作者 主题: [Bestiary4]木乃伊化生物; [Pathfinder#81](pg. 84)木乃伊化动物;(pg. 71)变体木乃伊  (阅读 12017 次)

副标题: 木乃伊三合一集成包

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内含:

木乃伊化生物(Mummified Creature)模板 出处:Bestiary 4 pg. 196

木乃伊化动物(Mummified Animal)模板   出处:Pathfinder #81: Shifting Sands pg. 84

变体木乃伊(Variant Mummy)                       出处:Pathfinder #81: Shifting Sands pg. 71
« 上次编辑: 2020-12-08, 周二 13:13:43 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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创造一个木乃伊化生物
“木乃伊化生物”是一个可以添加到任何活着的实体生物(下称基底生物)上的获得性模板。一个木乃伊化生物使用基底生物的所有数据除了下列改动:

CR:等于基底生物+1
阵营:任意邪恶
种类:生物类型转变为不死生物(增强子类)。它同时保留所有除了阵营子类和描述种的子类。无需重新计算基础攻击加值,豁免和技能点数。
感官:一个木乃伊化生物获得60尺黑暗视觉。
灵光:一个木乃伊化生物获得一个恐惧灵光,范围30尺,持续1d6轮。(原文无豁免、效果相关描述)
防御等级:天生防御等级+4。
生命骰:将所有种族生命骰变为D8。职业生命骰不变。作为不死生物,木乃伊化生物使用魅力调整值而非体质调整值来决定生命值加成。
防御能力:一个木乃伊化生物获得DR5/--和不死生物的防御能力。
弱点:木乃伊化过程使得木乃伊化生物对一种特定的能量类型的攻击异常脆弱。自己选择或从下表中随机决定一种弱点元素。
引用
d10       元素

1            电
2-3         酸
4-7         火
8-9         冷
10         音波
作为防止其叛乱的安全措施,在其制作仪式中,木乃伊化生物的身上一个不显眼的地方会被巧妙地标上一个象形文字,以辨识它的弱点能量。要找到标记需要一个成功的DC20感知鉴定,但要破译该象形文字的含义仍需要成功的DC 25语言鉴定。
速度:所有移动速度降低10尺(减少后不低于5尺速度),如果基底生物有飞行速度,则机动性变为笨拙。
攻击:木乃伊化的过程将生物的骨骼硬化到了类似石头的程度。给予了基底生物一个强大的挥击攻击(如果它没有其他的天生武器)。这个挥击的伤害基于木乃伊化生物的体型(Bestiary 302),在计算对应的伤害时将生物的体型视为比它原本的大一级(译者注:和丧尸一样的算法)
特殊攻击:木乃伊化生物获得以下特殊攻击
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复仇迸发(Su):尽管它原本缓慢而又笨拙,但一个木乃伊化生物能在短而惊人的时间内爆发出惊人的速度来蹒跚地发动攻击。每日两次以一个迅捷动作,木乃伊化生物能在一轮内如同受加速术影响般地行动。

尘埃之触(Su):被木乃伊化生物的天生武器或者挥击攻击杀死的生物会分解成一团尘埃,完全摧毁受害者的身体(如同解离术)。
属性:力量+4,智力-2(最低1).作为不死生物,木乃伊化生物没有体质值。
专长:木乃伊化生物获得强韧作为奖励专长,同时它的每个天生武器都获得精通天生武器攻击专长
专长速查:
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精通天生武器攻击  出处:B1,效果:天生武器攻击伤害投骰增加一级
技能:木乃伊化生物的潜行鉴定获得+4种族加值。

这就是献祭了腐尸症所换来的力量吗


原文:
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Creating a Mummified Creature
“Mummified creature” is an acquired template that can be added to any living corporeal creature (hereafter referred to as the base creature). A mummified creature uses all of the base creature’s statistics except as noted here.

CR: Same as the base creature +1.
Alignment: Any evil.
Type: The creature’s type changes to undead (augmented). It retains any other subtypes as well, except for alignment subtypes and subtypes that indicate kind. Do not recalculate class HD, BAB, saves, or skill points.
Senses: A mummified creature gains darkvision 60 feet.
Aura: A mummified creature gains a frightful presence aura with a range of 30 feet and a duration of 1d6 rounds.
Armor Class: Natural armor improves by +4.
Hit Dice: Change all racial Hit Dice to d8s. Class Hit Dice are unaffected. As an undead, a mummified creature uses its Charisma modifier to determine bonus hit points (instead of Constitution).
Defensive Abilities: A mummified creature gains DR 5/— and the defensive abilities granted by the undead type.
Weaknesses: The mummification process leaves a mummified creature vulnerable to a single energy type. Choose or determine randomly from the following list.
d10   Energy
1   Electricity
2–3   Acid
4–7   Fire
8–9   Cold
10   Sonic

As a fail-safe in case of rebellion, a mummified creature is subtly marked during the ritual process with a hieroglyph someplace inconspicuous on its body or wrappings that identifies the particular energy type to which it is vulnerable. A successful DC 20 Perception check is needed to find the mark, but a successful DC 25 Linguistics check is still required to decipher the hieroglyph’s meaning.
Speed: Decrease all speeds by 10 feet (to a minimum of 5 feet). If the base creature has a flight speed, its maneuverability changes to clumsy.
Attacks: The mummification process hardens the mummified creature’s bones to a stone-like density, granting the mummif ied creature a powerful slam attack if the base creature has no other natural attacks. This slam attack deals damage based on the mummified creature’s size (Bestiary 302), treating the creature as if it were one size category larger.
Special Attacks: A mummified creature gains the following special attacks.

Burst of Vengeance (Su): Despite its slow, lumbering nature, a mummified creature is capable of lurching forward to attack with a short but surprising explosion of speed. Twice per day as a swift action, a mummified creature may act as if affected by a haste spell for 1 round.

Dust Stroke (Su): A creature killed by a mummified creature’s natural attack or slam attack is disintegrated into a cloud of dust and ash, completely destroying the victim’s body (as disintegrate).

Abilities: Str +4, Int –2 (minimum 1). As an undead creature, a mummified creature has no Constitution score.
Feats: A mummified creature gains Toughness as a bonus feat, and Improved Natural Attack as a bonus feat for each of the base creature’s natural attacks.
Skills: A mummified creature gains a +4 racial bonus on Stealth checks.
« 上次编辑: 2020-08-06, 周四 22:19:03 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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创造一个木乃伊化动物
“木乃伊化动物”是一个可以添加到任何类别为[动物]的生物上(下称基底生物)上的获得性模板。一个木乃伊化生物使用基底生物的所有数据除了下列修改。

CR:HD为4或更低,等于基底生物;HD为5-10,等于基底生物+1;为HD11或更多,等于基底生物+2。
阵营:中立邪恶
种类:生物类型转变为不死生物(增强子类)。它同时保留所有除了阵营子类和描述种的子类。无需重新计算基础攻击加值,豁免和技能点数。
感官:木乃伊化动物获得60尺黑暗视觉。
防御能力:木乃伊化动物获得基于它HD的伤害减免(DR): HD为5或更小的获得DR2/--;HD为6-10的获得DR5/--;HD为11或更多的获得DR10/--。
速度:带翅膀的木乃伊化动物依旧能飞,但机动性降为笨拙。保留任何其他种类的移动。
特殊攻击:木乃伊化动物保留全部特殊攻击,除了那些依赖活体来起作用的,例如蛇的毒液和臭鼬的臭液(revolting musk)。木乃伊化动物还获得以下特殊攻击。
剧透 -   :
仆从之咒(Su):每天一次,木乃伊化动物可以通过接触或者它的天生武器攻击一个生物来传导这个诅咒。任何被这次攻击打中的生物必须通过意志豁免,否则将受到1d3点的敏捷和感知伤害。豁免DC等于10+1/2木乃伊化动物的生命骰+木乃伊化动物的魅力调整值。
属性:木乃伊化生物没有体质值,它的魅力值变为14。

原文
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Creating a Mummified Animal
“Mummified animal” is an acquired template that can be added to a creature of the animal type. A mummified animal uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: HD 4 or fewer, as base creature; HD 5 to 10, as base creature +1; HD 11 or more, as base creature +2.

Alignment: Neutral evil.

Type: The creature’s type changes to undead. Do not recalculate BAB, saves, or skills.

Senses: A mummified animal gains darkvision 60 ft.

Defensive Abilities: A mummified animal gains damage reduction based on its Hit Dice: one with 5 or fewer Hit Dice gains DR 2/—, one with 6–10 Hit Dice gains DR 5/—, and one with 11–20 Hit Dice gains DR 10/—.

Speed: Winged mummified animals can still fly, but their maneuverability drops to clumsy. Retain all other movement types.

Special Attacks: A mummified animal retains all special attacks except those dependent on a living body to function, such as a snake’s poison or a skunk’s revolting musk. A mummified animal also gains the following special attack.
  Servant’s Curse (Su): Once per day, a mummified animal can touch a creature or hit a creature with one of its natural attacks to deliver a curse. Any living creature struck by this attack must succeed at a Will save or take 1d3 points of Dex and Wis damage. The save DC is equal to 10 + 1/2 the mummified animal’s Hit Dice + the mummified animal’s Charisma modifier.

Abilities: A mummified animal loses its Constitution score, and its Charisma score becomes 14.
« 上次编辑: 2020-08-03, 周一 22:11:28 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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变体木乃伊的特殊能力
      木乃伊的能力反映了它的创造环境。那些由传统的防腐处理的尸体复活的木乃伊通常获得标准的能力;而那些自然木乃伊化或更奇特的防腐仪式所创造的木乃伊就不一定了。
      如下文的能力所述,几种变体木乃伊能力取代了一个木乃伊基础的绝望灵光腐尸症能力。从而不改变它的CR。特殊的木乃伊可以获得额外的能力而不取代旧的。GM们在拿额外或变体能力魔改木乃伊之后应该检查最终的成并把它的CR调整合适。
这些能力也可以被加到有着木乃伊化生物模板的不死生物上(Pathfinder RPG Bestiary 4 196)。就变体能力而言,任何代替了绝望灵光的能力可以代替复仇迸发,任何代替了腐尸症的能力可以代替尘埃之触。一个可选项是,直接把复仇迸发替换为绝望灵光尘埃之触替换为腐尸症来简易的创造一个有着和传统木乃伊一样能力的木乃伊化生物。
      许多不同的能力的效果描述都基于一个标准的、由亚麻布包裹的木乃伊。针对不同来源的木乃伊适当的调整描述。例如,一个冰木乃伊攫取、挤压它的受害者并用一波又一波的寒冷将他们冻到骨子里,而不是用亚麻布条缠住他们(如同能力缠绕裹布中的描述)。

原文
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Variant Mummy Special Abilities
Source Pathfinder #81: Shifting Sands pg. 71

The abilities of a mummy reflect the circumstances of its creation. Mummies that arise from traditionally embalmed corpses usually exhibit standard abilities; those arising from natural mummification or more exotic embalming rituals may not.

Several variant mummy abilities replace a mummy’s basic despair or mummy rot abilities, as described in the ability, and do not alter its CR. Exceptional mummies may gain additional abilities instead of having their powers replaced. GMs modifying mummies with additional or variant abilities should check the final monster and adjust the CR appropriately.

These abilities can also be applied to undead with the mummified creature template (Pathfinder RPG Bestiary 4 196). For purposes of variant abilities, any ability that replaces despair can replace burst of vengeance, and any ability that replaces mummy rot can replace dust stroke. Optionally, to create a mummified creature with the same special abilities as a traditional mummy, simply replace the mummified creature’s burst of vengeance with despair, or replace its dust stroke with mummy rot.

Many variant abilities are described in terms of a standard, linen-wrapped mummy. Adjust the description appropriately for mummies with different origins. For example, an ice mummy grapples and constricts its victims by chilling them to the bone with waves of cold instead of by wrapping them in linen strips (as presented in the entangling wrappings ability).

能力详述


冻寒之触Chilling Touch(Su)
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这具木乃伊的接触承载着来自冰川与高山的寒意,它的挥击额外造成1d6点寒冷伤害,被它击中的生物减速1d4轮(体质豁免通过则无效)豁免DC等于10+1/2木乃伊的生命骰+木乃伊的魅力调整值。这个能力取代了腐尸症
原文
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This mummy’s touch carries the chill of glaciers and mountain heights. Its slam attack deals an additional 1d6 points of cold damage, and creatures struck by it are slowed for 1d4 rounds (Fortitude negates). The save DC is equal to 10 + 1/2 the mummy’s Hit Dice + the mummy’s Charisma modifier. This ability replaces mummy rot.


缠绕裹布Entangling Wrappings(Su)
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      有这个能力的木乃伊可以解开并伸出它身上的一些亚麻布条来对10尺(对于体型大于中等的木乃伊则是它触及的两倍)外的一个生物作一次擒抱鉴定。这次攻击不会引发借机攻击。鉴定成功后它可以造成一次等同于挥击攻击的挤压伤害。在这之后,亚麻布条依旧会缠绕在受害者身上,每到木乃伊的回合它可以进行一次擒抱鉴定来压制(原文是pin)受害者。鉴定成功后它能持续造成挤压伤害。裹布在伸出时不会被任何攻击或效果破坏,但如果它的受害者死亡或本体木乃伊死亡裹布会化为灰尘。如果裹布被摧毁时木乃伊还活着,在它下一轮结束时裹布或重新形成。
      解开裹布、用它擒抱某物并不会对木乃伊造成任何不便,但木乃伊在裹布回来前无法再次使用本能力。这个能力取代绝望灵光或者腐尸症
原文
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A mummy with entangling wrappings can unravel and detach some of its linen strips to make a grapple check against a creature up to 10 feet away (or twice the mummy’s reach for larger mummies). This attack doesn’t provoke an attack of opportunity. It can constrict for an amount of damage equal to its slam attack with a successful grapple check. The linen strips remain wrapped around the victim and attempt a grapple check to pin each round on the mummy’s turn. They continue to deal constrict damage on a successful grapple check. The wrappings cannot be damaged by any attack or effect while detached, but turn to dust if their victim escapes or dies, or if the mummy is destroyed. If the mummy still lives, its wrappings reappear at the end of its next turn.

The mummy is not inconvenienced in any way while its wrappings are detached and grappling, but it cannot use its wrappings to entangle again until they return. This ability replaces either despair or mummy rot.


虫蚀Infested(Ex)
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一具虫蚀木乃伊的体腔内携带着一个圣甲虫集群(Pathfinder Adventure Path #79  89)。他可以用标准动作释放这个集群,也可以在它受到挥砍武器攻击的时候以一个即时动作释放集群。集群完全受木乃伊控制,并且在木乃伊体内不会受到伤害,但木乃伊被摧毁它们还是会从其体内涌出。如果集群被摧毁,新的集群会在24小时后生长出来。变体虫蚀木乃伊可以携带任何CR不大于3的集群而不是圣甲虫集群。虫蚀木乃伊的CR+1,但你也可以用此能力取代绝望灵光和腐热症从而不增加它的CR。
原文
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An infested mummy carries a scarab swarm (Pathfinder Adventure Path #79 89) inside its body cavity. The mummy can release its swarm as a standard action, or it can do so as an immediate action after taking damage from a slashing weapon. The swarm is completely under the mummy’s control, and can’t be harmed while inside the mummy, though it streams out of the mummy’s body if the mummy is destroyed. If the swarm is destroyed, a new swarm grows to replace it in 24 hours. For variation, instead of carrying a scarab swarm, an infested mummy can hold any swarm of CR 3 or lower. An infested mummy’s CR is 1 higher than that of a normal mummy, or this ability can replace despair and mummy rot and not affect the mummy’s final CR.


刻咒木乃伊Spellscribed Mummy(Sp)
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     当卷轴和魔法文书取代了亚麻布,其结果就是一具刻咒木乃伊。一具(普通的)刻咒木乃伊的裹布上最多写有3段完整的法术。指定法术的总法术等级不可以超过木乃伊的HD,而单个法术的等级不可以超过木乃伊HD的一半。这允许一个标准的8HD木乃伊获得单个最高4级、总和不超过8级的法术。这些法术不需要来自同一个法术表,并且奥术和神术都可以用于刻咒木乃伊的制作。木乃伊可以以每日一次的类法术能力来使用这些法术,施法者等级等同于其HD。豁免DC基于魅力。刻咒木乃伊的CR+1

次级:次级刻咒木乃伊的裹布上仅有一个1级或2级法术,每日仅能使用一次,施法者等级为其HD的一半。它的CR不增加。

高级:高级刻咒木乃伊和普通的刻咒木乃伊一样运作,但它的裹布上可以写下等同于其HD数的法术(而不是3个),总的法术等级不高于其HD的两倍,单个法术等级不超过其HD的一半。这些法术不能重复,但是等级第于木乃伊HD的1/4的法术每日可以释放3而非1次。(例:一个标准的8HD的高级刻咒木乃伊能有8个不同的法术,单个法术不超过4级,总法术不超过16级,2级及以下的法术它每天可以释放3次,更高等级的每日一次)
      此外,高级刻咒木乃伊有着等同于其调整后的CR+11的法术抗力。高级刻咒木乃伊的CR比原本的木乃伊高2。

制造一个刻咒木乃伊:刻咒的能力以类似于创造魔法物品的方式添加到木乃伊身上。开销等于一个每日可用一次的以命令字启动的魔法物品:1800 gp ×法术等级 ×施法者等级÷5。例如,把火球术刻在木乃伊上花费1800×3×8(标准木乃伊的HD)÷5,共计3,3745gp。刻咒木乃伊的创造者必须拥有抄写卷轴专长。
原文
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When scrolls and magical texts are used in place of linen wrappings, the result is a spellscribed mummy. A spellscribed mummy has the complete text of up to three spells written on its wrappings. The total spell levels scribed cannot exceed the mummy’s Hit Dice, and the spells must be of a level no higher than half the mummy’s Hit Dice. This allows a standard 8 HD mummy spells of up to 4th level that add up to no more than 8 levels. The spells need not be from the same spell list, and arcane and divine spells can both be used in the creation of a spellscribed mummy. Individual spells cannot be repeated. The mummy can use each spell scribed in its wrappings once per day as a spell-like ability, with a caster level equal to its Hit Dice. Save DCs are Charisma-based. A spellscribed mummy’s CR is 1 higher than that of a normal mummy.

Lesser: A lesser spellscribed mummy bears a single1st- or 2nd-level spell in its wrappings, usable once per day with a caster level equal to half its Hit Dice. Its CR does not increase.

Greater: A greater spellscribed mummy operates as a normal spellscribed mummy, but its wrappings can hold as many spells as it has Hit Dice. The total spell levels scribed cannot exceed twice its Hit Dice, and the spells must be of a level no higher than half its Hit Dice. Spells cannot be repeated, but spells of a level no higher than one-quarter the mummy’s hit dice can be used 3 times per day instead of 1. (For example, a standard greater spellscribed mummy with 8 Hit Dice can have up to 8 different spells, of no higher than 4th level, and a total of not more than 16 spell levels. It can use spells of 2nd level or lower 3 times per day, and spells of higher levels once per day.)

In addition, a greater spellscribed mummy has spell resistance equal to its adjusted CR + 11. A greater spellscribed mummy’s CR is 2 higher than that of a normal mummy.

Creating a Spellscribed Mummy: Spellscribed abilities are added to a mummy in a manner similar to magic item creation. The cost is equal to a command-word item that’s usable once per day: 1,800 gp × the spell level × spell’s caster level ÷ 5. For example, spellscribing a mummy with fireball costs 1,800 × 3 × 8 (the mummy’s HD) ÷ 5, for a total of 3,375 gp. The creator of a spellscribed mummy must possess the Scribe Scroll feat.


腐尸症变体Variant Mummy Rot (Su)
      那些被木乃伊可怕的诅咒所折磨的人会枯萎凋谢,抗拒所有的治疗直到他们最终化为尘土。其他形式的腐尸症也存在,除非另有说明,它们影响受害者的方式与传统的木乃伊腐烂相同(接触)。通常,木乃伊化的方法决定了木乃伊传递的腐尸症类型。这些腐尸症变体不会改变木乃伊的CR。
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Those afflicted with the dreaded mummy’s curse wither and fade, resisting all healing until they finally crumble into dust. Other forms of mummy rot exist, affecting the victim in the same fashion as classic mummy rot except where otherwise noted. Typically, the method of mummification determines which type of rot the mummy causes. These alternate strains of mummy rot do not alter the mummy’s CR.

尸冻症:其症状为严寒和冻伤。那些感染了此症的人获得寒冷易伤和火焰抗力10。对寒冷的免疫可以预防或抑制尸冻症,但不能治愈它。
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Corpse Chills: Corpse chills manifest as bitter cold and frostbite. Those suffering from corpse chills gain vulnerability to cold and resist fire 10. Immunity to cold prevents and suppresses corpse chills, but does not cure the disease if it has already been contracted.

墓脓症:水会浸透患者的皮肤直到他们的血肉从身体上崩解脱落,造成1d4点敏捷、体质和魅力伤害。由严重溃烂引起的皮肤松弛使得患者在对抗擒抱时的CMD+4。
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Grave Ichor: Water saturates the skin of victims of grave ichor until their very flesh breaks down and sloughs off their bodies. Grave ichor deals 1d4 points of Dexterity, Constitution, and Charisma damage. The loose skin caused by grave ichor grants the victim a +4 bonus to CMD against grappling.

虫隐症:患者的皮肤出现红肿/瘙痒,但没有其他感染的痕迹,直到受害者的尸体在他死亡后立刻爆出一群圣甲虫。此症令患者的所有能力和技能鉴定-2。
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Phantom Infestation: The victim’s skin breaks out in welts, but it exhibits no other trace of infestation until the body bursts in an eruption of scarab beetles at the instant of the victim’s death. Phantom infestation imposes a –2 penalty on all ability and skill checks.

沼崩症:这个苦难造成1d3点敏捷、体质和魅力伤害。这种疾病会溶解骨头,在其死后留下一堆腐烂的皮肤和器官。造成钝击伤害的武器和效果对患者额外造成1点伤害。随着病情的发展,患者的头发会变成新流出来的血的颜色。
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Swamp Crumble: This affliction causes 1d3 points of Dexterity, Constitution, and Charisma damage. The disease dissolves the bones, leaving behind a putrid mass of skin and organs after death. Bludgeoning weapons and effects deal 1 additional point of damage per die against those afflicted with swamp crumble. As the diseases progresses, the victim’s hair turns the color of fresh-spilled blood.
« 上次编辑: 2020-09-14, 周一 18:58:53 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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木乃伊变体样例

并不是每一个被唤起的保存完好的尸体都是裹着亚麻布的墓穴守卫,一些文化以不同的方式来保存他们的死者,而以下几个示意能帮助GM们呈现以下几种变体木乃伊:

沼泽木乃伊:沼泽木乃伊的DR变为DR10/挥砍,它对寒冷而非火焰易伤。一个沼泽木乃伊的挥击传播墓脓症而非腐热症

冰木乃伊:有时被成为高山木乃伊或者冰川木乃伊,它没有普通木乃伊的绝望灵光或者腐热症,取而代之的是,它获得冻寒之触缠绕裹布能力。

奥西里安(Osirian)墓穴守卫者:奥西里安墓穴守卫者是一个没有常见的的绝望灵光腐热症能力的木乃伊,它拥有虫蚀Infested的特殊能力。

原文
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Variant Mummies
Source Pathfinder #81: Shifting Sands pg. 71

Not every preserved and animated corpse is a linenwrapped tomb guardian. Some cultures preserve their dead in different ways, and the following suggestions can help GMs represent these variant mummies.

Bog Mummy: A bog mummy’s DR changes to DR 10/slashing and is vulnerable to cold instead of fire. A bog mummy causes grave ichor (see page 72) with its slam instead of mummy rot.

Ice Mummy: An ice mummy, sometimes called a mountain mummy or a glacial mummy, lacks a mummy’s normal despair and mummy rot abilities, and instead gains the chilling touch and entangling wrappings variant mummy special abilities (see below).

Osirian Tomb Guardian: An Osirian tomb guardian is a mummy that lacks the typical despair and mummy rot abilities, and instead has the infested variant mummy special ability (see page 72).
« 上次编辑: 2020-09-14, 周一 19:06:17 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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译名求助:腐尸症变体
Corpse Chills
Grave Ichor
Phantom Infestation
Swamp Crumble
这四个的译名实在是没有(好的)头绪 :em032
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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这个应该分到B4吧,咋到资料统整了
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。