作者 主题: 【第四章】法術詳述(Spells)  (阅读 121829 次)

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离线 笨哈

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聖印封印(Sacramental Seal)
« 回帖 #60 于: 2017-03-13, 周一 11:23:14 »
【死靈】聖印封印(Sacramental Seal)

等級:牧師/先知 8
施放時間:1輪
成分:語言、姿勢、器材 (一個價值至少2000gp的物體)
範圍:接觸
目標:接觸到的生物
持續:立即
豁免:意志,通過則無效
抗力:有

你將受術者困在一件物體中,該物品裝飾有你的神或你的信仰的聖徽。當困在一件物體時,該生物不能進行任何動作,並且免疫法術與類法術能力。只要該物體還屬於你,則該生物將永久的被困在該物體內。只有解錮術(freedom)神跡術(miracle)或是祈願術(wish)可以解除這狀態(the enchantment),但摧毀這件物體能使該生物自由。

如果你放棄你對這件物體的管理(像是放棄或遠離這件物體一段遙遠的距離,或異次元空間),被困住的生物開始獲得控制這件物體的能力。它立即獲得對陷現正擁有這件物體的任何生物,用心靈感應溝通的能力。它除了溝通外仍無法做任何動作,但可以使用跟說話有關的專長與技能(像是唬騙與交涉)。

這件物體在離開你的掌控一個星期後,該生物可以創造數個作祟(haunts),總CR等同該生物1/4生命骰數(亦即該遭遇所有的作祟的CR)。這些作祟以物體為中心。該生物也可以物體中心點,作最遠100呎距離遠的心靈溝通。

這件物體在離開你的掌控一個月後,該生物可以創造的作祟總CR增加至它生命骰數的1/2。除了心靈傳訊,它還可以傳遞心靈圖象到它所選擇的任何拿著或帶著這件物體的生物。

這件物體在離開你的掌控一年後,除了上述的能力外,該生物可以嘗試佔據碰觸這件物體,智力屬性3與3以上的活著的智慧生物,如同佔據術(possession)OA。但是,該生物無法自己摧毀這件物體,即使它佔據了另一位生物。

因你長時間的遠離物體所導致束縛魔法的減弱,就算重新回到你的管控中,也不會讓效果扭轉回來。如果你想要再次約束他的能力,你必須讓該生物自由,並且再次施加聖印封印。如果物體被與你信仰相關的人掌控著,或是放置於與你信仰相關的地點,它仍就算是脫離了你的掌控,但該生物需要十倍的時間才能顯現上述的能力(舉例來說,該生物創造作祟的能力,需要10個星期來顯現)。

原文
劇透 -   :
You trap the target in an object decorated with the holy symbols of your god or faith. While trapped in the object, the creature can’t take any actions and is immune to spells and spell-like abilities. The creature remains permanently trapped in the object as long the object remains in your possession. Only a freedom, miracle, or wish spell can dispel the enchantment, though destroying the object frees the creature.

If you relinquish your stewardship of the object (such as giving it away or leaving it in a remote location or extradimensional space), the trapped creature begins to gain control over the object. It immediately gains the ability to communicate telepathically with any creature now in possession of the object. It still can’t take any actions besides communicating but can use feats and skills related to speaking (such as Bluff and Diplomacy).

After 1 week of the object being out of your presence, the creature can create a number of haunts with a total CR (that is, the CR of the encounter with all of the haunts at once) equaling 1/4 the creature’s Hit Dice. These haunts are centered on the object. The creature can also communicate telepathically up to a range of 100 feet at this point.

After 1 month of the object being out of your presence, the CR total of the haunts the trapped creature can create increases to 1/2 its Hit Dice. In addition to telepathy, it can also impart mental images of its choosing into the mind of any creature holding or carrying the object.

After 1 year of being out of your presence, in addition to the above abilities, the creature can attempt to possess any living creature with an Intelligence score of 3 or higher that touches the object, as per possessionOA. However, the creature can’t personally destroy the object, even while possessing another creature.

Because the binding magic irrevocably weakens the longer you’re away from the item, returning it to your ownership doesn’t reverse any of the effects. You must free the creature and impose another sacramental seal if you want to restrict its abilities again. If the object is placed in the stewardship of creatures or a location belonging to your faith, it still counts as being out of your presence but it takes ten times longer for the creature to manifest the above abilities (it would take 10 weeks for it to manifest the ability to create haunts, for example).
« 上次编辑: 2017-07-02, 周日 01:42:41 由 笨哈 »

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神聖光環(Sacred Nimbus)
« 回帖 #61 于: 2017-03-13, 周一 11:23:22 »
【塑能】神聖光環(Sacred Nimbus)[善良]

等級:牧師/先知/戰鬥祭司 5、審判者 5、聖武士 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:個人
目標:自己
持續:1輪/等級 (D)

你被一團金色的光環包圍,形狀像是你信仰的神的聖徽或是你信仰的象徵。任何使用徒手擊打、天生武器或一件以手持握的武器攻擊你的邪惡生物,對你造成正常的傷害,但與此同時,攻擊者會受到1d6點+1點/施法者等級的傷害(最大+15)。使用長近戰武器的生物攻擊你時並不會受到這些傷害。法術抗力能用來對抗這些傷害。你也可以將擁有邪惡描述符的魔法攻擊的傷害減半。如果這種攻擊可以通過反射豁免檢定來讓傷害減半的話,那麼你成功通過豁免檢定會完全無傷。

原文
劇透 -   :
You are surrounded by a nimbus of golden light shaped like your god’s holy symbol or a symbol of your faith. Any evil creature striking you with unarmed strikes, natural weapons, or a handheld weapon deals normal damage, but at the same time, the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). Creatures wielding melee weapons with reach are not subject to this damage if they attack you. Spell resistance applies against this damage. You also take half damage from magical attacks with the evil descriptor. If such an attack allows a Reflex save for half damage, you take no damage on a successful saving throw.
« 上次编辑: 2017-07-02, 周日 23:03:40 由 笨哈 »

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尖叫火牆(Screaming Flames)
« 回帖 #62 于: 2017-03-13, 周一 11:23:30 »
【塑能】尖叫火牆(Screaming Flames)[邪惡、火、影響心靈]

等級:反聖武士 3、牧師/先知/戰鬥祭司 3
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一具燒焦的動物或一位類人生物頭蓋骨的碎片)
範圍:近距 (25呎+5呎/2等級)
效果:一片火焰至多長15呎、高10呎,在一條直線上移動15呎
持續:立即
豁免:反射,通過則減半 以及 意志,通過則無效 (見下)
抗力:有

一道純粹由火焰構成的牆從你這邊出現並衝向遠處。在捲鬚的火焰中,形塑了一顆在極度痛苦中尖叫的頭骨。當火牆穿過了一位生物的方格,該生物必須成功通過一次反射豁免,否則受到1d8點/你每有2個施法者等級的火焰傷害(最大5d8)。任何受到火焰傷害的生物必須成功通過一次意志豁免,否則受到1d3點感知傷害。耳聾的生物在他的意志豁免上獲得+4環境加值。

如果你的戰役使用理智系統(見P.12),生物會受到1d6點的理智傷害來取代感知傷害。

原文
劇透 -   :
A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped into skulls screaming in agony. When the wall passes through a creature’s space, that creature must succeed at a Reflex save or take 1d8 points of fire damage for every 2 caster levels you have (maximum 5d8). Any creature taking fire damage must also succeed at a Will save or take 1d3 points of Wisdom damage. Deaf creatures receive a +4 circumstance bonus on their Will saves.

If your campaign uses the sanity system (see page 12), a creature takes 1d6 points of sanity damage instead of Wisdom damage.
« 上次编辑: 2017-07-03, 周一 00:37:31 由 笨哈 »

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感知恐懼(Sense Fear)
« 回帖 #63 于: 2017-03-13, 周一 11:23:36 »
【預言】感知恐懼(Sense Fear)

等級:反聖武士 1、血脈狂怒者 1、牧師/先知/戰鬥祭司 2、德魯伊/獵人 2、審判者 2、通靈者 1、催眠師 2、秘學士 2、異能者 2、遊俠 2、薩滿 2、喚魂師 2、女巫 2
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一塊毛皮)
範圍:個人
目標:自己
持續:10分鐘/等級 (D)

你能感應到你附近人的恐懼,就像這股恐懼在空氣中圍繞著你。你可以偵測到30呎內受驚(spooked)、戰慄(shaken)、驚嚇(scared)、驚懼(frightened)、恐慌(panicked)、驚惶(terrified)、震恐(horrified)的生物,並且你能立即知曉他們驚力的恐懼等級為何。你能確定該生物大致的方向,儘管你不能感知到特定生物的身分,或是該生物佔據著哪一個方格。如果你在感知到恐懼的生物5呎範圍內,你能確定該生物的位置,就如同使用盲感(blindsense)。

原文
劇透 -   :
You sense the fear of those nearby, feeling it in the air around you. You can detect spooked, shaken, scared, frightened, panicked, terrified, and horrified creatures within 30 feet, and you immediately know what level of fear they are experiencing. You determine the creatures’ approximate direction from you, though you do not sense a given creature’s identity or know which squares the creatures occupy. If you’re within 5 feet of a creature whose fear you sense, you pinpoint that creature’s location, as if using blindsense.
« 上次编辑: 2017-07-03, 周一 14:23:33 由 笨哈 »

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感知瘋狂(Sense Madness)
« 回帖 #64 于: 2017-03-13, 周一 11:23:43 »
【預言】感知瘋狂(Sense Madness)

等級:牧師/先知/戰鬥祭司 2、審判者 2、通靈者 2、秘學士 2、聖武士 2、異能者 2
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
目標:範圍內的生物 (見下)
持續:專注,至多1輪/等級 (D)
豁免:無
抗力:無

每一輪,將你的偵測集中在一個生物上,你可以感知到在範圍內生物的心理障礙的存在。如果受術者當前承受著任何形式的瘋狂(見P.182)或是成癮(見GMG P.236),總理智傷害等同或超過該生物的理智邊界(見P.12),或處於一個可以被偵測魔法(detect magic)所偵測的魔法脅迫效果下,你可以在第一輪的專注,偵測到這種障礙的存在。

如果你多專注在同一個生物上額外一輪,你可以知道該生物的總理智傷害是否等同或超過該生物的理智邊界。並且你可以嘗試一次察言觀色檢定,對抗DC等同於10+受術者瘋狂或是成癮的豁免DC,來決定瘋狂或成癮的確切性質。此外,你可以嘗試一次法術辨識檢定,DC等同11+施展魔法脅迫人的施法者等級,來對抗可以被偵測魔法所偵測到,當前正影響受術者的每個魔法脅迫。如果成功,你可以辨識出影響著受術者的特殊的法術。如果這法術是困惑、精神錯亂或類似明確造成瘋狂或精神錯亂效果的話,你在你法術辨識檢定上獲得+4加值。如果你成功透過感知恐懼辨認出這種效果,透過法術的洞見,會讓你在接下來的1分鐘內,於反制、解除或移除該特殊效果上,給予你的施法者等級檢定+1環境加值。在嘗試一次辨認瘋狂、成癮或脅迫的檢定後,你無法在同一個生物上再次嘗試,就算你重新專注該生物上。

原文
劇透 -   :
You can sense the presence of mental disturbance in creatures within range, focusing your detection on one creature each round. If the target is currently suffering from any form of madness (see page 182) or addiction (GameMastery Guide 236), has total sanity damage greater than or equal to its sanity edge (see page 12), or is under a magical compulsion that could be detected by detect magic, you can detect the presence of such a disturbance on the first round of concentration.

If you concentrate on the same creature for an additional round, you learn if the creature’s total sanity damage is greater than or equal to its sanity edge, and you can attempt a Sense Motive check against a DC equal to 10 + the save DC of the target’s madness or addiction to determine the exact nature of a madness or addiction. Additionally, you can attempt a Spellcraft check with a DC equal to 11 + the caster level of the compulsion against each magical compulsion currently affecting the target that could be detected by detect magic. If successful, you can identify the specific spell affecting the target. You gain a +4 bonus on your Spellcraft check if the effect is confusion, insanity, or a similar effect that explicitly causes madness or insanity. If you successfully identify such an effect with sense madness, the insights provided by this spell grant you a +1 circumstance bonus on your next caster level check in the following 1 minute made to counter, dispel, or remove that specific effect. After attempting a check to identify a madness, addiction, or compulsion, you can’t attempt that check against the same creature again, even if you concentrate on the creature again.
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夢遊暗示(Sleepwalking Suggestion)
« 回帖 #65 于: 2017-03-13, 周一 11:23:50 »
【惑控】(脅迫)夢遊暗示(Sleepwalking Suggestion)[影響心靈]

等級:吟遊詩人/歌者 4、通靈者 3、催眠師 4、異能者 5、術士/法師/奧能師 5、女巫 5
施放時間:標準動作
成分:語言、姿勢、材料 (兩劑量的腐精油(oil of taggit),價值180gp)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物
持續:24小時
豁免:意志,通過則無效 或 沒有 (見下)
抗力:有

你迫使受術者在睡眠中起身,好似夢遊一樣,並進行一個有過程的活動(限制1-2句話)。如果受術者已經睡著了,則該法術立即生效;或是目標清醒著,但只要他一睡著就會生效。當你下達你的指令前,生物必須再採取行動前等待,你可以這樣具體指定,如果你選擇這麼作的話。一名睡著的生物不會得到對此法術的豁免機會。所暗示的活動必須不能使受術者直接傷害他自身或其他人,但並不需要合理。舉例來說,你可以命令受術者把門與窗的鎖打開或著在他盟友的口糧中下毒,但不能是從屋頂跳下去,或是對熟睡的盟友進行一次致命一擊行動(CDG,coup de grace)。造成直接傷害的指令,會在受術者行動前使他立即清醒,並且受術者會感受到應該要做的事情模糊的記憶。

受術者用他的速度移動,但他不能夠跑或用更高的速度移動。他能在黑暗狀態中移動,就如同他擁有黑暗視覺,並能進行很簡單的、基於技能的行動,但他不能進行戰鬥、施法或著需要重要認知意識的行動(像做出複雜的決定、解謎、或使用複雜的魔法道具)。如果該生物在夢遊時受到任何傷害,他必須嘗試一次新的豁免檢定。如果他成功了,該法術結束並且該生物清醒。當受術者完成了被暗示的有過程的活動,或著法術結束或發散,受術者保持昏迷,並回到他睡覺的地方,並且必須被正常的喚醒。他不會保留當他昏迷時所作的事情的記憶(唯一的例外上面有描述)。

不像夢遊(sleepwalk)APG術,嘗試對任何非因睡眠原因而昏迷的生物使用夢遊暗示將會自動失敗。受到夢遊暗示影響的生物,不會意識到他已經被規劃好在睡著時行動(除非是因為他即將造成傷害)。

原文
劇透 -   :
You compel the target creature to rise from its sleep as if sleepwalking and perform a course of activity (limited to a sentence or two). The spell takes effect immediately if the target is already asleep, or as soon as the target falls asleep if it is conscious. You can specify that the creature should wait before taking action when you give your instructions if you so choose. A sleeping creature doesn’t get a save against this spell. The suggested activity must not cause the target to directly harm itself or others, but it doesn’t need to be reasonable. For example, you could instruct the target to unlock doors and windows or poison its ally’s rations, but not jump off a roof or perform a coup de grace action against a sleeping ally. Instructions that cause direct harm prompt the target to awaken just prior to performing the action and the target experiences a vague memory of what it was supposed to do.

The target moves at its speed, but isn’t capable of running or moving at a higher rate of speed. It moves in dark conditions as if it had darkvision and can perform most simple and skillbased actions, but it can’t engage in combat, spellcasting, or actions that require significant cognitive awareness (like making complex decisions, solving puzzles, or using complicated magic items). If the creature takes any damage while sleepwalking, it must attempt a new saving throw. If it succeeds, the spell ends and the creature awakens. When the target completes the suggested course of activity, or when the spell ends or is dismissed, the target remains unconscious and returns to where it was sleeping and must be awoken normally. It retains no memory of what it did while unconscious (with the only exception described above).

Unlike the sleepwalkAPG spell, attempts to use sleepwalking suggestion on a creature that is unconscious for any reason other than sleep automatically fail. A creature affected by sleepwalking suggestion is unaware it has been programmed to act in its sleep (unless awoken because it was about to cause harm).
« 上次编辑: 2017-07-03, 周一 17:53:43 由 笨哈 »

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落皮症(Slough)
« 回帖 #66 于: 2017-03-13, 周一 11:23:58 »
【變化】落皮症(Slough)[邪惡]

等級:牧師/先知/戰鬥祭司 5、秘學士 4、異能者 5、術士/法師/奧能師 5、喚魂師 4、女巫 5
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一撮乾燥的死皮)
範圍:中距 (100呎+10呎/等級)
目標:一個活物
持續:立即
豁免:強韌,通過則無效
抗力:有

因為他的皮膚鬆落並且龜裂,受術者每輪受到1d4點體質傷害。一但他因為這法術受到5點或更多的體質傷害,他的皮膚脫落並且露出肌肉組織。該生物停止受到體質傷害,但在對抗疾病、痛苦效果或是毒藥,以及基於魅力的技能(威嚇與使用魔法裝置例外)檢定上承受-4的減值。一但受術者的體質傷害被完全治癒,該生物的皮膚會迅速再生,並且他的皮膚會再次完整,而減值結束。

原文
劇透 -   :
The target takes 1d4 points of Constitution damage each round as its skin loosens and splits. Once it has taken 5 or more points of Constitution damage in this way, its skin falls off to reveal its musculature. The creature ceases taking Constitution damage, but takes a –4 penalty on saving throws against disease, pain effects, or poison, and on Charisma-based skill checks with the exception of Intimidate and Use Magic Device. The creature’s skin regrows rapidly—once its Constitution damage is fully healed, its skin becomes intact once again and the penalties end.
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規避腐化(Stave Off Corruption)
« 回帖 #67 于: 2017-03-13, 周一 11:24:08 »
【防護】規避腐化(Stave Off Corruption)

等級:牧師/先知/戰鬥祭司 2、聖武士 2
施放時間:標準動作
成分:語言、姿勢、材料 (見下)
範圍:接觸
目標:一個生物
持續:1天/2施法者等級
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

你護衛著受術者,讓他腐化的進展(advancement of its corruption)緩和了下來。受術者在對抗腐化的進展時,於豁免檢定上獲得+2環境加值,如每個腐化的催化劑(catalyst)部份描述的那樣。多次使用這個法術並不會疊加,此法術的加值也不會在對抗受術者腐化的進展中的豁免檢定上,與士氣、褻瀆或神聖加值相疊加。

此法術的材料成分會隨著腐化的種類而改變。舉例來說,大蒜能用在吸血鬼腐化(vampirism corruption)上;附子草的嫩枝能用在狼人腐化(lycanthropy corruption)上等等諸如此類。GM可以決定適合的材料成分,但成分必須至少花費25gp。

原文
劇透 -   :
You ward the target to slow the advancement of its corruption. The target receives a +2 circumstance bonus on saving throws against the advancement of its corruption, as described in the catalyst section of each corruption. Multiple applications of this spell do not stack, nor does the bonus stack with morale, profane, or sacred bonuses on saving throws against the advancement of the target’s corruption.

The material components for this spell vary with the type of corruption. For example, garlic is used for a vampirism corruption, a sprig of wolfsbane is used for a lycanthropy corruption, and so on. The GM can determine appropriate material components, but the components should cost at least 25 gp.
« 上次编辑: 2017-07-03, 周一 20:05:40 由 笨哈 »

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臨空拘束(Straitjacket)
« 回帖 #68 于: 2017-03-13, 周一 11:24:16 »
【咒法】(創造)臨空拘束(Straitjacket)

等級:審判者 4、秘學士 4、術士/法師/奧能師 5、召喚師 5
施放時間:標準動作
成分:語言、姿勢、材料 (皮革帶)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物
持續:1輪/等級 (D)
豁免:無
抗力:有

你使一件拘束衣突然出現,並拘束目標生物。你嘗試一次戰技來對抗受術者的CMD。在這次檢定中,你的CMB等同你的施法者等級+5(因為拘束衣的力量)。這個戰技並不引發借機攻擊,並且如果成功,受術者被拘束。這很類似被擒抱狀態(grappled condition),除了受術者能夠以他的正常速度移動,這拘束並不會使受術者在使用需要專注的能力時必須進行專注檢定,並且受術者不能作需要一隻或更多隻,或手臂的行動(包括施展需要姿勢或材料成份的法術)。

他受術者已經被拘束一輪時,受術者可以額外嘗試一次豁免檢定來對抗讓他困惑(confused)、一個詛咒、一個恐懼效果,或一種瘋狂的這些魔法效果。施法者選擇受術者於哪個效果中獲得額外的豁免對抗。這次額外的豁免只能應用在持續時間為10分鐘/等級或更短的效果上,並且不能應用在持續時間為立即的效果上。一次臨空拘束只會發生一次額外豁免。

一名生物可以透過一次戰技檢定或逃脫術檢定來逃離這件拘束衣,DC等同10+你的施法者等級+你的智力、感知或是魅力調整值,取其高者。

原文
劇透 -   :
You cause a straitjacket to spring into existence to restrain the target creature. You attempt a combat maneuver against the target’s CMD. Your CMB for this check is equal to your caster level + 5 due to the straightjacket’s Strength. This combat maneuver doesn’t provoke an attack of opportunity, and if it succeeds, the target is restrained. This is similar to the grappled condition, except the target is able to move at its normal speed, the restraint doesn’t cause the target to require concentration checks to use abilities that require concentration, and the target can’t take actions that require one or more hands or arms to perform (including casting spells that require a somatic or material component).

Once it has been restrained for 1 round, the target can attempt an additional saving throw against a magical effect that makes it confused, a curse, a fear effect, or a madness. The caster chooses which effect the target gets an extra save against. This extra save applies to only effects with durations of 10 minutes per level or less, and it doesn’t apply to instantaneous effects. This extra save occurs only once per casting of straitjacket.

A creature can attempt to escape the straitjacket with a combat maneuver check or Escape Artist check, with a DC equal to 10 + your caster level + your Intelligence, Wisdom, or Charisma modifier, whichever is highest.
« 上次编辑: 2017-07-04, 周二 16:08:52 由 笨哈 »

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驅血徽記(Symbol Of Exsanguination)
« 回帖 #69 于: 2017-03-13, 周一 11:24:25 »
【死靈】驅血徽記(Symbol Of Exsanguination)[邪惡]

等級:血脈狂怒者 2、牧師/先知/戰鬥祭司 3、秘學士 2、術士/法師/奧能師 3、女巫 3
施放時間:10分鐘
成分:語言、姿勢、材料 (總價值500gp的石榴石粉末與血石粉末)
範圍:0呎;見下
效果:一枚聖徽
持續:10分鐘/等級
豁免:強韌,通過則無效
抗力:有

此法術如同死亡徽記(symbol of death)般作用,除了每個位在驅血徽記內的生物會不受控制並猛烈地從他們的眼睛、耳朵、鼻子與嘴巴以及任何現存的開放性創傷中流血。在豁免檢定中失敗的生物會立即受到1d6點的流血傷害,而只要他還繼續因為這個徽記受到流血傷害,他會陷入噁心(sickened)狀態。

一次DC15的醫療檢定豁是魔法醫療可以正常結束流血傷害,只要該生物在開始他的回合時仍在徽記60呎內(包括如果生物離開又記入此區域),流血傷害與噁心狀態會在每一輪重新開始。成功通過豁免檢定的生物不會因這徽記而受到不良影響,就算他們離開又進入這個區域。

不像死亡徽記驅血徽記並沒有可以影響到的生物的生命值上限。一但觸發,驅血徽記保持生效10分鐘/等級。

像是驅血徽記這類的魔法陷阱是很難被偵測、解除的。儘管任何角色都能夠使用察覺技能來找到徽記,不過只有具有尋找陷阱(trapfinding)職業能力的角色才能使用解除裝置來將其解除。對驅血徽記來說,在每種情況下DC為25+法術環級,或是28(血脈狂怒者為27)。

原文
劇透 -   :
This spell functions like symbol of death, except that each creature within the radius of symbol of exsanguination begins to bleed uncontrollably and violently from their eyes, ears, nose, and mouth, as well as any existing open wounds. Creatures that failed their saving throws immediately take 1d6 points of bleed damage and are sickened as long as they continue to take bleed damage from the symbol.

While a DC 15 Heal check or magical healing can end the bleed damage as normal, the bleed damage and sickened condition begin again each round so long as the creature begins its turn still within 60 feet of the symbol, including if the creature leaves the area and returns. Creatures that succeed at their saving throw suffer no ill effects from the symbol, even if they leave its area and return.

Unlike symbol of death, symbol of exsanguination has no hit point limit on the creatures it can affect. Once triggered, a symbol of exsanguination remains active for 10 minutes per caster level.

Magic traps such as symbol of exsanguination are hard to detect and disable. While any character can use Perception to find a symbol, only a character who has the trapfinding class feature can use Disable Device to disarm it. The DC in each case is equal to 25 + spell level, or 28 (27 for a bloodrager) for symbol of exsanguination.
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