作者 主题: 【SWC】有着卓越特质的人 PEOPLE OF EXCEPTIONAL QUALITY,p. 132-138  (阅读 4285 次)

副标题: 没有翻特质之路...

线上 马非鱼

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该章节包括了一堆能帮你进行个性化和鹤立鸡群的特质。它同时也包括了新的特质之路以帮助你的角色踏上一个面对改变与挑战的旅程。

殖装适应 Augmentation Acclimation
你的身体对你殖装的适应性很好,允许你在后续升级是,减少精华损耗。
花费:2业力每等级(最高10级)。
游戏效果:你只有在精华降低到3或更低时获得该特质。该特质每获得一级,你都会释放出0.1精华以用于添加更多殖装。这本质上会制造出“精华空洞”。这不会改变你的实际精华,但是新殖装的精华损耗将会首先填入在精华空洞上,而不是花费你的实际精华。
劇透 -   :
Your body has adapted particularly well to your augmentations, allowing you to consider further upgrades with reduced Essence cost.
•    Cost: 2 Karma per level (max 10 levels). You may only take this quality if your Essence is 3 or less.
•    Game Effect: For each level of this quality, you free up 0.1 Essence for the purpose of additional augmentations. This creates, in essence, an “Essence hole.” It does not increase your actual Essence, but the Essence cost of any new augmentations comes from the Essence hole instead of further reducing your actual Essence.

就是要秀Bravado
去他妈的避人耳目,你是为聚光灯而生的!
花费:6业力
游戏效果:每节游戏一次,如果你在行动的过程中卖弄/显摆了,那么你任何行动都可以获得1点一点极限。若如这个效果生效,你的热度调整值+1。
劇透 -   :
Shadows be damned, you’re meant for the spotlight!
•    Cost: 6 Karma
•    Game Effect: Once per session, you may gain a point of Edge for any action you take,
provided you show off in the process. Gain +1 to your Heat modifier if you use this.

动物支配者 Critter Dominator
你运用你的攻击性和意志支配生物。
花费:10业力
游戏效果:你可以尝试用一个主要动作来尝试支配一个非灵智生物(non-sapient critter),进行对抗检定,影响(威吓)+魅力 vs. 生物的直觉+意志。如果你成功了,你将获得动物的控制权,如同你有动物控制一样。每净成功持续一分钟。之后,生物将会返回它的正常行动,并且你针对它的每一个对抗检定都能获得一点极限。你每次只能尝试支配单个生物。
劇透 -   :
You use your aggression and will to dominate creatures.
•    Cost: 10 Karma
•    Game Effect: You may spend a major action to attempt to dominate a non-sapient critter, using Influence (Intimidation) + Charisma vs. the critter’s Intuition + Willpower. If you succeed, you gain control of the critter as if you had the Animal Control critter power. This lasts for one minute per net hit. Afterward, the critter resumes its normal behavior, and you gain a point of Edge on any tests made against it. You may only ever attempt to dominate an individual critter once.

动物训练师 Critter Trainer
你十分擅长于驯服非灵智动物和生物以及训练他们听从你的指令。
花费:10业力
游戏效果:如果一个生物并没有被驯服,你需要先驯服它。这个过程需要一个星期的努力,并且需要通过一个成功的训练检定,影响+魅力 v. 生物的直觉+意志。当这个生物被驯服后,你可以尝试训练它。每次训练尝试都需要花一周的时间进行训练检定,成功将允许你教会生物听从一个新的命令。生物可以最多学习(逻辑x2)个命令。对于每个命令,你需要确定触发的方式,和对应的行动。触发方式可以包括声音,手势,或者其他条件,只要是它能够感知到的。当生物接收到指令,他们会进行对应的行动。触发一个生物指令需要一个主要动作。
劇透 -   :
You are an expert at taming non-sapient animals and critters and train them to follow specific commands.
•    Cost: 10 Karma
•    Game Effect: If a critter is not tamed, you must first tame it. This process requires a week of effort and a successful training test: Influence + Charisma vs. the critter’s Intuition + Willpower. Once a critter has been tamed, you may begin to train it. Each training attempt takes one week and requires another training test, and success allows you to teach the critter a new command. Critters may each learn a maximum number of commands equal to their Logic x 2. For each command, define a trigger and a specific action. The trigger may be a sound, gesture, or some other condition, which the critter must be able to perceive. When the critter receives the command, they perform the intended action. Triggering a critter command requires a Minor Action.

赛博插口最大化 Cyberjack Maximization
你的灰质已经适应了与你赛博插口的交互,因此这让后者的能力得到了提升。
花费:12业力
游戏效果:让你赛博插口两个矩阵属性的较低者+1。
劇透 -   :
Your grey matter has become accustomed to interface with your cyberjack, which improves its capabilities.
•    Cost: 12 Karma
•    Game Effect: Add one to the lowest of your cyberjack’s two Matrix attributes.

赛博格Cyborg
你是一个泛人类与机器结合的典范。你的身体
花费:5业力每等级(最高10级)。
游戏效果:你只有在①精华降低到1或更低,且②获得10级殖装适应时获得该特质。如同殖装适应,该特质每获得一级,你都会释放出0.1精华以用于添加更多殖装。
劇透 -   :
You’re an exemplary merge of metahuman and machine. Your body is capable of receiving more augmentations than most people would be able to survive having.
•    Cost: 5 Karma per level (max 10 levels)
•    Game Effect: You may only take this quality if your Essence is 1 or less and you have taken 10 levels of the Augmentation Acclimation quality. Just as with Augmentation Acclimation, you can free up 0.1 Essence per level for the purpose of receiving additional augmentations.

谨慎的走私客 Discreet Smuggler
花费:7业力
游戏效果:当你花费一个主要动作尝试去藏匿一件物品时,你获得一点奖励极限。如果你不在此次检定中使用这点极限,它将消失。如果该物品不大于重型手枪,那么它的隐蔽性阈值+1。这对普通的侦察检定,或者传感器扫描均为有效。
劇透 -   :
You know where to hide things where no one else will find them.
•    Cost: 7 Karma
•    Game Effect: When you take a major action to conceal an item, you gain a point of Edge that must be spent on that test, or it goes away. If the item is no larger than a heavy pistol, its Concealability Threshold increases by 1. This works against normal Perception tests and against scans using sensors.

超载延长 Extended Overdrive
你可以进一步推动你殖装的效能,使其超过所有常规限制,以在你需要的事情上获得额外的爆发。
花费:6业力每级
游戏效果:当你进行殖装超载(p. 282,SR6)时,它的持续时间为(超载延长的等级)轮(而非仅是单次检定)。每个包括了被增幅属性的检定骰池,都应该包含一个狂野骰。
劇透 -   :
You can push your augmentations beyond all normal limits to eke out an extra burst of whatever you need.
•    Cost: 6 Karma per Level
•    Game Effect: When you engage augmentation overdrive (p. 282, SR6), it lasts for one round per level of this quality (instead of a single test). You must include the wild die on every test that uses the boosted attribute.

专注的野心 Focused Ambition
你很有动力去实现你的目标,没有什么能够一直阻挠你。
花费:6业力
游戏效果:基于你GM的信息和许可,选择一个特定目标。当你进行的检定与追求的目标有直接关系时,你总是可以将一个骰子换成两个狂野骰。当你成功实现目标时,你可以制定新的目标。如果你放弃了你的一个目标,你在接下来一个月内都不能选定新目标。
劇透 -   :
You are driven to accomplish your goals, and nothing stands in your way for long.
•    Cost: 6 Karma
•    Game Effect: Choose a specific goal with the input and approval of your gamemaster. You may always choose to substitute one of your dice with two wild dice on any test made in direct pursuit of your goal. Whenever you succeed at your goal, you may set a new goal. If you give up on one of your goals, you may not select a new one for at least one month.

信心激发 Inspire Competence
你知道如何去鼓舞人们,让他们做得更好。
花费:11业力
游戏效果:花费一个主要动作,你可以进行一个检定,影响(领导力)+魅力,作为任何技能的团队协助检定以帮助另一个角色。你可以让你或者被协助者获得1点极限。
劇透 -   :
You know how to motivate people to get the most out of their capabilities.
•    Cost: 11 Karma
•    Game Effect: For a Major Action, you may make an Influence (Leadership) + Charisma test to assist another character on a Teamwork test with any skill. Either you or the character that you assist (player choice) gains a point of Edge.

有才自能成 Many Talents
在创建人物时,你可以有不止一个点满的属性。
花费:18业力
游戏效果:该特质只能在建卡时获得。你可以让你范形态最多两个属性点满。
劇透 -   :
Many Talents You aren’t limited to just one maxed-out attribute at character creation.
•    Cost: 18 Karma
•    Game Effect: This quality may only be taken at character creation. You may have up to two attributes at their maximum for your metatype.

艺多不压身 Many Skills
在创建人物时,你可以有不止一个点满的技能。
花费:6业力
游戏效果:该特质只能在建卡时获得。你可以让你多两个技能点满。
劇透 -   :
You aren’t limited to just one maxed-out skill at character creation
•    Cost: 18 Karma
•    Game Effect: This quality may only be taken at character creation. You may have up to two skills at rank 6.

武术奇才 Martial Arts Prodigy
你很快就能掌握你所学的武术。
花费:14业力
游戏效果:学习新的武术或武技(p. 96,FS)时,需要消耗的业力-2。此外,你可以用同一个训练周期来学习任意数量的武术或武技。
劇透 -   :
Martial Arts Prodigy You quickly master any martial art you learn.
•    Cost: 14 Karma
•    Game Effect: You learn new martial arts or techniques (p. 96, Firing Squad) at a discount of 2 Karma. You may combine learning any number of martial arts and techniques during the same training period.

最大超载 Maximum Overdrive
如果说绝大部分殖装能去到10,那么你的就能去到11。
花费:7业力
游戏效果:当你超载你的殖装(p. 282, SR6)时,获得1点极限。如果你因为失误或者大失误而过载了(overstress)你的殖装时,将你殖装受影响的时间降低1轮。
劇透 -   :
Maximum Overdrive If most ’ware goes up to a ten, yours goes to eleven.
•    Cost: 7 Karma
•    Game Effect: When you overdrive your cyberware (p. 282, SR6), gain a point of Edge. If you overstress your augmentation with a glitch or critical glitch, reduce the amount of time your ’ware is affected by one round.

比起泛人类,更是机器 More Machine than Metahuman
当需要恢复你受到的伤害时,螺丝起子比绷带更好用。
花费:5业力
游戏效果:你只有在精华降低到2或更低时获得该特质。当对你进行急救时,应用生物科技(赛博工艺学)而非生物科技(急救)。阈值为你的精华(向下取整)。
劇透 -   :
More Machine than Metahuman When it comes to repairing your injuries, a screwdriver is a better tool than a bandage.
•    Cost: 5 Karma
•    Game Effect: To take this quality, your Essence must be 2 or lower. When first aid is performed on you, the Biotech (Cybertechnology) is used in place of Biotech (First Aid). The threshold is equal to your Essence (round down).

肌肉佬 Muscles
你知道如何在社交场合中使用你的惊人体格从而获得优势。
花费:6业力
游戏效果:你可以在社交技能检定中使用力量而非魅力,前期是你能够通过你的惊人体格获得优势。
劇透 -   :
Muscles You know how to use your impressive physique to your advantage in social situations.
•    Cost: 6 Karma
•    Game Effect: You may substitute Strength for Charisma on a social skill test, but only when you are able to use your imposing physique to your advantage.

通晓语言 Polyglot
你在语言使用上非常熟练。
花费:4业力
游戏效果:学习新语言时,你可以只花费2业力每等级。提升语言技能时,只需要花费1业力每等级。此外,你还可以将语言等级提升到4级(母语)。
劇透 -   :
You’ve picked up a knack for languages.
•    Cost: 4 Karma
•    Game Effect: You may learn new language skills at a cost of 2 Karma per rank. You may improve language skills for only 1 Karma per rank. You may improve language skills up to rank 4 (native).

无情追猎者 Relentless Tracker
他们可以跑,他们可以藏,但他们不会逃出你的手掌心。
花费:6业力
游戏效果:当你在使用户外技能的追踪专精时,获得1点极限。
劇透 -   :
They can run, and they can hide, but they won’t get away from you.
•    Cost: 6 Karma
•    Game Effect: Gain a point of Edge when you use the Tracking specialization of the Outdoors skill.

机械式炼金 Rote Alchemist
你在炼金上是如此的熟练,以至于你的作业绝大部分时候都会有极度稳定的成果。
花费:10业力
游戏效果:当你制作炼金制剂时,如果你是取定值而非投骰的话,那么你检定骰池中每三个骰子就可以获得一个成功(向下取整;也就是三取一)。对抗骰池(也就是制剂的耗竭值)同样必须取定值(向下取整,最少为1)。如果你的耗竭抵抗同样是取定值的,那么同样的,你检定骰池中每三个骰子就可以获得一个成功(向下取整)。
劇透 -   :
You are so practiced at alchemy that you are able to do most tasks with extremely reliable results.
•    Cost: 10 Karma
•    Game Effect: If you buy hits instead of rolling dice when creating an alchemical preparation, you get one hit for every three dice you would normally roll (round down). The opposing dice pool (which is the preparation’s Drain Value) must also then buy hits at one hit for every four dice (round down, minimum 1). If you buy hits on the drain test as well, you get one hit for every three dice (round down).

软件最佳化 Software Optimization
你知道如何更好利用你的硬件——就是跑更多的软件!
花费:10业力
游戏效果:你有的每个设备,都可以运行多一个程序。当你使用那个额外运行的程序时,你将获得1点极限。
劇透 -   :
You know how to get the most of your hardware—by running more software!
•    Cost: 10 Karma
•    Game Effect: You may run one extra program on any device you own. Gain a point of Edge whenever you use that program.

舒缓白噪 Soothing Static
你是如此的习惯了杂讯,以至于你觉得它们还挺令人舒服的。
花费:4业力
游戏效果:当你受到杂讯影响时,降低极限增幅/极限动作的消耗1点(最少1点)。这仅适用于矩阵动作。杂讯可以被减轻一部分,但是如果被完全抵消,那么该特质将无法生效。
劇透 -   :
You’ve become used to the noise and find it comforting.
•    Cost: 4 Karma
•    Game Effect: Whenever you are affected by noise, reduce the cost of any Edge boosts or actions by 1 (to a minimum of 1). This only applies to Matrix actions. Noise can be partly reduced, but if it is fully canceled, this quality does not apply.

施法材料 Spell Components
你知道如何用试剂为你的法术供能,降低耗竭对你的风险。
花费:12业力
游戏效果:当你释放一个法术1,你可以使用一个次要动作来用试剂协助你进行耗竭抵抗检定。每花一份试剂,额外获得一个骰子,最大值为你的附魔(炼金)技能等级。
劇透 -   :
You know how to use reagents to power your spells, reducing the risk of drain to you.
•    Cost: 12 Karma
•    Game Effect: When you cast a spell, you may spend a Minor Action to use reagents to assist you on your drain resistance test. Gain an extra die for each reagent spent, with a maximum equal to your ranks in the Enchanting (Alchemy) skill.

团队精神 Team Player
你是团队的一部分,而且你知道该如何照顾自己。
花费:10业力
游戏效果:你可以在一对一的基础上,为了别人使用极限。你可以将你的极限和他们的结合来支付单个极限增益或极限动作的费用,或者完全由你自己本人支付。不过,无论谁支付费用,只有一个极限增益或者极限动作可以在一个检定上使用。
劇透 -   :
You’re part of a team, and you know how to look out for your own.
•    Cost: 10 Karma
•    Game Effect: You may spend Edge on others’ behalf on a one-for–one basis. You may combine your own Edge with theirs in order to pay for an Edge boost or action, or pay the entire cost yourself. However, only one Edge boost or action may be used on any one test, regardless of who pays the cost.

不沾锅 Teflon Coated
好像没有什么锅是能粘你身上的。
花费:12业力
游戏效果:如果你要那么做,在每次狂奔结束GM投骰完结算热度后,你可以要求GM重骰热度检定。如果多个狂奔者有这个特质,也只能重骰一次(影响所有人)。
劇透 -   :
Blame just doesn’t seem to stick to you.
•    Cost: 12 Karma
•    Game Effect: If you choose, after the gamemaster rolls to determine Heat at the end of a run, you may force the gamemaster to re-roll the dice. The new result only affects your personal Heat. If multiple runners have this quality, there is only one re-roll allowed that affects all of them.


负面特质Negative Qualities


生意而已 All Business
你对工作的职业态度足以让绝大部分客户放心,但是你也难以有亲近的关系。
奖励:8业力
游戏效果:你的人脉无法具有高于3的忠诚等级。当要与职业客户(如Mr. J)互动时,你的影响(礼仪)检定可以获得一点状况极限(a situational point of Edge)。
劇透 -   :
Your sense of professional detachment is reassuring to most clients, but you rarely form close relationships.
•    Bonus: 8 Karma
•    Game Effect: None of your contacts may have a Loyalty rating greater than 3. When interacting with a professional client (such as a Mr. Johnson), gain a situational point of Edge on any Influence (Etiquette) tests.

一把老腰 Bad Back
你会很容易就把腰闪了,把脚扭了,或者在你身体处于紧张状态时,发生其他影响移动能力的事情。
奖励:12业力
游戏效果:当你需要承受任意伤势调整值时,你同样会获得跛足状态(任何徒步移动,不论是步行,冲刺,或者规避,其速度均减半,向上取整)。只要你的伤势调整值降低至0,这个状态也会因此而消失。
劇透 -   :
You have a tendency to throw out your back, sprain your leg, or otherwise impede your mobility when your body suffers strain.
•    Bonus: 12 Karma
•    Game Effect: Whenever you suffer from any wound modifiers, you also gain the Hobbled status. The status goes away when the modifiers do.

大限将至 Borrowed Time
细丝线吊起的达摩克利斯之剑高悬在你的头顶上。或早或晚——很有可能是或早——你会死去。你早已过了你的保质期了。所以你打算如何利用你最后的时间呢?你又是希望被以什么样的方式所铭记呢?
奖励:25业力
游戏效果:你有着某些病症,并最终不可避免的导致你的死亡。这可能是一个皮层炸弹,潜伏的纳米体,罕见的疾病,甚至一个去你性命的悬赏。在每节游戏的开始时(在你极限补满后),进行检定,体质/意志(的更高值)+极限,阈值为1。每过一节游戏,阈值+1。你可以在该检定中使用极限。如果你的检定失败了,你就会在本节游戏中死去。当要命的事情发生时…就会要了你的命。这是墨菲定律最糟糕的情况。如果游戏的过程中没有什么事情发生,你将会在本节游戏的结束倒地身亡。你可以选择燃烧掉你的一点极限来避免这次死亡,但是除非你买除该特质,否则在下节游戏中活下来只会更困难。
劇透 -   :
The Sword of Damocles hangs above your head by the merest thread. Sooner or later—most likely sooner—you are going to die. You’re already past your expiration date. So how are you going to spend your last moments? How will you be remembered?
•    Bonus: 25 Karma
•    Game Effect: You have a condition that is going to inevitably cause your death. This might be a cortex bomb, insidious nanites, a rare disease, or even a contract out on your life. At the beginning of every session (after your Edge refreshes), roll your Body or Willpower (whichever is higher) plus Edge, with a threshold of 1. After every session, increase the threshold by 1. You may use Edge on this test. If you ever fail this test, you will die this session. The very first thing that happens that might be fatal to you … is fatal. Murphy’s Law at its worst. If no event occurs during the session, you will collapse and die at the end of the session. You may choose to burn a point of Edge to avoid your death this time, but unless you buy off this quality, surviving the next session is going to be even more unlikely.

悬赏对象 Bounty
有人或者组织将一个悬赏挂你头上了。不同于法律层面那些只是想要逮住你的通缉令,这是一个对所有职业赏金猎人的公开邀请,只要他们能够将你活抓,就有一大堆新円在等着他们。
奖励:10业力
游戏效果:当你的个人热度到了17或更高,赏金猎人就开始找上门来了。你会不得不躲着他们,提心吊胆,小心谨慎。因此,你在每节游戏的开始时,你的极限为0。
劇透 -   :
An individual or organization has placed a bounty on your head. Unlike a legal warrant for your arrest, this is an open invitation for professional bounty hunters to collect a big pile of nuyen if they can bring you in alive.
•    Bonus: 10 Karma
•    Game Effect: When your personal Heat is 17 or higher, bounty hunters close in on you. You’re forced to dodge the bounty hunters, always looking over your shoulder, never able to let your guard down. You begin every session with zero Edge in your Edge pool.

慢性疼痛 Chronic Pain
你经常因为一些时常出现的病症而感到疼痛。
奖励:15业力
游戏效果:在每节游戏的开始时(在你极限补满后),进行检定,体质/意志(的更高值)+极限,基础阈值为3。每次通过检定会使下次检定的阈值+1,检定失败会使增加的阈值清零,但你的慢性疼痛也发作了。发作时,在本节游戏中,你所有检定将会承受-1骰池罚值,除了伤害抵抗检定。摄入物,法术,修士异能,和其他降低伤势调整值的办法,比如说疼痛编辑器,都对你的慢性痛不起效。
劇透 -   :
You frequently suffer from a condition that flares up sometimes, causing you pain.
•    Bonus: 15 Karma
•    Game Effect: At the beginning of each session (after your Edge refreshes), roll your Body plus Willpower with a threshold of 3 plus the number of sessions that you have not suffered from your chronic pain. If you fail the test, your pain flares up. Throughout the entire session, you suffer a –1 die penalty on all tests except for damage soak rolls. Drugs, spells, adept powers, and other effects that reduce wound penalties, including pain editors, have no effect on your chronic pain.

战斗成瘾 Combat Junkie
你总是做好将谁背摔的准备,而且当碰到退一步海阔天空才是更明智的选择时,你总是不知道该怎么做到。
奖励:6业力
游戏效果:当有人想让你动手的时候,他们对你的影响或唬骗检定能因此获得一点极限。战斗的过程中,你不能在察言观色的检定上,获得或者使用极限。除非你受到至少6格伤痕,否则当你要逃离战斗时,你不能获得或者使用极限,直至你再次进入战斗或下节游戏的开始。
劇透 -   :
You’re always ready to throw down, and you find it difficult to back off when it would be wiser to avoid a fight.
•    Bonus: 6 Karma
•    Game Effect: When someone attempts to goad you to resort to violence, they gain a point of Edge on their Influence or Con tests against you. You may not gain or spend Edge on any Judge Intentions tests except during combat. Unless you have taken at least 6 boxes of damage, you may not retreat from a combat without suffering a penalty. If you run away from a fight, you may not gain or spend Edge until either you enter combat or the next session begins.

赛博神经病 Cyber Psychosis
你的过度殖装让你不再只是泛人类了。在你的情况下,这意味着你会感觉到一种剥离感,这种感觉有时候会被一阵阵强烈且不合时宜的情绪所打断。
奖励:8业力每级(最高3级)
游戏效果:你只有在精华降低到1或更低时才能获得该特质。每当你的极限池降低至0,你开始与你周遭的环境和情况脱节。这可能意味着你变得漠然且疲倦,或者你被某种不止从何而来的高涨情绪所淹没。直到你回复极限,每轮你都将失去(特质等级)个次要动作。
劇透 -   :
Your extensive augmentations have made you something more than just metahuman. In your case, this results in a sense of detachment, occasionally interrupted by bouts of intense and outof-context emotions.
•    Bonus: 8 Karma per level (max level 3)
•    Game Effect: You must have an Essence of 1 or less to take this quality. Whenever your Edge pool reaches zero, you begin to lose touch with your situation and surroundings. Either you become detached and listless, or you become filled with an intense emotion that seems to come out of nowhere. Until you regain Edge, you have one less Minor Action per round for every level of this quality.

耍手段 Finesse
你更希望能够精巧的完成你的目标,想到使用蛮力总是有点让你退缩。
奖励:7业力
游戏效果:你不能在可能带来热度调整值的行动上使用或者获得极限。如果你本人没有带来任何热度调整值,那么你队伍的热度调整值-1。
劇透 -   :
You prefer to accomplish your goals with subtlety, and find brute force tactics unnerving.
•    Bonus: 7 Karma
•    Game Effect: You may not gain or spend Edge on any action that would generate a Heat modifier. If you do not personally generate any Heat modifiers, apply –1 to your team’s Heat modifier

装备滥购综合征 Gear Acquisition Syndrome
有种说法是,越是困难,越是要购物(When the going gets tough, the tough go shopping)。好吧,至少你是这么说的!
奖励:5业力每级(最高3级)
游戏效果:你只有具有至少一个技能专精/精通,才能获得该特质。每个月,你至少需要花费(1000*特质等级)新円用于购买装备。如果你没办法做到,你会变得既焦虑又沮丧。直到你能满足你的购买欲之前,都无法从任何技能专精/精通上获得等级加值。每个月重新计算,不叠加。
劇透 -   :
When the going gets tough, the tough go shopping, or so they say. Well, it’s certainly what you say!
•    Bonus: 5 Karma/level (max level 3)
•    Game Effect: You must have at least one skill specialization or expertise to be eligible for this quality. You are driven to purchase at least 1,000 nuyen per level of this quality in gear every month. If you fail to keep up with this, you become anxious or sad. Until you can satisfy your need to shop, you do not gain any bonus ranks from any skill specialization or expertise. The amount you must spend per month doesn’t increase if you fall behind.

小失误 Glitchy
意料之外的,不太可能的,十分不幸的事情总是频繁你身上出现。
奖励:12业力
游戏效果:如果你失误了,那么就是一个大失误,不管你获得了多少成功,成功都视为0。
劇透 -   :
Unexpected, unlikely, and unfortunate things happen to you on a regular basis.
•    Bonus: 12 Karma
•    Game Effect: Whenever you glitch, it counts as a critical glitch, with no hits, regardless of how many hits you may have rolled.

美食家 Gourmand
不好吃的东西简直让你反胃。
奖励:5业力
游戏效果:如果你吃到的东西不能满足高等生活方式的标准,那么你就会获得恶心状态,持续一个小时。快餐,杂货铺的吃的,速热餐,基本上所有每碟售价不足20新円的食物都会让你感到不适。
劇透 -   :
You loathe eating food that does not delight your sophisticated palette.
•    Bonus: 5 Karma
•    Game Effect: Whenever you eat food that is not up the standards of a high-level lifestyle, you gain the Nauseated status for one hour. Fast food, Stuffer Shack fare, instant meals, and generally anything that costs less than 20 nuyen per plate will cause you unpleasantness.

兜帽客 Hooder
你会尽你所能的去帮助别人。
奖励:5业力每级(最高3级)
游戏效果:你每个月必然会捐出(1000*特质等级)新円。这笔捐款不能给到你的队友或者你的家庭成员。你可以将这笔钱用于对你人脉的笼络人情(purchase favors)或是为人民服务(to Work for the People)。如果你没有那么做到,你会感到焦虑与内疚。你的对手将会在任何与你的对抗检定中获得一点状况极限。每个月重新计算,不叠加。
劇透 -   :
Game Effect: You must donate at least 1,000 nuyen per level of this quality every month. The donation cannot go to other members of your team or family members. You may use this nuyen to purchase favors from your contacts or to Work for the People. If you fail to keep up with this, you feel anxious or guilty. Your opposition gains a point of situational Edge on any opposed rolls against you. The unpaid nuyen maxes out at 1,000 nuyen per level and does not accumulate every missed month.

狩猎对象 Hunted
有人想要你死,真的想要你死。
奖励:5业力每级(最高5级)
游戏效果:当你的个人热度到了15或更高,刺客就开始找上门来了。你总能在最后关头逃走,但是这并不意味着你没受伤。在每节游戏的开始时(在你极限补满后),进行体质检定,抵抗7P的伤害,该特质每提升一级,DV+1。你可以试图用能用的短期治疗帮你治疗一些伤害(急救,医疗箱,治疗法术等),但是你没办法在本节游戏的开始前获得长期治疗的增益。
劇透 -   :
Someone wants you dead, and they have the means to get it done.
•    Bonus: 5 Karma per level (max level 5)
•    Game Effect: Whenever your personal Heat is 15 or higher, assassins catch up to you. You always seem to manage a narrow escape, but you never get away unscathed. At the beginning of every session (after your Edge pool refreshes), roll Body to resist 7P damage, with +1 DV per level of this quality. You may treat this wound using any available short-term healing (first aid, medkit, heal spell, etc.), but you may not take advantage of any long-term healing before the session begins.

犹豫不决 Indecisive
你难以快速做决定
奖励:11业力
游戏效果:你每轮必须至少有4个次要动作才能获得该特质。如果你有至少五点可用的极限,你不能将次要动作转化为主要动作。
劇透 -   :
You have trouble making snap decisions.
•    Bonus: 11 Karma
•    Game Effect: You must have four Minor Actions per combat round to take this quality. Unless you have at least 5 points of Edge available, you may not trade Minor Actions to gain another Major Actions.

容易受伤 Injury Prone
如果你受伤,那一定伤势严重。
奖励:15业力
游戏效果:当你受到任何来源的任何伤害,你需要承受额外一格同样类型的伤害(物理或晕眩)。
劇透 -   :
Whenever you get hurt, you get hurt bad.
• Bonus: 15 Karma
• Game Effect: Whenever you suffer damage from any source, take one extra box of the same type of damage (Physical or Stun).

杀手 Killer
当谈到战斗,你更倾向于杀掉你的敌人,而不是留下任何目击者或者让任何人有机会报复。
奖励:4业力
游戏效果:当你使用的攻击或法术是造成晕眩伤害的时候,你无法获得或者花费极限。
劇透 -   :
When it comes to combat, you prefer to kill your enemies, leaving no witnesses or anyone who will later seek revenge.
•    Bonus: 4 Karma
•    Game Effect: You may not gain or spend Edge when using an attack or spell that deals Stun damage.

属性受限 Limited Attributes
你没有这个资源或者机会来发展你的长项。
奖励:5业力
游戏效果:这个特质仅能在建卡阶段获得,也只在建卡阶段有用。你不能将任何属性加到你的范形态最大值。如果你用生命历程系统,你必须将你加满的属性降低一级,并且将这个点数分配到其他地方。
劇透 -   :
You haven’t had the resources or opportunities to focus on developing your strengths.
•    Bonus: 5 Karma
•    Game Effect: This quality may only be taken at, and only applies to, character creation. You may not start with any attributes at your metatype’s maximum. If you are using the Life Path system, you must reduce your maxed-out attribute by 1 and assign that point to any other attribute.

技能受限 Limited Skills
你没有什么动力去精通什么技能。
奖励:5业力
游戏效果:这个特质仅能在建卡阶段获得,也只在建卡阶段有用。你不能将任何技能加到它们的起始最大等级。如果你用生命历程系统,你必须将你加满的技能降低一级,并且将这个点数分配到其他地方。
劇透 -   :
You’ve never been motivated to master any specific skill.
•    Bonus: 5 Karma
•    Game Effect: This quality may only be taken at, and only applies to, character creation. You may not start with any skills at their maximum starting rank. If you are using the Life Path system, you must reduce your maxed-out skill by 1 rank and assign that point to any other skill.

过于不幸 Momentous Misfortune
你就是没办法好好喘口气,如果你那么做了,它看起来好像也没有带来什么不同。
奖励:25业力
游戏效果:每轮只能拿1点极限。
劇透 -   :
You just can’t catch a break, and even when you do, it seems to make little or no difference.
•    Bonus: 25 Karma
•    Game Effect: You may only gain one Edge per round.

不杀生 Non-Lethal
就算你不得不战斗,你也不太情愿杀人。
奖励:5业力
游戏效果:当你使用的攻击或法术是造成物理伤害的时候,你无法获得或者花费极限。
劇透 -   :
Even though you may have to fight, you prefer not to kill.
•    Bonus: 5 Karma
•    Game Effect: You may not gain or spend Edge when using an attack or spell that deals Physical damage.

兴奋贴过敏 Stim Patch Allergy
你很不幸的对兴奋贴过敏。
奖励:10业力
游戏效果:如果你受到了兴奋贴的影响,你会获得晕眩状态,直到兴奋贴的效果结束。
劇透 -   :
You have an unfortunate allergic reaction to stim patches.
•    Bonus: 10 Karma
•    Game Effect: If you are affected by a stim patch, you gain the Dazed condition until it wears off.

毒素易感性(特定毒素)Toxin Susceptibility (specify toxin)
你很容易受到某种常见毒素的影响
奖励:2业力
游戏效果:选择一种毒素,比如说CS/催泪瓦斯,γ-东莨菪碱,麻醉针剂,催吐瓦斯,神经眩晕剂(全系列),胡椒雾剂,或者七-7。当你受易感毒素的影响,将毒素的强度+2。此外,你不能在对抗该毒素的任何毒素对抗检定中,获得或者使用极限。
劇透 -   :
You are particularly susceptible to a common toxin.
•    Bonus: 2 Karma
•    Game Effect: Choose a toxin, such as CS/ tear gas, gamma-scopolamine, narcoject, nausea gas, neurostun (all kinds), pepper punch, or seven-7. When you are affected by the toxin you are susceptible to, increase the toxin’s Power by +2. You may not gain or spend Edge on any Toxin Resistance tests against the toxin.

信任危机 Trust Issues
你被整了太多次了,因此总是小心翼翼的提防着背叛的到来。
奖励:10业力
游戏效果:你不能在任何影响(礼仪/谈判)以及察言观色检定上获得或使用极限。你的人脉无法具有高于3的忠诚等级。如果你加入一个魔法团体,你足够的忠诚等级为3。
劇透 -   :
You’ve been burned too many times and are always watching closely for signs of betrayal.
•    Bonus: 10 Karma
•    Game Effect: You may not gain or spend Edge on any Influence (Etiquette or Negotiation) and Judge Intentions test. None of your contacts may have a Loyalty rating higher than 3. If you join a magical group, your maximum Loyalty is 3.

不安不宁 Twitchy
你总是为危险的到来而准备着。有可能做的准备也太多了。
奖励:5业力
游戏效果:每个你能投掷的主动性骰都会使你的沉着检定骰池-1。
劇透 -   :
You’re always ready for danger. Perhaps a bit too ready.
•    Bonus: 5 Karma
•    Game Effect: You suffer a –1 dice pool penalty on all Composure tests for every initiative dice that you are able to roll.