作者 主题: 【Bestiary 2】灰鹳(Gryph)  (阅读 8459 次)

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离线 墨叶

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【Bestiary 2】灰鹳(Gryph)
« 于: 2017-05-19, 周五 01:01:05 »
灰鹳(Gryph
这只和老鹰差不多大小的鸟类更像一只6足的鹳。它有着蓬乱油光的羽毛以及锋锐的鸟喙。

灰鹳 CR 1
XP 400
中立邪恶 小型魔法兽
先攻+2; 感官 60尺黑暗视觉, 昏暗视觉; 察觉+5

防御能力

防御等级13, 接触13, 措手不及11 (+2敏捷, +1体型)
生命值 15 (2d10+4)
强韧+5, 反射+5, 意志+1

攻击能力

速度 30尺, 飞行50尺. (良好)
近战 啄+5 (1d6/×3), 爪抓+5 (攫取)
特殊攻击 寄生卵

数据

力量11, 敏捷15, 体质14, 智力2, 感知12, 魅力7
BAB+2; CMB+1 (+5擒抱, +9维持擒抱); CMD 13 (21对绊摔)
专长 武器娴熟
技能 飞行+8, 察觉+5, 潜行+10

生态

环境 温带森林或是地底
组织 独居,一群(2–8)或是大群(9–20)
财宝 偶有

特殊能力

擒抱(Ex)灰鹳可以对一个至多中体型的敌人使用擒抱。它在保持擒抱检定上可以获得+4种族加值。

寄生卵(Ex)每天一次,灰鹳可以对一名无助或是处于擒抱状态的目标使用寄生卵。灰鹳消耗一个全回合动作延长产卵器并通过一个成功的近战攻击(+5近战)刺入受害者的肉体;这会造成1点伤害并将1d4颗卵排入受害者体内。卵会从受害者的肉体获得养分并使其获得患病状态。寄生卵只需1d4分钟就能成长为贪婪的灰鹳幼体并挖出受害者体内。在这个过程中,每只灰鹳幼体会对受害者造成2点体质伤害(可以带入蝙蝠的孵化判定)。移除寄生卵需要通过一个DC20的治愈检定(一个全回合动作);每次尝试都会对受害者造成1点伤害。虽然免疫疾病无法应对寄生卵,但移除疾病,治疗或是类似效果都能摧毁寄生卵。


灰鹳是一种常常在喜欢待在地下和黑暗混乱森林的类鸟生物。灰鹳以腐肉和小动物为食,但它们也会在饥饿驱使或是受到威胁的情况下朝大型生物发起进攻。灰鹳有着令人恐惧的繁殖能力。灰鹳是雌雄同体的生物并且经常进行交配,这也就意味着灰鹳体内储有大量的寄生卵。每当它们遇上一个合适的宿主(一般是单独一人)—往往是小型或是稍大的温血生物,灰鹳会俯冲而下,擒抱住目标并将卵排入对象体内。如果受害者仍有抵抗的意志,灰鹳会继续它的攻击;如果受害者选择逃跑,灰鹳则会返回它的巢穴。寄生卵只需要数分钟就会孵化,并且往往会对宿主造成致命的伤害。

寄生虫对灰鹳有着奇特的吸引力,灰鹳往往会把巢穴建在一个中型或者稍小的寄生虫/害虫窝的附加。这些昆虫会本能的避开灰鹳,以灰鹳饭后的遗留或是附近的超小型生物为食(小的灰鹳懒得理)。

大部分灰鹳都有6足,但可能有些有着4足或是8足;但一个族群一直都是由相同足数的灰鹳组成的。灰鹳大约有3尺高,45磅重。
劇透 -   :
Gryph
This hawk-sized avian looks much like a six-legged stork. Its feathers are unkempt and greasy, and its beak is razor-sharp.


GRYPH CR 1
XP 400
NE Small magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
DEFENSE


AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 15 (2d10+4)
Fort +5, Ref +5, Will +1
OFFENSE


Speed 30 ft., fly 50 ft. (good)
Melee bite +5 (1d6/×3), claw +5 (grab)
Special Attacks implant eggs
STATISTICS


Str 11, Dex 15, Con 14, Int 2, Wis 12, Cha 7
Base Atk +2; CMB +1 (+5 start grapple, +9 maintain grapple); CMD 13 (21 vs. trip)
Feats Weapon Finesse
Skills Fly +8, Perception +5, Stealth +10
ECOLOGY


Environment temperate forests or underground
Organization solitary, flock (2–8), or throng (9–20)
Treasure incidental
SPECIAL ABILITIES


Grab (Ex) A gryph can use its grab attack on a creature of up to Medium size. It has a +4 racial bonus on grapple checks to maintain a grapple (in addition to the +4 from the grab ability).
Implant Eggs (Ex) Once per day, a gryph can implant eggs into a helpless target or a target it is grappling. As a full-round action, the gryph extends an ovipositor from its abdomen and penetrates the victim's flesh by making a successful sting attack (+5 melee). On a hit, the ovipositor deals 1 point of damage and implants 1d4 eggs in the victim. The eggs draw nutrients from the target's flesh, and give the target the sickened condition. The eggs grow swiftly, hatching in a mere 1d4 minutes into ravenous gryph chicks that immediately burrow out of the victim's body. This deals 2 points of Constitution damage per gryph chick, after which the hatchlings immediately take wing and fly away (if needed, use game statistics for a bat familiar to represent a hatchling). Removing implanted eggs requires a DC 20 Heal check (a full-round action); each attempt deals 1 hit point of damage. Although immunity to disease offers no special protection against gryph egg implantation, remove disease, heal, or similar effects automatically destroy any implanted gryph eggs.
Gryphs are bird-like creatures usually found underground, but they also favor dark and tangled forests. Gryphs normally survive on carrion and small animals, but take on larger game when driven by hunger or if they feel threatened. Most disturbing is their means of reproduction. Gryphs are hermaphroditic and mate frequently, such that their egg pouches are rarely empty. When they encounter a suitable host—a warm-blooded creature of size Small or larger, ideally alone—the gryphs swoop down, latch on to the target, and implant their eggs directly into its flesh. As long as the target is conscious, the flock continues its assault, though if the target flees the area, the gryphs return to their nest. The eggs quicken swiftly once implanted, and gryph chicks hatch forth mere minutes later in a bloody birth that is often fatal to the host.


Gryphs have a strange affinity for vermin, often lairing in close proximity to one or more insect swarms or vermin of Medium size or smaller. The insects avoid the gryphs instinctively, feeding off the remains of the flock's meals and on creatures too small for the gryphs to bother with.


Most gryphs have six legs, but some have four or even eight. Individual flocks are always made up of gryphs with the same number of limbs. A gryph is 3 feet tall and weighs 45 pounds.

离线 朔风

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Re: 【Bestiary 2】灰鹳(Gryph)
« 回帖 #1 于: 2017-06-01, 周四 11:31:14 »
补图补图,六只脚还是挺喜感的
« 上次编辑: 2017-06-01, 周四 15:07:08 由 朔风 »