This gaunt man appears drained of color, like a person viewed at twilight or in a dark alley.
fetchling (kayal) cR 1/2
Fetchling rogue 1
N Medium outsider (native)
init +3; Senses darkvision 60 f., low-light vision; Perception +3
ac 17, touch 13, ﬂat-footed 13 (+4 armor, +3 Dex)
hp 6 (1d8+2)
fort +2, Ref +5, Will –1
Resist cold 5, electricity 5
Speed 30 f.
Melee dagger +3 (1d4+1/19–20)
Special attacks sneak attack +1d6
Spell-like abilities (CL 1st; concentration –3)
1/day—disguise self (humanoid only)
Str 13, dex 17, con 14, int 8, Wis 8, cha 14
base atk +0; cMb +1; cMd 14
feats Weapon Finesse
Skills Appraise +3, Bluﬀ +6, Diplomacy +6,Knowledge (local) +3, Knowledge(planes) +2, Perception +3, Sense Motive +3, Stealth +8;
Racial Modifers +2 Knowledge (planes), +2 Stealth
SQ trapfnding +1
Environment any (Plane ofShadow)
organization solitary, pair guild (3–12), or enclave (13–30 plus 1–4 2nd–4th level rogue spies, 1–4 2nd–4th level sorcerers, and 1 3rd–6th level fghter/rogue leader)
treasure NPC gear (chain shirt, dagger, other treasure)
Shadow blending (Su) Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
Fetchlings are descended from generations of humans trapped on the Plane of Shadow. Infused with the essence of that plane, they are more and less than human, and often serve as middlemen in planar trade and politics. Other than their yellow eyes, their f lesh has no color—it is either stark white, midnight black, or a shade of gray. On the Material Plane, they conceal themselves with heavy clothing or dim light so they can work without prejudice. The name “fetchling” is a human word; their own name for their race is kayal, meaning “shadow people.”
A fetchling stands 6 feet tall, but is generally lithe and wiry of frame, weighing only 150 pounds. Fetchlings live as long as half-elves.