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离线 笨哈

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PZO9464 邪恶特务(Agents of Evil)
« 回帖 #50 于: 2017-06-24, 周六 02:12:05 »
此篇译文大部分取自援引自[爱丽奥丝]于【AoE】新法术之法术翻译。


邪魔协商
在他们服务于地狱时,切利亚斯内的凡人狂信徒们已经发明了许多法术来倾复控制的平衡,好有利于自身。


◎[侦测魔鬼存在]译文引自[笨哈]
【预言】侦测魔鬼存在(Detect Fiendish Presence)

等级:术士/法师/奥能师/奥能师 0、吟游吟游诗人/歌者/歌者 0 、牧师/先知/奥能师/先知/战争祭司 0、魔战士 0、女巫 0
施放时间:标准动作
成分:语言、姿势
范围:60呎
区域:锥形弥漫(emanation)
持续:专注,至多10分钟/等级 (D)
豁免:无
抗力:无

此法术如同侦测邪恶(detect evil),除了他只侦测异界生物的邪恶亚种,以及由他们的天赋、存在与法术所造成的残留影响。它也能够侦测牧师/先知/奥能师与圣武士的魔鬼信仰,例如阿莫斯迪乌斯(Asmodeus)、魔鬼大公们(archdevils)、邪魔先锋们(daemonic harbingers)以及恶魔领主(demon lords)。

原文
剧透 -   :
This spell functions like detect evil, except that it detects only outsiders with the evil subtype, as well as the lingering effects caused by their gifts, presence, and spells. It can also detect clerics and paladins of fiendish deities, including Asmodeus, archdevils, daemonic harbingers, and demon lords.


【防护】魔鬼圈套(DEVIL SNARE)[善良]

等级:牧师/先知/奥能师/先知/战斗祭司4,术士/法师/奥能师/奥能师5
施放时间:整轮动作
成分:语言、姿势、材料(一袋价值25GP的银粉)
范围:接触
效果:一个半径10呎的圆环
持续:1轮/等级
豁免:意志,通过则无效,见说明
抗力:有,见说明

你的接触在平面上创造一个隐形的圆环,任何通过这个圆环的异界生物必须成功通过一次意志检定否则会被抓住。试图逃离陷阱或者使用传送或跨位面旅行的生物必须以一个标准动作并通过意志豁免才能离开圆环范围。被抓住的异界生物依然可以攻击圆环外的生物,或以圆环外的生物作为目标使用远程攻击、法术、以及类法术能力。虽然这个法术叫这个名字,但魔鬼圈套捕捉所有类别的异界生物,不仅仅是魔鬼。
以一个标准动作,你可以解消这个圆环以使被捕捉的异界生物回到其原属位面(如同一个驱逐术),一个异界生物可以通过一个意志豁免抵抗这个效果以在法术解消后继续存留。

原文
剧透 -   :
Your touch creates an invisible circle on a flat surface. Any outsider passing through this circle must succeed at a Will save or be caught within. Once trapped, a creature must succeed at a Will save as a standard action to physically exit the confines of the circle, teleport, or use any form of extradimensional travel (as per dimensional anchor). Contained outsiders can still attack adjacent creatures outside of the circle, or target others with ranged attacks, spells, and spell-like abilities. Despite the spell’s name, devil snare captures outsiders of any type, not only devils.

As a standard action, you can dismiss the circle, expelling any outsiders still trapped within to their planes of origin (as per dismissal). An outsider can resist this effect with a successful Will save, enabling it to remain after the spell is dismissed.


对抗善良的法术
无论阵营,任何角色皆可以学习下列的法术,但它们主要是用来对抗献身于善良之人。


【防护】惩戒装甲(Punishing Armor)

等级:炼金术师/调查员 1,血脉狂怒者1,魔战士1,萨满1,术士/法师/奥能师/奥能师1,唤魂师1,召唤师1
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:10分钟/等级(D)
豁免:强韧,通过则无效;见下
抗力:无

你将你自己包裹在薄薄的一层微光能量中,任何对你造成非致命伤害的生物将承受这些非致命伤害的一半,一个成功的强韧检定可以让攻击生物免疫这些伤害。

原文
剧透 -   :
You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage to you immediately takes half the amount of nonlethal damage dealt. A successful Fortitude save made by the attacking creature negates this damage.


【防护】亵渎防护(UNHOLY WARD)[邪恶]

等级:反圣武士3,牧师/先知/奥能师/先知/战斗祭司4,审判者3,术士/法师/奥能师/奥能师4
施放时间:标准动作
成分:姿势、语言、器材
范围:个人
目标:自己
持续:10分钟/等级
豁免:强韧,通过则无效(无害)
抗力:有(无害)

此法术帮助你抵抗来自善神和其仆从的力量,你得到10点针对神圣来源的抗力(神圣力量伤害包括焰击术,制裁邪恶的额外伤害,引导正能量),只要它们来自于一个善良阵营源或一个善神的仆从。你最多可以抵抗每施法者等级10点伤害,随后法术结束。

原文
剧透 -   :
This spell grants you resistance to the holy powers of good-aligned deities and their servants. You resist 10 points of damage from holy sources (divine power damage from flame strike, additional damage from smite evil, channeled positive energy, etc.), provided they originate from a good-aligned source or a servant of a good-aligned god. You ignore a maximum of 10 points of damage per caster level, at which point the spell ends.


罪恶法术
邪恶的施法者们所开发的魔法,用以跨越那条他人所不会跨越的边界。


【死灵】鲜血触手(BLOOD TENTACLES)

等级:反圣武士4,牧师/先知/奥能师5,萨满5,术士/法师/奥能师5,召唤师4,女巫5
施放时间:标准动作
成分:姿势,语言,材料(少量新鲜的施法者的血)
范围:个人
目标:自己
持续:1轮/等级
豁免:意志,通过则无效(无害)
抗力:无

你将你的自己的鲜血涂抹在胸部,每施法等级创造一根扭动的触手。你可以以一个标准动作指挥这些触手攻击15呎范围内的一个生物,或以一个整轮动作攻击每5个施法者等级一个生物。每根触手的攻击加值等同于你的基本攻击加值加上你的体质或魅力调整值(取其中高者),每根触手造成2D6伤害。成功击中敌人的触手将会凝结成血块,给予你等同于其造成的伤害的临时生命值。你不能从中获得超过你最大生命值的临时生命值。这些临时生命值在1小时后消失。

原文
剧透 -   :
You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth. You can direct these tentacles to attack a single creature within 15 feet as a standard action, or one creature per 5 caster levels as a full-round action. Each tentacle has an attack bonus equal to your base attack bonus plus either your Constitution or Charisma bonus (whichever is higher). Each tentacle deals 2d6 points of damage, and a tentacle collapses into dried blood on a successful hit, granting you a number of temporary hit points equal to the damage dealt. You can’t gain more temporary hit points than your maximum number of hit points. These temporary hit points disappear after 1 hour.


【防护】腐蚀防护(CAUSTIC SAFEGUARD)[酸]

等级:鍊金术师/调查员3,血脉狂怒者3,魔战士3,术士/法师/奥能师4
施放时间:1轮
成分:语言、姿势、材料(一根细金属丝和一小瓶酸)
范围:姿势
目标:接触到的物品
持续:1小时/等级(D)
豁免:反射,通过则减半(见描述)
抗力:无

你将酸性保护灌入目标物品中,任何除你以外接触到物品的生物承受每2施法者等级1d6强酸伤害(最大10d6,反射减半),每次这个法术生效,它造成的伤害就将减半(舍去小数),当这个法术的伤害骰数为0时,这个法术结束。当你施展这个法术时,你可以指定每4个施法者等级1个生物,他们接触物品也不会触发这个法术。

原文
剧透 -   :
You imbue a single object with an acidic protective ward. Any creature other than you that touches the object takes 1d6 points of acid damage per 2 caster levels (maximum 10d6; Reflex half). Each time the spell discharges, the number of damage dice it deals is halved (rounded down); when the spell’s damage dice reach 0, the spell ends. While casting this spell, you can touch up to one creature per 4 caster levels, which allows them to handle the warded object without triggering this spell.


【惑控】懦夫的蒙头斗篷(COWARD'S COWL)[影响心灵]

等级:鍊金术师/调查员1,吟游诗人/歌者1,牧师/先知/奥能师1,催眠师1,异能者1,萨满1,术士/法师/奥能师1,女巫1
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/2等级)
效果:1个生物
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:无

你灌输目标逃避危险、增强防御的本能。如果受影响的生物在他自己的回合中没有向敌人靠近或远离了其至少5呎,他在防御等级上获得+1士气加值,并在其豁免检定和以一个准备动作攻击敌人的攻击检定上获得+1士气加值。此外,如果受影响的生物没有和他的敌人邻接。他以准备动作施展的所有法术的DC提高1。如果法术的目标向一个有威胁的生物移动,该法术立刻结束。
当受到懦夫的蒙头斗篷影响时,生物在对抗恐惧效果的所有豁免检定中承受-2减值。

原文
剧透 -   :
You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts. So long as the affected creaturedoes not move closer to enemies during its turn, or moves at least 5 feet away from adjacent enemies, it gains a +1 morale bonus to its AC, and a +1 morale bonus on saves and on attack rolls made as readied actions and attacks of opportunity. Alternatively, if the affected creature does not close with its enemies, it can increase the DC of all spells it casts as part of a readied action by 1. If the subject of the spell willingly moves toward a threatening creature, the spell immediately ends.

While affected by coward’s cowl, a creature takes a –2 penalty on all saving throws against fear effects.


【幻术】(魅影幻觉)玩弄梦境(DREAM DALLIANCE)[影响心灵]

等级:催眠师3,异能者4,术士/法师/奥能师4
施放时间:1轮
成分:语言、姿势
范围:中距(100呎+10呎/等级)
目标:一个生物
持续:立即
豁免:意志,通过则不相信,随后意志,通过则部分生效(见描述)
抗力:有

你创造一个令人欣慰的魅影渗入附近一个目标的心灵。这个生物可以通过一个意志豁免来阻止这个魅影渗入他的心灵。如果他失败了。它将永久成为该生物意识的一部分,这个魅影幻觉会以快乐的愿景、和所爱之人的亲密时光、令人难以置信的新景观将生物的梦境填成一个完美的梦幻生活以至于让生物根本不想离开。当目标下一次在夜晚入睡时,这个目标必须成功通过一个意志检定才能醒来。他将会在白天和夜晚都想睡觉。每一个夜晚他都必须进行一个新的豁免或继续睡上一整天甚至一个星期并且因此缓慢地衰弱而死(如果他需要食物才能生存的话)。噪声、推搡、甚至疼痛都无法唤醒生物。对目标造成1点生命值伤害可以唤醒他。但他会疲乏并且在所有对抗试图让他入睡的法术和效果的豁免上承受-2减值直到魅影被驱逐为止。
魅影会永久地呆在目标生物的意识中,强迫这个生物在每次休息时需要一个新的意志豁免才能醒来,直到它被破除结界、高等复原术、奇蹟术所移除。另外,魅影可以在宿主的意识位面(OA 202页)被找到。它看起来就像一个懒惰的宿主的副本并且拥有他的能力、技能、属性。

原文
剧透 -   :
You create a comforting phantasm, which leeches onto the psyche of a nearby target. The creature can attempt a Will saving throw to prevent the phantasm from entering its psyche, but otherwise it takes up permanent residence in the creature’s mind. The phantasm fills its target’s dreams with happy visions, comforting manifestations of loved ones, and incredible vistas, feeding the target a perfect fantasy life it never wishes to leave. After the target’s next night’s sleep, the target must succeed at a Will saving throw to wake up; otherwise, it remains asleep for the rest of the day and following night. Each night it must succeed at a new saving throw or remain asleep for days or weeks on end as it slowly starves to death (presuming it normally needs to eat to survive). Loud noises, jostling, and even pain won’t rouse the slumbering target. Dealing 1 point of damage per the target’s Hit Die awakens the target, but it awakens fatigued and takes a –2 penalty on all saving throws against spells and effects that may put it back to sleep until the phantasm has been banished.

The phantasm remains in its host’s mind indefinitely, requiring a new Will saving throw to wake up every time the target rests, until it is removed via break enchantment, greater restoration, or miracle. Alternatively, the phantasm can be confronted in its host’s mindscape (Pathfinder RPG Occult Adventures 202), where it manifests as a slothful duplicate of its host with identical abilities, skills, and attributes.



【惑控】迷人阿谀(ENTICING ADULATION)[影响心灵]

等级:吟游诗人/歌者3,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:语言、姿势、材料(你的一绺头发)
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:10分钟/等级
豁免:意志,通过则无效
抗力:有

一个在豁免检定中失败的生物将会满心想要保护和关怀你,满足你的需求并确保你的舒适,如果另外一个生物试图伤害你。目标将会立刻狂暴并且开始攻击那个侵略者,目标在力量和体质上获得+2士气加值,在意志豁免上获得+1士气加值,在AC上获得-2减值。这些加值持续到引起愤怒的生物被打败或撤退。或者法术的目标被杀害或昏迷。如果其他生物在目标处于法术效果影响时伤害了你。目标会继续狂暴直到所有对抗你的敌人被打败或者被打跑。在这之后该生物会疲乏,轮数等同于狂暴的轮数。只要法术效果持续,每当有一个生物伤害你时目标都会陷入狂暴,但他不能在疲乏时狂暴。
如果你由于一次攻击而使得生命值低于0,目标必须进行第二次意志检定否则将被迫开始保护你的躯体,攻击任何试图靠近的人直到法术效果结束。如果目标通过了第二次豁免,法术效果立刻结束。

原文
剧透 -   :
A targeted creature that fails its saving throw is filled with a deep desire to protect and care for you, fawning over your needs and ensuring your comfort. If another creature harms you, the target is immediately overcome with rage and is compelled to attack the aggressor, gaining a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a –2 penalty to its Armor Class. These bonuses last until the instigating creature is defeated or retreats, or the target of the spell is killed or rendered unconscious. If other creatures have harmed you while the target is under this effect, the target continues to rage until all threats against you are defeated or driven off, after which the target creature is fatigued for as many rounds as it raged. Your target continues to fly into defensive rages each time a creature harms you so long as the spell’s duration lasts, but cannot rage while fatigued.

If you are reduced below 0 hit points by an attack, the target creature must succeed at a second Will save or be compelled to defend your body, attacking anyone who comes near, for the remainder of the spell’s duration. If the creature succeeds at this second save, the spell immediately ends.


【塑能】怒火弹幕(FURIOUS FIRE BARRAGE)[火]

等级:血脉狂怒者4,魔战士5,术士/法师/奥能师6
施放时间:标准动作
成分:语言、姿势、材料(两个鸟粪球)
范围:个人
持续:1轮/等级,见描述
豁免:反射,通过则减半
抗力:有

施展法术后,你召唤一或两个火球,每个火球都会停留在你的一只空闲的手上。作为施展这个法术的一部分,或者以一个标准动作,你可以投掷一个火球最多300呎,对10呎半径范围内的所有生物造成每施法者等级1d6(最大10D6)的火焰伤害。
只要法术持续,你可以引导你的愤怒以一个整轮动作创造一个新的可以以标准动作投掷的火球。你无法在处于安定心神法术或其他让你无法愤怒和狂暴的效果的影响下创造火球。

原文
剧透 -   :
Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. As part of casting this spell or as a standard action, you can throw one flame ball a maximum of 300 feet, dealing 1d6 points of fire damage per caster level you have (maximum 10d6) to all creatures within a 10-foot-radius spread.

So long as the spell’s duration lasts, you can channel your anger as a fullround action to create one new ball of flame, which can be thrown as a standard action. You cannot create additional balls of flame while you are under the effects of a calm emotions spell or are otherwise unable to feel anger or outrage.


【变化】黄金假象(GOLDEN GUISE)

等级:吟游诗人/歌者2,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:语言、姿势、材料(10金币)
范围:近距(25呎+5呎/2等级)
目标:一个物品,重量不超过5磅/等级
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:有

你可以让一个物品变换成黄金,受影响的物品直到法术结束为止材质成为黄金(UE 53页),武器的硬度减半并获得易碎特性。穿刺和挥砍武器在伤害检定上承受-2减值(至少造成1点伤害)。这个法术会使防具检定减值增加2并且降低它的盔甲或盾牌加值2点。黄金护甲有着硬度5。

原文
剧透 -   :
So long as the spell’s duration lasts, you can channel your anger as a fullround action to create one new ball of flame, which can be thrown as a standard action. You cannot create additional balls of flame while you are under the effects of a calm emotions spell or are otherwise unable to feel anger or outrage.


【幻术】(幽影幻觉)幽影耐力SHADOW ENDURANCE[阴影UM]

等级:吟游诗人/歌者5,催眠师5,萨满5,术士/法师/奥能师6,唤魂师5
施放时间:标准动作
成分:语言、姿势、材料(一颗窃影鬼的牙齿)
范围:个人
持续:1小时/等级直到生效,随后1分钟/等级,见说明
豁免:意志,通过则不相信(如果产生互动);可变;见说明
抗力:见说明

你召唤由影子组成的黑暗鬼火来保护你。如果你的HP低于0或陷入昏迷,幽影耐力立即生效,将你身体转移至阴影位面的一个秘密地点。你立刻伤势稳定,但无法苏醒或作出其他动作直到法术第二段效果结束。
当你消失后,一个由幽影物质组成的你的复制品出现在你所倒下的地方如同一个幽影咒法术所创造的生物。复制品服从你的命令并会按其行动。你的复制品有1/4的真实度并且有着你的总生命值的25%。任何在意志豁免检定中失败的生物都会把复制品当成你。复制品同样有你身上装备的物品所提供的加成。但只能对敌人造成通常的1/4的伤害。他可以施展你能施展的法术,使用你剩余的法术,但施法者等级只有你的施法者等级的1/4。无关你的阵营,你的阴影复制品的阵营总是中立邪恶。虽然它不会伤害你的朋友和盟军。
当法术的第二段持续时间效果结束时,你的复制品消失并且你的身体出现在你消失的地方。如果幻象被摧毁了,法术立刻结束且你的身体会重新出现。

原文
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You conjure protective wisps of darkness made from shadow. If you are reduced below 0 hit points or rendered unconscious, shadow endurance immediately discharges, shunting your injured body into a hidden alcove on the Shadow Plane. You immediately stabilize, but cannot awaken or take any further actions until the second duration expires.

As you vanish, a quasi-real duplicate of you made from shadow substance appears where you fell, as if created by shadow conjuration. The duplicate acts on your initiative and is under your control. Your duplicate is 1/4 as real as you and appears with 25% of your full hit point total, and any creature that fails a Will saving throw believes it to be you. The duplicate has the same equipment-based bonuses as you, but deals only 1/4 of your normal damage against enemies. It can cast any spells you can, drawing on your reserve of magic, but the duplicate’s caster level is 1/4 your actual level. Regardless of your alignment, your shadow duplicate is neutral evil, though it will not harm your friends and allies.

When the second duration of the spell expires, your duplicate disappears and your body reappears in the location from which you vanished. If the image is destroyed, the spell immediately expires and your body reappears.
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PZO9465 秘术选集(Arcane Anthology)
« 回帖 #51 于: 2017-06-24, 周六 02:12:12 »
此篇译文大部分取自援引自[靛蓝的鸢尾草]于秘术选集【Arcane Anthology】之法术翻译。


法术
以下法术经常被记录在奥罗登(Aroden)的语录中,有些法术据信是由这一位最后的阿兹兰特人(the Last Azlanti)所发明。艾奥梅黛(Iomedae)和密拉妮(Milani)的牧师和战斗祭司可以将奥罗登的魔法之剑(Aroden's spellsword)作为一个3环法术来准备,和用5环法术位来准备放逐之刃(banishing blade)。艾奥梅黛和密拉妮的牧师可以将奥罗登的魔法军势(Aroden's magic army)作为8级法术来准备。



【变化】奥罗登的魔法军势(Aroden’s Magic Army)

等级:萨满8,术士/法师/奥能师7
施放时间:标准动作
成分:言语,姿势,法器
范围:远距(400呎+40呎/等级)
目标:由盟友携带的武器
持续:1小时/等级
豁免:意志,通过则无效(无害,物品)
抗力:有(无害,物品)

你向距离内盟友携带的所有人造武器都灌注入魔法,让每一把武器在攻击骰和伤害骰上获得+1增强加值每5施法者等级(最多+4)。

原文
剧透 -   :
You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4).


【变化】奥罗登的魔法之剑(Aroden’s Spellsword)

等级:吟游诗人/歌者4,血脉暴怒者4,魔战士3,秘学士4,术士/法师/奥能师3,女巫4
施放时间:1轮
成分:言语,姿势,器材(一根魔法权杖或法杖)
范围:接触
效果:一把呎寸适合你的近战武器
持续:10分钟/等级
豁免:意志,通过则无效(无害,物品)
抗力:可(无害,物品)

当你对一把武器施展此法术时,你会在武器中造成一个超维空间。作为施法的一部分,你可以将一把魔法权杖或法杖嵌入到武器的超维空间中,在此之后,超空间就会关闭。在法术的持续时间里,一个使用着被转化的武器的人物也被认为正在使用着该权杖或法杖。如果权杖或法杖可以被用来攻击,你可以如常用武器攻击或将武器如同被融入的权杖或法杖一般使用。如果由权杖或法杖创造的效果需要一次攻击骰来成功击中敌人,你可以进行攻击投骰,如同你正在使用该武器进行一次攻击,采用最高加值(包括武器通常会得到的任何加值)而非只是用权杖或法杖进行的一次普通攻击——这么做不会让你将武器的伤害加到攻击中,但会让你能用武器来使用技能以提升你用权杖或法杖的攻击、法术、或效果击中敌人的几率。
在法术持续时间结束时,被融合的权杖或法杖会被排出武器。如果你有一只手是空着的,你可以用一个自由动作来握住权杖或法杖;否则,法杖会落到地上。如果融合的武器在法术持续时间中被破坏或摧毁,融合的权杖或法杖同样会被破坏或摧毁。

原文
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When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon. As part of the casting, you can insert a single magic rod or magic staff into the weapon’s extradimensional space, after which the space closes. For the spell’s duration, a character wielding the transmuted weapon is also considered to be wielding the rod or staff as well. If the rod or staff can be used to make attacks, you can attack normally with the weapon or use the weapon as if it were the merged rod or staff. If the effect created by the rod or staff requires an attack roll to successfully strike a foe, you can make the attack roll as if you were making an attack with the weapon at its highest bonus (including any bonuses the weapon would normally receive) rather than just a normal attack with the rod or staff—doing so does not allow you to add the weapon’s damage to the attack, but instead allows you to use your skill with the weapon to boost your chance of hitting with the rod or staff’s attack, spell, or effect.
At the end of the spell’s duration, the merged rod or staff is ejected from the weapon. If you have a free hand, you can catch the rod or staff as a free action; otherwise, it drops to the ground. If the merged weapon is broken or destroyed during the duration of Aroden’s spellsword, the merged rod or staff is similarly broken or destroyed.


【防护】放逐之刃(Banishing Blade)

等级:反圣武士4,血脉暴怒者4,审判者5,魔战士5,通灵者4,圣武士4,萨满5,术士/法师/奥能师5,唤魂师5,召唤师5
施放时间:标准动作
成分:言语,姿势
范围:近距(25呎+5呎/2等级)
目标:一把近战武器
持续:1轮/等级或直到被释放
豁免:无或意志,通过则部分生效(见正文)
抗力:有(见正文)

你向一把武器中注入一种能击退敌人的能量。每轮当武器第一次击中一个生物,武器可以对该生物自由尝试一次冲撞战技检定。这不会引发借机攻击。冲撞的战技等于1d20+你的施法者等级。你使用冲撞推开生物超过5呎也不一定要移动。如果一个你击中的生物拥有抗力,你必须在第一次命中时尝试一次施法者等级检定来穿透抗力。如果你失败,该生物对施展的同一个放逐之刃的效果免疫。
每个生命骰不超过你施法者等级的异界生物第一次被该法术击退至少10呎,他必须尝试一次意志豁免。如果失败,他会被遣返回本土位面。无论他成功或是失败,该生物会恍惚1轮,而放逐之刃的持续时间也会结束。

原文
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You imbue a weapon with the power to drive foes back. The first time each round the weapon strikes a creature, the weapon attempts a free bull rush combat maneuver check against that creature. This does not provoke attacks of opportunity. The combat maneuver for the bull rush is equal to 1d20 + your caster level. You do not have to move to push creatures more than 5 feet with this bull rush. If a creature you strike has spell resistance, you must attempt a caster level check to overcome its spell resistance the first time you strike it. If you fail, that creature is immune to the effects of this casting of banishing blade.
The first time each extraplanar creature whose Hit Dice don’t exceed your caster level is driven back at least 10 feet by this spell, it must attempt a Will save. If it fails, it is sent back to its home plane. Whether it succeeds or fails, that creature is staggered for 1 round and banishing blade’s duration ends.


【咒法】(创造)创造军备(Create Armaments)

等级:吟游诗人/歌者4,通灵者4,异能者4,术士/法师/奥能师4,唤魂师3,女巫4
施放时间:1分钟
成分:言语,姿势,材料(价值等于武器的钻石)
范围:0呎
效果:一把非魔法的武器、护盾或护甲
持续:立即
豁免:无
抗力:无

你创造出一把非魔法的武器,盾牌,或盔甲。为了判定物体的功效是否与预期一样,你必须尝试一次恰当的手艺检定,DC与通常制造该物品时一样。如果你失败,被制造的物品会获得破损症状。你可以创造出由稀有或不寻常材料构成的物品,只要你用一丁点该物质在施法时作为额外的材料组份,但你不能用该法术创造出寒铁物品。

原文
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You create one nonmagical weapon, shield, or set of armor. To determine whether the item functions as intended, you must attempt an appropriate Craft check with the DC required to create the item normally. If you fail, the item is created with the broken condition. You can create items made of rare or unusual materials if you include a bit of that material as an additional material component when you cast the spell, but cannot create cold iron items with this spell.



【咒法】(创造)快速建构(Expeditious Construction)[土]

等级:德鲁伊/猎人1,术士/法师/奥能师1
施放时间:标准动作
成分:言语,姿势,材料(一把土或石头)
范围:近距(25呎+5呎/2等级)
效果:一或多堵矮墙,长度为10呎每3等级(最短10呎)
持续:立即
豁免:无
抗力:无

你创造出一面矮墙或其他的简单建筑,由夯土或松动的石头构成,厚达3呎,高达3呎,长度为10呎每3施法者等级(最短10呎)。建筑的每个方格只能出现在足以支撑它的土壤或石质表面上的未被占据的方格里。墙壁会如一堵矮墙一般提供掩蔽,并可以通过一个成功的DC5的攀爬检定来被爬上去。大型或更大的生物在翻墙时不需要尝试攀爬检定。
根据你的判断,你可以缩短和加厚建筑,将其塑造成一个两侧是陡坡的坡台。想要登上去的人物(到一个更高的相邻方格)必须花费两方格的移动来进入一个有陡坡的方格。沿坡向下奔跑或冲锋的人物(到一个更低的相邻方格)必须在进入第一个斜坡方格时尝试一次DC10的杂技检定。乘骑的人物必须尝试一次DC10的骑术检定。失败的人物会被摔绊,并必须在1d2×5呎后停止移动。失败结果为5或更差的人物会倒地在结束移动的方格里。一面陡坡会让杂技检定的DC增加2。

原文
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You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you possess (minimum 10 feet). Each square of the structure can appear only in unoccupied spaces atop earthen or stone surfaces able to support it. The wall grants cover as per a low wall and can be climbed with a successful DC 5 Climb check. Large and larger creatures don’t need to attempt a Climb check to climb over it.
At your discretion, you can make the structure half as long but thicker by forming it into a berm consisting of a steep slope on each side. Characters moving uphill (to an adjacent square of higher elevation) must spend 2 squares of movement to enter a square of steep slope. Characters running or charging downhill (moving to an adjacent square of lower elevation) must attempt a DC 10 Acrobatics check upon entering the first steep slope square. Mounted characters attempt a DC 10 Ride check instead. Characters who fail this check stumble and must end their movement 1d2 × 5 feet later. Characters who fail by 5 or more fall prone in the square where they end their movement. A steep slope increases the DC of Acrobatics checks by 2.


【塑能】力场剑(Force Sword)[力场]

等级:血脉暴怒者2,魔战士2,秘学士2,异能者2,术士/法师/奥能师2,唤魂师2,女巫2
施放时间:标准动作
成分:言语,姿势
范围:0呎
效果:一把剑形的武器力场
持续:1分钟/等级
豁免:无
抗力:有

你创造出一把由纯粹力场构成的+1的长剑,其呎寸与你相配,你可以使用武器或将其赐予其他生物,就如同任何其他的长剑一般。在8级时,力场剑如同一把+2的长剑。13级时,其如同一把+3长剑。力场剑不能被物理攻击攻击或伤害,但解除魔法、解离术、一个毁灭黑洞、或一根消抹权杖可以影响力场剑。
如果一个你用剑攻击的生物拥有法术抗力,你必须在力场剑第一次击中时尝试一次施法者等级检定(1d20+你的施法者等级)来克服法术抗力。如果你失败,法术被解除。如果你成功,武器会对该生物在法术持续时间内造成通常的完整效果。

原文
剧透 -   :
You create a +1 longsword of pure force sized appropriately for you that you can wield or give to another creature like any other longsword. At 8th level, the sword functions as a +2 longsword. At 13th level, it functions as a +3 longsword. A force sword cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it.
If a creature you attack with the sword has spell resistance, you must attempt a caster level check (1d20 + your caster level) against that spell resistance the first time the force sword strikes it. If you fail the check, the spell is dispelled. If you succeed, the weapon has its normal full effect on that creature for the duration of the spell. 


【惑控】(胁迫)辉煌天命(Grand Destiny)[影响心灵]

等级:鍊金术师/调查员5,吟游诗人/歌者4,通灵者4,催眠师5,术士/法师/奥能师5,召唤师5
施放时间:标准动作
成分:言语,姿势
范围:中距(100呎+10呎/等级)
目标:一个自愿生物
持续:10分钟/等级或直到被释放
豁免:无(无害)
抗力:有(无害)

你赋予目标抓住机遇的力量。目标在进行任何攻击投骰、施法者等级检定、豁免检定、或技能检定之前可以选择获得+4的表现加值。加值在赋予到了两个投骰以后法术就会结束。在12级和15级时,加值分别可以在法术释放前额外赋予一次。一个目标同时只能处于一个辉煌天命的法术效果以下。

原文
剧透 -   :
You inspire the target with the power to seize a grand destiny. The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. The spell ends once the bonus has been applied to two rolls. At 12th level and 15th level, the bonus can be applied an additional time before the spell is discharged. A subject can be under the effect of only one grand destiny spell at a time.


【防护】次等守护石碑(Guardian Monument, Lesser)

等级:吟游诗人/歌者3,审判者3,魔战士3,秘学士3,圣武士3,异能者3,萨满4,术士/法师/奥能师3,女巫3
施放时间:1整轮
成分:言语,姿势,器材(一个未被持有的非魔法物品)
范围:接触
目标:从被接触物品向外的40呎或60呎半径;见正文
持续:1小时/等级
豁免:意志,通过则无效(无害)
抗力:有

你触碰一件无人持有的非魔法物体,为守卫该区域的人类创造出一个能量节点。这些人类守卫只要留在区域里就会被一股明亮的灵光保护。法术会赋予每一个目标以伤害减免2/魔法。离开区域而后返回的人类将重获伤害减免。如果物品被移离地点,法术就会被抑制,但如果物品被放回去,法术就会恢复。法术的持续时间会在被抑制时持续流失。
通常情况下,效果区域是距离被接触物体的40呎以内。如果被触摸的物体是纪念人类功绩的纪念碑,那么该区域的半径将增加到60呎。

原文
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You touch an unattended, nonmagical object to create a touchstone for humans defending the area. Such human defenders are protected by a shimmering aura as long as they are in the area. The spell grants each subject damage reduction 2/magic. Humans who leave the area and reenter regain the damage reduction. The spell is suppressed if the object is moved from its place, but resumes if the object is put back. Its duration continues to elapse while it is suppressed this way.
Normally, the area of effect is 40 feet from the touched object. If the touched object is a monument to human achievement, the area increases to a 60-foot radius.



【防护】高等守护石碑(Guardian Monument, Greater)

等级:吟游诗人/歌者5,审判者5,秘学士5,异能者5,术士/法师/奥能师5,女巫5

这种法术如同次级守护石碑,除了会赋予DR 4/魔法。

原文
剧透 -   :
This spell functions as lesser guardian monument, except it grants DR 4/magic.


【变化】人性潜力(Human Potential)

等级:鍊金术师/调查员2,吟游诗人/歌者2,通灵者2,异能者2,术士/法师/奥能师2
施放时间:标准动作
成分:言语,姿势,材料(一根人类头发)
范围:接触
目标:接触的生物
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:有

目标激发出人类的巨大潜力,这也正是奥罗登所鼓励的。目标选择一项属性,并在其上获得+2的增强加值。该加值会给基于被强化属性的技能和能力以通常的增益,但不会影响增益法术或技能等级。

原文
剧透 -   :
The target shares in humanity’s great potential as encouraged by Aroden. The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks.


【变化】群体人性潜力(Human Potential, Mass)

等级:吟游诗人/歌者6,异能者6,术士/法师/奥能师6,召唤师6
范围:近距(25呎+5呎/2等级)
目标:一个生物/等级,彼此相距不得超过30呎

这种法术类似于人性潜力,除了可以影响多个生物。每个目标可以选择不同的属性来强化。

原文
剧透 -   :
This spell functions like human potential, except it affects multiple creatures. Each target can choose a different ability score to be enhanced by this spell.


【塑能】奥罗登的捍卫之剑(Last Azlanti’s Defending Sword)[力场]

等级:魔战士6,秘学士6,异能者7,术士/法师/奥能师6
施放时间:标准动作

你创造出一把力场剑,如同法师之剑,除了以下区别。这种力场剑不会如法师之剑一般得到额外的+3增强加值,并造成3d6点力场伤害。你不能命令力场剑。在剑被触发之前,它会在你的身旁盘旋,而不会干扰你的行动。当以这种方式徘徊时,力场剑会试图阻拦袭向你的攻击,让你在AC上获得+4的防御加值。当第一次有敌人在近距离内伤害到你或者迫使你尝试一次失败的豁免检定,力场剑就会被触发,并开始在法术持续时间内攻击目标,如同法师之剑中所描述的一般。这会撤销防御奖励。一旦开始攻击,你就不能命令力场剑去保护一个新目标。如果目标离开力场剑的攻击距离,剑就会回到你身边内,直到目标再次出现在攻击距离内。力场剑的回归不会恢复在AC上的防御加值。

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You create a sword of force that functions as mage’s sword except as described here. The sword does not receive the additional +3 enhancement bonus a mage’s sword receives, and deals 3d6 points of force damage. You cannot command the sword. Until the sword is triggered, it hovers in your space without interfering with your actions. While hovering in this way, the sword attempts to defend you from incoming attacks, granting you a +4 shield bonus to your AC. The first time a foe within close range damages you or forces you to attempt a saving throw that you fail, the sword is triggered and begins attacking that target as described in mage’s sword for the duration of the spell. This ends the shield bonus. You cannot direct the sword to defend against a new target once it has begun to attack. If its target moves beyond the sword’s range, the sword returns to you and hovers until the target is again within range. The sword’s return does not restore the spell’s shield bonus to AC. 

【塑能】群体奥罗登的捍卫之剑(Last Azlanti’s Defending Sword, Mass)[力场]

等级:术士/法师/奥能师9
效果:最多3等级一把剑

这种法术如同奥罗登的捍卫之剑,除了你可以创造出每5施法者等级一把剑,每一把都必须防护距离内一个不同的生物。

原文
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This spell functions as Aroden’s defending sword, except you can create one sword per 5 caster levels, each of which must defend a different creature within range.


【预言】链接学识(Linked Legacy)

等级:吟游诗人/歌者1,通灵者1,催眠师1,秘学士1,异能者1,萨满1,术士/法师/奥能师1,女巫1
施放时间:1轮
成分:言语,姿势
范围:近距(25呎+5呎/2等级)
目标:两个自愿的生物加上其他生物每6级,彼此相距不得超过30呎
持续:10分钟/等级
豁免:无
抗力:有

这种法术可帮助建立团体,和确保对未来的共同愿景。当任何受影响的生物在其研究领域内成功通过一次知识检定,回答了一个问题或者辨别出一个怪物及其特殊的能力或弱点时,受影响的生物可以用一个自由动作与法术所有的目标自动自动分享任何获得的信息。
如果有任何目标从法术距离内离开,法术就不再对所有目标起效,直到所有的目标都再次处于你的距离之内。

原文
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This spell helps build community and ensure a shared vision for the future. When any of the affected creatures succeeds at a Knowledge check to answer a question within its field of study or identify a monster and its special powers or vulnerabilities, as a free action the affected creature can share any information gained automatically with all targets of the spell. If any of the targets move out of the spell’s range, the spell ceases to function for all of them until they are all within close range of you again.


【变化】崩解抗力(Splinter Spell Resistance)

等级:血脉狂怒者2,魔战士2,秘学士2,异能者2,萨满2,术士/法师/奥能师2,女巫2
施放时间:标准动作
成分:言语,姿势
范围:接触
目标:近战或投掷武器或接触的最多50枚弹药
持续:1分钟/等级
豁免:强韧,通过则无效
抗力:无

你在目标武器周围创造出一层灵光,削弱敌人的魔法防御。每轮当武器第一次伤害到一个具有法术抗力的生物,该生物的法术抗力会在1轮内减少5。这种减弱不会在同一轮内由于多重攻击而叠加,即使目标是被多把分别施展了崩解抗力的不同武器击中也不行。不过,该生物在之后的轮内,都可以因被崩解抗力武器攻击命中而减少当轮的法术抗力。

原文
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You create an aura around the target weapon that weakens a foe’s magical defenses. The first time each round the weapon damages a creature with spell resistance, that creature’s spell resistance is reduced by 5 for 1 round. This reduction is not cumulative for multiple attacks within the same round, even if the target is struck by different weapons, each affected by a different casting of splinter spell resistance. However, the same creature’s spell resistance can be reduced on multiple rounds by subsequent hits.


【变化】羽翼之剑(Winged Sword)

等级:血脉狂怒者2,审判者3,魔战士2,秘学士2,圣武士2,术士/法师/奥能师2
施放时间:标准动作
成分:言语,姿势
范围:近距(25呎+5呎/2等级)
目标:一把近战武器
持续:10分钟/等级
豁免:意志,通过则无效(无害,物品)
抗力:有(无害,物品)

这种法术的目标武器会长出小巧的羽翼。在法术持续时间内,武器会如同获得投掷武器特殊能力。法术可以被用来替代魔法石以作为投掷武器特殊能力的先决条件。

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The weapon targeted by this spell grows small feathered wings. For the duration of the spell, the weapon acts as if it had the throwing weapon special ability. This spell can be used in place of magic stone as a prerequisite for the throwing weapon special ability.


法术
玛甘比学院认为以下法术是奥术的瑰宝,这些知识可以追溯到贾特比,能最好的体现出老巫师的智慧和价值。虽然起源于贾特比的辉煌,下列几乎所有的法术都在内海地域被广泛使用;在老巫师将他的法术书赐予玛甘比学院,并离开内海的无数世纪以后,他的很多秘密都在格拉利昂流传开来。虽然迦伦德的施法者通常会将这些法术视为玛甘比魔法学院的产物,但来自其他大陆的法师却不知道法术的特殊起源,或者为什么玛甘比的学生将这些法术的滥用视为对贾特比拼搏奋斗以保护知识和文明的传奇的侮辱。



【咒法】(医疗)天界治疗(Celestial Healing)[善良]

等级:血脉狂怒者1,牧师/先知/战斗祭司1,魔战士1,术士/法师/奥能师1,召唤师1,女巫1
施放时间:1轮
成分:言语,姿势,材料(一滴善良异界生物的血或一份圣水)
范围:接触
目标:接触到的生物
持续:1轮/2等级
豁免:意志,通过则无效(无害)
抗力:有(无害)

你用善良亚种的异界生物(比如天使)的血液或圣水涂抹受伤生物,使其获得快速治疗1。在法术持续时间内,目标会散发出善良生物的灵光,并能感知到魔法的正义力量,不过这并不会对目标的阵营带来任何长期效果。如果目标自身具有邪恶灵光,则不会被天界治疗抑制,同样能被如常侦测到。

原文
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You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target’s alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.


【咒法】(医疗)高等天界治疗(Celestial Healing, Greater)[善良]

等级:血脉狂怒者4,牧师/先知/战斗祭司4,魔战士4,术士/法师/奥能师4,召唤师4,女巫4

如同天界治疗,除了目标会获得快速医疗4,且目标会散发出一位善良牧师/先知/战斗祭司的灵光。

原文
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As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric.


【变化】循环转生术(Cyclic Reincarnation)

等级:德鲁伊/猎人6
成分:言语,姿势,材料,法器(价值5000gp的油)

这种法术可让一个死亡不超过1年的生物复活,得到一具与原来身体非常相似的躯体;法术非常类似于转生术,除了以下区别。循环转生术复活的身体与死去生物原先的种族一致,且新身体与生物之前的身体非常相似,在某种程度上,复活后的该生物很容易被误认为是自己的子女或亲属。如果受影响的生物不是一个类人生物,他有75%的可能性被复活为一个同种族的青年体,获得幼体生物简单模板(对于龙类和其他力量取决于年龄层的生物,则变为青少年体)。
你可以使用循环转生术来复活一个被死亡效果杀死,或被变为不死生物后被摧毁的生物,但被这么复活的非类人生物总会获得幼体生物简单模板(或青少年,在龙类和其他力量取决于年龄层的生物的例子中)。

原文
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This spell allows a dead creature that died no more than 1 year before the casting of the spell to return to life in a body that closely resembles its original body; it functions as reincarnate except as noted. Cyclic reincarnation returns the dead creature to life in a new body of the same race that the target belonged to in life, and the new body appears physically similar to the creature’s previous one, to the extent that the creature could be easily mistaken for its own offspring or kin. If the affected creature isn’t a humanoid, there is a 75% chance that the creature returns to life as a youth of its race, gaining the young creature simple template instead (or becomes a juvenile, in the case of dragons and other creatures whose power is determined by their age category). You can use cyclic reincarnation on someone who was killed by a death effect or turned into an undead creature and then destroyed, but nonhumanoids so restored always return to life with the young creature simple template (or as a juvenile, in the case of creatures whose power is determined by their age category).


【变化】贾特比之怒(Jatembe’s Ire)[善良]

等级:德鲁伊/猎人6,术士/法师/奥能师6
区域:120呎半径扩散

玛甘比的学者声称,老巫师贾特比发明了这种法术来帮助灭除失落之城埃尔德(the lost city of Ird),尽管这种说法从未得到证实。这种法术会导致灌木、杂草和其他植物破土而出,膨胀成粗壮的藤蔓和卷须,卷向任何建筑或邪恶生物,如同黑触手,除了以下所述。当你判定卷须的CMB的时候,卷须会使用你的施法者等级作为它们的基础攻击加值,并因为它们的力量而有+13奖励。任何成功擒抱一个敌人的卷须会对被擒抱的生物造成4d6+13点的伤害。此外,由此法术创造出的蔓藤可以探测到邪恶灵光,就好像它们以侦测邪恶观察了法术区域内所有的生物和物体以3轮,且蔓藤只会攻击和妨碍邪恶生物的移动,但它们也会攻击所在区域内的任何建筑。每一个建筑在每一轮内都会遭受一次攻击;你的施法者等级作为这些攻击的基础攻击加值,而每次成功的攻击,蔓藤都会造成4d6+13点的伤害。没有邪恶灵光的生物不会被此法术攻击或阻碍。

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The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate the lost city of Ird, although such claims have never been confirmed. This spell causes tall grass, weeds, and other plants to swell into Gargantuan vines and tendrils that erupt from the ground, reaching for any structure or any creature of evil alignment, functioning like black tentacles except as noted. When you are determining the tendrils’ CMB, the tendrils use your caster level as their base attack bonus and have a +13 bonus due to their Strength. Any tendril that succeeds in grappling a foe deals 4d6+13 points of damage to the grappled creature. Additionally, the tendrils created by this spell can detect evil auras, as if they had spent 3 rounds observing all creatures and objects within the spell’s area using detect evil, and attack and impede the movement of only evil creatures, though they also attack any structures in their area. Each structure suffers a single attack each round; your caster level acts as the base attack bonus for these attacks, and the tendrils deal 4d6+13 points of damage on each successful attack. Creatures that lack evil auras are not attacked or impeded by this spell.



【预言】遮蔽预言(Mask From Divination)

等级:鍊金术师/调查员5,血脉狂怒者4,魔战士5,萨满5,术士/法师/奥能师5,女巫5
施放时间:标准动作
成分:言语,姿势,器材(一张无眼的面具),材料(价值200gp的钻石尘)
范围:接触
目标:接触到的生物
持续:24小时
豁免:意志,通过则无效(无害,物品)
抗力:有(无害,物品)

作为施法动作的一部分,你要将作为器材的面具放在目标脸上,之后它会在法术持续时间内紧紧粘附在目标的脸上,不能被物理力量移除。尽管没有眼睛,但面具不会以任何方式妨碍到佩戴者的视力。实际上,这种法术就如同回避侦测(nondetection),除了本法术同样会阻碍试图获得关于生物的信息的预言法术,即使这些法术不是以该生物为目标。对于通常会揭示出穿戴者存在的预言法术,例如识破隐形,法术会起效,但如果施法者在施法者等级检定中失败,穿戴者就不会被发现。同样地,如果施法者在施法者等级检定中失败,针对穿戴者的探知意图会完全不起作用。此外,所有用来了解穿戴者或识别穿戴者和他的力量及弱点的技能检定的DC都会增加4,包括获得信息的交涉检定,知识检定,和对抗目标易容检定的察觉检定。
面具在法术持续时间内无法被移除,且目标正戴着器材面具的事实不能以任何方式对观察目标的生物隐瞒。

原文
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As part of the action used to cast this spell, you place the mask used as its focus component on the target’s face, after which it adheres tightly to the target for the spell’s duration and cannot be removed by physical force. Despite lacking eyes, this mask does not impair its wearer’s vision in any way. While in effect, this spell functions like nondetection, except it also foils divination spells that attempt to gather information about the creature, even if they don’t target it. In the case of divination spells that would normally reveal the wearer’s presence, such as see invisibility, the spell works but the wearer simply isn’t detected if the caster fails its caster level check. Likewise, scrying attempts that are targeted specifically at the wearer do not work at all if the caster fails its caster level check. In addition, the DCs of all skill checks to learn about the wearer or identify the wearer and its strengths and weaknesses—including Diplomacy checks to gather information, Knowledge checks, and opposed Perception checks against the target’s Disguise checks—increase by 4.
The mask cannot be removed for the duration of the spell, and the fact that the target is wearing the focus mask cannot be hidden in any way from creatures that observe the target.


【咒法】(呼唤)异界咨询(Planar Inquiry)

等级:牧师/先知/战斗祭司3,德鲁伊/猎人3,审判者3,萨满3,术士/法师/奥能师3,召唤师3,女巫3
成分:言语,姿势,材料(价值100gp/被呼唤生物的HD的贡品)
效果:一个会回答问题的被呼唤的异界生物
持续:立即;见正文

虽然老巫师并不是第一个向异界存在寻求答案的人,但贾特比与异界生物的交涉在他对启迪的追寻中尤为传奇,而玛甘比学院则将这一法术的创造归功于老巫师。
当被施放时,这个法术将会把一个生物从其他位面呼唤到你的精确位置,如同次级异界誓盟,除了所提到的。当你用异界咨询呼唤来一个生物时,你唯一可以让该生物做的任务就是回答问题或收集关于某个特定主题的信息(一个人,一个地方,或者一个东西)。在听到你的请求后,如果该生物有适当的知识技能,他可以尝试进行一次检定以提供他所拥有的信息。如果他缺乏这样一种技能,被呼唤来的生物会离开1d4小时去收集这些信息。在他返回时,你进行1d20投骰,并加上你的施法者等级,并使用结果来确定该生物已经收集到的关于这个主题的信息(如同使用交涉)。当他将这些信息传递给你时,被呼唤的生物会停留最久达10分钟,然后他就会返回原位面。如果该生物在法术持续时间内被攻击或伤害,法术就会结束,该生物会返回你将他召唤来的位面。
当你施放这个法术的时候,你可以选择呼唤一个特定种类的异界生物,甚至用名字呼唤特定个体。呼唤的异界生物种类不会改变法术效果,但当你用异界咨询来召唤一个元素亚种的生物时,法术就会变为该元素种类。你不能呼唤一个生命骰超出你施法者等级(最多18HD)的异界生物,你不能用这个法术来联系一个特有的异界生物(如一位神灵的神使)或拥有神话等级的异界生物。

原文
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Although he was hardly the first to turn to the Outer Planes for answers, Jatembe’s dealings with outsiders in his pursuit of enlightenment are legendary, and the Magaambya credits the Old-Mage with the creation of this spell.
When cast, this spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted. When you call a creature using planar inquiry, the only task that you can ask of the creature is for it to answer questions or gather information regarding a specific topic (a person, a place, or a thing). After hearing your request, if the creature has an appropriate Knowledge skill it can attempt a check to provide the information it has. If it lacks such a skill, the called creature leaves for 1d4 hours to gather this information. Upon its return, you roll 1d20 plus your caster level and use the result to determine what information the creature has gathered about the subject (as if using Diplomacy). The called creature stays for up to 10 minutes as it relays this information to you, after which it departs to its home plane. If the creature is attacked or damaged at any time during the spell’s duration, the spell ends and the creature returns to the plane from which you summoned it.
When you cast this spell, you can choose a specific kind of outsider to call, even calling an individual creature by name. The kind of outsider called doesn’t alter the effects of the spell, but when you use planar inquiry to summon a creature with an alignment or elemental subtype, it is a spell of that type. You cannot call an outsider whose Hit Dice exceed your caster level (maximum 18 HD) and you cannot use this spell to contact a unique outsider (such as a deity’s herald) or an outsider with mythic ranks.


法术
哈弗拉玛(Haphrama)的研究致力于改变魔法和世俗物品的价值。尽管没有原始的文件留存,但他个人研究的残缺副本却仍存在于格拉利昂的魔法学府中。以下法术一般被认为是符文领主•哈弗拉玛(Runelord Haphrama)的研究成果。



【变化】奇械诅咒(Artificer’s Curse)

等级:吟游诗人/歌者6,牧师/先知7,审判者6,秘学士6,萨满7,术士/法师/奥能师7,女巫7
施放时间:标准动作
成分:言语,姿势,材料(一个黑色卷轴或一页法术书)
范围:近距(25呎+5呎/2等级)
目标:1件魔法物品
持续:1分钟/等级(D)
豁免:意志,通过则无效(物品)
抗力:有

你暂时压制住魔法物品中的强大力量。这个物品可以是任何你怀疑携带有附魔的物品,但如果目标物品上没有魔法,你的法术就不会有效果。法术会将物品的施法者等级降低,降低等级等于你的施法者等级,最低降低到0。如果物体会授予表现、偏斜、增强、洞察、幸运、士气、天生护甲、亵渎、抗力、或神圣加值,物品每失去4施法者等级则加值降低1。如果物品的施法者等级降到0,所有的魔法力量都会在法术持续时间内被抑制(如果被解除)。法术对神器无效。

原文
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You temporarily suppress the most powerful qualities of a magical item. This item can be any object you suspect bears a magical enchantment, but if the targeted item is not magical, your spell has no effect. The spell reduces the object’s caster level by an amount equal to your caster level, to a minimum of 0. If the item grants a competence, deflection, enhancement, insight, luck, morale, natural armor, profane, resistance, or sacred bonus, the bonus is reduced by 1 for every 4 caster levels the item loses. If the item’s caster level is reduced to 0, all its magic qualities are suppressed (as if dispelled) for the duration of the spell. This spell has no effect on artifacts.


【变化】灵犀指(Deft Digits)

等级:吟游诗人/歌者3,催眠师3,秘学士3,异能者3,术士/法师/奥能师3,唤灵师3,召唤师3
施放时间:标准动作
成分:言语,姿势
范围:中距(100呎+10呎/等级)
目标:1件未被穿戴的手套
持续:10分钟/等级
豁免:无(无害,物品)
抗力:无

你用活化法术目标,从远处用自己的手操纵手套。手套会按照你的命令移动,拥有30呎的飞行速度和普通机动性。指导手套是一个标准动作,但手套可以在同一动作里用最大速度移动和执行一项任务。你可以使用手套来尝试一次解除装备和手上功夫检定,但从远处尝试这些检定会使普通的技能检定DC增加5,如果你看不到正在操纵的物体,则增加20。手套同样可以提起或拖动物体,使用你的施法者等级作为力量属性。当法术生效时,手套不能用来挥舞武器或进行有效攻击。如果你在一个魔法手套上施放这个法术,它的内在魔法会在法术持续时间内被抑制。

原文
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You animate the target of the spell, manipulating the glove with your own hand from a distance. The glove moves as you direct it with a fly speed of 30 feet and average maneuverability. Directing the glove is a standard action, though the glove can move up to its speed and perform a task in the same action. You can attempt Disable Device and Sleight of Hand checks using the glove, though attempting these checks at a distance increases the normal skill check DCs by 5, or by 20 if you do not have line of sight to the object you are manipulating. The glove can also lift or drag objects using your caster level as your Strength score. The glove cannot wield weapons or make attacks effectively while this spell is in effect. If you cast this spell on a magical glove, its innate magic is suppressed for the duration of the spell.



【变化】消失术(Dissolution)

等级:鍊金术师/调查员4,术士/法师/奥能师5,唤灵师6,召唤师6
施放时间:标准动作
成分:言语,姿势,材料(一瓶价值50gp的炼金试剂)
范围:接触
目标:超小型或更小的被接触物品
持续:10分钟/等级(D)
豁免:强韧,通过则无效(物品)
抗力:无

你触摸一个超小型的或小的物品,让其消失不见,就好像它根本不存在一样。该物品不会被损坏或获得任何其他症状;它只是变得不再可见,且不能以任何方式与世界发生互动,就好像它已不复存在一样。试剂油会与物品一起消失,且不会留下残留物,也不会影响在使用中被拿来握住或持有该物品的表面。没有法术或能力,除了神迹术或祈愿术,可以在本法术的作用下定位或影响到该物品。虽然在法术作用下该物品似乎不存在,但它本身的真实性是连贯的(它会持续老化,任何持续的效果都会如常继续)。目标物品可以比超小型更大,最大超出的体型等级差距=(你的施法者等级-5)/5。
当法术持续时间结束时,目标物品会返回原貌。物体会以留下的状态出现在完全相同的原地。如果该位置不再有空间容纳该物体,则该物品将受到1d0点伤害(绕过硬度),并被传送到最近的空闲位置。如果该位置距离原始位置超过5呎,那么该物体就有25%的几率被随机传送到其他位面。

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You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The item doesn’t take damage or otherwise gain any condition; it simply ceases to be visible to or interact with the world in any way, as if it no longer existed. The oil vanishes with the item and leaves no residue, nor does it affect surfaces that handle or hold the item during its application. No spell or ability short of miracle or wish can locate or affect the item while it is under the effect of this spell. Though the item seems to not exist while under the effects of this spell, its own reality is consistent (it ages normally, and any ongoing effects upon it continue normally). The target object can be one size larger than Tiny for every 5 caster levels above 5th you possess.
The target item returns to existence when the spell’s duration expires. An item returns to existence in exactly the same location and condition it left. If the location no longer has room for the item, the item takes 1d0 points of damage (bypassing hardness) and is teleported to the nearest location that has room for it. If that location is more than 5 feet from the original location, there is a 25% chance the item is instead shifted to a randomly determined alternate plane.


【变化】(变形)贪婪之徽(Emblem Of Greed)

等级:牧师/先知/战斗祭司6,审判者6,魔战士6,催眠师6,萨满7,术士/法师/奥能师6
施放时间:标准动作
成分:言语,姿势,材料(一件精品或魔法近战武器)
范围:接触
目标:接触的1件精品近战武器
持续:1分钟/等级
豁免:无(物品)
抗力:无

你将一把近战武器转变成一把燃烧着的大刀,类似于古老的符文领主所使用的武器。你的法术目标必须是大小适合你体型的精品或魔法近战武器。武器会变成一把适合你体型的大刀,并附有+1增强加值和炽焰武器特殊能力。当使用这把大刀时,你被认为擅长它,并使用你的施法者等级作为你的基础攻击加值(这可能给予你多次攻击)。当你的施法者等级达到14时,大刀会获得储法武器特殊能力。当你的施法者等级到达17时,武器会失去炽焰武器特殊能力,并获得焰爆武器特殊能力。大刀的增强加值在15级时增加到+2,19级时为+3。如果此法术被施放在魔法武器上,法术的力量将取代武器通常拥有的能力,使武器的正常增强加值和能力在法术生效期间失效。这种法术和高等魔化武器或任何其他可能会以任何方式调整武器的法术无法叠加。这种法术不能在神器上使用。一件精品武器在攻击骰上的加值不会和增强加值在攻击上叠加。

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You transform one melee weapon into a burning glaive similar to the ones wielded by the runelords of old. The target of your spell must be a masterwork or magical melee weapon appropriate to your size. The weapon becomes a glaive appropriate to your size and has a +1 enhancement bonus and the flaming weapon special ability. When wielding the glaive, you are considered proficient with it and use your caster level as your base attack bonus (which may give you multiple attacks). When you reach caster level 14th, the glaive gains the spell-storing weapon special ability. When you reach caster level 17th, it loses the flaming weapon special ability, and gains the flaming burst weapon special ability. The glaive’s enhancement bonus increases to +2 at caster level 15th, and +3 at caster level 19th. If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with greater magic weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon’s bonus on attack rolls does not stack with an enhancement bonus to attack.


【变化】愚人之金(Fool’s Gold)

等级:鍊金术师/调查员1,反圣武士1,吟游诗人/歌者1,催眠师1,秘学士1,异能者1,萨满2,术士/法师/奥能师2,女巫2
施放时间:标准动作
成分:言语,姿势,器材(一块价值5gp的金子)
范围:接触
目标:接触的1枚金币/等级
持续:10分钟/等级
豁免:强韧,过则无效(物品,见正文)
抗力:有

你要在一枚或多枚金币上施放此法术,这些金币会让它们的拥有者对你的魔法更加脆弱。一个拥有一枚或更多枚金币的生物在被迫尝试一次对抗你创造的法术、类法术能力、或超自然能力的豁免检定时,他必须尝试一次意志豁免(DC等于法术豁免),如果生物失败,他将在对抗你的魔法效果的所有豁免检定中受到-2惩罚,只要金币还在他身上。此外,如果他在对抗一种你的魔法能力的豁免中失败,该魔法是无害的,且拥有持续时间,那么持续时间就会增加一倍。

原文
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You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics. A creature with one or more of these gold pieces in its possession must attempt a Will save (at this spell’s save DC) the first time the creature is forced to attempt a saving throw against a spell, spell-like ability, or supernatural ability you create. If the creature fails, it takes a –2 penalty on all saving throws against your magic effects as long as the gold piece is in its possession. Additionally, if it fails a saving throw against a magic ability of yours that is not harmless and has a duration, the duration is doubled for that creature.


【变化】琳琅满盆(Full Pouch)

等级:鍊金术师/调查员2,吟游诗人/歌者2,审判者3,秘学士3,游侠/猎人3,术士/法师/奥能师2
施放时间:迅捷动作
成分:言语,姿势,材料(价值1gp的炼金试剂或草药)
范围:接触
目标:接触的1件物品
持续:立即
豁免:强韧,通过则无效(物品)
抗力:无

当你拿出一件可消耗的炼金物品来使用时,你可以施展此法术。物体必须是一件炼金物品,而不是疾病药剂,毒药,魔法药水,或者其他种类的消耗品。物品会自我分裂成两份几乎相同的副本,新分离出的一份副本会被交到你手中。新物品在所有方面都和原物一样,除了质量会稍有下降。对抗新的炼金物品影响的豁免使用原物品的豁免DC或法术DC,以较高者为准。

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You cast this spell as you draw out a consumable alchemical item to use. The object must be an alchemical item, but not a dose of disease, a poison, a magic potion, or another type of consumable item. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. Saves against the new alchemical item’s affects use the original item’s save DC or the save DC of this spell, whichever is higher.



【变化】力拔山兮(Legendary Proportions)

等级:鍊金术师/调查员6,德鲁伊7,萨满7,术士/法师/奥能师7,女巫7
施放时间:标准动作
成分:言语,姿势,材料(一根恐龙骨头和至少价值200gp的琥珀粉)
范围:近距(25呎+5呎/2等级)
目标:一个生物(见正文)
持续:1分钟/等级
豁免:强韧,通过则无效(无害)
抗力:无

你呼唤来古巨兽的原始力量以增大你目标的体型。由于其与遥远过去的生物之间的联系,法术不能作用于异界生物、不死生物、和召唤生物。你的目标会长大到传奇级的比例,体型增加一个等级。生物的高度会加1倍,体重增加8倍。该目标在力量属性上获得+6的体型加值,体质上获得+4体型加值。他在天生护甲上获得+6的体型加值,和DR 10/精金。他的负重能力会根据新体型而改变。生物的装备和武器,如果有的话,也会变大。任何变大的物品如果离开该生物的手上,就会恢复到原来大小(尽管投掷武器和弹药在恢复大小之前会按增大后的体型造成伤害)。
如果没有足够的空间容纳该生物的变大,他将达到可能的最大体型,并可以尝试一次力量检定(使用提升后的力量属性)来在过程中撑爆任何围墙。如果他失败,他会被限制在周围的墙壁范围内,且不受到伤害。法术不会在胀大过程中碾压一个生物。

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You call upon the primordial power of ancient megafauna to boost the size of your target. Because of its connection to living creatures of the distant past, the spell does not function on outsiders, undead, and summoned creatures. Your target grows to legendary proportions, increasing in size by one category. The creature’s height doubles and its weight increases by a factor of 8. The target gains a +6 size bonus to its Strength score and a +4 size bonus to its Constitution score. It gains a +6 size bonus to its natural armor, and DR 10/adamantine. Its carrying capacity changes to reflect its new size. The creature’s equipment and weapons, if any, also increase in size. Any enlarged item that leaves the creature’s possession returns to its original size (though thrown weapons and ammunition deal damage at their enlarged size before returning to their true proportions).
If insufficient room is available to accommodate the creature’s growth, it attains the maximum possible size and can attempt a Strength check (using its increased Strength score) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it. The spell cannot crush a creature by enclosing it.


【变化】液化术(Liquefy)

等级:鍊金术师/调查员3,吟游诗人/歌者3,德鲁伊/猎人4,术士/法师/奥能师4
施放时间:标准动作
成分:言语,姿势,材料(一个特别准备的玻璃瓶)
范围:近距(25呎+5呎/2等级)
目标:一个最重1磅/等级的物品
持续:1轮/等级(可消解)
豁免:强韧,通过则无效(物品)
抗力:无

你的目标物品会变成它自己的液态版本,并像层薄油一般滴落或流淌,直到静置在任何平坦的表面上。如果该物品拥有魔法或炼金属性,它们在法术持续时间里会钝化。如果你在施放此法术的时候正持有该物品,你可以将它倒入一个作为法术器材的瓶子里。如果以这种方式被倒入瓶中,生命值受损或破损状态的物品会重获5生命值/施法者等级。临时效果的持续时间(如被使用的毒药或高等魔化武器)会如常流逝,并可能在物体处于液态时失效。饮用该液体显然是不安全的,但如果出于某种原因,一个生物确实喝下了该液体,且法术结束,该生物会受到3d6点伤害,并用一个标准动作将该物品的固态版本咳出体内。
任何会分散或稀释液态物体的法术或效果会迫使物体尝试一次强韧豁免(使用效果的DC,或DC 15,如果该效果没有任何豁免,例如将一个液化物体倒进一条小溪里)。一次失败的豁免会使物体获得损坏症状。如果该物体已经破损,它将在豁免失败时被立即销毁。液化术对神器、建筑或智能魔法物品无效。

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The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface. If the item has magical or alchemical properties, they become inert for the duration of the spell. If you are holding the item when you cast this spell, you can drain it into the bottle used as focus for the spell. Items with hit point damage or the broken condition regain 5 hit points/caster level if drained into a bottle in this way. The duration of temporary effects (such as applied poison or greater magic weapon) passes normally and may expire while the object is in liquid form. The liquid is clearly unsafe to drink, but if, for some reason, a creature does drink the liquid and the spell ends, the creature takes 3d6 points of damage, and brings up the solid version of the item as a standard action in a coughing fit.
Any spell or effect that would disperse or dilute an object affected by liquefy forces the object to attempt a Fortitude save (using the effect’s DC, or DC 15 for effects with no saving throws of their own, such as pouring a liquefied object into a stream). A failed save causes the object to gain the broken condition. If the item is already broken, it is instead destroyed on a failed save. Liquefy has no effect on artifacts, constructs, or intelligent magic items. 


【变化】热烈欢迎(Open Arms)

等级:术士/法师/奥能师5
施放时间:直觉动作
成分:言语,姿势,器材(一件魔法或精品近战武器)
范围:接触
目标:接触的近战武器
持续:1分钟/等级
豁免:无
抗力:无

你施展此法术来回应一个敌对生物发起来对抗你的骑士挑战(Advanced Player’s Guide 32),审判者的审判能力(Advanced Player’s Guide 38),或制裁(例如圣武士的制裁邪恶)。如果一个生物使用法术来将你识别为宿敌,例如即刻仇敌(Advanced Player’s Guide 229),而你通常并不是他的宿敌,则你也可以施展此法术。你向武器中注入强大的能量,以抵御挑战你的生物对你发起的攻击。只要你持有武器,你就在AC和对抗初始生物的攻击的CMD上获得+5的洞察加值。如果你出于任何原因放开了武器,法术就会结束。你只能根据上面列出的其中一个条件来施放该法术。如果你尝试在上一回合后没有受到挑战或类似影响的情况下施放本法术,法术就会失败。

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You cast this spell in response to a specific cavalier’s challenge (Pathfinder Roleplaying Game: Advanced Player’s Guide 32), inquisitor’s judgment (Advanced Player’s Guide 38), or smite (such as a paladin’s smite evil) declared against you by an enemy creature. It can also be cast if a creature uses a spell that causes you to qualify as the creature’s favored enemy when you normally wouldn’t, such as instant enemy (Advanced Player’s Guide 229). You imbue your weapon with a powerful ability to ward off attacks made against you by the creature that challenged you. You gain a +5 insight bonus to your AC and CMD against the attacks of the initiating creature as long as you hold the weapon. If you release the weapon for any reason, the spell ends. You can cast this spell only in response to one of the conditions listed above. The spell fails if you attempt to cast it when you were not subject to a challenge or similar effect since your last turn. 


【变化】白手起家(Rags To Riches)

等级:鍊金术师/调查员3,吟游诗人/歌者3,牧师/先知/战斗祭司4,通灵者3,秘学士3,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:言语,姿势,材料(一枚用粗麻布包裹的铜币)
范围:接触
目标:接触的一个武器、铠甲、盾牌、工具、或技能增强包/5等级
持续:10分钟/等级
豁免:强韧,过则无效(物品)
抗力:无

目标物品会被附魔,如同一件精制物品。除了精制品的任何加值以外,该物品还会获得其他加值。技能增强包和其他装备会在使用它们的技能检定上带来额外的+1/4施法者等级的洞察加值,且还有原先来自技能增强包的加值。护甲和武器会获得等于你的施法者等级的临时生命值。如果物体已经有一个增强加值,这个加值会增加1。如果法术的物体拥有硬度,硬度会增加5。

原文
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The target object is enhanced to function as a masterwork item. In addition to any bonuses for the masterwork quality, the object gains other bonuses. Skill kits and other equipment add an additional +1 insight bonus for every 4 caster levels you possess to skill checks made with them that already receive a bonus from the skill kit. Armor and weapons gain temporary hit points equal to your caster level. If the object already has an enhancement bonus, this bonus increases by 1. If the object of the spell has hardness, that hardness increases by 5.



【变化】毁灭符文(Rune Of Ruin)

等级:鍊金术师/调查员4,吟游诗人/歌者4,审判者4,术士/法师/奥能师5,女巫5
施放时间:标准动作
成分:言语,姿势,材料(一张薄纸上的自画像)
范围:中距(100呎+10呎/等级)
目标:一件物品
持续:立即
豁免:强韧,通过则无效(物品)
抗力:无

你诅咒一件魔法物品,如魔法袍,盔甲,或武器。该物体的生命值降到总量的1/4,获得损坏症状,并看起来又破又烂。如果它会给予一个数字加值,例如AC上的+2的偏斜加值,该加值会减少1每3施法者等级,最低到0。其他魔法属性在被使用时有50%的几率不起效,因此豁免上的抗力加值或武器的炽焰特殊能力在物品被使用的每一次都有可能会失败。
如果物体是一个智能魔法物品,它的自我值会保持不变,但其质量会下降。武器只有50%的几率成功使用上面的任何法术或类法术能力,并且有25%的几率遗忘它的特殊能力(如果有的话)。如果一把智能武器在主动支配着它的使用者,当它在对抗毁灭符文的豁免中失败的时候,使用者就会得到一个+4加值来进行一次直觉豁免以重新控制自己。毁灭符文对魔法神器无效。

原文
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You curse a magic item, such as magical clothing, a suit of armor, or a weapon. The object is reduced to 1/4 its normal hit point total, gains the broken condition, and appears damaged and worn. If it grants a numeric bonus, such as a +2 deflection bonus to AC, that bonus is reduced by 1 for every 3 caster levels you possess, to a minimum of +0. Other magical qualities fail to work 50% of the time when called upon, so a resistance bonus on saves or a weapon’s flaming special ability could fail each time the item is used.
If the object is an intelligent magical item, its Ego score remains unchanged despite its reduced quality. The weapon has only a 50% chance to successfully use any spells or spell-like abilities it has, and has a 25% chance of forgetting its special purpose (if any). If an intelligent weapon is actively dominating its wielder when it fails its save against rune of ruin, the wielder gains an immediate saving throw with a +4 bonus to regain control. Rune of ruin has no affect on magical artifacts.


【变化】化泪为酒(Tears To Wine)

等级:鍊金术师/调查员1,吟游诗人/歌者1,牧师/先知/战斗祭司2,德鲁伊/猎人1,通灵者1,秘学士1,萨满1,术士/法师/奥能师2,女巫2
施放时间:标准动作
成分:言语,姿势,材料(一颗葡萄)
范围:10呎
目标:1立方呎/2等级的液体(见正文)
持续:10分钟/等级
豁免:意志,通过则无效(物品)
抗力:有(物品)

传说中符文领主用这种法术来从他们捕获的敌人的泪水中获益。
这一法术能将使非魔法的液体——包括变质的、腐烂的、带有病菌的、有毒的、或其他被污染的饮品、眼泪、海水和类似液体——变成蜂蜜酒或质量一般的葡萄酒。此法术不能阻止随后的自然腐烂或变质。邪水和类似的重要液体会被本法术破坏,但是法术对任何种类的生物或魔法药水都没有影响。
那些饮用由本法术产生的蜂蜜酒或葡萄酒的生物会变得机敏而头脑清晰,在所有基于智力和感知的技能检定上获得+2增强加值。在施法者等级为9级时增加到+5加值,在施法者等级为15级时增加到+10((最大)。

原文
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Legend claims runelords used this spell to literally benefit from drinking the tears of their captured foes. This spell turns nonmagic liquids—including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids—into mead or wine of average quality. This spell does not prevent subsequent natural decay or spoilage. Unholy water and similar liquids of significance are spoiled by tears to wine, but the spell has no effect on creatures of any type or on magic potions.
Creatures that drink the mead or wine created by this spell become sharp-witted and clear-minded, gaining a +2 enhancement bonus on all Intelligence- and Wisdom-based skill checks. This increases to a +5 bonus at caster level 9th, and to +10 (the maximum) at caster level 15th. 


【变化】(变形)转变魔像(Transmute Golem)

等级:鍊金术师/调查员6,术士/法师/奥能师9
施放时间:9小时
成分:言语,姿势,材料(价值不同的金属粉末)
范围:接触
目标:接触的魔像
持续:立即
豁免:无
抗力:无

你能把一个类型的魔像变成另一种。魔像必须是自愿的——它必须由主人命令配合转化,或者能自行做出服从法术的决定。你必须提供各种各样的金属粉末,价值相当于新旧类型的创造成本的差异的150%,即使新魔像种类的成本更低。这两类魔像必须享有相同的亚种,如果有的话。你不能把魔像变为CR比你的施法者等级更高的新种类魔像。
如果所有这些条件都得到满足,旧魔像会被完全变为新种类魔像。它的能力和数据都与一个新魔像类型相同,包括它的魔法豁免和特殊攻击。新魔像仍然会受到施法之前它所遭受的任何伤害或症状的影响。

原文
剧透 -   :
You turn one type of golem into another. The golem must be willing—it must be commanded to transform by its master or must be a creature able to make informed decisions that opts to submit to the spell. You must provide various powdered metals with a value equal to 150% of the difference in creation costs between the old and new type of golem, even if the new golem type is cheaper to create. Both types of golems must share the same subtypes, if any. You cannot transmute a golem into a new type of golem with a CR higher than your caster level.
If all of these conditions are satisfied, the old golem completely changes to the new golem type. Its abilities and statistics are identical to one of the new golem type, including its magic immunities and special attacks. The new golem is still affected by any damage or conditions it suffered before the spell was cast.


欧琳琪的法术(ORINCHI’S SPELLS)
诽谤者认为在《冷嘲热讽》(Cold Irony)中发现的法术研究证明了欧琳琪是一位受过魔法训练的间谍。无论传闻是否属实,欧琳琪的魔法对于信息收集、从谎言中找出真相,以及用复杂的命理学来帮助战斗都十分有用。


【预言】寻找破绽(Find Fault)

等级:吟游诗人/歌者3,血脉狂怒者3,审判者3,魔战士3,通灵者3,先知3,异能者3,萨满3,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:言语,姿势
范围:中距(100呎+10呎/等级)
目标:1个生物
持续:立即
豁免:无
抗力:有

你马上了解到目标的很多弱点,好像你已经做出了一个适当的知识技能检查,结果等于20 +你的施法者等级。此外,在你下一次回合结束前,你对该生物的第一次近战或远程攻击投骰获得+5的洞察加值。如果生物变形,易容,或者被幻术隐藏起来,你并不知道他的真实形态,这种法术就会失败,如同你没能穿透目标的法术抗力(GM可能会让你尝试一次施法者等级检定来掩盖法术失败的真正原因)。

原文
剧透 -   :
You instantly learn many of the target’s weaknesses, as if you had made an appropriate Knowledge skill check with a result equal to 20 + your caster level. Additionally, your first melee or ranged attack roll against the creature before the end of your next turn gains a +5 insight bonus. If the creature is polymorphed, disguised, or hidden by an illusion and you are not aware of it’s true form, this spell fails as if the target has spell resistance you failed to penetrate (the GM may have you attempt a caster level check to conceal the true reason for the spell’s failure).



【预言】预测失败(Foretell Failure)

等级:吟游诗人/歌者4,秘学士5,先知5,异能者4,术士/法师/奥能师5,女巫4
施放时间:迅捷动作
成分:言语,姿势
范围:个人
目标:自己
持续:立即

在你进行一个需要d20投骰的动作之前,你可以立即施放此法术,比如技能检定,攻击投骰,或属性检定。该动作必须是你可以在一轮中完成的。魔法会让你知道如果你在涉及的d20中投出10或更好的结果,动作是否会成功。如果动作在这种情况下将成功,你必须采取动作。如果动作不会成功,你可以采取不同的行动。

原文
剧透 -   :
You cast this spell immediately before you would take an action that requires a d20 roll, such as a skill check, attack roll, or ability check. The action must be something you can complete in a single round. The spell magically informs you whether the action will succeed if you roll a 10 or better on the d20 roll involved. If the action would be successful under those circumstances, you must take the action. If the action would not be successful, you can take a different action.


【预言】完美部署(Perfect Placement)

等级:吟游诗人/歌者2,血脉狂怒者2,魔战士3,异能者3,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:言语,姿势,材料(一个棋子)
范围:近距(25呎+5呎/2等级)
目标:1个生物/等级,彼此相距不得超过30呎
持续:1轮/等级
豁免:意志,通过则无效(无害)
抗力:有(无害)

受影响的生物获得战术知识,并能在战场上最大限度地发挥自己的效率。每一个生物都在AC和反射豁免上获得+1的洞察加值。面对借机攻击时,AC上的洞察加值提升到+3。

原文
剧透 -   :
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. Each gains a +1 insight bonus to AC and Reflex saves. Against attacks of opportunity, the insight bonus to AC increases to +3.


法术
卢卡瑞‧萨列尼(Lokoris Sarini),一位好战的战争法师,他在切利亚斯军队最初的职涯中,也为她的艺术事业带来同样的激情。他在切利亚斯的演员中仍有大批模仿他艺术风格的追随者。



【惑控】(胁迫)诘问术(Heckle)[情绪UM、影响心灵]

等级:吟游诗人/歌者2,血脉狂怒者2,魔战士2,催眠师2,异能者2,术士/法师/奥能师2
施放时间:标准动作
成分:言语,姿势,材料(一颗番茄)
范围:中距(100呎+10呎/等级)
目标:1个生物
持续:1分钟/等级
豁免:意志,通过则无效
抗力:有

你不断地骚扰和挑剔你的法术目标,直到他大发雷霆。目标对你和在法术被施展时30呎内的所有人的态度都会朝着敌意转变一个等级。目标同样会在攻击骰、豁免检定、和属性与依赖智力、感知、或魅力的技能检定上受到-2惩罚。

原文
剧透 -   :
You badger and nitpick the subject of your spell until its mood sours. The target’s attitude shifts one category toward hostile regarding you and everyone within 30 feet of the target at the time the spell is cast. The target also takes a –2 penalty on attack rolls, on saving throws, and on ability and skill checks that rely on Intelligence, Wisdom, or Charisma.


【惑控】(胁迫)怯场术(Stage Fright)[情绪UM、恐惧、影响心灵]

等级:反圣武士3,吟游诗人/歌者3,审判者3,催眠师3,异能者3,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:言语,姿势
范围:中距(100呎+10呎/等级)
目标:1个生物/等级,彼此相距不得超过30呎
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

你让目标突然对失败充满恐惧。一个在豁免检定上失败的生物在属性检定、技能检定、和任何需要专注的检定上受到-4惩罚(例如在困难情况下施法或操作复杂装置)。

原文
剧透 -   :
You fill your targets with the sudden fear of failure. A creature that fails its saving throw takes a –4 penalty on ability checks, skill checks, and any checks that require concentration (such as casting a spell in difficult circumstances or operating a complex device).


【防护】众志成城(Tough Crowd)

等级:吟游诗人/歌者4,审判者4,催眠师4,异能者3,术士/法师/奥能师4,女巫3
施放时间:标准动作
成分:言语,姿势
范围:中距(100呎+10呎/等级)
目标:1个生物/等级
持续:10分钟/等级
豁免:意志,通过则无效(无害)
抗力:有(无害)

你让盟友能抵抗控制或误导他们的意图。在法术范围内的每一个盟友都在抵抗下一个对他们施展的惑控或幻术魔法的豁免检定上获得+4洞察加值。此外,影响一个受影响人物的哄骗、交涉、易容、或恐吓检定在法术持续时间内加4。

原文
剧透 -   :
You fortify your allies against attempts to control or mislead them. Each ally in the spell’s range gains a +4 insight bonus on the saving throw to resist the next enchantment or illusion spell cast on it. In addition, the DC of any Bluff, Diplomacy, Disguise, or Intimidate check to influence an affected character increases by 4 for the duration of the spell.
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PZO9466 阴影血脉(Blood of Shadow)
« 回帖 #52 于: 2017-06-24, 周六 02:12:20 »
此篇译文大部分取自援引自[爱丽奥丝]于【BoS】阴影血脉之法术翻译。


剪影人法术
剪影人可以施展以下法术,由于它基于剪影人的独特超自然特性,其他种族的施法者不能施展这些法术。



【变化】(变形)返初溯源(First World Revisions)

等级:鍊金术师2,反圣武士3,牧师/先知/战斗祭司2,通灵者2,异能者2,术士/法师/奥能师3,女巫2
目标:接触的自愿剪影人

这个法术如同返祖术(Ancestral Regression)ARG,除了如上和如下所述。剪影人失去他们的黑暗视觉种族特性并获得低光视觉种族特性。剪影人的阵营以及人格不会受到转化影响,但是该法术会隐藏她的阵营就如同受到隐匿阵营法术一般。这个法术给予目标在伪装成侏儒的易容检定中+20加值,尽管侏儒和剪影人差别巨大,但是了解目标的剪影人依旧可以不会把她和侏儒弄混。

原文
剧透 -   :
This spell functions as ancestral regressionARG, except as noted above and as follows. The wayang loses her darkvision racial trait and gains the low-light vision racial trait in its place. The alignment and personality of the wayang are not affected by the transformation, but the spell conceals her alignment as per undetectable alignment. Unlike ancestral regression, this spell grants the target a +20 bonus on Disguise checks to pass as a gnome; even though the wayang appears as a gnomish analog of herself, the differences between gnomes and wayangs are great enough that she cannot be mistaken for a gnome by other wayangs who know her.


卓尔法术
卓尔魔法依赖暗影和隐秘,但也会使用死灵系和变化系法术,以下法术是由卓尔所开发的,但也会通过某种途径出现在地表的法术书里。



【防护】黑暗穹顶(DARKVAULT)

等级:鍊金术师3,牧师/先知/战斗祭司5,德鲁伊/猎人5,异能者5,萨满5,术士/法师/奥能师5,女巫5
施放时间:标准动作
成分:语言,姿势,材料(一块从未接触日光的石头)
范围:近距(25+5呎/2等级)
区域:30呎半径弥漫
持续:24小时
豁免:无
抗力:无

你控制一个区域的阴影以使得光无法穿透它们。法术生效区域内的照明等级不再会由于非魔法光线进入而变化,任何魔法效果必须成功通过一个施法者等级检定(DC=10+你的施法者等级)才能在法术范围内改变光亮等级,黑暗穹顶对那些试图让法术区域变得更加黑暗的法术或效果没有影响。
这个法术必须施展在一个区域里,例如洞穴或者房间。一个施法者等级11级或更高的施法者可以花费7500GP以魔法恒定术恒定黑暗穹顶。

原文
剧透 -   :
You ward an area’s shadows such that light cannot penetrate them. The illumination level in the affected area no longer changes when nonmagical light enters it. Any magical effect must succeed at a caster level check (DC = 10 + your caster level) in order to change the light level within the spell’s radius. Darkvault has no effect on spells or effects that would make the spell’s area darker.

The spell must be cast on an area, such as a cave or room. A spellcaster of 11th level or higher can make darkvault permanent with a permanency spell, at a cost of 7,500 gp.


【变化】太阳恐惧(FEAR THE SUN)

等级:反圣武士1,血脉狂怒者1,牧师/先知/战斗祭司2,德鲁伊/猎人2,审判者2,秘学士2,异能者2,萨满2,术士/法师/奥能师2,女巫2
施放时间:标准动作
成分:语言,姿势,材料(一根卓尔睫毛)
范围:中距 (100呎+10呎/等级)
目标:每施法者等级一个生物,任意两者之间不得超过30呎
持续:1轮/等级
豁免:强韧,通过则无效
抗力:有

每个豁免失败的目标获得如同通用怪物规则中的强光失明 (Light Blindness)能力,当他们暴露在明亮光线下,受影响的生物会目盲一整轮并且在剩余的轮数中处于目眩状态,如果你在明亮光线下施展这个法术,任何在豁免中失败的目标会立即目盲,并且在它们的第一个回合开始时目眩。

原文
剧透 -   :
Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successiverounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.


【变化】(变形)低贱形态(IGNOBLE FORM)

等级:鍊金术师2,反圣武士2,吟游诗人/歌者2,德鲁伊3,通灵者2,游侠/猎人2,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:语言、姿势,材料(一个半精灵耳朵)
范围:接触
目标:一名卓尔
持续:24小时
豁免:强韧,通过则无效(无害)
抗力:无

目标会获得来自地表世界的半精灵的特征,他的皮肤、头发、眼睛会改变以符合一个特定的人类种族渊源。你甚至可以轻微改变目标面部特征或使得它产生一些面部毛发,目标失去它的黑暗视觉、强光失明,以及光线敏感种族特性(如果他有这些特性)。目标获得低光视觉、在单一的某项所选择的手艺、知识、表演或专业技能上的+3种族加值,以及试图伪装成半精灵时在唬骗上获得+4加值,在易容上获得+10加值。

原文
剧透 -   :
The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes change to match a specific human ethnicity. You can even change the target’s facial features or produce light facial hair or stubble. The target loses its darkvision, light blindness, and light sensitivity traits, if it normally has them. The target gains lowlight vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf.


【幻术】(魅影幻觉)阴影意志(SHADOWMIND)

等级:反圣武士2,牧师/先知/战斗祭司3,德鲁伊/猎人3,审判者2,催眠师3,秘学士3,异能者3,萨满3,术士/法师/奥能师3,女巫2
施放时间:标准动作
成分:语言、姿势,材料(一小块黑色丝绸)
范围:中距(100呎+10呎/等级)
目标:每施法者等级一个生物,任意两者之间不得超过30呎
持续:1分钟/等级
豁免:意志,通过则无效
抗力:无

你模糊了目标对于光与阴影的知觉,使他们相信他们正身处阴影中,每个在豁免中失败的生物将会认为他周围的整个世界都比真实的光亮程度更加偏暗一个等级。这个法术没有改变目标所感知的外界的光亮程度,也没有创造魔法黑暗。这个法术创造的是黑暗的幻觉而不是实际的黑暗,所以低光视觉和黑暗视觉不会允许目标在该法术影响下视物。即使目标正常能在魔法黑暗中视物也会因为该法术造成视力丧失。

原文
剧透 -   :
You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. Each creature that fails its save perceives the world around it as one light level darker than its true illumination level. The spell does not change the light level outside of the targets’ perception, and does not create magical darkness. However, the spell creates an illusion of darkness rather than actual darkness, so low-light and darkvision don’t allow a target to see in the conditions created by the spell. Even targets that see normally through magical darkness suffer a loss of vision from this spell.


【死灵】(阴影)暗影打击(UMBRAL STRIKE)[黑暗]

等级:牧师/先知7,德鲁伊7,审判者6,魔战士6,秘学士6,异能者7,萨满7,术士/法师/奥能师7,唤魂者6,女巫7
施放时间:标准动作
成分:语言、姿势,材料(一根黑色弩箭)
范围:中距(100呎+10呎/等级)
目标:一个生物
持续:1轮/等级
豁免:强韧,通过则部分生效
抗力:有

你创造一支黑暗能量箭并用它进行一次忽略隐蔽(但不能是全隐蔽)的远程接触攻击检定,如果你命中了,目标受到每施法者等级1D6的伤害(最大20D6),这些伤害一半是寒冷伤害一半是负能量伤害。箭的阴影会扩张并复盖目标导致他在法术持续时间内目盲,一个成功的强韧检定将减半伤害并且免疫目盲效果。

原文
剧透 -   :
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).

If you hit, the target takes 1d6 points of damage per caster level (maximum 20d6). Half of this damage is cold damage and half of it is negative energy. The bolt’s shadow expands and covers the target, rendering him blind for the duration of the spell. A successful Fortitude save halves the damage and negates the blind condition.


半影法术
尽管许多人认为阴影与光亮是完全独立的元素,半影施法者们知晓黑暗与光明就好像热与冷、生命与死亡─同一概念的两个极端,缺一不可。其结果是,许多涉足黑暗的施法者会给与光明同样的尊敬,只能操纵其一却无法指挥另一个的能力毫无价值。


◎[起舞于黯]译文引自[笨哈]
【塑能】起舞于黯 (Dancing Darkness) [黑暗、阴影]

等级:反圣武士 1、吟游诗人/歌者 1、魔战士 1、萨满 1、异能者 1、术士/法师/奥能师 1、唤魂师 1、女巫 1
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
效果:至多四个光源,所有光源都要在半径10呎的区域内
持续:1分钟/等级 (D)
豁免:无
抗力:无

你可以创造至多4个黑暗的球体,或是一个昏暗的模糊人形,每一个都可以在20呎扩散范围内将该区域的光照等级降低一阶。每一个球体必须彼此均处在10尺半径的区域内,在此限制下可以按照你的意愿随意移动(不需要专注),包括:向前向后,向上向下,直行或转弯等等。

黑色球体每轮最多可以移动100尺。黑色球体将会在与你的距离超过法术范围时熄灭。

起舞于黯可以被魔法恒定术(permanency)恒定。

原文
剧透 -   :
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The darkness can move up to 100 feet per round. The effect winks out if the distance between you and it exceeds the spell’s range.

Dancing shadows can be made permanent with a permanency spell.


【塑能】晨昏之尘(MOTES OF DUSK AND DAWN)[黑暗、光亮]

等级:吟游诗人/歌者3,魔战士3,通灵者3,催眠师3,秘学士3,异能者3,萨满3,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:语言、姿势
范围:中距(100呎+10呎/等级)
效果:至多四团微尘,必须全部位于半径10呎范围之内
持续:1分钟(D)
豁免:无
抗力:无

当你施展这个法术,你创造四团光亮或黑暗之尘,在20尺半径内范围提高或降低两个光照等级。在施法时你决定每团尘埃创造光亮或是黑暗。每团晨昏之尘必须处于任意另一团的10尺半径内,不过可以在你的指令下随意移动(不需要专注):前后、上下、直行或者转弯。这些尘埃可以每轮移动100尺,如果效果与你的距离超出了法术距离那么效果结束。

原文
剧透 -   :
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast.

The motes of dusk and dawn must stay within a 10-footradius area of one another but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The motes can move up to 100 feet per round. A mote winks out if the distance between you and it exceeds the spell’s range.


◎[自发性散瞳]译文引自[笨哈]
【塑能】自发性散瞳(Mydriatic Spontaneity)[黑暗、光亮]

等级:吟游诗人/歌者 3、;催眠师 3、异能者 3、术士/法师/奥能师 4、女巫 4
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/2等级)
目标:一名活物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

你利用亮光与阴影交替闪现来过度刺激受术者的眼睛,导致它的瞳孔迅速地扩张与收缩。当处在此法术的效果时,受术者被像头要裂开的痛苦折磨,并且没办法看清东西,它在法术持续时间内变得反胃(nauseated)。每一轮,受术者的瞳孔会随机呈现扩张与收缩,持续一轮。任何它瞳孔扩张的轮的期间,受术者如果暴露在强光下则目盲,或如果暴露在常光下则目眩。任何它瞳孔收缩的轮的期间,受术者如果暴露在黑暗中则目盲,或如果暴露在昏暗下则目眩。此外,任何生物可以尝试一次隐匿检定来避免被受术者侦测到,就算该生物缺乏掩蔽或隐蔽。

原文
剧透 -   :
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. While under the effects of this spell, the target is racked by splitting headaches and unable to see clearly, becoming nauseated for the spell’s duration. Each round, the target’s pupils randomly become dilated or contracted for 1 round. During any round that its eyes are dilated, the target is blinded if exposed to bright light or dazzled if exposed to normal light. During any round its eyes are contracted, the target is blinded if exposed to darkness or dazzled if exposed to dim light. In addition, any creature can attempt a Stealth check to avoid detection from the target, even if the creature lacks cover or concealment.

◎[群体自发性散瞳]译文引自[笨哈]
【塑能】群体自发性散瞳(Mydriatic Spontaneity, Mass)[黑暗、光亮]

等级:吟游诗人/歌者 5、;催眠师 5、异能者 6、术士/法师/奥能师 7、女巫 7
目标:一名或更多名活物,任两者之间不得相距超过30呎。

此法术如同自发性散瞳般作用,除了此法术可以影响数个目标。

原文
剧透 -   :
This spell functions as mydriatic spontaneity, except it can affect multiple creatures.

◎[半影伪装]译文引自[笨哈]
【咒法】半影伪装(Penumbral Disguise)[阴影UM]

等级:鍊金术师/调查员 3、吟游诗人/歌者 3、审判者 3、催眠师 3、秘学士 3、术士/法师/奥能师 3、女巫 3
施放时间:标准
成分:语言、姿势
范围:接触
目标:被碰触的生物
持续:10分钟/等级 (D)
豁免:无
抗力:无

你用晦暗的光照,掩盖你的特征,当你在常光、昏暗或黑暗时,尝试易容检定与隐匿检定时,会获得等同于你施法者等级的能力加值。此外,当你处于昏暗或黑暗中,看到你的生物无法分辨任何有关于你外观与动作最基本的资讯。举例来说,牠们可以判定你的一般形状(像是人形),以及你行动的梗概(像是「她正试图闯入商店」),但不能精确的判定你的行动、外观、或任何有关你的识别信息。在强光下,你的外貌会被如常接露。

原文
剧透 -   :
You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness. In addition, creatures that see you while you are in dim light or darkness are unable to discern any but the most general information about your appearance or actions. For example, they can determine your general shape (such as humanoid), as well as the gist of your actions (such as, “She was trying to break into the store”), but cannot determine your precise actions, your appearance, or any identifying information about you. In bright light, your normal appearance is revealed.

◎[黑暗之盾]译文引自[笨哈]
【塑能】黑暗之盾(Shield of Darkness)[黑暗、阴影UM]

等级:反圣武士 3、牧师/先知/战斗祭司 3、审判者 3、萨满 3、唤魂师 3
施放时间:标准动作
成分:语言
范围:个人
目标:自己
持续:1轮/等级 (D)
豁免:无
抗力:无

你用黑暗护卫自身,减少你占据空间处的照明程度,形成一股超自然黑暗,并且给予你全隐蔽。你的敌人能自动意识到你占据的空间,阻止你使用这隐蔽来尝试隐匿检定,除非邻近你的每一处空间的光照程度都在黑暗或更低。黑暗之盾并不阻碍你的视线,并且可以看破魔法黑暗的生物能忽视此效果。

原文
剧透 -   :
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Your opponents are automatically aware of which squares you occupy, preventing you from attempting Stealth checks using this concealment unless every square adjacent to you has an illumination level of darkness or lower. Shield of darkness does not hinder your vision, and creatures that can see in magical darkness ignore this effect.


◎[聚光灯]译文引自[笨哈]
【塑能】聚光灯(Spotlight)[黑暗、光亮]

等级:吟游诗人/歌者 3、牧师/先知/战斗祭司 3、德鲁伊/猎人 3、审判者 3、魔战士 3、秘学士 3、圣武士 3、萨满 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:长距 (400呎+40呎/等级)
目标:一名生物
持续:1分钟/等级 (D)
豁免:反射,通过则部分生效
抗力:有

你创造一个以受术者为中心,可移动的强光区域,同时能压制周遭其它光源的来源。受术者占据空间的光照等级增加至强光,使受术者承受他在强光下通常会承受的任何减值。此外,在受术者占据空间20呎内所有普通的光亮来源(以及来自3环或更低环的魔法光亮)都会被压制,只要它们还在此法术的影响区域下,他们就散不出光,并将通常受这些光亮来源影响的区域恢复为未受影响的光照等级。

聚光灯的效果以受术者为中心,并会跟随着受术者移动。结果是,受术者在法术持续时间内,在所有隐匿检定上承受-20的减值,并且无法受益于通常因为黑暗能提供给他的隐蔽,就好像被妖火(faerie fire)照亮一样。

如果受术者承受通过反射豁免检定,则聚光灯会被造在受术者的方格,但不会跟随受术者移动,并且除非生物在那一方格内,不然不会妨碍生物的隐匿检定。

原文
剧透 -   :
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. The light level in the target’s space increases to bright light, causing the target to take any penalties that it would normally take in bright light. In addition, all mundane light sources (and magic light sources of 3rd spell level or lower) within 20 feet of the target’s space are suppressed, shedding no light as long as they remain within this spell’s affected area and reverting the area normally affected by those light sources to their unmodified illumination levels.

The effects of spotlight are centered on the target and move as the target does. As a result, the target takes a –20 penalty on all Stealth checks for the spell’s duration and cannot benefit from concealment normally provided by darkness, as though illuminated with faerie fire.

If the target succeeds at its Reflex save, the spotlight is created in the target’s square but does not move with the target, and it hinders the Stealth checks only of creatures within that square.

◎[目盲之触]译文引自[笨哈]
【死灵】目盲之触(Touch of Blindness)[黑暗、阴影]

等级:吟游诗人/歌者 1、牧师/先知/战斗祭司 1、术士/法师/奥能师 1、萨满 1、女巫 1
施放时间:标准动作
成分:语言
范围:接触
目标:生物或被接触的生物 (至多1个/等级)
持续:1轮/等级 (见下)
豁免:强韧,通过则无效
抗力:有

来自你那被黑暗所吞噬的手的接触,用超自然黑暗涂抹于于一个生物的眼睛,破坏他的视力。每一次接触都会使目标目盲(blinded)一轮,除非他通过了强韧检定。你可以使用此近战接触攻击最多每施法者等级一次。任何未被使用的接触攻击。会在每施法者等级1轮后失去。

原文
剧透 -   :
A touch from your hand, which is engulfed in darkness, disrupts a creature’s vision by coating its eyes in supernatural darkness. Each touch causes the target to become blinded for 1 round unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per caster level. Any touch attack not used after 1 round per caster level is lost.

◎[分离光照之壁]译文引自[笨哈]
【塑能】分离光照之壁 (Wall of Split Illumination)[黑暗、光亮]

等级:吟游诗人/歌者 3、牧师/先知/战斗祭司 3、术士/法师/奥能师 3、审判者 3、魔战士 3、秘学士 3、萨满 3
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
效果:10呎高会照明的垂直帆布,至多5呎长/等级
持续:1分钟/等级 (D)
豁免:无
抗力:无

一面固定不动的照明窗帘突然显现它的存在。当被创造时,墙的其中一面(由你决定)从墙面辐射出60呎远的强光,另一面则辐射同样距离的黑暗。此效果至多将光照程度向强光(光亮面)或黑暗(黑暗面)迈向两阶段。这墙也能阻碍视线穿透,无论观察者在哪一侧。

原文
剧透 -   :
An immobile curtain of illumination springs into existence. When created, one side of the wall (designated by you) radiates bright light to a range of 60 feet away from that side while the other side radiates darkness to an equal distance. This effect alters the illumination level by up to two steps toward either bright light (the light side) or darkness (the dark side). The wall also obstructs vision through it, regardless of which side of the wall the viewer is on.


阴影法术
尽管弥入主物质位面的阴影仅是缺乏光亮,阴影位面黑暗的那部分是由负能量位面所创造的。阴影位面是被这种影响扭曲成苍白、半真实,主物质位面本土真实生物之投影的存在与建筑物的避难所。与驱动死灵和充满著的魅影幻象紧密相依,阴影魔法与幻术和死灵学派有非常密切的关连。下列的新法术使用阴影位面的能量来提高它们的效果。



【幻术】(幽影幻觉)恶意阴影变形术(BALEFUL SHADOW TRANSMUTATION)[阴影]

等级:鍊金术师6,吟游诗人/歌者6,德鲁伊7,通灵师6,萨满6,术士法师6,唤魂者6,召唤师6,女巫6
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:永久
豁免:意志,通过则不相信,然后强韧,通过则无效
抗力:有

你将来自阴影位面的能量注入目标的影子,把影子变成另外一个生物的形貌,欺骗目标相信它实际上是那个生物。当你施展这个法术,选择一个超大型或更小的动物类别的生物或者一个中型或更小的类人生物类别的生物。如果被选择的生物不适合目标所身处的环境(例如在水体外创造一个水生生物),对象会在对抗恶意阴影变形术的所有豁免上获得+4加值。如果对象的意志豁免失败,它会相信它是被选择的生物,使得它失去它的特异能力、超自然能力、以及类法术能力,同时也失去施法能力 (如果有这种能力),并且用新形体的阵营、特殊能力、智力、感知、与魅力属性取代其原有的属性。它保留所有不属于特异能力、超自然能力和类法术能力的职业特性 (除了施法能力)。

当对象第一次成为这个法术的目标,每经过24小时,对象就必须通过一个意志检定以不相信法术效果,如果这个检定成功,法术效果结束。当对象第一次在该检定中失败,它必须通过一个强韧检定,如果它在这个强韧检定中也失败的话,对象就会如同被一个变形术影响一般永久呈现被选择的动物或类人生物形态,这是一个变形效果。成功地不相信这个法术将会使得目标恢复它的真实形态。如果对象在对抗恶意阴影变形术的这个效果的强韧检定中失败了,任何影响目标的变形效果 (polymorph effects) 会自动解除。

虚体和气态生物免疫恶意阴影变形术的效果,属于变形亚种 (shapechanger) 的生物能以一个标准动作恢复原形。

原文
剧透 -   :
You infuse a target’s shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belong to a different creature, and tricking the target into believing it actually is that creature. When you cast this spell, choose one Huge or smaller creature of the animal type or one Medium or Small creature of the humanoid type. If the chosen creature is ill suited to the target’s current environment, such as an aquatic creature not in water, the subject gains a +4 bonus on all saving throws against baleful shadow transmutation. If the subject fails its Will save, it believes that it is the chosen creature, causing it to lose its extraordinary, supernatural, and spell-like abilities, lose its ability to cast spells (if it had the ability), and gain the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own. It retains any class features (other than spellcasting) that aren’t extraordinary, supernatural, or spell-like abilities.

When the subject is first targeted by this spell, and once every 24 hours thereafter, the subject must attempt a Will save in order to disbelieve this effect. If the save succeeds, the spell’s effect ends. The first time the subject fails this save, it must also attempt a Fortitude save. If it also fails this Fortitude save, the subject permanently assumes the form of the chosen animal or humanoid, as per polymorph. This is a polymorph effect. Successfully disbelieving the spell returns the subject to its true form. If the subject fails its Fortitude save against the effects of baleful shadow transmutation, any further polymorph effects cast on the target automatically fail.

Incorporeal or gaseous creatures are immune to baleful shadow transmutation, and a creature with the shapechanger subtype can revert to its natural form as a standard action.


【幻术】(幽影幻觉)阴影转变术(SHADOW TRANSMUTATION)[阴影]

等级:吟游诗人/歌者6,通灵者6,萨满6,术士/法师/奥能师6,唤魂者6,召唤师6,女巫6
施放时间:标准动作
成分:语言、姿势
范围:见描述
目标:见描述
持续:见描述
豁免:意志,通过则不相信(如果产生互动);可变;见描述
抗力:有,见描述

你将来自阴影位面的能量注满一个对象的身体,改变它的形态以使它接近一个来自阴影位面的生物。阴影转变术可以复制以下法术:动物异变、动物人化UM,变巨术,化鳍为足ARG,长臂咒,变形术,缩小术,石拳术。如果使用阴影转变术复制变形术,目标将不会获得任何新形态的感官(例如低光视觉或黑暗视觉),并且目标从法术中获得的任何移动方式的速度都无法超过目标的在该移动方式上的基础速度或自然速度(即使变形后更高),在阴影转变术效果下的生物造成正常伤害并且获得通过这个法术获得生物类别的所有正常能力和弱点。
当任何生物与处于阴影转变术影响下的目标互动(包括攻击或被那个生物攻击)时可以通过一个意志豁免以认清目标的真实本质。成功通过意志豁免以不相信这个幻术的生物在受到来自目标的由目标的阴影形态提供的天生武器攻击或特殊能力(如果有的话)时只受到20%正常伤害,不造成伤害的特殊能力对于它们也只有20%几率生效。成功通过意志豁免的生物可以看穿阴影变形术只是笼罩在目标上的模糊朦胧的透明影像。

原文
剧透 -   :
You animate the target’s shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner’s life energy within it. If the target fails its Will save, it takes 1d4 points of Strength damage as a quasi-real shadow manifests in its space and attacks it. This shadow remains attached to the target and moves wherever the target moves.

At the start of each subsequent round, the target must succeed at a Reflex save or take 1d4 additional points of Strength damage; a successful save reduces the Strength damage to 1 point. If its Strength score is reduced to 0 by this spell’s effects, the target dies. If the target is in bright light, it gains a +2 bonus on Reflex saves against this spell. If the target is in darkness, it takes a –2 penalty on Reflex saves against this spell.


【幻术】(幽影幻觉)高等阴影转变术(SHADOW TRANSMUTATION, GREATER)[阴影]

等级:萨满9,术士/法师/奥能师9,女巫9

这个法术如同阴影转变术一般运作,除了它可以复制高等变形术而不是变形术。幻象的攻击和特殊能力对于不相信的生物造成60%的伤害,非伤害效果对于不相信的生物也有60%几率生效。

原文
剧透 -   :
You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. Shadow transmutation can mimic any of the following spells: animal growth, anthropomorphic animalUM, enlarge person, fins to feetARG, longarmACG, polymorph, reduce person, and stone fist. If using shadow transmutation as polymorph, the target does not gain any sensory abilities that its new form has (such as lowlight vision or darkvision) and the speed of any movement types gained from the spell cannot exceed the target’s base speed or natural speed with those movement types (whichever is higher). A creature under the effects of shadow transmutation deals normal damage and has all the normal abilities and weaknesses of whatever form it assumes using the spell.

Any creature that interacts with a target under the effects of the spell (including attacking or being attacked by that creature) can attempt a Will save to recognize the target’s true nature. Creatures that succeed at their Will saves to disbelievethe illusion take one-fifth (20%) of the normal damage from the target’s natural attacks or special abilities granted by the target’s shadowy form (if any), and the target’s special abilities that don’t deal damage have only a 20% chance of working against them. Creatures that succeed at their saves see the shadow transmutation as transparent images superimposed over the target.


【死灵】受虐之影(MASOCHISTIC SHADOW)[邪恶、阴影]

等级:反圣武士4,血脉狂怒者4,魔战士4,秘学士4,萨满4,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/等级)
目标:一个生物
持续:1轮/等级(D)
豁免:意志,通过则无效,随后反射,通过则部分生效;见描述
抗力:有

你以来自阴影位面的半活能量活化目标的影子,并灌输它以对它主人的生命能量的病态饥渴,如果目标意志豁免失败了,他承受1d4力量伤害如同一个部分真实的影子在它所处的位置攻击它,这个影子附着在目标身上并随着目标移动而移动。
在这之后的每一轮,目标必须通过一个反射豁免或受到额外1D4力量伤害,一个成功的豁免将会使得力量伤害变成1点,如果目标的力量因为这个法术效果变为0,目标死亡。如果目标身处明亮光线下,它在对抗这个法术的反射豁免上获得+2加值,如果目标身处黑暗中,它在对抗这个法术的反射豁免上承受-2减值。

原文
剧透 -   :
This spell functions like shadow transmutation, except it can mimic greater polymorph instead of polymorph. The illusory attacks and special abilities of any shape assumed using greater shadow transmutation deal three-fifths (60%) damage to nonbelievers, and nondamaging effects are 60% likely to work against nonbelievers.


◎[阴影陷阱]译文引自[笨哈]
【幻术】(幽影幻觉)阴影陷阱(Shadow Trap)

等级:反圣武士 1、吟游吟游诗人/歌者/歌者 1、血脉狂怒者 1、牧师/先知/战斗祭司/先知/战斗祭司 1、催眠师 1、秘学士 1、异能者 1、萨满 1、术士/法师/奥能师/奥能师 1、女巫 1
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/等级)
目标:一个生物
持续:一轮/等级
豁免:意志,通过则无效
抗力:有

你将目标的影子在它目前的位置上钉住,让此目标被纠缠(Entangled),并阻止目标从原始位置移动超过5英呎的范围,如同他的影子被锚定在了地上。每一轮到他的行动时,目标可以尝试新的豁免检定,以一个整轮动作来结束此效果。被此方式纠缠的飞行生物,只能在此处盘旋或著坠落。此法术对于那些不会投射出影子的生物自动失败,如果生物处在完全没有光照的地方,此法术自动结束。

原文
剧透 -   :
You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. Each round on its turn, the target can attempt a new saving throw to end the effect as a full-round action. A flying creature can only hover in place or fall while entangled in this manner. This spell automatically fails when cast on a creature that doesn’t throw a shadow, and it ends if the creature is entirely in an area with no illumination.



【幻术】(幽影幻觉)暗影形态(SHADOWFORM)[阴影]

等级:反圣武士4,吟游诗人/歌者4,催眠师4,异能者4,术士/法师/奥能师4,唤魂者4,女巫4
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:接触的生物
持续:1轮/等级(D)
豁免:意志,通过则无效(见下)
抗力:有

你将目标的身体与来自阴影位面的神秘阴影材质交换,使得目标的物理形态只有部分真实。当一个敌人尝试直接攻击(例如使用武器或指定为法术目标)法术对象时,敌人必须通过一个意志豁免以不相信。如果他成功了,敌人可以正常攻击目标并且在1轮内不受暗影形态的影响,如果他失败了。那么目标只受到来自成功的攻击或效果的五分之一的正常伤害,如果攻击有着伤害以外的效果,这个效果只有五分之一的效力或只有20%概率生效,魔法物品自动通过意志检定。

原文
剧透 -   :
You replace the target’s body with mystic shadow material drawn from the Shadow Plane, rendering the target’s physical form only quasi-real. Whenever a foe tries to directly attack the target of the spell (for instance, with a weapon or a targeted spell), that foe must attempt a Will save to disbelieve. If successful, the opponent can attack the target normally and is unaffected by shadowform for 1 round. If the foe fails, the target takes only one-fifth the normal amount of damage from the foe’s successful attack or effect, and if the attack has a special effect other than damage, that effect is one-fifth as strong as normal (if applicable) or only 20% as likely to occur. Objects automatically succeed at their Will saves against this spell.


【死灵】暗影灌注(UMBRAL INFUSION)[阴影]

等级:鍊金术师4,反圣武士4,牧师/先知/战斗祭司4,秘学士4,异能者4,萨满4,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/2等级)
目标:一个无心智不死生物
持续:1分钟/等级
豁免:意志,通过则无效
抗力:有

你向目标无心智不死生物灌注来自阴影位面的力量,给予它进化简单模板,它在所有检定(包括攻击检定)中获得+2加值,所有特殊能力DC+2,AC和CMD上+4加值,以及每HD额外2点生命值,在法术持续时间内这个不死生物将有着毁灭一切的本能,任何试图控制和命令它的尝试有50%概率失败,如果没有被控制,这个生物将会攻击一切它能看见的活物,这个法术对那些已经有着进化简单模板的不死生物没有效果。

原文
剧透 -   :
You infuse the target mindless undead creature with power drawn from the Shadow Plane, immediately granting it the advanced creature simple template. It gains a +2 bonus on all rolls, including damage rolls, a +2 bonus to special ability DCs, a +4 bonus to AC and CMD, and 2 additional hit points per Hit Die. The undead creature’s destructive instincts take hold for the duration of this spell, and any attempts to control or command the undead creature have a 50% chance of failing; if uncontrolled, the undead creature attacks any living creatures it sees. This spell has no effect on undead creatures that already have the advanced creature template.


【死灵】群体暗影灌注(UMBRAL INFUSION, MASS)[阴影]

等级:牧师/先知8,术士/法师/奥能师8,女巫8
目标:每施法者等级一个无心智不死生物,两两之间距离不能超过30呎

这个法术运作如同暗影灌注,除了它能影响复数的无心智不死生物。

原文
剧透 -   :
This spell functions as umbral infusion, except it can affect multiple mindless undead creatures.
« 上次编辑: 2017-11-12, 周日 12:32:57 由 笨哈 »

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PZO9467 护甲大师工具箱(Armor Master's Handbook )
« 回帖 #53 于: 2017-06-24, 周六 02:12:27 »
以护甲为主题的法术
下列的法术是符文盔甲(spellscribed armor)的常见选择,但他们也可以像正常的法术般学习与准备。



【咒法】(传送)守护盔甲(Guardian Armor)

等级:反圣武士1,血脉狂怒者1,牧师/先知/战斗祭司1,审判者1,魔战士1,秘学士1,圣武士1,法师/术士/奥能师1
施放时间:直觉动作
成分:语言,姿势,器材(穿戴的盔甲)
范围:近距(25呎+5呎/2等级)
目标:一个自愿的生物;见下文
持续:立即
豁免:无
抗力:有

该法术将你穿戴的盔甲从你的身上传送到一位射程内的盟友身上;目标必须拥有与你相同的体型和基本一致的身形。你的盔甲出现在目标身上时会被完整、恰当地穿戴,立即给予该生物盔甲的防护带来的好处。如果守护盔甲的目标已经穿戴了护甲,他所穿戴的盔甲会从其身上移除,并不受伤害地掉落在一个邻接方格内。

原文
剧透 -   :
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you. This armor appears on the target’s body fully formed and properly donned, granting the creature the immediate benefit of its protection. If the target of guardian armor was already wearing armor, the armor wearing it is removed from the target’s body and falls undamaged into an adjacent square.


【变化】亡魂盔甲(Revenant Armor)

等级:反圣武士 3、牧师/先知/战斗祭司 4、魔战士 4、通灵者 4、秘学士 4、圣武士 3、萨满 3、术士/法师/奥能师 4、唤魂师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、器材 (一套盔甲)
范围:近距 (25呎+5呎/2等级)
目标:一套盔甲
持续:1天/等级 或 1小时/等级;见下
豁免:无
抗力:无

此法术赋予了一套盔甲特定的目的,只有在穿戴盔甲的人陷入昏迷或被杀害时才会启动;无论何时,被亡魂盔甲法术所守护的这套盔甲的穿戴者,在战斗中,当它的生命值抵达0点或以其他方式陷入昏迷(但不是麻痺或被擒住),这盔甲会立即被赋予生命,如同一个中体型活化物体(Medium animated object)。这套活化的盔甲仍装着它前任穿戴者昏迷(或死去)的身躯,并且有着20呎的步履蹒跚的步伐。这活化物体有着平均生命值,如果该盔甲是由金属(metal)所制,它拥有该金属活化物体的特异能力(extraordinary ability,加上基于金属(metal)种类的额外能力,如同怪物图鑑P.14 所指示的那般)。一旦活化,亡魂盔甲保持站立(并且如果被击倒至俯卧,会站起来,这样做不会引发借机攻击),并防止该穿盔甲的穿戴者陷于无助状态。如果一名穿戴者的盟友在该盔甲的法术距离内,她可以指挥盔甲移动,但盔甲可以拒绝前往任何需要技能检定的地方。如果被擒抱或被其他方式所束缚住,盔甲可以尝试使用力量属性来重获自由,力量属性等于你的施法者等级,而CMB等于1+你的施法者等级+该盔甲的力量调整值。如果盔甲的穿戴者化为尘埃、恢复意识或被从这副盔甲中移出,此法术结束。

原文
剧透 -   :
This spell endows a suit of armor with a singular purpose realized only after its wearer goes unconscious or is killed; whenever the wearer of a suit of armor warded by revenant armor is brought below 0 hit points or otherwise rendered unconscious (but not paralyzed or held) in combat, the armor is immediately brought to life as a Medium animated object. This animated suit of armor still contains the unconscious (or dead) body of its former wearer and moves with a shambling gait at a speed of 20 feet. This animated object has average hit points and, if the armor is made from metal, it has the metal animated object extraordinary ability (plus additional abilities based on the type of metal, as indicated on page 14 of the Pathfinder RPG Bestiary). Once animated, the revenant armor remains standing (and stands if knocked prone, doing so without provoking attacks of opportunity), and prevents the wearer of the armor from being considered helpless. If an ally of the wearer is within range of the armor, she can direct it to move, though it refuses to go anywhere that requires a skill check. If grappled or otherwise restrained, it can attempt to break free with a Strength score equal to your caster level and a CMB equal to 1 + your caster level + the armor’s Strength modifier. If the armor’s wearer is reduced to dust, made conscious, or removed from the armor, the spell ends.


【变化】碎盾飞射(Shield Of Shards)

等级:血脉狂怒者 1、牧师/先知/战斗祭司 2、审判者 2、魔战士 2、通灵者 2、圣武士 1、萨满 2
施放时间:标准动作
成分:语言、姿势、器材 (一面盾牌)
范围:个人
目标:一面你所挥舞的盾牌
持续:1轮/等级
豁免:无
抗力:无

这个防御性法术必须放在一面你当前所挥舞的盾牌上,并且会碎裂该盾变成两块碎盾,并额外加上每两个施法者等级/1片(最多在20等时有12片)。当碎盾飞射激活时,你在AC上失去你的盾牌加值,因它破碎的碎盾正环绕着你。在你的回合,以一个移动动作,你可以指挥碎盾攻击一名邻接的敌人。碎片的攻击加值等于你的施法者等级+决定你法术豁免DC的属性的调整值。碎盾造成1d4点+1(在第一片之后的每片)点的挥砍与穿刺伤害,并且威胁范围是19-20。在决定忽略伤害减免时,他们被视为魔法武器。此外,如果你的盾牌是以特殊材料制成(像是精金),碎盾在穿透伤害减免与硬度时,如同他们是由相同材质所制成的武器。

在此法术的持续时间结束时,碎盾重复回他们起始盾牌的形状。你在AC上重获它的盾牌加值,只要你仍有一只自由手可以挥舞着它。否则,该盾会坠落到你脚边(同方格)。

原文
剧透 -   :
This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards, plus one additional shard per 2 caster levels (to a maximum of 12 shards at 20th level). While shield of shards is active, you lose your shield’s bonus to AC as its broken pieces orbit you. On your turn, you can direct the shards to attack an adjacent opponent as a move action. The shards’ attack bonus is equal to your caster level + the modifier for the ability score that determines your spell save DCs. The shards deal an amount of slashing and piercing damage equal to 1d4 points + 1 point per shard beyond the first, and have a threat range of 19–20. They are considered magic weapons for the purpose of bypassing damage reduction. Additionally, if your shield is made from a special material (such as adamantine), the shards penetrate damage reduction and hardness as if they were weapons made from the same material.

At the end of this spell’s duration, the shards reform into their original shield form. You regain its shield bonus to AC, provided you still have a free hand in which to wield it. Otherwise, the shield falls at your feet in your square.


【塑能】魂灵护卫(Spiritual Squire)[力场]

等级:反圣武士 2、牧师/先知/战斗祭司 2、审判者 2、圣武士 2、萨满 2、唤魂师
施放时间:标准动作
成分:语言、姿势、法器
范围:中距 (100呎+10呎/等级)
持续:1分钟/等级 (D)
豁免:无
抗力:无

此法术造出了一名由纯粹力场构成的盟友,出现在法术范围内一格5平方呎的方格内。这盟友的采取你所侍奉之神的侍从的外型(如果你有侍奉的神的话)或是一位祖灵,魂灵护卫占据它的方格,但你与你的盟友可以移动穿过它,因为它就是你们的盟友。当魂灵护卫显现出身着盔甲与携带一把武器的形象时,它不能进行攻击,也不能威胁任何空间。在你的回合,该魂灵护卫可以做下列事情中的一件:从你的财物中取出一件被存放好的东西、携带一件重量不超过10磅/等级的物体、递给你它携带着的一件物体、为你或你的一个盟友进行援助他人动作,或帮助一名由你选择的生物穿盔甲(这会让正常穿需要的时间减少一半)。当魂灵护卫在战斗中尝试一次援助他人动作时,它的攻击加值等于你的基本攻击加值(base attack bonus)+你的感知调整值。

在首轮之后的每一轮,以一个迅捷动作,你可以命令魂灵护卫移动。它有30呎的速度。由力场所构筑,魂灵护卫不能被任何物理攻击所伤,但解离术(disintegrate)、解除魔法(dispel magic)、抹消权杖(rod of cancellation)或一个毁灭黑洞(sphere of annihilation)能影响它。一名魂灵盟友的AC在对抗接触攻击时为10。

原文
剧透 -   :
This spell causes an ally made of pure force to appear in a single 5-foot square within range. The ally takes the form of a servant of your god (if any) or an ancestor. The spiritual squire occupies its space, though you and your allies can move through it, since it is your ally. While the spiritual squire appears to wear armor and carry a weapon, it cannot make attacks and does not threaten any spaces. On your turn, the spiritual squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 pounds per caster level, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armor (which then takes half the normal time). When the spiritual squire attempts the aid another action in combat, its attack bonus is equal to your base attack bonus + your Wisdom modifier.

Each round after the first as a swift action, you can order the spiritual squire to move. It has a speed of 30 feet. Being a construct of force, the spiritual squire cannot be harmed by any physical attacks, but disintegrate, dispel magic, a rod of cancellation, or a sphere of annihilation affects it. A spiritual ally’s AC against touch attacks is 10.
« 上次编辑: 2017-09-21, 周四 19:47:14 由 笨哈 »

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PZO9468 魔法战术工具箱(Magic Tactics Toolbox)
« 回帖 #54 于: 2017-06-24, 周六 02:12:36 »
此篇译文大部分取自援引自[灯泡]于魔法战术工具箱Magic Tactics Toolbox 之法术翻译。


法术
在每处大陆上的魔法使用者们,使用灵活且可靠的法术来改变他的盟友、敌人、环境或他们自身。下列的法术以其独特的方式迥异于传统的作法。举个例子,一位古代瑟西隆(Thassilon)魔法帝国的学徒使用粒子型态,把盟友变成极小快的肉,而卡蒂雅(Qadira)的先知则使用同样的法术,把他们的朋友变成五颜六色的沙粒。任何有着适当职业与等级的角色可以施展下面所列的法术,无论文化或是人种。



【死灵】骸骨之拳(Bone Fists)

等级:血脉狂怒者2,牧师/先知/战斗祭司2,德鲁伊/猎人2,异能者2,萨满2,术士/法师/奥能师2,女巫2
施放时间:标准动作
成分:语言、姿势、材料(一只凶猛动物的指关节骨)
范围:近距 (25呎+5呎/2等级)
目标:每等级1个生物,两两间距离不超过30呎
持续:1分钟/等级
豁免:无(无害)
抗力:无

你目标关节中的骨头变得厚而锋利,从指、肘、肩、脊柱和膝部等关节处痛苦地穿透出皮肤。每个目标获得+1天防加值和天生武器伤害骰上的+2加值,并且他们被视为穿有并擅长甲刺。

原文
剧透 -   :
The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. The targets each gain a +1 bonus to natural armor and a +2 bonus on damage rolls with natural weapons, and they are treated as having armor spikes, with which they are proficient.


【咒法】(传送)时光闪回(Flash Forward)

等级:鍊金术师/调查员4,反圣武士4,吟游诗人/歌者4,血脉狂怒者4,审判者4,魔战士4,通灵者4,秘学士4,异能师者4,术士/法师/奥能师5
施放时间:标准动作
成分:语言、姿势、器材 (一个齿轮或一点发条)
范围:个人
目标:自己
持续:立即
豁免:无 (无害)
抗力:无

你欺骗了时间的规则,在你回到初始位置之前先进入了战斗。作为施放该法术的一部分,你对一名敌人发动了冲锋。你正常进行这次冲锋攻击来计算地形障碍,借机攻击,攻击骰和伤害骰。在你的冲锋结束时,你以自由动作立刻传送回到你初始的位置。所有你造成或你受到的伤害或者状态都是真的并且在你返回初始位置时保留。

原文
剧透 -   :
You cheat the laws of time and enter into combat before reverting back to your original position. As part of the action to cast the spell, you make a charge attack against an enemy. You make this charge attack normally, accounting for terrain, obstacles, attacks of opportunity, attack rolls, and damage rolls. At the end of your charge action, you instantly teleport back to your original location as a free action. Any damage or conditions dealt by you or to you during this action are real and remain when you return to your original location.


【变化】粒子形态(Particulate Form)

等级:牧师/先知7,秘学士5,异能者7,术士/法师/奥能师7,女巫7
施放时间:标准动作
成分:语言、姿势、材料 (一撮细沙)
范围:近距 (25呎+5呎/2等级)
目标:每等级1个生物,两两间距离不超过30呎
持续:1轮/等级(D)
豁免:无(无害)
抗力:无

目标的物理形态经历了怪诞的变形。虽然他们的外观与言行都正常,但是他们的身体由无数的分离的小颗粒所组成,并重聚回一个整体。每个目标获得快速医疗1,并对流血伤害,偷袭,重击和其他形式的精准伤害免疫。该快速医疗的值在施法者等级达到10,15和20级时再+1。任何目标能用一个迅捷动作终止它自己身上的该法术效果。之后它会恢复5d6点HP并可以额外尝试一次豁免骰来对抗任意一个作用在它身上的疾病或毒素效果(使用原本的豁免DC),一个成功的豁免骰可以终止这个疾病或者毒素效果。

原文
剧透 -   :
The targets’ physical forms undergo a bizarre transformation. They look and function normally, but are composed of countless particles that separate and reconnect to remain whole. Each target gains fast healing 1 and is immune to bleed damage, critical hits, sneak attacks, and other forms of precision damage. The value of this fast healing increases by 1 at caster levels 10th, 15th, and 20th. Any target can end the spell effect on itself as a swift action; the target then regains 5d6 hit points and can attempt an additional saving throw against any one disease or poison affecting it (at the original save DC), ending that disease or poison with a successful saving throw.


【变化】相位挑战(Phasic Challenge)

等级:牧师/先知8,异能者8,萨满8,术士/法师/奥能师8,唤魂师6,女巫7
施放时间:标准动作
成分:语言、姿势、材料(一小片骑士的旗帜)
范围:近距 (25呎+5呎/2等级)
目标:两个相距不超过60呎的生物;见下文
持续:1轮/等级(D)
豁免:意志,通过则无效(见下文)
抗力:有

你选择一个敌人和一个自愿的盟友作为目标。敌人在每轮开始前可以进行一次新的意志豁免骰,成功的豁免会终止该法术。两个目标拥有视觉和听觉,可以正常的看到和听到其他生物,但不能对除了对方以外的其他生物进行物理交互。被影响生物的法术或者武器攻击只能影响到对方,不过法术仍可影响到地形或别的不需要与其他生物交互的因素。如果其中一个目标失去意识或死亡,或者该效果被解除,则两个目标上的效果都会停止。

原文
剧透 -   :
You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at the beginning of each turn, and on a successful saving throw the spell ends. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. Spells or weapon attacks from the affected creatures impact only each other, though spells might affect terrain or other factors not related to other creatures. If one of the creatures becomes unconscious or dies, or if the effect is dispelled, the effect ends for both of them.



【死灵】法咒(Spellcurse)[诅咒UM]

等级:反圣武士2,牧师/先知/战斗祭司3,审判者2,秘学士4,异能者3,萨满4,女巫3
施放时间:标准动作
成分:语言、姿势、材料(一块毁坏的魔法物品的碎片)
范围:中距 (100呎+10呎/等级)
目标:一个生物
持续:立即
豁免:意志,通过则减半
抗力:有

你扰乱了影响你目标的所有法术能量,使得这些能量猛然碎裂并伤害目标。每有一个持续时间至少在1轮以上的法术正影响目标,它就会额外承受1d6伤害。那些法术并不会被解除或调整。

原文
剧透 -   :
You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target. The target takes 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it. The spells themselves are not dispelled or modified.


【变化】扭曲金属(Warp Metal)[土]

等级:血脉狂怒者4,牧师/先知/战斗祭司4,德鲁伊/猎人4,通灵者4,秘学士4,异能者4,术士/法师/奥能师4
施放时间:标准动作
成分:语言、姿势、材料(一根缠绕的丝线)
范围:近距 (25呎+5呎/2等级)
目标:每等级1个小体型木制品,全部必须在一个20呎半径范围内;见下文
持续:立即
豁免:意志,通过则无效(物品)
抗力:有(物品)

你使得金属扭曲而歪斜,永久的摧毁了它的平直,形态以及强度。一个扭曲的门会被裂开(或卡死,需要用一个成功的力量检定来打开,根据你的选择而定)。马车会被挤压而无法前进和被操纵。被扭曲的远程武器毫无用处(useless)。被扭曲的近战武器在攻击骰承受-4的罚值。你可以扭曲每等级一个小体型或更小的物品。一个中体型物品算作2个小体型物品,大体型算作4个,超大体型算作8个,巨型算作16个,超巨型算作32个。另外,你也可以用该法术将被扭曲的物品复原(有效地将其扭回正常模样)。完全修复术无法修复被扭曲的物品。你可以将该法术连续释放多次,来扭曲(或恢复)一个对你来说大到无法用一次施法来完全影响的物品。在物品被完全扭曲之前,它不承受任何负面效果。

原文
剧透 -   :
You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a –4 penalty on attack rolls.

You can warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32.

Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item.

You can combine multiple consecutive castings of warp metal to warp (or unwarp) an object that is too large for you to warp with a single casting. Until the object is completely warped, it suffers no ill effects.


法术
下列的法术给予施法者们其他的方式,给他们的敌人予以可怖的毁灭。


【塑能】咬人之语(Biting Words)[依赖语言、音波]

等级:吟游诗人/歌者1,血脉狂怒者1
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:无

你的声音充满了魔法,你可以仅用一个词来伤害对手。以一个标准动作,你可以通过说话,以30呎内一个对手为目标发动一次远程接触攻击,造成1d6+你的力量或魅力调整值,取其高者。该伤害为钝击,穿刺和挥砍伤害并能被伤害减免减少。每次你作出攻击就会减少该法术剩余时间1分钟。如果一次攻击将剩余时间降到了0分钟或更低,该法术在这次攻击完成后结束。取代清晰地说话,你可以大喊出咬人的字词进行攻击。如果这么做,伤害减少到1d4+1/2你的力量或魅力调整值(取其高者),但是该法术的这次攻击不再视为有【依赖语言】描述符。

原文
剧透 -   :
Your voice becomes suffused with magic so that you can harm your opponents with but a word. As a standard action, you can target one opponent within 30 feet with a ranged touch attack by speaking to it, dealing an amount of damage equal to 1d6 + your Strength or Charisma modifier, whichever is higher. The damage dealt is bludgeoning, piercing, and slashing damage and can be reduced by damage reduction. Each attack you make reduces the spell’s remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.

You can attack with biting words by shouting instead of speaking intelligibly. When doing so, the amount of damage dealt by the attack is reduced to 1d4 + 1/2 your Strength or Charisma modifier (whichever is higher), but the spell doesn’t count as having the language-dependent descriptor for that attack.


【变化】弹性炸弹添加剂(Bouncing Bomb Admixture)

等级:鍊金术师/调查员3
施放时间:迅捷动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮
豁免:意志,通过则无效(无害)
抗力:无

通过饮用这个公式制作的化合炼成,你注入炸弹的魔法产生显著变化,在该化合炼成的持续时间内制造并投掷的普通炼金炸弹基本性质均被改变。该效果对任何用于改变炸弹性质的科研发现没有影响,而且同一时间你只能拥有一种添加剂效果(名字中带有“炸弹添加剂:的公式)。如果你饮用另一剂炸弹添加剂,那么之前生效的炸弹添加剂效果结束,新获得的效果生效。
当你投掷你下一个炸弹时,选择一个正常会被炸弹溅射伤害击中的目标。该目标改为如同被炸弹直接击中一般。

原文
剧透 -   :
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of the next bomb you create and throw during this extract’s duration. This effect on your magical reserve has no effect on any discoveries that you use to modify your bombs, but you can only have one admixture effect (a formula with “bomb admixture” in its title) active at a time. If you drink another bomb admixture, the effects of the former bomb admixture end and the new one becomes active.

When you throw your next bomb, choose one target that would normally be hit by the bomb’s splash damage. The target is affected as if it suffered a direct hit from the bomb instead.


【咒法】(召唤)关门放狗(Release The Hounds)

等级:吟游诗人/歌者5,德鲁伊/猎人5,萨满5,术士/法师/奥能师5,召唤师5,女巫5
施放时间:标准动作
成分:语言、姿势、材料/法器 (一些犬牙的碎片)
范围:近距 (25呎+5呎/2等级)
效果:一群犬科动物
持续:1轮/等级(D)
豁免:无
抗力:无

该法术召唤出一群狗,他们听从施法者的指令,并且行动无比一致,使得他们如同集群一般运作。狗群使用冬狼(B1)的数据,除了它失去喷吐武器,寒冷子类和寒冷特殊攻击并获得集群子类,造成3d6伤害的集群攻击,和扰乱心神特殊攻击(DC17)。每当狗群用其集群攻击伤害到一个对手,它们可以立刻用它的摔拌特殊攻击对其尝试一次摔拌战技检定。狗群不会获得任何伤害减免或免疫并且可以被目标为特定数量生物的效果攻击和影响,不过这类攻击只能造成正常伤害量的1/4(25%),并且不造成伤害的效果只有25%几率生效。

原文
剧透 -   :
This spell summons a pack of canines that respond to the spellcaster’s commands and act in perfect unison, causing them to function like a swarm. The pack uses the statistics for a winter wolf (Pathfinder RPG Bestiary 280), except it loses its breath weapon, the cold subtype, and its cold special attack and gains the swarm subtype, a swarm attack that deals 3d6 points of damage, and the distraction special attack (DC 17). Whenever the pack damages an opponent with its swarm attack, it can immediately attempt a trip combat maneuver check against that creature with its trip special attack. The pack does not gain any damage reduction or immunity to damage and can be attacked by effects that target a specific number of creatures, though such attacks deal 1/4 the normal amount of damage (25%) and effects that don’t deal hit point damage are only 25% likely to work.


法术
下列的法术能创造用作战场区域警戒线的障碍,或能够重新定位的不可见陷阱。



【咒法】(创造)追踪坑(Roaming Pit)

等级:牧师/先知/战斗祭司6,德鲁伊/猎人6,异能者6,术士/法师/奥能师5,召唤师5
施放时间:标准动作
成分:语言、姿势、材料 (价值10gp的钻石尘)
范围:中距 (100呎+10呎/等级)
效果:移动的10呎x10呎范围,每2等级深10呎的洞
持续:1轮/等级
豁免:反射,通过则无效
抗力:无

该法术如同造坑术(create pit)APG一般运作,除了这个坑适合移动。以一个移动动作,你可以指示坑移动最多20呎,不过它必须永远保持在一个足够容纳其范围的水平面上。如果这个坑与同一水平面上的一个生物占用同一格,这个生物必须通过一个成功的反射豁免,否则就会落入坑中。当坑到达新的目的地时任何避免掉入坑中的生物会移动到最近的安全空格中。掉入坑中的生物会随着坑一起移动。

原文
剧透 -   :
This spell functions as create pitAPG, except the pit is capable of movement. As a move action, you can direct the pit to move up to 20 feet, though it must always remain on a horizontal surface large enough to accommodate its area. If the pit’s movement causes it to share a space with a creature on the same horizontal surface, that creature must succeed at a Reflex saving throw or fall into the pit. Any creature that avoids falling into the pit when it reaches its new destination moves to the nearest safe space. Creatures that fall into the pit move with it if it is relocated.


【死灵】骸骨之墙(Wall Of Bone)

等级:反圣武士4,血脉狂怒者4,牧师/先知/战斗祭司4,异能者4,术士/法师/奥能师4,唤魂师4
施放时间:标准动作
成分:语言、姿势、材料 (擦亮的类人生物的股骨)
范围:近距 (25呎+5呎/2等级)
效果:每等级一个5呎方型区域的由类人生物骸骨组成的墙体
持续:1分钟/等级
豁免:无
抗力:有;见下文

该法术创造出由骷髅手臂组成的竖直墙体,可贴附在任何固体平面。
除了上文所述部分以及法术描述中所记载的部分以外,骸骨之墙如同石墙术一般生效。
该墙体必须被竖直的创造出来,并且必须落在坚固的地基上。例如,它不能用于在鸿沟上建一座桥,也不能用来制造一个斜坡。每5呎方形区域的墙体拥有4点硬度和每英寸厚度6点生命。墙体中生命值低于0的部分会被破坏。如果一个生物试图用单次攻击冲破墙,他需要通过一个DC为15+2每英寸厚度的力量检定。墙中的骷髅手会尝试对每一个与墙体相邻的生物进行一次战技检定来擒抱他们。骷髅手不会引发借机攻击。他们会在你的回合开始时,墙体被召唤时,或者当一个敌人第一次移动到邻近墙体位置时发动攻击。骷髅手的CMB等于你的施法者等级,并且他们能擒抱超大型或更小的生物而无须承受任何减值。如果墙体成功擒抱到敌人,敌人受到1d6点伤害并获得擒抱状态,被擒抱的生物在挣脱擒抱之前无法移动,也无法进行其他任何类型的移动(Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first)墙体无法移动或者压制敌人。只要每轮墙体成功进行了擒抱战技检定,它就可以造成额外1d6点伤害。用于逃脱出墙体擒抱的CMD为10+它的CMB。

原文
剧透 -   :
This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface. The wall of bone works identically to wall of stone except as noted above and in this spell description. The wall of bone is 1 inch thick per 4 caster levels and composed of up to one 5-foot square per level. The wall created must be vertical, and must rest upon a firm foundation. It cannot be used to bridge a chasm, for instance, or to act as a ramp. Each 5-foot square of the wall has hardness 4 and 7 hit points per inch of thickness. A section of wall whose hit points drops to 0 is breached. If a creature tries to break through the wall with a single attack, the DC of the Strength check is equal to 15 + 2 per inch of thickness.

For each creature adjacent to the wall, the skeletal hands attempt a combat maneuver check to grapple it. The skeletal hands do not provoke attacks of opportunity. They make their attacks at the start of your turn, when the wall is summoned, or when an enemy first moves adjacent to the wall. The skeletal hands’ CMB is equal to your caster level, and they can grapple a Huge or smaller creature with no penalty.

If the wall successfully grapples a foe, that foe takes 1d6 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The wall cannot move or pin foes. Each round the wall succeeds at a grapple combat maneuver check, it deals 1d6 additional points of damage. The CMD of the wall, for the purposes of escaping the grapple, is equal to 10 + its CMB.


法术
下列的法术能够帮助揭露知识,或保护先前所获得的知识。


【预言】阿卡西交流(Akashic Communion)

等级:吟游诗人/歌者3,通灵者3,催眠师4,秘学士3,异能者3,萨满3,术士/法师/奥能师4,唤魂者4,女巫3
施放时间:10分钟
成分:语言、姿势、材料/法器 (一方价值100gp的发亮的银版)
范围:个人
持续:1分钟/等级

你尝试从阿卡西记录(异能冒险OA244页)这个记录了所有已经发生过的经验的异位面知识库中一瞥某些特殊的事件。这允许你每拥有有3个施法者等级,就可以进行一种你选定的知识技能检定,每一种都获得+10洞察加值。你被视为在所有这些检定中用到的知识技能中已受训,并可以用该法术对你之前已经失败的知识检定进行重骰。GM暗骰这些知识检定,因为阿卡西记录无比的遥远,从中获取的信息经常会发生扭曲。如果骰出自然1,会获得极其不准确的答案。该法术是在你用自身能力理解并抓取阿卡西记录中飞掠思绪时提供经验指导,而非直接提供那些去过这个异位面知识库的人能获取的完美知识。如果你发生了停顿,与他人讨论答案,或走开干别的事情,法术结束。一旦你已经用过该法术来对某特特定话题或事件收集信息,你不能再次使用该法术来了解相同的话题或事件,直到你获得了新的施法等级。

原文
剧透 -   :
You attempt to obtain a glimpse of some specific event from the Akashic Record (Occult Adventures 244), the extraplanar repository of all experiences that have ever occurred. This allows you to attempt one Knowledge skill check of your choice per 3 caster levels you have, each with a +10 insight bonus. You are treated as trained in any Knowledge skills used for these checks, and can use this spell to reroll a Knowledge skill check you have already failed. The GM rolls these Knowledge checks in secret, as the Akashic Record is incredibly remote, and impressions gleaned from the distant repository are sometimes skewed when received. On a natural 1, the resulting answer is wildly inaccurate.

This spell provides experiential guidance based on your ability to understand the flashes of insight gleaned from the Akashic Record, rather than the perfect knowledge available to those who travel to the extraplanar repository of knowledge. If you lag, discuss the answers, or go off to do anything else, the spell ends. Once you have used this spell to gain information on a specific topic or event, you cannot use it for Knowledge checks regarding that topic or event again until you have gained a caster level.


【咒法】(呼唤)先知誓缚(Bind Sage)

等级:秘学士5,异能者5,萨满5,术士/法师/奥能师4,召唤师4,女巫5
施放时间:10分钟
成分:语言、姿势
范围:近距 (25呎+5呎/2等级);见下文
目标:一只膜生兽(caulborn,B3)
持续:立刻
豁免:意志,通过则无效
抗力:无 与 有;见下文。

这个异界誓缚法术的变体被专门用来召唤异界生物中最有学识的种类之一:不朽的预言者,膜生兽。该法术会将单一只膜生兽召唤到一个特别准备的陷阱中。该法术的施法者只能强迫一只被束缚的膜生兽来提供信息(用它自己的知识鉴定或思维感知能力);强迫膜生兽进行战斗,守卫某个地点,或进行其他任务的尝试自动失败。该法术在其他方面如同异界誓缚法术一般运作。膜生兽最喜欢的礼物是独特的书籍,或是智能生物(他们的思想能喂给膜生兽)。膜生兽的真名几乎不可能被发现,因为他们天生的个人主义。不过,在Kaer Maga的一些隐居的学者团体可能知道用于召唤特定膜生兽的头衔。

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This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal and prophetic caulborn (Pathfinder RPG Bestiary 3 48). This spell calls a single caulborn into a specially prepared trap. The caster of this spell can compel a bound caulborn only to provide information (using its Knowledge skills or detect thoughts); attempts to compel the caulborn to fight, guard a location, or perform some other task automatically fail.

This spell otherwise functions as planar binding. The most effective gifts for a caulborn are unique books or intelligent creatures upon whose thoughts the caulborn can feed. The true names of caulborn are nearly impossible to discover, as they are not inherently individualistic, but certain reclusive scholar communities in Kaer Maga may know titles by which specific caulborn can be called.


【咒法】(召唤)隐匿魔法书(Secluded Grimoire)

等级:魔战士1,术士/法师/奥能师1
施放时间:1轮
成分:语言、姿势
范围:接触
目标:被触碰的法术书
持续:立即
豁免:无
抗力:无

该法术将法术书传送到灵界位面中一个随机但安全的位置,在那里它可以无限期的存在。当你施放这个法术时,目标法术书消解为迅速褪去的能量之线和符文,反映了所有它储存的法术。之后,你可以以一个标准动作专注,来唤回法术书,让它在你的手上重新出现。当你已经存了一本法术书在灵界位面时你不能再将该法术施放在另一本法术书上。其他生物或者物品都不能与你送走的法术书相伴,并且作用在法术书上的其他法术的持续时间照常计算。

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This spell sends a spellbook into a random but safe location on the Ethereal Plane, where it remains indefinitely. When you cast this spell, the target spellbook dissolves into quickly fading lines of energy and runes that reflect all of the spells stored within. Thereafter, you can retrieve the spellbook by concentrating as a standard action, causing it to reappear in your hands. You cannot cast this spell on another spellbook if you currently have a spellbook in the Ethereal Plane. No other creatures or objects accompany the spellbook you send away, and the duration of any spells currently affecting the spellbook continue normally.


诅咒法术
「诅咒」这个法术描述符,首见于极限魔法(Ultimate Magic)P.137。诅咒常常是永久的效果,并且通常不能够被解除,但他们可以被破除结界(break enchantment)、有限祈愿术(limited wish)、神迹术(miracle)、移除诅咒(remove curse)或祈愿术(wish)所移除。


【塑能】阿拉兹尼斯特的厄运(Alaznist’s Jinx)[诅咒UM]

等级:反圣武士4,吟游诗人/歌者4,牧师/先知/战斗祭司6,审判者5,秘学士5,异能者6,萨满5,术士/法师/奥能师6,女巫5
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:被接触的生物
持续:永久
豁免:意志,通过则无效
抗力:有

你使得一个生物引发了一个类似于法燃法术荒芜(UM)的诅咒。被这个诅咒影响的施法者每次施法或使用类法术能力时,他的皮肤会像着火一般燃烧。通过一个成功的专注检定(DC=15+2倍法术或类法术能力环级),施法者能忽略这种痛苦的影响,但如果他失败了,他会失去这个法术或法术位并恍惚一轮。和法燃法术荒芜不同,这种燃烧感是可见效果,施法者施法时无形而猛烈的火焰会环绕着他。

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You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on a creature. Each time a spellcaster who is afflicted with this curse casts a spell or uses a spell-like ability, her skin seems to burn as though she were on fire. With a successful concentration check (DC = 15 + double the spell level of the spell cast or spell-like ability used), the spellcaster can ignore the pain of the effect, but if she fails, she loses the spell or spell slot and is staggered for a round.

Unlike with the spell burn spellblight, the burning sensation is a tangible effect, visible during the act of spellcasting as an incorporeal, violet flame surrounding the caster.


【变化】软化诅咒(Flexile Curse)[诅咒UM]

等级:吟游诗人/歌者3,牧师/先知/战斗祭司5,审判者3,异能者5,术士/法师/奥能师5,女巫3
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:被接触的生物
持续:永久
豁免:意志,通过则无效
抗力:有

你诅咒你的目标,使他获得一个凋零光环,削弱他的护甲和盾牌(如果有的话)。目标穿戴的任何护甲和盾牌的硬度,护甲加值和增强加值减少1。目标每穿戴一套护甲或盾牌一个小时,它的硬度,护甲加值和增强加值就额外减少1.如果这个护甲或盾牌的硬度减少到0,每当受到诅咒的目标穿着这个物品并被击中,就有20%几率使得该物品获得破损状态。如果魔法护甲或盾牌的增强加值被降到了0,它会失去所有其他原有的特殊能力。如果目标脱下了护甲或盾牌(哪怕它已经破损或被吸取了所有增强加值),该护甲或盾牌会重新获得它的硬度,护甲加值和增强加值,每2小时恢复1点。因这个诅咒而破损的护甲或盾牌在其硬度完全恢复时移除破损状态。因这个诅咒而失去特殊能力的魔法护甲或盾牌在其增强加值完全恢复时重新获得特殊能力。

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You curse your target with a withering aura that degrades its armor and shield (if any). This reduces the hardness, armor bonus, and enhancement bonus of any armor or shield worn by the target by 1. For every hour the target wears a suit of armor or a shield, the hardness, armor bonus, and enhancement bonus are reduced by an additional 1. If the armor or shield’s hardness is reduced to 0, anytime the target of the curse is struck while wearing that item, there is a 20% chance that it gains the broken condition. If the enhancement bonus of magic suit of armor or shield is reduced to 0, the armor or shield loses any other special abilities it had.

If the target removes the suit of armor or shield (even if it’s broken or has been drained of all enhancement bonuses), the armor or shield regains its hardness, armor bonus, and enhancement bonus at the rate of 1 per 2 hours. A suit of armor or shield broken by this curse that regains its full hardness ceases to be broken. A magic suit of armor or shield that lost its special abilities regains them when its enhancement bonus is fully restored.


【变化】不正体型(Irregular Size)[诅咒UM]

等级:反圣武士3,血脉狂怒者4,牧师/先知/战斗祭司3,通灵者2,催眠师3,秘学士3,萨满3,术士/法师/奥能师4,唤魂师4,女巫3
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:被接触的生物
持续:永久
豁免:强韧,通过则无效
抗力:有

你诅咒一个生物,使得它的一组肢体(通常是它的手臂,腿,或翅膀)萎缩。
手臂:在决定该生物能装备的武器的体型时,减小一个体型来计算;如果生物能用它的手臂进行天生武器攻击,这些攻击造成的伤害按照该生物的体型比原本缩小一个级别来计算。
腿:生物的基础移动速度减少10呎(最低5呎),并在计算负重时视为原本力量值-4。
翅膀:生物的飞行速度额减少10呎(最低5呎),任何用翅膀进行的攻击造成的伤害也会减少,如同目标的体型比原本缩小一个级别来计算;它的机动性还会下降一个等级(最低笨拙)。

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You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size.

Arms: The creature counts as one size category smaller for the purpose of determining the size of weapon it can wield. If the creature is capable of making natural attacks with its arms, the damage dealt by those attacks decreases as though the target were one size category smaller than its actual size.

Legs: The creature’s base speed decreases by 10 feet (to a minimum of 5 feet) and its Strength score counts as 4 lower for the purpose of determining its carrying capacity.

Wings: The creature’s Fly speed decreases by 10 feet (to a minimum of 5 feet), the damage dealt by any wing attacks decreases as though the target were one size category smaller than its actual size, and its fly maneuverability decreases by a step (to a minimum of clumsy).


【死灵】痕痒诅咒(Itching Curse)[诅咒UM]

等级:反圣武士1,吟游诗人/歌者1,德鲁伊/猎人1,审判者1,秘学士1,萨满1,术士/法师/奥能师1,女巫1
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一个不高于5HD的活物
持续:1小时/等级
豁免:意志,通过则无效
抗力:有

你诅咒目标,让它感受到断断续续而又无法忍受的痒感。除非目标用一个移动动作来挠痒,否则他会在攻击,豁免,技能检定和属性检定上获得-1罚值。

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You curse the target with a distracting, unbearable itch. Unless the target scratches as a move action, it takes a –1 penalty on attack rolls, saving throws, skill checks, and ability checks.


【变化】卡利斯拉德的梦魇(Kalistocrat’s Nightmare)

等级:鍊金术师/调查员2,吟游诗人/歌者2,牧师/先知/战斗祭司3,审判者2,魔战士2,秘学士2,术士/法师/奥能师3,女巫2
施放时间:标准动作
成分:语言、姿势、材料(一个铜币)
范围:接触
目标:接触到的生物
持续:1小时/等级(见下文)
豁免:意志,通过则无效
抗力:有

你暂时诅咒目标,使得被他接触过的钱币都会掉价。被这个效果诅咒时,只要目标接触了价值高过一个铜币的钱币,那个钱币会变成一个铜币。这种改变会在接触后的一分钟内发生,允许目标在诅咒效果显现之前接触复数钱币。被影响的钱币原本的材质(通常是金或银)被永久改变为铜币,不过移除诅咒(单次施法能影响最多50个钱币)或类似的法术能将它们变回原本的材质。

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You temporarily curse a creature so its touch lessens the value of coins it touches. While under the effects of this curse, whenever the target touches a coin of higher value than copper piece, that coin changes into a copper piece. The change takes place over the course of the following minute, allowing the target to interact with multiple coins before the effect of the curse becomes apparent. The affected coins are permanently transmuted from their previous material (typically gold or silver) into copper coins, though remove curse (which can affect up to 50 coins with a single casting) or a similar spell can restore them to their previous material.


【惑控】失落馈赠(Lost Legacy)[诅咒、影响心灵]

等级:吟游诗人/歌者6,牧师/先知7,审判者6,秘学士6,异能者7,术士/法师/奥能师7,女巫6
施放时间:标准动作
成分:语言、姿势、法器/器材 (一个被遗忘的或死去的神祗的圣徽,或者一个被遗忘或已陷落的国家的国旗)
范围:接触
目标:被接触的生物
持续:永久
豁免:意志,通过则无效
抗力:有

你对接触的生物施加诅咒,让其他人在和目标互动时迅速忘记掉目标的积极一面。目标无法尝试用交涉(或野性认同,或其他类似技能)检定改善他人的态度。任何正常与目标态度为友善或者乐于帮助的生物每次与目标互动时都必须成功通过一个DC与该法术正常豁免DC相同的意志豁免,否则它的态度会变成冷漠。一旦该诅咒被移除,那些重新回来与目标交流的生物会恢复他们与目标的愉快记忆。如果他们与目标的态度没从冷漠降到更低,他们会恢复原本的态度。

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You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. The target cannot attempt a Diplomacy (or wild empathy or similar ability) check to improve the attitude of other creatures. Any creature that normally has an attitude of friendly or helpful toward the target must succeed at a Will save at the spell’s normal saving throw DC each time it interacts with the target, or its attitude becomes indifferent. Once this curse is removed, creatures coming back into contact with the target regain their pleasant memories of it. If their attitudes toward the target have not been reduced from indifferent, their original attitudes are restored.


法术
下列的法术透过增强施法者的力量,来提高施法者不被侦测的能力,保护或隐藏自身的行动或用不同的方式干扰敌人的感知。



【死灵】顺风耳(Earsend)

等级:鍊金术师/调查员4,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:语言、姿势、材料 (蝴蝶的翅膀)
范围:近距 (25呎+5呎/2等级)
目标:接触的生物
持续:10分钟/等级
豁免:意志,通过则无效(无害)
抗力:无

你将你的一只耳朵从你身上取下并变形为一只由你控制的像苍蝇一样的魔法生物。该法术如同画皮UM(skinsend)一般运作,除了你的耳朵是一个超微型构装体,拥有与你基础速度相同的飞行速度,并在飞行检定上获得等于你施法者等级一半的加值。你那只活动耳朵的听觉效果如同它还连在你头上一样,允许你拥有像你平时用那只耳朵去听的优势。

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You cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control. This functions like skinsendUM, except your ear is a Fine construct with a fly speed equal to your base speed and a bonus on Fly checks equal to half your caster level. Your sense of hearing functions from your animated ear as if it were connected to your head, allowing you to hear as well as you normally could from your animated ear’s vantage point.


【幻术】(五官幻觉)隐藏之刃(Hidden Blades)

等级:鍊金术师/调查员2,反圣武士2,吟游诗人/歌者2,审判者2,魔战士2,术士/法师/奥能师2,召唤师2
施放时间:标准动作
成分:语言、姿势、材料(一块玻璃碎片)
范围:接触
目标:被触碰的武器或弹药;见下文
持续:10分钟/等级
豁免:意志,通过则无效(无害,物品)
抗力:可(无害,物品)

你使得一把目标武器或最多50发弹药变得隐形,使得装备着在隐藏武器或弹药的巧手检定上获得+20加值,并在使用这些武器或弹药进行虚招时的唬骗检定获得+5环境加值

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You render a target weapon or up to 50 pieces of ammunition invisible, granting the wielder a +20 bonus on Sleight of Hand checks made to conceal the weapon or ammunition and a +5 circumstance bonus on Bluff checks to feint with the weapon or ammunition.


【防护】无解面纱(Impenetrable Veil)

等级:吟游诗人/歌者6,催眠师6,异能者9,术士/法师/奥能师9,唤魂师6,女巫9
施放时间:标准动作
成分:语言、姿势、材料(价值1250gp的来自幻梦境的尘土)
范围:接触
目标:被接触的生物
持续:10分钟/等级
豁免:意志,通过则无效(无害)
抗力:有(无害)

你对目标施法,使其几乎无法被魔法和物理手段所侦察到,并获得以下的好处。目标在潜行检定上获得等同于你施法者等级一半的加值,并可以使用潜行技能躲避所有试图察觉它的生物,即使它没有隐蔽或掩蔽。它还可以尝试一次潜行检定来避免被生物用盲感,盲视或其他类似效果(如生命感知或震颤感知)所侦察。除此之外,目标不会留下任何痕迹,也不会被追踪,除非它选择留下痕迹。如果一个生物尝试用预言法术(包括使用带有预言系灵光的魔法物品,如水晶球)来辨识目标的模样或位置,这个生物必须通过一个施法者等级检定,DC等于目标的潜行技能加值,才能获得关于目标的任何信息,若检定失败,则在该法术持续时间内,它都无法这么做。

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You enchant the target so it is nearly impossible to detect by both magical and mundane means, granting it the following benefits. The target gains a bonus on Stealth checks equal to half your caster level, and can use Stealth to hide from all creatures attempting to perceive it, even when it lacks concealment or cover. It can attempt a Stealth check to avoid detection from creatures using blindsight, blindsense, or any ability that functions as either (such as lifesense or tremorsense). Furthermore, the target leaves no trail and cannot be tracked unless it chooses to leave a trail. If a creature attempts to discern the target’s presence or location using divination magic (including magic items with a divination aura such as a crystal ball), that creature must succeed at a caster level check with a DC equal to the target’s Stealth bonus to discern any information about the target, and on a failed check cannot do so for the spell’s duration.


【变化】(变形)人畜无害(Innocuous Shape)

等级:鍊金术师/调查员4,异能者4,萨满4,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:语言、姿势、材料 (一把蒲公英的种子)
范围:接触
目标:被接触的活物
持续:1分钟/等级(D)
豁免:意志,通过则无效(无害)
抗力:有(无害)

该法术将一个生物变形为一个HD不超过1的中型或更小的动物或类人生物。如果你使用该法术导致目标获得动物的形态,法术如同野兽形态II般运作;如果该法术导致目标获得了类人生物的形态,则如同变身术,或返老还童UM,或两者一同般运作,因此你能将一个生物变形为任意种类的普通的年轻类人生物。任何与目标进行互动的生物必须通过一个意志检定(使用该法术的DC)或将目标视为尽可能无害。若豁免失败,目标的所有举动都会被视为完全无害的,也不会引起关注,除非目标成为了显而易见的威胁。生物在其他方面如同正常一般,并不会有任何被迫服从或忽视目标的感受。它只是简单的不认为目标的任何行为危险或有害,直到被展示了相关的证据。

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This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. If you use this spell to cause the target to take on the form of an animal, the spell functions as beast shape II. If the form is that of a humanoid, the spell can function as alter self, youthful appearanceUM, or both, such that you can transform a creature into a generic, youthful humanoid of any type.

Any creature that interacts with the target of this spell must succeed at a Will saving throw (using the DC of the spell) or view the target in the most innocuous possible light. On a failed saving throw, the creature views all of the target’s actions as inoffensive and no cause for concern unless the target becomes an obvious threat. The creature can otherwise act normally, and feels no compunction to obey or ignore the target; it simply assumes none of the target’s actions are dangerous or malicious unless shown evidence that proves otherwise.


【防护】次等回避侦测(Lesser Nondetection)

等级:鍊金术师/调查员2,反圣武士2,审判者2,游侠/猎人3,术士/法师/奥能师2,召唤师2
施放时间:标准动作
成分:语言、姿势、材料(一滴水银)
范围:近距 (25呎+5呎/2等级)
目标:被接触的生物
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:无

该法术如同回避侦测一般运作,除了它只会阻挡预言系法术和以一片区域为目标,而非你或被你掌控的特定物品为目标的效果。例如,次等回避侦测不会在一个施法者试图用探知法术来探知你或用物品定位术来找到你掌控的物品时保护你,但它会在你遭遇区域性效果,例如侦测魔法或者锐耳术/鹰眼术时保护你。

原文
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This spell functions like nondetection, except it blocks the effects of only divination spells and effects that target an area, rather than you or an object in your possession specifically. For example, lesser nondetection doesn’t ward you against a spellcaster who is attempting to scry on you with the scrying spell or find an object in your possession with locate object, but it does protect you against effects that target an area you happen to be in, such as detect spells or clairaudience/clairvoyance.


【幻术】(魅影幻觉)魅影重温(Phantasmal Reminder)[影响心灵]

等级:反圣武士3,吟游诗人/歌者4,催眠师3,异能者3,萨满4,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
目标:一个活物
持续:1轮(见下文)
豁免:意志,通过则不相信,之后强韧通过部分生效;见下文
抗力:有

你创造了一段记忆,让目标不断回想起之前一次对他造成的成功攻击,强迫他重温这次攻击中每一个折磨他身体的细节。该法术只能对自你上一轮结束之后受到过伤害的生物生效。目标首先可以通过一次意志豁免检定来知道这个攻击是虚假的。如果他在豁免检定中失败,他必须通过一个成功的强韧检定,否则会受到每施法等级1d6点伤害(最高10d6)。由于该伤害是之前受伤的拟真记忆,这个伤害无法被减少或被避免(例如护盾术或其他法术)。如果魅影重温的目标拥有天生的心灵感应能力或装备了心灵感应头盔,被伤害的记忆会自动反弹给你。你必须马上通过一个意志检定来不相信,如果你失败了,你受到一半的法术伤害。

原文
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You create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. This spell can affect only a creature that has taken damage since the end of your last turn. The target first can attempt a Will save to recognize the attack as unreal. If it fails that saving throw, the target must succeed at a Fortitude save or take an amount of damage equal to 1d6 × your caster level (maximum 10d6). Because the damage is a quasi-real memory of existing wounds, this damage can’t be reduced or prevented (such as by the shield other spell).

If the target of a phantasmal reminder attack succeeds at the Will save to disbelieve the memory loop and either has natural telepathy or is wearing a helm of telepathy, the memory of damage automatically rebounds to affect you. You must immediately attempt a Will save to disbelieve; if you fail, you take half the spell’s damage yourself.


【惑控】(胁迫)分心徽记(Symbol Of Distraction)[影响心灵]

等级:吟游诗人/歌者6,牧师/先知/战斗祭司6,催眠师6,秘学士4,异能者6,术士/法师/奥能师6,女巫6
施放时间:10分钟
成分:语言、姿势、材料(水银和磷,再加上价值5000gp的钻石尘和猫眼石尘)
范围:0呎;见下文
效果:一个徽记
持续:见下文
豁免:意志,通过则无效
抗力:有

该法术如同死亡徽记一般运作,除了所有在分心徽记内的范围内的生物会被迷魂每施法者等级10分钟。与死亡徽记不同,该法术没有生命值上限;一旦被触发,分心徽记会在每施法者等级10分钟内持续保持激活。所有被迷魂的生物会向分心徽记移动,试图停留在徽记作用范围内。如果徽记带领着被影响的生物进入一个危险的区域,每一个被迷魂的生物可以再进行一次意志豁免检定,成功则不再被迷魂。如果一个生物的视野中的分心徽记被完全遮挡,它会立即从徽记效果中解脱。

原文
剧透 -   :
This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level. Unlike symbol of death, symbol of distraction has no hit point limit; once triggered, a symbol of distraction simply remains active for a duration of 10 minutes × your caster level. All fascinated creatures move toward the symbol of distraction, trying to remain within the symbol’s area of effect. If the symbol leads affected creatures into a dangerous area, each fascinated creature can attempt an additional Will saving throw, with success indicating it is no longer fascinated. If a creature’s view of the symbol is completely blocked, it is immediately freed of the symbol’s effect.


【惑控】(胁迫)沉眠之触(Touch Of Slumber)[影响心灵]

等级:吟游诗人/歌者6,牧师/先知/战斗祭司5,德鲁伊/猎人5,异能者6,萨满5,术士/法师/奥能师5,女巫6
施放时间:标准动作
成分:语言、姿势、材料(一小块海藻)
范围:接触
目标:接触的非敌意生物
持续:立即
豁免:意志,通过则无效
抗力:有

该法术只会生效于对你态度为冷漠或更好态度,而且和你跟你的可见伙伴都非敌对的生物。被你触碰的目标(这通常需要一个成功的近战接触攻击)必须通过一个成功的意志豁免检定,否则会沉睡2d6小时。当睡着的时候,该生物无助。该生物被法术影响的1分钟内,任何吵闹声或者粗暴的身体接触都会让它马上醒来。之后,拍击或伤害被该法术影响的生物能唤醒它,不过通常的噪音则并不能唤醒它。唤醒一个生物是一个标准动作(这是援助他人动作的应用)

原文
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This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies. A target touched by you (this touch usually requires a successful melee touch attack) must succeed at a Will saving throw or fall asleep for 2d6 hours. While asleep, the creature is helpless. For 1 minute after the creature is affected, any loud noise or rough contact causes it to awaken immediately. Thereafter, slapping or wounding an affected creature awakens it, but normal noise does not. Awakening a creature is a standard action (this is an application of the aid another action).
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PZO9469 间谍大师手册(Spymaster's Handbook)
« 回帖 #55 于: 2017-06-24, 周六 02:12:42 »
此篇译文大部分取自援引自[靛蓝的鸢尾草]于【SH】间谍大师手册-间谍法术之法术翻译。


玛甘比(MAGAAMBYA)
玛伽姆比亚学院是内海最古老的魔法院校,通过非凡的外交手段,魔法力量,和反间谍活动,这所学校让纳塔穆博(Nantambu)城成为了混乱不堪的芒吉莽原(Mwangi Expanse)中一片相对安全与祥和的绿洲。秘术师,德鲁伊,探险家,和各种各样的学者都关注着来自芒吉莽原和更远地方的间谍。这些敌方间谍通常与盾徽财团,恶魔崇拜者,和好战的芒吉城市——如玛扎利(Mzali)——有关系。玛伽姆比亚的特工会使用预言术和变形伪装,他们会让没有帮助的消息从指尖溜走,但对威胁到城市的战略弱点或窃取重要魔法知识的间谍,他们会采取暴力驱逐。
以下法术在从玛伽姆比亚毕业的施法者中非常流行。



【预言】(探知)守望动物(Watchful Animal)

等级:德鲁伊/猎人4,游侠4,萨满4,术士/法师/奥能师4,女巫4
施放时间:10分钟
成分:语言,姿势,材料/法器(一只风干的苍蝇)
范围:中距(100呎+10呎/等级)
效果:魔法传感器
持续:10分钟/等级
豁免:无
抗力:无

你在你的动物伙伴或魔宠的身上放置一个探知传感器。这使得动物伙伴或魔宠变得如同一只由高等昆虫探子(greater insect spy UI)法术召唤出的昆虫。动物伙伴或魔宠不会变形,也不会失去自己做决定的能力,但其会如同该法术召唤出的昆虫一般接受命令和回复答案,你可以感觉到它的方向和距离,并接受感官输入信息。

原文
剧透 -   :
You place a scrying sensor on your animal companion or familiar. This allows the animal companion or familiar to function as if it were an insect summoned by the greater insect spy UI spell. The animal companion or familiar does not change shape, nor does it lose the ability to make its own decisions, but it receives orders and gives answers as per insects summoned by that spell, and you can sense its direction and distance and receive sensory input from it as with that spell.


蒙蒂维十字军(MENDEVIAN CRUSADE)
蒙蒂维十字军是很多团体的间谍的目标,他们训练审判者来抓出他们队伍中的假十字军。恶魔和他们的崇拜者经常试图渗入到十字军内部,以破坏十字军的战果并将世界之伤(Worldwound)撕扯的更宽阔。来自艾斯托维安森林(Estrovian Forest)的女巫和德鲁伊,来自纽梅利亚(Numeria)的科技联盟(Technic League)特工,和不将恶魔的威胁当回事的机会主义者也监视着十字军,随时寻找能限制权力,窃取补给,剥削军队的机会。



【塑能】烈火之试(Trial By Fire)[火焰]

等级:反圣武士3,牧师/先知/战斗祭司3,审判者3,圣武士3
施放时间:标准动作
成分:语言,姿势,法器
范围:接触
目标:接触的生物
持续:立即
豁免:无
抗力:无

你通过让生物被神圣之火焚烧来测试出他信念的纯洁度。除非目标的阵营和你的神祗在一阶之内,否则法术将会对他造成每2个施法者等级1d6点的伤害(最大为5d6点伤害)。一半伤害是火焰伤害,但另一半的伤害直接源于神圣力量,因此不会被对火焰攻击的抗力削弱。此外,如果目标有一个阵营元素与你相反(混乱对应守序,邪恶对应善良),你可以尝试一个威吓检定来挫败目标士气,这是一个自由动作。

原文
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You test a creature’s purity of convictions by exposing it to a sheet of divine fire. Unless the target’s alignment is within one step of your deity’s, the spell deals 1d6 points of damage per 2 caster levels (maximum 5d6 points of damage). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to firebased attacks. Additionally, if the target has an element of its alignment that is in direct opposition to your (chaos opposes law and evil opposes good), you can also attempt an Intimidate check to demoralize the target as a free action.


间谍法术(Espionage Spells)
从明海(Minkai)的忍者氏族到塔尔多(Taldor)的静默公会(Guild of Silence),格拉利昂的间谍们依赖于魔法手段来跟踪目标和渗透进社会事件以收集组织要求的情报,以离目标更近一步。以下法术让狡猾的施法者可以分散敌人的注意力和神不知鬼不觉的窃取秘密。



【变化】(变形)宣布身份(Claim Identity)

等级:鍊金术师/调查员3,反圣武士3,吟游诗人/歌者3,德鲁伊/猎人4,审判者3,萨满4,术士/法师/奥能师4,女巫3
施放时间:标准动作
成分:语言,姿势,材料(一根针和线)
范围:接触
目标:接触的类人生物
持续:1小时/等级
豁免:强韧,通通通过则无效
抗力:有

你能偷走目标的面孔,让自己完美的模仿对方。目标所有的面部特征,声音线索,以及具有识别力的身体特征都会变化,被转化他种族和性别中毫无特点的一员。你则会被转换成目标真实形态的完美复制品,仿佛受到变身术影响,并在伪装成法术目标的易容检定上获得+10奖励;如果最初目标和你拥有不同种族、年龄、体型或性别,你也不会受到惩罚。
宣布身份在法术持续时间内可以防止任何其他的变形效果恢复目标的真容,但目标仍能通过魔法或任何天生的变形能力获得其他形态或面孔。

原文
剧透 -   :
You steal the target’s face, transforming yourself into a flawless imitation of it. All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender. You transform into a perfect likeness of the target’s true form, as if affected by alter self, and gain a +10 bonus on Disguise checks to impersonate the original subject of this spell; you take no penalties on this check if the original target is of a different race, age, size, or gender.
Claim identity prevents any other polymorph effects from restoring the target’s true face for the spell’s duration, though the target can still assume other forms or faces via magic or any natural shapechanging ability.


【变化】(变形)高等宣布身份(Claim Identity, Greater)

等级:鍊金术师/调查员5,反圣武士4,吟游诗人/歌者5,德鲁伊/猎人6,审判者5,萨满6,术士/法师/奥能师6,女巫5
施放时间:标准动作
成分:语言,姿势,材料(一根价值100gp的银针)
范围:接触
目标:接触的类人生物
持续:1小时/等级
豁免:强韧,通通通过则无效
抗力:有

这个法术如同宣布身份,但可以将目标在法术持续时间内变形为一个无助的,非活化的陶瓷面具。目标在被变形期间仍能看到或听到周边的情况。目标不能说话或移动,但仍能进行纯精神的活动(例如施展某些法术)或被影响心灵的法术作为目标。
任何戴上面具的生物都将被变为法术目标的完美模仿品,如同受到宣布身份法术,并可以在摘下面具时恢复真实形态。任何对面具的伤害都会立刻结束法术。

原文
剧透 -   :
This spell functions as per
claim identity, except
it  transforms
its target into
a helpless, inanimate porcelain mask for the spell’s duration.
The target remains aware of everything it can see or hear while
transformed. The target can’t speak or move, but can still take
purely mental actions (such as casting certain spells) or be
targeted by spells that affect its mind.
Any creature donning this mask is transformed into a flawless
imitation of the spell’s target, as if affected by claim identity, and
reverts to its natural form upon removing the mask. Any damage
dealt to the mask immediately ends this spell.


【惑控】(胁迫)艾格利安外交术(Egorian Diplomacy)[影响心灵]

等级:吟游诗人/歌者1,牧师/先知/战斗祭司1,审判者1,魔战士1,催眠师1,异能者1
施放时间:标准动作
成分:语言,姿势,材料(一枚弯曲的硬币)
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:立即,见正文
豁免:意志,通通过则无效
抗力:有

作为施法的一部分,你可以尝试一次威吓技能检定,以使目标对你友善。如果你成功,目标会如常帮助你,但是艾格利安外交术会混淆任何关于你施加的威胁或压力的记忆。目标记得要协助你,但不记得为什么,他对你的态度不会因为被威吓而恶化。
无论生物在豁免检定中成败结果,他在接下来24小时内都不会再受到艾格利安外交术的影响。

原文
剧透 -   :
As part of casting this spell, you can attempt a single Intimidate
skill check to make a target act friendly toward you. If you
succeed, the target assists you normally, but Egorian diplomacy
clouds the memory of any threats or pressure you applied. The
target remembers assisting you, but can’t remember why, and
its attitude toward you doesn’t worsen as a result of
being intimidated.
Whether a creature fails or succeeds at its
saving throw, it becomes immune to
further castings of Egorian diplomacy
for 24 hours.


【死灵】饶舌嬉笑(Garrulous Grin)[恐惧、影响心灵]

等级:反圣武士2,吟游诗人/歌者2,审判者2,催眠师2,异能者2,萨满2,唤魂师2,女巫3
施放时间:1轮
成分:姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1小时/等级(D)
豁免:意志,通通过则无效
抗力:有

这种尼达莱丝(Nidalese)的法术会在目标心中埋下超自然恐惧的种子,引起自我怀疑、口吃和逃避。受影响的生物会难以与他人对视,并看起来不诚实或内疚。目标在说服他人信任自己的唬骗和交涉检定和影响其他生物态度的交涉或威吓检定中受到-4惩罚。

原文
剧透 -   :
This Nidalese spell plants a seed of
supernatural fear deep in a subject’s mind,
causing self-doubt, stuttering, and evasiveness.
Affected creatures have difficulty meeting
anyone’s gaze and seem
dishonest  or  guilty.
The target takes a –4
penalty on Bluff and
Diplomacy  checks  to
convince another of the truth of her words, and on Diplomacy or
Intimidate checks to influence another creature’s attitude.


【预言】昆虫侦察者(Insect Scouts)

等级:反圣武士4,吟游诗人/歌者4,德鲁伊/猎人2,审判者3,异能者4,游侠2,萨满2,术士/法师/奥能师3,召唤师3,女巫3
施放时间:1轮
成分:姿势,材料(一滴蜂蜜)
范围:近距(25呎+5呎/2等级)
效果:一只昆虫侦查员/4等级
持续:1d6小时,加上1小时/等级;见正文
豁免:无
抗力:无

这种法术在乌斯塔拉夫(Ustalav)摇摇欲坠的法庭中备受人们喜爱,昆虫侦察会召唤出一只或更多的昆虫去调查一个你能看到的地点或建筑物。你的侦查虫必须花费1d6小时来调查目标地点,但期间不需要监督。当完成后,他们会准确无误地回到你身边报告发现,它们在返回主人身旁时能穿行的最远距离为每施法者等级1英里。每只昆虫的体型都是超微型。每只昆虫有1点生命值,AC为20(+2敏捷,+8体型),移动速度为5呎,攀爬速度5呎,飞行速度20呎(机动性完美)。昆虫使用你的豁免检定加值,有一个总的察觉技能奖励,等于5+1/2你的施法者等级,并且不能攻击。由于它们的体积超小,且是魔法造物,他们可以尝试潜行检定来避免被注意到,即使他们缺乏掩蔽或隐蔽,而且他们的总潜行技能加值等于18 +1/2你的施法者等级。
每只返回的虫子都会传递回关于建筑中特定结构缺陷的记忆、防卫、和警报,让你能重新投骰失败的技能检定,数目为虫子个数,只要这些技能检定涉及到特定位置的布局,如潜入时的潜行检定,给警报器消音的解除装备检定,或发现一个陷阱的察觉检定。即使只有一个昆虫返回,你同样也会对建筑的布局有一个粗略了解(至少是你的侦察虫可以前往的任何部分)。所有的洞察(以及相关的重新投骰)会在侦察昆虫返回后的每施法者等级1小时后消失。你的昆虫对生物什么也记不起来,所以不会提供有关守卫的信息,也不能复述它们可能听到的任何对话。

原文
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A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. When done, they return unerringly to you with their findings, traveling up to 1 mile per caster level you have to rejoin their master. Each insect’s size is Fine. Each insect has 1 hit point, AC 20 (+2 Dexterity, +8 size), a movement speed of 5 feet, a climb speed of 5 feet, and a fly speed of 20 feet (perfect maneuverability). The insects use your saving throw bonuses, have a total Perception skill bonus equal to 5 + 1/2 your caster level, and can’t attack. Because of their incredibly small size and magical nature, they can attempt Stealth checks to avoid being noticed even if they lack a source of cover or concealment, and they have a total Stealth skill bonus equal to 18 + 1/2 your caster level.
Each scout that returns passes along memories of specific structural flaws, defenses, and alarms, granting you the ability to reroll one failed skill check per scout, as long as the skill check involves that specific location’s layout, such as a Stealth check to sneak in, a Disable Device check to silence an alarm, or a Perception check to notice a trap. If even one scout returns, you also gain a rough understanding of the building’s layout (at least, any portions your scouts could access). All insight (and the associated rerolls) fades 1 hour per caster level you have after the scouts return. Your insects remember nothing about creatures, and so provide no information about guardians or any conversations they may overhear.


【惑控】(胁迫)心血来潮(Passing Fancy)[影响心灵]

等级:吟游诗人/歌者2,催眠师2,异能者2,术士/法师/奥能师2,女巫2
施放时间:标准动作
成分:语言,姿势
范围:近距(25呎+5呎/2等级)
目标:一个活物
持续:4d4轮(D)
豁免:意志,通通过则无效
抗力:有

塔尔多臭名昭著的雄狮之刃(Lion Blades)从明海的忍者氏族中引进了这种法术,双方在操控肤浅的上层阶级时都将这种法术发挥的淋漓尽致。当你施法的时候,你会指定一个特定的话题或最近的事件,并让目标对这个主题产生一种魔法痴迷。一个受影响的生物会被这个话题吸引住,并且完全专注于与周围的任何人讨论这件事,这可能会未受影响的生物停下脚步看看热闹或被转移注意力。心血来潮对智力为2或更低的生物无效。
由于目标的谈吐与交际方式与往常一样,旁观者在发明目标行为有猫腻的察言观色检定中受到-10惩罚。

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Taldor’s infamous Lion Blades imported this spell from the ninja clans of Minkai, and both groups use it to great effect when maneuvering among the shallow upper classes. When you cast the spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. An affected creature becomes fascinated by the topic, and becomes completely focused on discussing the event with anyone nearby, possibly wandering off or distracting unaffected creatures. Passing fancy has no effect on a creature with an Intelligence of 2 or less.
Because the target talks and interacts with its usual cadence, onlookers take a –10 penalty on Sense Motive checks to notice that anything is amiss with the target’s behavior.


【惑控】(胁迫)群体心血来潮(Passing Fancy, Mass)[影响心灵]

等级:吟游诗人/歌者4,催眠师4,异能者5,术士/法师/奥能师5,女巫5
目标:一个活物/等级,彼此相距不超过30呎

这种法术如同心血来潮,除了以上区别。

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This spell functions as per passing fancy except as noted above.


【变化】(变形)抄写员之缚(Scribe’s Binding)

等级:秘学士6,术士/法师/奥能师9,女巫9
施放时间:标准动作
成分:语言,姿势,器材(一本用贵金属装订,稀有油料处理过的书籍,价值1000gp每目标HD)
范围:近距(25呎+5呎/2等级)
目标:接触的生物
持续:永久
豁免:强韧,通通过则无效
抗力:有

赫迷亚(Hermea)中慈善的启迪议会(Council of Enlightenment)本着慈悲之心,使用这种法术来保护他们社会里最伟大的思想免于时间侵蚀,但这种法术在那些已经发现其用途的其他组织手里似乎变成了一件邪恶的工具。这种法术可以将一个生物送入一本准备好的书中,生物在书中会陷入假死,而他的经验和知识会被装入书中。卷册重达10磅,页数为目标已活的日数。封面和装订会发生变化以反映目标的外貌、兴趣、和口味。每一个想法和记忆——包括那些目标都已经遗忘很久的——都会被完美地撰写到附魔书页上,详细到每一个细节,用该生物遭遇此事时思考或说话所用的语言书写。如果记忆里包含有用目标不懂的语言所进行的对话,对话会按照发音被重现,必须被一个理解这门语言的阅读者翻译。任何对目标记忆的修改——例如通过修改记忆法术——会以一种略微不同的文本出现;要识别它需要成功通过一次DC35的成功语言学检定。
修改或移除文本的法术——例如抹消术或秘密文页——同样会影响目标的记忆,如果这些改变在被释放后存留。修改记忆可以被用来修复任何改变,将其还原,或改变书里的记录内容。被困在书中的生物自动在所有对抗改变或修改记忆的豁免检定中失败。
被这个法术束缚的目标只能被行动自如、神迹术或祈愿术释放。变化万物可以在24小时内恢复目标的正常状态。抄写员之缚会让监禁别人的卷册变得超级耐久(硬度为20,10hp/囚禁生物的HD)。摧毁卷册会立即杀死囚禁在里面的生物。

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Hermea’s benevolent Council of Enlightenment uses this spell to humanely preserve their society’s greatest minds from the ravages of time, though it has seen far more sinister employment when put to use by other organizations that have since discovered its utility. This spell binds a single creature into a prepared book, sustaining it in suspended animation and filling the book with its experience and knowledge. The tome weighs 10 pounds and has one page for every day of the subject’s life. The cover and binding transform to reflect the subject’s appearance, interests, and tastes. Every thought and memory—including those the target may have forgotten long ago—are perfectly transcribed within the enchanted pages, penned in excruciating detail in the language that the creature was thinking or speaking in when the event occurred. If a memory includes dialogue in a language the subject didn’t understand, that dialogue is reproduced phonetically, and must be translated by a reader who knows that language. Any alterations to a subject’s memories—such as by a modify memory spell—appear in a subtly different script; a successful DC 35 Linguistics check is needed to identify this.
Spells that modify or remove text—such as erase or secret page—also affect the target’s memory if they persist after its release. Modify memory can be used to repair any changes to its original state, or alter the accounts recorded within the book. A creature imprisoned by scribe’s binding automatically fails any saving throws against effects to change or modify its memories.
A target bound by this spell can be freed by only freedom, miracle, or wish. Polymorph any object restores the target’s normal form for 24 hours. Scribe’s binding makes the imprisoning tome supernaturally durable (hardness 20, 10 hp per HD the imprisoned creature had). Destroying the tome immediately slays the creature imprisoned within.
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PZO9470 巨龙遗产(Legacy of Dragons)
« 回帖 #56 于: 2017-06-24, 周六 02:12:52 »
此篇译文大部分取自援引自[靛蓝的鸢尾草]于巨龙遗产【Legacy of Dragons】-龙之魔法之法术翻译。


龙之魔法
虽然龙类并没有直接将魔法灌注给人类,但有无数的法术最初是由这些古老的爬虫所创造的。


龙类描述符(DRACONIC DESCRIPTOR)
这一章节介绍了“龙类”描述符,这些法术与龙的关系是如此紧密,以至于那些体内流淌着巨龙血脉的人几乎可以本能地将它们施展出来。龙类法术是由巨龙在很久以前创造的,至今仍能在真龙之血中引起共鸣。拥有5或更多种族生命骰的龙类生物可以选择一个龙类法术作为已知法术,无论法术所在的职业法术列表。每当这样一个生物获得一个额外的种族生命骰,他可以选择一个龙类法术来替代一个已存的等级相等或更高的已知法术。


龙类法术(DRACONIC SPELLS)
下列法术在龙类和龙类崇拜者中最为是最常见的,但也可以被任何拥有适合职业的施法者学习、准备、或选择作为一个已知法术。



【塑能】阿普苏的闪耀之鳞(Apsu’s Shining Scales)[龙类、善良]

等级:鍊金术师/调查员3,血脉狂怒者3,通灵者,术士/法师/奥能师3
施放时间:标准动作
成分:言语,姿势,材料(一滴水银)
范围:个人
目标:自己
持续:1分钟/等级
豁免:意志,通通过则无效(无害)
抗力:无

你的身体包裹着一种银色光芒,如同遍布周身的鳞片,你在AC上得到+5的护甲加值,你的天生武器攻击和徒手攻击可以穿透伤害减免,就像其是善良和银质武器一般。
每当你用喷吐武器攻击(包括类似于龙息的效果,例如龙息灵药或龙息术),你可以用一个迅捷动作来释放阿普苏的闪耀之鳞中的法术能量,将银芒灌注到吐息之中,使所有吐息范围内的邪恶生物在反射豁免上受到-4惩罚,并失去反射闪避能力带来的增益。拥有精通反射闪避能力的邪恶生物在尝试豁免喷吐武器攻击时被视为只拥有反射闪避能力。
崇拜阿普苏的牧师,审判者,先知,圣武士,和战斗祭司可以将阿普苏的闪耀之鳞作为一个3级法术加入到他们的职业法术列表。

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You envelop your body with silver radiance that manifests as scales
surrounding your body, granting you a +5 armor bonus to your AC
and causing your natural attacks and unarmed strikes to bypass
damage reduction as if they were good and silver weapons.
Whenever you attack with a breath weapon (including effects
that are similar to a dragon’s breath weapon, such as an elixir of
dragon breath or the dragon’s breath APG spell), you can discharge
the Apsu’s shining scales spell as a swift action in order to infuse
your breath with silver light, causing any evil creature caught
within the area of the breath to take a –4 penalty on its Reflex
save and to lose the benefits of the evasion ability against that
breath weapon attack. Evil creatures with improved evasion are
instead treated as if they had only evasion when attempting to
save against this breath weapon attack.
Clerics, inquisitors, oracles, paladins, and warpriests who
worship Apsu add Apsu’s shining scales to their class spell lists as
a 3rd-level spell.


【惑控】(胁迫)达哈克的释放(Dahak’s Release)[龙类、邪恶、影响心灵]

等级:催眠师5,秘学士5,萨满5,术士/法师/奥能师5,女巫5
施放时间:标准动作
成分:言语,姿势,材料(一滴干掉的血液)
范围:接触
目标:接触的生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

你释放出目标心中全部的愤怒和破坏欲,让他进入到一种狂暴的嗜血状态。目标会按下表判定来攻击生物。如果一个生物被杀死或目标因为某些原因无法对其进行有效攻击,再次按表投骰来为目标选择一个新行为。
d%       行为
1-25     目标攻击最近的生物。
26-75   目标攻击最近的盟友。
76-100 目标总是攻击最后一个攻击他的生物。
从他的下一个回合开始,目标会用近战武器、天生武器、或造成伤害的超自然能力来攻击由表格确定的目标。如果有必要,他会移向或冲锋向目标来发动攻击。如果他不能在他的下一个回合中靠近目标,目标就会用他的回合来尽可能地接近目标。目标在攻击和伤害骰上获得+2的士气加值,他不能使用任何基于魅力、敏捷或智力的技能(除了杂技、飞行、威吓和骑乘)或任何需要耐心或专注的能力。这种法术在某些方面可以被认为是困惑术和狂暴术的结合,任何免疫于困惑术或狂暴术的生物都不受这个法术的影响,任何会结束困惑术或狂暴术的能力或效果(如安定心神)都可以结束这个法术。
崇拜达哈克的反圣武士、血脉狂怒者、牧师和审判者可以将达哈克的释放作为一个4级法术加入到他们的法术列表中。

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You unleash all the target’s anger and destructive urges, causing it to fly into a violent bloodlust. The target attacks creatures as determined by the following table. If a creature is killed or the target is for some reason unable to effectively attack it, roll on the table again to select a new action for the target.
d%  Behavior
1–25  Target attacks the creature nearest to it.
26–75  Target attacks its nearest ally.
76–100  Target always attacks the last creature to attack it.
Beginning on its next turn, the target attacks the subject determined by the chart with a melee weapon, natural weapon, or supernatural ability that deals damage. If necessary, it moves to or charges to the subject in order to make this attack. If it is unable to reach its subject on its next turn, the target uses its turn to get as close as possible to the subject of its bloodlust. The target gains a +2 morale bonus on attack and damage rolls, and cannot use any Charisma-, Dexterity-, or Intelligence-based skills(except Acrobatics, Fly, Intimidate, and Ride) or any abilities that require patience or concentration. This spell is otherwise treated as confusion and rage—any creature immune to confusion or rage is immune to this spell, and any ability or effect that ends confusion or rage (such as calm emotions) can end this spell.
Antipaladins, bloodragers, clerics, and inquisitors who worship Dahak add Dahak’s release to their spell lists as a 4th-level spell.


【咒法】(创造)萌龙仆从(Draconic Ally)[龙类]

等级:反圣武士3,血脉狂怒者3,圣武士3,异能者3,秘学士3,术士/法师/奥能师3,唤魂师3,召唤师3
施放时间:10分钟
成分:言语,姿势,材料(一片龙鳞和250gp)
范围:近距(25呎+5呎/2等级)
效果:一个有智力的龙类仆从
持续:1天/等级(D)
豁免:无
抗力:无

你创造一个有智力的半生命体,这种萌龙仆从可以忠诚地服从和侍奉你。这位仆从可以被视为一只伪龙,拥有由以下法术之一赋予的所有能力:(form of the alien dragon I)、巨龙形态 I(form of the dragon I)或(form of the exotic dragon I)。你的萌龙仆从每天可以使用一次喷吐武器。一旦被召唤出来,生物就可以不限于法术距离内,可以到很远的地方去执行你下达的任务。萌龙仆从可以说一门你选择且知晓的语言。你同时只能拥有一个萌龙仆从。只要之前的萌龙仆从还在,你就不能再次成功施展此法术。如果你拥有一种喷吐武器,你可以用一个标准动作来施展此法术,这需要你在施法时用一个自由动作来消耗掉你喷吐武器的一个使用次数。
崇拜阿普苏或达哈克的牧师、审判者和战斗祭司可以将萌龙仆从作为一个3级法术加入到他们的法术列表中。

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You create a semi-living intelligent draconic servant that loyally
obeys and serves you. Treat this servant as a pseudodragon with
all of the abilities granted by one of the following spells: form
of the alien dragon I, form of the dragon I, or form of the exotic
dragon I. Your draconic ally can use its breath weapon once per
day. Once conjured, the creature is not limited to the spell’s range,
and can go a considerable distance to carry out missions at your
command. The draconic ally speaks one language of your choice
that you know. You cannot have more than one draconic ally at a
time. As long as a previous ally exists, you cannot successfully cast
this spell again. If you have a breath weapon, you can cast this
spell as a standard action by expending one use of your breath
weapon as a free action when you cast the spell.
Clerics, inquisitors, oracles, and warpriests who worship Apsu
or Dahak add draconic ally to their spell lists as a 3rd-level spell.


【惑控】龙威术(Draconic Malice)[龙类]

等级:反圣武士3,吟游诗人/歌者3,血脉狂怒者3,牧师/先知/战斗祭司3,审判者3,催眠师3,异能者3,萨满3,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:言语,姿势
范围:个人
目标:自己
效果:以你为中心的10呎灵光
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:不可

你散发出一道蕴含龙威的灵光。灵光中的活物若免疫恐惧或影响心灵能力,则他们无法免疫你的法术、类法术能力、超自然能力所造成的恐惧,你试图挫败敌人士气的威吓检定也是一样无法免疫。
如果你拥有反圣武士的战栗灵光职业特长,这种法术将在其持续时间内将战栗灵光施加的处罚变为-6。

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You surround yourself with a palpable aura of draconic fear and
dread. Living creatures within this aura that are normally immune
to fear or mind-affecting abilities lose those immunities against
your spells, spell-like abilities, and supernatural abilities that
create fear effects, as well as any Intimidate checks you attempt
to demoralize foes.
If you have the antipaladin aura of cowardice class feature, this
spell instead changes the penalty imposed by aura of cowardice
to –6 for its duration.


【变化】(变形)异龙形态 I (Form Of The Alien Dragon I)

等级:鍊金术师/调查员6,魔战士6,异能者7,术士/法师/奥能师6
施放时间:标准动作
成分:言语,姿势,材料(一枚你想要变形的龙类的鳞片)
范围:个人
目标:自己
持续:1分钟/等级(D)
豁免:见正文
抗力:无

你变成一只中型的灵域龙或外空龙。异能者只可以选择灵域龙(星界龙,梦境龙,以太龙,梦魇龙,或异能龙)。你在力量上获得+4的体型加值,体质上为+2体型加值,+4的天生护甲加值,60呎的飞行能力(不良),60呎的黑暗视觉,一种喷吐武器,和对一种能量形式或效果的抗力。你还会获得一个啮咬攻击(1d8),两个爪抓攻击(1d6),和两个翼击攻击(1d4)。你的喷吐武器和抗力取决于变成的龙类。你每次施法只能使用一次喷吐武器。所有喷吐武器都造成6d8点伤害,除非另外标注。此外,某些龙类还会授予额外能力,如下所述。
星界龙:30呎锥形力场(伤害骰为d4,而非d8),异能抗力(Pathfinder RPG Bestiary 5 297)。
梦境龙:30呎锥形闪电,稳固梦境,梦视(Bestiary 5 90)。
以太龙:30呎线形力场(伤害骰为d4,而非d8),气化形体(只有在1轮内不采取除了移动以外的任何行动才能生效,且每次施展该法术都只能使用最长1轮/施法者等级的时间)。
月龙:60呎的线形寒流,寒冷抗力20,掘穴20呎。
梦魇龙:30呎的锥形酸液,看穿黑暗,对抗影响心灵效果的豁免+4
异能龙:30呎的锥形寒流或火焰,对抗邪恶法术和效果的豁免检定获得+4的抗力加值,AC上的天生护甲加值升为+6。
日龙:60呎的线形火焰,火焰抗力30,寒冷易伤。
时间龙:30呎的锥形闪电,寒冷抗力20,先攻检定获得+4加值。
空间龙:30呎的锥形寒流,寒冷抗力20,对抗情绪法术和效果的豁免得到+4加值。
漩涡龙:30呎的锥形红颜,火焰抗力30,寒冷易伤。

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You become a Medium esoteric or outer dragon. Psychics
can choose from the esoteric dragon (astral, dream,
etheric, nightmare, or occult) forms only. You gain a
+4 size bonus to your Strength, a +2 size bonus to
your Constitution, a +4 natural armor bonus, a fly
speed of 60 feet (poor), darkvision with a range
of 60 feet, a breath weapon, and resistance to one
form of energy or effect. You also gain one bite attack
(1d8), two claw attacks (1d6), and two wing attacks
(1d4). Your breath weapon and resistance depend on the
type of dragon. You can use the breath weapon only once
per casting of this spell. All breath weapons deal 6d8 points of
damage unless noted otherwise and allow a Reflex save to halve
the normal damage. In addition, some of the dragon types grant
additional abilities, as noted below.
Astral Dragon: 30-foot cone of force (damage dice are d4s
instead of d8s), psychic resilience (Pathfinder RPG Bestiary 5 297).
Dream Dragon: 30-foot cone of electricity, dream fortress,
dreamsight (Bestiary 5 90).
Etheric Dragon: 30-foot line of force (damage dice are d4s
instead of d8s), gaseous form (only when taking no actions
other than move actions for a round, and only for a maximum of
1 round/caster level for each casting of form of the alien dragon).
Lunar Dragon: 60-foot line of cold, cold resistance 20, burrow
20 feet.
Nightmare Dragon: 30-foot cone of acid, see in darkness, +4 on
saves vs. mind-affecting effects.
Occult Dragon: 30-foot cone of cold or fire, +4 resistance bonus
on saving throws against evil spells and effects, natural armor
bonus to AC increases to +6.
Solar Dragon: 60-foot line of fire, fire resistance 30, vulnerability
to cold.
Time Dragon: 30-foot cone of electricity, cold resistance 20,
+4 bonus on initiative checks.
Void Dragon: 30-foot cone of cold, cold
resistance 20, +4 bonus on saves vs. emotion
spells and effects.
Vortex Dragon: 30-foot cone of fire, fire
resistance 30, vulnerability to cold.


【变化】(变形)异龙形态 II (Form Of The Alien Dragon II)

等级:异能者8,术士/法师/奥能师7

这种法术如同异龙形态 I,除了你可以变成一只大型的灵域龙或外空龙。异能者只可以选择灵域龙(星界龙,梦境龙,以太龙,梦魇龙,或异能龙)。你获得以下能力:力量上获得+6的体型加值,体质上为+4体型加值,+6的天生护甲加值,90呎的飞行能力(不良),60呎的黑暗视觉,一种喷吐武器,伤害减免 5/魔法,和对一种能量形式或效果的抗力。你还获得一个啮咬攻击(2d6),两个爪抓攻击(1d8),一个扫尾攻击(1d8),和两个翼击攻击(1d6)。所有喷吐武器都造成6d8点伤害,除非另外标注,且允许通过一个反射豁免来减半普通伤害。线形的吐息武器会增加到80呎的线形,而锥形会变为40呎的锥形。

原文
剧透 -   :
This spell functions as per form of the alien dragon I, except it
also allows you to assume the form of a Large esoteric or outer
dragon. Psychics can choose from the esoteric dragon (astral,
dream, etheric, nightmare, or occult) forms only. You gain the
following abilities: a +6 size bonus to your Strength, a +4 size
bonus to your Constitution, a +6 natural armor bonus, a fly speed
of 90 feet (poor), darkvision with a range of 60 feet, a breath
weapon, damage reduction 5/magic, and resistance to one form
of energy or effect. You also gain one bite attack (2d6), two
claw attacks (1d8), a tail slap attack (1d8), and two wing attacks
(1d6). All breath weapons deal 6d8 points of damage unless
noted otherwise and allow a Reflex save to halve the normal
damage. Line breath weapons increase to 80-foot lines and
cones increase to 40-foot cones.


【变化】(变形)异龙形态 III (Form Of The Alien Dragon III)

等级:异能者9,术士/法师/奥能师8

这种法术如同异龙形态 II,除了你可以变成一只超大型的灵域龙或外空龙。异能者只可以选择灵域龙(星界龙,梦境龙,以太龙,梦魇龙,或异能龙)。你获得以下能力:力量上获得+10的体型加值,体质上为+8体型加值,+8的天生护甲加值,120呎的飞行能力(不良),60呎的盲感,120呎的黑暗视觉,一种喷吐武器,伤害减免 10/魔法,气势凶猛(DC=法术DC),和对一种能量形式或效果的免疫(与异龙形态 I中该龙类获得豁免加值或抗力针对的能量相同)。你还获得一个啮咬攻击(2d8),两个爪抓攻击(2d6),一个扫尾攻击(2d6),和两个翼击攻击(1d8)。你可以随意使用吐息武器,但每次必须至少间隔1d4轮。所有的喷吐武器都造成12d8点伤害,除非另外标注,且允许通过一个反射豁免来减半普通伤害。线形的吐息武器会增加到100呎的线形,而锥形会变为50呎的锥形。

原文
剧透 -   :
This spell functions as per form of the alien dragon II, except it also
allows you to take the form of a Huge esoteric or outer dragon.
Psychics can choose from the esoteric dragon (astral, dream, etheric,
nightmare, or occult) forms only. You gain the following: a +10 size
bonus to your Strength, a +8 size bonus to your Constitution, a +8
natural armor bonus, a fly speed of 120 feet (poor), blindsense
with a range of 60 feet, darkvision with a range of 120 feet, a
breath weapon, damage reduction 10/magic, frightful presence
(DC = DC for this spell), and immunity to one form of energy or
effect (of the same type form of the alien dragon I grants either a
bonus against or resistance to, if any). You also gain one bite attack
(2d8), two claw attacks (2d6), two wing attacks (1d8), and one tail
slap attack (2d6). You can use the breath weapon as often as you
like, but must wait 1d4 rounds between uses. All breath weapons
deal 12d8 points of damage unless noted otherwise and allow a
Reflex save to halve the normal damage. Line breath weapons
increase to 100-foot lines and cones increase to 50-foot cones.


【变化】(变形)奇龙形态 I (Form Of The Exotic Dragon I)

等级:鍊金术师/调查员6,德鲁伊7,术士/法师/奥能师6
施放时间:标准动作
成分:言语,姿势,材料(一枚你想要变形的龙类的鳞片)
范围:个人
目标:自己
持续:1分钟/等级(D)
豁免:见正文
抗力:无

你变成一只中型的帝龙或原龙。德鲁伊/猎人只可以选择原龙(洋龙,云龙,晶龙,熔龙,或影龙)。你在力量上获得+4的体型加值,体质上为+2体型加值,+4的天生护甲加值,60呎的飞行能力(不良),60呎的黑暗视觉,一种喷吐武器,和对一种能量形式的抗力或一些其他加值。你还会获得一个啮咬攻击(1d8),两个爪抓攻击(1d6),如果你变为帝龙,你会获得一个抵撞攻击(1d6),若是原龙则为两个翼击攻击(1d4)。你的喷吐武器、抗力和其他增益取决于变成的龙类。你每次施法只能使用一次喷吐武器。所有喷吐武器都造成6d8点伤害,除非另外标注,且反射豁免过则减半。此外,某些龙类还会授予额外能力,如下所述。
洋龙:60呎线形寒流,强酸抗力20,60呎游泳。
云龙:30呎锥形闪电,闪电抗力20,40呎游泳。
晶龙:30呎锥形音波(伤害骰为d6而非d8),音波抗力20,攀爬20呎,掘穴20呎。
地龙:30呎锥形刺伤,掘穴20呎,攀爬30呎。
熔龙:30呎锥形火焰,火焰抗力30,寒冷易伤。
蛟龙:30呎锥形火焰,闪电抗力20,游泳40呎。
天龙:30呎锥形闪电,闪电抗力20,精通飞行,机动性为平均
龙王:30呎锥形音波(伤害骰为d6而非d8),法术抗力等于13+法术等级。
影龙:30呎锥形负能量(伤害骰为d6而非d8;无法治疗不死生物),寒冷抗力20,对抗死亡效果豁免+4。
伏藏龙:30呎锥形火焰,火焰抗力20,寒冷易伤,掘穴20呎。

原文
剧透 -   :
You become a Medium imperial or primal dragon. Druids can
choose from the primal dragon (brine, cloud, crystal, magma, or
umbral) forms only. You gain a +4 size bonus to your Strength, a
+2 size bonus to your Constitution, a +4 natural armor bonus, a
fly speed of 60 feet (poor), darkvision with a range of 60 feet,
a breath weapon, and either resistance to one form of energy or
some other bonus. You also gain one bite attack (1d8), two claw
attacks (1d6), and either a gore attack (1d8) if you assume the
form of an imperial dragon or two wing attacks (1d4) if you assume
the form of a primal dragon. Your breath weapon, resistance, and
any other benefits you gain depend on the type of dragon. You can
use the breath weapon only once per casting of this spell. All breath
weapons deal 6d8 points of damage unless noted otherwise and
allow a Reflex save to halve the normal damage. In addition, some
of the dragon types grant additional abilities, as noted below.
Brine Dragon: 60-foot line of acid, acid resistance 20, swim
60 feet.
Cloud Dragon: 30-foot cone of electricity, electricity resistance 20,
swim 40 feet.
Crystal Dragon: 30-foot cone of sonic (damage dice are d6s
instead of d8s), sonic resistance 20, climb 20 feet, burrow 20 feet.
Forest Dragon: 30-foot cone of piercing, burrow 20 feet, climb
30 feet.
Magma Dragon: 30-foot cone of fire, fire resistance 30,
vulnerability to cold.
Sea Dragon: 30-foot cone of fire, electricity resistance 20, swim
40 feet.
Sky Dragon: 30-foot cone of electricity, electricity resistance 20,
improve fly speed maneuverability to average.
Sovereign Dragon: 30-foot cone of sonic (damage dice are d6s
instead of d8s), spell resistance equal to 13 + the spell’s level.
Umbral Dragon: 30-foot cone of negative energy (damage
dice are d6s instead of d8s; doesn’t heal undead creatures), cold
resistance 20, +4 on saves vs. death effects.
Underworld Dragon: 30-foot cone of fire, fire resistance 20,
vulnerability to cold, burrow 20 feet.


【变化】(变形)奇龙形态 II (Form Of The Exotic Dragon II)

等级:德鲁伊8,术士/法师/奥能师7

这种法术如同奇龙形态 I,除了你可以变成一只大型的帝龙或原龙。德鲁伊/猎人只可以选择原龙(洋龙,云龙,晶龙,熔龙,或影龙)。你获得以下能力:力量上获得+6的体型加值,体质上为+4体型加值,+6的天生护甲加值,90呎的飞行能力(不良),60呎的黑暗视觉,一种喷吐武器,伤害减免 5/魔法,对一种能量形式的抗力或其他加值。你还获得一个啮咬攻击(2d6),两个爪抓攻击(1d8),一个扫尾攻击(1d8),如果你变为帝龙,你会获得一个抵撞攻击(2d6),若是原龙则为两个翼击攻击(1d6)。所有喷吐武器都造成8d8点伤害,除非另外标注,且允许通过一个反射豁免来减半普通伤害。线形的吐息武器会增加到80呎的线形,而锥形会变为40呎的锥形。

原文
剧透 -   :
This spell functions as per form of the exotic dragon I, except it
also allows you to assume the form of a Large imperial or primal
dragon. Druids can choose from the primal dragon (brine, cloud,
crystal, magma, or umbral) forms only. You gain the following
abilities: a +6 size bonus to your Strength, a +4 size bonus to
your Constitution, a +6 natural armor bonus, a fly speed of 90
feet (poor), darkvision with a range of 60 feet, a breath weapon,
damage reduction 5/magic, and resistance to one form of energy
or some other bonus. You gain one bite attack (2d6), two claw
attacks (1d8), a tail slap attack (1d8), and either a gore attack
(2d6) if you assume the form of an imperial dragon or two wing
attacks (1d6) if you assume the form of a primal dragon. All breath
weapons deal 8d8 points of damage unless noted and allow a
Reflex save to halve the normal damage. Line breath weapons
increase to 80-foot lines and cones increase to 40-foot cones.


【变化】(变形)奇龙形态 III (Form Of The Exotic Dragon III)

等级:德鲁伊9,术士/法师/奥能师8

这种法术如同奇龙形态 II,除了你可以变成一只超大型的帝龙或原龙。德鲁伊/猎人只可以选择原龙(洋龙,云龙,晶龙,熔龙,或影龙)。你获得以下能力:力量上获得+10的体型加值,体质上为+8体型加值,+8的天生护甲加值,120呎的飞行能力(不良),60呎的盲感,120呎的黑暗视觉,一种喷吐武器,伤害减免 10/魔法,气势凶猛(DC=法术DC),和对一种能量形式或效果的免疫(与奇龙形态 I中该龙类获得豁免加值或抗力针对的能量相同)。你还获得一个啮咬攻击(2d8),两个爪抓攻击(2d6),一个扫尾攻击(2d6),如果你变为帝龙,你会获得一个抵撞攻击(2d8),若是原龙则为两个翼击攻击(1d8)。你可以随意使用吐息武器,但每次必须至少间隔1d4轮。所有的喷吐武器都造成12d8点伤害,除非另外标注,且允许通过一个反射豁免来减半普通伤害。线形的吐息武器会增加到100呎的线形,而锥形会变为50呎的锥形。

原文
剧透 -   :
This spell functions as per form of the exotic dragon II except that
it also allows you to take the form of a Huge imperial or primal
dragon. Druids can choose from the primal dragon (brine, cloud,
crystal, magma, or umbral) forms only. You gain the following
abilities: a +10 size bonus to your Strength, a +8 size bonus to
your Constitution, a +8 natural armor bonus, a fly speed of 120
feet (poor), blindsense with a range of 60 feet, darkvision with
a range of 120 feet, a breath weapon, damage reduction 10/
magic, frightful presence (DC = DC for this spell), and immunity to
one form of energy (of the same type form of the exotic dragon I
grants a resistance to, if any). You gain one bite attack (2d8), two
claw attacks (2d6), a one tail slap attack (2d6), and either a gore
attack (2d8) if you assume the form of an imperial dragon or two
wing attacks (1d8) if you assume the form of a primal dragon. You
can use the breath weapon as often as you like, but must wait
1d4 rounds between uses. All breath weapons deal 12d8 points of
damage unless noted otherwise and allow a Reflex save to halve
the normal damage. Line breath weapons increase to 100-foot
lines and cones increase to 50-foot cones.


【惑控】(胁迫)赫迷亚之潜力(Hermean Potential)[影响心灵]

等级:通灵者1,催眠师1,异能者1,女巫1
施放时间:标准动作
成分:言语,姿势,器材(一枚金龙鳞片)
范围:接触
目标:接触的生物
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:无

你让目标头脑清晰,可以完美地执行动作。在目标尝试下一次的攻击投骰,豁免检定,属性检定,或技能检定时,他能投骰两次,并取更有利的结果。目标重复投骰的个数等于你施法者等级的五分之一(最多为20级时的5个投骰)。
赫迷亚之潜力会被凶兆APG法术反制和解除,但它本身不能反制或解除凶兆法术。

原文
剧透 -   :
You gift the target with the ability to perfect its actions via mental clarity. On the next attack roll, saving throw, ability check, or skill check the target attempts, it rolls twice and takes the more favorable result. For every 5 caster levels you have, the target can roll twice on an additional attack roll, saving throw, ability check, or skill check (to a maximum of 5 rolls at 20th level).
Hermean potential is countered and dispelled by ill omen APG ,but does not itself counter or dispel ill omen.


【防护】偏转之鳞(Scales Of Deflection)[龙类]

等级:血脉狂怒者3,魔战士3,秘学士3,圣武士3,异能者3,术士/法师/奥能师3,唤魂师3,召唤师3
施放时间:标准动作
成分:言语,材料(一枚龙鳞)
范围:个人
目标:自己
持续:1分钟/等级(见正文)

你被一个明亮的巨龙肖像所包裹住,其与你的龙血相匹配的(或一种符合你阵营的龙类)。任何接触攻击都需要对抗你通常的AC。当这样的一次攻击发生后,此法术将在你的下回合结束时消解。

原文
剧透 -   :
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you. Any touch attack attempted against you resolves against your normal AC. Once such an attack has been resolved, this spell is dismissed at the end of your next turn.


【变化】尾击术(Tail Strike)[龙类]

等级:鍊金术师/调查员3,反圣武士3,血脉狂怒者3,通灵者3,圣武士3,术士/法师/奥能师3
施放时间:标准动作
成分:言语,材料(一枚龙鳞)
范围:个人
目标:自己
持续:1分钟/等级(见正文)

你长出一只龙尾(衣服和盔甲会根据需要调整),或者如果当你已经有尾巴,它就会呈现出龙尾的样子。如果你有巨龙血脉,尾巴会与该龙种相匹配;否则,它将匹配与你阵营一致的龙类。你得到一个尾巴攻击,会造成1d6点的伤害(如果小型则为1d4,如果是大型的话则为1d8)+你的力量调整值。如果你已经有了扫尾攻击,你可以将你的尾巴攻击范围扩展5呎。如果你有一个尾扫攻击,法术会将半径增加10呎。
如果作为整轮攻击行动的一部分,扫尾被认为是一个次要攻击,在你全部的基础攻击加值上-5,并在伤害中加上你力量调整值的一半。你可以在法术正常的持续时间之前结束法术,通过以一个迅捷动作发出一声野兽般的怒吼。当你这样做的时候,你可以尝试一个威吓检定,挫败30呎半径内所有能听见吼声的敌人的士气。
崇拜龙神的牧师,审判者,先知,战斗祭司可以将尾击术添加到他们的职业法术列表,作为一个4级法术。

原文
剧透 -   :
You grow a draconic tail (clothing and armor adjust as necessary),or if you already have a tail, it takes on a draconic appearance. If you have a draconic bloodline, the tail matches the appearance of that dragon type; otherwise, it matches the appearance of a dragon type whose alignment matches your own. You gain a tail slam attack that deals 1d6 points of damage (1d4 if Small, 1d8 if Large) + your Strength modifier. If you already have a tail attack, you instead extend the reach of your tail attack by 5 feet. If you have a tail sweep attack, this spell increases its radius by 10 feet.
If used as part of a full-attack action, the tail slam is considered a secondary attack, is made at your full base attack bonus – 5, and adds half your Strength modifier to its damage. You can end this spell before its normal duration by uttering a bestial roar as a swift action. When you do, you can attempt an Intimidate check to demoralize all foes within a 30-foot radius that can hear the roar. Clerics, inquisitors, oracles, and warpriests who worship dragon deities add tail strike to their class spell lists as a 4th-level spell.
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PZO9471 驱灵英雄手册(Haunted Heroes Handbook)
« 回帖 #57 于: 2017-06-24, 周六 02:13:00 »
此篇译文大部分取自援引自[靛蓝的鸢尾草]于【HHH】驱灵英雄手册节译之法术翻译。


作祟法术(Haunted Spells)
下面的几页内容展示了一种新的死灵系子学派:作祟法术。这些法术能将弥漫在一个地区内或萦绕在一件物体周围的挥之不去的灵体能量变成半自主的魔法效果。作祟法术就像普通法术一样,但那些拥有不间断持续时间的法术可以被中和(neutralized),就像它们在生效时是真的作祟灵一般。关于每个法术的类作祟现象的数据被列在法术其他数据的末尾。
在一个作祟法术持续时间内发生的事件可能会导致其类作祟现象在该轮内再次显现,如果战斗还没开始,这会造成一个突袭轮。这些显像会给受害者和他们的盟友以额外的机会去注意并中和这些作祟法术,在其生效之前。这些额外的显像不允许抵消法术的新豁免检定。
由于作祟法术是汲取环境中的情绪能量,一个给定的区域或物体一次只能容纳一个作祟法术。大多数的作祟法术有可变的效果范围,可以被塑造成适应它们所被施展区域的大小,并且在作祟法术显现时,它们的效果会将该区域内的所有生物视为目标。一旦在某一区域或物体上施加了一个作祟法术,它就会维持一周或直到被激活,并触发其类似于作祟的的显像。一旦某个区域或物体容纳了一个作祟法术,它就不能在第一个法术被激活后的7天内容纳另一个作祟法术。一个区域或物体不能同时容纳一个作祟法术和一个普通的作祟灵。只要在一个区域内潜伏著一个作祟法术,它的施法者就不能用该法术位准备一个新法术或者重获该法术位。当作祟法术被触发时,施法者可以感知到,但除了他能直接观察到的事情以外,他不会洞悉或得知是什么触发了法术。一个施法者可以用一个迅捷动作将一个作祟法术解除掉,从而用该法术位准备一个新的法术,或重获一个法术位;这样做会导致作祟法术消散。
作祟法术不像通常的作祟灵那样有具有历史,因此,揭示这类信息的效果只会表明作祟法术是一个魔法效果。与作祟法术交流的效果都会自动失败,如使用通灵板(talking boards),呼唤魂魄(call spirit)和作祟灵交谈(speak with haunt)或类似方法。



【死灵】(作祟)贝丝玛拉的水鬼之爪(Besmara's Grasping Depths)[情绪、恐惧、影响心灵]

等级:牧师/先知/战斗祭司5,审判者6,萨满6,唤魂师5,女巫6
施放时间:标准动作
成分:语言,姿势,材料/法器(一瓶海水)
范围:近距(25呎+5呎/2等级)
目标:一立方呎/等级(S)
持续:见下文
豁免:意志,通过则部分生效;见下文
抗力:有

你召来死于海中之人的不安灵魂。这种法术只能被施放在深水地区。当一个生物进入该区域时,作祟灵就会显现,自动抓住该生物并以10先攻权将其拖拽到水面下。每一轮中,它都会将受害者往下拖10英呎,并造成1d6点非致命伤害;若成功通过一次DC15的游泳检定,受害者被拖曳的深度将减少到5英呎,且不受到非致命伤害。每被作祟灵抓握一轮,受害者能屏住呼吸的时长就会减少2轮(核心规则书445)。如果受害者成功通过一次意志豁免,她每轮能做一个移动或标准动作;若豁免失败,她只能在作祟灵的手中无助地挣扎。在作祟灵还处于活跃态时,受害者不能用她的动作来向水面游去。如果作祟灵已经到达了水底,那么它就会把受害者的身体不断砸向底面,每轮对受害者造成2d6点的非致命伤害,并将受害者的憋气时间额外缩短一轮。这种情况会一直持续到作祟灵被中和(在这种情况下,受害者仍必须游到水面)或受害者溺毙。
作祟灵可用其先攻权来擒抱和尝试溺毙其区域内的多个目标。将作祟灵聚在一起的魔法并不稳定,并且会在作祟灵活动时恶化。在其回合结尾的每轮中,作祟灵都会自动失去1d6点生命值/当前影响生物数目。此外,法术的类作祟现象在整个法术持续期间都为激活态,使其很容易受到伤害作祟灵的效果影响。当作祟灵的生命值降为0点时,法术就会结束。

作祟数据
察觉:察觉检定DC 30(闻到咸水的气味)
生命值:5hp/等级;触发:5hp/等级;再起:

原文
剧透 -   :
You call upon the restless souls of those who died at sea. This spell can be cast only on an area of deep water. When a creature enters the area, the haunt manifests, automatically grabbing the creature and dragging it under the water on initiative count 10. Each round, the haunt deals 1d6 points of nonlethal damage as it drags its victim down 10 feet; a successful DC 15 Swim check reduces the descent to 5 feet and negates the nonlethal damage. Each round in the haunt’s clutches reduces the duration the victim can hold her breath by 2 rounds (Pathfinder RPG Core Rulebook 445). A victim can make a single move or standard action each round while in the haunt’s grasp if she succeeds at a Will save; on a failed save, she can only struggle helplessly against the haunt. A victim cannot use her actions to swim toward the surface while the haunt is active. If the haunt reaches the bottom of its body of water, it pounds its victim against the bottom, dealing 2d6 points of nonlethal damage per round to the victim and reducing theduration the victim can hold her breath by an additional round. This continues until either the haunt is neutralized (in which case the victim must still swim to the surface) or the victim drowns.

The haunt can grab and attempt to drown multiple creatures in its area on its initiative count. The magic holding the haunt together is unstable and deteriorates while the haunt is active. Each round at the end of its turn, the haunt automatically loses 1d6 hit points per creature it is currently affecting. Furthermore, the spell’s haunt-like manifestation is active throughout the spell’s duration, rendering it vulnerable to effects that damage haunts. When the haunt reaches 0 hit points, the spell ends.

HAUNT STATISTICS Notice Perception DC 30 (to detect the smell of brine) hp 5 hp/level; Trigger proximity; Reset none


【死灵】(作祟)工匠的梦魇(Crafter's Nightmare)[情绪、恐惧、影响心灵]

等级:吟游诗人/歌者2,德鲁伊/猎人2,通灵者1,催眠师2,秘学士2,异能者2,术士/法师/奥能师2,唤魂师2,女巫2
施放时间:标准动作
成分:语言,姿势,材料(一件破损的工具)
范围:近距(25呎+5呎/2等级)
目标:5立方呎/等级(S)
持续:1天/等级(D)
豁免:意志,通过则无效
抗力:有

你专注于竞争、嫉妒和恶毒的情绪,并将其变成一个类似于骚灵的作祟灵,它会对受害者用长期努力得来的成果造成严重破坏。每当有一个受影响区域内的生物尝试进行一个工艺或职业检定以产生收入,创造一件物品,或赚取资本(极限战役 85),制作或修复一件魔法物品所需要的任何技能检定,或神秘仪式(异能冒险 208)需要的任何技能检定,作祟灵都会给予检定-5惩罚。如果该生物在检定中的失败为5或更高,作祟灵的玩笑会对该生物造成1d6点伤害,除此之外,生物还会受到来自这一失败的任何其他负面效果。如果该生物试图施展施法时间:为1分钟或更长的法术,作祟灵同样会变得具有破坏性,需要施法者在一次专注检定中成功(DC=15+法术等级),否则会失去该法术并因骚乱而受到1d6点伤害。每次当作祟灵变得有破坏性时,法术的类作祟现象就会在该轮中出现。

作祟数据
察觉:察觉检定DC 20(听到微弱的邪恶笑声)
生命值:2hp/等级;触发:技能检定或法术(见正文);再起:

原文
剧透 -   :
You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim’s long-term endeavors. Every time a creature in the affected area attempts a Craft or Profession check to generate income, create an item, or earn capital (Pathfinder RPG Ultimate Campaign 85), any skill check required for crafting or repairing a magic item, or any skill check required for an occult ritual (Pathfinder RPG Occult Adventures 208), the haunt imposes a –5 penalty on the check. If the creature fails its check by 5 or more, the haunt’s mischief deals 1d6 points of damage to the creature in addition to any other negative effects from such a failure. If the creature attempts to cast a spell with a casting time of 1 minute or longer, the haunt becomes similarly disruptive, requiring the caster to succeed at a concentration check (DC = 15 + spell level) or lose the spell and take 1d6 points of damage from the mischief. Each time the haunt is disruptive, the spell’s haunt-like manifestation occurs during that round.

HAUNT STATISTICS Notice Perception DC 20 (to hear faint, sinister laughter) hp 2 hp/level; Trigger skill check or spell (see text); Reset none


【死灵】(作祟)严寒之魂(Frigid Souls)[寒冷、情绪、恐惧、影响心灵]

等级:牧师/先知/战斗祭司4,德鲁伊4,游侠/猎人3,萨满4,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:语言,姿势,法器/材料(一把染血的冰锥)
范围:近距(25呎+5呎/2等级)
区域:5立方呎/等级(S)
持续:1小时/等级(D)
豁免:意志,通过则无效
抗力:有

伊利森人对他们的寒冷环境和残酷的雅德薇领主有着一种明显的恐惧,你能利用这种恐惧,将其塑造为一个能削弱别人对寒冷抗力的作祟灵。任何进入受影响区域的生物都必须成功通过一次意志豁免,否则在面对任何会提供对寒冷伤害或严寒气候的抗力或保护的效果时,他们将会获得等于11+你的施法者等级的法术抗力。这种法术抗力不能被自愿降低。每隔30分钟,作为一个自觉动作,作祟灵能尝试一次解除检定(1d20+你的施法者等级)来解除一个目前正在保护受影响区域内的一个生物免于寒冷的激活的防护效果,即使该防护效果在生物被作祟前就已经激活,或者其成功突破了作祟带来的法术抗力。对于具有多层保护的生物,这些解除检定以最高级的防护效果开始,并依次解除。每次当这个作祟灵尝试一次解除检定,法术的类作祟现象就会在该轮中出现。

作祟数据
察觉:察觉检定DC 25(感觉一股刺骨的寒意,彷彿是被一只冻僵的手触碰)
生命值:2hp/等级;触发:接近;再起:

原文
剧透 -   :
You harness the Irriseni people’s palpable fear of their frozen environment and cruel Jadwiga overlords into a haunt that withers defenses against the cold. Any creature that enters the affected area must succeed at a Will save or gain spell resistance equal to 11 + your caster level against any abjuration effect that provides resistance to or protection against cold damage or cold climates. This spell resistance cannot be voluntarily lowered. Once every 30 minutes as an immediate action, the haunt attempts a dispel check (1d20 + your caster level) against an active abjuration effect currently protecting a creature in the affected area against cold, even if it was active before the creature was haunted or it successfully bypassed the spell resistance imposed by the haunt. Against creatures with multiple layers of protection, these dispel checks start with the highestlevel abjuration effects and work their way down the list. Each time the haunt attempts a dispel check, the spell’s haunt-like manifestation occurs during that round.

HAUNT STATISTICS Notice Perception DC 25 (to feel a biting chill as if through the touch of a frozen hand) hp 2 hp/level; Trigger proximity; Reset none


【死灵】(作祟)冷酷猎犬(Grim Stalker)[死亡、情绪、恐惧、影响心灵]

等级:牧师/先知7,魔战士6,萨满7,术士/法师/奥能师7,召唤师6,女巫7
施放时间:1分钟
成分:语言,姿势,法器/材料(一只猎犬的牙)
范围:接触
目标:一件被接触的物品
持续:1天/等级(D)
豁免:意志,通过则无效(物体);见下文
抗力:有 (物体)

你把恶灵绑定在一个物体上,并将他们的愤怒集中在下一个触摸物体的生物上。当有一个生物触摸到目标物体时,他可以尝试通过一次意志豁免来否定法术效果。尽管成功豁免可以防止该生物被作祟灵缠住,但作祟灵仍然存在于这个物体中,并且如果有下一个生物触碰到物品,或者同一个生物在24小时后仍然持拿该物体的话,那么作祟灵仍会将其视为目标。在有一个生物豁免失败或法术持续时间结束之前,作祟灵会一直存在于这个物体中。
一旦一个生物被作祟影响,他就会开始注意到有一只拥有着不祥的绿色眼睛的巨大黑獒从远处注视和跟着他,总是刚好超出能被看清或交涉的距离。冷酷猎犬将给该生物的睡眠带来恐怖,在法术持续时间内,它每夜都会通过噩梦影响受害者(通过意志豁免则可避免一晚)。每次当该生物受到生命值伤害,冷酷猎犬都会靠近,使生物战栗1轮(意志豁免过则无效)。每次当该生物的生命值被减少到其最大值的十分之一以下时,冷酷猎犬就会用一个直觉动作扑向该生物,其影响如同法术魅影杀手。
每次当冷酷猎犬扑向受影响的生物时,法术的类作祟现象就会在该轮中出现。或者,一个被作祟的生物可以尝试用一种简单的仪式来强迫冷酷猎犬显化,这需要一个成功的知识(奥术),知识(宗教),或者法术辨识检定;价值450gp的神秘试剂(其会被作为仪式的一部分被消耗掉);和一个整轮动作。这个检定的DC等于这个法术的豁免DC。成功地执行仪式可以使冷酷猎犬显化为一个奈瑟斯战犬(Nessianwarhound)【怪物手册 173】,它会出现距离受害者20英呎外的可供方格内,但其所属的唯一亚种是异界生物,它的阵营是中立的,而且它的啮咬和吐息武器会造成负能量伤害,而非火焰伤害,它拥有负能量亲和,而不是火焰免疫和寒冷易伤。冷酷猎犬会立刻攻击受影响的生物,直至它或受害者中的一方被杀死,此时法术效果(和战犬)会消失。

作祟数据
察觉:察觉检定DC 30(看到有一只黑獒冲向目标)
生命值:4hp/等级;触发:接触(物体);再起:

原文
剧透 -   :
You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object. When a creature touches the target object, it can attempt a Will save to negate the spell’s effect. Although a successful save prevents the creature from becoming haunted, the haunt still resides within the object, and targets either the next creature to touch the object or the same creature again if it still holds the object after 24 hours. The haunt remains within the object until a creature fails its save or the spell’s duration ends.

Once a creature is affected by the haunt, it begins noticing a large, black mastiff with ominous green eyes watching and following it from a distance, always just beyond the range of focus or interaction. The grim stalker terrorizes the creature’s sleep, affecting it as per nightmare every night during the spell’s duration (Will negates for one night). Each time the creature takes hit point damage, the grim stalker lunges closer, causing the creature to become shaken for 1 round (Will negates). Each time the creature is reduced to less than one-tenth of its maximum hit points, the grim stalker lunges at the creature as an immediate action, affecting it as per phantasmal killer.

Each time the grim stalker lunges at the affected creature, the spell’s haunt-like manifestation occurs during that round. Alternatively, a haunted creature can attempt to force the grimstalker to manifest using a simple ritual that requires a successful Knowledge (arcana), Knowledge (religion), or Spellcraft check; occult reagents costing 450 gp (which are consumed as part of the ritual); and a full-round action. The DC for this check equals the spell’s save DC. Successfully performing the ritual causes the grim stalker to manifest as a Nessianwarhound (Pathfinder RPG Bestiary 173) in an available square 20 feet away from the victim, save that its only subtype is extraplanar, its alignment is neutral, its bite and breath weapon deal negative energy damage instead of fire damage, and it has negative energy affinity instead of fire immunity and vulnerability to cold. The grim stalker immediately attacks the affected creature, persisting until either it or the creature is slain, at which point the spell effect (and the warhound) disappears.

HAUNT STATISTICS Notice Perception DC 30 (to see a black dog darting toward the target out of the corner of the eye) hp 4 hp/level; Trigger touch (object); Reset none


【死灵】(作祟)恐怖鬼面(Horrifying Visage)[情绪、恐惧、影响心灵]

等级:吟游诗人/歌者3,牧师/先知/战斗祭司3,审判者3,魔战士3,异能者3,萨满3,术士/法师/奥能师3,唤魂师3,女巫3
施放时间:标准动作
成分:语言,姿势,材料(一只活蜘蛛)
范围:近距(25呎+5呎/2等级)
区域:5立方呎/等级(S)
持续:1天/等级(D)
豁免:意志,通过则无效
抗力:有

你将残留的恐惧情绪引导进该区域内的生物心中,使这些恐惧在面对一件特定物品时显现出来。该区域内的所有生物都必须成功通过一次意志豁免,否则他们在法术持续时间内将会染上一种恐怖症【phobia】(城主指南 250)。你要在施法时选择法术区域内的一种生物、物体或图像,以作为引发恐惧症的对象。引发恐惧症的生物、物体或图像种类必须被明确指明。一个生物种类或亚种是不够具体的。这种恐惧症可以通过传统的治疗精神错乱的方法来治癒,也可以用防止附身或心灵控制的法术或效果在其持续时间内抑制恐惧症。每当恐惧症在受影响的生物中被触发时,法术的类作祟现象就会在该轮中出现。

作祟数据
察觉:察觉检定DC 25(听到一声遥远的恐惧尖叫,或看到受害者脸上显露出一张可怕的鬼脸)
生命值:2hp/等级;触发:接近;再起:

原文
剧透 -   :
You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object. All creatures in the area must succeed at a Will save or acquire a phobia (Pathfinder RPG GameMastery Guide 250) for the spell’s duration. You choose one kind of creature, object, or image within the area of the spell when it is cast that triggers the phobia. The kind of creature, object, or image that triggers the phobia must be named specifically. A creature type or subtype is not specific enough. The phobia can be cured using traditional methods of treating insanity, and spells or effects that prevent possession or mind control suppress the phobia for their duration. Each time the phobia is triggered in an affected creature, the spell’s haunt-like manifestation occurs during that round.

HAUNT STATISTICS Notice Perception DC 25 (to hear a distant cry of fright, or see a horrified ghostly face appear over a victim’s face) hp 2 hp/level; Trigger proximity; Reset none


【死灵】(作祟)顽劣鬼影(Mischievous Shadow)[情绪、恐惧、影响心灵]

等级:吟游诗人/歌者4,魔战士4,通灵者3,萨满4,术士/法师/奥能师4,唤魂师4,召唤师4,女巫4
施放时间:标准动作
成分:语言,姿势,材料(一根黑色蜡烛)
范围:近距(25呎+5呎/2等级)
区域:5立方呎/等级(S)
持续:1天/等级(D)
豁免:意志,通过则无效
抗力:有

你将灵体引入到生物的影子里。在法术的持续时间里,那些意志豁免失败的生物的影子会出现轻微的不同,影子会长出小角,特别长而细的手臂,或者变出其他小差异。这种法术对不会投射出影子或倒影的生物无效。随意作为一个直觉动作(但每10分钟不能超过一次),一个顽劣鬼影能和影子互动,影响影子的物理实体,从而干扰宿主的动作或相邻生物的行为,例如通过抓住弩的影子来重新定向其武器实体的瞄准目标。每一次干扰都可以对单次的攻击掷骰、战技检定、或基于力量或敏捷的技能检定施加-8惩罚,干扰还能要求施法者进行一次专注检定(DC=15+法术等级),失败则失去一个正在被施放的法术。如果你在法术效果的距离内,你可以决定这些阴影是如何进行干扰的;否则,他们的行动是定时的,由GM按需要决定,通常会在重要或关键的角色身上显现。每当一个顽劣鬼影造成这样的破坏时,这个法术的类作祟现象就会在该轮中出现。

作祟数据
察觉:察觉检定DC 25(看到目标的影子与他的身体运动不一致)
生命值:2hp/等级;触发:接近;再起:

原文
剧透 -   :
You direct spirits into the shadows of creatures. The shadows of creatures that fail their Will saving throws appear slightly different for the duration of the spell, bearing small horns, unusually long and slender arms, or other small discrepancies. This spell does not work on creatures that do not cast shadows or reflections. At will as an immediate action (but no more often than once every 10 minutes), a mischievous shadow can interfere with its host’s actions or the actions of adjacent creatures by interacting with their shadows in ways that affect their physical counterparts, such as grabbing the shadow of a crossbow to redirect the physical weapon’s aim. Each disruption either imposes a –8 penalty on a single attack roll, combat maneuver check, or Strength- or Dexterity-based skill check, or requires a spellcaster to succeed at a concentration check (DC = 15 + spell level) or lose a spell being cast. If you are within range of the spell effect, you can decide how these shadows interfere; otherwise, their actions are timed and decided by the GM as needed, typically manifesting during important or crucial roles. Each time a mischievous shadow makes such a disruption, the spell’s haunt-like manifestation occurs during that round.

HAUNT STATISTICS Notice Perception DC 25 (to see a target’s shadow act incongruously with its physical motions) hp 2 hp/level; Trigger proximity; Reset none


【死灵】(作祟)人面疮(Skin Tag)[情绪、恐惧、影响心灵]

等级:炼金术师/调查员 1、秘学士 1、通灵者 1、萨满 1、术士/法师/奥能师/奥能师 1、女巫 1
施放时间:1分钟
成分:语言、姿势、材料 (饮料或食品,加入值25gp的特殊试剂)
范围:接触 (物体);一英哩 (远程影响)
目标:接触的一瓶饮料或一块食物
持续:1天+1天/等级 (D)
豁免:无 (物体);强韧,通过则无效;见下
抗力:无 (物体);有 (生物)

你将一个恶灵与一份食物、饮料或其他消耗品混合在一起(包括炼金术物品、药剂、灵药或类似物品)。当物品被消耗时,肤斑法术就会被触发,影响使用该物品的生物,除非他成功通过强韧豁免。这个灵体会将自己嵌入到受影响生物的皮肤上的某个部位,无痛地形成一系列皱纹和肤斑,当作祟灵被激活时,这些皱纹和肤斑隐约看起来就像是一张面孔。在使用探知术和类似的预言法术时,你被认为拥有来自受影响生物的身体的一部分。每天一次,作为一个标准动作,你可以远程地让这个灵体使受影响的生物的皮肤蠕动起来,使该生物在1d4+1/2施法者等级的轮内变得恶心(最长为10级时的额外5轮),除非他成功通过一次强韧豁免。或者,每天一次,你可以远程使用一个巫术,一个影响心灵法术,或一个会对受影响生物造成疾病或附身的死灵法术。每当你远程使目标恶心,使用法术或巫术效果,这个法术的类作祟现象就会在该轮中显现。

作祟数据
察觉:察觉检定DC 20(尝到腐烂的味道)或DC 25(如果受影响的生物穿着护甲或沉重的衣服)
生命值:5hp/等级;触发:有条件(使用物品或法术的远距效果);再起:

原文
剧透 -   :
You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items). The skin tag spell discharges when the item is consumed, affecting the creature that used the item unless it succeeds at a Fortitude save. The spirit embeds itself somewhere in the affected creature’s skin, forming a painless set of wrinkles and tags of skin that looks vaguely like a face when the haunt activates. You are considered to have a body part from the affected creature for the purpose of scrying and similar divination spells. Once per day as a standard action, you can remotely cause the spirit to make the affected creature’s skin crawl, causing the creature to become sickened for 1d4 rounds + 1 round per 2 caster levels you have (to a maximum of 5 extra rounds at 10th level) unless it succeeds at a Fortitude save. Alternatively, once per day you can remotely use a hex, a mind-affecting spell, or a necromancy spell that causes disease or possession on the affected creature. Each time you use theremote sickening or spell or hex effect, the spell’s haunt-like manifestation occurs during that round.

HAUNT STATISTICS Notice Perception DC 20 (to taste a hint of rot) or DC 25 (if the affected creature is wearing armor or heavy clothing) hp 5 hp; Trigger conditional (using the item or the spell’s remote effect); Reset none


【死灵】(作祟)不安存在(Unsettling Presence)[情绪、恐惧、影响心灵]

等级:吟游诗人/歌者2,通灵者1,催眠师2,秘学士2,异能者2,萨满2,术士/法师/奥能师2,女巫2
施放时间:标准动作
成分:语言,姿势
范围:近距(25呎+5呎/2等级)
目标:5立方呎/等级(S)
持续:1小时/等级(D)
豁免:意志,通过则无效
抗力:有

在法术区域内的生物若意志豁免失败,则会怀有一种微弱的偏执感,并且会在法术的持续时间里唤起他人相同的感受。驯养的动物(不包括魔宠和动物伙伴)不愿意接近受影响的生物,除非动物的主人成功通过一次DC25的驯兽,骑乘,或野性认同检定。在法术持续时间内,受影响生物在应对魔宠、动物伙伴、动物部署、和其他由职业能力提供的永久伙伴的驯兽、骑乘和野性认同检定上受到-4惩罚,任何和一个受影响生物发生互动的人都必须成功通过一次意志豁免,否则他的初始态度在法术持续时间内会自动恶化一个等级。每当受影响生物尝试进行一次察言观色检定来评估氛围或看穿其他生物的哄骗(反之亦然),他必须成功通过一个意志豁免,否则会自动假设对方在说谎,或怀有恶意。每次当这个法术导致受影响的生物(或者是与受影响生物互动的人)尝试一次意志豁免检定,这个法术的类作祟现象就会发生。

作祟数据
察觉:察觉检定DC 20(感到一种突然的恐惧,或者听到背后有人低声呼唤受害者的名字)
生命值:2hp/等级;触发:接近;再起:

原文
剧透 -   :
Those in this spell’s area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling in others for the duration of the spell. Domesticated animals (not including familiars and animal companions) don’t willingly approach affected creatures unless the animal’s master succeeds at a DC 25 Handle Animal, Ride, or wild empathy check. Affected creatures take a –4 penalty on Handle Animal, Ride, and wild empathy checks against familiars, animal companions, animal cohorts, and other permanent companions provided by class abilities for the spell’s duration. Anyone an affected creature interacts with must succeed at a Will save or have its initial attitude automatically worsened by one step for the spell’s duration. Every time an affected creature attempts a Sense Motive check to get a hunch or detect a Bluff from another creature (or vice versa), it must succeed at a Will save or automatically assume the other party is lying or otherwise harbors ill will against it. Each time this spell causes an affected creature (or someone interacting with the affected creature) to attempt a Will saving throw, the spell’s hauntlike manifestation occurs.

HAUNT STATISTICS Notice Perception DC 20 (to feel a sudden sense of dread, or to hear victims’ names whispered behind their backs) hp 2 hp/level; Trigger proximity; Reset none


【死灵】(作祟)厄迦图娅的信标(Urgathoa's Beacon)[情绪、邪恶、恐惧、影响心灵]

等级:反圣武士2,牧师/先知/战斗祭司2,审判者2
施放时间:标准动作
成分:语言,姿势,法器
范围:近距(25呎+5呎/2等级)
目标:5立方呎/等级(S)
持续:1小时/等级(D)
豁免:意志,通过则无效
抗力:有

你用厄迦图娅的不洁影响包裹住一片区域,那些穿过区域的人如果意志豁免失败则会在贪婪的死灵眼中变得更诱人。当受影响的生物接近到一个不死生物的60英呎以内,法术会立刻吸引不死生物的注意,让不死生物在注意到受影响生物的察觉检定和抵抗伪装受影响生物的法术(例如亡灵无视术)的豁免检定上获得+4加值,一旦不死生物注意到受影响生物,他就会觉得有必要杀死和吞噬受影响生物,并且在对受影响生物的攻击骰上获得+1的亵渎奖励,并且在对抗受影响生物的法术和特殊能力的豁免检定上获得+1亵渎奖励。不死生物也会忽略受影响生物身上的任何低于全隐蔽的隐蔽。每当这个法术吸引一个不死生物的注意力,法术的类作祟现象就会在该轮中发生。

作祟数据
察觉:察觉检定DC 20(to see a pale light briefly in the area)
生命值:2hp/等级;触发:接近;再起:

原文
剧透 -   :
You shroud an area in Urgathoa’s unclean influence, rendering those who pass through it and fail their Will saving throws more enticing to ravenous undead. When an affected creature comes within 60 feet of an undead creature, the spell immediately draws the undead creature’s attention, granting it a +4 bonuson Perception checks to notice the affected creature and on saving throws to resist spells that hide or disguise the affected creature (such as hide from undead). Once the undead creature notices the affected creature, it feels compelled to kill and devour the affected creature, and gains a +1 profane bonus on attack rolls made against the affected creature and a +1 profane bonus on saving throws against the affected creature’s spells and special abilities. The undead also ignores any concealment less than total concealment that an affected creature has. Each time the spell draws an undead creature’s attention to an affected creature, the spell’s haunt-like manifestation occurs during that round.

HAUNT STATISTICS Notice Perception DC 20 (to see a pale light briefly in the area) hp 2 hp/level; Trigger proximity; Reset none
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PZO9472 神术选集(Divine Anthology)
« 回帖 #58 于: 2017-06-24, 周六 02:13:07 »
此篇译文大部分取自援引自[靛蓝的鸢尾草]于神术选集【Divine Anthology】——冥想之法术翻译。


首席大法师法术 (Prime Archmage Spell)
除了那些基于视觉的法术外,在「首席大法师」章节中还可以找到这个特别稀少的法术。


【防护】蛇发女妖之灾(Medusa’s Bane)

等级:术士/法师/奥能师4、女巫4
施放时间:标准动作
成分:语言,姿势,材料(镜子的小碎片)
范围:个人
目标:自己
持续:1轮/等级

这种法术会让你的眼睛呈现出一种银色镜面般的质感,将你的眼睛变成金属般的球体,反射出你所看到的世界。你的视力在该法术生效的时候不会受到任何妨碍,但是你在法术持续时间内免疫于凝视攻击。作为一个直觉动作,你可以将一个生物的凝视反射回到他自己身上,迫使凝视攻击的目标豁免自身的凝视武器,否则会被影响。这种反射会绕过拥有凝视攻击的生物对自身种族凝视攻击的免疫力,但不会绕过任何其他的抗力或免疫。一旦你选择这样反射一个凝视攻击,蛇发女妖之灾的效果将立刻结束。

原文
剧透 -   :
This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world you see. Your vision is in no way impaired while this spell is in effect, but you are granted immunity to gaze attacks for the spell’s duration. As an immediate action, you can reflect a creature’s gaze back on itself, forcing the target of the gaze attack to save against its own gaze weapon or be affected by it. This reflection bypasses the typical immunity creatures with gaze attacks have to their own race’s gaze attack, but does not bypass any other resistances or immunities the creature might have. Once you choose to reflect a gaze attack in this manner, the effect of medusa’s bane immediately ends.


冥想法术(meditative spells)
以下法术出现在《冥思启悟》中,但除此之外还有一些值得注意的地方,这些魔法将传统施法与深层冥想结合在一起。这些冥想法术属于不寻常的魔法范畴,并享有“冥想”描述符。冥想法术的施展不同于其他法术——它们要在施法者一天中准备法术的时候被施展。一个冥想法术必须在你开始1小时的法术准备仪式之前就已经准备好,在结束时,你选择的冥想法术就会被施展,在当天剩下的时间里给你留下一个被使用了的法术位。你同时只能在身上拥有一个起效的冥想法术。所有的冥想法术的距离都是个人,目标均为自身,它们不能被制成药水(potions)或类似的一次性物品,如灵药(elixirs)。冥想法术可以被抄写进卷轴或装入魔杖,但施法行为必须并入使用者的法术准备时间;人物若成功通过一个恰当的使用魔法装置检定,也必须花费1小时来操作这类物品。
虽然有些法术在牧师/战斗祭司的法术列表上,但它们不能成为先知已知法术列表中的一部分。自发型施法者,例如先知或术士不能从冥想法术中获益,通过使用魔法装置和物品而非准备法术来使用这些魔法的人也不会获益,因为施法过程中的一部分和操纵冥想法术效果涉及到每一个准备型施法者(例如牧师/战斗祭司或法师)每天开始时要做的事,他们懂得将魔法编入到冥想和研究之中。


【变化】启迪步伐(Enlightened Step)[气、冥想]

等级:牧师/战斗祭司6、德鲁伊6、萨满6
施放时间:1小时
成分:语言,材料(价值600gp的舒缓香料)
范围:个人
目标:自己
持续:24小时或直到释放

通过调节你身体中的秘法能量,操纵自身平衡,将注意力集中在走的每一步上,你能让你的步伐比空气还轻。这赋予你凌空而行的优势,除了上面所提到的。除此之外,在法术持续时间的任何时候,你可以用一个迅捷动作将法术的剩余持续消耗掉,以换得120英尺的飞行速度,完美机动,持续1分钟。在这之后,法术就会结束。

原文
剧透 -   :
Through careful regulation of your body’s mystical energies, thoughtful control of your poise and balance, and the focus in your mind on the surety of each and every step you take, you are able to make your steps lighter than air. This grants you the benefits of air walk, except as noted above. Additionally, at any time during the spell’s duration, you can expend the spell’s remaining duration as a swift action in order to gain a fly speed of 120 feet with perfect maneuverability for 1 minute. After this time, the spell ends.


【防护】踏焰行者(Firewalker’s Meditation)[冥想]

等级:牧师/战斗祭司4、德鲁伊4、圣武士3、萨满4、法师4
施放时间:1小时
成分:语言,材料(价值400gp的舒缓香料)
范围:个人
目标:自己
持续:24小时或直到被释放

你专注于防止疼痛,让你的身体能忍耐其他人无法忍受的惩罚。在此法术的作用下,你仍能感到疼痛——你仅仅只是不会受到这种感觉带来的有害影响。例如,如果你在睡觉的时候被点燃,你仍会因燃烧的痛苦而醒来,但你忍受的部分火焰伤害(也许是所有的)都将被此法术抵挡。
你获得5/魔法的DR,火焰抗力10,在抵抗疼痛效果的豁免检定上获得+4奖励。一旦魔法已经阻挡了每施法者等级(最大100点)10点的伤害,法术就会耗尽能量。在法术持续时间中的任何时候,当你受到会被此法术赋予的伤害减免或能量抗力所影响的伤害时,你可以用一个直觉动作来消耗法术的剩余持续时间以增强效果,获得10/魔法的DR,30火焰抗力,免疫痛苦效果。如果你这么做,这些强化效果会持续3轮。法术此后就会结束。

原文
剧透 -   :
You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. While under the effects of this spell, you continue to register pain—you simply don’t suffer the deleterious effects such sensations bring. For example, if you were lit on fire as you slept, you would still wake from the pain of burning even though some of the fire damage you endured (perhaps all of it) would be negated by this spell.
You gain DR 5/magic, resist fire 10, and a +4 bonus on saving throws to resist pain effects. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged. At any time during the spell’s duration when you take damage that would be subject to the damage reduction or energy resistance granted by this spell, you can expend the spell’s remaining duration as an immediate action in order to increase the effects to DR 10/magic, resist fire 30, and immunity to pain effects. If you do so, these enhanced effects persist for 3 rounds. After this time, the spell ends.


【防护】净躯仪典(Rite Of Bodily Purity)[冥想]

等级:牧师/战斗祭司1、德鲁伊1、圣武士1、游侠1、萨满1
施放时间:1小时
成分:语言,材料(价值100gp的舒缓香料)
范围:个人
目标:自己
持续:24小时或直到被释放

你激活你身体中的免疫系统,提高你对毒素和疾病的抵抗能力。你在抵抗疾病,药物和毒药的豁免检定上获得+2抗力加值。此外,在法术持续时间内,无论何时当你没能通过一个抵抗疾病、药物或毒药的豁免检定,你都可以将法术的剩余持续时间以一个直觉动作来重骰豁免检定。你必须采纳第二个结果,即使它更糟。由法术赋予的+2抗力加值适用于重新投骰,但是在你完成该重骰后,法术就会结束。

原文
剧透 -   :
You energize your body’s immune system, improving your ability to resist toxins and ailments. You gain a +2 resistance bonus on saving throws to resist diseases, drugs, and poisons. Additionally, at any time during the spell’s duration, whenever you fail a saving throw to resist a disease, drug, or poison, you can expend the spell’s remaining duration as an immediate action in order to reroll that saving throw. You must take the second result, even if it’s worse. The +2 resistance bonus granted by the spell applies to the reroll, but after you make this reroll, the spell ends.


【防护】专注仪典(Rite Of Centered Mind)[冥想]

等级:牧师/战斗祭司1、德鲁伊1、萨满1、法师1
施放时间:1小时
成分:语言,材料(价值100gp的舒缓香料)
范围:个人
目标:自己
持续:24小时或直到被释放

你提高了自身的意志力,让你更容易抵抗外界的影响。你可以获得+1的抗力加值来抵抗影响心灵效果。如果该效果是情绪或恐惧效果,则加值提升到+2。此外,在法术持续时间内的任何时候,无论何时当你在一次抵抗影响心灵效果的豁免检定中失败,你可以将法术的剩余持续时间以一个直觉动作消耗掉,以重新进行豁免投骰。你必须采取第二个结果,即使它更糟。法术的+2抗力加值也适用于重新投骰,但是在你完成重骰后,法术就会结束。

原文
剧透 -   :
You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. You gain a +1 resistance bonus on saving throws to resist mind-affecting effects. This resistance bonus is increased to +2 if the effect is an emotion or fear effect. Additionally, at any time during the spell’s duration, whenever you fail a saving throw to resist a mind-affecting effect, you can expend the spell’s remaining duration as an immediate action in order to reroll that saving throw. You must take the second result, even if it’s worse. The +2 resistance bonus granted by the spell applies to the reroll, but after you make this reroll, the spell ends.


【预言】超越之视(See Beyond)[冥想]

等级:牧师/战斗祭司3、萨满3、女巫3、法师3
施放时间:1小时
成分:语言,材料(价值300gp的舒缓香料)
范围:个人
目标:自己
持续:24小时或直到被释放

你将你的思想与视野与到隐藏的灵界相协调。你在察觉检定中获得+5的环境加值;在寻找隐形的生物或物品、虚体生物或物品,或只存在于灵界的事物的察觉检定中环境加值提升到+10,此外,在法术持续时间内,你可以用一个迅捷动作来让你的灵界视觉更进一步。当你这样做的时候,你可在5轮内看穿固体(就像使用了X光视觉射线戒指)。在这之后,法术就会结束。

原文
剧透 -   :
You attune your mind and your sight to the hidden world of spirits. You gain a +5 circumstance bonus on Perception checks; this circumstance bonus increases to a +10 circumstance bonus on Perception checks to find invisible creatures or objects, incorporeal creatures or objects, or things that exist only on the Ethereal Plane. Additionally, at any time during the spell’s duration, you can push your ethereal vision even further as a swift action. When you do, you can see through solid objects (as if using a ring of x-ray vision) for 5 rounds. After this time, the spell ends.


【预言】精魂之契(Spirit Bonds)[冥想]

等级:牧师/战斗祭司3、萨满3、女巫3、法师3
施放时间:1小时
成分:语言,材料(价值300gp的舒缓香料)
范围:个人
目标:自己;见下文
持续:24小时或直到被释放

你提高自己对最多每3施法者等级一个的自愿生物或物品的意识,他们中的每一个都必须在你准备法术和施展精魂之契的时间内处于你身旁30英尺以内。通过以一个整轮动作来专注于其中一个生物或物品,你可以知晓他的方向与相对距离,只要你们处于同一位面。对于一个生物,你也可以用一个整轮动作来知晓他的情绪状态或健康灵光(见异能冒险198页中关于灵光的更多信息)。对于一个物品,你同样可以了解它的损坏情况,类似于阅读一个生物的健康灵光,或者对于一件必须被激活的魔法物品而言,你可以知道它上一次被激活是什么时候(两种情况都是整轮动作)。此外,在法术持续期间,你可以向参与法术的任何生物传递一个信息。这条消息是通过心灵感应传递的,无视距离,最多可达25个词。通过这种方式传递一条信息会切断你与该人物的联系,你不能再通过此法术知晓该生物的信息,但这样做不会影响到你与其他生物或物体的链接的剩余持续时间。

原文
剧透 -   :
You heighten your awareness of up to one willing creature or object per 3 caster levels, each of which must be within 30 feet of you during the entire hour you spend preparing spells and casting spirit bonds. By concentrating on one of these creatures or objects as a full-round action, you can learn its direction and relative distance from your location, provided that it is on the same plane. In the case of a creature, you can also learn the state of its emotion or health aura as a full-round action (see page 198 of Pathfinder RPG Occult Adventures for more information about auras). In the case of an object, you can also get a sense of how damaged it is, similar to reading the health aura of a creature, or, in the case of a magic item that must be activated, you can learn when it was last activated (a full-round action in either case). Additionally, at any time during the spell’s duration, you can deliver a single message to any of the creatures that participated in the spell. This message is delivered telepathically regardless of range and can be up to 25 words in length. Delivering a message in this way severs your connection with that character, and you can no longer learn information about that creature through this spell, but doing so does not impact the remaining duration you have linked to other creatures or objects.


【变化】身体具现(Visualization Of The Body)[冥想]

等级:牧师/战斗祭司2、德鲁伊2、魔战士2、游侠2、萨满2、法师2
施放时间:1小时
成分:语言,材料(价值200gp的舒缓香料)
范围:个人
目标:自己
持续:24小时或直到被释放

你专注于你身体的一个方面,调整你身体内的能量来增强这个元素。选择一种物理属性(体质,敏捷,或力量)。如果你选择力量或敏捷,你在与该属性相关的技能检定中获得+5加值。如果你选择体质,你的最大和目前生命值将增加等于你生命骰的数目。
在法术持续时间内的任何时候,你可以用一个直觉动作来将法术的剩余持续时间换取一个一次性的身体强化,与你选的属性相关,如下所属。在你这么做以后,法术就会结束。
体质:你立刻重获等于1d8+你的全部人物等级的生命值。
敏捷:你在3轮内于AC上获得+4的闪避加值。
力量:你在1分钟内于打破物品和逃脱或实施擒抱的所有力量检定上获得+6加值。

原文
剧透 -   :
You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. Choose a single physical ability score (Constitution, Dexterity, or Strength). If you choose Strength or Dexterity, you gain a +5 bonus on skill checks associated with that ability score. If you choose Constitution, your maximum and current hit points increase by an amount equal to your Hit Dice.   
At any time during the spell’s duration, you can expend the spell’s remaining duration as an immediate action in order to gain a one-time physical enhancement associated with the ability score you chose to visualize, as detailed below. After you do so, the spell ends.   
Constitution: You immediately regain a number of hit points equal to 1d8 + your total character level.   
Dexterity: You gain a +4 dodge bonus to your Armor Class for 3 rounds.   
Strength: You gain a +6 bonus on all Strength checks to break objects and on checks to escape or establish grapples for 1 minute.


【变化】心灵具现(Visualization Of The Mind)[冥想]

等级:牧师/战斗祭司2、萨满2、法师2
施放时间:1小时
成分:语言,材料(价值200gp的舒缓香料)
范围:个人
目标:自己
持续:24小时或直到被释放

你提升你思想中的一个方面,培育和强化心灵之力。选择一个心灵属性(魅力,智力,感知)。你在与该属性相关的属性检定和技能检定上获得+5加值。
在法术持续时间内的任何时候,你可以将法术的剩余持续时间用一个直觉动作消耗,以获得与你所选择的属性相关的一个一次性心灵强化,详情如下。在你这样做之后,法术就会结束。
魅力:你会立即被注入一波超自然的运气,在1分钟内的所有d20投骰中获得+2的幸运加值。
智力:你立刻获得一种顿悟,在任何你没有等级的技能上获得等于你的生命骰的等级。这些等级会维持1分钟,在此期间,你同样可以将该技能作为一个本职技能
感知:当你在一个意志检定中失败的时候,你可以立即尝试再次豁免,在抵抗效果的新豁免中获得+4加值。

原文
剧透 -   :
You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental ability score (Charisma, Intelligence, or Wisdom). You gain a +5 bonus on ability checks and skill checks associated with that ability score.     
At any time during the spell’s duration, you can expend the spell’s remaining duration as an immediate action in order to gain a one-time mental enhancement associated with the ability score you chose to visualize, as detailed below. After you do so, the spell ends.   
Charisma: You are immediately infused with a wave of supernatural luck, and gain a +2 luck bonus on all d20 rolls for 1 minute.   
Intelligence: You immediately gain a flash of insight, and gain a number of ranks equal to your Hit Dice in any skill in which you have no ranks. These ranks last for 1 minute, during which time you can also treat that skill as a class skill.   
Wisdom: When you fail a Will save, you can immediately attempt that saving throw again, gaining a +4 bonus on the new saving throw to resist the effect.
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PZO9473 野兽血脉(Blood of the Beast)
« 回帖 #59 于: 2017-06-24, 周六 02:13:13 »
此篇译文大部分取自援引自[折剑者绯月]于【Blood Of The Beast】野兽血脉(部分翻译)之法术翻译。


法术
下列的法术由猫族所创造,并且运用他们与生距来的幸运与有爪之掌。



【塑能】一点幸运(Bitof Luck)

等级:鍊金术师/调查员4,吟游诗人/歌者3,牧师/先知/战斗祭司4,异能者4,萨满4,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:语言,姿势,材料(一株四叶草)
范围:个人
目标:自己
持续:10分钟/等级

法术持续时间内,施法者获得一个总量为每2施法者等级1点的幸运池。施法者可以从幸运池中消耗1点,使一次攻击检定或技能检定的D20结果中+1D8幸运加值。这个加值可以在检定或结算检定结果前后添加,并且如果这个加值大到可以令一次失败检定变为成功,那么这次检定即为成功。当幸运池中所有点数用完或者重新对目标释放,这个法术会立即结束。
  在施法者等级达到8级时,可以花费4点幸运点在结果中+2D8点幸运加值,并且在施法者等级达到16级时,可以花费8点幸运点在结果中+3D8点幸运加值。

原文
剧透 -   :
For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.During the spell's duration, the caster can spend 1 point from this reservoir when making an attack roll or skill check to add a +1d8 luck bonus to the d20 roll's result. This bonus can be added before or after the roll or check's result is revealed, and if this bonus is large enough to turn a failure into a success, the roll succeeds. The spell instantly ends when all points are expended or when it is cast on the target again.
An 8th-level caster can instead spend 4 points to add a +2d8 luck bonus, and a 16th-level caster can spend 8 luck points to instead add a +3d8 luck bonus.


【死灵】不幸诅咒(Curse Of Befouled Fortune)[诅咒]

等级:反圣骑士3,血脉狂暴者4,牧师/先知/战斗祭司3,萨满3,术士/法师/奥能师4,唤魂师3,女巫3
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:被接触的生物
持续:永久
豁免:意志,通过则无效
抗力:有

你诅咒目标,让他变得不可思议地不幸。当目标被不幸诅咒影响,他将无法获得幸运加值,或者从多骰取高的能力中获得好处(例如游荡剑客的快乐人生charmed life)。目标同样不能选择一个固定结果,例如取10或20来代替投掷(例如吟游诗人的博学Lore Master)。最后,每当目标每轮第一次在一次攻击,豁免或技能检定中成功时,他必须投掷两次并使用较差的结果。
  这个诅咒不能被接触,但是可以被破除结界(break enchantment),有限祈愿术(limited wish),神蹟术(miracle),移除诅咒(remove curse),或祈愿术(wish)移除。

原文
剧透 -   :
You curse the target, making it incredibly unlucky. While affected by curse of befouled fortune, the target can't receive luck bonuses or benefit from effects that grant it the ability to roll multiple times and take the higher result (like the swashbuckler's charmed life ability). The target also can't
choose a die result, such as taking 10 or 20 in lieu of rolling(as per the bard's lore master ability). Finally, the first time each turn the target would succeed at an attack, saving throw, or skill check, it must roll twice and use the worse of the two results.
This curse cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.


【变化】(变形)暴怒猛扑(Pouncing Fury)

等级:鍊金术师/调查员2,血脉狂怒者2,德鲁伊2,魔战士2,游侠/猎人2,术士/法师/奥能师2,女巫2
施放时间:标准动作
成分:语言,姿势
范围:个人
目标:自己
持续:1轮/等级

当这个法术激活时,每当你进行一次冲锋,作为攻击的一部分,你可以使用所有你拥有的爪击进行攻击,如同通用怪物能力猛扑(Pathfinder RPG Bestiary 302)。如果你有另外的能力可以使冲锋获得伤害加值,只有第一次攻击会享受那些加值。另外,当你进行借机攻击时,你可以额外花费一次该轮的借机攻击次数,来对目标造成一次额外的爪击。

原文
剧透 -   :
While this spell is active, whenever you make a charge, you can attack with all claw natural attacks you have as part of the attack, as per the pounce universal monster rule (Pathfinder RPG Bestiary 302). If you have additional abilities that grant a bonus to damage on a charge, only the first attack benefits
from these bonuses. Additionally, when you make an attack of opportunity, you can expend one additional attack of opportunity that round to make one additional claw attack against the target.


法术
借凿他们两栖动物相对应的其它的面向,下列的法术比起其他种族,更常出现在树蛙人施法者手中。


【变化】蛙力涌现(Batrachian Surge)

等级:血脉狂怒者1,德鲁伊1,审判者1,游侠/猎人 1,召唤师1
施放时间:迅捷动作
成分:语言,姿势
范围:个人
目标:自己
持续:1+每3等级1轮(D)
豁免:无
抗力:有(无害)

你深入挖掘你的蛙类天赋之力,解锁了一个短期的物理天赋。在法术持续时间内,你正在穿戴的护甲会根据你的新形态进行调整。当你施展了蛙力涌现,你在下列特性中选择一个并获得它关联的好处。你一次只能激活一个蛙力涌现。
•   鱼鳃:你的喉咙拉长并沿着你的脖子长出了鳃裂。你可以在水下呼吸。
•   弹腿:你的双腿拉长并且变得极其发达。你在尝试跳跃的特技检定中总是被视为已经助跑,并且获得等于你施法者等级的环境加值。
•   游泳:你长出了一条巨大的蝌蚪尾部,并且你的其他肢体稍许萎缩。你获得了等于你基础陆地移动速度的游泳速度。
•   长舌:你的舌头延长至与你身体一样长。当你传递接触法术时,你的触及提高5呎。此能力增加的触及不会与其他影响你触及的法术或能力叠加。

原文
剧透 -   :
You tap into your latent amphibian strengths, unlocking a shortlived physical talent. Armor or gear you are wearing adjusts to your new shape for the duration of the spell. When you cast batrachian surge, choose one of the following features to gain its associated benefits. You can have only one batrachian surge spell active on you at a time.
Gills: Your throat expands, and gill slits appear along your neck. You can breathe underwater.
Leaping: Your legs elongate and become especially muscular. You are always treated as having a running start when attempting Acrobatics checks to jump, and you gain a competence bonus on Acrobatics checks to jump equal to your caster level.
Swimming: You grow a large tadpole tail, and your other limbs shrink slightly. You gain a swim speed equal to your base land speed.
Tongue: Your tongue extends to the length of your body.Increase your reach by 5 feet when delivering touch spells. This increased reach doesn’t stack with any other spells or abilities that affect your reach.


【死灵】甜美毒药(Sweat Poison)[毒素]

等级:鍊金术师/调查员2,德鲁伊3,审判者3,游侠/猎人2
施放时间:标准动作
成分:语言,姿势
范围:个人
目标:自己
持续:1分钟/级(D)
豁免:无
抗力:无

你脖子,背部或者手腕的毒腺隆起并释放出一种粘性的伤口型毒素(强韧豁免DC14;频率 1次/轮,持续4轮;效果 1D2力量;痊愈 1次豁免)。你不会对这个毒素免疫,除非你拥有用毒(poison use)职业特性或类似能力,否则你仍有风险使自己中毒。你可以用一个移动动作给武器添加这种毒素,并且每次添加都会减少的1分钟法术剩余时间。如果这么做会使法术持续时间降至0分钟或更少,法术会结束并且任何被添加在武器上的毒素会在你的回合结束时失效。
  当你对武器上毒时,你可以选择减少2分钟或更多的法术剩余时间(最多等于你的施法者等级)来增强毒素的效果。每减少2分钟,毒素的DC+1,持续轮数+1/2(小数舍去),痊愈需要的豁免次数+1/4(小数舍去)。如果你拥有毒性皮肤(Toxic Skin)种族特性,你可以用一个自由动作并花费1次每日使用来提高这个法术的毒素伤害到1D3力量,提高起始豁免DC到15。

原文
剧透 -   :
Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save). You are not immune to this poison, and unless you have the poison use class feature or a similar ability, you are at risk of poisoning yourself. You can apply this poison to a weapon as a move action, and each
dose you apply reduces the remaining duration of this spell by 1 minute. If doing so would reduce the remaining duration to 0 minutes or less, the spell ends, and any applied poisons retain their potency only until the end of your turn.
When you apply the poison, you can choose to reduce the spell’s remaining duration by 2 or more additional minutes(maximum = your caster level) in order to enhance that dose of poison. For every 2 minutes of duration expended, the poison’s save DC increases by 1, the number of rounds it lasts increases by 1/2 (round down), and the number of saves required to cure it increases by 1/4 (round down). If you have the toxic skin alternate racial trait (Advanced Race Guide 190), you can expend one daily use as a free action to enhance this spell’s poison’s damage to 1d3 Strength and its starting save DC to 15.


法术
下列的法术由狐妖所发明,并利用牠们种族的天生媚骨,但现在这些法术普遍传于各个种族。



【惑控】(胁迫)蔓延性暗示(Contagious Suggestion)[依赖语言,影响心灵]

等级:吟游诗人/歌者4,通灵者4,催眠师4,秘学士5,异能者5,术士/法师/奥能师5,女巫5
施放时间:标准动作
成分:语言,姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1小时/等级 或 直到完成 (D)

这个法术如同暗示术(suggestion)一般运作,除了目标可以将惑控效果传递给其他目标。目标不等不将你的暗示传递给其他生物,并强制新的目标如同初始目标一样进行豁免。如果次级目标成功豁免,初始目标的暗示效果也不会失效。如果次级目标豁免失败,那么它会陷入和初始目标一样的暗示并且能够进一步扩散暗示。这个法术能够暗示的生物的总HD等于你的施法者等级。成功豁免这个法术的生物在24小时内不会再被特定的蔓延性暗示影响。

原文
剧透 -   :
This spell functions as per suggestion, except the target can pass on the enchantment to other targets. The target is compelled to communicate your suggestion to another creature, forcing the new target to attempt a saving throw as if it were the initial target. If a secondary target successfully saves, the suggestion effect on the initial target isn’t negated. If a secondary target fails, it is placed under the same compulsion as the initial target and can further spread the suggestion. This spell can affect a total number of Hit Dice of creatures equal to your caster level.Creatures that save against this spell cannot be affected by that particular casting of contagious suggestion for 24 hours.


【惑控】(魅惑)轻信之言(Gullibility)[影响心灵]

等级:反圣骑士3,吟游诗人/歌者3,审判者3,催眠师3,异能者3,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:语言,姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:10分钟/等级
豁免:意志,通过则无效
抗力:有

你使目标的精神混乱,让他更加愿意相信那些甚至是最为离奇的传说。在法术持续时间内,目标在察言观色的检定中承受-10罚值。其他生物对目标说谎或者欺骗时,唬骗检定+10,如同目标愿意相信他们并且同时处于醉酒或头脑不灵光。任何谎言对于正受到轻信之言效果影响的生物来说,可信度提高1阶:一个不可能的谎言看起来过于牵强,过于牵强的谎言看起来不太可靠,可能性不大的谎言看起来可信。对一个处于正受到轻信之言效果影响的生物说谎或行骗并不会在唬骗检定中获得法术花言巧语(glibness)的好处;事实上,轻信之言使得目标愿意相信别人的话因此花言巧语并不会让他们的话变得更加可信。

原文
剧透 -   :
You befuddle the target’s mind, making it more willing to believe even the most outlandish tales. The target takes a –10 penalty on Sense Motive checks for the spell’s duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously. Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable.

A creature gains no benefits from glibness on B luff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility r enders a t arget s o w illing t o believe what others say that glibness cannot make their words any more believable.


法术
娜迦们早已开发能令他们自己转化为真娜迦的奥术法术与仪式,有暂时的也有永久的。下列的法术是数代娜迦传承的结果,但是天夏其他地方的施法者们已经开始学习这些技术,并更进一步的传播出去。



【惑控】(胁迫)高等催眠术(Greater Hypnotism) [影响心灵]

等级:吟游诗人/歌者4,催眠师4,秘学士4,异能者4,术士/法师/奥能师4,女巫4
持续:10分钟/等级

此法术如同催眠术运作,除了可以影响每施法者等级2HD的生物。你可以对每个被法术影响的生物提出最多5个要求(取代1个要求),并且这些要求可以如你所愿一样足够长和复杂(但是他们仍然需要合理)。

原文
剧透 -   :
This functions as hypnotism, except it affects 2 Hit Die of creatures per caster level you have. You can make up to five requests (instead of a single request) to each creature affected by the spell, and the requests can be as long and as complicated as you desire (though they still must be reasonable).


【变化】蜕皮代谢(Metabolic Molting)

等级:牧师/先知/战斗祭司6,德鲁伊/猎人6,萨满6,女巫6
施放时间:10分钟
成分:语言,姿势,材料(至少价值250gp的珍贵宝石)
范围:接触
目标:自愿的生物或被接触的尸体
持续:见下文
豁免:意志,通过则无效(无害)
抗力:无

你将一个自愿的对象用一层宝石装饰的壳包裹起来,这层壳与5英呎厚的铁一样(硬度10,HP150)。对象进入一种暂停画面(如同永恒静滞Temporal Stasis),持续7天,法术持续时间内对象会恢复即使是最为严重的伤势。每一天,对象可以恢复每HD2点HP或者恢复任意一项他选择的属性的2点属性伤害或者属性吸取。7天后,外壳会碎裂并且暴露出被包裹的对象,他被砍断的肢体,碎裂的骨头和毁坏的器官都会重新长出来(如同再生术regenerate)
  如果你用作成分的宝石至少价值5000gp,蜕皮代谢能够复活目标,只要在施法时目标死亡不超过1小时。如果对死亡的生物使用这个法术,那么目标会在7天后复活并且生命值稳定在0。以此方法复活的生物会获得一个永久负向等级,或者如果他是1级的话则获得2点体质吸取。类似死者复活(raise dead),这个法术不能复活被即死效果杀死的生物。

原文
剧透 -   :
You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10,hp 150). For 7 days, the subject enters a state of suspended
animation (as per temporal stasis), during which it heals from even the most grievous wounds. Each day, the subject regains 5 hit points per Hit Die it has as well as recovering from 2 points of ability damage or ability drain from any ability score of its choice. After 7 days, the shell crumbles away and the subject emerges, its body’s severed limbs, broken bones, and ruined organs regrown (as per regenerate).
If the gemstone you use for the component is worth at least 5,000 gp, metabolic molting can bring a target back to life, as long as it has been dead for no more than 1 hour when the spell is cast. When the spell is used on such a creature, the creature comes back to life after 7 days and stabilizes at 0 hit points. A creature brought back to life through metabolic molting gains 1 permanent negative level, or 2 points of Constitution drain if it
is 1st level. Like raise dead, this spell can’t save creatures slain by death effects.



【变化】(变形)娜迦形态 I (Naga Shape I)

等级:鍊金术师/调查员4,血脉狂怒者4,魔战士4,术士/法师/奥能师4
施放时间:标准动作
成分:语言,姿势,材料(你想要变成的生物的一小块肢体)
范围:个人
目标:自己
持续:1分钟/等级(D)

每当你施展这个法术,你可以呈现出任何一种大型娜迦(不包括帝王娜迦)的姿态,尽管你不能呈现出一个特殊的个体的姿态。事实上,你变成了一条大型蛇类,你的力量获得+4体型加值,敏捷获得-2罚值,并且获得+4天生护甲加值。与野兽形态II不同,你仍然会有一个头,即使你要变成娜迦并没有头,并且可以施展需要语言和姿势成分的法术。如果你呈现的形态具有下列能力,那么你也会获得这些能力:攀爬60呎,飞行60呎(良好),游泳60呎,黑暗视觉60呎,昏暗视觉和灵敏嗅觉。

原文
剧透 -   :
Whenever you cast this spell, you can assume the form of any type of Large naga (including most nagas, but not royal nagas), though not the form of a specific individual. In effect,you transform into a Large serpent, gaining a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Unlike with beast shape II, however, you keep your own head when using this spell and can cast spells with verbal and somatic components, even though the naga form doesn’t have hands.If the form you assume has any of the following abilities,you gain the listed ability: climb 60 feet, fly 60 feet (goodmaneuverability), swim 60 feet, darkvision 60 feet, low-light vision, and scent.


【变化】(变形)娜迦形态 II (Naga Shape II)

等级:鍊金术师/调查员5,血脉狂怒者5,魔战士5,术士/法师/奥能师5
施放时间:标准动作
成分:语言,姿势,材料(你想要变成的生物的一小块肢体)
范围:个人
目标:自己
持续:1分钟/级(D)

这个法术如同娜迦形态I。另外,如果你呈现的形态具有下列能力,那么你也会获得这些能力:掘地30呎,攀爬90呎,飞行90呎(良好),游泳90呎,盲感30呎,黑暗视觉60呎,昏暗视觉,压缩,紧勒,侦测思想,dreamsight,攫取,催眠,毒素,偷袭+2D6和喷吐。

原文
剧透 -   :
This spell functions as naga shape I. Additionally, if the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, compression, constrict, detect thoughts, dreamsight, grab, hypnosis, poison, sneak attack +2d6, and spit.


【变化】(变形)娜迦形态 III (Naga Shape III)

等级:鍊金术师/调查员6,血脉狂怒者6,魔战士6,术士/法师/奥能师6
施放时间:标准动作
成分:语言,姿势,材料(你想要变成的生物的一小块肢体)
范围:个人
目标:自己
持续:1分钟/等级(D)

这个法术如同娜迦形态I。另外,如果你呈现的形态具有下列能力,那么你也会获得这些能力:掘地60呎,攀爬90呎,飞行120呎(良好),游泳120呎,盲感60呎,黑暗视觉90呎,昏暗视觉,震颤感知60呎,出血,压缩,紧勒,侦测思想,dreamsight,攫取,催眠,毒素,偷袭+3D6和喷吐。

原文
剧透 -   :
This spell functions as naga shape I. Additionally, if the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet(good maneuverability), swim 120 feet, blindsense 60 feet,darkvision 90 feet, low-light vision, tremorsense 60 feet,bleed, compression, constrict, detect thoughts, dreamsight,grab, hypnosis, poison, sneak attack +3d6, and spit.


法术
尽管天狗因吞噬厄运以及使用邪恶凝视降咒等能力闻名,大部分的天狗已经忘了千年前,由他们在天夏山中的先祖所完善,用来扰乱带有帝皇法令的来访者的恶运魔法。现在,仅有少术操纵幸运的法术保存于黑风(Hei Feng)的祕密寺庙,大都由天狗女巫与偶然出现的天狗或半身人盗贼,透过高级魔法(major magic)盗贼天赋施展。



【死灵】脱毛咒(Depilate)

等级:吟游诗人/歌者1,德鲁伊/猎人1,术士/法师/奥能师1,女巫1
施放时间:1轮
成分:姿势,材料(一片牛舌)
范围:中距(100呎+10呎/等级)
目标:一个有头发或皮毛的生物
持续:立即
豁免:意志,通过则无效
抗力:有

这个简单的厄运诅咒一个生物的头发或者毛发不匀称地团块状脱落,让这个生物变得邋遢落魄。被厄运附身的生物在所有交涉,威吓和表演检定中承受-2罚值,直到1周后头发再生或者直到这个伤害被一次成功的伪装或医疗检定遮蔽起来(DC等于法术DC)。一个成功的破除结界,移除诅咒或类似的效果可以立即再生脱落的头发或毛发,并且移除这个法术的效果。

原文
剧透 -   :
This simple jinx causes a target’s hair or fur to fall out in patchy clumps, leaving the creature disheveled and less commanding.A jinxed creature takes a –2 penalty on all Diplomacy, Intimidate,and Perform checks until the hair begins to regrow 1 week later, or until the damage can be concealed with a successful Disguise or Heal check (the DC is equal to the original save DC of the spell). A successful break enchantment, remove curse,or similar effect instantly regrows the target’s hair or fur and removes the spell’s effects.


【咒法】笨拙步伐(Fumblestep)

等级:催眠师1,术士/法师/奥能师1,唤魂师1,女巫1
施放时间:标准动作
成分:语言,姿势,材料(一把锋利的卵石)
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1分钟/等级 或 直到被释放(见下文)
豁免:无(见下文)
抗力:无

笨拙步伐会在目标的脚上包裹一层留有与你的意识相连的媒介的光滑外质。当这个法术生效,目标生物在反射豁免和特技检定中承受-1罚值。当目标停留于范围内时,在法术持续时间内的任何时点以一个标准动作来释放这个法术,物理性的拉扯那层外质以此施展一次摔拌战技,使用你的施法者等级代替你的基础攻击加值,使用你的魅力,智力或感知修正较高者代替你的力量修正。这次摔拌不会引起借机攻击,并且不会被可以改变摔拌战技效果的专长或其他方法影响。

原文
剧透 -   :
Fumblestep coats a target’s feet in slick ectoplasm that retains some psychic connection to your mind. While the spell remains in effect, the target creature takes a –1 penalty on Reflex saving throws and Acrobatics checks.
At any point during the spell’s duration while the target remains in range, you can discharge the spell as a standard action, mentally tugging at the ectoplasm to perform a trip combat maneuver, using your caster level instead of your base attack bonus, and using your
Charisma, Intelligence, or Wisdom modifier, whichever is highest, instead of your Strength modifier. This trip attempt does not provoke an attack of opportunity and cannot be affected by feats or other means of altering a trip combat maneuver’s effects.


【变化】光速手指(Lightfingers)

等级:异能者1,唤魂师1,女巫1
施放时间:标准动作
成分:语言,姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:立即
豁免:无
抗力:有

一股精细的念动力量让你的目标掉落一件携带的不超过每施法等级1磅的非魔法道具,例如一个钱包,一个钥匙环或他口袋里的零碎物件。目标必须成功进行一次DC等于法术DC的察觉检定来注意到掉落的道具。你可以选择目标掉落什么道具只要你可以同时看见目标和你希望被影响的道具。使用这个法术不能导致目标丢下一把正持有的道具或任何他正在穿戴的道具,包括珠宝。
  你可以代替施展这个法术来尝试一次单独的卸武或盗取战技,使用你的魅力,智力或感知修正较高者代替你的力量修正。这次卸武或盗窃战技不会引起借机攻击,并且不会被可以改变战技效果的专长或其他方法影响。如此使用这个法术会被立即察觉。

原文
剧透 -   :
A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried item weighing no more than 1 pound per caster level, such as a coin purse, a key ring, or a loose object in its pocket. The target must succeed at a Perception check against the spell’s save DC to notice the dropped item. You select what item the target drops as long as you can see both your target and the item you wish to affect. This use of the spell can’t cause a target to lose a held item or anything it is wearing, including jewelry.
You can instead cast lightfingers to attempt a single disarm or stealAPG combat maneuver, using your caster level instead of your base attack bonus, and using your Charisma, Intelligence, or Wisdom modifier, whichever is highest, instead of your Strength modifier. This disarm or steal attempt does not provoke attacks of opportunity and cannot be affected by feats or other means of altering a combat maneuver’s effects. This use of the spell is
immediately obvious.
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