WARCAT OF RULL CR 13
N Huge animal
Init +4; Senses low-light vision, scent; Perception +7
AC 28, touch 12, flat-footed 24 (+4 Dex, +16 natural, –2 size)
hp 184 (16d8+112)
Fort +17, Ref +14, Will +7
Speed 50 ft., climb 20 ft.
Melee bite +22 (2d6+12 plus grab), 2 claw +22 (1d8+12/19–20 plus rend)
Space 15 ft.; Reach 15 ft.
Special Attacks pounce, rend (2 claws, 1d8+18), trample (2d8, DC 30)
Str 35, Dex 18, Con 24, Int 2, Wis 11, Cha 5
Base Atk +12; CMB +26; CMD 40
Feats Acrobatic, Cleave, Diehard, Endurance, Improved Critical (claw), Iron Will, Power Attack, Run
Skills Acrobatics +11, Climb +25, Perception +7, Stealth +3, Swim +19
Environment cold hills or mountains
Organization solitary or pair
Warcats of Rull are massive creatures with the shapes and habits of great cats but the armored skin of armadillos.
Weighing 4,000 pounds and stretching 25 feet from nose to the base of its tail, a warcat of Rull is a dangerous predator with a large territory. Wild warcats of Rull hunt alone or with a single mate, and have been known to take down prey ranging from megafauna to giants and even
young dragons. The Ice Tooth orc clan catches warcats of Rull as cubs and trains them to serve the clan. These beasts often act as mounts for the clan’s champions, who ride them into battle against warriors from the Realm of the Mammoth Lords.
Warcat of Rull
Size Medium; Speed 40 ft.;
AC +4 natural armor; Attack bite (1d6), 2 claws (1d4);
Ability Scores Str 15, Dex 15, Con 14, Int 2, Wis 11, Cha 5;
Special Attacks rake (1d4); SQ low-light vision, scent.
AC +2 natural armor;
Attack bite (1d8), 2 claws (1d6);
Ability Scores Str +8, Dex –2, Con +4;
Special Attacks grab, pounce, rake (1d6).