作者 主题: 【MA】神话缺陷——神话冒险(Mythic Adventures)  (阅读 10875 次)

副标题: 自用,本来准备给怪物加上的,结果一看是给pc用的,想着翻了就上传了,不知道有没有撞车,渣翻求大佬斧正

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【MA】神话缺陷——神话冒险(Mythic Adventures)
« 于: 2021-03-10, 周三 01:01:42 »
神话缺陷
神话英雄虽然强大,但也同样有着自己的烦恼和弱点。
许多这样的神话人物都有同样神话般的弱点,而这些弱点会导致他们的毁灭。
由于神话英雄的强大,这些神话弱点也往往是戏剧性的,如果他们的敌人知道了这些弱点,他们就会设法利用这些弱点。
神话弱点是一项可选规则,gm也许会利用它来以取代原有的神话英雄规则。
这个规则使得角色承受一种在特定情况下的特定弱点——它们不能被减轻或是消除,一个神话弱点是神话人物特质的一部分。
弱点并不能给角色带来很大的好处--加入它们纯粹是为了戏剧性的目的,而不是为了创造一个最佳的角色。
GM应该仔细权衡是否将它们加入到游戏中,并决定它们的加入是否对整个故事有好处,更重要的是玩家会不会喜欢.如果你决定在游戏中加入神话弱点,在升华之刻让角色获得它们——它们是在角色获得神话力量的同时获得的。GM可以选择这些弱点,让它们成为授予PC神话力量的一部分,或者你可以让PC选择它们,将这些弱点融入他们的背景故事中。
下面的神话弱点是一些范例——包含了你可以在游戏中使用的弱点类型。
(ps:缺陷怪怪的,我换成了弱点 :em024
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MYTHIC FLAWS
Mythic heroes, for all their might, are still people with troubles and flaws. Many such legendary beings have equally legendary flaws that are ultimately their undoing.
Because of the heroes’ great power, these failings and weaknesses are also often dramatic, and if their enemies learn of these flaws, they will seek to exploit them.
The following mythic flaws are optional rules the GM may want to include in a mythic campaign in order to ref lect heroes of old.
They force characters to suffer a particular ailment in certain situations, one that they can’t mitigate or work off over time—a flaw truly a part of their mythic nature.
Flaws don’t provide great benefits to the characters—including them is purely for dramatic purposes, not to create an optimal character. The GM should carefully weigh whether or not to include them in the game, and decide if their addition is a benefit to the story as a whole and (more importantly) something the players will enjoy playing.If you decide to include mythic flaws in the game, they are gained at the same time the character gains mythic power, during the moment of ascension. You can select these flaws yourself, making them an aspect of the theme used to grant the PCs mythic power, or you can allow the PCs to select them, integrating the flaws into their backstories. The following mythic flaws are examples of the types of flaws you could include in your game.
依赖症(嗜物症,食瘾,大力水手的菠菜)Dependency:
只有一种食物或饮料可以满足你的英雄,没有它,你的力量就会消失。
选择一种特定类型的食物或饮料(除了水)。你每天需要至少一次摄取该食物或饮料,否则你就会开始失去你的神话力量。在未能摄取的第一天之后,你不能再恢复神话之力以及神话道途的次数。第二天之后,你失去了你的神话道途所赋予的所有能力。第三天后,你将失去所有的神话能力,但神话属性提升、神话生命增长和神话奖励专长除外。这些力量和能力会在你食用该食物或饮料后立即恢复。
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Dependency: There is only one food or drink that can nourish your hero, and without it your powers fade. Select one specific type of food or drink (other than water). If you don’t ingest that food or drink at least once per day, you begin to lose your mythic powers. After the first day of absence, you can no longer regain uses of mythic power. After the second day, you lose all the powers and abilities granted by your mythic path.
After the third day, you lose all of your mythic abilities, with the exception of ability score increases, bonus hit points, and bonus mythic feats.
These powers and abilities are immediately restored as soon as you consume that food or drink.
神话元素易伤Elemental Vulnerability
有一种元素能够对你造成前所未有的伤害。
选择强酸、寒冷、闪电、火焰中的一种。每当收到这种元素的伤害时,你将受到双倍的伤害。你永远不会从对该元素的抵抗或免疫中获益。当你遭受包含该元素类型的效果时,它总是被当作是来自神话的效果。
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Elemental Vulnerability: One element above all others has an adverse effect on your power and is capable of harming you like no other. Select either acid, cold, electricity, or fire. You take double the amount of damage whenever that damage is of the selected type. You never benefit from resistance or immunity to that element. When an effect of that type is used against you, it is always treated as though it’s from a mythic source.
赫拉克勒斯之怒(狂怒)Furious Rage:
你的怒火是一头无法控制的野兽。
每当你被重击击中或被威吓技能挫败士气时,你就会陷入无法控制的愤怒之中。它的功能类似于野蛮人的狂暴能力,但是你的力量和体质属性不会增加(即使你有狂暴能力)。这限制了你可以执行的动作,并给予你-2的护甲等级减值。狂怒持续相当于1d4加上你的神话阶级的轮数,但在这个持续时间结束后你不会感到疲乏。如果你有狂暴类能力,这不计入你对该功能的使用轮数。如果你在这个弱点触发时正在狂暴,那么狂暴立即结束,然后这个弱点效果立刻生效。
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Furious Rage: Your rage is a beast, one that you can barely control. Whenever you are hit by a critical hit or demoralized by the Intimidate skill, you go into an uncontrollable rage. This functions like the barbarian’s rage class feature, but you don’t gain a bonus to your Strength or Constitution score (even if you have the rage class feature). This limits the actions you can perform and gives you a –2 penalty to Armor Class. The rage lasts for a number of rounds equal to 1d4 plus your mythic tier, but you aren’t fatigued after this duration expires. If you have the rage class feature, this does not count toward your uses of that feature. If you are raging when this f law is triggered, that rage immediately ends and this effect begins
伊卡洛斯的骄傲(极度傲慢)Hubris:
你比其他人都要高贵,都要完美,事实上你认为自己是最好的。你认为自己的力量是强大的,无与伦比的。
你在豁免基于恐惧的效果时获得+4士气加值。每当你成功地豁免一个会使你陷入战栗、惊惧或恐慌状态的效果时,你会陷入恍惚,持续时间等于你所豁免的效果的持续时间。——因为你在每轮中都会花费一部分时间夸耀你的能力。如果你没有通过对恐惧效果的豁免,那么这个效果的持续时间会加倍——因为你也会感到自我怀疑或羞愧
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Hubris: You are first, best, and above all others. Your power is unrivaled and you know it. You receive a +4 morale bonus on saving throws against fear. Whenever you succeed at a saving throw against an effect that would have caused you to gain the shaken, frightened, or panicked condition, you instead gain the staggered condition for a duration equal to the duration of the effect that you saved against, as you spend part of each round boasting about your prowess. If you instead fail a saving throw against such an effect, that effect’s duration is doubled as you’re also confronted with doubt or shame
槲寄生之伤(材料弱点)Material Weakness:
你的防御固若金汤,唯有一种物质能够伤害到你。选择寒铁、银或木(榭寄生)。当你被重击时,主要材料是由这种材料制成的武器会自动确认对你的所有重击,并且暴击倍率增加1(最大值为×4)。如果你有伤害减免,那么由这种材料制造的武器总是无视这个减免。
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Material Weakness: There is one material that can penetrate even your toughest defenses. Select cold iron, silver, or wood. Weapons made primarily from that material automatically confirm all critical hits against you and the critical multiplier is increased by 1 (to a maximum of ×4). If you have damage reduction, weapons made primarily of that type always bypass that reduction.
心魔(反复无常)Mercurial Mind:
你的力量干扰了你的思维,关键时刻是你混乱。
每当你被重击击中或在对影响心灵的法术或特殊能力时豁免失败,你会陷入1d4轮的困惑状态。
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Mercurial Mind: The power that you wield speaks to you, and it befuddles your mind at critical moments. Whenever you’re hit by a critical hit or fail a saving throw against a mind-affecting spell or special ability, you also gain the confused condition for 1d4 rounds.
学派弱点School Aversion:
尽管你拥有强大的力量,但一个预言揭示一种魔法最终会毁灭你。那些使用这种魔法的人对你来说非常危险。
选择一个法术学派(预言除外)。你在对抗该学派的法术或效果的豁免掷骰具有-4的减值。如果你的豁免失败,这种法术的效果(如果有害的话)会持续两倍的时间。此外,所有该学派的法术和效果在对抗你的时候总是被视为它们拥有一个神话来源。根据gm的判定,你也可能无法受益于该学派的法术和效果。
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School Aversion: Despite your power, there is one type of magic that is foretold to be your undoing. Those that wield it are of great danger to you. Select one school of magic (except divination). Whenever you attempt a saving throw against a spell or effect of that school, you take a –4 penalty on the saving throw. The effects of such spells (if harmful) last twice as long if you fail the saving throw. In addition, all spells and effects of that school used against you are always treated as though they’re from a mythic source. You also may not benefit from spells and effects from the selected school, subject to GM discretion.
武器弱点(Weapon Weakness):
预言说一件武器将是你的末日。从战士武器组中选择一组武器。所选组别的武器对你的攻击和伤害骰获得+4加值。如果所选组中的武器对你造成重击,则暴击倍率增加1(最大值×4)。如果你有伤害减免,所选组中的武器总是无视这个减免。
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Weapon Weakness: The prophecies say that one weapon will be your doom. Select one group of weapons from the list of fighter weapons. Weapons from the selected group gain a +4 bonus on attack and damage rolls against you. If a weapon from the selected group scores a critical hit against you, the critical multiplier is increased by 1 (to a maximum of ×4). If you have damage reduction, weapons from that group always bypass that reduction.

渣翻求斧正,顺便求一个好的译名,本来想每一个弱点取一个神话中的典故的,但是过于模糊想不到典故 :em007
« 上次编辑: 2021-03-10, 周三 15:41:27 由 dr.fate »

离线 咕咕没有劲儿

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Re: 【MA】神话缺陷——神话冒险(Mythic Adventures)
« 回帖 #1 于: 2021-03-10, 周三 15:23:54 »
噢噢噢这个好,特别是私设希腊神话团!后脚跟!还可以和阿奎一起开怀大孝

离线 祝孤生

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Re: 【MA】神话缺陷——神话冒险(Mythic Adventures)
« 回帖 #2 于: 2021-03-10, 周三 23:37:36 »
不错
海豹真是太可爱啦

离线 格里菲因

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Re: 【MA】神话缺陷——神话冒险(Mythic Adventures)
« 回帖 #3 于: 2021-03-11, 周四 01:12:54 »
怎么记得这东西有翻译过

而且这东西其实很坑……

离线 希尔

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Re: 【MA】神话缺陷——神话冒险(Mythic Adventures)
« 回帖 #4 于: 2021-03-11, 周四 04:21:40 »
没有必要加入希腊人戏份,直译是好的。
见证了丢人的币+1