作者 主题: 星云的侠客档案  (阅读 36905 次)

副标题: 感谢傻豆等人的已翻译部分,部分内容进行了重译

离线 星云迷蒙

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星云的侠客档案
« 于: 2017-12-03, 周日 12:52:39 »
http://www.goddessfantasy.net/bbs/index.php?topic=97050.msg898705#msg898705
在2级及之后每提升两个等级时,侠客可以获得一个侠客天赋。除非特别提及,否则侠客的所有侠客天赋只能被选择一次。有一些侠客天赋需要侠客在满足特定的先决条件(比如其他的侠客天赋或是达到一定的侠客等级)的情况下才能选择。侠客天赋一旦选取即无法改变。
如果侠客在他处于社交身份的时候使用任何一项侠客天赋,他都必须通过一个易容技能检定来对抗所有旁观者的察觉技能检定(不应用无痕伪装的+20环境加值),否则看到侠客使用不符合他身份的能力的人可能会意识到侠客的秘密身份。如果一个侠客天赋要求进行豁免检定,那么再没有其他说明的情况下,它的豁免DC=10+1/2侠客等级+侠客的魅力调整值。

« 上次编辑: 2017-12-20, 周三 06:16:15 由 星云迷蒙 »
没团,气炸

离线 星云迷蒙

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社交天赋 12/3
« 回帖 #1 于: 2017-12-03, 周日 12:55:48 »
时刻准备(Always Prepared ,Ex)Chronicle of Legends
效果:侠客总是为之后的突发事情预留资源。侠客获得了锦囊妙计专长,除了他拥有100Gp每等级的妙计资金并且只需要1分钟就可以准备锦囊妙计。此外,当在一个定居点停留24小时以上,他可以花费24小时和至多500Gp每等级的资金来在该定居点内创建一个宝藏。每天1次,侠客可以花费1小时取回宝藏,从而获得当他制造宝藏时定居点内可以购买到的任意物品(无论重量大小)。一旦他用这个方法,就需要在宝藏价值中扣去物品的价格,并且当宝藏的资金被耗尽时,这个宝藏就会被摧毁。侠客可以维持任意数量的宝藏,但是他必须每个月都花费1小时来维护特定宝藏,否则该宝藏就会被摧毁。侠客的宝藏藏匿的很好,只有他自己才能知道创建宝藏的位置。
劇透 -   :
Always Prepared (Ex) (Chronicle of Legends pg. 7): The vigilante can set aside resources to plan for future contingencies. The vigilante gains the Brilliant Planner feat except he can spend up to 100 gp per character level for his brilliant plan fund and only requires 1 minute to enact his brilliant plan. In addition, while in a settlement for at least 1 week, he can spend 24 hours and up to 500 gp per character level to create a stash somewhere within the settlement. Once per day, the vigilante can take 1 hour to retrieve a stash, retrieving any number of items that would have been available in a settlement he visited at the time of making the stash, regardless of the weight of the items. Once he retrieves a stash in this way, he subtracts the price of the items from the stash’s value and the stash is exhausted and lost, regardless if he used the full value of the stash. The vigilante can maintain any number of stashes, but a stash is lost if he does not spend 1 hour to maintain the stash at least once per month. A vigilante’s stash is well-hidden and only the vigilante knows the location of a stash he creates.

先祖启示(Ancestral Enlightenment,Ex)Disciple's Doctrine
效果:侠客可以尝试未受训的知识检定。如果他已经在特定知识上受训,那么在该技能的检定上获得+4加值。
侠客必须达到 5 级才能选择本天赋。
劇透 -   :
Ancestral Enlightenment (Ex) (Disciple's Doctrine pg. 23): The vigilante can attempt any Knowledge check untrained. If he already has ranks in a particular Knowledge skill, he gains a +4 bonus on checks with that skill. A vigilante must be at least 5th level to select this talent.

万重伪装(Any Guise,Su)Ultimate Intrigue
效果:侠客可以通过他的 千幻伪装 社交天赋伪装成任意一个特定人物,即使是类似国王亦或者是大主教这样的知名人物也可以。除此之外,如果侠客所伪装成的能够人物通常不会被魔法手段探知到(比如这个人其实已经死亡,或是被回避预言系法术的效果所保护),那么侠客将会代替原本的目标而被探知。
侠客必须达到 17 级并且拥有 千幻伪装 社交天赋才能选择本天赋。
劇透 -   :
Any Guise (Su) (Ultimate Intrigue pg. 10): A vigilante can use his everyman social talent to disguise himself as any specific person, even a king or high priest. Furthermore, if the actual individual wouldn’t normally be able to be found via magic (such as by being dead or protected from divinations designed to locate the individual), such divinations always find the vigilante instead. A vigilante must be at least 17th level and have the everyman social talent to select this talent.

野兽之友(Beast Friend,Ex)Heroes of Golarion
效果:侠客可以每天使用1次魅惑动物作为类法术护能力,施法者等级等同于他的等级。
侠客必须要拥有鸣禽鸟语天赋才能选择此天赋。
劇透 -   :
Beast Friend (Su) (Heroes of Golarion pg. 19): The vigilante can cast charm animal once per day as a spell-like ability, with a caster level equal to his level. The vigilante must have the songbird talent to select this talent.

新手奇运(Beginner’s Luck,EX)Antihero’s handbook
效果:侠客看上去是那么的无害,以至于旁观者认为他不可能具有那些难以置信的能力,仅仅是运气好而已。当侠客在社交身份使用1个侠客天赋时,他可以把来自于无痕伪装的+20环境加值加到愚弄围观者的易容检定上,只要围观者少于其侠客等级。侠客玩家的盟友不失为围观者(GM也可以决定一些与玩家关系密切的NPC也不视为围观者)。当他已经在本周内被目睹在社交天赋使用侠客身份时,他会失去该加值。
劇透 -   :
Beginner’s Luck (Ex): The vigilante appears so harmless and innocent that onlookers dismiss his incredible abilities as nothing more than beginner’s luck. When the vigilante uses a vigilante talent while in his social identity, he can add the +20 circumstance bonus from seamless guise to his Disguise check to fool onlookers, so long as the number of onlookers witnessing him is no greater than his vigilante level. The vigilante’s PC allies do not count as onlookers (and at the GM’s discretion, a closely allied NPC might not count as an onlooker, either). He loses this bonus against onlookers who have already witnessed him using a vigilante talent in his social identity within the last week.

铃花暗语(Bellflower Innuendo,EX)Inner Sea Intrigue
效果:拥有该社交天赋的侠客可以学会通过铃花会亦或者是其他秘密组织的密码来更加有效传递加密信息。他可以在正常交流时传递加密信息。有关他加密信息的内容与含义不能通过 预言术 从他或者那些被他直接传递信息的人处了解,除非通过了1次成功的施法者等级检定(DC=15+侠客等级)。
劇透 -   :
Bellflower Innuendo (Ex) (Inner Sea Intrigue pg. 33): A vigilante with this talent has learned to pass secret messages more efficiently by observing the coded messages of the Bellflower Network or another secret organization. He can pass a secret message with Bluff in the same amount of time it would normally take to convey the message without encryption. The words and meaning of his secret messages cannot be gleaned from him or those he directly delivered the message to by divinations unless the caster succeeds at a caster level check (DC = 15 + the vigilante’s level).

未雨绸缪(Case the Joint,EX)Ultimate Intrigue
效果:侠客可以在之后进入侠客身份之前使用这个社交天赋来了解在其关于一个地点的重要信息。如果当他使用社交身份时,在该地点花费了1个小时进行调查,他可以尝试一次DC20的知识(工程)检定。如果他成功的话,他可以获得在之后重骰一次关于涉及该地区布局的失败技能检定(比如尝试潜入特定地点的潜行检定,解除警报系统的解除装置检定,从展柜中悄悄顺走一件展品的巧手检定)。每在这个知识检定上的结果比20超过10点,侠客就可以获得一次额外的重骰。如果侠客没有在一周内回到该地区,那么这里的情况就会产生变化并让他不能使用重骰。一个侠客每周不能对同样的地点使用超过1次的未雨绸缪。
劇透 -   :
Legal Case the Joint (Ex) (Ultimate Intrigue pg. 10): The vigilante can use his social identity to learn important facts about a location before returning later in his vigilante identity. If he spends at least 1 hour in a location while in his social identity, he can attempt a DC 20 Knowledge (engineering) check. If he succeeds, he gains the ability to later reroll any one failed skill check involving the location’s layout (such as a Stealth check to sneak into the location, a Disable Device check to disable an alarm, or a Sleight of Hand check to snatch an object from a pedestal). For every 10 by which the check exceeds 20, the vigilante gains an additional reroll. If the vigilante fails to return to the location within 1 week, the situation changes too much and he cannot use the rerolls. A vigilante can’t case the same joint more than once a week.

名人折扣(Celebrity Discount,EX)Ultimate Intrigue
效果:侠客的社交身份在他小有名气的地方已经足够有名,以至于可以享受折扣。每当侠客在他小有名气的地区购买一件价格不超过500GP的物品时,他可以自动享受10%的折扣而非必须付全价。如果侠客拥有声名显赫天赋的话,这个GP限制上升到2000GP;如果侠客拥有名震四方天赋的话,这个GP限制上升到8000GP。
侠客必须达到3级并且拥有小有名气社交天赋才能选择本天赋。
PFS修正:这个效果无法和其他效果叠加,让你获得高于15%的折扣。
劇透 -   :
Celebrity Discount (Ex) (Ultimate Intrigue pg. 10): The vigilante’s social identity is popular enough to receive discounts in his area of renown. Whenever he buys an item in his area of renown that costs 500 gp or less, he can buy it at 90% of the market price, rather than the full price. If he has the great renown social talent, the gp limit increases to 2,000 gp, and if he possesses the incredible renown social talent, the gp limit increases to 8,000 gp. A vigilante must be at least 3rd level and have the renown social talent to select this talent.

名人效应(Celebrity Perks,EX)Ultimate Intrigue
效果:侠客在其小有名气的区域是一个名人,并且他的崇拜者都十分渴望的给予他生活必需品。当他在他小有名气的地方时,他可以获得基本程度的免费食宿(不超过1GP每餐或每晚),并且可以免于支付不超过1GP的税款或贿赂。如果他需求任何不超过1GP的非魔法物品,他可以花费1d10分钟时间来联系他在当地的崇拜者为来获取该物品(如果他之后出售了这件来自崇拜者的礼物,他会永久性失去本天赋的好处)。如果他拥有声名显赫社交天赋,那么最多可以获得不超过5GP的礼物,获得良好程度的免费食宿(不超过10GP每餐或每晚),并且可以免于支付不超过10GP的税款或贿赂。如果他拥有名震四方社交天赋,那么最多可以获得不超过25GP的礼物,获得精美程度的免费食宿(不超过100GP每餐或每晚),并且可以免于支付不超过100GP的税款或贿赂。
侠客必须达到5级并且拥有小有名气社交天赋才能选择本天赋。
劇透 -   :
Celebrity Discount (Ex) (Ultimate Intrigue pg. 10): The vigilante’s social identity is popular enough to receive discounts in his area of renown. Whenever he buys an item in his area of renown that costs 500 gp or less, he can buy it at 90% of the market price, rather than the full price. If he has the great renown social talent, the gp limit increases to 2,000 gp, and if he possesses the incredible renown social talent, the gp limit increases to 8,000 gp. A vigilante must be at least 3rd level and have the renown social talent to select this talent.

寂寞伴侣(Companion to the Lonely,EX)Inner Sea Intrigue
效果:无论是处于宗教因素,比如阿谢伊,卡莉丝翠或是纱琳的追随者,还是处于纯粹的肉欲,身体接触可以帮助侠客缓解因为双重身份而带来的孤独感。每天1次,侠客可以花费至少1个小时来与1位自愿的伴侣进行鱼水之欢从而获得一个大小等同于他自己或是他伴侣中较高的魅力调整值的士气池。在之后的24小时,侠客可以花费1点士气点来用1个直觉动作重骰1次已经骰出骰子而未揭晓结果的基于魅力的技能检定或是意志豁免;他必须采取第二次的结果,即使反而比较低。
劇透 -   :
Companion to the Lonely (Ex) (Inner Sea Intrigue pg. 33): Whether religiously motivated, as are followers of Arshea, Calistria, or Shelyn, or for purely carnal reasons, physical intimacy helps the vigilante cope with the loneliness of his double life. Once per day, the vigilante can spend at least 1 hour engaged in acts of physical pleasure with a willing partner to gain a pool of morale points equal to his Charisma bonus or his partner’s Charisma bonus, whichever is higher. For the next 24 hours, the vigilante can spend a morale point as an immediate action to roll a Charisma-based skill check or a Will saving throw again after rolling the die but before learning the consequences; he must take the second result even if it is lower.

矛盾身份(Conflicted Identity,EX)Antihero’s handbook
效果:侠客的思想一直处于对于身份的困扰之中,这让他在伦理与道德方面比其他侠客更不定。当被选为会影响侠客当前身份阵营而非另一身份阵营的伤害性法术和效果时(亦或者对另外一身份阵营效果不好时),侠客有50%几率来视为由另外一个身份受到效果的影响。这个几率的检定需要再法术或者效果被施放或者触发时进行,并且如果有的话,需要在法术抗力检定之前决定。比如,当1个守序邪恶社交身份的侠客拥有1个绝对中立的侠客身份时,他有50%几率在当处于社交身份时,仅仅受到法术混乱之锤的那一半伤害,因为他处于侠客身份时,只会仅仅受到法术混乱之锤的那一半伤害。
劇透 -   :
Conflicted Identity (Ex): The vigilante’s mind is in a constant state of turmoil, which makes him even more ethically and morally fluid than other vigilantes. When targeted by a harmful spell or effect that would affect the vigilante in his current identity but not his other identity (or when he would suffer a lesser effect in his other identity), he has a 50% chance of being affected as though he were in his other identity. This chance is rolled when the spell or effect is cast or triggered and before any spell resistance roll, if applicable. For example, if a vigilante has a lawful-neutral social identity and a neutral vigilante identity, he has a 50% chance of taking only half damage from a chaos hammer spell while in his social identity, since he would always take only half damage from a chaos hammer spell when in his vigilante identity.


谨慎调查(Discreet Inquiries,EX)Inner Sea Intrigue
效果:侠客可以尝试交涉检定来暗地收集信息,无论是通过收买线人使之沉默,或是向敌人透露那些他实际上并不在做的事情。当侠客在他小有名气的地区时,可以花费2d4小时和2d4Gp来收集信息。任何尝试尝试注意到收集信息的人都会失败,除非她通过了1个察言观色检定来对抗侠客的唬骗检定。侠客在这个唬骗检定上获得+4的加值。
劇透 -   :
Discreet Inquiries (Ex) (Inner Sea Intrigue pg. 33): The vigilante can attempt Diplomacy checks to gather information without being obvious he is seeking any, whether by buying the silence of informants or by talking foes into revealing information without realizing they are doing so. While the vigilante is in his area of renown, gathering information in this way takes 2d4 hours and costs 2d4 gp. Anyone who might take notice of the information gathering does not notice unless she succeeds at a Sense Motive check opposed by the vigilante’s Bluff check. The vigilante gains a +4 bonus on this Bluff check.

双倍时间(Double Time,EX)Ultimate Intrigue
效果:侠客的社交身份是一位手艺精熟的工匠或是艺术家而不是有闲钱的富商和贵族,他必须要在兼职侠客之余努力工作来确保自己的秘密行动可以继续——长此以往,他练就了能依靠加班加点完成日常工作的诀窍。拥有本天赋的侠客每天只需工作6小时而非正常的8小时来通过工艺或专业技能进行工作,如果他在指定的手艺或专业技能上拥有社交优雅天赋的好处,那么这个工作时间可以再降低到每天4小时。
侠客必须拥有一项符合其职业表现的社交身份才能选择本天赋。
PFS修正:不可用
劇透 -   :
Double Time (Ex) (Ultimate Intrigue pg. 11): The vigilante’s social identity is that of a skilled and respected artisan or professional, rather than a merchant or noble. In order to complete his day’s work while still continuing his vigilante activities, he has learned to work faster than normal, hiding his progress so it seems like he is working full shifts at his day job rather than spending some of that time on other pursuits. The vigilante needs to spend only 6 hours each day for mundane uses of the Craft or Profession skill, rather than 8 hours. If he has the social grace social talent, he needs to spend only 4 hours for any skill he’s chosen with social grace. A vigilante must have a social identity appropriate to the chosen skill to select this talent.

企业大亨(Entrepreneur ,EX)Spymaster's Handbook
效果:选择任意1个除了察觉或使用魔法装置外的基于智力,感知或是魅力的技能。侠客可以使用这个技能作为专业技能来赚取金钱。如果他选择了表演或专业,侠客可以作为替代来解锁这个技能对应等级的技能解放(Pathfinder RPG Pathfinder Unchained 82)。如果他拥有社交优雅UI社交天赋,他可以在所有社交优雅选择的技能上获得这个好处。
PFS修正:不可用
劇透 -   :
Entrepreneur (Ex) (Spymaster's Handbook pg. 26): Select any one Intelligence-, Wisdom-, or Charisma-based skill other than Perception or Use Magic Device. The vigilante can use the selected skill to earn money as if he were using a Profession skill. If he selects Perform or Profession, the vigilante instead gains the skill unlock powers for those skills as appropriate for his number of ranks in that skill (Pathfinder RPG Pathfinder Unchained 82). If he has the social graceUI social talent, he can apply this benefit to all skills selected with the social grace talent.

千幻伪装(Everyman,Su)Ultimate Intrigue
效果:侠客可以通过自己的百变伪装社交天赋来进入世俗身份时,他可以变装成一个特定人物的外貌,但这个人必须是牧场主farmer,工人laborer或农民peasant。在伪装成这个人的时候,侠客可以在伪装这个人的易容检定上获得+20的环境加值,任何尝试定位该人的法术和能力都有50%的可能性,定位到侠客身上而非这个人本身,而对侠客施放的预言系法术与能力会将他显示为侠客当前所伪装的那个人。尽管这个能力并不会为侠客提供任何关于他所伪装的那个人的任何信息,但侠客的娴熟扮演技巧仍然可以在他装扮该人的唬骗检定上提供+10环境加值。
侠客必须达到 11 级并且拥有 百变伪装 社交天赋才能选择本天赋。
劇透 -   :
Any Guise (Su) (Ultimate Intrigue pg. 10): A vigilante can use his everyman social talent to disguise himself as any specific person, even a king or high priest. Furthermore, if the actual individual wouldn’t normally be able to be found via magic (such as by being dead or protected from divinations designed to locate the individual), such divinations always find the vigilante instead. A vigilante must be at least 17th level and have the everyman social talent to select this talent.

假扮无辜(Feign Innocence,Su)Ultimate Intrigue
效果:侠客的社交身份看起来是如此的纯洁无辜,以至于极少有人会怀疑他是个会做坏事的家伙。每当侠客在他小有名气的地区时,他就会获得一个非魔法的法术无辜眼神(Innocence)APG效果。
侠客必须达到 5 级并且拥有 小有名气 社交天赋才能选择本天赋。
劇透 -   :
Feign Innocence (Ex) (Ultimate Intrigue pg. 11): The vigilante’s social identity seems so innocent that it is hard to believe he was involved in wrongdoing. Within his area of renown, this provides a nonmagical effect identical to the innocenceAPG spell. A vigilante must be at least 5th level and have the renown social talent to take this talent.

谣言收集(Gossip Collector,Su)Ultimate Intrigue
效果:侠客为自己制造了一张流言的传递网络,他总是可以在第一时间掌握自己身边来来去去的最新小道消息。当侠客希望获取关于一个话题的情报时,他只需要花费1d2小时而非通常的1d4小时时间来搜集信息。每当侠客在他小有名气的地区时,他只需要花费1d4x10分钟时间就可以搜集信息,并且如果他用于搜集信息的检定结果比检定DC高出20点,那么他无需花费任何时间就可以知道自己想要的信息,他已经知道有关这条谣言的内容了。但是,侠客无法在某一地区中打听当地人并不知道的消息,即使是在他小有名气的地区时也不行。
劇透 -   :
Gossip Collector (Ex) (Ultimate Intrigue pg. 11): The vigilante sits at the center of a web of gossip, granting him access to the latest scuttlebutt with baffling speed. Whenever the vigilante is presented with a topic about which he would normally need to spend 1d4 hours to gather information, he must spend only 1d2 hours instead. If he has the renown social talent and gathers the information in his area of renown, he must instead spend only 1d4 × 10 minutes, and if he beats the DC to gather a piece of information by 20 or more, he knows that piece of information without spending any time at all; he has simply already heard that gossip. This ability doesn’t allow him to gather information that isn’t available in the locale he is canvassing, even if that locale is his area of renown.

声名显赫(Great Renown,EX)Ultimate Intrigue
效果:侠客在更大的区域拥有了声名。他可以在1个至多5000居民组成的社群(1个大城镇)或是2个至多2000居民组成的社群(2个小城镇)。当他处于社交身份的加值不会改变,但是当他处于侠客形态时,来自他小有名气社交天赋的威吓环境加值增加至+6。
侠客必须达到 7 级并且拥有 小有名气 社交天赋才能选择本天赋。
劇透 -   :
Great Renown (Ex) (Ultimate Intrigue pg. 11): The vigilante is known on a broader scale. He can gain renown in a single community of up to 5,000 individuals (a large town) or up to two communities of no more than 2,000 individuals each (two small towns). The bonus while he is in his social identity remains unchanged, but the circumstance bonus on Intimidate checks from his renown social talent while he is in his vigilante identity increases to +6. A vigilante must be at least 7th level and have the renown social talent to select this talent.

活物伪装(Guise of Life,SU)Spymaster's Handbook
效果:一个拥有这个社交天赋的不死生物侠客可以额外获得1个社交身份,处于1个和侠客生前外貌相同的活物形态。成功的知识检定可以揭示有关侠客的信息,就像他还是个活物一样,并且在判断预言法术和效果时,他也会被视为活着。他不会因为拥有活物外貌而获得任何其他好处,并且依旧受到正能量伤害和影响不死生物的法术的效果。侠客必须是1个拥有肉体的不死生物才能选择这个社会天赋。
拥有负能量亲和种族特性的类人生物侠客也可以选择这个社交天赋,获得1个人类社交身份。
劇透 -   :
Guise of Life (Su) (Spymaster's Handbook pg. 26): An undead vigilante with this talent gains an additional social identity in the form of one living creature identical to the vigilante’s appearance in life. Successful Knowledge checks reveal information about the vigilante as if he were a living creature, and he counts as living for the purpose of divination spells and effects. He gains no other benefit from appearing to be a living creature, and remains vulnerable to positive energy and spells that effect undead. The vigilante must be a corporeal undead creature to select this talent. Humanoid vigilantes with the negative energy affinity racial trait can also select this talent, gaining a human social identity.

不死伪装(Guise of Unlife ,SU)Spymaster's Handbook
效果:一个拥有这个社交天赋的侠客可以额外获得1个社交身份,处于1个和侠客现有社交身份的不死生物版本的形态,就比如食尸鬼,吸血鬼或是丧尸。成功的知识检定可以揭示有关侠客的信息,就像他还是个不死生物一样,并且在判断预言法术和效果时,他也会被视为不死生物。他不会因为拥有不死生物形态而获得任何其他好处,并且依旧受到负能量伤害和影响活物物的法术的效果。
侠客必须是1个活物才能选择这个社会天赋。
劇透 -   :
Guise of Unlife (Su) (Spymaster's Handbook pg. 26): A vigilante with this talent gains an additional social identity in the form of an undead version of one of his existing social identities, such as a ghoul, vampire, or zombie. Successful Knowledge checks reveal information about the vigilante as if he were undead, and he counts as undead for the purpose of divination spells and effects. He gains no other benefit from appearing to be an undead creature, and remains vulnerable to negative energy and spells that effect the living. The vigilante must be a living creature to select this talent.

隐藏魔法(Hidden Magic,EX)Antihero’s handbook
效果:侠客所携带的魔法物品的灵光可以被隐藏(如同魔法灵光)。侠客可以用1个标准动作压制或者激活这个效果。在11级时,侠客和其他持有的魔法物品会显现为无魔法灵光(除非使用了高等魔法灵光)。
侠客必须达到5级才能选择此社交天赋。
劇透 -   :
Hidden Magic (Ex): The auras of magic items the vigilante is carrying are hidden (as per magic aura). The vigilante can suppress or reactivate this effect as a standard action. At 11th level, the vigilante and any magic items he is carrying appear to be nonmagical (as if he had cast greater magic aura). The vigilante must be at least 5th level to select this talent.

流行先驱(In Vogue,EX)Ultimate Intrigue
效果:侠客的手艺或专业技术永远可以在他自己的领域引领潮流,这让他可以比别人赚取更多利益。侠客在使用他拥有社交优雅的手艺技能制造产品时,他的产品可以多赚1/3的收入;侠客在使用他拥有社交优雅的专业技能工作时,他的工作可以赚取双倍的收入。
侠客必须达到 5 级并且拥有 双倍时间社交优雅社交天赋才能选择本天赋。
PFS修正:不可用。
劇透 -   :
Incredible Renown (Ex) (Ultimate Intrigue pg. 11): The vigilante is incredibly famous in both identities. He can gain renown in a single community of up to 25,000 individuals (a large city) or up to two smaller cities of no more than 10,000 individuals each (two small cities). The bonus while he is in his social identity remains unchanged, but the circumstance bonus to Intimidate from his great renown social talent while in he is in his vigilante identity increases to +8. A vigilante must be at least 11th level and have the great renown social talent to select this talent.

飞速变装(Immediate Change,EX)Ultimate Intrigue
效果侠客现在只需要通过一个移动动作就可以转换身份,他也无需花费额外的时间去调整角色和打扮。
侠客必须达到 13 级并且拥有 快速变装社交天赋才能选择本天赋。
劇透 -   :
Incredible Renown (Ex) (Ultimate Intrigue pg. 11): The vigilante is incredibly famous in both identities. He can gain renown in a single community of up to 25,000 individuals (a large city) or up to two smaller cities of no more than 10,000 individuals each (two small cities). The bonus while he is in his social identity remains unchanged, but the circumstance bonus to Intimidate from his great renown social talent while in he is in his vigilante identity increases to +8. A vigilante must be at least 11th level and have the great renown social talent to select this talent.

名震天下(Incredible Renown,EX)Ultimate Intrigue
效果:侠客2个身份都愈发出名。他可以在1个至多25000居民组成的社群(1个大城市)或是2个至多10000居民组成的社群(2个小城市)。当他处于社交身份的加值不会改变,但是当他处于侠客形态时,来自他小有名气社交天赋的威吓环境加值增加至+8。
侠客必须达到 11 级并且拥有 声名显赫 社交天赋才能选择本天赋。
劇透 -   :
Incredible Renown (Ex) (Ultimate Intrigue pg. 11): The vigilante is incredibly famous in both identities. He can gain renown in a single community of up to 25,000 individuals (a large city) or up to two smaller cities of no more than 10,000 individuals each (two small cities). The bonus while he is in his social identity remains unchanged, but the circumstance bonus to Intimidate from his great renown social talent while in he is in his vigilante identity increases to +8. A vigilante must be at least 11th level and have the great renown social talent to select this talent.

相逢恨晚(Instant Recognition,EX)Ultimate Intrigue
效果:侠客的大名几乎无人不知无人不晓。侠客现在只需要4小时的就可以将他在某一社群中的声誉好处转移到一个新的社群。
侠客必须达到 13 级并且拥有 名震天下 社交天赋才能选择本天赋。
劇透 -   :
Instant Recognition (Ex) (Ultimate Intrigue pg. 11): The vigilante is so well known that his name precedes him, even to other communities. It only takes 4 hours of effort to get the word out to transfer his renown benefits to a new community. A vigilante must be at least 13th level and have both the incredible renown and triumphant return social talents to select this talent.

诡道专长(Intrigue Feats,EX)Spymaster's Handbook
效果:侠客选择下面1个专长作为奖励专长:虚张声势(Blustering Bluff)UI不痛不痒(But a Scratch)UI呼吁停战(Call Truce)UI大话王(Confabulist)UI黑道名声(Criminal Reputation)UI刻薄羞辱(Cutting Humiliation)UI解码神秘(Esoteric Linguistics)UI戴高帽(Intoxicating Flattery)UI不破逻辑(Ironclad Logic)UI冷面交涉人(Nerve-Racking Negotiator)UI雄辩家(Orator)ACG行贿高手(Persuasive Bribery)UI投其所好(Play to the Crowd)UI略施小惠(Quick Favor)UIRhetorical FlourishUI查知观念(Sense Assumptions)UI查知关系(Sense Relationships)UI街头智慧(Street Smarts)UI。他选择专长必须满足前置。这个天赋可以选择多次,每次,都要从列表选择一个不同的专长。
劇透 -   :
Intrigue Feats (Ex) (Spymaster's Handbook pg. 27): The vigilante gains one of the following feats as a bonus feat: Blustering BluffUI, But a ScratchUI, Call TruceUI, ConfabulistUI, Criminal ReputationUI, Cutting HumiliationUI, Esoteric LinguisticsACG, Intoxicating FlatteryUI, Ironclad LogicUI, Nerve-Racking NegotiatorUI, OratorACG, Persuasive BriberyUI, Play to the CrowdUI, Quick FavorUI, Rhetorical FlourishUI, Sense AssumptionsUI, Sense RelationshipsUI, or Street SmartsUI. He must meet the feat’s prerequisites. This talent can be selected multiple times; each time, the vigilante gains a new feat from the above list.

先知敏锐(Kalistocrat's Acumen,EX)Inner Sea Intrigue
效果:拥有这个社交天赋的侠客必须在他处于社交身份时遵从卡莉斯拉德预言(Pathfinder Campaign Setting: The Inner Sea World Guide 237)对于饮食与性爱的禁忌,否则就会失去这个社交天赋的好处,直到他弥补。他可以在决定基础购买价值和购买上限时,将定居点视为额外大1级。在9级时,侠客可以在决定上述目标时把定居点视为额外2级。在15级时,侠客可以在决定上述目标时把定居点视为额外4级。
劇透 -   :
Kalistocrat's Acumen (Ex) (Inner Sea Intrigue pg. 33): A vigilante with this talent must follow the dietary and sexual prohibitions of the Prophecies of Kalistrade (Pathfinder Campaign Setting: The Inner Sea World Guide 237) in his social identity or he loses the talent’s benefit until he atones. He can treat settlements as one size category larger when determining their base values and purchase limits. At 9th level, the vigilante can treat settlements as two size categories larger for the above purposes. At 15th level, the vigilante can treat settlements as four size categories larger for the above purposes.

忠诚助手(Loyal Aid,EX)Ultimate Intrigue
效果:侠客拥有一群对他忠心耿耿的伙伴,这些盟友可以帮他搜集情报,掩饰他的双重身份,或是打理些侠客无暇顾及的事务。如果侠客在他小有名气的地区时,他会在用于搜集信息的交涉检定上获得等同于他1/2侠客等级的加值。
  除此之外,如果侠客希望的话,他可以请他的伙伴提供散播关于侠客现身的地点和活动的假消息来掩盖他的身份。这可以使任何尝试打探侠客消息的用于收集信息的交涉检定,以及用来追踪他的生存技能检定的DC提高,相当于他的侠客等级。本效果一星期之内只能使用一次,并且持续一天。
  最后,每天一次,侠客可以请他的助手为他做点小事。通常这些事情包括传递消息,买一些价值不超过100GP的普通物品(侠客需要为其付款),或是帮侠客取回一件属于他的东西(如果这个助手可以很容易的拿到它)。侠客也可以提出其他的简单要求(GM裁定这些要求的合理程度),但这些任务绝不能涉及战斗或是其他的危险事务。
侠客必须达到3级并且拥有小有名气社交天赋才能选择本天赋。
劇透 -   :
Loyal Aid (Ex) (Ultimate Intrigue pg. 11): The vigilante gains the service of a number of loyal allies who can help him gather information, cover for his two identities, or perform minor tasks. Inside his area of renown, a vigilante with this talent gains a bonus on Diplomacy checks to gather information equal to half his vigilante level.

In addition, if the vigilante wants, he can task his friends to help cover for him by spreading false tales of his location and activities to others. This has the effect of increasing the DC of Diplomacy checks to gather information about the vigilante and Survival checks to track him by an amount equal to his level. This lasts for 1 day, and can be used only once per week.

Finally, once per day, the vigilante can ask his allies to perform a minor task for him. This usually involves delivering a message, purchasing a piece of mundane gear worth 100 gp or less (which the vigilante must pay for), or retrieving an object owned by the vigilante (that would be easily accessible by the ally). This task might take other forms as well, subject to GM discretion, but can never involve combat or danger. A vigilante must be at least 3rd level and have the renown social talent to select this talent.

百变伪装(Many Guise,Su)Ultimate Intrigue
效果:侠客可以使用一些世俗身份。当侠客选择转换自己的身份时,他可以在侠客身份和社交身份之外选择第三种身份:世俗身份。世俗身份没有特定的角色。每个都可以由意愿而创造,但也会随着移除而被快速遗忘。处于世俗身份的时候侠客不能获得社交身份和侠客身份为他提供的好处,但他可以伪装成属于自己种族的一员,通常是一个任意性别的普通工人,牧场主,农民。他在世俗身份时,会被视为绝对中立阵营。当处于该身份时,侠客可以在伪装成与他同种族的普通人的易容检定上获得+20环境加值。在此时,用来探知他的法术和能力(无论探知目标的侠客本身还是他的世俗身份)会自动失败。侠客必须将自己伪装的尽可能普通和平凡才能进入世俗身份,即使他使用一些魔法物品(比如易容帽)来获得一些帮助,但侠客的世俗身份永远不能超出一个社会或是较大社群中最平凡无奇的那个群体的程度(由GM裁定)。
侠客必须达到 5 级才能选择本天赋。
劇透 -   :
Many Guises (Ex) (Ultimate Intrigue pg. 12): The vigilante can take on any number of mundane guises. Whenever he changes his identity, he has a third option (instead of social or vigilante): he can become mundane. The mundane identity is not a specific individual. Each one is created at the moment it is assumed, and quickly forgotten as soon as it is removed. While in a mundane identity, the vigilante does not gain the benefit of either his social or vigilante identity, but instead appears as a member of his race, usually a common laborer, farmer, or peasant of any gender. His alignment is treated as neutral when he is in his mundane identity. While in this identity, he receives a +20 circumstance bonus on Disguise checks to appear like an ordinary member of his race. Spells and abilities that are looking for the vigilante in either of his other identities fail while he is in his mundane identity. He must build the appearance for this identity using whatever clothing and tools he has at his disposal. While he can use magic (such as a hat of disguise), his mundane identity can never be anything other than an ordinary member of a society or large group (subject to GM discretion). A vigilante must be at least 5th level to select this talent.

百舌嘲鸟(Mockingbird,EX)Ultimate Intrigue
效果:侠客可以模仿几乎任何种类的声音,甚至是动物的叫声和其他奇怪的声音都可以。并且,侠客可以将自己发出的的声音投射出一段距离。这个能力的效果如同法术幻音术(Ghost Sound)腹语术(Ventriloquism)扭曲嗓音(Vocal Alteration)UM的集合。
侠客必须达到 5 级才能选择本天赋。
劇透 -   :
Mockingbird (Ex) (Ultimate Intrigue pg. 12): The vigilante can mimic almost any sort of voice, or even animal calls and sound effects, and he can throw his voice at a distance. This functions similarly to a combination of the ghost sound, ventriloquism, and vocal alterationUM spells. A vigilante must be at least 5th level to choose this talent.

大隐于市(Obscurity,Ex)Blood of the Beast
效果:拥有这个天赋侠客相对地在社会上不太知名。事实上,他会着重保持他的社交身份尽可能的平凡。这个社交天赋如同名誉(renown),但是它并不会提高社群中NPC们的起始态度,这使得当他在自己隐居的区域里不需要成功通过易容检定来表现为他的社交身份。但是当社群中的NPC面临着无可争议的证据,证明侠客表现得与他平时不同时,侠客仍然需要尝试易容检定,例如他在社交身份下使用了侠客天赋。这个社交天赋在判断是否满足以名誉为前提的相关社交专长时被视作名誉,并且可以被这些专长加强。
一个拥有这个天赋的侠客不能选择小有名气,同时也不能选择那些需要他变得知名的社交天赋(例如名人折扣名人效应
劇透 -   :
Obscurity (Ex): The vigilante is relatively unknown socially. In fact, he makes a point of keeping the life of his social identity as ordinary as possible. This social talent functions exactly as the renown social talent, but instead of improving the starting attitude of all NPCs within the community, it empowers the vigilante so that he no longer needs to succeed at Disguise checks to appear as his social identity while assuming that identity within his area of obscurity. He still has to attempt Disguise checks when NPCs within this settlement are confronted with indisputable proof that the vigilante could be more than he appears to be, such as when he uses a vigilante talent while in his social identity. This social talent counts as renown for the purpose of meeting the prerequisites of social talents that list renown as a prerequisite and can be improved by such talents. A vigilante with this talent cannot select renown, nor can he select any social talent that requires him to be famous (such as celebrity discount or celebrity perks).

恶名愚弄(Notorious Fool,EX)Antihero’s handbook
效果:邪恶愚弄:当处于社交身份时,侠客可以假装自己头晕,弱智,酗酒或是古怪并令人信服。当他处于社交身份时,在1次隐匿或者巧手检定对抗中失败时,他可以立刻尝试1次唬骗检定来对抗围观者的察言观色检定从而使其认为自己只是没站稳或是在行为艺术。如果他在唬骗检定中成功,围观者不会意识到侠客正在做的动作和潜行或巧手有关,但是在在错误的地方进行不礼貌的动作依旧会导致负面结果。这个天赋对在24小时内目睹侠客装傻的围观者无效。
劇透 -   :
Notorious Fool (Ex): While in his social identity,the vigilante can feign absentmindedness, clumsiness,drunkenness, or eccentricity very convincingly. When he fails an opposed Sleight of Hand or Stealth check while in his social identity, he can immediately attempt a Bluff check opposed by the onlookers’ Sense Motive checks to appear as though he had only blundered or stumbled in a spectacular fashion. If he succeeds at this Bluff check, the onlookers do not realize the vigilante was attempting the action that prompted him to attempt a Sleight of Hand or Stealth check, although being in the wrong place or behaving in an inappropriate manner may still have negative consequences. This talent is ineffective against any onlooker who has already witnessed the vigilante faking a blunder within the last 24 hours.

猫头鹰视(Owl's Sight,Ex)Heroes of Golarion
效果:侠客获得了昏暗视觉。如果侠客已经获得了昏暗视觉,那么在昏暗环境下的察觉检定获得+4表现加值。侠客在晚上的潜行和巧手检定中也获得+2表现加值。
劇透 -   :
Owl's Sight (Ex) (Heroes of Golarion pg. 19): The vigilante gains low-light vision. If he already has low-light vision, he gains a +4 competence bonus on Perception checks in low light. The vigilante also gains a +2 competence bonus on Sleight of Hand and Stealth checks at night.

快速变装(Quick Change,Ex)Blood of the Beast
效果:侠客学会了如何快速改变自己身份的方法。拥有本天赋的侠客可以以一个整轮动作而非一分钟时间来转换身份。但是如果他进行快速变装后被任何同时认识他的两个身份的生物遇到,那么侠客就必须进行一个易容技能检定来避免这个生物通过他杂乱的变装看穿两个身份事实上属于同一个人。不过,侠客也可以在快速变装后再花1轮时间来完善自己的变装以避免该检定。
侠客必须达到 7 级才能选择本天赋。
劇透 -   :
Quick Change (Ex) (Ultimate Intrigue pg. 12): The vigilante learns to shift between his identities with ease. Instead of needing 1 minute to change his identity, he can now do so as a full-round action. If, after a quick change, he encounters any creature familiar with both of his identities, he must attempt a Disguise check to avoid the creature seeing through his hastily donned disguise and realizing that the identities are, in fact, the same person. The vigilante can spend 1 additional round adjusting and perfecting his appearance and persona to negate the need for this check. A vigilante must be at least 7th level to select this talent.

小有名气(Renown,Ex)Ultimate Intrigue
效果:侠客的作为和能力为他赢得了相当的知名度,无论他目前的身份是公开的或是私下的。声誉让侠客可以在进行社交时更为圆滑轻松,或是在他披上假面打击敌人时用名声威吓自己的对手。
  当他处于自己的社交身份时,侠客可以花费一周时间在一个不超过200人规模的社群或地区(比如一个村庄或是其他类似大小的区域,见 Pathfinder RPG GameMastery Guide第203页)中变得小有名气,这个范围也可以比较灵活,比如一个大城市中的特定几个街区。如果侠客在这一周中每天至少花费4小时来进行社交活动和建立关系网,那么在此之后,该社区或地区的所有居民对侠客的所有身份的起始态度都会上升一级——只要他们对侠客的起始态度不低于不关心(见Pathfinder核心规则书的交涉技能部分)。
  当侠客以社交身份提升名气时,他可以同时为自己的侠客身份散布关于他的力量的传闻。一旦侠客成功地在一个社区中建立了声誉,他在处于侠客身份时也会同时在威吓检定上获得+4加值。这个加值只在侠客身处他拥有声誉影响的地区的附近时才会有效,这个范围相当于他的侠客等级/英里。
  侠客可以小有名气地区数量是有限的(通常只有一个,除非他拥有其他增加这个数量的社交天赋。如果侠客在一个新的地区中变得小有名气,那么他必须决定哪些他之前小有名气地区的不再受到他的名气。与名气相关的具体效果由GM裁定——比如,GM可以判断某些人或者怪物可能从未听说过侠客的事迹,或是一些从根本上就反对侠客存在的人可能对侠客的名气做出负面反应,他们对侠客的态度可能自动低一级而非高一级。
劇透 -   :
Renown (Ex) (Ultimate Intrigue pg. 12): The vigilante becomes known for deeds and abilities regardless of his current identity. This renown grants him favorable treatment in civilized company and lends him an air of menace while facing down his enemies. While he is in his social identity, a vigilante can spend 1 week gaining renown among the locals of any community of no more than about 200 individuals (a village, if using settlement population ranges on page 203 of the Pathfinder RPG GameMastery Guide). This could be the entire community or a smaller neighborhood in a larger settlement. He must spend at least 4 hours each day socializing and making contacts. After spending 1 week doing this, whenever he is in his social identity, all NPCs in the community have a starting attitude toward him that is one category better, as long as each person’s initial attitude would have at least been indifferent (see the Diplomacy skill description on pages 93– 94 of the Pathfinder RPG Core Rulebook for more information). While he gains renown in an area using his social identity, he also spreads rumors and tales about his vigilante identity. Once he has gained renown in a community, he gains a +4 circumstance bonus on Intimidate checks whenever he is in his vigilante identity. This bonus applies only while he is near the community in which he has gained renown; he must be within a number of miles equal to his vigilante level.

A vigilante can hold renown in a limited number of communities (normally one, with other social talents allowing two). If he gains renown in a new community, he must decide which one of his previous communities to lose. These effects are subject to GM approval. For example, the GM might rule that an NPC or monster has not heard any tales about the vigilante. Or, a foe may have a starting attitude toward him that’s one category worse, rather than one category better.

藏身之处(Safe House,Ex)Ultimate Intrigue
效果:侠客可以在一个他小有名气的地区建立自己的据点,在他每次变更自己有声誉影响的地区时这个据点的位置也可以随之改变。如果侠客尚未选择声誉社交天赋,那么他仍然可以在一个自己可以到达的地方建立藏身处,但这个藏身处的位置是绝对固定的,除非侠客之后获得了小有名气社交天赋才能开始流动。藏身处的大小相当于边长尺寸等同侠客等级x10尺的立方空间,它们可以是更大的建筑结构的一部分(比如一个密室或地下洞穴)被放置在藏身处内的物品无法被任何强度低于法术感知位置(Discern Location)的效果定位;在7级时,这个效果同样会保护藏身处内的生物;在13级时,藏身处几乎可以防范任何魔法探知(普通的调查手段则不行),如同法术庇护所(Mage’s Private Sanctum)的效果。
劇透 -   :
侠客可以在一个他已经拥有声誉影响的地区建立自己的据点,在他每次变更自己有声誉影响的地区时这个据点的位置也可以随之改变。如果侠客尚未选择声誉社交天赋,那么他仍然可以在一个自己可以到达的地方建立藏身处,但这个藏身处的位置是绝对固定的,除非侠客之后获得了声誉天赋才能开始流动。藏身处的大小相当于边长尺寸等同侠客等级x10尺的立方空间,它们可以是更大的建筑结构的一部分(比如一个密室或地下洞穴)被放置在藏身处内的物品无法被任何强度低于法术感知位置(Discern Location)的效果定位;在7级时,这个效果同样会保护藏身处内的生物;在13级时,藏身处几乎可以防范任何魔法探知(普通的调查手段则不行),如同法术法师庇护所(Mage’s Private Sanctum)的效果。

无痕变身(Seamless Shapechanger,Su)Blood of the Beast
效果:侠客可以使用魔法无痕地呈现出任何人类伪装。侠客在使用变形法术或效果呈现出另一个生物的形态时,他在易容检定中计入无痕伪装的加值。
侠客必须拥有变形生物子类才可以选择这个天赋。
劇透 -   :
Seemless Shapechanger (Ex) (Blood of the Beast pg. 15): The vigilante seamlessly adopts any persona he assumes with magic. The vigilante adds his seamless guise bonus to the bonus on Disguise checks that he gains to assume the shape of another creature with a polymorph spell or effect. A vigilante must have the shapechanger subtype to select this talent.

技能精熟(Skill Familiarity,EX)Disciple's Doctrine
效果:侠客可以在获得此天赋时选择四项技能。哪怕受到分心或是威胁影响时,他也可以在所选技能上取10.如果他在不受分心或是威胁影响时取10,他可以在这些检定上获得等同于1/4侠客等级(最低+2)的加值。
侠客必须达到 9 级才能选择本天赋。
劇透 -   :
Skill Familiarity (Ex) (Disciple's Doctrine pg. 23): The vigilante choses four skills when he gains this talent. He can take 10 on checks with his chosen skills even when distracted or threatened. If he takes 10 on checks with these skills while not distracted or threatened, he gains a bonus on the check equal to one-quarter his vigilante level (minimum +2). A vigilante must be at least 9th level to select this talent.

社交优雅( Social Grace,EX)Ultimate Intrigue
效果:侠客可以选择任何一个除察觉与使用魔法装置外的基于智力,感知或魅力的技能,每当侠客处于他的社交身份时,他就可以在该技能的技能检定上获得+4环境加值。在5级和之后每提升4个等级时,侠客可以选择一个新的技能(限制同上)获得本天赋的好处。
劇透 -   :
Social Grace (Ex) (Ultimate Intrigue pg. 12): The vigilante selects any one Intelligence-, Wisdom-, or Charisma-based skill other than Perception or Use Magic Device. Whenever the vigilante is in his social identity, he receives a +4 circumstance bonus on checks with the selected skill. At 5th level and every 4 levels thereafter, he can select another skill (with the same restrictions) to gain this bonus.

鸣禽鸟语(Songbird ,Ex)Heroes of Golarion
效果:侠客可以每天使用1次动物信使作为类法术能力,施法者等级等同于角色等级。他还可以把驯养动物变为本职技能
劇透 -   :
Songbird (Su) (Heroes of Golarion pg. 19): The vigilante gains the use of animal messenger once per day as a spell-like ability, with a caster level equal to his character level. He also gains Handle Animal as a class skill.

主观事实(Subjective Truth,EX)Ultimate Intrigue
效果: 侠客拥有的不同身份允许他对抗侦测谎言的魔法效果。只要侠客所说的内容从他的当前所处的身份视角为真的话,在受到诸如法术辨识谎言(Discern Lies)的侦测时即会显示为真实,他也可以在诸如法术诚实之域(Zone of Truth)之类强迫他说出真相的效果内叙述这些真实的内容。
侠客必须达到9级并拥有假扮无辜社交天赋才能选择本天赋。
劇透 -   :
Subjective Truth (Ex) (Ultimate Intrigue pg. 13): The vigilante’s disparate identities allow him to defeat magic that detects lies. As long as what he says is true from the point of view of his current identity, it detects as true to effects such as discern lies, and he can say it in effects such as zone of truth that force him to speak the truth. A vigilante must be at least 9th level and have the feign innocence social talent to select this talent.

团队精神(Subjective Truth,EX)Adventurer's Guide
效果:侠客获得迅捷援助APG助作为奖励专长,并且无视其先决条件即可选择。此外,侠客可以用标准动作使用该专长,这样可以让侠客临接的盟友都得到其好处。在10级时,侠客可以用一个移动动作而非迅捷动作使用该专长,从而使得盟友获得的加值变为+2。
劇透 -   :
Team Player (Ex) (Adventurer's Guide pg. 42, Spymaster's Handbook pg. 27): The vigilante gains Swift AidAPG as a bonus feat, ignoring its prerequisites. Additionally, the vigilante can use the feat as a standard action, in which case it applies to every ally adjacent to the vigilante. At 10th level, the vigilante can increase the bonus provided to one ally by this feat to +2 by using the aid another action as a move action rather than as a swift action.

变形序列(Transformation Sequence,Su)Blood of the Beast
效果:侠客依靠魔法的辅助来完成身份转变。这会比通常用时更短,但是会更加引人注目。他可以使用5轮来切换身份,如果他有快速变装,就可以用一个标准动作来变装,如果他有飞速变装就可以用一个迅捷动作来变装。但是这个转变会制造一个宏大的场面,包括了巨大的声响或音乐,七彩闪耀的能量匹练以及高速的运动。只有有能力施展法术或者类法术能力(不需要来自侠客职业)的侠客可以选择这个天赋。
一个使用魔法少女(magical child)变体的侠客可以在1级免费获得这个天赋。
劇透 -   :
Transformation Sequence (Su) (Blood of the Beast pg. 15): The vigilante’s transformation between identities is assisted by magic. This makes it faster than usual, but also more noticeable. The vigilante can complete the switch between his identities in 5 rounds, improving to a standard action if he has the quick change social talent, and to a swift action if he has the immediate change social talent. However, the transformation causes quite a spectacle, involving loud sounds or music, brilliant colorful energies, and swift motions. A vigilante can select this talent only if he is able to cast spells or spell-like abilities (this needn’t be from his vigilante class). A vigilante with the magical child archetype effectively gets this social talent for free at 1st level.

英雄归来(Triumphant Return,Su)Ultimate Intrigue
效果:侠客的事迹变得难以被人们忘记,这使他可以很容易地在某地重新变得小有名气。当侠客尝试在某个他曾经小有名气的地区再次建立声誉时,他只需花费3天而非一周时间就可以让自己重新变得小有名气
侠客必须达到3级并且拥有小有名气社交天赋才能选择本天赋。
劇透 -   :
Transformation Sequence (Su) (Blood of the Beast pg. 15): The vigilante’s transformation between identities is assisted by magic. This makes it faster than usual, but also more noticeable. The vigilante can complete the switch between his identities in 5 rounds, improving to a standard action if he has the quick change social talent, and to a swift action if he has the immediate change social talent. However, the transformation causes quite a spectacle, involving loud sounds or music, brilliant colorful energies, and swift motions. A vigilante can select this talent only if he is able to cast spells or spell-like abilities (this needn’t be from his vigilante class). A vigilante with the magical child archetype effectively gets this social talent for free at 1st level.

知名专家(Well-Known Expert,Ex)Spymaster's Handbook
效果:侠客的社交天赋是一个在众多领域广为出名的专家,其中包括很多侠客并未有时间钻研的主题与领域。作为结果,侠客善于通过提出尖锐的问题来鼓励他人解决他们自己的困难问题,并且同时得到信息。
  处于社交身份时,侠客可以当他尝试对估价,工艺或是知识检定的援助他人上取10.他也可以在假装自己在估价,工艺(全部)和知识(全部)见多识广的唬骗检定上获得等同于1/2侠客等级(最小为1)的加值。如果他拥有小有名气UI社交天赋,他可以在当他成功对这些技能检定使用协助他人时获得+3的加值,而不是+2。
  在他小有名气的区域,侠客的社交天赋会得到作为一个专家的足够信任,以从而在与其的讨论中被激发着做出惊人的结论与直觉的推断。如果1个已经在1个特定知识检定上失败的生物他得到了来自侠客协助他人动作的加值的话,他可以尝试一次额外的检定来在同样的主题上获得信息。
劇透 -   :
Well-Known Expert (Ex) (Spymaster's Handbook pg. 27): The vigilante’s social identity is known as an expert in numerous fields, including areas and topics the vigilante hasn’t actually taken the time to study. As a result the vigilante is skilled at encouraging others to discover solutions to difficult problems themselves by asking probing questions, while appearing to give the information himself.

In his social identity, the vigilante can take 10 when attempting to aid another on Appraise, Craft, and Knowledge checks. He also gains a bonus equal to half his class level (minimum +1) on Bluff checks to appear knowledgeable in Appraise, Craft (all), and Knowledge (all). If he has the renownUI social talent, he grants a +3 bonus when he successfully aids another on these skill checks, rather than +2.

In his area of renown, the vigilante’s social identity is so trusted as an expert that scholars are inspired to make amazing deductions and intuitive leaps in discussions with him. A creature that has already failed a Knowledge check on a specific subject can attempt one additional check to gain information on the same topic if it receives an aid another bonus from the vigilante when doing so.
« 上次编辑: 2019-07-26, 周五 13:18:06 由 星云迷蒙 »
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侠客天赋 12.7
« 回帖 #2 于: 2017-12-03, 周日 13:44:35 »
动物大亨(Animal Patron,Ex)Heroes of Golarion
效果:侠客获得了1个次级变形者拟态,持续时间为1+1/2侠客等级分钟。他可以用1个迅捷动作来进入次级拟态。
侠客必须要到达5级才能选择此天赋。
劇透 -   :
Animal Patron (Ex) (Heroes of Golarion pg. 20): The vigilante gains the benefits of one minor shifter aspect for a number of minutes per day equal to 1 + half his vigilante level. He can shift into this minor aspect as a swift action. The vigilante must be at least 5th level to select this talent.

改日再死(Another Day,Ex, Su)Ultimate Intrigue
效果:每当侠客因为受到生命值伤害而陷入失去意识的状态时,他的伤势自动稳定,但侠客看起来就像是普通的尸体一样。检查他的生物需要通过一个DC=(20+侠客等级)的医疗技能检定才能发现他事实上还活着。如果生物使用法术观命术(Deathwatch)检查侠客的状态,他也必须通过同样DC的施法者等级检定,才能了解侠客的真实状态(在这种情况下本天赋视为一个超自然能力)。在处于本状态一小时以后,侠客会自动通过体质检定并恢复意识(除非在此期间他死亡)。
劇透 -   :
Another Day (Ex, Su) (Ultimate Intrigue pg. 13): When the vigilante is dropped unconscious due to hit point damage, he automatically stabilizes, but he can also appear to be dead, unless an examining creature succeeds at a Heal check (DC = 20 + the vigilante’s class level) or, if using magic such as deathwatch, a caster level check with the same DC (the ability to affect spells is supernatural; the rest of the ability is extraordinary). The vigilante counts as having received aid and automatically succeeds at the Constitution check to become conscious after 1 hour (unless he has actually died in the meantime).

如鱼入水(Aquatic Action ,EX)People Of The Waste
PFS:不可用
效果:侠当侠客在水下环境使用武器,天生武器或者徒手攻击时,视为处于行动自如的效果下,包括当侠客在岸上对水下的敌人发动攻击时。侠客无视远程攻击,包括投掷武器在水下前15英尺的限制和减值(详情请看PF RPG CRB P432的水下战斗章节)。
侠客必须达到 8 级才能选择本天赋。
劇透 -   :
Aquatic Action (Ex): The vigilante uses weapons, natural weapons, and unarmed strikes in aquatic environments as though under the effect of freedom of movement, including when making melee attacks against targets in the water while the vigilante is on land. The vigilante ignores limitations and penalties on ranged attacks, including thrown weapons, imposed by being underwater for the first 15 feet. (See Underwater Combat on page 432 of the Pathfinder RPG Core Rulebook for more information.) A vigilante must be at least 8th level to select this talent.

着甲如肤(Armor Skin,Ex)Ultimate Intrigue
效果:侠客的铠甲在他身上如同第二层皮肤一般自然,他可以忽略因为穿戴中甲和轻甲而在特技,逃脱和潜行技能上承受的护甲减值(其他技能仍然正常承受护甲减值)。在8级时,侠客的移动速度不再因为穿戴中甲而降低。
劇透 -   :
Armor Skin (Ex) (Ultimate Intrigue pg. 13): The vigilante’s armor is like a second skin. He doesn’t apply the armor check penalty for light and medium armor on Acrobatics, Escape Artist, or Stealth checks. This penalty applies on other skill checks as normal. At 8th level, he can move at full speed in medium armor.

一叶障目(Blind spot,Ex)Ultimate Intrigue
效果:侠客在潜行能力上达到了超人的水准,他现在甚至可以在那些拥有足以看穿或感知到普通潜伏者的超自然感官的生物眼皮底下尝试潜行检定。这些感官包括盲视,生命感知,灵敏嗅觉或是震颤感知。这些生物的每一种如果侠客不具备直接避免被它们侦测到的方法(比如使用法术消除气味(Negate Aroma)APG对抗灵敏嗅觉或是通过飞行来避免震颤感知)的超自然感官,这些生物都可以在所有察觉侠客的察觉检定上获得+20环境加值,但他们并不能直接注意到潜行的侠客的存在。
侠客必须达到6级并选择诡秘猎手之道才能选择本天赋。
劇透 -   :
Blind Spot (Ex) (Ultimate Intrigue pg. 13): The vigilante is so skilled at stealth, he can use the Stealth skill to hide from creatures with unusual senses that normally automatically detect creatures. This includes senses such as blindsense, blindsight, lifesense, scent, or tremorsense. For each such ability that the creature possesses, if the vigilante is not bypassing the sense in another way—such as the negate aromaAPG spell for scent or flying for tremorsense—the creature gains a stacking +20 circumstance bonus on all Perception checks to notice the vigilante, rather than automatically noticing the vigilante. Only a stalker vigilante of at least 6th level can select this talent.

残忍战技(Brutal Maneuver,Ex)Blood of the Beast
效果:当侠客每轮第一次使用武器(包括天生武器或徒手攻击)施展替代攻击的战技时(比如卸武,破武或摔绊这些替代近战攻击的战技),可以选择在本轮内所有攻击承受-5罚值。若如此做且战技检定成功,则侠客可以对他使用战技的目标造成伤害,如同他正常使用该武器击中目标一般。
劇透 -   :
Brutal Maneuver (Blood of the Beast pg. 15): The first time each round that the vigilante uses a weapon, including a natural attack or unarmed strike, to perform a combat maneuver in place of making an attack (such as by performing a disarm, sunder, or trip combat maneuver in place of making a melee attack), he can choose to take a –5 penalty on all his attack rolls during the round. If he does so and succeeds at his combat maneuver check, the vigilante deals damage to the target of his combat maneuver as if he had hit that target with a normal hit from his weapon.

追逐大师(Chase Master,Ex)Ultimate Intrigue
效果:无论是狩猎目标还是逃离他人的追捕,很少有人比侠客做的更好。侠客在使用追逐(Pathfinder RPG GameMastery Guide P232)规则进行追逐对抗时,他可以在所有的追逐检定上获得加值,数值相当于+4或是1/2侠客等级(取其高者)。
劇透 -   :
Another Day (Ex, Su) (Ultimate Intrigue pg. 13): When the vigilante is dropped unconscious due to hit point damage, he automatically stabilizes, but he can also appear to be dead, unless an examining creature succeeds at a Heal check (DC = 20 + the vigilante’s class level) or, if using magic such as deathwatch, a caster level check with the same DC (the ability to affect spells is supernatural; the rest of the ability is extraordinary). The vigilante counts as having received aid and automatically succeeds at the Constitution check to become conscious after 1 hour (unless he has actually died in the meantime).

见缝插针(Close the Gap,Ex)Ultimate Intrigue
效果:每轮一次,当到他的回合时侠客可以选择一个距离他20尺内且未邻接他的敌人。当侠客移动时,只要他结束移动的位置邻接这个敌人,他就不会受到来自这个敌人的借机攻击。如果侠客对该敌人发动冲锋,那么侠客在受到来自该敌人的攻击时,AC不会获得-2的减值。
劇透 -   :
Close the Gap (Ex) (Ultimate Intrigue pg. 14): Each round, at the start of his turn, the vigilante can designate one foe within 20 feet that isn’t adjacent to him. When he moves, he doesn’t provoke attacks of opportunity from that foe as long as he ends his move adjacent to that foe. If he charges that foe, he does not take the –2 penalty to his AC on any attacks made by the designated foe.


寓守于攻(Combat Expertise,EX)Antihero’s handbook
效果:侠客获得寓守于攻作为奖励专长,即使他不满足先决条件。如果他已经拥有了寓守于攻这个专长,那么侠客可以转而获得一个他在获得寓守于攻的那个等级上满足先决条件的任意专长。如果侠客的智力值不满13,在满足战斗专长的前置条件时视为13。
劇透 -   :
Combat Expertise (Ex): The vigilante gains Combat Expertise as a bonus feat, even if he doesn’t meet the prerequisites. If he already has Combat Expertise, he instead gains another feat he qualified for at the level when he chose Combat Expertise. If the vigilante’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

战斗技巧(Combat Skill,Ex)Ultimate Intrigue
效果:侠客可以任意选择一个战斗专长作为奖励专长。侠客必须满足获得该专长的先决条件才能选择此战斗专长,但他可以将自己的侠客等级的一半视为战士等级来作为获得这些专长的先决条件。
侠客必须选择复仇骑士之道才能选择本天赋。侠客可以多次选择本天赋,每次选择均需要选择一个不同的战斗专长。
劇透 -   :
Combat Skill (Ex) (Ultimate Intrigue pg. 14): The vigilante gains any one combat feat as a bonus feat. He must meet the prerequisites for this feat, but he is treated as though he had a number of fighter levels equal to half his vigilante level for the purpose of qualifying for this feat. Only an avenger vigilante can select this talent, but he can select this talent more than once; each time he must select a different feat.

隐蔽打击(Concealed Strike,Ex)Spymaster's Handbook
效果:只要侠客用对手尚未注意到的隐藏武器攻击敌人时,他就可以作为一个移动动作来尝试进行1次唬骗检定来对该敌人虚招。如果他拥有精通虚招专长,那么他可以用自由动作而非移动动作进行这次检定
侠客必须达到6级才能选择本天赋。
劇透 -   :
Concealed Strike (Ex) (Spymaster's Handbook pg. 27): Whenever the vigilante attacks an opponent with a concealed weapon that his target wasn’t aware of, he can attempt a Bluff check to feint that opponent as a move action. If he has the Improved Feint feat, he attempts this check as a free action instead. A vigilante must be at least 6th level to select this talent.

狡黠虚招(Cunning Feint,Ex)Ultimate Intrigue
效果:侠客可以以一个移动动作或是在整轮攻击时放弃第一次攻击次数来发动虚招。在他达到8级时,每当侠客成功的对一个敌人发动虚招,该敌人就会在侠客的下一回合开始前在AC上失去敏捷加值。
劇透 -   :
Cunning Feint (Ex) (Ultimate Intrigue pg. 14): The vigilante can feint as a move action or in place of his first attack during a full attack. At 8th level, when the vigilante successfully feints, the opponent is denied its Dexterity bonus to AC against all attacks until the vigilante’s next turn.

欺诈阴招(Deceitful Trick,Ex)Blood Of Beast
效果:侠客可以在全力攻击时用阴招来取代他的第一次攻击。他可以选择在检定中承受-4罚值来使他成功使用阴招的对象获得两种负面状态。如果侠客成功使用了这个天赋,则目标要用一个标准动作来同时移除两种状态。
侠客必须拥有精通阴招APG高等阴招APG才能选择这个天赋。
劇透 -   :
Deceitful Trick (Blood of the Beast pg. 15): The vigilante can perform a dirty trickAPG combat maneuver in place of his first attack during a full attack. He can take a –4 penalty on his check in order to inf lict two different conditions on his foe if he succeeds at his check. If the vigilante is successful, the target can remove both conditions as a standard action. A vigilante must have Greater Dirty TrickAPG and Improved Dirty TrickAPG in order to select this vigilante talent.

因地制宜(Environmental Weapon,Ex)Ultimate Intrigue
效果:当侠客获得本天赋时,他需要从游侠的偏好地形列表中选择一种地形。当他身处该地形时,侠客可以通过一个迅捷动作从身边的环境中获得一件随手可得的物品(由GM裁定)作为临时武器来使用。侠客不会因为使用此临时武器而承受任何减值,举例来说,在城市环境中冒险的侠客可以用身边的破酒瓶,折凳甚至是门板去打击他的敌人。在5级,10级,15级和20级时,侠客可以选择一种新的他能获得临时武器的地形。
劇透 -   :
Environmental Weapon (Ex) (Ultimate Intrigue pg. 14): When the vigilante gains this talent, he must select one type of terrain from the ranger’s list of favored terrains. While in this terrain, as a swift action the vigilante can find an improvised weapon if there are any loose or moveable objects around (subject to the GM’s discretion). He doesn’t take a penalty for using these improvised weapons. For example, if the vigilante selected the urban environment, he might attack a foe with a chair, an empty bottle, or even a door. At 5th, 10th, 15th, and 20th levels, the vigilante can select an additional type of terrain.

反射闪避(Evasive,Ex)Ultimate Intrigue
效果:侠客敏捷的身手使他难以被范围性的效果吞没。侠客获得反射闪避能力,在12级时,他还会获得精通反射闪避能力。侠客必须选择诡秘猎手之道才能选择本天赋。
劇透 -   :
Evasive (Ex) (Ultimate Intrigue pg. 14): The vigilante is hard to catch with area attacks. He gains the evasion ability, and at 12th level, he gains the improved evasion ability. Only a stalker vigilante can select this talent.

弱点识别(Expose Weaknesses,Ex)Ultimate Intrigue
效果:侠客可以用各种花招来帮助更轻松的击败敌人,撒一把寒铁粉末来弱化妖精的魔力,或是往兽化人身上倒一滴熔化银来腐蚀他们的皮毛。侠客可以尝试通过一次阴招战技攻击检定并选择一个特殊的阴招效果:将目标拥有的伤害减免或是硬度降低10点。本天赋的效果不能与它本身叠加,而且对DR/-无效。
劇透 -   :
Expose Weaknesses (Ex) (Ultimate Intrigue pg. 14): The vigilante is able to use sneaky tricks to make it easier to damage a foe, whether it is throwing a bit of fine dust of cold iron over a fey creature or melting a glob of silver onto a lycanthrope’s hide. The vigilante can add the ability to reduce a creature’s damage reduction or hardness by 10 to the list of options when attempting a dirty trick combat maneuver check (Advanced Player’s Guide 320). This does not stack with itself, and it does not work against creatures with DR/—.

梦幻舞步(Fantastic Stride,Ex)Spymaster's Handbook
效果:侠客获得跳跃攻击作为奖励专长,无视其先决条件。在10级和之后每4级,侠客可以在当他使用跳跃攻击时,额外选择一个敌人。侠客本轮的移动不会引发这些次要生物的借机。
侠客必须达到6级才能选择此侠客天赋。
劇透 -   :
Fantastic Stride (Ex) (Spymaster's Handbook pg. 27): The vigilante gains Spring Attack as a bonus feat, ignoring its prerequisites. At 10th level and every 4 levels thereafter, the vigilante can designate one additional creature when he uses Spring Attack. The  vigilante’s movement this round does not provoke attacks of opportunity from any of these secondary creatures. A vigilante must be at least 6th level to select this talent.

偏好战技(Favored Maneuver,Ex)Ultimate Intrigue
效果:侠客对一种战技的用法有过特训。侠客获得对此战技的精通战技专长(如果这种战技有对应的相关专长的话)。除此之外,当侠客在施展一个战技时,如果他的目标未意识到侠客存在,那么侠客在战技攻击检定上获得+2环境加值。
侠客可以多次选择本天赋,每次选择均需要获得一个不同的战技类型。
劇透 -   :
Favored Maneuver (Ex) (Ultimate Intrigue pg. 14): The vigilante selects one type of combat maneuver to be a favored maneuver. He gains the Improved feat corresponding to that combat maneuver (if one exists). He gains a +2 circumstance bonus on combat maneuver checks with that combat maneuver against a foe that is unaware of the vigilante’s presence at the start of his combat maneuver. A vigilante can select this talent more than once. Each time, it applies to a different combat maneuver.

复仇铁拳(Fist of the Avenger,Ex)Ultimate Intrigue
效果:如果他尚未获得精通徒手击打专长的话,那么侠客获得精通徒手击打作为奖励专长。除此之外,每当侠客使用自己的拳头或铁手套发动攻击并命中,那么他可以把1/2侠客等级(最少+1,最高+5)加到这次攻击的伤害上。
侠客必须选择复仇骑士之道才能选择此侠客天赋。
劇透 -   :
Fist of the Avenger (Ex) (Ultimate Intrigue pg. 14): The vigilante gains Improved Unarmed Strike as a bonus feat, if he doesn’t have this feat already. In addition, whenever he successfully attacks with his fist or a gauntlet, he gains a bonus on damage rolls equal to half his vigilante level (minimum +1, maximum of +5). Only an avenger vigilante can select this talent.

鳄鱼翻滚(Gator wrangle,EX)People Of The Waste
PFS:不可用
效果:侠客在对抗来自于攫抓的擒抱战技检定的CMD上获得+8加值,并且他只会受到一半的紧勒伤害。
当攻击擒抱他的生物时,一个复仇骑士之道的侠客可以额外造成等同于1/2侠客等级的伤害。
劇透 -   :
Gator wrangle (Ex): The vigilante gains a +8 bonus to his CMD against grapple combat maneuvers when using the grab ability, and he halves all damage from constrict attacks. When attacking a creature that is grappling him, an avenger vigilante deals an additional amount of damage equal to half his vigilante level.

残酷审判(Harsh Judgement,Su)Inner Sea Intrigue pg. 33
效果:拥有这个天赋的侠客可以如同等级审判者的职业能力(见 Pathfinder RPG Advanced Player’s Guide P38 )一样,而对敌人进行审判。他可以选择以下1个审判者的审判毁灭,锐刺,纯净制裁。在决定该能力的加值数值时,将侠客等级与任何其他获得审判残酷审判的职业等级叠加。侠客可以每天使用这个能力1次,并在4级和之后每3级可以额外获得1次使用机会(最多达到19级的7次)。
只有选择狂热者变体(PF RPG Ultimate Intrigue P62)的侠客才能选择此侠客天赋。
劇透 -   :
Harsh Judgement (Su) (Inner Sea Intrigue pg. 33): A vigilante with this talent can pronounce judgment upon his foes as per the inquisitor class feature (see page 38 of the Pathfinder RPG Advanced Player’s Guide). He can choose from among the following inquisitor judgments: destruction, piercing, purity, and smiting. For the purpose of determining the bonuses provided by this ability, the vigilante’s level stacks with levels in any other classes that grant judgment or harsh judgment. The vigilante can use this ability once per day plus an additional time per day at 4th level and every 3 levels thereafter (up to a maximum of seven times per day at 19th level). Only a vigilante with the zealot archetype (Pathfinder RPG Ultimate Intrigue 62) can select this talent.

重装训练(Heavy Training,Ex)Ultimate Intrigue
效果:如果侠客尚未擅长重甲的话,那么侠客获得擅长重甲作为奖励专长,同时如果他拥有着甲如肤侠客天赋的话这个天赋的效果也能影响重甲。在16级时,如果侠客拥有着甲如肤天赋,那么他的移动速度不再因为穿戴重甲而降低。
侠客必须选择复仇骑士之道才能选择此侠客天赋。
劇透 -   :
Heavy Training (Ex) (Ultimate Intrigue pg. 14): The vigilante gains Heavy Armor Proficiency as a bonus feat, if he does not have that feat already. The armor skin vigilante talent also applies to heavy armor. At 16th level, if the vigilante has the armor skin vigilante talent, he can move at full speed in heavy armor. Only an avenger vigilante can select this talent.

视线躲藏(Hide in Plain Sight,Ex)Ultimate Intrigue
效果:侠客即使在被注意到的情况下也可以进行潜行技能检定。只要距离昏暗光照环境10尺之内,侠客就可以在没有任何掩体可以利用的情况下隐藏自己的身形。但是他不能躲在自己的影子里。
侠客必须达到8级并且选择诡秘猎手之道才能选择此侠客天赋
劇透 -   :
Hide in Plain Sight (Ex) (Ultimate Intrigue pg. 14): The vigilante can use Stealth to hide even when being observed. As long as he is within 10 feet of dim light (his own shadow doesn’t count), he can hide without anything to actually hide behind. Only a stalker vigilante of at least 8th level can select this talent.

侠客灵感(Inspired Vigilante,Ex)Ultimate Intrigue
效果:侠客现在可以运用过人的灵感力来帮助他解决超常规的问题。这个能力类似于调查员ACG的灵感职业能力,但侠客的灵感池大小永远等同于他的侠客等级(不会加上智力调整值),并且侠客在任何使用灵感能力的情况下都必须消耗灵感点数。在任何涉及灵感职业能力的情况下,本天赋不视为灵感职业能力。
劇透 -   :
Inspired Vigilante (Ex) (Ultimate Intrigue pg. 14): The vigilante’s powers of deduction are far beyond the norm. This ability functions similarly to the investigator’s inspiration ability, but the vigilante’s inspiration pool is equal to his class level (do not add his Intelligence modifier), the vigilante can never use this ability without expending a use of inspiration, and it doesn’t count as inspiration for any effects that interact with or require the inspiration class feature.

随机应变(Instant Plan,Ex)Inner Sea Intrigue
效果:侠客可以快速掌握似乎就要失控的情况。每天1次,侠客可以声明自己的行动计划。所有30尺内能听得见他的盟友都会在对抗恐惧效果的豁免检定上获得+2士气加值,并且免疫战栗。他们也会在1个侠客选择选择技能检定或者战技检定上获得+1士气加值。这个效果持续每侠客等级1轮。
劇透 -   :
Instant Plan (Ex) (Inner Sea Intrigue pg. 33): The vigilante can quickly manage a situation that seems to be spiraling out of control. Once per day, the vigilante can state a plan of action. All allies within 30 feet that can hear him gain a +2 morale bonus on saving throws against fear effects and are immune to being demoralized. They also gain a +1 morale bonus on skill checks or combat maneuver checks of the vigilante’s choice. The benefits last for 1 round per vigilante level.

蹦跳飞跃(Leap and Bound,Ex)Chronicle of Legends
效果:拥有此天赋的侠客在进行特技检定时在敏捷调整值之外还可以加上力量调整值。在决定跳高和跳远DC时,侠客始终视为已经经过助跑。当侠客跳跃时,他会在他的回合结束后才会落地,这使得他可以在半空中进行攻击或是其他动作。如果侠客擒抱了一个可以背负他重量的生物,那么他不会坠落,并且在该生物该生物移动时也会保持在它身边。
侠客必须达到 10 级才能选择本天赋。
劇透 -   :
Leap and Bound (Ex) (Chronicle of Legends pg. 7): A vigilante with this talent adds his Strength bonus on Acrobatics checks in addition to his Dexterity modifier. He is always treated as having a running start when jumping, and his high jumps are treated as long jumps when determining the DC. When the vigilante jumps, he does not fall until the end of his turn, allowing him to attack or perform other actions in midair. If the vigilante grapples a creature capable of bearing his weight, he does not fall, instead remaining adjacent to the creature as it moves. A vigilante must be at least 10th level to select this talent.

致命优雅(Lethal Grace,Ex)Ultimate Intrigue
效果:侠客的攻击兼具破坏性的蛮力和巧妙的运用平衡与速度,在他想要的时候能够造成可怕的创伤。侠客获得武器娴熟作为奖励专长。如果他已经拥有了武器娴熟专长,那么侠客可以转而获得一个他在获得武器娴熟的那个等级上满足先决条件的任意专长。当侠客使用武器娴熟专长来近战攻击的话,以自己的敏捷调整值决定攻击加值但是以力量调整值决定伤害加值的情况下,他可以在伤害检定上获得相当于他的侠客等级一半的加值。这个加值不会因为侠客使用双手武器或是副手使用武器攻击而受到任何影响。
劇透 -   :
Lethal Grace (Ex) (Ultimate Intrigue pg. 15): The vigilante combines strength and speed into incredibly deadly attacks. He gains Weapon Finesse as a bonus feat, and if he already has the Weapon Finesse feat, he can immediately swap it for another feat for which he qualified at the level he chose Weapon Finesse. When using Weapon Finesse to make a melee attack using his Dexterity bonus on attack rolls and his Strength bonus on damage rolls, he also adds half his vigilante level on damage rolls. This bonus damage is not reduced or increased if the vigilante is wielding a weapon two-handed or in an off-hand.

活体盾牌(Living Shield,Ex)Ultimate Intrigue
效果:每当侠客正擒抱着一个生物且他自己被一次攻击指定为目标,那么侠客可以以一个直觉动作,对被他擒抱的生物发动一次战技检定(这个战技检定不视为擒抱战技检定)将正在被他擒抱的生物拉到自己身前。如果战技检定成功,那么被侠客擒抱的这个生物会成为这次攻击的新目标;如果战技检定失败,那么被擒抱的生物会立刻逃脱并且侠客正常被攻击。这个天赋必须在侠客被宣告为一次攻击的目标,但攻击者的攻击检定结果得出之前使用。
劇透 -   :
Living Shield (Ex) (Ultimate Intrigue pg. 15): As an immediate action whenever the vigilante is grappling a creature and is targeted by an attack, he can attempt a combat maneuver check against the target of his grapple (this combat maneuver check doesn’t count as a grapple combat maneuver check). If he succeeds, the creature he is grappling becomes the new target of the attack. If the check fails, the creature escapes the grapple and the vigilante is the target of the attack as normal. This ability must be used after the attack is declared against the vigilante, but before the attack is made and the results revealed.

疯狂突进(Mad Rush,Ex)Ultimate Intrigue
效果:每当侠客冲锋时,他可以进行一次全回合攻击,但作为代价,他会直到自己的下回合开始前在防御等级上承受-4减值(与正常冲锋的-2AC减值叠加)。
侠客必须达到12级并且选择复仇骑士之道才能选择此侠客天赋。
劇透 -   :
Mad Rush (Ex) (Ultimate Intrigue pg. 15): Whenever the vigilante charges, he can make a full attack. Whenever he uses this ability, he takes a –4 penalty to his AC until the start of his next turn (in addition to the AC penalty for charging). Only an avenger vigilante of at least 12th level can select this talent.

魔法精熟(Magical Familiarity,Sp)Disciple's Doctrine
效果:侠客过去曾经对于奥术秘密有所涉猎。他可以从术士/法师法术列表中选择1个0环法术。他每天可以作为类法术能力施展3次。6级时,可以再选择1个0环法术,每天可以作为类法术能力施展3次。在12级,除了0环法术之外,他还可以选择1个1环法术,每天可以作为类法术能力施展1次。在18级时,他可以每天使用3次1环法术并任意使用0环。侠客必须有10点智力才能选择此天赋。
劇透 -   :
Magical Familiarity (Sp) (Disciple's Doctrine pg. 23): The vigilante taps into a past life’s arcane secrets. He selects a 0-level spell from the sorcerer/wizard spell list. The vigilante can cast the chosen spell three times per day as a spell-like ability, using his vigilante level as his caster level. At 6th level, he chooses a second 0-level spell that he can also use three times per day as a spell-like ability. At 12th level, in addition to these 0-level spells, he chooses a 1st-level spell that he can cast once per day as a spell-like ability. At 18th level, he can cast his 1st-level spell three times per day and his 0-level spells at will. The vigilante must have an Intelligence score of at least 10 to select this talent.

高级魔法(Major Magic,Ex)Spymaster's Handbook
效果:拥有此天赋的侠客可以获得1个在次级魔法相同的法术列表中的1个1环法术。侠客每拥有4个侠客等级,就每天可以作为类法术能力施展1次该法术。施法者等级等同于侠客等级。法术豁免DC等同于10+侠客智力调整值(是异能者,术士/法师或女巫法术时),感知调整值(是牧师,德鲁伊或萨满法术时),魅力调整值(是吟游诗人法术时)。
侠客必须达到4级,拥有次级魔法侠客天赋并且在对应属性上至少拥有11点属性值才能选择此侠客天赋。
劇透 -   :
Major Magic (Sp) (Spymaster's Handbook pg. 27): A vigilante with this talent gains the ability to cast a 1st-level spell drawn from the same spell list as the minor magic talent. The vigilante can cast this spell once per day as a spell-like ability for every 4 vigilante levels he has. The caster level for this ability is equal to the vigilante’s level. The save DC for this spell is equal to 10 + the vigilante’s Intelligence modifier (for psychic, sorcerer/wizard, and witch spells), Wisdom (for cleric, druid, and shaman spells), or Charisma (for bard spells). A vigilante must be at least 4th level, have the minor magic vigilante talent, and have a score of at least 11 in the appropriate ability to select this talent.

可塑血肉( Malleable Flesh,Ex)Chronicle of Legends
效果:无论是靠突变还是炼金术,一些侠客的血肉变得像黏土一样可塑,墨水一样易变。拥有此天赋的侠客获得变形者亚种和压缩通用怪物规则。此外,侠客可以调整他的外表如同使用易容术,除了这个变化是基于物理的而非幻象。但是,侠客的圣徽会影响他在任何情况下的姿态,这使得他在此效果和无痕伪装中获得易容加值减半。在12级时,侠客可以带着不超过轻载的装备和物品穿过传统狭窄开口,哪怕只是裂缝。
劇透 -   :
Malleable Flesh (Ex) (Chronicle of Legends pg. 7): Whether through mutation or alchemy, some vigilantes have flesh that is as moldable as clay and as fluid as ink. A vigilante with this talent gains the shapechanger subtype and the compression universal monster rule. In addition, the vigilante can alter his appearance as disguise self, except that the changes are physical rather than illusory. However, aspects of the vigilante’s aesthetic persist in all forms, halving the bonus on Disguise checks gained from this effect and from seamless guise. At 12th level, the vigilante can pass through narrow openings, even mere cracks, along with any item he wears or carries (to a maximum of his light load).

次级魔法(Minor Magic,Ex)Spymaster's Handbook
效果:侠客可以选择1个下述法术列表:吟游诗人,牧师,德鲁伊,异能者,萨满,术士/法师,或者女巫。一经选择,这个部分就无法被改变。侠客可以从被选择的法术列表中获得1个0环法术。侠客每天可以作为类法术能力施展2次该法术。施法者等级等同于侠客等级。法术豁免DC等同于10+侠客智力调整值(是异能者,术士/法师或女巫法术时),感知调整值(是牧师,德鲁伊或萨满法术时),魅力调整值(是吟游诗人法术时)。
劇透 -   :
Minor Magic (Sp) (Spymaster's Handbook pg. 27): A vigilante with this talent selects one of the following spells lists: bard, cleric, druid, psychic, shaman, sorcerer/wizard, or witch. Once this decision is made, the selection cannot be changed. The vigilante gains the ability to cast a 0-level spell from the selected spell list. This spell can be cast two times per day as a spell-like ability. The caster level for this ability is equal to the vigilante’s level. The save DC for this spell is equal to 10 + the vigilante’s Intelligence modifier (for psychic, sorcerer/wizard, and witch spells), Wisdom (for cleric, druid, and shaman spells), or Charisma (for bard spells).

恶毒讽刺(Mockery,Ex)Spymaster's Handbook
效果:侠客获得嘲讽UM作为奖励专长。他可以对1个生物每天进行2次嘲讽的威吓模式。在12级时,嘲讽的威吓模式持续的时间等同于侠客的魅力调整(最小为1)的轮数。
劇透 -   :
Mockery (Ex) (Spymaster's Handbook pg. 27): The vigilante gains AntagonizeUM as a bonus feat. He can target a creature with the Intimidate version of Antagonize twice each day, rather than just once. At 12th level, the effects of the Intimidate version of Antagonize last a number of rounds equal to the vigilante’s Charisma modifier (minimum 1).

猴爪猿足(Monkey's Paws,Ex)Heroes of Golarion
效果:侠客获得了等同于其基础速度的攀爬速度并且在逃脱检定上获得+4表现加值。
侠客必须要拥有梁上君子天赋并达到5级才能选择此天赋。
劇透 -   :
Monkey's Paws (Ex) (Heroes of Golarion pg. 20): The vigilante gains a climb speed equal to his base speed and a +4 competence bonus on Escape Artist checks. The vigilante must have the rooftop infiltrator talent and be at least 5th level to select this talent.

变形武装(Morphic Weaponry,Ex)Chronicle of Legends
效果:侠客可以将他的身体塑造为武器。这等同于泥怪行者的变形武装能力,并且将侠客等级视为变形者等级。
侠客必须要有变形者亚种才能选择此天赋。
劇透 -   :
Morphic Weaponry (Ex) (Chronicle of Legends pg. 7): The vigilante can shape his body into weaponry. This acts as the oozemorph shifter’s morphic weaponry ability, treating the vigilante’s level as his shifter level. The vigilante must have the shapechanger subtype to select this talent.

无可阻挡(Nothing Can Stop Me,Ex)Ultimate Intrigue
效果:每轮1次,当侠客在进行移动时,他可以以自由动作发动1次攻击来击碎挡在在他前进路线上的无主物品,比如门和桌子。如果侠客造成的伤害成功地摧毁了该物品,那他可以接着继续移动;如果他未能击破该物品,那么侠客的移动会被迫停止。侠客的这次攻击视为他移动动作的一部分并且不计入他在该轮的攻击次数。如果侠客意外攻击了一个生物(比如一只伪装成物品的拟形怪),那么侠客的攻击会自动失手,他被迫停止移动(但侠客仍然可能在结束移动后正常对该生物发动攻击)。
侠客必须选择复仇骑士之道才能选择此侠客天赋。
劇透 -   :
Nothing Can Stop Me (Ex) (Ultimate Intrigue pg. 15): Once per round, while the vigilante is moving, he can make one attack as a free action against an unattended object in the way of his path, such as a door or table. If his attack deals enough damage to destroy the object, he can continue to move. If he doesn’t destroy the object, his move ends. This attack is made as part of his move action and doesn’t count against his attacks this round. If his attack inadvertently targets a creature (such as a mimic), it automatically misses and his move ends (although he can still attack the creature as normal at the end of his movement). Only an avenger vigilante can select this talent

荒野独行(One with the Wild ,Ex)Heroes of Golarion
效果:侠客必须要拥有因地制宜天赋才能选择此天赋。侠客在选择该天赋的相同地形中,隐匿,生存和察觉检定获得+4表现加值。
劇透 -   :
One with the Wild (Ex) (Heroes of Golarion pg. 20): The vigilante must have the environmental weapon talent to select this talent. In the same terrain for which he selected that talent, he gains a +4 competence bonus on Stealth, Survival, and Perception checks.

完美落体(Perfect Fall,Ex)Ultimate Intrigue
效果:只要侠客在坠落时身边有可触及的墙壁或其他支点,侠客就不会承受任何坠落伤害;即使侠客找不到这些支点,他在坠落时也只承受一半伤害且不会倒地。
劇透 -   :
Perfect Fall (Ex) (Ultimate Intrigue pg. 15): As long as there is a wall or another surface within arm’s reach, the vigilante never takes falling damage. Even if no surface is available, he takes only half damage from falling and lands on his feet.

直取要害(Perfect Vulnerability,Ex)Ultimate Intrigue
效果:以一个标准动作,侠客可以发动一次精确的突袭直击敌手的弱点。这次攻击对抗目标的接触防御等级而非正常防御等级,并且目标在防御等级上失去敏捷加值。一旦一个敌人成为了侠客直取要害的目标,他就会在接下来的24小时内免疫同一个侠客的直取要害攻击。
侠客必须要达到8级才能选择本天赋。
劇透 -   :
Perfect Vulnerability (Ex) (Ultimate Intrigue pg. 15): As a standard action, the vigilante can cleverly strike his foe where that foe is weakest. This attack targets the foe’s touch AC, and the foe is denied her Dexterity bonus against the attack. Once a foe has been the target of perfect vulnerability, she can’t be the target of the same vigilante’s perfect vulnerability for 24 hours. A vigilante must be at least 8th level to select this talent.

用毒大师(Poisoner,EX)Antihero’s handbook
效果:侠客获得炼金术士的用毒职业能力。在6级时,当他有5份相同种类毒素时,每天1次,他可以提纯其中1份,不需要任何费用。这个过程需要1分钟。这并不会消耗这5份毒素,但是这份毒素必须被侠客占有才能进行提纯。这些用这个方法制造的毒素需要谨慎储存和用特殊的技巧来使用。他会不再被侠客的占有时失去活性并且不能出售。侠客每5份毒素只能保持提纯一份毒素。
PFS:不可用
劇透 -   :
Poisoner (Ex): The vigilante gains the alchemist’s poison use class feature. At 6th level, when he has 5 doses of a single kind of poison, he can synthesize a dose of that poison once per day at no cost. This process takes 1 minute. It doesn’t expend the 5 doses of poison, but the doses must be in the vigilante’s possession to perform the synthesis. The poison produced requires careful storage and special skill to use. It becomes inert if it leaves the vigilante’s possession and can’t be sold. The vigilante can maintain only 1 dose of synthesized poison for every 5 doses of that poison in his possession.

拽入阴影(Pull into the Shadows,Ex)Ultimate Intrigue
效果:以1个整轮动作,侠客可以移动最多相当于他移动速度的距离并且对1个尚未意识到他的存在(或是将他视为盟友)的目标发动一次近战攻击。如果他的攻击成功命中,那么侠客可以对该目标发动1次拖拽战技攻击,这次战技攻击获得+4加值且不引发借机攻击。如果拖拽战技成功,那么即使侠客在本轮中已经没有更多的移动距离,他也可以如同正常情况一般拖着他的敌人移动移动。侠客不能对自己真正的盟友或者1个自愿的目标使用本天赋。
劇透 -   :
Pull into the Shadows (Ex) (Ultimate Intrigue pg. 15): As a full-round action, the vigilante can move up to his speed toward an opponent who is unaware of his presence (or who considers him an ally) and make a single attack against that opponent. If the attack hits, he can attempt a drag combat maneuver (Advanced Player’s Guide 321) against that enemy with a +4 bonus and without provoking an attack of opportunity. If the drag succeeds, the vigilante doesn’t need to have enough movement remaining to move with the enemy. The vigilante can’t use this ability on a true ally or a willing target.

种族典范(Racial Paragon)Blood of the Beast
效果:侠客可以使用一个移动动作来获得一个他不具有的但是满足种族要求的种族专长的效果。这个效果持续1分钟。侠客必须满足专长的所有先决条件。他每天可以使用【3+1/2侠客等级】次这个能力(最少每天4次)。侠客可以在先前一个效果持续时间结束前使用这个能力重新选择另外一个种族专长。
如果一个以此方法临时获得的专长有每日使用次数限制,那么每次使用这个专长都会计入这个能力的每日使用限制。这个天赋可以被多次选择。在第一次选择后的每次选择,都能让侠客在使用这个能力时额外获得一个种族专长的效果,或者降低激活这个能力所需的动作时间(移动变迅捷,迅捷变自由,自由变直觉)。如果侠客选择同时获得复数专长效果,那么这些专长必须有同样的种族要求。他可以使用这些专长中的一个来满足下一个,如果这么做,就意味着他不能如通常般替换一个目前作为其他专长先决条件的专长,除非将那些专长全部替换。每激活一个独立专长的效果都会计入这个能力的每日使用次数。
PFS修正:只有狐妖可以选择这个专长。
劇透 -   :
Racial Paragon (Blood of the Beast pg. 15): The vigilante can take a move action to gain the benefit of a feat with a racial prerequisite he meets but doesn’t have. This effect lasts for 1 minute. The vigilante must meet all the feat’s prerequisites. He can use this ability a number of times per day equal to 3 + 1/2 his vigilante level (minimum four times per day). The vigilante can use this ability again before the duration expires to replace a previous racial feat with another choice.

If a feat temporarily gained in this way has a daily use limitation, any uses of that feat while using this ability count toward that feat’s daily limit.

This vigilante talent can be selected multiple times. Each time it is selected after the first, the vigilante can use this ability to gain the benefits of one additional racial feat at the same time, or to reduce the action required to activate this talent by one step (a move action becomes a swift action, a swift action becomes a free action, and a free action becomes an immediate action). If the vigilante chooses to gain the benefits of multiple feats, the feats selected must share the same racial prerequisite. He can use one of these feats to meet a prerequisite of a second feat; doing so means he cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward his daily uses of this ability.

武器回返(Returning Weapon,Ex)Ultimate Intrigue
效果:侠客拥有1种他标志性的投掷武器,在把它丢出去的时候这件武器会自己飞回来。侠客需要选择1种投掷武器如匕首或飞斧,每当侠客使用这种武器战斗时,它们会在被投掷后自动返回,如同拥有回返武器特殊附魔一般。在14级时,如果侠客选择将1种可以视为弹药的投掷武器(如手里剑)应用本天赋,那么如果他使用的这1组50发投掷武器均会在被扔出去之后自动返回,使侠客的投掷不会造成任何消耗。如果侠客选择的是1种正常情况下不会消耗的投掷武器,那么当他投出这把武器的同一轮中接下来他所有投掷的同种类非魔法武器都会自动继承第1把武器的所有魔法品质,让侠客可以在一轮中使用拥有同样好处的武器发动整轮投掷攻击——虽然它们仍然会在他的下回合才会飞回来。
劇透 -   :
Returning Weapon (Ex) (Ultimate Intrigue pg. 15): The vigilante has a signature type of thrown weapon that returns to him. Choose a type of thrown weapon, such as throwing axes. Whenever the vigilante uses that type of weapon, it automatically returns as if it had the returning property. At 14th level, if the vigilante chose a type of thrown weapon that is treated as ammunition, such as shuriken, and buys a set of 50 magic ammunition of that type, he automatically replenishes them at no cost and never runs out. If he chose a non-ammunition thrown weapon instead, he can apply the magical properties of the first weapon he throws in a round to any nonmagical thrown weapons of that type he throws that round. This allows him to make a full attack with the benefits of his magical thrown weapon, even though it only returns next round.

盗贼天赋(Rogue Talent,Ex)Ultimate Intrigue
效果:侠客可以选择一个盗贼的盗贼天赋(不能是高等天赋)。如果侠客选择的是一个带有*号的盗贼天赋,那么该盗贼天赋会作用于他的暗袭攻击而非偷袭攻击,并且它视为带有*号的侠客天赋(也就是必须满足触发侠客天赋的暗袭条件才能发动)。
侠客必须选择诡秘猎手之道才能选择此专长
劇透 -   :
Rogue Talent (Ex) (Ultimate Intrigue pg. 15): The vigilante gains a single rogue talent (not an advanced talent) of his choice. If he selects a rogue talent marked with an asterisk (*), that talent applies to his hidden strikes instead of to sneak attacks, and the talent counts as a stalker vigilante talent with an asterisk (*) for the limitation of only one applying to a given hidden strike. Only a stalker vigilante can select this talent.

梁上君子(Rooftop Infiltrator,Ex)Ultimate Intrigue
效果:侠客获得相当于他基础移动速度一半的攀爬速度,并且他在爬绳子的时候这个攀爬速度上升到等于他的基础移动速度。
劇透 -   :
Rooftop Infiltrator (Ex) (Ultimate Intrigue pg. 15): The vigilante gains a climb speed equal to half his base speed, which increases to his full base speed when climbing a rope.

击破镣铐(Shackle Smash,ex)Inner Sea Intrigue
效果:也许是经过了暮光之爪或是铃花会有关解放奴隶的特训,拥有这个天赋的侠客可以在检定1次破武战技检定或者是力量检定来破坏物品时不发出超过人声的声响。他在进行破武战技检定或攻击无主物品时,无视物品一半的硬度。
劇透 -   :
Shackle Smash (Ex) (Inner Sea Intrigue pg. 33): Perhaps trained to remove or destroy restraints from slaves and prisoners by the Twilight Talons or Bellflower Network, a vigilante with this talent can choose to make no more noise than people talking when he attempts a sunder combat maneuver check or attempts a Strength check to break an object. He ignores half an object’s hardness when attempting sunder combat maneuver checks and when attacking nonmagical objects.

阴影视觉(Shadow's Sight,Ex)Ultimate Intrigue
效果:侠客获得昏暗视觉和60尺黑暗视觉。如果侠客已经拥有了黑暗视觉,那么他的黑暗视觉距离增加30尺。
劇透 -   :
Shadow's Sight (Ex) (Ultimate Intrigue pg. 15): The vigilante gains low-light vision and darkvision 60 feet. If he already had darkvision, its range increases by 30 feet.

暗影疾行(Shadow's Speed,Ex)Ultimate Intrigue
效果:侠客的基础速度增加10尺。在10级时,这个速度加值再额外增加10尺。。
劇透 -   :
Shadow's Speed (Ex) (Ultimate Intrigue pg. 15): The vigilante’s base speed increases by 10 feet. At 10th level, it increases by an additional 10 feet.

化剑为盾(Shield of Blades,Ex)Ultimate Intrigue
效果:侠客迅猛的攻击可以使敌人的反击陷于劣势。侠客获得猛力攻击作为奖励专长。如果他已经拥有了猛力攻击专长,那么侠客可以转而获得一个他在获得猛力攻击的那个等级上满足先决条件的任意专长。当侠客使用猛力攻击专长并且以自己的力量调整值决定攻击加值发动攻击或整轮攻击(这些攻击需要受到猛力攻击的效果影响)的情况下,侠客在他的防御等级上获得盾牌加值,数值相当于他使用猛力攻击时在攻击检定上承受的减值。这个天赋的好处只在侠客使用猛力攻击并至少有一次攻击承受减值时有效。
劇透 -   :
Shield of Blades (Ex) (Ultimate Intrigue pg. 16): The vigilante’s wild attacks allow him to block his foes’ counterattacks. He gains Power Attack as a bonus feat. If he already has the Power Attack feat, he can immediately swap it for another feat for which he qualified at the level he chose Power Attack. When he takes an attack or full attack action, if he uses Power Attack on every attack to make melee attacks that use his Strength bonus on attack rolls, he gains a shield bonus to his AC until his next turn equal to his penalty on attack rolls from Power Attack. This bonus applies only if he actually takes that penalty on at least one of the attack rolls.

愤怒神盾(Shield of Fury,Ex)Ultimate Intrigue
效果:侠客获得精通盾击作为奖励专长。如果他已经拥有了精通盾击专长,那么侠客可以转而获得一个他在获得精通盾击的那个等级上满足先决条件的任意专长。除此之外,如果侠客达到至少6级,那么他还会在至少有使用一面盾牌作为武器的时候视为拥有双武器格斗专长的好处,此天赋可以让侠客选择需要双武器攻击专长作为前置的专长而无视双武器攻击专长或敏捷需求的前置,但所有的这些好处都只在他有持有一面盾牌作为他的武器时才会生效(除非他自己再选择双武器格斗专长,这样他可以无视本限制)。
劇透 -   :
Shield of Fury (Ex) (Ultimate Intrigue pg. 16): The vigilante gains Improved Shield Bash as a bonus feat. If he already has the Improved Shield Bash feat, he can immediately swap it for another feat for which he qualified at the level he chose Improved Shield Bash. In addition, if he is at least 6th level, he is treated as if he has the Two-Weapon Fighting feat as long as one of the weapons used is a shield. This allows him to take feats that require Two-Weapon Fighting as a prerequisite without meeting the Two-Weapon Fighting or Dexterity prerequisites, but these feats only apply while he is wielding a shield as one of his weapons (unless he takes Two-Weapon Fighting as normal, in which case this restriction is lifted).

招牌武器(Signature Weapon,Ex)Ultimate Intrigue
效果:获得本天赋的侠客可以选择一种武器(比如长剑或手弩),他对此武器获得武器专攻作为奖励专长。如果他已经拥有了武器专攻专长,那么侠客可以转而获得一个他在获得武器专攻的那个等级上满足先决条件的任意专长。在8级时,侠客对他选择的武器获得武器专精作为奖励专长,他无需满足任何先决条件即可获得这些专长。
劇透 -   :
Signature Weapon (Ex) (Ultimate Intrigue pg. 16): The vigilante must select one type of weapon (such as longsword or crossbow) when he gains this talent. He gains Weapon Focus as a bonus feat for his selected weapon type. If he already has the Weapon Focus feat with the selected weapon, he can immediately swap it for another feat for which he qualified at the level he chose Weapon Focus in the selected weapon. At 8th level, he also gains Weapon Specialization as a bonus feat for his selected weapon. He doesn’t have to meet any of the prerequisites for these feats. Only an avenger vigilante can select this talent.

招牌箭矢(Signature Weapon,Ex)Antihero's Handbook
效果:当选择此天赋时,侠客必须选择一种弓或者弩(比如轻弩或者重弩)。在侠客第一次购买用于该类型弓或者弩的50份魔法弹药后,他可以在购买同种武器的相同弹药支付成本价来替代购买价,即使他并不能正常制造魔法弹药。这个效果仅仅是用于侠客为选定武器后第一种购买50份的魔法弹药。侠客可以多次选择此专长;每次选择,他都可以在购买不同种类的弓和弩的1种特定弹药或者同种武器的不同种魔法弹药上获得该效果。
侠客必须达到14级才能选择该侠客天赋
劇透 -   :
Signature Arrows (Ex): The vigilante must select one type of bow or crossbow (such as shortbow or heavy crossbow) when he selects this talent. After the first time the vigilante buys a set of 50 pieces of magic ammunition intended for that type of bow or crossbow, he can pay the construction cost instead of the purchase price for additional ammunition with identical magical effects for the same weapon, even if he could not normally craft magic ammunition. This benefit applies only to the first type of magic ammunition that the vigilante buys 50 pieces of for the designated weapon. The vigilante can take this talent more than once; each time he takes it, he can purchase and gain this benefit with either a specific type of magic ammunition for a different type of bow or crossbow or a different type of magic ammunition for the original weapon.The vigilante must be at least 14th level to select this talent

寂静突袭(Silent Dispatch,Ex)Ultimate Intrigue
效果:每当侠客对一个或一群未意识到他存在的目标发动伏击时,侠客都可以再进行一个承受-5减值的潜行技能检定。将这个检定的结果作为目标在自己的行动之前可能听到侠客的袭击的察觉检定DC。在侠客发动攻击后,这个DC再多-5,达到正常的听到战斗发生的察觉检定的-10DC。其他的敌人仍然可能正常的看到侠客的行动,他们只是比较难因为听到侠客而警告目标。
劇透 -   :
Silent Dispatch (Ex) (Ultimate Intrigue pg. 16): When the vigilante ambushes an enemy or enemies unaware of his presence, he can attempt a Stealth check at a –5 penalty. The result indicates the DC of Perception checks to hear the vigilante’s attacks until an opponent’s first action, when the DC returns to the normal –10 for hearing battle. Other enemies present can still see the attack; this talent only prevents the sounds of battle from alerting others.

狙击高手(Sniper,Ex)Ultimate Intrigue
效果:侠客的远程暗袭攻击不再受到任何距离限制。
侠客必须达到6级并且选择诡秘猎手之道才能选择此侠客天赋
劇透 -   :
Sniper (Ex) (Ultimate Intrigue pg. 16): The vigilante can deal hidden strike damage with ranged attacks at any distance, rather than within 30 feet. Only a stalker vigilante of at least 6th level can select this talent.

猎手直觉(Stalker Sense,Ex)Ultimate Intrigue
效果:侠客的第六感随时警告他危险的迫近。侠客总是能在突袭轮行动。在6级时,侠客获得直觉闪避能力;在12级时,侠客获得精通直觉闪避能力。
侠客必须选择诡秘猎手之道才能选择此侠客天赋
劇透 -   :
Stalker Sense (Ex) (Ultimate Intrigue pg. 16): The vigilante has a sense for danger. He always acts on the surprise round. At 6th level, he gains uncanny dodge, and at 12th level, he gains improved uncanny dodge. Only a stalker can select this talent.

钢铁士兵(Steel Soldier,Ex)Chronicle of Legends
效果:一些侠客不断改造他们的盔甲,直到使其与自身看起来密不可分;假面少女对于这种行为特别的痴迷。侠客可以花费1天和每等级100Gp来修改一套他熟练的盔甲。侠客可以在自己身上隐藏一套未穿戴的改装盔甲,如同一件在巧手技能定义中的非常小的物品,并且可以在不需要他人协助的情况下穿上这套盔甲。在8级时,如果侠客在用甲刺攻击时,可以将盔甲的防具增强加值视为自己的武器增强加值。
只有复仇骑士之道的侠客才可以选择此天赋。
劇透 -   :
Steel Soldier (Ex) (Chronicle of Legends pg. 7): Some vigilantes ceaselessly tinker with their armor until the two seem inseparable; masked maidens are particularly prone to developing this obsession. The vigilante can spend 1 day and 100 gp per class level modifying a set of armor with which he is proficient. The vigilante can conceal one set of unworn modified armor on his person as though it were an extraordinarily small object, as per Sleight of Hand, and can don modified armor without aid. The armor skin talent also applies to armor with this ability. At 8th level, the vigilante treats modified armor’s enhancement bonus (if any) as a weapon enhancement bonus when making attacks with the armor’s gauntlets, if the armor has any. Only an avenger vigilante can select this talent.

钢铁信念(Steely Resolve,Ex)Disciple's Doctrine
效果:每天3次,侠客在对抗影响心灵效果的意志检定上失败时可以用一个直觉动作来延缓几轮发作时间。回合数等同于1/2侠客等级,并且在之后会照常受到效果影响。延迟的回合并不会计算入效果持续时间。
劇透 -   :
Steely Resolve (Ex) (Disciple's Doctrine pg. 23): Three times per day, as an immediate action when the vigilante fails a Will saving throw against a mind-affecting effect, the vigilante can delay the effect’s onset for a number of rounds equal to half his vigilante level, after which the vigilante is affected as normal by the entire effect. Rounds spent delaying the effect do not count toward the effect’s duration.

直击真身(Strike the Unseen,Ex)Ultimate Intrigue
效果:侠客获得盲斗作为奖励专长。除此之外,他还可以对拥有全隐蔽的敌人发动暗袭攻击。在11级时,侠客获得精通盲斗作为奖励专长,并且他可以对拥有隐蔽或是全隐蔽的敌人造成任何种类的精准伤害。在16级时,侠客获得高等盲斗作为奖励专长。侠客无需满足任何先决条件即可通过本天赋获得精通盲斗和高等盲斗专长。
劇透 -   :
Strike the Unseen (Ex) (Ultimate Intrigue pg. 16): The vigilante gains Blind-Fight as a bonus feat. He can also deal hidden strike damage against targets with total concealment. At 10th level, he gains Improved Blind-Fight as a bonus feat and can deal all types of precision damage against targets with concealment or total concealment. At 16th level, he gains Greater Blind- Fight as a bonus feat. The vigilante does not have to meet the prerequisites for either Improved Blind-Fight or Greater Blind-Fight to gain these feats with this talent.

愚蠢直拳(Sucker Punch,Ex)Ultimate Intrigue
效果:每当侠客对一个尚未意识到他的存在(或是将他当做盟友)的目标发动攻击并且他选择造成非致命伤害时,这次攻击可以造成额外的1d6点非致命伤害,这个额外伤害可以在6级,12级和18级时再额外增长1d6点。
侠客必须选择复仇者之道才能选择本天赋。
劇透 -   :
Sucker Punch (Ex) (Ultimate Intrigue pg. 16): Whenever the vigilante attacks a foe that is unaware of his presence (or who views him as an ally), and the attack deals nonlethal damage, the attack deals an additional 1d6 points of nonlethal damage. This additional damage increases by 1d6 at each of 6th, 12th, and 18th levels. Only an avenger vigilante can select this talent.

稳如泰山(Sure-Footed,Ex)Ultimate Intrigue
效果:侠客可以以全速移动并进行潜行和特技动作检定而不再这些技能检定上承受减值。在8级时,侠客可以以全速在困难地形中移动。
劇透 -   :
Sure-Footed (Ex) (Ultimate Intrigue pg. 16): The vigilante can move at full speed while using the Stealth and Acrobatics skills without penalty. At 8th level, he can move at full speed across difficult terrain.

惊异强袭(Surprise Strike ,Ex)Ultimate Intrigue
效果:侠客可以在对手来不及防御自己时榨取更多的战斗优势。每当侠客对一个在防御等级上失去敏捷加值的敌人发动攻击时,他就会在攻击检定上获得+1加值。这个加值在8级时提升到+2,在16级时提升到+3。
劇透 -   :
Surprise Strike (Ex) (Ultimate Intrigue pg. 16): The vigilante gains a greater advantage when his foe is unable to defend herself. Whenever he makes an attack against a foe that is denied her Dexterity bonus to AC, he gains a +1 bonus on his attack roll. This bonus increases to +2 at 8th level and to +3 at 16th level.

沼泽调和(Swamp Concoctions,EX)People Of The Waste
PFS:不可用
效果:每天2次作为整轮动作,侠客可以使用因地制宜侠客天赋(PF RPG UI P14)来调和一份不超过15Gp每侠客等级的炼金武器。这个调和炼金武器无法贩卖并且必须要在3回合内使用,否则就会失去活性。
侠客在使用这些调和炼金武器时可以获得随手投掷专长的好处。这个能力不能让这些调和武器加入特殊材料,除非这些你同时拥有这些材料。
侠客必须选择因地制宜,并且选择丛林,沼泽和水域才能选择此天赋。
劇透 -   :
Swamp Concoctions (Ex): Twice per day as a full-round action, the vigilante can use the environment weapon vigilante talent (Pathfinder RPG Ultimate Intrigue 14) to improvise an alchemical weapon worth no more than 15 gp per vigilante level. This improvised weapon cannot be sold and must be used within 3 rounds before it becomes inert.The vigilante gains the benefits of the Throw Anything feat for the purpose of these improvised weapons. This ability cannot create improvised weapons that incorporate special materials unless those materials are also present. To select this talent, the vigilante must have the environment weapon vigilante feat, and he must have selected jungle, swamp, or water for that talent.

横扫攻击(Sweeping Strike,Ex)Antihero's Handbook
效果:侠客获得顺势斩作为1个奖励专长。在6级时,侠客获得大顺势斩作为奖励专长。他无需满足这些专长的前置条件。在12级时,当使用大顺势斩时,他不再需要目标邻接的你攻击的敌人才能发动额外攻击。
侠客必须选择复仇骑士之道才能选择该侠客天赋。
劇透 -   :
Sweeping Strike (Ex): The vigilante gains Cleave as a bonus feat. At 6th level, he gains Great Cleave as a bonus feat.He does not need to meet the prerequisites for these feats.At 12th level, while using Great Cleave, he no longer has to hit a target in order to make an additional attack against a foe that is adjacent to that target. Only an avenger vigilante can select this talent.

手下留情(Take 'Em Alive,Ex)Spymaster's Handbook
效果:侠客不需要在用通常造成致命伤害的武器进行非致命攻击时在攻击骰上获得-4减值。此外,侠客在只造成非致命伤害而无其他次要效果(比如毒素)的攻击骰和伤害骰上获得+1加值。这个加值在5级提升1点并且之后每3级提升1点,直到20级的+5。
PFS:不可用。
劇透 -   :
Take 'Em Alive (Ex) (Spymaster's Handbook pg. 27): The vigilante doesn’t take the usual -4 penalty on attack rolls made to deal nonlethal damage with weapons that normally deal lethal damage. In addition, the vigilante gains a +1 bonus on all attack and damage rolls for attacks that deal only nonlethal damage and have no secondary effects (such as poison). This bonus increases by 1 at 5th level and every 3 levels thereafter, to a maximum of +5 at 20th level.

团队玩家(Team Player,Ex)Adventurer's Guide
效果:侠客获得了迅捷援助APG作为奖励专长,并忽视其先决条件。此外,侠客可以使用标准动作激活该专长,在这种情况下,它适用于与侠客领接的全部队友。在10级时,侠客可以用移动动作而非迅捷动作激活该专长,并且加值变为+2.
劇透 -   :
Team Player (Ex) (Adventurer's Guide pg. 42, Spymaster's Handbook pg. 27): The vigilante gains Swift AidAPG as a bonus feat, ignoring its prerequisites. Additionally, the vigilante can use the feat as a standard action, in which case it applies to every ally adjacent to the vigilante. At 10th level, the vigilante can increase the bonus provided to one ally by this feat to +2 by using the aid another action as a move action rather than as a swift action.

猛虎利爪(Tiger's Claws ,Ex)Heroes of Golarion
效果:侠客可以获得了像变形者一样长出爪子的能力。这些爪子视为可以任意长出缩回的的天生武器,并且可以造成1d4穿刺和挥砍伤害(如果小体型则是1d3)。在11级时,伤害增强到1d6(小体型1d4)
劇透 -   :
Tiger's Claws (Ex) (Heroes of Golarion pg. 20): The vigilante gains the ability to grow claws similar to a shifter’s. These claws are natural weapons that can be extended at will and deal 1d4 points of piercing and slashing damage (1d3 if the vigilante is Small). At 11th level, the damage increases to 1d6 (1d4 if Small).

回转反击(Turnabout,Ex)Spymaster's Handbook
效果:拥有该天赋的侠客可以掌握战斗中的任何机会。当敌人因为攻击或者施法从而导致来自侠客的借机攻击时,侠客可以尝试1次阴招APG战技检定来替代借机攻击。如果他成功通过了检定,除了通常的选择外,侠客还可以重新改变目标的攻击目标或法术的目标或者是区域。
劇透 -   :
Turnabout (Ex) (Inner Sea Intrigue pg. 33): A vigilante with this talent can capitalize on any opportunities in combat. Whenever a foe provokes an attack of opportunity from the vigilante by attacking or casting a spell, the vigilante can attempt a dirty trickAPG combat maneuver check in place of the attack of opportunity. If he succeeds at the check, in addition to the usual options, the vigilante can redirect the attack or spell to a new target or area the foe could have chosen.

扭曲恐惧(Twisting Fear,Ex)Ultimate Intrigue
效果:每当侠客成功地使一个敌人陷入战栗,惊惧或恐慌状态时,这个敌人还会同时因为极度恐惧而承受严重压力,受到相当于侠客较弱的暗袭数量的非致命伤害。一个生物每轮只能因为绞肠之惧而承受一次非致命伤害。在恐慌状态的敌人如果受到绞肠之惧的影响,那么它们不但会开始逃跑,并且会同时崩溃般的大声嚎叫。
侠客必须达到4级才能选择本天赋
劇透 -   :
Twisting Fear (Ex) (Ultimate Intrigue pg. 16): Whenever the vigilante causes an opponent to gain the shaken, frightened, or panicked condition, that opponent takes an amount of nonlethal damage equal to the vigilante’s reduced hidden strike damage, as the stress wears upon its body. A creature can’t take damage from twisting fear more than once per round. Panicked creatures that take damage from twisting fear are too winded even to scream as they flee in terror. Only a stalker vigilante can select this talent.

意外攻击(Unexpected Strike,Ex)Ultimate Intrigue
效果:侠客获得即时备战作为奖励专长。在8级时,侠客可以以迅捷动作(而非正常的移动动作)拔出一把隐藏着的武器。
劇透 -   :
Unexpected Strike (Ex) (Ultimate Intrigue pg. 16): The vigilante gains Quick Draw as a bonus feat. At 8th level, he can draw hidden weapons as a swift action (instead of a move action).

至死不屈(Unkillable,Ex)Ultimate Intriguek
效果:侠客获得顽强作为奖励专长,即使他尚未满足获得顽强的先决条件。在6级时,侠客在瘫痪状态下执行标准动作时不会再损失生命值。在12级时,如果侠客因为生命值伤害而死亡,他可以硬撑住一轮不死(如果在此期间他的生命值被治疗到低于体质值的负值那么他仍然可以快乐的躺着)。在18级时,侠客不会再因为生命值降为负数而瘫痪并且可以正常在该轮中行动。
侠客必须选择复仇骑士之道才能选择本天赋。
劇透 -   :
Unkillable (Ex) (Ultimate Intrigue pg. 16): The vigilante gains Diehard as a bonus feat, though he does not have to meet the prerequisites for this feat. At 6th level, he doesn’t lose hit points when he takes a standard action while disabled. At 12th level, when he would die from hit point damage, he remains alive for 1 round before dying (and if his hit points rise above a negative amount equal to his Constitution score before that round is over, he doesn’t die). At 18th level, he is no longer disabled at negative hit points and can take a full round’s worth of actions. Only an avenger vigilante can select this talent.

亲密接触(Up Close and Personal,Ex)Ultimate Intrigue
效果:每当侠客尝试通过一个移动动作来进行一个特技动作检定以穿越敌人占据的空间时,他都可以同时以一个迅捷动作对这个敌人进行一次近战攻击。如果侠客的特技动作检定成功,那么他的这次近战攻击可以附带暗袭伤害,如同敌人未意识到他的存在一般。如果侠客的特技动作检定不成功,那么他也可以获得暗袭攻击机会,但只能造成相当于敌人失敏时的暗袭伤害。
侠客达到4级且选择诡秘猎手之道才能选择本天赋。
劇透 -   :
Up Close and Personal (Ex) (Ultimate Intrigue pg. 17): When the vigilante attempts an Acrobatics check to move through an opponent’s space during a move action, he can attempt a single melee attack against that opponent as a swift action. If the Acrobatics check succeeds, this attack applies the vigilante’s hidden strike damage as if the foe were unaware of the vigilante. Otherwise, the vigilante applies the hidden strike damage he would deal if the target were denied its Dexterity bonus to AC. Only a stalker vigilante of at least 4th level can select this talent.

侠客反射(Vigilante’s Reflexes,Ex)Antihero's Handbook
效果:侠客获得战斗反射作为1个奖励专长。如果他已经拥有战斗反射这个专长,那么侠客可以转而获得一个他在获得战斗反射的那个等级上满足先决条件的任意专长。在8级和16级,侠客每轮借机攻击的次数在侠客的敏捷调整值之外额外获得1次。
劇透 -   :
Vigilante’s Reflexes (Ex): The vigilante gains Combat Reflexes as a bonus feat. If he already has the Combat Reflexes feat, he instead gains another feat he qualified for at the level when he chose Combat Reflexes. At 8th and 16th levels, the number of additional attacks of opportunity per round the vigilante can make increases by 1, regardless of the vigilante’s Dexterity bonus.

要害惩戒(Vital Punishment,Ex)Ultimate Intrigue
效果:侠客获得要害打击作为奖励专长,并且他无需满足获得要害打击专长的先决条件。每轮一次,当侠客发动藉机攻击时他可以宣告他要要害惩戒自己的目标。如果这次攻击命中,侠客就可以应用要害打击专长的好处。如果侠客之后获得了精通要害打击高等要害打击,那么他也可以将这些专长用来发动要害惩戒。
侠客达到6级才能选择本天赋。
劇透 -   :
Vital Punishment (Ex) (Ultimate Intrigue pg. 17): The vigilante gains Vital Strike as a bonus feat, though he does not have to meet the prerequisites for this feat. Once per round, before he makes an attack of opportunity, he can declare it to be a vital punishment. If the attack hits, the vigilante can apply the Vital Strike feat. The vigilante can apply the Improved Vital Strike or Greater Vital Strike feat as his vital punishment instead if he later gains those feats. A vigilante must be at least 6th level to select this talent

易爆箭矢(Volatile Arrows,Ex)Chronicle of Legends
效果:拥有此天赋的侠客获得了将炼金炸弹附着于他的弓或是弩上面作为开火的一部分进行远程攻击的能力。当攻击时,他会造成炼金术士炸弹的额外伤害,使用侠客等级作为炼金术士等级来计算炸弹伤害。他每天可以使用这个能力的次数等同于3+他的智力调整值。侠客可以多次选择这个天赋。每次这么做,他可以额外获得1次使用该能力的次数,并且获得一个可以修改炸弹的炼金发现,在计算先决条件时将他的侠客等级视为炼金术士等级。他可以和正常一样把这些发现应用到他的炸弹上。
劇透 -   :
Volatile Arrows (Ex) (Chronicle of Legends pg. 7): A vigilante with this talent gains the ability to attach an alchemist bomb to a ranged attack he makes with a bow or crossbow as part of firing the attack. If the attack hits, it deals an additional amount of damage equal to that of an alchemist bomb, using the vigilante’s level as his alchemist level to determine the bomb’s damage. He can use this ability a number of times per day equal to 3 + his Intelligence modifier. The vigilante can takes this talent multiple times. Each time he does, he can use the ability one additional time per day and he gains one alchemist discovery that can modify bombs, treating his vigilante level as his alchemist level for any prerequisites. He can apply these discoveries to his bombs as normal.

漩涡飞溅(Vortex Splash,EX)People Of The Waste
PFS:不可用
效果:当下雨时或者处于及腰深的水中,侠客可以用整轮动作做出一次旋转打击,这允许他进行1次阴招APG战技检定或者虚招来对抗每个领接的敌人。侠客可以为每个敌人做出不同的选择。
劇透 -   :
Vortex Splash (Ex): When in rain or waist deep in water, the vigilante can make a whirling splash as a full-round action, allowing him to attempt a single dirty trick APG combat maneuver or feint against each adjacent foe. The vigilante can make a separate choice for each target.

武器精熟(Weapon Familiarity,Ex)Disciple's Doctrine
效果:侠客在获得此天赋时可以选择2样简易或军用武器,亦或者是1样一种武器。他会获得所选武器的擅长。在8级时,他还可以获得所选武器的武器专攻作为奖励专长。
侠客选择复仇骑士之道才能选择本天赋。
劇透 -   :
Weapon Familiarity (Ex) (Disciple's Doctrine pg. 23): The vigilante selects either two simple or martial weapons or one exotic weapon when he gains this talent. He gains proficiency with his chosen weapon or weapons. At 8th level, he also gains Weapon Focus as a bonus feat for his selected weapon or weapons. Only an avenger vigilante can select this talent.

复仇之鞭(Whip of Vengeance,Ex)Inner Sea Intrigue
效果:侠客获得长鞭熟稔UC作为奖励专长。如果他已经拥有专长长鞭熟稔UC,他可以转而获得一个他在获得b]长鞭熟稔[/b]UC的那个等级上满足先决条件的任意专长。此外,当他6级时,他还可以获得专长精通长鞭熟稔UC。他可以用自己的侠客等级作为BAB来满足以长鞭熟稔UC为先决条件的专长的先决条件。
劇透 -   :
Whip of Vengeance (Ex) (Inner Sea Intrigue pg. 33): The vigilante gains Whip MasteryUC as a bonus feat. If he already has the Whip Mastery feat, he can immediately swap it for another feat he qualified for at the level when he chose Whip Mastery. In addition, if he is at least 6th level, he also gains the Improved Whip MasteryUC feat. He treats his vigilante level as his vigilante base attack bonus for the purpose of meeting prerequisites of feats and abilities that have Whip Mastery as a prerequisite.

« 上次编辑: 2019-07-26, 周五 13:46:12 由 星云迷蒙 »
没团,气炸

离线 星云迷蒙

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侠客天赋
« 回帖 #3 于: 2017-12-12, 周二 09:17:05 »
复仇之鞭(Whip of Vengeance,Ex)Inner Sea Intrigue
效果:侠客获得长鞭熟稔UC作为奖励专长。如果他已经拥有专长长鞭熟稔UC,他可以转而获得一个他在获得长鞭熟稔UC的那个等级上满足先决条件的任意专长。此外,当他6级时,他还可以获得专长精通长鞭熟稔UC。他可以用自己的侠客等级作为BAB来满足以长鞭熟稔UC为先决条件的专长的先决条件。
劇透 -   :
Whip of Vengeance (Ex) (Inner Sea Intrigue pg. 33): The vigilante gains Whip MasteryUC as a bonus feat. If he already has the Whip Mastery feat, he can immediately swap it for another feat he qualified for at the level when he chose Whip Mastery. In addition, if he is at least 6th level, he also gains the Improved Whip MasteryUC feat. He treats his vigilante level as his vigilante base attack bonus for the purpose of meeting prerequisites of feats and abilities that have Whip Mastery as a prerequisite.
« 上次编辑: 2018-11-14, 周三 10:59:22 由 諾莉莉 »
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侠客天赋(暗袭)
« 回帖 #4 于: 2017-12-20, 周三 04:46:00 »
攻敌以敌(Foe Collision ,Ex)Ultimate Intrigue
效果:侠客可以把一个敌人砸到另一个敌人身上对他们两者都造成伤害。当侠客对一个有实体的敌人发动近战攻击并造成暗袭伤害时,他可以同时对邻接该目标的敌人(即使后者处于侠客的触及范围之外)造成一次相当于较弱的暗袭伤害的非致命伤害。这个伤害属于钝击类型。如果被侠客推动的首要目标拥有天生武器,那么这个额外伤害也在克服伤害减免时视为拥有该生物的天生武器可能具有的阵营或魔法品质。和大多数影响侠客的暗袭攻击的侠客天赋不同,掷敌也可以在任何目标在防御等级上失去敏捷调整值的情况下伴随暗袭发动。
侠客必须选择诡秘猎手之道能选择本天赋。
劇透 -   :
Foe Collision (Ex) (Ultimate Intrigue pg. 14): The vigilante can shove one of his foes into another. When the vigilante deals hidden strike damage to a corporeal foe with a melee attack, he can also deal an amount of nonlethal damage equal to his reduced hidden strike damage to an opponent adjacent to the first (even if the second opponent is out of his reach). The damage is bludgeoning damage, and if the colliding foe has any natural attacks, the damage is also considered magic, evil, or any other type of damage the natural attack deals. Unlike normal vigilante talents that affect hidden strikes, this vigilante talent applies in all cases when the target is denied its Dexterity bonus to AC. Only a stalker vigilante can select this talent.

空门大开(Leave an Opening ,Ex)Ultimate Intrigue
效果:侠客的暗袭可以将对手打得失去平衡,让目标可以被继续乘机猛攻。在他的敌人的下一回合开始时,只要侠客仍然威胁该目标,这个敌人就会引发一次侠客对他的藉机攻击。对同一个敌人多次暗袭不会给予对同一个敌人的多次藉机攻击(但对多个不同敌人的暗袭则可能触发对他们所有人的每人一次藉机攻击)。
侠客必须选择诡秘猎手之道能选择本天赋。
劇透 -   :
Leave an Opening (Ex) (Ultimate Intrigue pg. 14): The vigilante’s hidden strike leaves an unbalancing opening in a foe’s defenses, setting up the foe to be attacked again. At the beginning of the foe’s next turn, if the vigilante threatens the foe, the foe provokes an attack of opportunity from the vigilante. Multiple attacks against the same foe don’t create multiple attacks of opportunity in the same round (but attacks against several foes can cause each to provoke one attack of opportunity). Only a stalker vigilante can select this talent.

强力伏击(Mighty Ambush ,Ex)Ultimate Intrigue
效果:每轮一次,当侠客成功的发动了一次暗袭时,他可以将被攻击的目标打到失去意识1d4轮时间。这个效果可以通过一个DC=(10+1/2侠客等级+侠客的力量或敏捷调整值[取其高者])的强韧豁免检定免除。无论目标是否成功抵抗了强力伏击,他都会免疫侠客的这个天赋效果24小时。
侠客必须达到10级并且选择诡秘猎手之道能选择本天赋。
劇透 -   :
Mighty Ambush (Ex) (Ultimate Intrigue pg. 15): Once per round, when the vigilante succeeds at a hidden strike, he can instantly drop the damaged enemy unconscious for 1d4 rounds. A successful Fortitude saving throw negates this effect (DC = 10 + 1/2 the vigilante’s class level + the higher of the vigilante’s Strength and Dexterity modifiers). Whether or not a creature’s saving throw is successful, it can’t be affected by that vigilante’s mighty ambush again for 24 hours. Only a stalker vigilante of at least 10th level can select this talent.

戳喉窒息(Throat Jab,Ex)Ultimate Intrigue
效果:侠客的暗袭直取敌人的咽喉,使得该敌人无法说话,直到侠客的下回合开始(若他在突袭轮对一个受突袭的目标使用此能力,并且在首个战斗轮先于目标行动时,则持续到目标第一次行动的下一次侠客的行动回合)。这会防止目标呼叫援手,使用有语言成分的法术,或采取其他任何需要说话的行动。目标在24小时内不再受到同一个侠客的戳喉影响。
侠客必须达到4级并且选择诡秘猎手之道能选择本天赋。
劇透 -   :
Throat Jab (Ex) (Ultimate Intrigue pg. 16): The vigilante’s hidden strike jabs his opponent in the throat, preventing that opponent from speaking until the vigilante’s next turn. (If the vigilante uses this ability on the surprise round, it lasts until the end of his first full turn after the surprise round.) This prevents the target from calling out for help, using spells with verbal components, or doing anything else that requires speaking. The target cannot be affected by that vigilante’s throat jab again for 24 hours. Only a stalker vigilante of at least 4th level can select this talent.
« 上次编辑: 2018-11-12, 周一 14:26:51 由 星云迷蒙 »
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« 回帖 #5 于: 2017-12-23, 周六 09:49:55 »
盖丁圣者 Agathiel(侠客变体)Spymaster Handbook

  几乎在格拉利昂的每一个国家,人们都在传说着来自荒野的智慧野兽行走世间,打倒压迫人民的残酷统治者,帮助贫苦百姓或是对恶徒执行历时多年的复仇的故事。这些传奇中的许多个例都可以追溯到一群神秘的侠客——盖丁圣者的传统之中。
  最早的盖丁圣者出现在奇奥尼(Kyonin)王国的古老精灵之中,再后来则是在老巫师贾特比(Old-Mage Jatembe)的学徒间。这些侠客将自己的不朽灵魂的一部分永远的融入了上层界的涅槃圣境(Nirvana)的本质中,作为交换,他们获得了用来帮助自己行侠仗义的,来自天界猛兽的力量。这种交换是无法逆转的,因此,每一个盖丁圣者都必须在自己的余生中不断磨炼自己,尝试稳定他助人为乐的高尚理想和来自野兽面的直觉冲动之间的平衡。
  尽管如此,在格拉利昂也仅有有数量非常稀少的一些盖丁圣者存在。只有奇奥尼和玛迦比恩的秘术师,以及流浪在莽吉丛林里的孤独学者才通常知晓将凡人转化为圣者的仪式。现在有不少奇奥尼的精灵都选择成为盖丁圣者,利用自己新获得的能力来寻找自从黑暗之年就被精灵放弃的古代王国。这些探索活动已经在各地引起了许多关于妖精般的野兽徘徊在古代精灵废墟附近的传闻。


圣灵体验 Immortal Commitment(Su):成为盖丁圣者意味着侠客自己的一部分灵魂将融入涅槃圣境的善良本质中,他借此才能获得来自异界的力量。因此,盖丁圣者的侠客身份与社交身份的阵营都必须处于中立善良阵营一阶以内。只要盖丁圣者的两个身份之一的阵营偏离了中立善良阵营一阶之外,他就会立刻受到一个永久性的负向等级并且无法转换到自己的侠客身份,直到他两个身份的阵营再次回到中立善良阵营一阶以内为止。在他恢复到合适的阵营之前,盖丁圣者因此而受到的负向等级无法通过任何方法移除。

兽化身份 Bestial Identity(Su):在1级时,盖丁圣者在处于侠客身份时,他的形态与习性会展现出一只体型为小型或中型动物的元素。盖丁圣者可以尝试伪装成一只看起来平常无奇的此类动物,但他会在这样做的易容检定上承受-10减值(但与此同时,他因为侠客的无痕伪装职业能力获得的易容检定加值仍然存在)一旦盖丁圣者选定他的动物形态,这一选择即永久性不可改变。
  在4级时,每当盖丁圣者转换到他的侠客身份时,他的形态完全变成他所选的那种动物,但盖丁圣者仍然会保留一些使他和普通动物看起来略有不同的超自然特质。这个效果如同他使用了法术一级兽型术(Beast Form I)只不过盖丁圣者不会获得任何属性加值,并且他只能选择获得单独一个法术描述中列出的他所变成的动物可以获得的能力。盖丁圣者的社交身份仍然是他的真实形态。和法术本身不同,盖丁圣者的动物形态没有持续时间限制,并且因为他的侠客身份视为一种变形效果,盖丁圣者在处于自己的侠客身份时免疫任何变形(Polymorph)效果的影响。和普通的变形法术不同的另外一点是盖丁圣者的装备不会掉落,而是会融入他的动物形态并继续生效(虽然如果他没有手的话,需要手才能用的装备会在他恢复自己的社交身份时才会自行出现)。
  在8级时,当处于他的侠客身份下时盖丁圣者可以同时获得两个一级兽型术法术描述中列出的他所变成的动物可以获得的能力,并且获得一个二级兽型术法术描述中列出的他所变成的动物可以获得的能力;在12级时,当处于他的侠客身份下时盖丁圣者可以同时获得两个二级兽型术法术描述中列出的他所变成的动物可以获得的能力,并且获得一个三级兽型术法术描述中列出的他所变成的动物可以获得的能力;在16级时,当处于他的侠客身份下时盖丁圣者可以同时获得两个三级兽型术法术描述中列出的他所变成的动物可以获得的能力,并且获得一个四级兽型术法术描述中列出的他所变成的动物可以获得的能力。
  本能力调整了双重身份,以及取代侠客在4级,8级,12级和16级时获得的侠客天赋。

盖丁祝福 Agathion Blessing(Su):在2级时,盖丁圣者可以获得化兽态(Aspect of Beast)APG作为奖励专长。如果他选择获得兽爪选项,那么他可以也从啮咬(1d8伤害),抵撞(1d8伤害)或是两次挥击(每次1d4伤害)中选择适合他的动物形态的一种攻击方式。
  本能力取代侠客在2级获得的侠客天赋。
劇透 -   :
Agathiel
Source Spymaster's Handbook pg. 25
The legends of Golarion teem with intelligent beasts who emerge from the wild to right wrongs perpetrated by a nation, aid a virtuous family, or extract long-overdue vengeance. Many of these trace back to the agathiel tradition, first stolen from agathion celestials by the elves of Kyonin and again later by Old-Mage Jatembe. Agathiels surrender a portion of their immortal souls to Nirvana in exchange for a measure of animalistic might to aid them in their righteous crusades. This exchange is permanent, and each agathiel commits the rest of his mortal life to service of others and the constant thrum of wild instincts. Though agathiels can be found in small numbers all over Golarion, the rituals to transform a mortal into an agathiel are common only in Kyonin and the Mwangi city-states, and among the wandering scholars of the Mwangi Expanse. The elves in particular relied upon these abilities to scout Golarion before reclaiming their abandoned territories after the Age of Darkness, leading to reports of extraordinary fey animals stalking elven ruins in the century before their return.

Immortal Commitment (Su): Becoming an agathiel commits a portion of the vigilante’s soul to Nirvana, and in turn invests him with a portion of the plane’s power. An agathiel’s social and vigilante identity alignments must both be within one step of neutral good. If either of the agathiel’s alignments moves outside this range (because of his own actions or magical manipulation), he gains 1 permanent negative level and loses the ability to assume his vigilante identity until both of his alignments are within one step of neutral good. This negative level cannot be overcome in any way (including by restoration spells) until the agathiel’s alignment reverts.

Bestial Identity (Su): At 1st level, an agathiel’s vigilante identity must invoke the appearance and behavior of a single Small or Medium creature of the animal type. The vigilante can attempt to appear to be a normal member of this animal type, but doing so imposes a –10 penalty on his Disguise check. The bonus provided by seamless guise still applies to the vigilante’s attempts to appear to be an ordinary animal. Once the vigilante’s animal form is selected, it cannot be changed.

Beginning at 4th level, when an agathiel assumes his vigilante identity, he physically transforms into an animal, though he always retains unusual traits that set him apart from ordinary animals, as if using beast shape I, except the vigilante gains no ability adjustments and can select only a single animal ability from those listed in the spell’s description. His social identity remains his true form, and unlike with beast shape I, an agathiel can remain in his animal form indefinitely. The agathiel’s vigilante identity is considered a polymorph effect, and while in his vigilante identity, the agathiel is immune to other polymorph effects. Unlike with normal polymorph effects, the agathiel’s equipment does not meld into his form, and instead changes shape to fit his animal form and provides the same function, though any equipment requiring hands cannot be used until he returns to his social identity.

At 8th level, when assuming his vigilante identity, the vigilante can select two abilities provided by beast shape I, or select a single ability provided by beast shape II. At 12th level, he can instead select two abilities provided by beast shape II, or a single ability provided by beast shape III. At 16th level, he can instead select three abilities provided by beast shape III, or a single ability provided by beast shape IV.

This ability alters dual identity and replaces the vigilante talents gained at 4th, 8th, 12th, and 16th levels.

Agathion Blessing (Su): Beginning at 2nd level, an agathiel gains Aspect of the BeastAPG as a bonus feat while in his vigilante identity. If he selects the claws of the beast option, he can select a bite attack (1d8), a gore attack (1d8), or 2 slam attacks (1d4 each), as appropriate to his animal identity.

This ability replaces the vigilante talent gained at 2nd level.


缄默者思维杀手Anaphexia Thought-KillerInner Sea Intrigue
PFS:不可用
  来自于乌斯塔拉夫秘密据点的缄默者思维杀手崇拜着诺格巴(Norgorber)的名誉抹杀者(Reaper of Reputation)面相。作为一种自我牺牲,他们切断了他们自己的舌头以获得避免泄密的魔法保护,进而在秘密被扩散之前积极地追寻并窃取它们——这通常意味着需要解决那些已经知晓它们的人。

牺牲之舌(Tongue Sacrifice ,Su):一名缄默者思维杀手的社交身份(Social Identity)是法莱斯玛(Pharasma)的信徒,一个大多数人都会因为他们极少的言语而猜想他们已经许下沉默誓言的身份。为了呈现(assume)他的侠客身份(Vigilante Identity),缄默者思维杀手必须以一个标准动作切断她的舌头——这个行动会造成1d4点伤害加上1点流血伤害,并导致她无法说话(甚至是施展法术)。思维杀手会得到每天一次以类法术形式施展再生术(Regenerate)的能力,并且只能用来修复她的舌头。

僧院传讯(Monastic Communication,Ex):在2级时,缄默者思维杀手十分擅长于不依赖说话来维持伪装。她能够通过肢体语言和手势来传达一个简单的概念,就像使用唬骗(Bluff)技能传递密语一样,而且这么做需要的时间只有正常的一半。缄默者思维杀手在这个检定上获得等同于她1/2职业等级的加值。
  本能力取代了2级的社交天赋。
(译注:2级没有社交天赋,所以这个能力到底取代啥,看GM吧233)

缄默秘法(Silent to Magic,Su)在6级时,缄默者思维杀手身处社交身份时会被回避侦测(Nondetection)所保护,但只能用于对抗读取思维(mind-reading)的效果。她的有效施法者等级等同于她的侠客等级。在10级时,这种保护也适用于思维杀手的侠客身份。
  这个能力取代(replaces)6级时获得的社交天赋(Social Talent)。
(译注:同上)

思维嗅探(Thought-Scent,Su):在7级时,缄默者思维杀手能够嗅探到有意义的思想活动。以一个标准动作,她能够选择一个她已经知晓的事实或想法,例如一个她希望隐藏的秘密,并且如同灵敏嗅觉(Scent)能力一般定位30尺内任何知晓此类思想的生物。如果这个生物位于上风向(upwind),那么嗅探范围会扩大到60尺,若这个生物位于下风向(downwind),那么嗅探范围会缩减到15尺。她能够识别这个生物的方位,一直到她邻接这个生物为止,到那时,她就能够精确地定位生物所在的方格。这是一个影响心灵的预言系效果。缄默者思维杀手每等级能够使用这个能力1分钟。这些时间不必连续,但必须以1分钟为单位使用。
  这个能力取代(replaces)7级时获得的侠客天赋(Vigilante Talent)。
(译注:同上)

欺骗读心(False Reading,Su):在15级时,缄默者思维杀手身处她的社交身份和侠客身份时,免疫任何尝试读取她思想的效果。缄默者思维杀手能够尝试进行一个唬骗(Bluff)检定以提供一个虚假的结果给那些试图读取她思维的生物,该目标能够通过一次成功的察言观色(Sense Motive)检定对抗来看穿这种欺骗。
  这个能力取代(replaces)15级时获得的侠客天赋(Vigilante Talent)。
(译注:同上)
劇透 -   :
Anaphexia Thought-Killer
Source Inner Sea Intrigue pg. 38
Anaphexia thought-killers worship Norgorber’s Reaper of Reputation aspect from their secret home in Ustalav. In sacrifice to him, they cut out their own tongues to gain magical protection from exposure and hunt down secrets to steal before they can be spread—which usually requires executing those who already knew them.

Tongue Sacrifice (Su): An Anaphexia thought-killer’s social identity is as a Pharasmin priest, one whom many people assume has taken a vow of silence since they speak so infrequently. In order to assume her vigilante identity, an Anaphexia thought-killer must cut out her own tongue as a standard action—an act that deals 1d4 points of damage plus 1 point of bleed damage and leaves her unable to speak (even to cast spells). The thought-killer gains the ability to cast regenerate as a spell-like ability once per day, and only to restore her own tongue.

Monastic Communication (Ex): At 2nd level, an Anaphexia thought-killer is skilled at maintaining a disguise without speaking. She can communicate simple concepts through body language and pantomime as though passing a secret message using the Bluff skill, in half the time normally required to do so. The Anaphexia thought-killer gains a bonus on this check equal to 1/2 her vigilante level.

This replaces the social talent gained at 2nd level.

Silent to Magic (Su): At 6th level, an Anaphexia thought-killer is protected by nondetection in her social identity but only against mind-reading effects. Her effective caster level is equal to her vigilante level. At 10th level, this protection also applies to the thought-killer’s vigilante identity.

This ability replaces the social talent gained at 6th level.

Thought-Scent (Su): At 7th level, an Anaphexia thought-killer can smell a significant thought. As a standard action, she can choose one fact or idea she already knows, such as a secret she wishes to keep hidden, and can locate any creature within 30 feet who knows it as with the scent ability. The range increases to 60 feet if the creature is upwind and drops to 15 feet if the creature is downwind. She can discern the direction to the creature until she is adjacent, at which point she can pinpoint the creature’s square. This is a mind-affecting divination effect. The Anaphexia thought-killer can use this ability for up to 1 minute per level. These minutes need not be consecutive but must be used in 1-minute intervals.

This replaces the vigilante talent gained at 7th level.

False Reading (Su): At 15th level, an Anaphexia thought-killer is immune to all effects attempting to read her mind in both her social and vigilante identities. The Anaphexia thought-killer can attempt a Bluff check to provide false results to the creature attempting to read her thoughts, which the target can see through with a successful opposed Sense Motive check.

This replaces the vigilante talent gained at 15th level.

复仇怒兽 Avenging Beast(侠客变体)Ultimate Wilderness

  一些侠客依靠自然原力和超自然力量转变为野兽,在回归人形之前向他们的敌人释放原初的狂怒。

本职技能 Class Skills(Su):复仇恶兽获得知识(自然)和法术辨识作为本职技能,但不再获得解除装置,知识(工程),表演和巧手作为本职技能。
  这个能力调整了侠客的本职技能。

每级技能点数:Skills per level复仇怒兽每级获得的技能点数等同于4+他的智力调整值,而非6+他的智力调整值。
  这个能力调整了侠客的每级技能点数。

动物假面(Animal Mask, Ex):复仇怒兽获得一张华丽的动物头颅假面用于凝聚他的力量,当他转变为侠客身份时必须佩戴这张面具。这张面具象征着一个特定的动物,一旦选定就不能改变。没有这张面具时,复仇怒兽无法转变为侠客身份。失去面具的复仇怒兽可以在一周后用八小时完成一场专门的仪式并花费每个复仇怒兽等级200gp来取得一张新面具。[/color]
  这个能力替换了侠客之道。

施法能力(Spellcasting, Ex):复仇恶兽如同一名猎人一般施展神术并使用猎人的法术列表。
  这个能力取代4级,8级,10级,14级和16级时获得的侠客天赋。

庇护主法术(Patron Spells):复仇怒兽从女巫的庇护主列表中选择一名庇护主,将庇护主奖励法术添加到他的法术列表中(最高添加到六环法术)。七环以及更高环级的庇护主法术不视为存在于复仇恶兽的法术列表中。[/color]
  这个能力替换了侠客之道。

自然变身(Wild Shape, Su):5级时,复仇怒兽处于侠客身份时能够展现出如同他动物假面所代表的动物的形态。这个能力如同德鲁伊的自然变身一般运作,但是这个能力只会获得野兽形态I的效果,不会随等级提升。复仇怒兽将他的侠客等级视作德鲁伊等级来判断这个能力的效果。复仇恶兽在5级时能够每天使用自然变身一次,在7级以及之后每2个等级,每天能够使用的次数还会增加一次,在19级时达到最高每天使用八次。
  这个能力了替换惊愕现身,骇人现身,震撼现身。
劇透 -   :
Avenging Beast
Source Ultimate Wilderness pg. 96
Some vigilantes turn to natural traditions and supernatural forces to transform into beasts, unleashing a primal fury on their foes before returning to an ordinary guise.

Class Skills: An avenging beast gains Knowledge (nature) and Spellcraft as class skills, but does not gain Disable Device, Knowledge (engineering), Perform, and Sleight of Hand as class skills.

This alters the vigilante’s class skills.

Skill Ranks per Level: An avenging beast gains a number of skill ranks equal to 4 + his Intelligence modifier at each level, instead of 6 + his Intelligence modifier.

This alters the vigilante’s skill ranks per level.

Animal Mask (Ex): An avenging beast gains an ornate animal-headed mask that is a focus for his power and must be worn when assuming his vigilante identity. This mask symbolizes one specific animal, and the animal cannot be changed once chosen. Without this mask, an avenging beast cannot assume his vigilante identity. An avenging beast who loses his mask can replace it after 1 week through a specialized ritual that takes 8 hours to complete and costs 200 gp per avenging beast level.

This alters dual identity.

Spellcasting: An avenging beast casts divine spells as a hunter and uses the hunter’s spell list.

This replaces the vigilante talents gained at 4th, 8th, 10th, 14th, and 16th level.

Patron Spells: An avenging beast selects a patron from the witch patron list and adds the patron bonus spells to his spell list (up to 6th-level spells). Patron spells of 7th level or higher are not counted as being on the avenging beast’s spell list.

This replaces vigilante specialization.

Wild Shape (Su): At 5th level, when in his vigilante identity, the avenging beast gains the ability to take on the shape of the animal represented by his animal mask. This ability functions identically to the druid’s wild shape ability, except the ability does not improve beyond functioning as beast shape I. The avenging beast treats his vigilante level as his druid level for the purposes of this ability. An avenging beast can use wild shape once per day at 5th level and one additional time per day at 7th level and every 2 levels thereafter, for a total of eight times per day at 19th level.

This replaces startling appearance, frightening appearance, and stunning appearance.
« 上次编辑: 2019-07-24, 周三 18:56:51 由 星云迷蒙 »
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« 回帖 #6 于: 2017-12-23, 周六 09:52:35 »
铃花之镰 Bellflower Harvester(侠客变体)]Spymaster Handbook

  铃花之镰是秘密组织铃花会——一群致力于以沉默的奴隶和仆从身份潜入切利亚斯帝国,盗取情报,破坏安保并安排奴隶向国外逃亡的解放者之中的武工队。当他们的同僚铃花阡陌客PoP潜伏在乡间和荒野,将被解救的“收成”们引向解放之路时,铃花之镰则自愿保持着他们的被奴役状态。以此为伪装,这些侠客悄悄告知其他奴隶逃向自由的方法,挫败猎奴者的行动,或是暗杀那些最为恶毒的奴隶主。
  目前的铃花之镰几乎全是半身人。但任何拥有善良的心地,稳健的耐性,和能在奴隶主经年累月的残酷对待下忍气吞声而不失控回敬以暴力的人都是这些侠客的潜在成员。


自由战士 Rebellious Identity(Ex):一个铃花之镰的侠客身份的阵营必须处于混乱善良阵营的一阶以内,而且他的社交身份必须是奴隶,仆役或是其他类似受压迫的苦力角色。
  本能力调整了双重身份。

铃花的收获 Bellflower Corp(Ex):一个铃花之镰可以将最多相当于(3+他的魅力调整值)数量的盟友设定为他的“收成”。当他的“收成”处于铃花之镰周围30尺内时,这些盟友才能从铃花之镰的下述职业能力中获得好处;如果他的“收成”离开这个影响范围,那么铃花之镰必须重新将这些盟友设为他的“收成”才能让他们重新获得他的职业能力的好处。
  当铃花之镰使用援助他人动作来为一个作为他的“收成”的盟友在攻击一个敌人的攻击检定,或是一次技能检定,或是对抗一个敌人下次攻击的防御等级提供加值时,他的援助他人加值提升到+3。这个好处不与其他提升援助他人加值的专长和职业能力叠加。在5级和之后每提升6个侠客等级时,铃花之镰通过援助他人能为他的“收成”盟友通过的加值在提升1点。在17级时这个加值达到最大值+6。
  本能力取代侠客之道。

良民证 Obsequious(Ex):铃花之镰懂得如何利用压迫者对于压迫者的轻视以及种族主义的态度来回避直接的怀疑与打击,通过伪装成无害而驯顺的样子来更好地保护自己的多重身份,让其他人对他留下模范顺民的印象。在隐蔽自己的侠客身份(包括掩饰当他在处于自己的社交身份但使用侠客天赋所造成的可能的穿帮)时,铃花之镰可以使用唬骗技能而非易容技能检定来避免他人的怀疑,并且在进行这类唬骗检定时获得+2加值。在1级以后,该加值在铃花之镰每提升4个侠客等级时额外+1,在17级时达到最大值+6。
  本能力取代侠客在1级时获得的社交天赋。

通晓稼穑 Tend the Garden(Ex):在2级时,铃花之镰开始研究如何让他的“收成”可以在战斗中表现的更为协调,他获得协同隐藏(Stealth Synergy)UC作为奖励专长。以一个标准动作,铃花之镰可以将一个自己所拥有的团队专长分享给可以听见和看见他的所有的“收成”盟友,他分享的这个专长的持续时间为(1+之后每5个侠客等级1)轮,在17级时达到最多4轮时间。铃花之镰最多每次只能以此能力分享一个团队专长。
  本能力取代侠客在2级时获得的侠客天赋。

  推荐社交天赋:以下社交天赋有利于完善铃花之镰的能力:未雨绸缪(Case the Joint),扮无辜(Feign Innocence),飞短流长(Gossip Collector),忠诚助手(Loyal Aid),主观事实(Subjective Truth)

  推荐侠客天赋:以下侠客天赋有利于完善铃花之镰的能力:抄来就打(Environment Weapon),盲点(Blindspot),黑暗之眼(Shadow`s Sight)和团队之星(Team Player,见下)
劇透 -   :
Bellflower Harvester
Source Adventurer's Guide pg. 42, Spymaster's Handbook pg. 25
Bellflower harvesters are the front-line operatives of the secretive Bellflower Network, whose members infiltrate Chelish estates in the guise of servants and slaves, and tolerate a harsh life as they uncover secrets, gauge security, and send slaves on the first steps toward freedom. While Bellflower tillers (see page 40) wander the countryside, escorting the crop of escapees to freedom, Bellflower harvesters remain in seeming bondage to direct others to the road to freedom, undermine efforts to recapture slaves, and end the threat of especially vile masters. Bellflower harvesters consist almost exclusively of halflings, though the role could be taken by anyone with the patience or humility to withstand months or years of cruel abuse without risking being caught raising a hand in his own defense.

Rebellious Identity (Ex): A Bellflower harvester’s vigilante identity must be within one step of chaotic good, and his social identity must appear to be a servant, slave, or other menial laborer.

This alters dual identity.

Bellflower Crop (Ex): As a standard action, a Bellflower harvester can designate a number of allies equal to 3 + his Charisma modifier as part of his Bellflower crop. Members of a Bellflower crop must remain within 30 feet of the vigilante to gain any benefits from abilities that affect a Bellflower crop, regardless of the ability’s source (whether it’s a Bellflower harvester, irrigator, or tiller). If the allies leave this range, the Bellflower harvester must designate them again to include them in his crop.

Crop Vigilance (Ex): When the Bellflower harvester uses the aid another action to grant a member of his Bellflower crop a bonus on an attack roll against an opponent, on a skill check, or to AC against an opponent’s next attack, the bonus increases to +3. This doesn’t stack with the benefits of other feats or class features that improve the bonus he grants to an ally with aid another. At 5th level and every 6 vigilante levels thereafter, the bonus that the Bellflower harvester provides when using aid another to assist a member of his Bellflower crop increases by 1, to a maximum of +6 at 17th level.

This ability replaces vigilante specialization, but the Bellflower harvester is still treated as if he had the stalker specialization for the purpose of selecting other vigilante talents.

Obsequious (Ex): A Bellflower harvester works hard to cultivate a social identity that plays off others’ racist assumptions to deflect blame and excuse suspicious behavior, making him seem harmless or even a model servant. He can use the Bluff skill to deflect suspicion about his vigilante identity and activities (including use of vigilante talents when in his social identity) rather than Disguise, and gains a +2 bonus on Bluff checks to do so. This bonus increases by 1 for every 4 vigilante levels he has beyond 1st, to a maximum of +6 at 17th level.

This ability replaces the social talent gained at 1st level.

Tend the Garden (Ex): At 2nd level, a Bellflower harvester gains the ability to coordinate the members of his Bellflower crop to improve their performance in battle. He gains Stealth SynergyUC as a bonus feat. As a standard action, a Bellflower harvester can grant any one teamwork feat he has to all members of his Bellflower crop who can see and hear him. Members of his Bellflower crop retain this feat for 1 round, plus 1 round for every 5 vigilante levels the Bellflower harvester has beyond 2nd, to a maximum of 4 rounds at 17th level. A Bellflower harvester can share only one teamwork feat at a time in this manner.

This ability replaces the vigilante talent gained at 2nd level.

Social Talents: The following social talents complement the Bellflower harvester: case the jointUI, feign innocenceUI, gossip collectorUI, loyal aidUI, and subjective truthUI. Vigilante Talents The following vigilante talents complement the Bellflower harvester: blind spotUI, environment weaponUI, shadow’s sightUI, and team player (see below).


异变侠 BruteUltimate Intrigue
PFS:不可用
通过怪异的魔法实验或是激活天生的精神力,一些侠客可以将自己的潜力转化为形态的改变,将他们的身躯变成巨大的战斗机器。这些恐怖而强悍的怪物般的侠客极为适合格斗——但他们付出的代价则是冷静与理智。

混沌 Chaotic Vigilante(Ex):异变侠的侠客身份的阵营必须属于混乱阵营,并且他的社交身份和侠客身份的阵营轴距离不能超过一阶之内。
  本能力调整了双重身份。

粗壮 Brutish Fortitude(Ex):异变侠的基本强韧豁免检定加值等于2+他的侠客等级的一半,但他的基本反射和意志豁免检定加值下降到他的侠客等级的1/3。
  本能力调整了侠客的基本豁免检定加值成长。

武器和护甲擅长:异变侠不擅长中甲或是军用武器。但是,他获得精通徒手击打作为奖励专长。
  本能力调整了侠客的武器和护甲擅长。

战斗变形 Brute Form(Ex):虽然有时会因为难以控制而造成麻烦,但异变侠仍然可以在某种程度上掌握自己的战斗形态。
  当他处于自己的侠客身份时,异变侠的体型会变大一级。他不会获得特别的属性调整值,但会因为体型的变化而获得相应的调整,包括触及增加(如果合适的话)。异变侠的战斗形态看起来野蛮而狂暴,在他的变化的侠客身份下,异变侠在防御等级以及所有基于魅力,敏捷或智力的技能检定上承受-2减值。除此之外,异变侠在此时不能使用任何基于魅力,敏捷和智力的技能(除特技动作,飞行和威吓以外),也不能使用任何需要保持耐心和专注的能力(比如施法)。
  每当异变侠处于可能对他造成生命威胁的场景中,比如战斗开始时,如果此时他仍然处于他的社交身份,那么异变侠就必须成功的通过一个DC=(20+他的侠客等级一半)的意志检定否则他的侠客身份会被立刻激活。以此方式被迫转入侠客身对于异变侠来说是苦痛而恐怖的体验并且需要花费一整轮时间,在此期间他处于措手不及状态——而且当然的,他的敌人可能通过这种变形而发现异变侠的不同身份。在侠客身份中的异变侠极为暴躁,他很难在投入战斗后分辨目标是敌是友。虽然他会选择优先攻击有敌意的生物,但当异变侠击败所有敌人而周围并没有更多敌人时,他每轮必须通过一个DC=(20+他的侠客等级一半)的意志检定,否则他将会继续和周围的盟友和路人战斗。在此时,异变侠的盟友可以使用援助他人动作,进行诸如交涉等有效的技能检定来援助异变侠的这个意志检定,尝试让他的情绪稳定下来。如果他的意志检定成功,异变侠就会慢慢地冷静下来,在1分钟的时间内渐渐恢复到他的社交身份中(或是更短的时间,如果他拥有可以降低身份转换时间的社交天赋的话)。
  异变侠可以使用他的侠客等级作为基础攻击加值,但这只在他处于侠客身份时有效。在5级时,侠客会在近战攻击和伤害检定上获得+1加值,本加值在13级时上升到+2,在19级时上升到+3。在用来判断专长和其他能力的先决条件时,即使处于侠客身份,异变侠也只能使用他正常的基础攻击加值;在决定基于基本攻击加值的专长的效果(比如猛力攻击的伤害加值)时,处于侠客身份的异变侠可以使用他成长后的基础攻击加值。
  残念,异变侠的普通衣物和护甲不会在他进入战斗变形时一起增长体型。当异变侠使用战斗变形时,他所有随身的此类穿戴物都会被扯坏,损失1/4的生命值。魔法衣物与杂物会随着异变侠进入战斗形态而变化体型(魔法武器和护甲如常地不会有体型变化)。
  异变侠每次进入战斗形态最多持续2小时,并且在24小时内总的战斗形态时间不能超过6小时。当被迫进入他的侠客身份时,异变侠的战斗形态可能会对旁人和盟友造成伤害。当异变侠从侠客身份恢复回社交身份时,他会陷入疲乏状态,时间相当于他在侠客身份度过的时间(轮,分钟或是小时),而且除非经过合适时间的休息否则该疲乏状态无法以任何手段被移除与忽略。如果异变侠在疲乏状态转换到他的侠客身份,那么当他转换会自己的社交身份时,他会陷入力竭状态,时间相当于这次他在侠客身份度过的时间(轮,分钟或是小时),而且除非经过合适时间的休息否则该力竭状态无法以任何手段被移除与忽略。免疫疲乏或是力竭的异变侠不能使用战斗变形,如同战斗变形本身的疲乏和力竭效果会被阻止一般。
  处于力竭状态的异变侠也可以尝试转换到侠客身份,但持续时间不能超过他的侠客等级的一般(最少1轮);在此之后,异变侠立刻失去意识。如果他拥有可以避免失去意识的能力,那么他则会处于混沌的状态。在此状态下的异变侠可以被正常治疗(并且如果此时异变侠至少有0点生命值,然后魔法治疗或是一个DC15的医疗技能检定都可以让他恢复清醒),但在接下来的一小时中异变侠都不能尝试再转换到侠客身份。
  本能力取代侠客之道。

暴力天赋 Brute Talents:除了标准的侠客天赋外,异变侠还可以额外选择以下这些侠客天赋。
  本能力调整了侠客天赋。
引用
  可怖殴击 Awesome Blow(Ex):异变侠可以将他变异的躯体作为引导巨大动量的武器。他获得可怖殴击怪物专长的好处,但这个专长只能在他的侠客身份下使用。异变侠可以忽略选择本怪物专长的先决条件。异变侠的可怖殴击战技攻击造成的伤害为1d6或他的徒手击打伤害骰+他的力量调整值(取其高者)。在16级时,异变侠可以对任意体型的生物发动可怖殴击,并且他也可以对任何体型的生物发动冲撞,拖拽和移位战技攻击。
  异变侠必须达到8级才能选择本天赋。

  重拳 Heavy Punches(Ex):异变侠放弃了文明人的战斗方式而化身为一阵野蛮的拳头雨。当他处于自己的侠客身份时,异变侠的徒手击打造成额外的伤害,如同一个等级相当于他的侠客等级的武僧的徒手击打伤害一般。如果异变侠在其他给予他以类武僧等级的方式增长徒手击打伤害骰的职业上获得了等级,那么这些等级可以和他的侠客等级叠加来决定他的徒手击打伤害。

  翻墙过室 Scale Surrounding(Ex):异变侠不会让任何有形之物阻止自己的行动——他可以轻易的翻过去或者爬过去。当他处于自己的侠客身份时,异变侠获得30尺攀爬速度。
  异变侠至少要达到4级才能选择本天赋。

  调整尺寸 Sizing Equipment(Ex):异变侠重新设计了他使用的魔法护甲和武器,让它们在自己变形以后仍然可以起到作用。当异变侠转换到他的侠客身份时,一件他在社交身份中穿戴的正常尺寸的魔法护甲可以为他的防御等级提供护甲加值,但从原来的护甲加值-1;他可以使用一把他在社交身份可以正常持用尺寸的魔法武器,并且这件武器的伤害骰会在他转换到侠客身份以后随着他的体型变化,但异变侠在使用他的时候在攻击检定上承受-1减值。在6级时,异变侠不再因为使用他调整过的魔法武器和护甲而承受任何减值,这些武器和护甲会如同增长过体型一般在他的身上正常工作(包括武器伤害骰增长)。本天赋仅对魔法武器和护甲生效,而尺寸不适合异变侠的非魔法武器与护甲不享受上述好处。

  毁灭风暴 Total Destruction(Ex):异变侠可以如同旋风般卷过一片区域,将任何他抓得到的东西砸向自己的目标。异变侠获得随手投掷作为奖励专长。当他处于自己的侠客身份时,以一个标准动作,异变侠可以将一件最大比他的体型小两级的物体扔出60(如果他是中体型)或是80(如果他是大体型)尺远。这件物体造成1d6(如果他是中体型)或是1d8(如果他是大体型)加上异变侠的力量调整值的1.5倍的钝击伤害。在8级时,异变侠可以抓起一个体型最大比他小两级的生物这样丢出去,但他必须成功的通过一个战技检定来对抗该生物的CMD才能这么做。当被异变侠丢出去以后,该生物会被击倒至俯卧并承受和他砸到的目标相同的伤害(如上述),无论异变侠有没有砸到他的目标被他丢出去的生物都会承受这一伤害。在16级时,异变侠甚至可以扔出一件体型比他自己还大一级的物体或是生物,对他瞄准的目标周围10尺半径内的生物都造成伤害。这些生物可以通过一个DC=(10+异变侠的侠客等级的一半+他的力量调整值)的反射检定来回避,否则将承受相当于每异变侠等级1d6点伤害。

手撕活人 Tear Them Apart(Ex):在20级时,异变侠可以在多次命中一个敌人时将他扯成支离破碎的肉块。当异变侠处于他的侠客身份并使用整轮攻击动作时,只要他成功的对一个生物造成了至少两次攻击命中,他就可以将该生物撕开,造成相当于1d10+异变侠的力量调整值的1.5倍的额外伤害;如果异变侠处于他的侠客身份并使用整轮攻击动作时,只要他成功的对一个生物造成了至少四次攻击命中,他就可以将该生物撕开,造成相当于3d10+异变侠的力量调整值的1.5倍的额外伤害,本额外伤害在异变侠在整轮攻击中完成他的最后一次攻击时才会结算。本能力可以视为撕裂特殊攻击并且不能与其他提供撕裂的能力叠加。
  本能力取代替天行道。
劇透 -   :
Brute
Source Ultimate Intrigue pg. 54
Either through the results of magical experimentation or bizarre natural sparks, some vigilantes can transform into brutish versions of themselves, becoming larger, more terrifying in appearance, and far more formidable in combat—though at a price.

Chaotic Vigilante (Ex): A brute’s vigilante alignment must be chaotic, and his vigilante identity and his social identity must be within one step of each other on the alignment axis.

This ability alters dual identity.

Brutish Fortitude (Ex): A brute’s base Fortitude save bonus from his vigilante levels is equal to 2 + half his vigilante level, and his base Reflex and Will save bonuses are equal to 1/3 his vigilante level.

This ability alters the vigilante’s base saving throws.

Weapon and Armor Proficiency: A brute isn’t proficient with medium armor or martial weapons. However, he gains Improved Unarmed Strike as a bonus feat.

This alters the vigilante’s armor and weapon proficiencies.

Brute Form (Ex): Though it is sometimes difficult to maintain, a brute has a measure of control over his abilities.

While in his vigilante identity, a brute becomes one size category larger, gaining no ability score adjustments but otherwise gaining all adjustments for his new size, including additional reach, if appropriate. A brute’s vigilante identity is savage and dangerous. While in his vigilante identity, the brute takes a –2 penalty to AC, as well as to all ability checks and skill checks that rely on Charisma, Dexterity, or Intelligence. Furthermore, the brute cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting). When a brute is in mortal peril, such as when combat starts, if he is in his social identity, he must succeed at a Will save (DC = 20 + 1/2 his vigilante level) or enter his vigilante identity. Entering his vigilante identity in this way is a horrifying and painful process that takes 1 full round, during which he is flat-footed, and it typically allows his enemies to see his transformation and learn his identity. The brute’s vigilante identity can’t always tell friend from foe. While he still attacks enemies preferentially during a battle, when there are no more enemies around, each round he must succeed at a Will save (DC = 20 + 1/2 his vigilante level) or continue fighting against his allies or bystanders. Allies can use the aid another action to assist this saving throw with skills like Diplomacy, as they attempt to calm him down. On a successful save, he slowly turns back to his social identity over the course of 1 minute (or shorter if he has a social talent that reduces that time).

A brute uses his vigilante level as his base attack bonus, but only while he is in his vigilante identity. At 5th level, while in his vigilante identity, the brute gains a +1 bonus on melee attack and damage rolls. This bonus increases to +2 at 13th level and to +3 at 19th level. He uses his normal base attack bonus to qualify for feats and other abilities, although when in his vigilante identity, he uses his increased base attack bonus to determine the effects of feats (such as Power Attack) and other abilities.

A brute’s mundane clothes and armor do not increase in size with him, and any such items he wears while changing into his vigilante identity lose one-quarter of their hit points. Magical clothes and accessories increase in size with the vigilante, however (though his magical armor and weapons initially do not, as normal).

A brute can stay in his vigilante identity for up to 2 hours at a time, for a total of up to 6 hours in a 24-hour period. When threatened in his vigilante identity, he has the potential to damage bystanders or allies. After switching from his vigilante identity to his social identity, he is fatigued for the same amount of time (rounds, minutes, or hours) that he spent in his vigilante identity and cannot remove or ignore this fatigue by any means except by waiting the appropriate amount of time. If he enters his vigilante identity while fatigued, once he switches back to his social identity, he becomes exhausted for the amount of time he just spent in his vigilante identity, and he also can’t remove or ignore the exhaustion by any means other than waiting the appropriate length of time. A character with immunity to fatigue or exhaustion cannot adopt a brute form at all; that immunity prevents the transformation as an effect that would cause fatigue or exhaustion.

An exhausted brute can only enter his vigilante identity for a number of rounds equal to half his vigilante level (minimum 1); following these rounds, the brute immediately falls unconscious, or into a stupor if he is somehow prevented from falling unconscious. In this state, a brute can be healed as normal (and, if he has 0 hit points or more, he returns to consciousness after receiving any amount of magical healing or a DC 15 Heal check), but he cannot enter his vigilante identity for 1 hour.

This ability replaces vigilante specialization.

Brute Talents: A brute can select from any of the following vigilante talents, in addition to general vigilante talents.

This alters vigilante talents.

Awesome Blow (Ex): The brute has learned that his body is his most formidable weapon. He gains the Awesome Blow monster feat as a bonus feat, but only while in his vigilante identity. He can ignore the feat’s prerequisites. His awesome blow combat maneuver deals an amount of damage equal to 1d6 plus his Strength modifier, or his unarmed strike damage, whichever is better. At 16th level, the brute can use Awesome Blow against a creature of any size, and he can bull rush, dragAPG, repositionAPG, and trip creatures of any size. A brute must be at least 8th level to select this talent.

Heavy Punches (Ex): The brute eschews civilized combat and prefers to wade into a fight with his fists swinging. While in his vigilante identity, the brute’s unarmed strikes deal damage as if he were a monk of his size and vigilante level. If he has levels in other classes that provide monk advancement for unarmed strike damage, his vigilante level stacks with those levels whenever he is in his vigilante identity.

Scale Surroundings (Ex): Instead of letting physical barriers stop him, the brute can simply climb over them. He gains a climb speed of 30 feet when he is in his vigilante identity. A brute must be at least 4th level to select this talent. Sizing Equipment (Ex): The brute has learned how to adjust his magic armor so that it provides him some protection while in his vigilante identity. Magic armor the brute wears that is sized for his social identity provides an armor bonus equal to its normal armor bonus – 1 while he is in his vigilante identity. In addition, wielding a magic weapon properly sized for his social identity deals damage as if it were a magic weapon properly sized for his vigilante identity, but it imposes a –1 penalty on attack rolls. At 6th level, he takes no penalties when using such weapons and armor, and his weapons and armor work in all ways (including damage dice) as if they were of the vigilante’s new size. This talent only applies to magic arms and armor; inappropriately sized mundane arms and armor are not affected.

Total Destruction (Ex): The brute is adept at rampaging through an area, throwing whatever is available at his opponents. The brute gains Throw Anything as a bonus feat. As a standard action, while in his vigilante identity, he can throw any unattended object up to two size categories smaller than he is up to 60 feet if he is Medium and 80 feet if he is Large. This deals 1d6 points of bludgeoning damage if he is Medium or 1d8 if he is Large, and the brute adds 1-1/2 times his Strength modifier to this damage. At 8th level, he can also throw a creature up to two size categories smaller than himself, but he must succeed at a combat maneuver check against that creature’s CMD to do so. The thrown creature lands prone and takes an amount of damage equal to the damage dealt to the target of the throw (as noted above), whether the brute hits or misses. At 16th level, he can instead throw an object one size category larger than himself at creatures within a 10-foot radius from the object’s point of impact. These creatures must succeed at a Reflex save (DC = 10 + 1/2 the brute’s vigilante level + his Strength modifier) or take 1d6 points of damage per vigilante level.

Tear Them Apart (Ex): At 20th level, a brute has learned how to tear at his enemies’ bodies when he hits with multiple attacks. When he takes a full attack action while in his vigilante identity, if a brute hits an opponent with at least two attacks, he deals an additional 1d10 points of damage plus 1-1/2 times his Strength modifier. If he hits an opponent with four attacks during a full attack action while in his vigilante identity, he instead deals an additional 3d10 points of damage plus 1-1/2 times his Strength modifier. The damage occurs after he has taken his last attack with the full attack action. This counts as a rend and does not stack with other abilities that grant rend.

This ability replaces vengeance strike.

« 上次编辑: 2018-11-02, 周五 07:21:23 由 星云迷蒙 »
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« 回帖 #7 于: 2017-12-23, 周六 09:53:04 »
邪术师 CabalistUltimate Intrigue
  在公众眼中,这些双面人是正直高贵的名流和学者。而在黑暗之中,邪术师研究血祭,死灵术和影魔法等诸般禁忌知识,运用恶毒和阴暗的魔力为自己的侠客身份服务。

  本职技能:邪术师将知识(神秘)和法术辨识加入他的本职技能列表,但他的本职技能列表中移除解除装置,知识(工程学),察觉和生存。
  本能力调整了侠客的本职技能。

  技能点数:邪术师每等级获得4+他的智力调整值点技能点数而非6+智力调整值。
  本能力调整了侠客的每等级技能点数。

  武器和护甲擅长:邪术师不擅长中甲,但是与魔战士相似,他可以在着轻甲时施放邪术师法术而不承受奥术魔法施法失败率。
  本能力取代侠客原本的武器和护甲擅长。

  血手 Spill Blood(Ex):当他对一个未意识到他的存在,将他当做盟友或是在防御等级上失去敏捷加值的活物目标发动近战攻击(或是对一个距离他不超过30尺内的目标发动远程攻击)且造成挥砍或穿刺伤害时,邪术师可以对目标同时造成流血伤害。这个流血伤害的数量等同于邪术师的侠客等级。邪术师不能对拥有全隐蔽的生物造成此流血伤害。
  本能力取代侠客之道。

  法术:邪术师可以如同魔战士一般准备和施放奥术法术与戏法。他需要使用法术书来准备法术,但他只能从女巫APG法术列表的6环及更低环数的法术中选择法术;高于6环的女巫法术不视为在邪术师的法术列表内。本能力取代4级,8级,10级,14级和16级的侠客天赋。

  法术书:邪术师如同魔战士一般获得一本法术书,但他的法术书只能用来记录6环及以更低环数的女巫法术。

  邪术天赋 Cabalist Talent:除了标准的侠客天赋外,邪术师还可以额外选择以下这些侠客天赋。
  本能力调整了侠客天赋。
引用

  血池 Bond of Blood(Sp,Su)邪术师对于生命之血拥有一种魔力联结。每当邪术师对一个邻接他的活物造成至少5点流血伤害时,他就可以获得1d6点临时生命值。这个临时生命值可以存在1小时,并且在此期间邪术师不能以血池获得更多的临时生命值(即使这些临时生命值已经在此之前就被消耗了)。邪术师每提升4个等级,血池可以提供的临时生命值就增加1d6点。在4级时,每天一次,邪术师还可以以一个迅捷动作施放法术硬化血甲(Blood Armor)ACG

  使魔 Familiar(Ex):邪术师获得一只魔宠,将他的侠客等级视为有效的法师等级来决定魔宠的能力。当邪术师处于他的社交身份时这只魔宠看起来就像是普通的家养宠物一样,但如果他的魔宠过于花哨或奇异,邪术师仍然需要想办法隐藏它的本质。

  活体阴影 Living Shadow(Sp):每天一次,邪术师可以加工自己变成一片活着的影子,如同法术影之躯(Shadow Body)OA的效果一般。这个天赋的效果持续每侠客等级1轮的时间,并且邪术师无法在此形态下施放法术。在14级时,邪术师可以维持影子形态的时间延长到每侠客等级1分钟,并且可以在此形态下施放法术。邪术师至少要达到12级才能选择本天赋。

  死灵专攻 Necromantic Focus(Ex):邪术师获得法术专攻(死灵系)作为奖励专长。除此之外,他可以将以下法术加入他的法术书:1环——惊恐术(Cause Fear),2环——造成聋/盲(Blindness/Deafness),3环——降咒(Bestow Curse),4环——毒击术(Poison),5环——恐惧饕宴(Feast of Fear)ACG,6环——杀生术(Slay Living)

  影跃 Shadow Jump(Su):邪术师获得影舞者进阶职业的影跃职业能力,他的有效影舞者等级视为他的侠客等级-6。如果邪术师在影舞者进阶职业上获得了职业等级,那么计算影跃距离时他的影舞者等级可以与侠客等级叠加(最远每日320尺)。邪术师必须达到10级才能选择本天赋。

  刺青储藏室 Tattoo Chamber(Su):邪术师可以将一件物品吸入他纹在手心或者手腕上的一个魔法刺青内,他无需使这些物品显形就可以轻松地取出它们或是激活它们的力量。被装入刺青的物品似乎凭空消失了,但事实上它被邪术师放进了一个入口是他的刺青的异次元空间里。将一件物品装入刺青空间需要一个整轮动作,邪术师每拥有3个侠客等级,他就可以将一件额外的物品装入刺青里。从刺青里取出装进去的东西需要邪术师心念一动并使用一个迅捷动作启动刺青的魔法。邪术师也可以直接使用刺青储存的法术触发型物品,如同他正持有这些物品一样。这样做会使法术的效果从邪术师的刺青而非这件物品上传导出来。如果邪术师在他有储存在刺青中时被杀,这些物品会慢慢出现在他尸体周围的5尺范围内。

  血缚咒 Bloodbound Spell(Ex):在5级时,邪术师可以对一个正在流血的目标发动更强效的法术。每当邪术师对一个流血状态的目标施放一个法术,这个目标会在对抗该法术的豁免检定上承受-1减值(如果该法术需要攻击检定来命中,那么她则在防御等级上承受-1减值)。如果邪术师施放的法术是死灵系法术,那么这个减值提升到-2。
  本能力取代惊愕现身。

  血惧 Bloody Horror(Ex):在11级时,如果一个邪术师施放的法术目标(或是法术范围内影响的生物)正在承受流血效果,邪术师就可以以一个自由动作对这些生物使用威吓检定来挫败他们的士气。邪术师只能进行一次威吓检定,这次威吓的结果会用来对抗所有被作为威吓目标的生物的DC。
  一旦某个生物成为了血惧的目标(无论他是否被成功挫败士气),该生物就会免疫该邪术师的血惧能力24小时时间。这是一个影响心灵的恐惧效果。
  本能力取代骇人现身。

  影之型 Shadowy Appearance(Sp):在17级时,当他处于自己的侠客身份时,邪术师会被幽影所笼罩。所有对邪术师的攻击会受到20%的失手率(如同法术模糊术的效果)。邪术师可以以一个标准动作自行选择启动或解除本能力的效果。除此之外,每天一次以一个即时动作,邪术师可以为自己施加法术高等隐形术的效果,持续1d6轮。
  本能力取代震撼显形。
劇透 -   :
Cabalist
Source Ultimate Intrigue pg. 55
Appearing to be an upstanding member of society, the cabalist clandestinely follows the tenets of a secret society. Practice with blood sacrifices, necromancy, and shadow magic gives a cabalist a reputation as a sinister and dangerous vigilante.

Class Skills: The cabalist adds Knowledge (arcana) and Spellcraft to his list of class skills, instead of Disable Device, Knowledge (engineering), Perception, and Survival.

This alters the vigilante’s class skills.

Skill Ranks per Level: The cabalist gains a number of skill ranks equal to 4 + his Intelligence modifier at each level, instead of 6 + his Intelligence modifier skill ranks.

This alters the vigilante’s skill ranks per level.

Weapon and Armor Proficiencies: A cabalist is not proficient with medium armor. Like a magus, he can cast cabalist spells while wearing light armor without incurring the normal arcane spell failure chance.

This alters the vigilante’s armor and weapon proficiencies.

Spellcasting: A cabalist casts arcane spells and cantrips as a magus. He prepares spells using a spellbook, choosing them from the 6th-level and lower spells from the witch spell list; higher-level witch spells are not on the cabalist’s spell list.

This replaces the 4th-, 8th-, 10th-, 14th-, and 16th-level vigilante talents.

Spellbook : A cabalist has a spellbook that functions in the same way as a magus’s spellbook but uses the 6th-level and lower spells from the witch spell list.

Spill Blood (Ex): A cabalist can cause bleeding when he deals piercing or slashing damage with a melee attack (or a ranged attack within 30 feet) against a living foe who is unaware of his presence, who considers him an ally, or who is denied its Dexterity bonus to AC. The amount of bleed damage is equal to the cabalist’s level. A cabalist can’t deal this bleed damage to a creature with total concealment.

This ability replaces vigilante specialization.

Cabalist Talents: A cabalist can select from the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents.

Bond of Blood (Sp, Su): The cabalist has a magical bond to life-giving blood. When the cabalist deals bleed damage or 5 or more points of piercing or slashing damage to an adjacent living creature, he gains 1d6 temporary hit points. These temporary hit points last for 1 hour, and the cabalist can’t gain temporary hit points again from bond of blood during that hour (even if he loses all the temporary hit points from bond of blood before that time). The number of temporary hit points gained increases by 1d6 for every 4 vigilante levels he has. At 4th level, the cabalist can also activate blood armorACG once per day as a spell-like ability as a swift action.

Familiar (Ex): The cabalist gains a familiar, using his vigilante level as his effective wizard level. The familiar also has a social identity as a seemingly normal animal, though cabalists with outlandish familiars might still need to hide them.

Living Shadow (Sp): Once per day, the cabalist can become a living shadow as though he were using shadow bodyOA. This effect lasts for 1 round per vigilante level, and the cabalist can’t cast spells while in this form. At 14th level, the cabalist can remain as a living shadow for 1 minute per vigilante level instead, and can cast spells while he is a living shadow. A cabalist must be at least 12th level to select this talent.

Necromantic Focus (Ex): The cabalist gains Spell Focus (necromancy) as a bonus feat. He also adds additional spells to his spellbook from the following list, provided he can cast spells of the appropriate level: 1st—cause fear, 2nd— blindness/deafness, 3rd—bestow curse, 4th—poison, 5th—feast on fearACG, 6th—slay living.

Shadow Jump (Su): The cabalist gains the shadowdancer’s shadow jump ability with an effective shadowdancer level equal to his vigilante level – 6. If he has levels in shadowdancer, those levels stack with his vigilante levels to determine the total distance per day he can shadow jump (to a maximum of 320 feet per day). A cabalist must be at least 10th level to select this talent. Tattoo Chamber (Su): The cabalist can magically absorb items through a tattoo on his hand or wrist and easily retrieve them or activate their magical abilities without making them manifest. The items seemingly disappear into the tattoo, but actually enter an extradimensional space that the cabalist can access via the tattoo. Stowing an item in this way requires a full-round action, and the space can store one item plus one additional item per 3 vigilante levels he has. These items must be items the cabalist can hold in one hand. Retrieving a stowed item requires mentally activating the tattoo as a swift action. The item appears in the cabalist’s hand, so worn items must still be donned to gain their benefits. The cabalist can also activate any spell-trigger abilities of a stored item as though he were wielding the item, producing the magic effect from his tattoo rather than from the item. If the cabalist dies while items are within his tattoo chamber, those items fade into existence within 5 feet of the corpse.

Bloodbound Spell (Ex): At 5th level, a cabalist gets an advantage when casting spells against bleeding foes. Whenever the cabalist casts a spell against a foe that is taking bleed damage, the foe takes a –1 penalty on its saving throw against the spell (or to its AC if the spell requires an attack roll). This penalty increases to –2 if the spell is from the necromancy school.

This ability replaces startling appearance.

Bloody Horror (Ex): At 11th level, when a cabalist casts a spell and one of the targets (or one creature in the area for an area spell) is taking bleed damage, the cabalist can, as a free action, make an Intimidate check to demoralize all targets of the spell (or all creatures in the area for an area spell). The cabalist rolls only one Intimidate check and applies the result to all the targets.

Once a creature has been the target of this ability (regardless of whether or not it was successful), it is immune to that cabalist’s bloody horror for 24 hours. This is a mind-affecting fear effect.

This ability replaces frightening appearance.

Shadowy Appearance (Sp): At 17th level, a cabalist becomes cloaked in shadow while in his vigilante identity. He gains a continuous 20% miss chance (as per blur). The cabalist can deactivate or reactivate this effect as a standard action. Once per day, he can spend an immediate action to gain the benefits of greater invisibility for 1d6 rounds.

This ability replaces stunning appearance.

楚业豪强Chu Ye EnforcerMartial Arts Handbook
在专制国家楚业,冷血无情的恶鬼压迫着人类平民。有些混有恶鬼血脉的人类和魔裔为着自己的野心而驱使恶鬼之力。当这些侠客戴上骇人的面具,他们会舍弃自身的人性而更趋近所模仿的邪恶存在。

妖怪之心(Yokai Heart, Su):楚业豪强希望将自己转化为一个强力的妖魔鬼怪并唬倒敌人。他的侠客身份阵营必须属于非善良阵营。当处于侠客身份时,楚业豪强得到60尺黑暗视觉和昏暗视觉,并且对于任何与生物类型相关的效果,同时视作本地异界生物(恶鬼子类)与他原本的生物类型,两者取更不利。

鬼假面(Oni Mask, Ex):楚业豪强得到一个丑陋怪异的带角面具,当他以侠客身份现身时必须戴上这个假面。这个面具的生命值为每侠客等级10点,硬度为5。佩戴面具时,楚业豪强在威吓上得到1/2等级的加值(至少为+1)。未佩戴面具时,楚业豪强无法变为侠客身份。丢失面具的楚业豪强能在1天后用另一个面具替代它,这需要完成一个耗时8小时的特殊仪式并花费每侠客等级200金币。
这调整了双重身份。

铁令(Steel Dictate, Ex):楚业豪强得到精通徒手攻击作为奖励专长,当他使用徒手攻击命中目标后,在伤害骰上得到等同于侠客等级一半的加值(最低+1,最高+5)。
这替代了1级得到的社交天赋。

欺骗形态(Deceitful Form, Sp):4级时,楚业豪强得到变形者子类及变化自身的能力,如同变身术alter self),持续时间为每天每侠客等级分钟。这些分钟数无需连续,但是必须以每1分钟为单位使用。14级时,他可以使用该能力如同巨人形态Igiant form I)。18级时,他可以使用该能力如同巨人形态IIgiant form II)。
这替代了在4级、14级与18级获得的侠客天赋。

致死角抵(Deadly Horns, Ex):6级时,当楚业豪强处于侠客身份,他得到一次抵撞攻击。这是一个可造成1d6点穿刺伤害的主要天生武器。
这替代了6级获得的侠客天赋。

第三只眼(Third Eye, Su):12级时,楚业豪强的面具可以生成第三只眼。以一个迅捷动作,每天每侠客等级次,他可以从这只眼中发射一条火焰光线作为一次射程为180尺的远程接触攻击。若命中,该光线造成4d6点火焰伤害。18级时,光线的伤害增加为8d6点火焰伤害。
这替代了12级获得的侠客天赋。
劇透 -   :
Chu Ye Enforcer
Source Martial Arts Handbook pg. 18
In the despotic nation of Chu Ye, merciless oni oppress the human populace. Some humans and tieflings with oni blood use the power of the oni for their own ambitions. Donning terrifying masks, these vigilantes forsake their humanity to become more like the evil beings they mimic.

Yokai Heart (Su): A Chu Ye enforcer seeks to transmute himself into a destructive spirit and terrorize his enemies. His vigilante identity alignment must be non-good. While in his vigilante identity, the Chu Ye enforcer gains darkvision with a range of 60 feet and low-light vision, and he counts as both a native outsider with the oni subtype and his original type for any effect related to type, whichever is worse for him.

Oni Mask (Ex): A Chu Ye enforcer gains a grotesque horned mask that he must wear when assuming his vigilante identity. The mask has 10 hit points per vigilante level he has and hardness 5. While wearing the mask, the Chu Ye enforcer gains a bonus to Intimidate equal to 1/2 his level (minimum +1). Without this mask, a Chu Ye enforcer can’t assume his vigilante identity. A Chu Ye enforcer who loses his mask can replace it after 1 day through a specialized ritual that takes 8 hours to complete and costs 200 gp per vigilante level he has.

This alters dual identity.

Steel Dictate (Ex): A Chu Ye enforcer gains Improved Unarmed Strike as a bonus feat, and when he hits with his unarmed strike, he gains a bonus on damage rolls equal to half his vigilante level (minimum +1, maximum of +5).

This replaces the social talent gained at 1st level.

Deceitful Form (Sp): At 4th level, a Chu Ye enforcer gains the shapechanger subtype and the ability to change his form, as per alter self, for a number of minutes per day equal to his vigilante level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. At 14th level, he can instead use this ability as per giant form I. At 18th level, he can use this ability as per giant form II.

This replaces the vigilante talents gained at 4th, 14th, and 18th levels.

Deadly Horns (Ex): At 6th level, while in his vigilante identity, a Chu Ye enforcer gains a gore attack. This is a primary natural attack that deals 1d6 points of piercing damage.

This replaces the vigilante talent gained at 6th level.

Third Eye (Su): At 12th level, a Chu Ye enforcer’s mask manifests a third eye. As a swift action a number of times per day equal to his vigilante level, he can launch a beam of fire from the eye as a ranged touch attack with a range of 180 feet. On a hit, the beam deals 4d6 points of fire damage. At 18th level, the beam damage increases to 8d6 points of fire damage.

This replaces the vigilante talent gained at 12th level.
« 上次编辑: 2018-12-11, 周二 21:36:01 由 星云迷蒙 »
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« 回帖 #8 于: 2017-12-23, 周六 09:53:10 »
暗行灯(Darklantern)Heroes of the Darklands
PFS:不可用
  掌灯人(The Lantern Bearers)是一个致力于遏制并根除卓尔(Drow)的精灵精锐组织。然而,某些掌灯人被委派了一个难以想象的任务,那就是潜伏进卓尔社会以便传递给寒冬议会(The Winter Council)——一个负责隐瞒卓尔存在真相的秘密集团——那些关于幽暗地域(Darklands)和卓尔城市中进行的活动的情报。为了完成使命,这些掌灯人的秘密成员所经历的恐怖仪式允许他们藉由短暂地经历黑暗转化来变为卓尔,但这却要以他们的神智作为代价。
精灵血脉Elven Ancestry暗行灯必须是一个拥有精灵子类的生物。

幽暗身份(Dark Identity,Su):在1级时,暗行灯能够以一个整轮动作变身为她的侠客身份(Vigilante Identity)。当暗行灯转变为侠客身份时,她会经历一个从精灵化身为卓尔的骇人转变。在这个转变完成之后,暗行灯将会呈现卓尔的外貌(除此之外,她仍然保持她原本的面部特征和声音),在敏捷和魅力上获得+2的加值,获得60尺范围的黑暗视觉(Darkvision),以及强光失明(light blindness)通用怪物能力。当她身处侠客身份时,暗行灯在判断任何以卓尔为目标的能力(Ability),法术(Spell)或魔法物品(Magi Item)的效果时被视作一名卓尔。暗行灯侠客身份的阵营必须是混乱邪恶的,但她的社交身份(Social Identity)的阵营可以偏移这个阵营超过一阶。
转变回暗行灯的社交身份需要一个移动动作。然而,暗行灯若想要转变为社交身份,她必须成功通过一个意志豁免检定(DC =10+她处于侠客身份的小时数)。否则,这个移动动作将被浪费掉,并且在1分钟内不能再次进行此类尝试。每次暗行灯在这个检定中失败,她都会承受1点感知伤害并且这个意志豁免检定的DC会减少2。
  这个能力调整(Alters)了双重身份(Dual Identity)。

卓尔魔法(Drow Magic,Sp):在1级时,只要处于她的侠客身份,暗行灯就能够每天一次施展舞光术(Dancing Lights),黑暗术(Darkness),和妖火术(Faerie Fire),使用她的侠客等级作为她的施法者等级。
  这个能力取代(Replaces)暗行灯在1级时获得的社交天赋(Social Talent)。

卓尔典范(Drow Paragon):在4级时,暗行灯获得等同于6+她的侠客等级的法术抗力(Spell Resistance),并且她身处侠客身份时获得的黑暗视觉范围增加至120尺。
  这个能力取代(Replaces)在4级时获得的侠客天赋(Vigilante Talent)。
劇透 -   :
Darklantern
Source Heroes of the Darklands pg. 11
The Lantern Bearers are an elite group of elves dedicated to the containment and eradication of the drow. However, some Lantern Bearers are tasked with the unthinkable assignment of infiltrating drow society so as to relay information to the Winter Council—a secret cabal tasked with keeping the existence of drow a secret—about activities in the Darklands and drow cities. In order to accomplish this task, select members of the Lantern Bearers undergo a horrific ritual allowing them to temporarily experience the dark transformation into a drow, but at the cost of their sanity.

Elven Ancestry: A darklantern must be a creature with the elf subtype.

Dark Identity (Su): At 1st level, a darklantern can transform into her vigilante identity as a full-round action. When a darklantern switches to her vigilante identity, she undergoes a horrifying transformation from an elf into a drow. After the transformation is complete, the darklantern takes on the appearance of a drow (but otherwise retains her normal facial features and voice) and gains a +2 bonus to Dexterity and Charisma, darkvision with a range of up to 60 feet, and the light blindness universal monster ability. While in her vigilante identity, the darklantern counts as a drow for the purpose of any ability, spell, or magic item targeting drow. A darklantern’s vigilante identity must be chaotic evil, but her social identity can be more than one step removed from this alignment.

Transforming back into the darklantern’s social identity requires a move action. However, a darklantern must succeed at a Will save (DC = 10 + the number of hours she has been in her vigilante identity) in order to successfully transform back into her social identity; otherwise, the move action is wasted and the action cannot be attempted for 1 minute. Each time a darklantern fails this check, she takes 1 point of Wisdom damage and the DC for the save decreases by 2.

This ability alters dual identity.

Drow Magic (Sp): At 1st level, when in her vigilante identity, a darklantern can cast dancing lights, darkness, and faerie fire, once each per day, using her vigilante level as her caster level.

This replaces the social talent that the darklantern gains at 1st level.

Drow Paragon (Su): At 4th level, the darklantern gains Spell Resistance equal to 6 + her vigilante level, and the range of her darkvision increases to 120 feet while in her vigilante identity.

This replaces the vigilante talent gained at 4th level.

龙主秘卫(Dragonscale Loyalist)Heroes of The High Court

自从罗加维亚家族消失后,布雷斡已经日渐濒临内战的边缘。而诺莱斯基•萨托瓦国王的统治也越发岌岌可危。为了保住自己的地位,诺莱斯基•萨托瓦亲自挑选了一批特工,并将其派遣到王国的各个宫廷之内,以铲除妄图夺取龙主宝座的叛徒逆贼。当不在廷殿中逢场作戏时,这些特工就会戴上骇人的龙形面具,化身为无名保卫者以捍卫国王的统治。

红宝石侍臣(Ruby Courtier,Ex):萨托瓦的宠臣把自己伪装成低级贵族,并像后者那样学习在布雷斡随处可见的奥多里剑豪传统技艺。1级时,龙主秘卫获得异种武器擅长(奥多里决斗剑)作为奖励专长。他的社交身份必须看起来像是一位贵族,并且不能选择专业赶工(Double Time),百变(Many Guises),或者任何不适合贵族社交身份的社交天赋。这项能力调整了社交天赋并且替代1级时的社交天赋。

疾若雷霆(Reflexive Reaction,Ex):龙主秘卫不如其他侠客那般意志坚定,但他的反射神经久经磨炼。3级时,如果龙主秘卫在突袭轮中行动,他能进行需要整轮时间的动作。如果他这样做了,那他在接下来战斗中的第一个回合内一直处于恍惚状态。这项能力替代不可动摇。

虚伪效忠(False Allegianc,Ex):龙主秘卫在最终要接受渗透进布雷斡其中一个大家族的训练。5级时,龙主秘卫必须选择布雷斡七大家族中的一个,并得到对应的奖励专长和特殊能力,他无须满足这些专长的前置条件。这项能力替代惊愕现身。
引用
伽勒斯家族(House Garess:):龙主秘卫获得可靠抓握(Sure Grasp)专长和矮人的岩石敏锐种族特性。

莱贝达家族(House Lebeda):龙主秘卫获得技能专攻(估价)。他也能以列出价格的60%而不是50%卖出物品。该定居点必须拥有可以满足本天赋提升的物品售价的买入限额

劳道佛卡家族(House Lodovka):龙主秘卫得到海腿子(Sea Legs)专长。当尝试游泳检定时,他忽略轻甲和中甲带来的防具检定减值。如果秘卫拥有重装训练(Heavy Training)侠客天赋,那么也可以忽略重甲带来的防具检定减值。

麦迪伟家族(House Medvyed):龙主秘卫获得坚忍(Endurance)专长和德鲁伊的抗自然诱惑(Resist Nature's Lure)职业特性。

奥洛夫斯基家族(House Orlovsky):龙主秘卫获得呼吁停战(Call Truce,UI)专长,并且在其CMD上得到+3加值。

罗加维亚家族(House Rogarvia):龙主秘卫获得技能专攻(知识[历史])以及在收集信息的交涉检定上获得+2加值。而当收集的信息和罗加维亚家族有关时,这项加值提高到+4。

萨托瓦家族(House Surtova):龙主秘卫获得说服者(Persuasive)专长,并且在对抗伪装成自己盟友生物的察言观色检定上获得+4奖励.

龙卫无眠(Dragonscale Vigilance,Su):龙主秘卫在察觉针对自己主上的阴谋时拥有超自然的觉知。在11级时,当处于侠客身份的状态下,龙主秘卫视作一直具有法术谋逆探知(perceive betrayal)的效果。而该法术的施法者等级等同于龙主秘卫的等级,并且他无须准备施法材料或是维持专注。这项能力替代侠客的骇人现身。

真龙之怒(Conqueror’s Wrath,Ex):受征服者卓拉尔的事迹所激励,龙主秘卫能在敌阵中七进七出。17级时,以一个整轮动作,龙主秘卫能进行全回合攻击并且以自身速度移动。秘卫能在移动中的任意时刻停下并进行1次或多次攻击,然后继续移动。而对秘卫进行借机攻击的生物此时在自己的攻击骰和伤害骰上各获得+4奖励。使用该能力视作使用了一个侠客天赋。这项能力替代侠客的震撼现身。


劇透 -  原文:
Dragonscale Loyalist(Vigilante Archetype )
Since the disappearance of the Rogarvias, Brevoy draws ever closer to civil war. The rule of King-Regent Noleski Surtova grows increasingly tenuous; to hold his position, he sends handpicked agents into the kingdom’s courts to flush out traitors to the Dragonscale Throne. When not acting as courtiers, these agents don fearsome draconic masks, becoming anonymous protectors of the king- regent’s rule.

Ruby Courtier (Ex): Surtova’s minions pose as minor nobles studying the Aldori swordlord traditions common throughout Brevoy. At 1st level, a Dragonscale loyalist gains Exotic Weapon Proficiency (Aldori dueling sword ISWG ) as a bonus feat. His social identity must appear to be that of a noble, and he can’t select double time, many guises, or any social talent inappropriate for a noble social identity. This ability alters social talents and replaces the 1st-level social talent.

Reflexive Reaction (Ex): A Dragonscale loyalist lacks the conviction of other vigilantes, but his reactions are keenly honed. At 3rd level, if a Dragonscale loyalist acts during a surprise round, he can take a full round’s worth of actions. If he does, he is staggered during the first full round of combat. This ability replaces unshakable.

False Allegiance (Ex): Eventually, a loyalist begins training to infiltrate one of Brevoy’s great houses. At 5th level, a Dragonscale loyalist chooses one of the seven houses of Brevoy, gaining a bonus feat and a special ability appropriate to the chosen house. He need not meet the feat’s prerequisites.

House Garess: The Dragonscale loyalist gains Sure Grasp UC and dwarves’ stonecunning racial trait.

House Lebeda: The Dragonscale loyalist gains Skill Focus (Appraise). He can also resell items for 60% of their listed value, rather than 50%. The purchase limit of the settlement must be high enough to accommodate the increased value.

House Lodovka: The Dragonscale loyalist gains Sea Legs UC .  When attempting Swim checks, he ignores the armor check penalty of light or medium armor. If the loyalist has the heavy training vigilante talent, this applies to heavy armor as well.

House Medvyed: The Dragonscale loyalist gains Endurance and the druid’s resist nature’s lure class feature.

House Orlovsky: The Dragonscale loyalist gains Call Truce UI and a +3 bonus to his CMD.  House Rogarvia: The Dragonscale loyalist gains Skill Focus  (Knowledge [history]) and a +2 bonus on Diplomacy checks to gather information. This bonus increases to +4 when gathering information related to the Rogarvias.

House Surtova: The Dragonscale loyalist gains Persuasive and a +4 bonus on Sense Motive checks against creatures that profess to be his allies.  This ability replaces startling appearance.

Dragonscale Vigilance (Su): A Dragonscale loyalist becomes supernaturally perceptive to plots against his lord. At 11th level, while in his vigilante identity, a Dragonscale loyalist is treated as constantly being under the effects of perceive betrayal (see below). This effect’s caster level is equal to the Dragonscale loyalist’s vigilante level, and he doesn’t require material components or a focus. This ability replaces the vigilante’s frightening appearance.

Conqueror’s  Wrath  (Ex): Inspired by the deeds of Choral the Conqueror, a loyalist can rampage  through  enemy ranks. At 17th level, as a full- round action, a Dragonscaleloyalist can make a full attack and move up to his speed. The loyalist can pause at any point or points during the  movement,  make  one or more of his attacks, and continue moving. Creatures making attacks of opportunity against the loyalist during this movement gain a +4 bonus on their attack and damage rolls.  Using this ability counts as using a vigilante talent. This  ability  replaces stunning appearance.

« 上次编辑: 2018-11-02, 周五 09:42:12 由 星云迷蒙 »
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« 回帖 #9 于: 2017-12-23, 周六 09:54:42 »
实验员(Experimenter)Horror Adventures
PFS:实验员在3级和11级时获得技能专攻(手艺(炼金术)(Craft(Alchemy)),易容(Disguise)或知识(工程)(Knowledge(engineering)))作为奖励专长,代替制造药水(Brew Potion)和制造构装体(Craft Construct)。
一些侠客为了从公众视野中隐藏他们怪异的实验而选择活在秘密之中。

本职技能(Class Skills):实验员将所有的知识(Knowledge)技能加入他的本职技能列表中。
  这个能力改变(Alters)了侠客的本职技能。

武器和防具擅长(Weapen and Armor Proficiencies):实验员不擅长军用武器,中型盔甲以及盾牌。
  这个能力改变(Alters)了侠客的武器和防具擅长。

禁忌科学(Forbidden Science, Ex):实验员在知识(工程)(Knowledge(Engineering))和用于制作炼金物品的手艺(炼金术)(Craft(Alchemy))检定上获得等同于1/2侠客等级的加值(至少+1)。他也知晓如何像一名等同于他职业等级的炼金术士(Alchemist)一般制作突变药剂(Mutagen)APG。他能够选择一项炼金术士科研发现(Discovery)代替他获得的侠客天赋(Vigilante Talent),但只能选择那些影响突变药剂的发现(包括异变药剂(Cognatogen)UM科研发现)。
  当实验员陷入困惑(Confused),晕眩(Dazed),惊惧(Frightened),恐慌(Panicked)或震慑(Stunned)时,他必须在每次他的回合开始时尝试进行一次意志检定(DC=20+他的侠客等级)。如果他失败了,他立即如同使用了他的突变药剂一般进行突变(随机决定能力赋予的加值)。这并不会消耗他的突变药剂,效果只会持续等同于3+他的侠客等级的轮数,并且在突变结束之后他会变得疲乏。以这种方式进行突变时,他会陷入困惑,并且重骰任何“正常行动(Act Normally)”的结果。这个困惑效果是突变药剂带来的突变的一部分,那些防止或移除困惑效果的能力无法适用于该效果,然而那些能够终止突变药剂影响的效果会正常运作。他会忘记在处于这种偶然性的突变期间经历的一切。
  这个能力取代(Replaces)侠客之道(Vigilante Specialization)。

诱发变身(Mutagenic Change, Ex):以一个整轮动作,实验员能够使用他的突变药剂并从他的社交身份(Social Identity)转变为侠客身份(Vigilante Identity),如同他拥有快速变装(Quick Change)社交天赋(Social Talent)。
  这个能力取代(Replaces)1级时获得的社交天赋(Social Talent)。

制造药水(Brew Potion):在3级时,实验员获得制造药水(Brew Potion)作为奖励专长。他能够将他的侠客等级视作施法者等级并使用手艺(炼金术)(Craft(Alchemy))代替制造药水所需的法术辨识(Spellcraft)。他能够使用另一瓶含有同样法术的药水作为样本来提供制作药水所必须的法术,这个行为不会消耗这瓶药水并会导致制造DC上升5。
  这个能力取代(Replaces)不可动摇(Unshakeble)。

博学(Lore Master, Ex):在5级时,实验员获得博学(Lore Master)吟游诗人(Bard)职业能力。
  这个能力取代(Replaces)惊愕现身(Startling Appearance)。

制造构装体(Craft Construct):在11级时,实验员获得制造构装体(Craft Construct)作为奖励专长。他将他的侠客等级视作施法者等级并使用知识(工程)(Knowledge(Engineering))代替制造构装体所需的法术辨识(Spellcraft)。
  这个能力取代(Replaces)骇人现身(Frightening appearance)。

不定突变(Mutable Mutagen, Su):在17级时,实验员的突变药剂的持续时间增加至每等级1小时。
  这个能力取代(Replaces)震撼现身(Stunning appearance)。
劇透 -  原文:
EXPERIMENTER (ARCHETYPE)
Some vigilantes adopt lives of secrecy to hide their strange experiments from public view.

Class Skills: An experimenter adds all Knowledge skills to his list of class skills.
This alters the vigilante’s class skills.

Weapon and Armor Proficiencies: Experimenters aren’t proficient with martial weapons, medium armor, or shields.
This alters the vigilante’s weapon and armor proficiencies.

Forbidden Science (Ex): An experimenter gains a bonus equal to 1/2 his vigilante level on Craft (alchemy) checks to create alchemical items and on Knowledge (engineering) checks (minimum +1). He also learns how to craft a mutagenAPG as if he were an alchemist of his class level. He can take alchemical discoveries in place of vigilante talents, but only discoveries that affect his mutagen (including cognatogenUM discoveries). When an experimenter is confused, dazed, frightened, panicked, or stunned, he must attempt a Will save (DC = 20 + his vigilante level) each round at the start of his turn. If he fails, he transforms as if he had consumed his mutagen (determine which ability score gets the bonus randomly). This doesn’t consume his mutagen, and lasts a number of rounds equal to 3 + his vigilante level, after which the transformation ends and he becomes fatigued. While transformed in this way, he is confused, and he rerolls any result of “act normally.” Since the confusion is part of the mutagenic transformation, abilities that prevent or remove confusion don’t apply to this effect, though abilities that end the effect of a mutagen work normally. He forgets everything that happened while he was involuntarily transformed.

This ability replaces vigilante specialization.

Mutagenic Change (Ex)
: As a full-round action, an experimenter can consume his mutagen (if he has one) and shift from his social identity to his vigilante identity, as if he had the quick change social talent. This ability replaces the 1st-level social talent. Brew Potion: At 3rd level, an experimenter gains Brew Potion as a bonus feat. He treats his vigilante level as his caster level and can use Craft (alchemy) instead of Spellcraft to brew potions. He can use another potion of the same spell as a sample to provide the necessary spell without consuming the potion, increasing the DC by 5.

This ability replaces unshakable.

Lore Master (Ex): At 5th level, an experimenter gains the lore master bard class feature. This ability replaces startling appearance. Craft Construct: At 11th level, an experimenter gains Craft Construct as a bonus feat. He treats his vigilante level as his caster level and can use Knowledge (engineering) instead of Spellcraft to craft a construct.

This ability replaces frightening appearance.

Mutable Mutagen (Su): At 17th level, the duration of an experimenter’s mutagen increases to 1 hour per level.

This ability replaces stunning appearance.

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