老鼠和疾病RATS AND DISEASE 老鼠名声败坏，侵略性强，大量偷取食物并且还传播疾病。虽然老鼠对自己携带的腐热症的效果免疫，但是这种病毒让他们更具有不可预知性和侵略性。一些老鼠携带者更致命的疾病，如黑死病。
巨鼠Giant Rat 巨鼠是普通老鼠的巨型版本。它们通常数量众多，但由于它们无法像普通老鼠那样藏匿在狭小的空间，因此更容易找到并消灭它们。它们大多生活在下水道里，可能会到地面的街道上觅食，但也有一些生活在更偏远的地方，比如潮湿的洞穴、森林和山丘。巨鼠的生存能力令人难以置信，在世界上几乎任何地方都能找到它们，尽管它们更喜欢温带或温暖的气候，而非寒冷地区。尽管它的噬咬对于老人和幼童之外的人并不致命，但是巨鼠携带着世界各地的啮齿动物最常携带的腐热症——一种足以破坏乡村社群的瘟疫。
Rat Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement the world over. Though a regular rat darting underfoot might startle or even frighten the average passerby, giant rats and rat swarms are far more dangerous. Giant Rat Giant rats are enormous versions of the common vermin. They are typically found in abundant numbers, but since they cannot fit in the nooks where mundane rats typically hide, they are much easier to locate and exterminate. They mostly live in sewers where they can scavenge from the streets above, but some families of giant rats live in more remote locations, such as dank caves or forests and hills. Rats are incredibly adept survivors and can be found nearly anywhere in the world, though they tend to favor temperate or warm climates as opposed to cold regions. Although its bite alone is not lethal except to the very young or very old, the giant rat carries the filth fever common to rodents around the world—a pestilence more than capable of ravaging rural communities. GIANT RAT CREATURE –1 N SMALL ANIMAL Perception +5; low-light vision, scent (imprecise) 30 feet Skills Acrobatics +5, Athletics +2 (+4 to Climb or Swim), Stealth +5 Str +1, Dex +3, Con +2, Int –4, Wis +1, Cha –3 AC 15; Fort +6, Ref +7, Will +3 HP 8 Speed 30 feet, climb 10 feet Melee [one-action] jaws +7 (agile, finesse), Damage 1d6+1 piercing plus filth fever Filth Fever (disease) The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (1d4 hours), Stage 2 sickened 1 (1 day), Stage 3 sickened 1 and slowed 1 (1 day), Stage 4 unconscious (1 day), Stage 5 dead Rat Swarm A swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease’s spread. RAT SWARM CREATURE 1 N LARGE ANIMAL SWARM Perception +5; low-light vision, scent (imprecise) 30 feet Skills Acrobatics +8, Athletics +4 (+6 to Climb or Swim), Stealth +6 Str –2, Dex +3, Con +1, Int –4, Wis +1, Cha –3 AC 14; Fort +2, Ref +7, Will +4 HP 14; Immunities precision, swarm mind; Weaknesses area damage 3, splash damage 3; Resistances physical 6 (except bludgeoning) Speed 30 feet, climb 10 feet Swarming Bites [one-action] Each enemy in the swarm’s space takes 1d6 piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to filth fever. Filth Fever (disease) As giant rat
Pterosaur Pterosaurs are primitive flying creatures. While many are smaller than a human, the two presented below are quite a bit larger. Each of these creatures could pose a serious threat to a person. These flying reptiles can be found in a wide selection of regions, but they tend to soar above warm or temperate climates. Pteranodon Pteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. These creatures have long beaks and equally long crests that protrude from the backs of their heads. PTERANODON CREATURE 2 N LARGE ANIMAL Perception +8; low-light vision, scent (imprecise) 30 feet Skills Acrobatics +10, Athletics +7 Str +3, Dex +4, Con +1, Int –4, Wis +2, Cha –1 AC 18; Fort +7, Ref +10, Will +6 HP 35 Speed 10 feet, fly 40 feet Melee [one-action] beak +10, Damage 1d10+3 piercing Swoop [two-actions] The pteranodon Flies up to its Speed and makes one beak Strike at any point during that movement. Quetzalcoatlus Quetzalcoatlus are the largest flying members of the pterosaur family and are often mistaken for dragons due to their immense size and 40-foot wingspans. Quetzalcoatlus are carnivorous, feeding on a variety of reptiles, mammals, large fish, amphibians, and other invertebrates. They are not inherently aggressive creatures and are happy to scavenge for food, but when presented with live prey they readily attack almost any creature smaller than themselves. QUETZALCOATLUS CREATURE 7 N HUGE ANIMAL Perception +15; low-light vision, scent (imprecise) 30 feet Skills Acrobatics +14, Athletics +17 Str +6, Dex +4, Con +3, Int –4, Wis +2, Cha –1 AC 25; Fort +16, Ref +17, Will +12 HP 110 Speed 15 feet, fly 50 feet Melee [one-action] beak +17 (deadly 1d10, reach 10 feet), Damage 2d10+10 piercing plus 1d8 persistent bleed Melee [one-action] talon +17, Damage 2d8+10 piercing plus Grab Snatch A quetzalcoatlus can move at half Speed while it has a single creature grabbed or restrained. Both its talons are occupied while it does this. Swoop [two-actions] The quetzacoaltus Flies up to its Speed and makes one beak or talon Strike at any point during that movement
Mantis, Giant These monstrously oversized insects are silent predators with lightning-quick forelegs and a bone-breaking bite. Giant Mantis These massive cousins of normal praying mantises stand taller than an average human. They stalk through dense forests, striking at meals from the trees. GIANT MANTIS CREATURE 3 N LARGE ANIMAL Perception +9; darkvision Skills Acrobatics +8, Athletics +12, Stealth +12 Str +5, Dex +3, Con +3, Int –5, Wis +2, Cha +0 AC 20; Fort +10, Ref +12, Will +7 HP 40 Speed 25 feet, climb 25 feet, fly 20 feet Melee [one-action] leg +12 (agile, reach 10 feet), Damage 1d10+5 piercing plus Grab Melee [one-action] mandibles + 12, Damage 1d12+5 piercing Deadly Mandibles [reaction] Trigger The giant mantis Grabs a creature with its leg. Effect The mantis pulls the creature adjacent to it, then makes a mandibles Strike against the creature. Lunging Strike [two-actions] The giant mantis lunges forward, making a leg Strike with an extended reach of 20 feet. Sudden Strike On the first round of combat, creatures that haven’t acted are flat-footed to the giant mantis. Deadly Mantis These gigantic mantids make their homes within deep jungles and prehistoric forests where they hunt and devour equally massive prey. DEADLY MANTIS CREATURE 11 N GARGANTUAN ANIMAL Perception +20; darkvision Skills Acrobatics +18, Athletics +25, Stealth +22 Str +8, Dex +3, Con +5, Int –5, Wis +3, Cha –2 AC 31; Fort +24, Ref +20, Will +18 HP 220 Speed 50 feet, climb 50 feet Melee [one-action] mandibles +25 (reach 10 feet), Damage 2d12+14 piercing Melee [one-action] leg +24 (agile, reach 20 feet), Damage 2d10+14 piercing plus Grab Fling [one-action] The deadly mantis flings a grabbed creature into the air, up to 30 feet overhead and up to 30 feet away from the mantis (the creature takes damage from the fall as normal). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 31 basic Reflex save. Leaping Grab [two-actions] The mantis Leaps up to 40 feet vertically and 20 feet horizontally. At any point during the jump, it can make a leg Strike. If it hits, it automatically Grabs the target, bringing the creature along until the end of the jump. Rending Mandibles [one-action] The mantis makes a mandibles Strike against a creature it has grabbed. If that Strike hits and the creature is wearing armor with Hardness 12 or lower, the armor is broken. This Strike doesn’t further damage armor that’s already broken. Sudden Strike As giant mantis.