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【CHM】未收录忍术
« 于: 2020-03-15, 周日 16:48:14 »
在aonprd查找发现许多忍术在chm还未收录,(新人)也没有在果园看到其他翻译,就翻译整理一下,如若撞车……

忍术

忍法·断法(Su):
Arcane Backfire (Su) (Heroes from the Fringe pg. 30)
每当拥有此忍术的忍者成功命中一个敌人,且该敌人持有一个具有一定充能数或每日使用次数的魔法物品,她可以进行一次使用魔法装置检定(DC=20+该物品的CL),成功的检定将使该物品失去一次每日使用次数或等同于偷袭骰数的充能数。
剧透 -   :
Arcane Backfire (Su) (Heroes from the Fringe pg. 30): When a ninja with this trick successfully attacks a creature that is holding a magic item that has a number of charges or uses per day, she can attempt a Use Magic Device check (DC = 20 + the item’s CL) to cause the item to lose either one daily use or a number of charges equal to the number of the ninja’s sneak attack dice.

忍法·豪息(Su):
Breath of the Ancestors (Su) (Legacy of Dragons pg. 22)
忍者选择一个帝龙类型(地龙,蛟龙,天龙,龙王,或伏藏龙;怪物图鉴Ⅲ 92-103)从她获得该忍术起,这个选择不能改变。她可以使用类似于忍者烟雾弹的补给来制造一种炼金喷吐武器,伤害类型与选定的龙相同(地龙-穿刺、蛟龙-火焰、天龙-电击、龙王-音波、伏藏龙-火焰)。译槽:蛟龙喷火总觉得有些微妙,龙王音波果然是话多
喷吐武器造成的伤害等同于忍者的偷袭伤害,喷吐范围内的生物可以通过一个成功的反射豁免使受到的伤害减半。喷吐范围为15尺锥形(伏藏龙为30尺线形)。豁免DC=10+1/2忍者等级+忍者智力修正。使用此能力需一个标准动作并消耗2点气,一旦使用,在1d4轮内无法再次使用。
剧透 -   :
Breath of the Ancestors (Su) (Legacy of Dragons pg. 22): The ninja chooses one imperial dragon type (forest, sea, sky, sovereign, or underworld; Pathfinder RPG Bestiary 3 92-103) when she gains this trick, and the choice can’t be changed. She can use supplies similar to those used for ninja smoke bombs to produce an alchemical breath weapon that deals the same kind of damage as the selected dragon (piercing damage for forest dragons, fire for sea dragons, and so on). The breath weapon deals the same amount of damage as the ninjas sneak attack, with a Reflex save allowed for half damage. The breath weapon is a 15-foot cone (or a 30-foot line if the underworld dragon is selected). The save DC is equal to 10 + 1/2 the ninjas class level + the ninja’s Intelligence modifier. Using this ability is a standard action that expends up 2 ki points, and once used it cannot be used again for 1d4 rounds.

忍法·清心(Ex):
Herbal Compound (Ex) (Martial Arts Handbook pg. 20)
拥有该忍术的忍者可以消耗特别准备的草药以强化她的心灵。忍者可以以一个移动动作花费1点气来吸烟、进食或注射复方草药。忍者在AC和反射豁免上受到-2罚值,但在意志豁免上获得+4炼金加值,效果持续每忍者等级10分钟。
剧透 -   :
Herbal Compound (Ex) (Martial Arts Handbook pg. 20): A ninja with this trick can consume specially prepared herbs to strengthen her mind. The ninja can spend 1 ki point and smoke, eat, or inject an herbal compound as a move action. The ninja takes a 2 penalty to AC and on Reflex saves but gains a +4 alchemical bonus on Will saves for 10 minutes per ninja level.

忍法·身跃(Ex):
High Jumper (Ex) (Ultimate Combat pg. 15)
拥有此忍术的忍者跳高时,跳高的DC减半。忍者必须拥有【忍法·身捷】方可选择本忍术。

译注:这是UC的忍术,但不知道为什么chm里没有,和气池10级用法好像部分重了?
剧透 -   :
High Jumper (Ex) (Ultimate Combat pg. 15): When a ninja with this trick makes a high jump, the DC for that jump is half the normal DC. The ninja must have the acrobatic master trick before taking this talent.

忍法·鸩羽(Ex):
Ki Venom (Ex) (Martial Arts Handbook pg. 20)
拥有此忍术的忍者知道如何利用无害的草药或矿物制造毒药。制造鸩羽毒是一个整轮动作,消耗1点气。制造后毒药在失效前可以保存24小时,在制造时可以选择毒药造成力量或敏捷伤害。忍者可以在制造鸩羽毒时消耗额外的气,以下列的一种或多种方式增强毒性:消耗1点气增加伤害骰到d6;消耗1点气改为对智力、感知或魅力的属性伤害;消耗1点气来增加治愈毒药所需的豁免次数1。

鸩羽
类型:毒药,伤口;
强韧DC=10+1/2忍者等级+她的魅力调整
发作频率:1/轮,持续忍者魅力调整值轮。
造成1d4属性伤害(见上文);治愈:1次豁免


剧透 -   :
Ki Venom (Ex) (Martial Arts Handbook pg. 20): A ninja with this trick knows how to make poisons from innocuous herbs or minerals. Creating ki venom is a full-round action that costs 1 ki point. The poison lasts for 24 hours before becoming inert. The poison deals either Strength or Dexterity damage, chosen when the venom is created. The ninja can spend additional ki as part of the process of creating the ki venom to improve the venom in one or more of the following ways: spend 1 ki point to increase the damage die to a d6, spend 1 ki point to change the ability damage dealt to Intelligence, Wisdom, or Charisma damage, or spend 1 ki point to increase the number of saves required to cure the poison by 1.

Ki Venom
Type poison, injury; Save Fortitude DC = 10 + 1/2 the ninja’s level + her Charisma modifier
Frequency 1/round for rounds equal to the ninja’s Charisma modifier.
Effect 1d4 ability damage (see above); Cure 1 save


忍法·窒喉(Ex):
Strangler (Ex) (Martial Arts Handbook pg. 21)
拥有此忍术的忍者知道如何使用(通常带有硬币或结的)围巾进行致命绞喉。忍者使用围巾作为临时绞具不受惩罚。此外,作为一个自由行动,进行擒抱战技检定时,忍者可以消耗1点气在这次擒抱检定中获得紧勒特殊攻击,其伤害相当于忍者偷袭伤害的一半(最小1d6)。

译注:这里garrote在chm和其他地方都没有找到相关武器什么的,先这么翻吧…
剧透 -   :
Strangler (Ex) (Martial Arts Handbook pg. 21): A ninja with this trick knows how to use a scarf, usually with a coin or large knot, as a lethal garrote. The ninja takes no penalties when using a scarf as an improvised garrote. In addition, as a free action when attempting a grapple combat maneuver check, the ninja can spend 1 ki point to gain the constrict special attack on that maneuver with damage equal to half the ninjas sneak attack dice (minimum 1d6).

忍法·双切(aonprd原文没有标注类型):

Swarming Attack (Heroes from the Fringe pg. 30)
鼠族忍者利用数量优势一拥而上来碾压他们的敌人。当使用群居种族特性与盟友共享空间时,拥有此忍术的忍者在伤害骰上获得的加值等于其盟友的偷袭伤害骰数。例如,如果一个忍者的盟友偷袭3d6,她将获得+3的伤害。
剧透 -   :
Swarming Attack (Heroes from the Fringe pg. 30): Ratfolk ninjas use their large numbers to overwhelm their enemies with countless attacks. While using the swarming racial trait to share a space with an ally, a ninja with this talent gains a bonus on damage roles equal to the number of sneak attack dice her ally has. For example, a ninja would gain +3 damage if her ally has sneak attack 3d6.

忍法·迅蚀(Ex):
Swift Poisoner (Ex) (Martial Arts Handbook pg. 21)
拥有此忍术的忍者可以用迅捷动作为武器上毒。
剧透 -   :
Swift Poisoner (Ex) (Martial Arts Handbook pg. 21): A ninja with this trick can apply a dose of poison to a weapon as a swift action.
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Re: 忍者忍术—整理翻译CHM未收录翻译部分
« 回帖 #1 于: 2020-03-15, 周日 16:48:49 »
高等忍术

 忍法·飞雷神(Su):
Acceleration of Form (Su) (Chronicle of Legends pg. 6)
拥有此忍术的忍者可以以一个标准动作消耗1点气来获得移位术和加速术的好处,持续每2忍者等级1轮。
剧透 -   :
Acceleration of Form (Su) (Chronicle of Legends pg. 6): A ninja with this trick can spend 1 ki point as a standard action to gain the benefits of displacement and haste for 1 round per 2 ninja levels.

忍法·满天星(Ex):
All the Stars in the Sky (Ex) (Chronicle of Legends pg. 6)
某些忍者大师似乎拥有无限的可靠武器。如果拥有此忍术的忍者购买了一整套(相同的50发)魔法手里剑,她就可以免费补充它们,永远用不完。这种魔法手里剑可以如同普通魔法武器般升级,升级后的魔法手里剑同样用不完。
剧透 -   :
All the Stars in the Sky (Ex) (Chronicle of Legends pg. 6): Certain master ninjas possess a seemingly limitless supply of their trusted weapons. Whenever a ninja with this trick buys a set of 50 identical magic shuriken, she thereafter replenishes them at no cost and never runs out. This stock of magical shuriken can be upgraded as though it were a normal magic weapon, and shuriken upgraded this way likewise never run out.

忍法·二重身(Ex):
Deep Cover (Ex) (Martial Arts Handbook pg. 21)
拥有此忍术的忍者获得【双重身份】和【无痕伪装】侠客职业特性,此外忍者可以花费1点气以一个移动动作改变身份。忍者拥有社交/忍者身份,而不是社交/侠客身份。
剧透 -   :
Deep Cover (Ex) (Martial Arts Handbook pg. 21): A ninja with this trick gains the dual identity and seamless guise class feature as a vigilante, except that the ninja can spend 1 ki point to change identities as a move action. The ninja’s identities are referred to as social and ninja, rather than social and vigilante.

忍法·千重身(Ex):
Many Guises (Ex) (Martial Arts Handbook pg. 21)
拥有此忍术的忍者获得侠客社交天赋【百变】。忍者必须拥有【忍法·二重身】方可选择本忍术。
剧透 -   :
Many Guises (Ex) (Martial Arts Handbook pg. 21): A ninja with this trick gains the vigilante social talent of the same name. The ninja must have the deep cover ninja trick before selecting this trick.

忍法·无相身(Su):
False Face (Su) (Chronicle of Legends pg. 6)
就像恶鬼(译注:B3)以凡人的形态渗透社会,一些忍者可以重塑他们的外形以避免怀疑。只要有至少1点气,拥有此忍术的忍者获得【改变外形】(任何中小型类人生物,变身术)通用怪物规则。
剧透 -   :
False Face (Su) (Chronicle of Legends pg. 6): Like oni who take mortal shapes to infiltrate society, some ninjas can mold their flesh to pass unsuspected. A ninja with this trick gains the change shape (any Small or Medium humanoid, alter self) universal monster rule as long as she has at least 1 ki point.

忍法·千幻身(Su):
Fractured Mirror (Su) (Chronicle of Legends pg. 6)
使自身的幻影弥漫整个战场,便可达到一人成军的效果。当拥有此忍术的忍者使用【忍法·幻身】时,她每3忍者等级可创造一个额外的暗影分身,最多8个分身。此外,当场上存在镜像分身时,作为移动动作的一部分,忍者可以使任意数量的暗影分身从自己身上分离出来。每当忍者使用一个移动动作移动时,暗影分身都会按照她的意愿最快以忍者本人的速度进行移动。以这种方式分离的暗影分身在返回忍者所在方格前不会被视为【忍法·幻身】的一部分,尽管他们在分离时仍然可以被摧毁。从忍者身上分离出来的暗影分身拥有相当于忍者AC-5的AC,且不能采取任何行动,但是他们可以提供夹击。暗影分身不占用任何空间,生物可以自由进入暗影分身所在的方格。忍者必须拥有【忍法·幻身】方可选择本忍术。
剧透 -   :
Fractured Mirror (Su) (Chronicle of Legends pg. 6): By sending phantom selves across the battlefield, one may fight as many. When a ninja with this trick uses the shadow clone ninja trick, she gains an additional clone for every 3 ninja levels she has, to a maximum of eight clones. In addition, while she has shadow clones deployed, the ninja can cause any number of her clones to split from herself as part of a move action. The shadow clones move up to the ninjas speed at her will each time she uses a move action to move. Shadow clones separated in this way are not considered part of the shadow clone trick until they return to the ninjas square, though they can still be destroyed while separated. Shadow clones separated from the ninja have an AC equal to the ninja’s AC – 5 and cannot take any actions, though they can provide flanking. Shadow clones do not occupy any space and a creature can freely enter a shadow clone’s square. The ninja must have the shadow clone ninja trick to select this trick.

忍法·花翎绝(Ex):
 Greater Ki Venom (Ex) (Martial Arts Handbook pg. 21)
拥有此忍术的忍者可以进一步增强她【忍法·鸩羽】的威力。忍者可以消耗2点气将伤害骰提高到d8,或者花费2点气变为对体质的属性伤害。忍者必须拥有【忍法·鸩羽】方可选择本忍术。
剧透 -   :
Greater Ki Venom (Ex) (Martial Arts Handbook pg. 21): A ninja with this trick can further improve her ki venom. The ninja can spend 2 ki points to increase the damage die to a d8 or spend 2 ki points to change the ability damage dealt to Constitution damage. The ninja must have the ki venom ninja trick before selecting this trick.

忍法·御神卫(Su):

Kami Warden (Su) (Chronicle of Legends pg. 6)

忍者可以充当保镖、刺客或者间谍;有些人模仿社神和御守之间的神秘关系来守卫他们的盟友。拥有此忍术的忍者获得保镖和作为奖励专长(译注:aonprd原文and后面没了,怀疑是肉盾),忽略他们的先决条件。当通过【肉盾】专长拦截攻击时,忍者可以花费1点气来获得DR 10/寒铁和10点对酸、电和火的元素抗力。
剧透 -   :
Kami Warden (Su) (Chronicle of Legends pg. 6): Ninjas can act as bodyguards as well as assassins or spies; some mystically emulate the relationship between kami and their wards when protecting their charges. A ninja with this trick gains Bodyguard and as bonus feats, ignoring their prerequisites. When using In Harm’s Way to intercept an attack, the ninja can spend 1 ki point to gains DR 10/cold iron and resistance 10 to acid, electricity, and fire for that attack.

忍法·真魂隐(Su):
Occulted Soul (Su) (Martial Arts Handbook pg. 21)
拥有此忍术的忍者可以使头脑平静以回避魔法的侦测。忍者可以花费1点气对自己施放回避侦测作为类法术能力,施法者等级等于忍者等级。
剧透 -   :
Occulted Soul (Su) (Martial Arts Handbook pg. 21): A ninja with this trick can still her mind to bypass magical detection. The ninja can spend 1 ki point to cast nondetection on herself as a spell-like ability, with a caster level equal to her ninja level.

忍法·无名缘(Ex):
Spiritual Companion (Ex) (Chronicle of Legends pg. 6)
虽然忍者习惯于孤独,但有些选择与魔法生物缔结契约以寻求帮助和建议。拥有此忍术的忍者获得一个进阶魔宠,以她的忍者等级作为法师等级。忍者可以选择以下任何一个魔宠: 书卷龙(译注:B1-B6均未收录,出自Legacy of Dragons pg. 26,下附能力数据), 管狐(B4), 社神-式神(B3), 或者恶鬼灵(B3)。忍者的阵营必须与所选择的魔宠保持一致。
剧透 -   :
才不会说无名缘是常吃的一家米粉店的名字呢 :em006
剧透 -   :
Spiritual Companion (Ex) (Chronicle of Legends pg. 6): While ninjas are accustomed to solitude, some form pacts with magical beings to seek aid and advice. A ninja with this trick gains an improved familiar, treating her ninja level as her wizard level. The ninja can select any of the following as her familiar: calligraphy wyrm, pipefox, shikigami kami, or spirit oni. The ninja must have an alignment compatible with the chosen familiar.

书卷龙calligraphy wyrm
剧透 -   :
Caligraphy Wyrm
The feet and tongue of this minuscule gold-scaled dragon are stained with ink.
Caligraphy Wyrm CR 2
Source Legacy of Dragons pg. 26
XP 600
N Diminutive dragon
Init +7; Senses blindsight 60 ft., darkvision 60 ft., low-light vision.; Perception +7
Defense
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 Size)
hp 19 (3d12)
Fort +3, Ref +6, Will +4
Immune paralysis, sleep
Offense
Speed 10 ft., fly 80 ft. (average)
Melee gore +10 (1d2-3)
Space 1 ft., Reach 0 ft.
Special Attacks ink spray, sneak attack +2d6
Spell-Like Abilities (CL 3rd; concentration +4)
At will—arcane mark, read magic
3/day—erase
1/day—secret page
Statistics
Str 4, Dex 17, Con 10, Int 13, Wis 12, Cha 13
Base Atk +3; CMB +2; CMD 9 (13 vs. trip)
Feats Improved Initiative, Weapon Finesse
Skills Bluff +7, Craft (calligraphy) +7, Fly +15, Knowledge (arcana) +7, Linguistics +7, Perception +7, Spellcraft +7
Languages Celestial, Common, Draconic, Infernal
SQ change shape (golden pen)
Ecology
Environment any urban
Organization solitary
Treasure standard
Special Abilities
Change Shape (Su) As a full-round action, a calligraphy wyrm can turn into a golden fountain pen decorated with designs reminiscent of sovereign dragons. The wyrm gains hardness 5 but loses all its senses except hearing and blindsight, and cannot take any actions other than to return to its dragon form as a full-round action. The golden pen counts as a masterwork tool for the purpose of Craft (calligraphy) checks.

Ink Spray (Ex) As a standard action every 2d4 rounds, a calligraphy wyrm can sneeze a 10-foot cone of ink. Creatures must succeed at a DC 12 Reflex save or be covered in ink. Affected creatures are treated as though they had failed a saving throw against glitterdust, except that affected creatures don’t take a penalty on Stealth checks, and can remove the blinded condition automatically as a standard action. The save DC is Charisma-based.

Description
Eons ago, sovereign dragons created calligraphy wyrms to serve as lore-keepers in their mountain lairs. Eventually, these intensely curious creatures spread beyond the domains of their mighty masters. Most of the free calligraphy wyrms settle in large towns or cities, seeking new lore and forms of writing. Because of their natural proclivity for reading and recording information, these creatures often wind up lurking around libraries and colleges, serving wizards, bards, and loremasters as familiars and assistants.

Calligraphy wyrms have ink sacs similar to those of squids. In addition to defensive uses, these wyrms use their ink for notation, employing their stylus-shaped claws as writing implements. Most calligraphy wyrms learn to speak several languages, though many creatures find their chirping voices and know-it-all attitudes obnoxious.

A 7th-level spellcaster with the Improved Familiar feat can gain a calligraphy wyrm as a familiar. A calligraphy wyrm is about 7 inches long and weighs about 1 pound.
 
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Re: 忍者忍术—整理翻译CHM未收录翻译部分
« 回帖 #2 于: 2020-03-15, 周日 16:53:08 »
我建议在名字后面附上英文,还有资源出处。
有没有想写小说的少年啊,可以找我涅。

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欧陆风云
PF私用翻译

人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。

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Re: 忍者忍术—整理翻译CHM未收录翻译部分
« 回帖 #3 于: 2020-03-15, 周日 16:55:07 »
每一条后面剧透里都有英文和出处呀……
那我译文名字后面也加上好了
* 回归直线 我话说完了,谁赞成,谁反对?

线上 张辽

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Re: 忍者忍术—整理翻译CHM未收录翻译部分
« 回帖 #4 于: 2020-03-15, 周日 17:52:51 »
每一条后面剧透里都有英文和出处呀……
那我译文名字后面也加上好了
就是建议单独提到译名后面……方便搜索CTRL+F
有没有想写小说的少年啊,可以找我涅。

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欧陆风云
PF私用翻译

人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。

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Re: 忍者忍术—整理翻译CHM未收录翻译部分
« 回帖 #5 于: 2020-03-15, 周日 22:04:02 »
干脆把现有的也搬过来搞个合集,反正pf1都完结了 :em032,然后发资料统整区
海豹真是太可爱啦

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Re: 忍者忍术—整理翻译CHM未收录翻译部分
« 回帖 #6 于: 2020-03-15, 周日 22:11:30 »
干脆把现有的也搬过来搞个合集,反正pf1都完结了 :em032,然后发资料统整区
提议不错,到时候我做个合集。

嗯,chm未整理部分有几个忍术,先写下来提醒自己到时候别忘了......
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Re: 【CHM】未收录忍术
« 回帖 #7 于: 2020-03-16, 周一 01:18:14 »
(新人)自我感觉这些高级忍术还蛮强的

顶一下自己的帖子让更多人看到吧 :em009
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Re: 【CHM】未收录忍术
« 回帖 #8 于: 2020-03-16, 周一 06:35:08 »
col的忍术其实有翻译过 :em032就在玩家伴侣区里面,虽说翻译的水平不行
海豹真是太可爱啦

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Re: 【CHM】未收录忍术
« 回帖 #9 于: 2020-03-16, 周一 07:30:13 »
式神伴?
电子界龙法法会梦见仿生塔克西斯么?

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Re: 【CHM】未收录忍术
« 回帖 #10 于: 2020-03-16, 周一 09:37:28 »
col的忍术其实有翻译过 :em032就在玩家伴侣区里面,虽说翻译的水平不行

大佬你太谦虚了 :em009
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Re: 【CHM】未收录忍术
« 回帖 #11 于: 2020-03-16, 周一 09:43:25 »
式神伴?
感谢提供灵感,但我早上起床看了一眼窗外,瞬间有了好名字 :em032 :em032 :em032
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Re: 【CHM】未收录忍术
« 回帖 #12 于: 2020-03-16, 周一 11:20:52 »
忍术玩毒看样子还行,拿盗贼天赋的持久毒 :em032就是刷气池的方法太少了,要是有个爱你的队友就好了
开团是不可能开团的,这辈子都不可能的。翻译又不会做,就是参团这种东西,才能维持的了生活这样子。进QQ群感觉像回家一样,里面个个都是dalao,build又好用,我超喜欢里面的!

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Re: 【CHM】未收录忍术
« 回帖 #13 于: 2020-03-18, 周三 16:24:56 »
忍法·满天星这个其实挺厉害
人在动,天在看,一轮万动留祸患,众生皆为先攻来,乱插动作忘前缘

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Re: 【CHM】未收录忍术
« 回帖 #14 于: 2020-03-20, 周五 00:18:41 »
高等忍术部分有些之前已经有翻译了

www.goddessfantasy.net/bbs/index.php?topic=109521