This petrified skeleton is clad in rotting furs. Stone antlers grow from the crown of its skull, and its eyes are polished white orbs.
SIABRAE CR 15
Female old human siabrae druid 14
NE Medium undead (augmented humanoid, earth)
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +32
AC 27, touch 11, flat-footed 27 (+6 armor, +2 deflection, –1 Dex, +10 natural)
hp 178 (14d8+112)
Fort +15, Ref +5, Will +16; +4 vs. fey and plant-targeted effects
Defensive Abilities blighted rebirth, channel resistance +4; DR 10/adamantine and bludgeoning; Immune fire, poison, undead traits; Resist acid 20
Speed 30 ft. (20 ft. in armor), burrow 30 ft.; earth glide
Melee +2 defending quarterstaff +13/+8 (1d6+3), gore +11 (1d8+1 plus petrification [DC 23])
Special Attacks blight mastery, wild shape 6/day
Druid Spell-Like Abilities (CL 14th; concentration +21)
10/day—acid dart (1d6+7 acid)
Druid Spells Prepared (CL 14th; concentration +21)
7th—quickened contagion (DC 20), creeping doom (DC 24), elemental body IVD (earth only), fire storm (DC 24)
6th—antilife shell, quickened barkskin, greater dispel magic, stone tell, stoneskinD
5th—animal growth (DC 22), baleful polymorph (DC 22), quickened entangle (DC 18), transmute rock to mud, wall of stoneD
4th—blight (DC 21), dispel magic, freedom of movement, extended greater magic fang, rusting grasp, spike stonesD (DC 21)
3rd—extended bull’s strength, call lightning (DC 20), contagion (DC 20), meld into stone, poison (DC 20), extended spider climb, stone shapeD
2nd—flaming sphere (2, DC 19), fog cloud, heat metal (DC 19), extended longstrider, soften earth and stoneD, tree shape
1st—entangle (2, DC 18), faerie fire, magic stoneD, obscuring mist, produce flame (2)
0 (at will)—detect magic, flare (DC 17), guidance, light
D domain spell; Domain Earth
Str 12, Dex 9, Con —, Int 12, Wis 24, Cha 22
Base Atk +10; CMB +11; CMD 26
Feats Craft Magic Arms and Armor, Craft Wondrous Item, Defensive Combat Training, Extend Spell, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Quicken Spell, ToughnessB
Skills Intimidate +16, Knowledge (nature) +20, Knowledge (planes) +11, Knowledge (religion) +18, Perception +32, Sense Motive +32, Stealth +22, Survival +9; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Druidic, Sylvan
SQ blightbond (Earth domain), nature sense, a thousand faces, trackless step, wild empathy +20, woodland stride
Environment any blighted land
Organization solitary or circle (2–8 plus 3–12 undead minions or undead-friendly monsters)
Treasure NPC gear (+2 wild hide armor, +2 defending quarterstaff, headband of mental prowess +2 [Wis, Cha], ring of protection +2)
When druids are faced with threats to the natural world, they are steadfast and, at times, relentless in their defense of the land. Even in the face of overwhelming odds—an incursion of demons from the Abyss, a creeping plague of necromantic corruption, an unstoppable blight of magical radiation, or a similar supernatural threat to the natural world—some sects of druids refuse to give up or abandon their duties. In these tragic cases, the desperate druids adopt the blasphemous tactic of accepting the corruption into themselves and becoming powerful undead guardians. They fight on not only against the original source of the corruption, but against all living creatures, for these druids become siabraes, and are filled with bitterness and hatred for all others—particularly other druids, whom they regard as cowards.
Siabraes do not form spontaneously; they arise only as the result of the following horrific ritual (see page 208 of Pathfinder RPG Occult Adventures for full rules on rituals).
WELCOME THE BLIGHTED SOUL
School necromancy [evil]; Level 9
Casting Time 9 hours (only during a new moon)
Components V, S, F (ring of standing stones empowered with necromancy that cost 25,000 gp to create via Craft Wondrous Item), sacrifice (18 living intelligent beings of the same type as the caster, sacrificed every 30 minutes during the ritual’s casting time)
Skill Checks Intimidate DC 31, 2 successes; Knowledge (nature) DC 31, 3 successes; Knowledge (religion) DC 31, 4 successes
Saving Throw none; SR no
Backlash The caster is reduced to –1 hp.
Failure The caster is immediately slain.
After sacrificing 18 lives (traditionally, these lives are those of unwilling druids who would have tried to stand against the blasphemy the caster is attempting), the caster sacrifices himself and immediately rises from death as a siabrae.
CREATING A SIABRAE
“Siabrae” is an acquired template that can be added to any druid who successfully performs the welcome the blighted soul ritual (hereafter referred to as the base creature). A siabrae can’t have the blight druid archetype (Pathfinder RPG Advanced Player’s Guide 98). A siabrae retains all the base creature’s statistics and special abilities except as noted here.
CR: Base creature’s CR + 2.
Alignment: Neutral evil.
Type: The creature’s type changes to undead with the earth subtype. Do not recalculate BAB, saves, or skill ranks.
Senses: A siabrae gains darkvision and tremorsense, both with a range of 60 feet.
Armor Class: A siabrae has a +10 natural armor bonus or the creature’s normal bonus, whichever is better.
Hit Dice: Change the creature’s racial Hit Dice to d8s. All Hit Dice derived from class levels are unchanged. As an undead, a siabrae uses its Charisma modifier to determine its bonus hit points (rather than using its Constitution modifier).
Defensive Abilities: In addition to all the abilities granted by its undead traits, a siabrae gains channel resistance +4, DR 10/ adamantine and bludgeoning, and immunity to fire. A siabrae also gains the following defensive ability.
Blighted Rebirth (Su): When a siabrae is destroyed, it can attempt a DC 20 Fortitude save in order to avoid this end. The siabrae automatically succeeds at this saving throw if it is in contact with blighted or diseased terrain. On a successful save, the siabrae’s body crumbles to dust as the blighted earth absorbs its essence. Its enduring essence begins forming a new body in a random location within 1d10 miles (this new location must contain a mass of unworked stone large enough for the siabrae’s body to form within). This process takes 1d10 days, after which the siabrae emerges from the stone with a peal of thunder, though without any of its gear.
Speed: A siabrae gains a burrow speed equal to its land speed, as well as the earth glide ability.
Attacks: A siabrae grows a pair of stony antlers from its skull, granting it a gore attack that deals damage based on the siabrae’s size, but as if it were one size category larger than its actual size. This gore attack is always a primary attack, even when the siabrae also uses weapons. If the siabrae wishes, it can retain these antlers in any form it assumes via wild shape. Shards of the stony antlers break off in wounds—a siabrae’s antlers constantly replenish themselves as these shards break off. A creature damaged by a siabrae’s gore attack must succeed at a Fortitude save (DC = 10 + 1/2 the siabrae’s HD + the siabrae’s Charisma modifier) or turn to stone permanently.
Special Attacks and Abilities: A siabrae retains all the special attacks and abilities of the base creature. If it had the ability to use wild shape, it retains this ability, but it can assume only the form of creatures that cannot fly. Any form it assumes (via wild shape or polymorph effects) and any creature it summons appears diseased, malnourished, or even in an advanced state of decay, although these are cosmetic effects; they do not impact actual game statistics. In addition, a siabrae gains the following special attacks.
Blight Mastery (Su): Any of a siabrae’s spells or effects that would normally be restricted to affecting animals can also affect undead animals.
Blightbond (Ex): A siabrae has an unholy bond with the blighted earth. It loses any animal companion or access to domains it had from its druidic nature bond ability. In place of nature bond, the siabrae’s close ties to the blighted landscape grant it one of the following cleric domains: Animal, Death, Destruction, Earth, Madness, or Repose. The blightbond ability otherwise functions the same as nature bond.
Ability Scores: Str +2, Wis +2, Cha +2. Being undead, a siabrae has no Constitution score.
Skills: A siabrae gains a +8 racial bonus on Perception, Sense Motive, and Stealth checks. A siabrae always treats Intimidate, Knowledge (planes), Knowledge (religion), Sense Motive, and Stealth as class skills. Otherwise, a siabrae’s skills are the same as those of the base creature.
Feats: A siabrae gains Toughness as a bonus feat.