作者 主题: 【Bestiary 5】魔法兽合集  (阅读 6043 次)

副标题: 5/9 填坑中,欢迎讨论译名

离线 longman123

  • Chivary
  • *****
  • 帖子数: 1312
  • 苹果币: 1
【Bestiary 5】魔法兽合集
« 于: 2017-05-05, 周五 11:25:34 »
Ahool猿蝠,CR9

这种可怕的生物融合了蝙蝠和猿的特征,肉翅和后腿末端长有尖锐的爪子。

XP 6400
中立邪恶 大型魔法兽
先攻+3;感官:黑暗视觉60尺;昏暗视觉;灵敏嗅觉;察觉+11

防御

AC 22, 接触 12, 措手不及 19 (+3 敏捷, +10天生, -1体型)
HP114 (12d10+48)
强韧 +12, 反射 +11, 意志 +8
防御能力 凶猛

攻击

速度 20 英尺., 飞行 60 英尺. (一般)
近战 啮咬 +18 (2d6+7/19-20 加攫抓), 2 爪抓 +18 (1d6+7), 尾击 +13 (1d8+3)
特殊攻击 撕裂 (2 爪抓, 1d6+10), 撕咬
占据 10 英尺.; 触及 5 英尺. (爪抓10英尺)

数据

力量 24, 敏捷 17, 体质 18, 智力 7, 感知 14, 魅力 11
BAB +12; CMB +20 (+24 擒抱); CMD 33
专长:飞越攻击,盘旋,精通重击(啮咬),钢铁意志,猛力攻击,技能专攻(察觉)
技能:飞行+7,察觉 +11, 隐匿 +9,生存 +9;种族调整 +4 隐匿, +4 生存
语言:通用语 (不会说)

生态背景

环境 温暖的森林或废墟
组织 独行或成对
宝藏 标准财宝

特殊能力

撕咬(Snapping Bit,EX):当猿蝠成功用啮咬攫抓或用啮咬攻击对一个已经被擒抱的生物造成了伤害,该生物承受额外1D4点敏捷伤害。这是精准伤害。

描述:(未翻译)
劇透 -   :
Ahools are an ancient, primitive species resembling a cross between giant bats and apes. These savage predators make their homes in jungle regions, typically near the sites of ancient ruins. Some believe these ruins once belonged to whatever society created ahools, while others hold that the flying beasts caused the collapses of those civilizations. Though an ahool cannot speak, it understands the dominant language in whatever region it inhabits. Ahools bully other indigenous intelligent creatures into placating them with offerings of food and treasure, particularly gems, which the creatures covet.

Ahools prefer hunting at night, when they can take prey by surprise. They favor the flesh of intelligent creatures but will eat just about anything if food is scarce. Ahools' large, fanged mouths are their most dangerous weapons, allowing the beasts to quickly incapacitate victims by crushing their spines before carrying them off. Ahools also attack with their clawed hind legs and barbed tails, and pay little regards to their own wounds, leading many to believe that ahools do not feel pain the way normal creatures do.

Ahools have very little in the way of organized society, and are mostly solitary hunters. They can live for centuries, but rarely breed. Fights are common between the fiercely territorial female ahools, particularly when it comes to attracting wandering males as mates, though such confrontations rarely result in the death of either participant. Mated pairs stay together for as long as a female ahool is pregnant. After the birth, young ahools are left to fend for themselves, and the mated pair immediately disbands.

A typical adult ahool stands 12 feet tall with a 20-foot wingspan, and weighs 750 pounds. Its barbed tail can reach up to 6 feet in length. Ahools' fur ranges from a deep black to gray, with a few rare cases of completely white or golden coloring.

译者简评:朴实的怪物,建议用于夜袭,利用飞越攻击和黑暗视觉叼走一个PC。

离线 longman123

  • Chivary
  • *****
  • 帖子数: 1312
  • 苹果币: 1
Re: 【Bestiary 5】魔法兽合集
« 回帖 #1 于: 2017-05-05, 周五 11:54:49 »
占楼
Amarok 阿姆罗克/金刚狼/冰原灵狼

因纽特语,传说中北极的一种独行狼。

Amarok 冰原灵狼,CR12

这只巨大的黑狼的眼睛闪闪发光,有着狡猾的智慧,它的獠牙发出一阵冷月的凝光。

XP 19,200
守序中立 超大型魔法兽
先攻 +5;感官 黑暗视觉 60 英尺., 昏暗视觉, 灵敏嗅觉, 看破黑暗, 真知术;察觉 +28

防御

AC 28, 接触 13, 措手不及 23 (+5 敏捷, +15 天生, -2 体型)
HP 172 (15d10+90)
强韧 +15, 反射 +14, 意志 +13

攻击

速度 50 英尺.
近战 啮咬 +23 (4d6+15/19-20 附加攫抓和摔绊)
占据 15 英尺.; 触及 10 英尺.
特殊攻击 攫抓, 灵咬, 摔绊
类法术能力 (施法者等级 12; 专注 +15)
常驻—辨识谎言, 真知术
3/天—移除诅咒

数据

力量 30, 敏捷 21, 体质 22, 智力 15, 感知 23, 魅力 16
BAB +15; CMB +27 (+35 擒抱); CMD 42 (44 vs. 擒抱, 46 vs. 摔绊)
专长 警觉, 顺势斩, 战斗反射, 高等擒抱,精通重击(啮咬),精通擒抱,精通要害打击,钢铁意志, 猛力攻击, 要害打击
技能 察觉 +28,察言观色+25, 隐匿 +19, 生存 +21; 种族调整 +4 隐匿
语言 通用语,木族语; 动物交谈

生态背景

环境 寒冷的森林或苔原
组织 独行
宝藏

特殊能力

灵咬(Soul Bite,Su) 以一个标准动作, 一只冰原灵狼可以直接咬进它所见到的任何生物的灵魂。一个被咬到生物的幽影幻象出现在冰原灵狼的身边,冰原灵狼可以用它的啮咬攻击(攻击该生物)就如同该生物在触及内一样。一次灵咬造成一次正常啮咬攻击的伤害并且无视硬度和伤害减免。如果它的啮咬攻击命中,冰原灵狼可以尝试摔绊并擒抱目标。当冰原灵狼用这种方式擒抱了一个生物,该生物不会移动(译者注:这里应该是指该生物的本体不会因此而被拉过来或移动),但冰原灵狼与该幽影幻象进行的明显搏斗会让该生物被稀薄的空气所擒抱。这个能力不能对没有灵魂的(例如大多数构装体)或无法灵肉分离生物(例如异界生物)使用。

描述:未翻译
劇透 -   :
These powerful, wolflike creatures live in northern forests and on the vast, open tundra. Amarok are typically 12 feet long with midnight-black fur. Their eyes and sharp teeth glow with the color of moonlight, and their tails are longer and much more flexible than those of wolves. Unlike wolves, amaroks hunt alone, coming together only to breed and raise cubs. Amaroks are great hunters, and legends say nothing remains concealed from their gazes. When fighting, they rush forth and use their jaws to rip out the throats of their prey or attack their enemies' souls.

Amaroks don't hunt people for food, but they relish the thrill and strategy of the chase, and enjoy teaching lessons to those who foolishly hunt alone at night. The amaroks stalk hunters, then attack suddenly from the shadows. They bring their prey to the edge of unconsciousness, then depart back into the woods. Those who seek to improve their hunting techniques after these harrowing encounters earn the amaroks' approval, and amaroks are excellent, if harsh, instructors of stalking, tracking, and wrestling techniques. They are also implacable foes of those who commit the one act they cannot forgive—a foolish person who slays an amarok's pups faces a swift and brutal death at the amarok's jaws.

An amarok is 29 feet from nose to the tip of its tail, stands 9 feet high at the shoulder, and weighs 9 tons.

简评:超强的感观,很好的专长链一口就能咬90+还无视DR和硬度而且看到就能咬到,堪称顶尖的脆皮PC杀手。没有宝藏也让DM放怪无后顾之忧! :em001

离线 longman123

  • Chivary
  • *****
  • 帖子数: 1312
  • 苹果币: 1
Re: 【Bestiary 5】魔法兽合集
« 回帖 #2 于: 2017-05-05, 周五 11:55:31 »
占楼
(Brain Mole)   CR 1   魔法兽类 脑鼠
(Brain Mole Monarch)   CR 5   魔法兽类 脑鼠王

离线 longman123

  • Chivary
  • *****
  • 帖子数: 1312
  • 苹果币: 1
Re: 【Bestiary 5】魔法兽合集
« 回帖 #3 于: 2017-05-05, 周五 11:55:52 »
占楼
(Karkadann)   CR 4   魔法兽类  独角羊

就是阿拉伯版本的独角兽,PF这明显是把绿教放在了对立面嘛。
独角羊 CR 4
一支魔鬼似的角从这个羚羊似的生物的前额长出来。(wicked horn恶魔角/邪恶的角,原文如此,但看描述明显不邪恶嘛。)

XP 1,200
绝对中立 大型魔法兽
先攻 +2; 感官 黑暗视觉 60 ft., 侦测邪恶, 侦测善良, 昏暗视觉, 灵敏嗅觉; 察觉 +10

防御

AC 17, 接触 11, 措手不及15 (+2 敏捷, +6 天生, -1 体型)
HP 42 (5d10+15)
强韧 +7, 反射 +6, 意志 +6
免疫 疾病, 毒素;火焰抗性 5

攻击

速度 50 ft.
近战 抵撞 +8 (1d8+4), 2 蹄踢 +6 (1d6+2)
占据 10 ft.; 触及 5 ft.
特殊攻击 强力冲锋 (抵撞, 2d8+8)
类法术能力 (CL 9th; 专注 +14)
常驻—侦测邪恶, 侦测善良
3/day—惊恐术 (DC 16)
1/day—任意门, 中和毒素(DC 19)

数据

力量 18, 敏捷 15, 体质 16, 智力 11, 感知 17, 魅力 20
BAB +5; CMB +10; CMD 22 (26 vs. 摔绊)
专长 钢铁意志, 多重攻击, 猛力攻击
技能 特技动作 +9, 察觉 +10, 生存 +5
语言 通用语
SQ 魔化打击, 稳健步伐

生态环境

环境 温暖的沙漠
组织 独行, 成对, 或小队 (3-6)
宝藏

特殊能力

魔化打击(Magical Strike, Ex) 一只独角羊的抵撞攻击在克服目标的伤害减免时被当做魔法和寒铁武器。
稳健步伐(Sure-Footed,Ex) 一只独角羊在沙滩或沙漠地形移动时没有速度或特技动作、潜行的罚值。

描述(未翻译):
劇透 -   :
Karkadanns roam the barren and wind-swept deserts of the world where their deep bellows can be heard for miles. Their solitary horns have led many to assume that they are a breed or variant of unicorn, but karkadanns bristle at that claim.

Known for their aggression and physical power, karkadanns are proud warriors that rarely back down from a fight. They readily charge into combat, seeking to impale their foes on their wicked horns. Legend says that the only thing that can calm an enraged karkadann is the song of a ring dove.

Some desert travelers seek out karkadanns because of their mystical ability to purge a creature of toxins. Many a traveler stung by a giant scorpion or bitten by a viper hopes for nothing more than to come across a karkadann. This treatment isn't granted lightly. Karkadanns are narcissistic and self-serving, so they often demand outlandish favors in return for curing a poisoned creature. They size up what the person can reliably pay and demand just a bit more. Some alchemists, however, have learned that the ability to purge poisons isn't just supernatural, and that some part of that power lies within the karkadann's devious horn.

独角羊的角
独角羊的角是治疗大多数毒素的有效成分。 当与价值100GP的稀有草药和矿物质结合使用时,可以将独角羊的角作为额外的材料成分来施展中和毒素,施法者在施法者等级检定时可以获得+5的表现加值,以终止毒药的影响。 当使用独角羊的角作为治愈毒素的医疗检定的材料时,使用者在检定上获得+5加值,如果成功,被治疗的角色在对抗毒素的豁免中获得+8的表现加值,而不是+4。

简评:弱化版的独角兽,只有高魅力和任意门可以一看。如果能当坐骑的话似乎还可以,至少不像独角兽那样要挑处女。 :em001

离线 longman123

  • Chivary
  • *****
  • 帖子数: 1312
  • 苹果币: 1
Re: 【Bestiary 5】魔法兽合集
« 回帖 #4 于: 2017-05-05, 周五 11:56:09 »
占楼
(Sha)   CR 4   魔法兽类 法老魔犬/沙犬

古埃及壁画陶器上一种常见的狗



SHA 沙犬 CR 4
奇怪的形状发光的红色眼睛,不自然的直立的耳朵和分裂的尾巴出卖了这个黑色犬的不自然的起源。

XP 1,200
守序邪恶 中体型魔法兽
先攻 +4; 感观 黑暗视觉 60 ft., 昏暗视觉, 沙尘视觉; 察觉 +7

防御

AC 17, 接触 14, 措手不及 13 (+4 敏捷, +3 天生)
hp 45 (6d10+12)
强韧 +7, 反射 +9, 意志 +4

攻击

速度 40 ft.
近战 啮咬 +10 (2d6+6 附加疾病和摔绊)
特殊攻击 疾病, 沙尘暴

数据

力量 18, 敏捷 19, 体质 14, 智力 5, 感知 15, 魅力 10
BAB +6; CMB +10; CMD 24 (28 vs. 摔绊)
专长 战斗反射, 咄咄逼人, 快步跟进
技能 特技动作 +8, 察觉 +7, 隐匿 +10
语言 炼狱语 (不会说)

生态环境

环境 温暖的沙漠
组织 独行, 成对, 或一群 (3-8)
宝藏

特殊能力

疾病(Disease,Su) 沙犬们用啮咬传播强力的疾病。大多数疾病的形式趋使它的受害者走向疯狂,退变成狂言的傻瓜或妄语的疯子。
疯狂之触: 啮咬—伤口; 强韧豁免 DC 15; 潜伏期t 1d3 天; 频率 1次/天; 造成 1d4 感知伤害和 1d4 魅力伤害; 治愈需要2个连续的成功豁免。
沙尘暴(Sandstorm,Su) 每天一次,以一个整轮动作,一只沙犬可以创造一阵沙尘暴。这次沙尘暴以沙犬为中心半径100英尺,并且持续每个沙犬HD一分钟(典型沙犬持续6分钟)。
沙尘视野(Sandstorm,SightSu) 一只沙犬可以看穿自然形成的沙尘暴或他自己或其他沙犬用沙尘暴能力创造的沙尘暴。
描述(未翻译)
劇透 -   :
Servants of the dark gods of the wastes, shas stalk the deepest deserts, skirting the edges of civilization. Villagers whisper that a sha nears when they spot faint red lights in the distance, believing those lights to be the creatures' menacing eyes. Many times, these sightings are only imagined, but shas do prowl near settlements and keep an eye on humankind. Shas' urge to hunt people who have ceased to remember and honor their patrons drives them to attack caravans, harass remote villages, and prowl isolated oases to slaughter humanoids.

Shas possess a distinctly canine appearance, and are often mistaken at night for common jackals whose eyes are illuminated by firelight. Black fur, tinted with the dust and sand of the desert, covers a sha's body. The creature's spiral-ended eyes glow a dull red. Explorers report that seeing a sha's eyes glowing in the dark night is often the only indication of an impending attack. A sha's strong jaw, lined with razor-sharp teeth, allows the creature to drag down larger prey in a fashion similar to that of a wolf. Standing at chest height to most humans, shas weigh between 100 and 150 pounds.

When alone, a sha spends its days trekking the vast wastelands of the desert, prowling among lost monuments of ancient times. While wandering the deserts, shas attack small convoys or groups of nomads along the desert fringes. Using their innate ability to conjure sandstorms, shas close in on the unsuspecting groups and try to bite as many different enemies as possible, then retreat before their foes can regroup. By doing this, the shas ensure that survivors return to civilization mad with disease and then spread the sickness to others or act on their insane urges.

When packs of shas come together, they usually do so because a number of their kind happen upon each other in pursuit of a caravan or some other nomadic prey, then decide to continue hunting together once they feed. Packs quickly dissolve as prey grows scarce.
Sacred Sha圣沙犬 (CR 6)
一只圣沙犬是兼有简单进化模板和简单恶魔模板的沙犬。并且他可以说话且增加一个额外语言。因为和它的守护神风元素大公的紧密联系,一只圣沙犬的啮咬攻击可以额外造成1d6点闪电伤害。

简评:“沙漠,扬起你的沙砾,遮蔽太阳的光芒吧!”。用法应该有点像雪夜的暗幕魔兽,沙尘暴是一种不错的视野压制效果。用于配合一些其他有沙尘视野的怪物应该会起到更好的效果。

离线 longman123

  • Chivary
  • *****
  • 帖子数: 1312
  • 苹果币: 1
Re: 【Bestiary 5】魔法兽合集
« 回帖 #5 于: 2017-05-05, 周五 11:56:33 »
占楼
(Mngwa)   CR 7   魔法兽类 埃门瓦狮(斯瓦西里语音译)/夜狮(根据传说和怪物能力意译)/咬人猫( :em003

坦桑尼亚民间传说里的吃人狮子

Mngwa夜狮 ,CR 7
这只丛林猫有一身黑色的皮毛,黑色的牙齿和爪子,黑色的鬃毛。

XP 3,200
混乱邪恶 大型魔法兽
先攻 +8; 感官 黑暗视觉 60 英尺., 昏暗视觉, 灵敏嗅觉; 察觉 +10

防御

AC 20, 接触 13,措手不及 16 (+4 敏捷, +7 天生, -1 体型)
HP 85 (9d10+36)
强韧 +10, 反射 +10, 意志 +6
DR 10/魔法; 免疫 疾病, 毒素
弱点 阳光虚弱 (也会被昼明术影响,特殊见后)
劇透 -   :
 阳光虚弱 (Sunlight Powerlessness, Ex):该生物在自然阳光下 (不包括『昼明术』或类似效果) 不能攻击并且进入恍惚状态。

攻击

速度 40 英尺.
近战 啮咬 +15 (2d6+7 附加攫抓), 2 爪抓 +16 (1d8+7 附加 1d6 流血和擒抱)
占据 10 英尺.; 触及 5 英尺.
特殊攻击 杀戮之爪, 猛扑, 耙抓 (2 爪抓 +16, 1d8+7 附加 1d6 流血)
类法术能力 (施法者等级 9; 专注 +9)
常驻—轻羽步
随意—变色龙诡步, 行迹无踪
劇透 -   :
轻羽步 (Feather Step)
学派              变化系
环位              吟游诗人 1, 德鲁伊 1, 游侠 1
施法时间       标准动作
成分              语言, 姿势
范围              近距
目标              一名生物
持续时间       10分钟/等级
豁免              强韧,通过则无效 (无害)
法术抗力       可
  在该法术的持续时间内,受术者无视困难地形对移动带来的不利影响,并且可以在困难地形中进行5尺快步。

变色龙诡步 (Chameleon Stride)
学派              幻术系 (五官幻觉)
环位              游侠 2
施法时间       标准动作
成分              语言, 姿势, 法器
范围              个人
目标              自己
持续时间       1分钟/等级
  你融入了周围环境,尽管你不是真的隐形了,不过由于你那半透明的状态,他人难以将你精确定位。在该法术的影响下,你的潜行检定获得+4加值,并且在距离你5尺之外的生物均视你处于隐蔽中 (攻击有20%概率失手)。

数据

力量 24, 敏捷 18, 体质 18, 智力 3, 感知 13, 魅力 11
BAB +9; CMB +17 (+21 擒抱); CMD 31 (35 vs. 摔绊)
专长 战斗反射, 精通先攻, 钢铁意志, 技能专攻(隐匿), 武器专攻(爪抓)
技能 特技 +14, 攀爬 +11, 察觉 +10, 隐匿 +15 (+23 在丛林地形), 有用 +11; 种族调整 +4 察觉, +4 隐匿 (+12 在丛林地形)
语言 邪灵语 (不会说)
SQ 夜晚生物, 仇恨集中, 丛林隐匿

生态环境

环境 温暖的森林
组织 独行
宝藏

特殊能力

夜晚生物(Creature of the Night ,Su)一只夜狮只能在夜晚存在,随着日落消失随着日出出现。每晚当它重新出现时会受到一个施法者等级15的医疗术的影响。一只夜狮和黑暗的联系如此强大以至于他的阳光虚弱都会被昼明术影响。不过每轮昼明术只会让夜狮存在的时间减少10分钟。(译者注:这里虽然没有写明,但是应该是指当天晚上活动时间的减少。)
仇恨集中(Focus of Hate,Su) 一只夜狮总是试图惩罚一个它仇恨的一个或一群生物,并且只在这种仇恨存在时才存在。如果仇恨集中的目标(或目标群体的所有成员)死亡,夜狮会永久消失。一只夜狮知道它仇恨集中的目标(或一群目标中最近的成员)的方向和一般距离(general distance)。这种感官会被任何防护探知的能力屏蔽。当仇恨集中的目标存在时,一只被暴力摧毁并消失的夜狮会在1D4+1天后完全恢复。永久摧毁一只夜狮的唯一方法是满足创造它时被赋予的责任——通常是通过杀死其仇恨集中的目标或纠正那些惹怒这个精魂的错误。
丛林隐匿(Jungle Stealth,Ex) 一只夜狮可以在丛林地形使用隐匿技能全速移动而不会有惩罚。
杀戮之爪(Murderous Claws,Ex) 一只夜狮的爪抓和耙抓可以造成额外1D6点流血伤害,并且随后的每一次成功的爪抓和耙抓攻击都可以提升这个流血伤害1点(最多提升至1D6+7的流血伤害)。一次成功通过DC20的医疗检定或受到任何魔法医疗可以结束这种流血。

描述:未翻译
劇透 -   :
Mngwas are the incarnation of malevolent jungle spirits, driven by anger directed toward their focus of hate—a specific creature, family, or community who has despoiled the jungle or desecrated a sacred site. A mngwa exists only between sunset and sunrise. Each day at sunset the mngwa materializes near the spot on which it first manifested, and each day at sunrise the mngwa fades back into nothingness. Legendary for their skill at evading hunters, mngwas sometimes haunt a region for centuries, continuing to stalk the members of large tribes or extended families responsible for some ancient transgression.

Mngwas average 15 feet in length and weigh 3,000 pounds.

简评:不死的追踪者,惹到它这辈子就别想晚上睡觉啦!

离线 longman123

  • Chivary
  • *****
  • 帖子数: 1312
  • 苹果币: 1
Re: 【Bestiary 5】魔法兽合集
« 回帖 #6 于: 2017-05-05, 周五 11:56:42 »
占楼
(Muckdweller)   CR 1/4   魔法兽类 粪蜥?在2E的MM和3R的费伦蛇国里都有,虽然我想沿用译名,但是我都没见过翻译。魔兽世界里翻译为“泥居者”和“泥浆鱼人”和“淤泥鱼”,按照这个风格应该可以翻成淤泥蜥?
(Muckdweller, Giant)   CR 2   魔法兽类


MUCKDWELLER 淤泥蜥 CR 1/4
这只双足蜥蜴有斑驳的灰褐色肉体。 短的背鳍长度的身体和前肢看起来像手。
XP 100
N Small magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d10)
Fort +2, Ref +4, Will +1
OFFENSE

Speed 10 ft., swim 30 ft.
Melee bite +4 (1d6-1)
Special Attacks blinding spray
STATISTICS

Str 8, Dex 14, Con 11, Int 9, Wis 12, Cha 7
Base Atk +1; CMB -1; CMD 11
Feats Weapon Finesse
Skills Acrobatics +6, Perception +5, Swim +14; Racial Modifiers +4 Acrobatics, +4 Swim
Languages Draconic
SQ dextrous swimmer
ECOLOGY

Environment temperate marshes
Organization solitary, pack (3-7), or swarm (8-17)
Treasure standard
SPECIAL ABILITIES

Blinding Spray (Ex) By filling its mouth with muddy water, a muckdweller can fire a concentrated stream of muck in a 10-foot line. A creature in the area must succeed at a DC 10 Reflex save or be blinded for 1d2 rounds. A muckdweller must spend a move action to refill its mouth with muddy water to use its spray again. The save DC is Constitution-based.
Dextrous Swimmer (Ex) A muckdweller moves through water gracefully. It uses its Dexterity modifier instead of its Strength modifier on Swim checks.
Muckdwellers have long tails that allow them to swim rapidly through the water or maintain their balance when standing upright. They sometimes associate with lizardfolk, forming allied settlements, but rarely living in the same community. Still they work and hunt together for mutual benefit. Most muck dwellers stand 3-1/2 feet tall and weigh 70 pounds.