosperous. Many community colleges have relationships with four-year state universities, colleges, or private universities that enable their students to transfer credits. Regardless of perceived prestige, many institutions feature at least one distinguished academic department, and most post-secondary Canadian-American students attend one of the 2,400 four-year colleges and universities or
1,700 two-year colleges that are not one of the twenty-five or so top-tier institutions. Once you finish this package, you can choose to do the State College or University package as well before moving on to real life
引用
社区大学
属性:逻辑+1,意志+1
科学学科:
· 建筑学:手艺:绘画专精,急救+1,工业机械+1,学术知识:建筑+5
· 商业:唬骗+1,礼仪+1,交涉+2,学术知识:金融+5
· 计算机科学:赛博工艺学+1,电子学技能组+1,骇入+1,学术知识:矩阵设计+6
· 工程学:化学+1,硬件+1,工业机械+2,学术知识:工程学+5
· 法学:礼仪+1,交涉+2,表演+1,学术知识:法学+5
· 魔法学:巫术技能组+1,学术知识:魔法理论或泛位面+5
· 数学:计算机+1,礼仪+1,软件+2,学术知识:数学+5
· 医学:生物技术技能组+2,化学+1,学术知识:医学+6
· 自然科学:计算机+1,急救+1,软件+2,学术知识:化学/物理学/生物学+5
艺术学科:
· 美术:手艺+3,学术知识:美术史+3
· 历史:计算机+1,软件+2,学术知识:国家历史或世界史+2
· 语言学:语言:任何+6,语言:任何+5,交涉+1,礼仪+1
· 文学:手艺:写作专精,礼仪+1,学术知识:文学+5
· 泛人类学:计算机+1,学术知识:古代语言/哲学/宗教+13(在这三者中均分13级,每个技能至少3级)
· 社会科学:计算机+1,学术知识:社会学/心理学/考古学/犯罪学/政治+13(随意分配,至少三个技能,每个技能至少3级)

常春藤联盟大学(80)IVY LEAGUE UNIVERSITY
当你需要在你的简历上添上一笔,引起那些对的人的注意的时候,那就去常青藤盟校吧。常青藤联盟毕业生比其他任何人都能定期提醒你他们上的是哪所大学。这一部分是因为提起母校时那些对他们感到印象深刻的人数。以前一共有八所常青藤盟校:布朗,哥伦比亚,康奈尔,达特茅斯,哈佛,宾夕法尼亚大学,普林斯顿和耶鲁。额外的,七姐妹学院剩下的六所——巴纳德,布林莫尔,曼荷莲,史密斯,瓦萨和韦尔兹利(第七所,拉德克里夫,和哈佛融合了)经常被视作和常青藤同级。在这些学校就读,学生们得到的不仅仅是令人印象深刻的教育,也得到了能使他们终生受益的社交技能。他们不太清楚那些不光彩的方式,但没人能得到所有东西。
剧透 -   :
When you need a line on your résumé that will get the attention of the right people, then get yourself to an Ivy League school. Ivy League graduates are more likely than anyone else to regularly remind you of where they went to college, partly because they’ve been conditioned by the number of people who are impressed when they mention their alma mater. Formerly, there were eight Ivy League universities: Brown, Columbia, Cornell, Dartmouth, Harvard, University of Pennsylvania, Princeton, and Yale. Additionally, the remaining six of the Seven Sister colleges—Barnard, Bryn Mawr,
Mount Holyoke, Smith, Vassar, and Wellesley (Radcliffe, the seventh, merged with Harvard) are often
seen to be on the same level as the Ivys. By attending these colleges, students gain not only an impressive education, but also some of the social skills that will serve them well their whole life. They don’t gain much in the way of humility, but no one can have everything
引用
常青藤联盟大学
属性:魅力+1,逻辑+1,意志+1
通用技能:计算机+1,礼仪+1,侦察+1,学术知识:任何+4
科学学科:
· 建筑学:急救+1,工业机械+1,学术知识:建筑+6
· 商业:礼仪+1,交涉+1,学术知识:金融+6
· 计算机科学:电子学技能组+1,学术知识:矩阵设计+5
· 工程学:化学+1,工业机械+1,学术知识:工程学+6
· 法学:交涉+1,表演+1,学术知识:法学+6
· 魔法学:巫术技能组+1,学术知识:魔法理论或泛位面+5
· 数学:礼仪+1,软件+1,学术知识:数学+6
· 医学:生物技术技能组+1,学术知识:医学+5
· 自然科学:计算机+1,软件+1,学术知识:化学/物理学/生物学(选择一个)+6
艺术学科:
· 美术:手艺+2,学术知识:艺术史+4
· 历史:计算机+1,软件+1,学术知识:历史+6
· 语言学:礼仪+1,语言:任何+4,语言:任何+2,语言:任何+2
· 文学:手艺+1且获得文学专精,学术知识:文学+4
· 泛人类学:学术知识:古代语言/哲学/宗教+13(在这三者中均分10级,每个技能至少2级)
· 社会科学:学术知识:社会学/心理学/考古学/犯罪学/政治+10(随意分配,至少三个技能,每个技能不得高于6级)

军事学院(115)MILITARY ACADEMY
军官学院,又称军事学院,是为军队提供本科教育和军官培训的联邦院校。一旦你完成了这段历程,你必须选择一个“服役”模块来加入一支部队。然而,如果你足够年轻,你也有可能在预备役额外呆上三年——假如你不去选择“服役”的话就是这样。
北美有六所主要的军官学院:
· CAS军队学院,在亚特兰大,建立于2036年
· UCAS军事学院(USMA),在纽约的西点,建立于1802年
· UCAS海军学院(USNA),在马里兰的安纳波利斯,建立于1845年
· UCAS海岸警备学院(USCGA),在康涅狄格的新伦敦,建立于1876年
· NAN部队学院,在科罗拉多的科罗拉多斯普林斯,建立于1954年,于2035年重建
· UCAS商船队学院(USMMA)在纽约的金斯波因特,建立于1943年
剧透 -   :
Service academies, also known as military academies, are federal academies for the undergraduate education and training of commissioned officers for the armed forces. Once you have completed this package you must choose a Tour of Duty with one of the armed forces. If you are young enough you may be in the reserves for an additional three years—assuming you don’t do
another Tour of Duty, that is.
There are six major service academies in North America:
• The CAS Armed Forces Academy, in Atlanta founded 2036.
• The UCAS Military Academy (USMA) in West Point, New York, founded in 1802.
• The UCAS Naval Academy (USNA) in Annapolis, Maryland, founded in 1845.
• The UCAS Coast Guard Academy (USCGA) in New London, Connecticut, founded in 1876.
• The NAN Forces Academy in Colorado Springs, Colorado, founded in 1954 and rededicated in
2035.
• The UCAS Merchant Marine Academy (USMMA) in Kings Point, New York, founded in 1943
引用
军事学院
属性:体质+1,反应+1,力量+1
特质:军队级别(20)
通用技能:枪械技能组+1,急救+1,领导力+1,导航+1,游泳+1,徒手格斗+1,学术知识:军事史+2,专业知识:军事+3
科学学科:
· 建筑学:手艺:绘画专精,急救+1,工业机械+1,学术知识:建筑+5
· 商业:唬骗+1,礼仪+1,交涉+2,学术知识:金融+5
· 计算机科学:矩阵战斗+1,电子学技能组+1,骇入+1,学术知识:矩阵设计+6
· 工程学:化学+1,硬件+1,工业机械+2,学术知识:工程学+5
· 法学:礼仪+1,交涉+2,表演+1,学术知识:法学+5
· 魔法学:巫术技能组+1,学术知识:魔法理论或泛位面+5
· 数学:计算机+1,礼仪+1,软件+2,学术知识:数学+5
· 医学:生物技术技能组+2,化学+1,学术知识:医学+6
· 自然科学:计算机+1,急救+1,软件+2,学术知识:化学/物理学/生物学(选一个)+5
艺术学科:
· 美术:手艺+3,学术知识:艺术史3
· 历史:计算机+1,软件+2,学术知识:国家历史或世界史+5
· 语言学:礼仪+1,交涉+1,语言;任何+6,语言:任何+5
· 文学:手艺+1且获得写作专精,计算机+1,学术知识:文学+5
· 泛人类学:学术知识:古代语言/哲学/宗教+13(在这三者中均分13级,每个技能不高于7级)
· 社会科学:学术知识:社会学/心理学/考古学/犯罪学/政治+13(随意分配,每个技能不得高于6级)

州立大学或学院(65)STATE UNIVERSITY OR COLLEGE
他们不像常青藤盟校或者其他私立学校那样负有盛名,但州立大学和学院以合理的价格提供可靠的教育。他们也提供针对超企提供定向培养项目,向学生灌输成为一名合格企业公民的必要知识。虽然有证据表明在上个世纪,许多大学鼓励开放和自由的思想,但第六纪的学院更注重于成为敬业工作者所需要的技能。不管怎么说,询问事物是如何运作的会占据宝贵的工作时间。
剧透 -   :
While they may not be as prestigious as Ivy League universities or other private institutions, state-funded colleges and universities provide a solid education for a reasonable price. They also provide feeder programs into the megacorporations, complete with the indoctrination needed to make sure students end up as solid corporate citizens. While there is evidence that sometime in the previous century many universities encouraged open minds and free thought, the colleges of the Sixth World emphasize the skills needed to be a dedicated worker. After all, questioning the way things are takes up valuable time that could be spent working
引用
州立大学或学院
属性:逻辑+1,意志+1
*技能:计算机+1,侦察+1,礼仪+1,学术知识:任何+4
科学学科:
· 建筑学:手艺+1且获得绘画专精,急救+1,工业机械+1,学术知识:建筑学+5
· 商业:唬骗+1,礼仪+1,交涉+2,学术知识:金融+5
· 计算机科学:矩阵战斗+1,电子学技能组+1,骇入+1,学术知识:矩阵设计+6
· 工程学:化学+1,硬件+1,工业机械+2,学术知识:工程学+5
· 法学:礼仪+1,交涉+2,表演+1,学术知识:法学+5
· 魔法学:咒术技能组+1,学术知识:魔法理论或泛位面+5
· 数学:计算机+1,礼仪+1,软件+2,学术知识:数学+5
· 医学:生物技术技能组+1,生物工艺学+1,化学+1,学术知识:医学+6
· 自然科学:计算机+1,急救+1,软件+2,学术知识:化学/物理学/生物学+5
艺术学科:
· 美术:手艺+3,学术知识:艺术史3
· 历史:计算机+1,软件+2,学术知识:国家历史或世界史+5
· 语言学:礼仪+1,交涉+1,语言:任何+6,语言:任何+5
· 文学:手艺+1且获得写作专精,计算机+1,教导+1,学术知识:文学+5
· 泛人类学:计算机+1,学术知识:古代语言/哲学/宗教+13(每个技能分配不高于6级)
· 社会科学:计算机+1,学术知识:社会学/心理学/考古学/犯罪学/政治+13(每个技能不得高于6级)
*注:催化剂就是这么写的,译者绝对没有漏敲两个字

职业学校/技术学院(40)TRADE SCHOOL/TECHNICAL COLLEGE
在第六纪的世界里,学院总体上被视为进入公司工作的漏斗;职业学校和技术学院则倾向于把人更快的送进这些漏斗。学生得到专业化的教育,课程和他们所选的专业紧密相连,同时几乎没有通识课程。学校为这些学生预期的职业有时比律师、医生或高级经理等专业职业低上一等,但他们仍然比许多其他选择要好。最终你可能只吃的到豆餐,饮食里没有什么真肉,但你几乎不可能会睡在那种恶魔鼠会咬掉你的脸的地方,这就是你的优势。
剧透 -   :
In the Sixth World, colleges are generally seen as a funnel into corporate jobs; trade schools and technical colleges tend to process people through the funnel faster. Students get a specialized education, with a tight focus on their selected profession and little in the way of general education classes. The trades these schools prepare people for are sometimes a step below the professional occupations such as lawyer, doctor, or senior manager, but they are still better than a lot of
alternatives. You may end up eating a whole lot of soy and almost no real meat, but you stand little chance of sleeping where devil rats might chew off your face, so you have that going for you.
引用
职业学校/技术学院
属性:逻辑+1
**通识学习:计算机+1,体操+2,侦察+1
职业:
· 建筑师:急救+1,工业机械+1,专业知识:建筑+6
· 时尚设计师:手艺+1且获得时尚专精,专业知识:时尚+4
· 图像设计师:手艺+1且获得绘画专精,专业知识:公司图标+4
· 记者:唬骗+1,礼仪+1,交涉+1,专业知识:政治+4
· 律师:礼仪+1,交涉+1,表演+1,专业知识:法学+4
· 机修工:急救+2,工程学技能组+1,专业知识:机修+3
· 媒体研究:礼仪+1,交涉+1,专业知识:三维影像秀+6
· 护士:生物技术技能组+1,礼仪+1,专业知识:医学+3
· 手艺人:汽车机械+1,急救+1,工业机械+1,专业知识:DIY+4
**注:没错,催化剂又换了个写法……

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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #8 于: 2024-01-13, 周六 19:44:34 »
真实生活 REAL LIFE
在某些时间点——也许两年后,也许四年后,也许更多——生活的教育阶段结束了。角色必须要继续到下一个会塑造他们的阶段。这个部分的生活模块其代表角色早年的职业经历,每个模块需要角色经历四年的生活时间,花费为100业力。这是唯一一个能选择多于一个模块的部分,但同一个模块不能被选择两次。额外的,技能在这个过程中不能高于7。如果该技能不在一个技能组内,把它转化为有着相同关联属性的技能的技能点*。
剧透 -   :
At some point—maybe two years, maybe four years, maybe more—the education stage of life ends, and a character must move on to the next stage that will shape them. The Life Modules in this section represent the early professional experience of a character.
Each module takes four years for the character to live through, and each one costs 100 Karma. This is the
only category where more than one module can be selected, but the same module cannot be taken twice.
Additionally, skills cannot go above 7 in this process. If the skill is not part of a group, transfer the points to a skill with same linked attribute
*译注:大意应该是如果某非技能组技能点会导致它超7,可以把它分配到其他同关联属性技能上

赏金猎人 BOUNTY HUNTER
这些工作很容易找到,但很难获得报酬。任何会一点点矩阵技能的人都能挖出一张记录了可用赏金的表单,但找到这些目标需要一些技能,把他们缉拿归案则需要更多。花费几年从事这项工作,你就会得到胆量和一系列精选的街头技能和战斗技能。你可能也会得到一些伤疤。
剧透 -   :
These jobs are easy to find but difficult to collect. Anyone with a modicum of Matrix skills can dig up a list of available bounties, but it takes some skill to find the targeted individuals, and even more skill to bring them in. Spend a few years on this job and you’ll get some guts and a good collection of street and combat skills. You’ll also probably collect a few scars
引用
属性:体质+1,意志+1,直觉+1
技能:运动技能组+1,近战技能组+1,急救+1,威吓+1,长管武器+1,侦察+1,手枪+1,生存+1,追踪+1,街头知识:孤星流程+3,街头知识:罪犯藏身处+3

名流 CELEBRITY
二十一世纪早期流行文化的最伟大发明之一就是通过变得出名来就业。或许你有一个有名的MeFeed账户,又或者你参与了许多流行三位影像剧中的一个,你可以通过维持一个人设来谋生——只要你把自己的魅力和精神正确的组合起来。
剧透 -   :
One of the great innovations in popular culture in the early part of the twenty-first century was the ability to make a career out of being famous. Whether you have a popular MeFeed or have participated in one of the many reality trids out there, you can make a living just being a personality—if you have the right combination of charisma and psychosis.
引用
属性:魅力+1,以及另外两项不为魅力的不同属性+1
特质:名望(8)
技能:唬骗+1,逃脱+1,+6到任何你认为符合你流行人设的技能上(每个技能不超过3级,可以用这个点数提升唬骗和逃脱),专业知识:体育/音乐/电影+3

战地记者 COMBAT CORRESPONDENT
当枪支开火,炸弹爆炸的时候,总有人得拿出勇气赴险,向其他人讲述那些没有别人能得到的战争故事。或者至少有人得去拍下照片,记录故事,这样公司或者其他支持战争的权力机构就能让这场战争看起来像是他们期望的那样。无论是哪种,这些能在战地前线活下来,讲述正确故事的人总有工作可做。
剧透 -   :
When guns fire and bombs explode, someone has got to brave the danger and tell the stories of war that no one else can get. Or at least someone has to get the pictures and stories that will make whatever corp or other power is backing the war look the way they want. Either way, there is work to be done by people who can survive the frontlines of a war zone and find the right stories to tell
引用
属性:魅力+1,意志+1
特质:胆量(10)
技能:电子学技能组+2,导航+1,交涉+2,侦察+2,生存+1,专业知识:记者学+5,语言:任何+3,语言:任何+1

公司 CORPORATE
你从学院毕业后接受了你的命运,在世界上的强大公司之一中任职,也有可能是小一些的,没那么强大的公司。当然,你没有到达顶层,也有很大可能没有得到世界上最光鲜亮丽的工作,但是你有稳定的收入和住的地方。对于第六纪的一些人而言,这已经足够了。
剧透 -   :
You graduated from college and met your destiny, taking a job at one of the world’s mighty corporations. Or possibly one of the smaller, not-as-mighty ones. You didn’t come in on top, of course, and might not have the most glamorous job in the world, but you have steady pay and a place to live. For some people in the Sixth World, that’s enough
引用
属性:逻辑+1,直觉+1
特质:公司受限认证(15)
通用技能:礼仪+1,专业知识:公司+3
特定工作:
· 公司人:枪械技能组+3,爆破+2,陆用驾驶+2,潜行+3,徒手格斗+2
· 骇客/碟客:破解技能组+2,电子学技能组+3,急救+2,学术知识:物理学+3,专业知识:矩阵安保设计+6
· 安保人员:运动技能组+2,近战技能组+2,枪械技能组+2,侦察+2,专业知识:安保流程+5,专业知识:执法流程+4
· 安保机师:电子学技能组+2,炮术+3,侦察+2,空中驾驶+2,步行驾驶+2,陆用驾驶+3,专业知识:无人机+3
· 薪奴法师:奥秘学+2,灵视+3,星界战斗+2,咒术技能组+2,附魔技能组+1,巫术技能组+2,专业知识:魔法法律+1
· 薪奴:魅力+1,意志+1,唬骗+1,礼仪+2,交涉+2,专业知识:管理+6
秘密行动 COVERT OPERATIONS
也许你在学院的时候遇到了一位神秘征召员,他向你保证了“一段有趣的生活”;也许你在军事方面展示出的特定技能让上级印象深刻;也许你在公司工作一段时间后阴差阳错地开始为“未明确服务部门”工作。无论是哪种,你做过一段时间的特务,玩间谍游戏,过双重生活,同时收集第六纪提供的最有价值的必需品:信息。
剧透 -   :
Maybe you met a mysterious recruiter when you were in college who promised you an “interesting life.” Or maybe you demonstrated particular skills in the military that were recognized by your superiors. Or maybe you worked in a corp for a while and found your way into working for the Department of Unspecified Services. Whatever the case may be, you did a stint as a spook, playing spy games, living a double life, and gathering one of the most valuable commodities the Sixth World has to offer—information.
引用
属性:直觉+1,意志+1
特质:鹰眼(3),衰弱连接(8)
技能:化学+1,唬骗+1,逃脱+1,礼仪+1,体操+1,导航+1,侦察+1,手枪+1,潜行+2,生存+1,徒手格斗+1,语言:任何+3,知识:任何+3,专业知识:密码学+2,街头知识:城市+3

漂泊者 DRIFTER
公司生活不是为每个人设计的。即便公司偏好于为每个人和任何人提前计划生活道路,有些人试着不去融入那些他们被指导去的道路。他们或在低等工作间徘徊,或找到了不工作也能度日的方法,获取了这个模组的角色花了些时间思考他们长大之后想成为什么人。
剧透 -   :
orporate life isn’t for everyone. While the corporations prefer to have life paths pre-planned for everyone and anyone, some people manage not to fit into structured paths. Whether they bounce from menial job to menial job or find a way to get by without employment, characters who take this module take a while to figure out who they want to be when they grow up
引用
属性:+1到任意两个不同的属性
特质:高度耐痛(7),方向感(3)
技能:唬骗+2,逃脱+1,交涉+1,奔跑+1,潜行+1,生存+2,游泳+1,徒手格斗+1,街头知识:灰色市场+3,街头知识:黑市+3,街头知识:城市+5,街头知识:任何+3
« 上次编辑: 2024-01-14, 周日 11:31:27 由 WayneZst »

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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #9 于: 2024-01-14, 周日 18:32:13 »
帮派成员 GANGER
由于你严酷的成长环境、你的无聊程度或者你对第六纪老一套价值观(就像那样)的排斥,你和一个街头帮派走到了一起。你越过了轻微犯罪,进入了搞大事的地步——非法闯入,有组织突袭,甚至一小点矩阵破坏。如果那里有什么东西能被破坏,那你一定是在探索破坏它的方式。
剧透 -   :
Due to your rough upbringing, your boredom, or your rejection of conventional Sixth World values (such as they are), you’ve fallen in with a street gang. You move beyond petty crime and into the big time—break-ins, organized assaults, and even a little Matrix vandalism. If there is something that can be broken, you’ve explored ways to break it
引用
属性:体质+1,力量+1
特质:犯罪者SIN(10)
技能:利刃+3,破解技能组+1,爆破+1,电子学技能组+1,逃脱+1,枪械技能组+2,重武器+1,隐匿技能组+1,生存+1,侦察+1,陆用驾驶+1,奔跑+1

政府特工 GOVERNMENT AGENT
第六纪绝大部分的工作都由公司掌握。然而,政府仍然需要人员来处理他们的事务。 有些时候还是脏活。工作时间很长,报酬不是最好的,但你在一天结束后能享受那种知道自己为了除了公司利益之外的东西奋斗的满足感。也就是说,对于政府结构来说,公司产生效益越高效率越好。
剧透 -   :
Most jobs in the Sixth World are with the corporations, but governments still need bodies to take care of their business. And some of it is dirty. The hours are long, the pay is not the best, but at the end of the day you have the satisfaction of knowing you fought for something besides corporate profits. Namely, for governmental structures that allow corporate profits to be generated as efficiently as possible.
引用
属性:直觉+1,反应+1
特质:注册者(5)
技能:急救+1,影响技能组+2,手枪+2,侦察+3,陆用驾驶+1,奔跑+1,追踪+1,专业知识:政府流程+5,专业知识:执法流程+5,专业知识:国家威胁+4

执法人员 LAW ENFORCEMENT
当看向你所选择的职业道路的时候,你看到的是一条将和平社会和混乱人群分隔开来的细蓝线,它吸引着你成为它的一部分。此外,你喜欢枪和穿着帅气制服的扮相。
剧透 -   :
When looking for your chosen career, you see the appeal in being part of the thin blue line that separates orderly, peaceful society from the hordes of chaos waiting to stampede over them. Plus, you like guns and look good in uniform.
引用
属性:体质+1,反应+1,意志+1
基础训练(全职业加成):棍棒+1,礼仪+1,急救+1,领导力+1,侦察+1,手枪+1,专业知识:警察流程+3
· 巡警:威吓+2,导航+1,陆用驾驶+1,专业知识:城市+5
· 矩阵犯罪:破解技能组+1,电子学技能组+1,专业知识:矩阵罪犯+5
· 矩阵部门*:赛博工艺学+1,枪械技能组+1,重武器+2,徒手格斗+1
· 法师部门:奥秘学+1,灵视+2,巫术技能组+1,专业知识:魔法威胁+2
· 机师:汽车机械+1,炮术+1,飞行驾驶+1,步行驾驶+1,陆用驾驶+2,专业知识:无人机+1
· SWAT小组:军械技术+1,枪械技能组+1,体操+1,投掷武器+2
*译注:应该是顺着网线过去打人的那批人。

有组织犯罪 ORGANIZED CRIME
你为其中一个大犯罪集团工作——黑手党、极道、三合会、首尔法环*或者幽灵卡特尔——而你会把赚来的钱先上缴。当然,你会去做一些你甚至不喜欢去想到的事,但是没有工作是完美的,对吧?
*译注:首尔法环(Seoulpa Ring):境外韩国帮派的联合组织,以环环相扣的组织模式运作,每个组成员数有30-150不等;得名原因除了运营模式之外还有他们用作身份象征和保密作用的戒指。
剧透 -   :
You work for one of the big criminal enterprises—the Mafia, Yakuza, Triads, Seoulpa Rings, or Ghost Cartels—and you’re making money hand over fist. Sure, you have to do some things you don’t like to think about, but no job is perfect, right?
引用
特质:帮派小弟(5),犯罪认证(10)
技能:利刃+1,唬骗+2,爆破+1,逃脱+1,礼仪+1,枪械技能组+3,伪造+1,硬件+1,威吓+2,领导力+1,交涉+1,侦察+2,陆用驾驶+1,隐匿技能组+1,徒手格斗+2,街头知识:犯罪组织+4,街头知识:城市+3

政治活动家 POLITICAL ACTIVIST
要么你是政治运动——拯救白鲸,泛人类之母,绿色和平之类的——的一员,要么你就只是在这些运动中左右横跳,仅仅是为了找人一起抗议一般是政府或者公司之类的东西。这经常让你和权威方起冲突,也有可能会导致你在监狱里花费一些时间。
剧透 -   :
Either you are part of a political movement—Save the Whales, Mothers of Metahumans, Greenpeace, etc.—or you hop between movements just looking for someone to agitate, generally governments or corporations. This brings you into conflict with the authorities regularly and probably led you to doing some jail time
引用
属性:魅力+1,意志+1
特质:犯罪认证(10)
技能:唬骗+1,伪装+1,礼仪+2,伪造+2,教导+1,领导力+2,交涉+2,手上功夫+2,侦察+2,陆用驾驶+1,手枪+2,街头知识:城市+3,街头知识:警察流程+3,兴趣知识:政治派系+4

研究生学习 POSTGRADUATE STUDIES
在你本科毕业之后,你看了看所谓的“真实世界”然后说“别吧,”,于是你又花了几年去学习。你最终还是得面对真实世界,但那时候应该会有一份不错的工作等着你。这很好,因为有些公司期望你有更长的工作时间来偿付你的学习贷款。
剧透 -   :
Once it became time for you to graduate, you took a look at the so-called “real world” and said “nah,” so you signed up for a few more years. You’ll still have to face the real world eventually, but there should be a nice job waiting for you when you do. Which is good, because some corp is likely going to expect you to work some long hours to pay back your student loans
引用
属性:逻辑+1,直觉+1,魅力+1
技能:教导+2,+10到来自于你教育模块的技能中(每个技能不高于4点),学术知识:专业+2,学术知识:任何+2

私家调查员/侦探 PRIVATE INVESTIGATOR/DETECTIVE(PI)
萨姆·斯潘德,菲利普·马洛,V.I.华沙斯基,德克·蒙哥马利……这些都是你跟随的榜样:从不因为案子的困难而退缩,总是能揪出凶手的私家侦探。至少,在绝大多数时间里,暗影为这些有进取心的私家调查员做了相当多工作,只要你有完成这项工作需要的技能和勇气(以及,用1940年代的话来说,设施)。这就是你的角色所选择的道路。你在完成“服役”,“执法人员”,“秘密行动”,“暗影工作”或“公司”模块之前不能选择这个模块。
剧透 -   :
Sam Spade. Philip Marlowe. V.I. Warshawski. Dirk Montgomery. These are all templates to follow, hardnosed private detectives who never backed down from a case and always got their man or woman. At least, most of the time. The shadows hold plenty of work for the enterprising PI, as long as you have the skills and moxie (and facility with 1940s slang) to do the job. This is the path your character has chosen. You may not pick this module until you have completed a Tour of Duty, Law Enforcement, Covert Operations, Shadow Work, or Corporate module
引用
属性:直觉+1,逻辑+1,意志+1
特质:注册者(5)
技能:运动技能组+1,急救+1,影响技能组+1,侦察+2,手枪+2,陆用驾驶+1,追踪+1,徒手格斗+1,街头知识:执法流程+3,街头知识:城市+2

普通工作 REGULAR JOB
你为了得到工作去上学,然后你就得到了那份工作。这个世界需要一般的人,对吧?不管你得到了什么工作,它应该和你此时的受到过的教育相匹配。
剧透 -   :
You went to college to get a job. Then you got that job. The world needs regular people, right? Whatever job you take should be compatible with your education to this point.
引用
属性:魅力+1,逻辑+1,意志+1
技能:领导力+1,礼仪+1,导航+1,专业知识:工作+1,专业知识:工作+2,兴趣知识:任何+1,+6点在任何涉及你工作的职业技能上(每个技能不超过3点)
« 上次编辑: 2024-01-16, 周二 14:37:21 由 WayneZst »

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Re: 【RF】一系列的选择 p. 62-65
« 回帖 #10 于: 2024-01-15, 周一 18:53:10 »
暗影工作(暗影狂奔者) SHADOW WORK(SHADOWRUNNER)
没有更多弯路,没有更多试探,暗影中的生活正在呼唤你,而你深潜其中。这里有几个特化的角色来建立你想要的技能(虽然法师应该再往下看一个模块)。
剧透 -   :
No more side trips, no more experiments. Life in the shadows is calling you, and you’re diving in. There are a few specialized roles to build the skills you want (though mages should look one module further).
引用
属性:体质+1
定位:
· 出面人:魅力+1,唬骗+1,影响技能组+3,威吓+1,侦察+1,陆用驾驶+1,手枪+1,第一印象(11)
· 碟客:破解技能组+2,电子学技能组+2,伪造+1,直觉+1,侦察+1,手枪+1,街头知识:矩阵安保流程+4,代码玩家特质(10)
· 走私客:电子战+2,礼仪+1,炮术+2,步行/汽车/航海机械+2,导航+1,侦察+2,飞行驾驶+2,水上驾驶+2,手枪+1,潜行+1,街头知识:边境巡逻战术+6,街头知识:走私客安全屋+6,街头知识:走私道路+6
· 街头武士:敏捷+1,反应+1,运动技能组+1,利刃+2,枪械技能组+2,重武器+1,交涉+1,侦察+2,陆用驾驶+1,潜行+1,徒手格斗+1,街头知识:安全屋+3,荣誉守则特质(15)
· 武器专家:箭术+1,军械技术+3,化学+2,近战技能组+2,爆破+1,枪械技能组+2,重武器+1,交涉+1,投掷武器+1,专业知识:利刃设计+4,专业知识:枪械设计+5,兴趣知识:枪械小知识+3

街头魔法 STREET MAGIC
你有魔法天赋,而你正在把它带到街头来。你的技能被人需要,而你比起被其他人所怂恿更喜欢做自己的主人。这很危险,但你认为自己有足以掌控它的技能。
剧透 -   :
You’ve got the magic gift, and you’re taking it to the streets. Your skills are in demand, and you’re happier being your own boss than you would be getting pushed around by others. It’s dangerous out there, but you think you’ve got the skills to handle it
引用
属性:意志+1
*职业:
· 专精法师:+1到附魔,咒术或施法**技能组,奥秘学+2,灵视+2,利刃+1,急救+1,生存+1,专业知识:魔法安全+3,专业知识:小单位战术+2,街头知识:魔法理论+1
· 神秘学调查者:奥秘学+1,灵视+3,咒术技能组+1,影响技能组+1,锁匠+1,侦察+3,手枪+1,巫术技能组+2,追踪+2,专业知识:法医学+5,街头知识:城市+4
· 生态萨满:灵视+2,星界战斗+2,巫术技能组+2,爆破+1,礼仪+1,急救+1,伪造+2,侦察+2,手枪+1,咒术技能组+2,街头知识:超企法律+5,街头知识:魔法理论+3
· 街头法师:灵视+2,利刃+1,咒术技能组+3,手上功夫+1,侦察+1,潜行+1,巫术技能组+2,生存+1,街头知识:慈善庇护所+5,街头知识:城市+4
· 街头萨满:灵视+2,利刃+1,咒术技能组+3,手上功夫+1,侦察+1,潜行+1,巫术技能组+2,生存+1,街头知识:慈善庇护所+5,街头知识:蔓城区+4
· 奇物贩子:灵视+3,化学+1,附魔技能组+3,礼仪+2,急救+1,交涉+2,手枪+1,专业知识:奇物+5,专业知识:炼金+5
*译注:催子没写小标题,这是译者加的
**译注:应该是巫术,\催!/

恐怖分子 TERRORIST
生活把你引向一条黑暗的道路。你是如此的被某种理念所吸引——宗教,政治因素或者别的什么——以至于你愿意威胁余下的全世界来接受它。这可能包括了炸飞东西、射杀特定人物或者其他的暴力行径。你工作是为了把你的观点强加给别人,因为你知道你没法赢得一场辩论,你的最佳选择就是威胁。
剧透 -   :
Life has taken you down a dark path. You are so attached to some idea—maybe a religion, maybe a political cause, maybe something else—that you are willing to intimidate the rest of the world into adopting it. Whether by blowing things up, shooting particular people, or other violent acts, you work to inflict your views on others, knowing that if you can’t win by persuasion, your best option is intimidation.
引用
属性:逻辑+1,意志+1
特质:犯罪认证(10)
技能:唬骗+1,爆破+3,伪装+2,枪械技能组+2,领导力+2,手上功夫+2,侦察+2,陆用驾驶+1,街头知识:城市+3,街头知识:执法流程+2

智囊团 THINK TANK
很久很久以前,有一个组织负责出主意,研究概念,努力发掘创新想法。然后一些公司发现,比起成为新项目的孵化器,这些组织更适合为他们想做的不管什么东西提供学术上的掩护。这就是智囊团现在的角色了,大量制造说明公司治外法权如何惠及所有人,残酷的公司策略又如何带来更强大经济的文件。世界上有一些异类试着去讨论像是改革和平等之类的过时话题,但他们基本上很难找到任何有力的理论依据。
剧透 -   :
Once upon a time there were organizations that came
up with ideas, researched concepts, and strove to uncover innovative ideas. Then some corporations discovered that rather than be incubators for new ideas, such organizations could provide academic cover for the things they wanted to do anyway. That is their primary role these days, churning out papers explaining how corporate extraterritoriality benefits everyone and explaining how cutthroat corporate tactics lead to stronger economies. There are a few outliers roaming the world, trying to talk about outdated topics like reform and equality, but they generally have trouble finding any significant funding.
引用
属性:意志+1,逻辑+2
特质:分析性思维(5)
技能:礼仪+2,学术知识:任何+6,学术知识:任何+3,学术知识:任何+3,注意你必须选择三个不同的学术知识技能