Lich, Forsaken Lich
This horribly withered creature moves in jerks and twitches as if constantly wracked with pain. Waves of shadow undulate through the creature’s body, emerging like appendages from just beneath its dry, stretched skin.
Forsaken Lich CR 12
Source Pathfinder #48: Shadows of Gallowspire pg. 82
Human lich cleric of Urgathoa 11
NE Medium undead (augmented humanoid)
Init +0; Senses darkvision 60 ft.; Perception +20
Aura delusory aura (100 ft.)
AC 21, touch 11, flat-footed 21 (+7 armor, +1 deflection, +3 natural)
hp 97 (11d8+44)
Fort +7, Ref +3, Will +12
Defensive Abilities channel resistance +4, soul shield, spell storm; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits
Speed 20 ft.
Melee +1 scythe +15/+10 (2d4+8/19–20/×4)
Special Attacks channel negative energy 9/day (DC 19, 6d6), disembodied strike (1d8+5); hand of the acolyte (8/day), soul lash (DC 19; 5d6)
Cleric Spells Prepared (CL 11th; concentration +16)
6th—antilife shell, create undeadD
5th—flame strike (DC 20), slay livingD, symbol of pain (DC 20), unhallow
4th—divine power, freedom of movement, imbue with spell abilityD, spell immunity, unholy blight (DC 19)
3rd—animate deadD, bestow curse (DC 18), dispel magic, glyph of warding (DC 18), invisibility purge, protection from energy
2nd—death knellD, desecrate, gentle repose, hold person (DC 17), resist energy, silence (DC 17)
1st—cause fearD (DC 16), command (DC 16), entropic shield, deathwatch, doom (DC 16), protection from good, shield of faith
0 (at will)—bleed, detect magic, guidance, read magic
D Domain spell; Domains Death, Magic
Str 20, Dex 10, Con —, Int 13, Wis 21, Cha 18
Base Atk +8; CMB +13; CMD 24
Feats Combat Expertise, Craft Wondrous Item, Extra Channel, Improved Critical (scythe), Improved Trip, Selective Channeling, Weapon Focus (scythe)
Skills Knowledge (arcana) +15, Knowledge (religion) +15, Perception +16, Sense Motive +19, Spellcraft +15
Languages Common, Necril
SQ death’s embrace
Gear +1 breastplate, +1 scythe, ring of protection +1
The means of attaining lichdom are extremely personal for mortal spellcasters, fraught with misinformation and peril. The smallest miscalculation in the potion of lichdom's formula or most minute flaw in one's phylactery can interrupt the process that infuses one's mortal soul with overwhelming arcane and negative energies. Other times, an inexperienced wizard attempts the transformation, or erroneously consumes a formula produced for another spellcaster, instantly dying from the backlash of potent forces or condemning himself to a terminal but far more terrible end.
In these sorrowful cases, the process traps the soul of the would-be lich outside a phylactery that will not accept it and a body that has rejected it. The potent arcane forces tampered with by the lich's failed creation also find themselves unleashed but uncontrolled, surrounding the newly formed abomination, empowering it but also slowly consuming its essence.
This creature, known as a forsaken lich, is granted the undeath it sought in life, but in a terrifyingly temporary fashion. For the miscalculations of its ambitions, the creature's once-vibrant body shrivels and decays like that of a lich, but becomes a lifeless shell manipulated by the malicious soul and unchecked magical storm that envelop it, forces that control the corpse's actions almost like a marionette. Yet this doom is temporary for nearly all who attempt this foul transition. With the soul unbound from the body and both spirit and corpse exposed to destructive arcane tides, both are slowly eroded. After 1d10 days, the forsaken lich's body and soul are both consumed like a lit candle, eventually reduced physically to ashes, and spiritually to nothing—its essence utterly annihilated, scoured from existence for all time.