作者 主题: 【Bestiary 5】木乃伊领主(Mummy Lord)  (阅读 16271 次)

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离线 墨叶

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【Bestiary 5】木乃伊领主(Mummy Lord)
« 于: 2017-06-11, 周日 05:00:35 »
木乃伊领主(Mummy Lord)
肮脏的亚麻带紧凑的包裹着这个消瘦,但依稀带有贵族风度的身躯。他的双眼仿佛燃烧着邪恶污秽的火焰。

木乃伊领主 CR 10
XP 9,600
男性 人类木乃伊领主 牧师9
守序邪恶 中型不死生物(增强 人类)
先攻+2; 感官 60尺黑暗视觉; 察觉+5
灵光 极度绝望(30 尺, DC 19)

防御

防御等级24, 接触14, 措手不及21 (+6护甲, +1偏斜, +2敏捷, +1闪避, +4天生)
HP 103 (9d8+63)
强韧+11, 反射+7, 意志+11
防御能力 引导抗力+4, 复生(rejuvenation);
伤害减免 10/—;
免疫 寒冷,电击, 不死生物特性

攻击

速度 30尺.
近战 +1矛+12/+7 (1d8+8/x3附加恶毒腐尸症) 或者爪抓+11 (1d6+7附加恶毒腐尸症)
特殊攻击 引导负能量8次/天(DC 21, 5d6), 引导腐毒(channel rot), 恶毒腐尸症(DC 19), 沙暴之怒(sandstorm wrath)(DC 19, 6d8火焰和挥击), 邪镰 (持续4轮, 1次/天), 亡灵主宰(DC 19)
领域 黑暗,邪恶
领域类法术能力(施法者等级9; 专注+14)
8次/天—黑暗之触(4轮), 邪恶之触(4轮)
牧师已准备法术(施法者等级9; 专注+14)
5级—反制善良(DC 20), 高等疫病术(DC 21), 杀生术(DC 21)
4级—神能, 毒击术(DC 20), 阴影咒法术(DC 19),毒液喷吐(DC 19)
3级—操纵死尸, 降咒(DC 19), 深幽黑暗术, 魔化防具, 时之沙
2级—阵营武器(邪恶), 牛之力量, 亵渎术, 恐惧之矢(DC 17), 人类定身术(DC 18), 沉默术(DC 17)
1级—绝望术(DC 17), 惊恐术(DC 17), 命令术(DC 17), 侦测善良, 神恩, 防护善良, 圣域术(DC 16)
0 (随意使用)—侦测魔法, 神导术, 阅读魔法, 提升抵抗


数据

力量20, 敏捷14, 体质—, 智力10, 感知20, 魅力20
BAB+6; CMB+11; CMD 25
专长 盲斗, 战斗施法, 闪避, 精通引导, 闪电反射, 法术专攻(附魔系), 法术专攻(死灵系), 健壮
技能 威吓+17, 知识(宗教)+12, 察言观色+20, 法术辨识+12,潜行+16;
种族加值 +8威吓, +8察言观色, +8潜行
语言 通用语
特殊 黑暗凝视(4轮/天)

生态

环境 任何
组织 独居或是成庭(木乃伊领主附加6-14个木乃伊或是木乃伊生物)
财宝 NPC装备(秘银胸甲, +1矛, 感知头带+2, 防护戒指+1, 灵能武器卷轴, III级怪物召唤术卷轴)



许多文明都有着制作木乃伊的宗教仪式,在不断的摸索下,它们掌握了一种以低消耗为尸体注入不死活力的邪恶技术。在某些古老的土地,依靠这种亵渎神明的技术诞生的木乃伊在通过数个世纪的宗教仪式和无尽死亡的浇灌下,它们获得了更为邪恶可怕的力量。而在极少数情况下,如果一名生前有着高贵身份的死者拥有着恐怖的怨念,那么他可以在经受这些复杂的仪式后化身成为一名可怕的木乃伊领主。同样的,一名死前充满着无尽怨恨或是因为惨死于重要时刻充满愤怒的统治者都有可能自发的化身为这样一名复仇的暴君。无论他复生的原因为何,木乃伊领主会保有他生前的能力,并且成为一名充满了权利和支配欲望的生物,无论他掌控的是生者还是死者。

劇透 -   :
Mummy Lord
Dirty linen strips swathe this emaciated, once-noble figure from head to toe. Its eyes burn with unholy light.


MUMMY LORD CR 10
XP 9,600
Male human mummy lord cleric 9
LE Medium undead (augmented human)
Init +2; Senses darkvision 60 ft.; Perception +5
Aura great despair (30 ft., DC 19)
DEFENSE


AC 24, touch 14, flat-footed 21 (+6 armor, +1 deflection, +2 Dex, +1 dodge, +4 natural)
hp 103 (9d8+63)
Fort +11, Ref +7, Will +11
Defensive Abilities channel resistance +4, rejuvenation; DR 10/—; Immune cold, electricity, undead traits
OFFENSE


Speed 30 ft.
Melee +1 spear +12/+7 (1d8+8/×3 plus insidious mummy rot) or slam +11 (1d6+7 plus insidious mummy rot)
Special Attacks channel negative energy 8/day (DC 21, 5d6), channel rot, insidious mummy rot (DC 19), sandstorm wrath (DC 19, 6d8 fire and slashing), scythe of evil (4 rounds, 1/day), undead mastery (DC 19)
Domain Spell-Like Abilities (CL 9th; concentration +14)
8/day—touch of darkness (4 rounds), touch of evil (4 rounds)
Cleric Spells Prepared (CL 9th; concentration +14)
5th—dispel goodD (DC 20), greater contagion (DC 21), slay living (DC 21)
4th—divine power, poison (DC 20), shadow conjurationD (DC 19), Spit Venom (DC 19)
3rd—animate dead, bestow curse (DC 19), deeper darknessD, magic vestment, sands of time
2nd—align weaponD (evil only), bull's strength, desecrate, dread bolt (DC 17), hold person (DC 18), silence (DC 17)
1st—bane (DC 17), cause fear (DC 17), command (DC 17), detect good, divine favor, protection from goodD, sanctuary (DC 16)
0 (at will)—detect magic, guidance, read magic, resistance
D domain spell; Domains Darkness, Evil
STATISTICS


Str 20, Dex 14, Con —, Int 10, Wis 20, Cha 20
Base Atk +6; CMB +11; CMD 25
Feats Blind-Fight, Combat Casting, Dodge, Improved Channel, Lightning Reflexes, Spell Focus (enchantment), Spell Focus (necromancy), Toughness
Skills Intimidate +17, Knowledge (religion) +12, Sense Motive +20, Spellcraft +12, Stealth +16; Racial Modifiers +8 Intimidate, +8 Sense Motive, +8 Stealth
Languages Common
SQ eyes of darkness (4 rounds/day)
ECOLOGY


Environment any
Organization solitary or court (mummy lord and 6-14 standard mummies or mummified creatures)
Treasure NPC gear (mithral breastplate, +1 spear, headband of inspired wisdom +2, ring of protection +1, scroll of spiritual weapon, scroll of summon monster III)
Many cultures practice the sacred art of mummification, though the sinister magical techniques used to imbue corpses with undead vitality are far less widespread. In certain ancient lands, such blasphemous techniques have been refined through centuries of ceremony and countless deaths, giving rise to mummies of terrible power. On rare occasions, if the deceased was of great rank and exceeding malevolence, he might undergo such elaborate rituals, rising from his tomb as a fearful mummy lord. Similarly, a ruler known for his malice or who died in a moment of great rage might spontaneously arise as such a vengeful despot. Regardless of the exact circumstances of his resurrection, a mummy lord retains the abilities he had in life, becoming a creature consumed by the desire to restore his rule and dominate both the living and dead.
« 上次编辑: 2017-06-11, 周日 05:10:34 由 墨叶 »

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Re: 【Bestiary 5】木乃伊领主(Mummy Lord)
« 回帖 #1 于: 2017-06-11, 周日 05:01:05 »
创造一个木乃伊领主

“木乃伊领主”是一个可以添加到任何拥有8个以上生命骰数(以基础生物论)的活物的获得性模版。创造一个木乃伊领主需要消耗50000gp和一些罕见的药草,油膏和其他木乃伊化的材料。除了下文所述,木乃伊领主保有基础生物的一切数据和特殊能力。

挑战等级: 基础生物的挑战等级+ 2。

阵营: 任意邪恶阵营。

体型和种类: 生物类型转变为不死生物(增强)。无需重新计算基础攻击加值,豁免和技能点数。

感官: 木乃伊领主获得60尺黑暗视觉。

灵光: 木乃伊领主获得以下灵光。
  极度绝望灵光(Great Despair Aura)(Su): 在半径30尺范围内,所有看到木乃伊领主的生物都需要通过一个意志检定,不然会因为恐惧而陷入麻痹1d4轮,并且持续战栗1d4轮。无论是否通过检定,这名生物在24小时内不会受到同一只木乃伊领主灵光的影响。这是一个影响心灵的麻痹和恐惧效果,它的豁免DC取决于魅力调整值。

防御等级: 木乃伊领主每2个生命骰会获得+1天生护甲加成或是基础生物的天生护甲奖励,二者取高。

生命骰: 生物的生命骰变为D8,职业等级的生命骰保持不变。作为不死生物,它使用魅力调整值来获得生命值加成。

防御能力: 木乃伊领主获得引导抗力+4,伤害减免10/—,免疫寒冷和电击(增加在不死生物模板上),以及以下能力。
  重生(Su): 当木乃伊领主被摧毁时,令人厌恶的死亡能量会尝试重塑它的身体,这大概会消耗1d10天。如果它的身体在重生完成前/时间过去前被再次摧毁,那么这个过程重新开始。当它完成重生后,木乃伊领主会完全恢复并从它的坟墓里醒来。想要永久的摧毁一名木乃伊领主,那么在打倒它后必须使用崇敬术,圣居术然后驱散邪恶来净化它的残骸,持续这个行为数轮直至净化完成。

攻击: 在木乃伊化的过程中,木乃伊领主的骨骼受到了强化并且更为紧密,这使得它能用出强力的爪抓攻击,哪怕基础生物并没有天生武器。爪抓攻击的伤害由木乃伊领主的体型决定(Pathfinder RPG Bestiary 302),由木乃伊领主的体型+1(大一级)来决定伤害。被木乃伊领主攻击的敌人有可能会患上恶毒腐尸症(看下表)。

特殊攻击: 木乃伊领主获得以下特殊攻击。这些攻击的豁免DC = 10 + 1/2木乃伊领主的HD + 木乃伊领主的魅力调整值;特殊情况另算。

  引导腐毒(Su): 木乃伊领主可以在它的近战武器,爪抓和任何天生武器上附加恶毒腐尸症。

  恶毒腐尸症(Su): 诅咒和疾病—爪抓; 强韧豁免; 潜伏期1分钟; 频率1次/天; 造成2d4体质和魅力伤害。
  治疗—恶毒腐尸症是诅咒和疾病的混合,并且必须先治疗诅咒再治疗疾病。就算恶毒腐尸症的诅咒被移除了,受害者也无法进行自然恢复。任何治疗方式必须通过一个成功的施法者等级检定(DC = 20或是11 + 木乃伊领主的挑战等级,二者取高),不然治疗无效。任何因为恶毒腐尸症死亡的生物都会腐烂成一堆沙子并且无法被除了复活术或是更强力的神术以外的方法复活。

  沙暴之怒(Su): 每天3次,木乃伊领主可以通过一个标准动作呼唤出一个40英尺锥形范围的灼热沙暴。木乃伊领主每有3个生命骰,沙暴就能获得2d8的火焰和挥击伤害。一个成功的反射检定能将伤害减半;检定失败的生物目盲2d4轮。

  亡灵主宰(Su): 通过一个标准动作,木乃伊领主可以尝试支配50尺范围内的任何不死生物。目标不死生物必须通过一个成功的意志检定来避免被木乃伊领主控制(豁免DC取决于魅力调整值)。一个拥有智力的不死生物可以每天都进行一次检定来摆脱控制;对没有智力的不死生物来说,控制是永久的。一个成功通过了意志检定的生物在24小时内不会受到同一名木乃伊领主的亡灵主宰能力的支配。木乃伊领主每拥有1个生命骰,它便可以控制6HD的不死生物。如果不死生物超出限额,超出的部分会脱离控制,开始无意识的游荡。如果它麾下的不死生物有可能被其他生物控制(意志检定失败),木乃伊领主必须和新的支配者进行魅力对抗。如果木乃伊领主成功,那么它会夺回不死生物的控制权。反之,它的亡灵主宰能力失效。

属性增强: 力量+8, 魅力+6. 作为不死生物,木乃伊领主没有体质值。

技能: 木乃伊领主在威吓,察言观色和潜行检定上获得+8种族加值。木乃伊领主保有基础生物的技能点数,同时攀爬,易容,飞行,威吓,知识(奥术),知识(宗教),察觉,察言观色,法术辨识和潜行成为它的本职技能。

专长: 木乃伊领主获得健壮作为额外专长。
劇透 -   :
Creating a Mummy Lord
"Mummy lord" is an acquired template that can be addedto any living corporeal creature (referred to hereafter as the base creature) that has at least 8 Hit Dice. The process of creating a mummy lord requires 50,000 gp worth of rare herbs, oils,and other mummification materials. The mummy lordretains all of the base creature's statistics and special abilities, except as listed below.


Challenge Rating: Base creature's CR + 2.


Alignment: Any evil alignment.


Type: The creature's type changes to undead (augmented). Do not recalculate its base attack bonus, saves, or skill ranks.


Senses: A mummy lord gains darkvision with a range of 60 feet.


Aura: A mummy lord gains the following aura.


Great Despair Aura (Su): All creatures within a 30-foot radius that see a mummy lord must succeed at a Will saving throw or be paralyzed with fear for 1d4 rounds, then shaken for the following 1d4 rounds. Whether or not the saving throw is successful, that creature cannot be affected again by the same mummy lord's great despair aura ability for 24 hours. This is a mind-affecting paralysis and fear affect. The save DC is Charisma-based.


Armor Class: A mummy lord has either a +1 natural armor bonus for every 2 Hit Dice it possesses or the base creature's natural armor bonus, whichever of the two leads to a higher result.


Hit Dice: Change the creature's racial Hit Dice to d8s. All Hit Dice derived from class levels remain unchanged. As undead, mummy lords use their Charisma modifiers to determine bonus hit points.


Defensive Abilities: A mummy lord gains channel resistance +4, DR 10/—, immunity to cold and electricity (in addition to the immunities granted by its undead traits), and the following defensive ability.


Rejuvenation (Su): One day after a mummy lord is destroyed, the necromantic energies that created the abomination begin to rebuild its body. This process takes 1d10 days. If the body is destroyed before that time passes, the process starts anew. After this time, the mummy lord awakens fully healed in its tomb. To permanently destroy a mummy lord, it must be destroyed and then its remains must be targeted by consecrate, hallow, and then dispel evil, cast in consecutive rounds and in that order.


Attacks: The mummification process hardens the mummy lord's bones to a stone-like density, granting it a powerful slam attack if the base creature has no other natural attacks. This slam attack deals damage based on the mummy lord's size (Pathfinder RPG Bestiary 302), treating the creature as if it were one size category larger. Those hit by a mummy lord's slam attack also run the risk of succumbing to insidious mummy rot (see Special Attacks below).


Special Attacks: A mummy lord gains the following special attacks. The attacks' save DCs are equal to 10 + 1/2 the mummy lord's Hit Dice + the mummy lord's Charisma modifier unless otherwise noted.


Channel Rot (Su): A mummy lord can deliver its insidious mummy rot through melee weapon attacks, its slam attack, and any natural attacks it possesses.


Insidious Mummy Rot (Su): Curse and disease—slam; save Fortitude DC 10 + 1/2 the mummy lord's Hit Dice + its Charisma modifier; onset 1 minute; frequency 1/day; effect 2d4 Constitution and 2d4 Charisma damage; cure —. Insidious mummy rot is both a curse and disease, and can be cured only by first removing the curse and then curing the disease. Even after the curse element of insidious mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed at a caster level check (DC = 20 or 11 + the mummy lord's CR, whichever is higher), or the spell is wasted and the healing has no effect. Anyone who dies from insidious mummy rot transforms into a pile of sand and cannot be raised by means other than resurrection or greater magic.


Sandstorm Wrath (Su): Three times per day as a standard action, a mummy lord can exhale a blast of superheated sand in a 40-foot cone. The blast deals 2d8 points of fire and slashing damage for every 3 Hit Dice a mummy lord possesses. A successful Reflex save halves this damage. Creatures that fail this save are blinded for 2d4 rounds.


Undead Mastery (Su): As a standard action, a mummy lord can attempt to bend any undead creature within 50 feet to its will. The targeted undead must succeed at a Will save or fall under the mummy lord's control (the save DC is Charisma-based). An undead with an Intelligence score is allowed an additional save every day to break free of the mummy lord's control; for undead without an Intelligence score, the control is permanent. A creature that succeeds at its Will save cannot be affected again by the same mummy lord's undead mastery for 24 hours. A mummy lord can control 6 Hit Dice of undead creatures for every Hit Die it has. If the mummy lord exceeds this limit, any excess undead from earlier uses of this ability become uncontrolled, as per animate dead. If another creature is currently controlling an undead that fails its save against undead mastery, the mummy lord must roll an opposed Charisma check against the current controller. If the mummy lord succeeds, it wrests away control of the undead. Otherwise, the mummy lord's undead mastery attempt has no effect.


Ability Scores: Strength +8, Charisma +6. As an undead creature, a mummy lord has no Constitution score.


Skills: A mummy lord gains a +8 racial bonus on Intimidate, Sense Motive, and Stealth checks. It always treats Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth as class skills. Otherwise, its skills are the same as those of the base creature.


Feats: A mummy lord gains Toughness as a bonus feat.
« 上次编辑: 2017-06-11, 周日 05:09:27 由 墨叶 »

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Re: 【Bestiary 5】木乃伊领主(Mummy Lord)
« 回帖 #2 于: 2017-06-11, 周日 10:16:11 »
为啥属性加成不加感知啊! :em015

这样亡灵四天王就算齐了
« 上次编辑: 2017-06-11, 周日 10:27:48 由 沙包 »

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Re: 【Bestiary 5】木乃伊领主(Mummy Lord)
« 回帖 #3 于: 2017-06-12, 周一 20:42:24 »
为啥属性加成不加感知啊! :em015

这样亡灵四天王就算齐了
四天王是哪四个?

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Re: 【Bestiary 5】木乃伊领主(Mummy Lord)
« 回帖 #4 于: 2017-06-13, 周二 00:13:54 »
为啥属性加成不加感知啊! :em015

这样亡灵四天王就算齐了
四天王是哪四个?
巫妖 吸血鬼  死骑士 妈咪佬
他们的末班都是CR+2范例都是CR10的遭遇
死骑士加4感知 4魅力,做牧师或许会更好才对?虽然范例是战士
妈咪佬+8力量却没假感知,范例却是牧师……

线上 叶公好Dragon

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Re: 【Bestiary 5】木乃伊领主(Mummy Lord)
« 回帖 #5 于: 2017-06-13, 周二 01:05:19 »
为啥属性加成不加感知啊! :em015

这样亡灵四天王就算齐了
四天王是哪四个?
巫妖 吸血鬼  死骑士 妈咪佬
他们的末班都是CR+2范例都是CR10的遭遇
死骑士加4感知 4魅力,做牧师或许会更好才对?虽然范例是战士
妈咪佬+8力量却没假感知,范例却是牧师……
原来如此,我还以为在说骷髅勇士,丧尸统主那几个不死生物进阶版的模板呢