作者 主题: 【IST】库松特魔法(Kuthite Magic)  (阅读 9251 次)

副标题: 出自Inner Sea Temples

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【IST】库松特魔法(Kuthite Magic)
« 于: 2022-10-28, 周五 17:29:14 »
库松特魔法(Kuthite Magic)
以下小节所列的是宗-库山(Zon-Kuthon)的祭祀和追随者们所偏爱的魔法物品、神秘仪式、以及法术。

库松特魔法物品(Kuthite Magic Items)
幽影苦痛大教堂(Cathedral of Exquisite Agony)的祭祀们经常使用以下魔法物品。


坑之拳(Fist of the Pit)
灵光:中等咒法系;施法者等级:6级
栏位:无;价格:9,305 GP;重量:1磅
描述

这种+1带刺铁手套(+1 spiked gauntlet)像是镶有金属钉的颅骨。每日1次以一个标准动作,穿戴者可以用该铁手套击打地面,在30尺内创造出一个满是尖刺的10尺见方,深30尺的次元坑,如同一道刺坑(Pathfinder RPG Advanced Player’s Guide 246)。该铁手套的增强加值被添加到由坑刺所致的穿刺伤害中。如果穿戴者增加了该铁手套的增强加值的话(比如高等魔化武器法术或圣骑士的神契能力),该额外的武器增强加值也可被加至坑刺所致的伤害中。同样,如果铁手套拥有任何可以造成额外伤害的武器特殊能力(比如炽焰或血光),这种额外伤害同样会被添加到坑刺所致的伤害中。不造成额外伤害或对持用者造成伤害(如反噬)的武器特殊能力不会影响坑刺。

制造条件:制造魔法武器与防具(Craft Magic Arms and Armor),刺坑(spiked pit,APG);
制造成本:4,805 GP



锁链外袍(Raiment of Chains)
灵光:昏暗变化系;施法者等级:5级
栏位:盔甲;价格:6,250 GP;重量:25磅
描述

在无人观察时,这种+1链甲衫(+1 chain shirt)呈现出一堆生锈锁链的形态,但当一名生物拿起该盔甲时,就马上呈现出它的真实形态。锁链可急缠或松开穿戴者的身体,并允许穿戴者以一个移动动作穿上或脱下该盔甲。锁链外袍不能被“快速穿上”。

每日3次以一个标准动作,穿戴者可以命令锁链从锁链外袍中射出,并对一名20尺内的单一目标尝试一次移位或绊摔战技检定。穿戴者被视为擅长该锁链,并可使用她自己的CMB且在该检定中+1增强加值。该战技检定如常会引发借机攻击。一旦尝试了战技检定,该锁链会立即缩回到盔甲中。

制造条件:制造魔法武器与防具(Craft Magic Arms and Armor),活化物体(animate objects),星云锁链(chain of perdition,UC);
制造成本:3,250 GP


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Re: 【IST】库松特魔法(Kuthite Magic)
« 回帖 #1 于: 2022-10-28, 周五 17:31:20 »
库松特神秘仪式(Kuthite Occult Ritual)
幽影苦痛大教堂(Cathedral of Exquisite Agony)的祭祀们使用以下仪式将影界(Shadow Plane)的生物穿越到物质位面(Material Plane)。全部神秘仪式规则详见异能冒险(Pathfinder RPG Occult Adventures)第208–209页。


呼唤黑暗(Call the Darkness)
学派 咒法系(创造或呼唤);等级 9
施放时间 90分钟·
成分 语言(V),姿势(S),材料(M,价值10,000 GP的黑钻石尘),次要施法者(SC,至少8人,最多16人)
技能检定 知识(地理)DC 36,2次成功;知识(位面)DC 36,3次成功;知识(宗教)DC 36,2次成功;法术辨识DC 36,2次成功;
距离 近距
效果 最多20个10英尺边长的立方体/主要施法者的角色等级
持续时间 10分钟/主要施法者的角色等级;见下文
豁免
法术抗力
反冲 主要施法者承受1个永久负向等级。
失败 所有施法者都必须在一次意志豁免骰(DC = 19+主要施法者的魅力加值)中成功,否则会被传送至影界(Shadow Plane)中一处随机位置,如同一道异界传送(plane shift)。
效果

该仪式必须在物质位面执行。主要施法者开始仪式时,用黑钻石尘划定受影响区域的边界。施法者们牵起手,并咏唱起宗-库山(Zon-Kuthon)圣典的诗篇,阴影之叶(Umbral Leaves)。仪式结束后,由于物质位面(Material Plane)和影界(Shadow Plane)在指定区域重叠在一起,魔法黑暗会充斥在指定区域。此后,受影响的区域同时存在于这两个位面上,成为两个位面的混合区。一薄层无法看穿的黑暗包裹着受影响的区域,因此不可能越过该区域的边界目视到任何一个位面。在该区域的颜色似乎逐渐变淡,但不像在影界(Shadow Plane)位面上那样完全的黑白。该区域具备影界(Shadow Plane)的增强魔法(enhanced magic)和妨碍魔法(impeded magic),但是所有其他位面特性与物质位面(Material Plane)相一致。只要主要施法者继续留在指定区域的范围内,该效果就会持续每主要施法者的角色等级至多10分钟,但如果主要施法者曾移出法术距离,其效果就会立即结束。

任何进入受影响区域的生物,如同留在其之前所处的相同位面,但可以与另一位面上的生物互动,就好像他们处于同一位面上一样。当施展该仪式时,其主要施法者可以设置一个条件,允许生物从影界(Shadow Plane)穿越到物质位面(Material Plane),反之亦然。为了此穿越,该条件可以是一个口令,一种单一生物必须采用的特定行动(比如逐步通过一面镜子),亦或是生物必须携带的特定种类的物品。或者,主要施法者可以准许一名生物以一个标准动作在两个位面之间通行。如果主要施法者没有设置条件或准许通行的话,生物是无法在两个位面间通行的。

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Re: 【IST】库松特魔法(Kuthite Magic)
« 回帖 #2 于: 2022-10-28, 周五 17:35:38 »
库松特法术(Kuthite Spells)
宗-库山(Zon-Kuthon)的祭祀们用下列法术享受着给虔诚者和他者造成苦难。


丧亲失友(Bereave)
学派:惑控系(胁迫)[影响心灵]
环位:吟游诗人/歌者 3,牧师/先知/战斗祭祀 4,催眠师 4,异能者 4,女巫 4
施法时间:标准动作
成分:语言,姿势,材料/法器(一条破损的相连锁链)
距离:中距(100尺+10尺/等级)
目标:半径15尺爆发范围内的所有生物
持续时间:1轮/等级
豁免:意志,通过则无效
法术抗力:可

目标们受到一种压倒性的失落感影响,并且他们的盟友言语听起来会既凄凉又空洞。不管实际上如何忠贞,受影响的生物不再被视为其他生物的盟友,并且在面对等区分盟友和敌人的能力、效果和法术时——比如夹击、以及诸如绝望术(bane)或祝福术(bless)法术——总是被算作敌手。受影响生物的盟友必须在近战接触攻击中成功,才能使用接触法术影响目标,并且受影响的生物不能主动放弃一次豁免骰,即使该效果是无害的(例如治疗轻伤)。受影响的生物仍然可以视她自己为自己的盟友,并且可以如常使用目标为她自己的能力、效果和法术。


激情四溢(Overstimulate)
学派:变化系
环位:炼金术师/调查员 2,吟游诗人/歌者 2,血脉狂怒者 2,牧师/先知/战斗祭祀 2,德鲁伊/猎人 2,游侠2,异能者 2,萨满 2,召唤师/召唤师(unchained) 2,女巫 2
施法时间:标准动作
成分:语言,姿势,材料/法器(嗅盐)
距离:近距(25尺+5尺/2等级)
目标:一个生物
持续时间:1轮/等级
豁免:强韧,通过则无效(无害)
法术抗力:可(无害)

不是使生物即便重伤也使其坚持到底,就是延长其苦痛,你使一个生物失去昏迷时的幸福无知觉状态。在法术持续时间内,该目标获得凶猛(ferocity)能力(Pathfinder RPG Bestiary 300),允许它即使在 HP 达到 0 以下,也可以保持清醒并且继续战斗。该目标仍然会恍惚并每轮失去 1 点 HP,而且该目标仍然会在 HP 降到体质属性负值时死亡。


疤化(Scarify)|本条翻译致谢 沉沦
学派:死灵系
等级:导师 1,炼金术士/调查员1,反圣武士 1,牧师/先知/战斗祭祀 1,德鲁伊/猎人 1,审判者 1,萨满 1,唤魂者 1,女巫 1
施法时间:标准动作
成分:语言,姿势
距离:接触
目标:接触到的活物
持续时间:立即
豁免:强韧,通过则无效(无害)
法术抗力:可(无害)

你透过碰触,让一个生物的表皮长出纤维组织,缝合该生物的伤口,使其快速闭合,并在原来是伤口的地方留下歪歪扭扭的伤疤。这个过程十分痛苦,并且会将2d6+每个施法者等级1点(最多+5)的伤害转换(convert)为非致命伤害。若目标生物免疫非致命伤害,则法术失败。对非致命伤害的抗性会减少转换的伤害量。此效果在制止(stopping)流血伤害时视为医疗。宗-库松的信徒特别热爱这个法术,因为他们可以透过这个法术,为施加在自己身上那过于短暂的痛苦留下永久的肉体纪念。


黑暗帏幕(Shroud of Darkness)
学派:塑能系[黑暗]
环位:反圣骑士4,吟游诗人/歌者5,牧师/先知/战斗祭祀5,审判者 5,催眠师4,萨满 5,术士/法师/奥能师 5
施法时间:标准动作
成分:语言,姿势,材料/法器(一撮黑色的沙子)
距离:中距(100尺+10尺/等级)
目标:一名生物/3等级,任意两者之间的距离不超过30尺
持续时间:1轮/等级(可解消)
豁免:意志,通过则无效
法术抗力:可

伴随着黑色的符咒以及你以手捂眼的做势,你会使一层黑暗笼罩着该法术的目标。在这道法术的持续时间内,目标将光照等级视为比正常水平低2级。强光会变成昏暗,常光会变成黑暗,而黑暗则变成超自然黑暗(如同黑暗术,但即便是拥有黑暗视觉的生物也无法视物)。

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Re: 【IST】库松特魔法(Kuthite Magic)
« 回帖 #3 于: 2022-10-28, 周五 17:36:15 »
原文:
剧透 -   :
Kuthite Magic

The following section details magic items, an occult ritual, and spells favored by priests and followers of Zon-Kuthon.

Kuthite Magic Items

Priests of the Cathedral of Exquisite Agony often make use of the following magic items.

  Fist of the Pit
Source Inner Sea Temples pg. 12
Aura moderate conjuration CL 6th
Slot none; Price 9,305 gp; Weight 1 lb.
Description
This +1 spiked gauntlet is shaped like a skull studded with metal spikes. Once per day as a standard action, the wearer can strike the ground with the gauntlet, causing a 10-foot-square, 30-foot-deep extradimensional pit filled with spikes to open within 30 feet, as per spiked pit (Pathfinder RPG Advanced Player’s Guide 246). The gauntlet’s enhancement bonus is added to the piercing damage caused by the pit’s spikes. If the wearer increases the gauntlet’s enhancement bonus (such as with greater magic weapon or a paladin’s divine bond ability), the additional weapon enhancement bonus is also added to the damage. Similarly, if the gauntlet has any weapon special abilities that deal extra damage (such as flaming or wounding), this extra damage is likewise added to the damage caused by the pit’s spikes. Weapon special abilities that don’t deal extra damage, or that deal damage to the wielder as well (such as vicious) do not affect the pit’s spikes.
Construction
Requirements Craft Magic Arms and Armor, spiked pitAPG; Price 4,805 gp


 


  Raiment of Chains
Source Inner Sea Temples pg. 12
Aura faint transmutation CL 5th
Slot armor; Price 6,250 gp; Weight 25 lbs.
Description
While unattended, this +1 chain shirt takes the shape of a heap of rusty chains, but when a creature picks up the armor, the shirt immediately starts to assume its true form. The chains eagerly wrap or willingly loosen around the wearer’s body, allowing the wearer to don or remove the armor as a move action. A raiment of chains can’t be “donned hastily.”

Three times per day as a standard action, the wearer can command chains to shoot out from the raiment of chains and attempt a reposition or trip combat maneuver check against a single target within 20 feet. The wearer is considered proficient with the chains and uses her own CMB with a +1 enhancement bonus on the check. The combat maneuver provokes attacks of opportunity as normal. The chains immediately retract back into the armor once the combat maneuver check has been attempted.
Construction
Requirements Craft Magic Arms and Armor, animate objects, chain of perditionUC; Price 3,250 gp


 


Kuthite Occult Ritual

The priests of the Cathedral of Exquisite Agony use the following occult ritual to allow creatures of the Shadow Plane to cross over to the Material Plane. Full rules for occult rituals can be found on pages 208–209 of Pathfinder RPG Occult Adventures.


Call the Darkness
Source Inner Sea Temples pg. 12
School conjuration (creation or calling); Level 9
Casting Time 90 minutes
Components V, S, M (black diamond dust worth 10,000 gp), SC (at least 8, up to 16)
Skill Checks Knowledge (geography) DC 36, 2 successes; Knowledge (planes) DC 36, 3 successes; Knowledge (religion) DC 36, 2 successes; Spellcraft DC 36, 2 successes
Range close
Effect up to 20 10-ft. cubes/character level of the primary caster
Duration 10 minutes/character level of the primary caster; see text
Saving Throw none; SR no
Backlash The primary caster takes 1 permanent negative level.
Failure All casters must succeed at a Will saving throw (DC = 19 + primary caster’s Charisma modifier) or be transported to a random location on the Shadow Plane, as per plane shift.
Effect
This ritual must be cast on the Material Plane. The primary caster begins the ritual by delineating the boundaries of the area to be affected using the black diamond dust. The casters link hands and chant verses from Zon-Kuthon’s holy book, Umbral Leaves. Upon the ritual’s completion, magical darkness fills the designated area as the Material Plane and Shadow Plane blend together there. The affected area thereafter exists simultaneously on both planes, becoming an amalgam of the two. A thin layer of impenetrable darkness surrounds the affected area, so it is impossible to see beyond the area’s boundaries into either plane. Colors appear faded in the area, but not completely black and white as on the Shadow Plane. The area has the enhanced magic and impeded magic traits of the Shadow Plane, but all other planar traits correspond to those of the Material Plane. As long as the primary caster remains within range of the designated area, this effect lasts for up to 10 minutes per character level of the primary caster, but if the primary caster ever moves beyond the range, the effect immediately ends.

Any creature that enters the affected area remains on the same plane as before but can interact with creatures on the other plane as though they were on the same plane. While casting this ritual, the primary caster can set a condition that allows creatures to cross over from the Shadow Plane to the Material Plane or vice versa. This condition can be a password, a specific action that a creature must take (such as stepping through a mirror), or a specific type of item that a creature must carry in order to cross over. Alternatively, the primary caster can grant a creature passage between the two planes as a standard action. If the primary caster does not set a condition or grant passage, creatures cannot cross between the two planes.


Kuthite spells

Priests of Zon-Kuthon enjoy inflicting misery upon the devout and others with the following spells.

  Bereave
Source Inner Sea Temples pg. 13
School enchantment (compulsion) [mind-affecting]; Level bard 3, cleric 4, mesmerist 3, oracle 4, psychic 4, skald 3, warpriest 4, witch 4
Casting
Casting Time 1 standard action
Components V, S, M/DF (a broken chain link)
Effect
Range medium (100 ft. + 10 ft./level)
Targets all creatures in a 15-ft.-radius burst
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
Description
An overwhelming feeling of loss overcomes the targets, and their allies’ words sound bleak and hollow. Regardless of actual allegiances, affected creatures no longer count as allies for other creatures and always count as enemies for the purposes of abilities, effects, and spells that differentiate between allies and enemies, such as flanking or spells such as bane or bless. Allies of an affected creature must succeed at a melee touch attack to affect the subject with touch spells, and an affected creature cannot voluntarily fail a saving throw even if the effect is harmless (such as cure light wounds). An affected creature still counts as her own ally and can target herself with abilities, effects, and spells normally.


  Overstimulate
Source Inner Sea Temples pg. 13
School transmutation; Level alchemist 2, bard 2, bloodrager 2, cleric 2, druid 2, hunter 2, investigator 2, oracle 2, psychic 2, ranger 2, shaman 2, skald 2, summoner 2, summoner (unchained) 2, warpriest 2, witch 2
Casting
Casting Time 1 standard action
Components V, S, M/DF (smelling salts)
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
Description
You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to prolong its suffering. For the duration of the spell, the target gains the ferocity ability (Pathfinder RPG Bestiary 300), allowing it to remain conscious and continue fighting even if its hit point total is below 0. The target is still staggered and loses 1 hit point each round, and the target still dies when its hit point total reaches a negative amount equal to its Constitution score.


  Scarify
Source Inner Sea Temples pg. 13
School necromancy; Level adept 1, alchemist 1, antipaladin 1, cleric 1, druid 1, hunter 1, inquisitor 1, investigator 1, oracle 1, shaman 1, spiritualist 1, warpriest 1, witch 1
Casting
Casting Time 1 standard action
Components V, S
Effect
Range touch
Target creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
Description
Your touch causes a single creature’s skin to produce fibrous tissue that sutures the creature’s wounds, rapidly closing them and leaving jagged scars where the wounds were. The process is painful, and converts 2d6 points of damage + 1 point per caster level (maximum +5) into nonlethal damage. If the target creature is immune to nonlethal damage, the spell fails. Damage resistance against nonlethal damage reduces the amount of damage converted. This effect counts as healing for the purpose of stopping bleed damage. Kuthites are especially fond of this spell, as it gives them permanent physical reminders of the all too brief pain they endured.


  Shroud of Darkness
Source Inner Sea Temples pg. 13
School evocation [darkness]; Level antipaladin 4, arcanist 5, bard 5, cleric 5, inquisitor 5, mesmerist 4, oracle 5, shaman 5, skald 5, sorcerer 5, warpriest 5, wizard 5
Casting
Casting Time 1 standard action
Components V, S, M/DF (a pinch of black sand)
Effect
Range medium (100 ft. + 10 ft./level)
Targets one creature/3 levels, no two of which can be more than 30 ft. apart
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
Description
With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell. The subjects treat the light level as two steps lower than normal for the duration of this spell. Bright light becomes dim light, normal light becomes darkness, and areas of dim light and darkness become supernaturally dark (as darkness, but even creatures with darkvision cannot see).

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Re: 【IST】库松特魔法(Kuthite Magic)
« 回帖 #4 于: 2022-10-28, 周五 17:36:52 »
译者的话:

由于有不少大佬都零散的翻译了本书中的各类资源,所以如果萌新能找寻到大佬翻译的出处,会于此处致谢并贴出大佬翻译的传送门。但如果大佬所翻译的资源处于专区中,萌新就不会贴传送门,仅致谢大佬。

感谢:
1、疤化(Bereave):已被沉沦大佬翻译,感谢大佬的工作让萌新白嫖。



专有名词:

1、库松特(Kuthite):即宗-库山(Zon-Kuthon)。结合上下文,应该可以意译为宗-库山的信徒,或库山徒。
2、阴影之叶(Umbral Leaves):更多有关该诗篇的信息,详见Evana大佬翻译的【FoC】宗·库山(Zon-Kuthon)信徒角色指南。
3、仪式效果中:影界(Shadow Plane)的增强魔法(enhanced magic)和妨碍魔法(impeded magic):详见灯泡powerbult大佬翻译的位面特性。
【速查】:影界(Shadow Plane)位面特性:增强魔法:拥有【阴影】描述符在影界中会被增强。另外,某些特定的法术在影界会变得更加强大。幽影咒法术和幽影塑能术拥有所模拟的法术的30%的威力(而非正常的20%);高等幽影咒法术和高等幽影塑能术则拥有模拟法术70%的威力(而非60%);阴魂咒法术(Shades)仿真的法术拥有原本法术的90%的威力(而非80%)。尽管影界充斥着黑暗,任何产生、使用或操纵黑暗(darkness)的法术在位面中不受影响。
【速查】:影界(Shadow Plane)位面特性:妨碍魔法:拥有【光亮】描述符,或那些使用或引起光亮或火的法术,在影界中会被妨碍。制造光亮的法术通常效果会更弱,因为影界中所有光源的光亮范围会减半。

4、(Overstimulate): stimulate,[VN] 促进;激发;激励;刺激;使兴奋[VN] (technical 术语) 促进(身体某部分)的功能VERB 激发;激励;使充满热情。英英释义中还有激发感情,充当兴奋剂等含义。Over也有超越等含义。所以可以生译为过度激情。但这样生硬的译法不好听,所以意译为:激情荡漾、豪情满怀、心潮澎湃、激情四溢。这里暂选:激情四溢。求更好的翻译。
【速查】:凶猛 (Ferocity, Ex):拥有凶猛能力的生物即使在 HP 达到 0 以下,也可以保持清醒并且继续战斗。该生物还是会在 HP 低于 0 时进入恍惚状态,并且每轮失去 1 点 HP。拥有凶猛能力的生物在 HP 降到体质属性负值时还是会死亡。
« 上次编辑: 2022-11-01, 周二 08:24:31 由 萌新也有滥强的心 »

离线 萌新也有滥强的心

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Re: 【IST】库松特魔法(Kuthite Magic)
« 回帖 #5 于: 2022-10-28, 周五 17:37:20 »
闲话:
不知道是不是错觉,感觉法术还不错。

离线 咕咕没有劲儿

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Re: 【IST】库松特魔法(Kuthite Magic)
« 回帖 #6 于: 2022-11-04, 周五 16:54:34 »
库松特神秘仪式(Kuthite Occult Ritual)
幽影苦痛大教堂(Cathedral of Exquisite Agony)的祭祀们使用以下仪式将影界(Shadow Plane)的生物穿越到物质位面(Material Plane)。

第一只吸血祖(斯特里戈伊,Strigoi)就是这么来到物质位面的吗?

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Re: 【IST】库松特魔法(Kuthite Magic)
« 回帖 #7 于: 2022-11-04, 周五 19:58:24 »
库松特神秘仪式(Kuthite Occult Ritual)
幽影苦痛大教堂(Cathedral of Exquisite Agony)的祭祀们使用以下仪式将影界(Shadow Plane)的生物穿越到物质位面(Material Plane)。

第一只吸血祖(斯特里戈伊,Strigoi)就是这么来到物质位面的吗?

斯特里戈伊是通过一个仪式融入仪式执行者的灵魂从而降世的,详见(模组剧透预警)
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。