作者 主题: 【Bestiary 2】天蛾人(Mothman)  (阅读 2336 次)

副标题: 这生物好玄啊,求图和校对0w0

离线 墨叶

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【Bestiary 2】天蛾人(Mothman)
« 于: 2017-05-31, 周三 06:16:04 »
天蛾人(Mothman)
寿衣般的暗翼遮蔽着这个单薄的人型,瘦长的脸上一对巨大怪异的红眼显露出恶毒的目光。

天蛾人 CR 6
XP 2,400
混乱中立 中型人型怪物
先攻+8; 感官 60尺黑暗视觉; 察觉+16

防御能力

防御等级20, 接触14, 措手不及16 (+4敏捷, +6天生)
生命值76 (9d10+27)
强韧+6, 反射+10, 意志+10
法术抗力17

攻击能力

速度 30尺, 飞行60尺. (良好)
近战 2爪抓+13 (1d6+1)
特殊攻击 曲心凝视(mind-warping gaze)
类法术能力 (施法者等级12; 专注+16)
常驻—朦胧术
随意使用—侦测思想(DC 16), 幻音术(DC 14), 误导术(DC 16)
3次/天—高等隐形, 强效幻影(DC 17), 修改记忆(DC 18), 噩梦术(nightmare)(DC 19), 魅影杀手(DC 18), 行影术(DC 20), 暗示术(DC 17)
1次/天—引导命运(agent of fate), 防范探知(false vision), 心灵迷雾(DC 19), 假象术(DC 20), 投影术(DC 21)

数据

力量12, 敏捷19, 体质16, 智力17, 感知19, 魅力18
BAB+9; CMB+13; CMD 24
专长 灵巧战技, 盲斗, 飞扑攻击, 精通先攻, 武器娴熟
技能 飞行+20, 知识(任意2种)+12, 察觉+16, 察言观色+13, 法术辨识+12, 潜行+16
语言 通用语, 木族语, 地底通用语(不能说); 100尺心灵感应.

生态

环境 任意陆地
组织 独居
财宝 标准

特殊能力

引导命运(Sp) 天蛾人每天可以重铸一个第5级或是更低级的法术,用以适当的篡改命运长河。命运长河的影响由GM决定。这项能力的典型范例包括通过强效幻影准确的将目标引入危险的区域;提高某人在某件事件中的死亡率;或是削弱命运之河赋予某人新的危机。这是一项类法术能力。(GM之友0w0)

曲心凝视(Su) 30尺射程,恐惧凝视,意志豁免DC 18。任何检定失败的生物会战栗1d6轮并受到1d4感知伤害。这是一个影响心灵的恐惧效果,豁免DC取决于魅力调整值。

人们对这种奇特的生物所知甚少,它们往往会伴随着灾难出现。天蛾人认为它们是命运的代理人,而它们也的确拥有引导命运之手的非凡力量。大部分情况下,有幸遭遇它们的凡人都将成为天蛾人计划的一部分,而他们们往往至死也无法回想起曾经的会面。

天蛾人站立可达7尺高,重约100磅。

劇透 -   :
Mothman
A shroud of dark wings cloaks this thin, humanoid shape. Two monstrous red eyes glare malevolently from its narrow face.


MOTHMAN CR 6
XP 2,400
CN Medium monstrous humanoid
Init +8; Senses darkvision 60 ft.; Perception +16
DEFENSE


AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 76 (9d10+27)
Fort +6, Ref +10, Will +10
SR 17
OFFENSE


Speed 30 ft., fly 60 ft. (good)
Melee 2 claw +13 (1d6+1)
Special Attacks mind-warping gaze
Spell-Like Abilities (CL 12th; concentration +16)
Constant—blur
At will—detect thoughts (DC 16), ghost sound (DC 14), misdirection (DC 16)
3/day—greater invisibility, major image (DC 17), modify memory (DC 18), nightmare (DC 19), phantasmal killer (DC 18), shadow walk (DC 20), suggestion (DC 17)
1/day—agent of fate, false vision, mind fog (DC 19), mislead (DC 20), project image (DC 21)
STATISTICS


Str 12, Dex 19, Con 16, Int 17, Wis 19, Cha 18
Base Atk +9; CMB +13; CMD 24
Feats Agile Maneuvers, Blind-Fight, Flyby Attack, Improved Initiative, Weapon Finesse
Skills Fly +20, Knowledge (any two) +12, Perception +16, Sense Motive +13, Spellcraft +12, Stealth +16
Languages Common, Sylvan, Undercommon (can't speak); telepathy 100 ft.
ECOLOGY


Environment any land
Organization solitary
Treasure standard
SPECIAL ABILITIES


Agent of Fate (Sp) A mothman may recreate the effects of any spell of 5th level or lower once per day as a spell-like ability, but only if doing so steers the flow of fate in its proper course. What the proper flow of fate entails is determined by the GM. Typical uses of this ability include casting major image to coax someone to a portentous location, casting raise dead to return someone with an important fate to life, or using rusting grasp to weaken a structure and cause some necessary calamity.
Mind-Warping Gaze (Su) Fear, 30 feet, Will DC 18 negates. A creature that fails a save against this attack becomes shaken for 1d6 rounds. A creature currently suffering from a fear effect that fails this save instead takes 1d4 points of Wisdom damage. This is a mind-affecting fear effect. The save DC is Charisma-based.
Little is known of these strange creatures, save that when they appear, calamity follows. Mothmen see themselves as agents of fate, exhibiting extraordinary powers to guide the hands of destiny. More often than not, citizens encounter a mothman and never recall the meeting, yet fall right into the creature's obscure plans.


Mothmen stand almost 7 feet tall and weigh 100 pounds.

离线 叶公好Dragon

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Re: 【Bestiary 2】天蛾人(Mothman)
« 回帖 #1 于: 2017-05-31, 周三 20:21:05 »
没求图的我就从善如流不上图了 :em003 :em020
百毒了一下,貌似是美国的UMA