作者 主题: 【第四章】法術詳述(Spells)  (阅读 121848 次)

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离线 笨哈

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聖潔標槍(Holy Javelin)
« 回帖 #40 于: 2017-03-13, 周一 11:20:38 »
【咒法】(創造)聖潔標槍(Holy Javelin)[善良]

等級:牧師/先知/戰鬥祭司 3、審判者 3、聖武士 2
施放時間:標準動作
成分:語言、姿勢、法器
範圍:中距 (100呎+10呎/等級)
效果:一根含有神聖能量的標槍
持續:1輪 + 1輪/4等級
豁免:無
抗力:有

你創造一把由神聖能量所製,閃爍著光芒的標槍,以遠程接觸攻擊來猛力投向你的敵人。成功命中一位邪惡生物後,這把標槍造成1d6點傷害,在對抗任何其他陣營的生物,它將會無害地消散。被標槍所穿刺的生物,在他的回合開始時,會受到另一次1d6點傷害。你每有4個施法者等級,此標槍在該生物身上多保持一輪(最多在18等時保持五輪)。保持被穿刺狀態的生物,會在所有攻擊骰與技能檢定上承受-2的減値。以一個移動動作,該生物(或另一個與他鄉臨的生物)可以嘗試透過DC12的力量檢定將此標槍拔出(這樣做標槍會立即消失)。

聖潔標槍像火炬般發光,並且這光清晰的指示出被標槍穿刺著的生物的位置,就算該生物是不可見的。這光並不是光亮效果,只是一根被喚出且會發光的標槍,黑暗法術總是能夠壓制它,就算這些黑暗法術比聖潔標槍更低環。

原文
劇透 -   :
You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack. The javelin deals 1d6 points of damage to an evil creature on a successful attack; it dissipates harmlessly against creatures of any other alignment. Each time a creature starts its turn while impaled by the javelin, it takes another 1d6 points of damage. For every 4 caster levels you have, the javelin remains in the creature for an additional round (to a maximum of 5 rounds at 18th level). While the creature remains impaled, it takes a –2 penalty on attack rolls and skill checks. As a move action, the creature (or another adjacent creature) can attempt to pull the javelin out (causing it to immediately disappear) with a DC 12 Strength check.

The holy javelin glows like a torch, and this light clearly indicates the impaled creature’s location, even if it turns invisible. Since this light is not a light effect, just the glow of a conjured javelin, darkness spells always suppress it, even if they are lower level.
« 上次编辑: 2017-05-20, 周六 23:07:58 由 笨哈 »

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可怖幻象(Horrific Doubles)
« 回帖 #41 于: 2017-03-13, 周一 11:20:45 »
【幻術】(虛假幻覺)可怖幻象(Horrific Doubles)

等級:吟遊詩人/歌者 4、血脈狂怒者 4、通靈者 3、催眠師 4、異能者 4、術士/法師/奧能師 4
施放時間:標準動作
成分:語言、姿勢
範圍:個人
目標:自己
持續:1分鐘/等級

你創造了數個與你極其相似的幻象,你和你的每個幻象在外觀上看起來都有些許不同。將此法術視為鏡影術(mirror image),除此處所注外。

每個看到幻象之生物必須通過一個意志豁免檢定,否則只要他還能看到這個幻象,它就保持戰慄(shaken)狀態。成功通過豁免檢定使戰慄狀態無效,並且使該生物免疫此法術更進一步的效果(免疫超出一般鏡像術的效果)。此外,首次豁免檢定失敗的生物,在第一次催毀一個幻象時,必須通過一次意志檢定,否則它會幻象的認知將會在下一秒轉變。幻象會變成攻擊者的面孔、所愛之人的面孔,或其他令人不安的形象,讓攻擊者因為創傷性休克驚懼(frightened )1輪,並且受到1d3點感知傷害。這兩個額外效果都是影響心靈恐懼的效果,而法術抗力可以應用來對抗它們。

如果你的戰役使用理智系統,生物受到1d8點理智傷害而非感知傷害。

原文
劇透 -   :
You create several illusory doubles of yourself, where you and each image all seem slightly off or wrong in appearance. Treat this spell as mirror image, except as noted.

Each creature that can see the doubles must succeed at a Will save or become shaken for as long as it can see any of the doubles. A successful saving throw negates the shaken condition and renders the creature immune to the further effects of this spell (beyond the usual effects of mirror image). In addition, the first time a creature that failed its initial saving throw destroys one of the images, it must succeed at a Will save or its perception of the double shifts at the last second. The double takes on the face of the attacker, the face of a loved one, or some other equally disturbing image, causing the attacker to become frightened for 1 round and take 1d3 points of Wisdom damage from the traumatic shock. Both additional effects are mind-affecting fear effects, and spell resistance applies against them.

If your campaign uses the sanity system (see page 12), a creature takes 1d8 points of sanity damage instead of Wisdom damage.
« 上次编辑: 2017-05-21, 周日 00:22:53 由 笨哈 »

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渴飲血肉(Hunger For Flesh)
« 回帖 #42 于: 2017-03-13, 周一 11:20:53 »
【死靈】渴飲血肉(Hunger For Flesh)[邪惡、影響心靈]

等級:反聖武士 3、牧師/先知/戰鬥祭司 4、異能者 4、薩滿 4、術士/法師/奧能師 4、喚魂師 4、女巫 4
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一顆石屍鬼之牙)
範圍:近距 (25呎+5呎/2等級)
目標:一位類人生物、魔法獸或人形怪物
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

受術者的食慾激增,並且前排的牙齒變的長且尖銳。這生物急切的渴望他同類的血肉,這種飢餓,對該生物被變化身體來說是種折磨,導致他得到蹣跚(Staggered)狀態。受術者獲得噬咬做為主要天生武器,造成的傷害與自身體型相稱(中體型1d6,小體型1d4)。有25%的機率,該生物無法忍受這種飢餓。如果是這樣,他必須直接前往距離他最近的屍體,該屍體必須跟他是同種類且同子類(如果有子類的話),然後對屍體進行一次噬咬攻擊。如果受術者在當輪缺乏足夠的行動力去做到這件事情,他會盡他可能的移動到離屍體最近的地方,但如果到了下一輪,如果百面骰表示受術者克服了自身的飢渴,那他也不會被強迫要繼續靠近或噬咬

任何輪,受術者對另一個跟他同種類且同子類(如果有子類的話)的生物用噬咬攻擊造成傷害的話,受術者失去蹣跚狀態。如果受術者不能持續對同種類且同子類(如果有子類的話)的生物造成噬咬傷害的話,那受術者會在他下一輪的一開始重新獲得蹣跚狀態。

原文
劇透 -   :
Your target’s belly distends and its front teeth grow longer and sharper. The creature ravenously craves the flesh of its own kind, gaining the staggered condition as hunger pangs rack its altered body. The target gains a bite attack as a primary natural attack that deals damage appropriate for its size (1d6 if Medium, 1d4 if Small). There’s a 25% chance on each of the creature’s turns that it can’t overcome its hunger. If so, it must move directly toward the nearest corporeal creature of its type and subtype (if applicable) and make a bite attack against it. If the target lacks enough actions to attack on that turn, it moves as close to the creature as it can, but on its next turn, if the percentile dice indicate it overcomes its hunger, the target is not forced to pursue or attack further.

On any round after the target deals damage to another creature of its own type and subtype (if applicable) with its bite attack, the target loses the staggered condition. If it doesn’t continue dealing bite damage to applicable creatures, the target regains the staggered condition at the beginning of its next turn.
« 上次编辑: 2017-04-10, 周一 21:21:27 由 笨哈 »

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群體渴飲血肉(Hunger For Flesh, Mass)
« 回帖 #43 于: 2017-03-13, 周一 11:21:03 »
【死靈】群體渴飲血肉(Hunger For Flesh, Mass)[邪惡、影響心靈]

等級:牧師/先知 7、異能者 7、薩滿 7、術士/法師/奧能師 7、喚魂師 6、女巫 7
目標:一位類人生物、魔法獸或人形怪物/等級,任意兩者之間不得相距超過30呎

此法術如同渴飲血肉(Hunger For Flesh)般作用,除了此法術能影響複數目標。當被此法術強迫進食,如果附近有符合跟他同種類且同子類(如果有子類的話)的生物的話,那被此法術影響的生物會攻擊不被此法術影響的生物,否則他們會攻擊其他也被此法術影響的生物。

原文
劇透 -   :
This spell functions like hunger for flesh, except that it affects multiple targets. When forced to feed by the spell, affected creatures attack creatures not affected by this spell if there are any such appropriate creatures nearby, but otherwise they attack other affected creatures
« 上次编辑: 2017-04-10, 周一 21:27:53 由 笨哈 »

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不思議角度(Impossible Angles)
« 回帖 #44 于: 2017-03-13, 周一 11:21:10 »
【幻術】(虛假幻覺)不思議角度(Impossible Angles)

等級:通靈者 3、催眠師 4、秘學士 4、異能者 5、術士/法師/奧能師 5
施放時間:標準動作
成分:語言、姿勢、材料 (一面融化的棱鏡)
範圍:中距 (100呎+10呎/等級)
區域:連續不斷的區域,至多一個5呎立方體/施法者等級 (S)
持續:1分鐘/等級
豁免:意志,通過則無效
抗力:有

你使周遭區域開始扭曲。該區域的角落與轉角處巧妙的扭曲旋繞,創造出反常且不自然的角度。任何進入此區域的生物必須通過一次意志豁免檢定,否則會變得失去方向感。失去方向感的生物視此區域為困難地形並且噁心(sickened)。此外,無論何時,一個失去方向感的生物想要移動的話(包含使用五呎快步,如果它可以在困難地形中這麼做的話),投擲1d8來看看它會朝哪個方向移動,這樣的方法也用來決定一件濺射武器誤落在何處(Pathfinder RPG Core Rulebook 202)。骰出1,生物向它計畫要移動的方向移動,而2到8,從該生物的起始方格,以順時針的方向來決定。在每一輪中,該生物只會在頭5呎的移動(movement)中受到該影響,就算是同一個動作(action)或著是之後的動作,它都可以在剩下的移動(movement)中如常行動(move),如同該生物適應了這種扭曲。一名受影響的生物,可以在每一輪中嘗試一次新的意志豁免檢定,來中止失去方向感的狀態。一個生物如果離開了此區域又再次進入,他必須再次嘗試該豁免檢定,就算他在首次豁免檢定中成功通過。

原文
劇透 -   :

You cause the surrounding area to appear to distort. The angles and corners of the area subtly twist and contort, creating unnatural and impossible shapes. Any creature entering the area must succeed at a Will save or become disoriented. Disoriented characters treat the area as difficult terrain and are sickened. In addition, whenever a disoriented creature uses an action to move (including taking a 5-foot step if it can do so in difficult terrain), roll 1d8 to see which direction it moves, in a similar manner to determining where a splash weapon lands on a miss (Pathfinder RPG Core Rulebook 202). On a 1, the creature moves in its intended direction, with 2 through 8 rotating around the creature’s starting square in a clockwise direction. Only the creature’s first 5 feet of movement each round are affected in this way—it can move normally for any remaining movement, either from the same action or from later actions, as the creature acclimatizes to the distortion. An affected creature can attempt a new Will save each round to end the disoriented effect. A creature that leaves the area and re-enters must attempt the saving throw again, even if it succeeded at its initial save.
« 上次编辑: 2017-05-22, 周一 23:23:48 由 笨哈 »

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生命暴發(Life Blast)
« 回帖 #45 于: 2017-03-13, 周一 11:21:17 »
【死靈】生命暴發(Life Blast)

等級:德魯伊 4、遊俠/獵人 3、薩滿 4
施放時間:標準動作
成分:語言、姿勢、材料 (一片枯萎的葉子)
範圍:150呎
區域:150呎直線
持續:立即
豁免:意志,通過則減半
抗力:有

此法術必須在一覆有植被的區域處施展,否則沒有效果。當你施展此法術時,你從周圍的土地上激發生命的力量,並將它砸到你敵人的身上,對在法術區域內任何不死生物,造成1d6點/每施法者等級正能量傷害(最大到12等時12d6點傷害)。但是,這麼做會導致你周圍半徑5呎/每施法者等級的土地荒蕪(最大為12等時半徑60呎)。在此區域內的所有植被立刻枯萎並且死去。植物生物不會受影響。

此爆發從你的掌心開始,並且能夠穿越固態的物體與阻礙。

原文
劇透 -   :
This spell must be cast in an area with vegetation or it has no effect. When you cast this spell, you draw the life force from the  surrounding land and hurl it at your enemies, dealing 1d6 points of positive energy damage per caster level (to a maximum of 12d6 at 12th level) to any undead creatures in the spell’s area. However, doing so blights the land around you in a spread with a radius of 5 feet per caster level you have (to a maximum of 60 feet at 12th level). All vegetation in that area immediately withers and dies. Plant creatures aren’t affected.

The blast starts from your palm and is able to travel through solid objects and obstacles.
« 上次编辑: 2017-05-21, 周日 02:58:02 由 笨哈 »

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定位傳送門(Locate Gate)
« 回帖 #46 于: 2017-03-13, 周一 11:21:27 »
【預言】定位傳送門(Locate Gate)

等級:吟遊詩人/歌者 5、牧師/先知/戰鬥祭司 5、秘學士 5、異能者 5、術士/法師/奧能師 5、召喚師 5
施放時間:標準動作
成分:語言、姿勢、器材/法器 (一顆小磁石球)
範圍:長距 (400呎+40呎/等級)
目標:以你為圓心,半徑400呎+40呎/等級
持續:1分鐘/等級
豁免:無
抗力:無

你能感知到距離最近的傳送法陣(teleportation circle,永久或還有持續時間皆可)、異界之門(gate)法術,或其他能神奇的連接兩個不同地點的效果(舉例來說,一件激活的魔法物品、一個生物的特殊能力或著獨特的冒險場所)。定位傳送門僅能偵測到法術或是永久或持續中的效果,像是任意門(dimension door)傳送術(teleport)這種立即性的效果不行。

如果該效果源自一件特殊的物品或生物,則定位傳送門可以被像是迴避偵測(nondetection)等法術阻礙。但是,法術效果不能像這樣阻礙此法術。舉例來說,空間跳躍環(ring gates)是一件特殊物品,但一個永久的傳送法陣則否(法術所刻印的表面不算)。定位傳送門不會受到鉛、水或其他物理環境狀態阻礙,但它會被任何在次元上防衛,被干涉的空間所阻礙。

原文
劇透 -   :
You sense the direction of the nearest teleportation circle (permanent or with a remaining duration), gate spell, or other effect which magically connects two different locations (for example, an active magic item, a creature’s special ability, or unique adventure location). Locate gate detects only spells or effects with a permanent or ongoing duration, not instantaneous effects like dimension door or teleport.

Locate gate can be blocked by spells like nondetection, if the effect originates from a specific object or creature. However, spell effects can’t likewise be warded. For example, ring gates are a specific object, but a permanent teleportation circle is not (the surface in which it’s inscribed doesn’t count). Locate gate isn’t blocked by lead, water, or other physical environmental conditions, but it is blocked by any intervening area that is dimensionally warded (such as by dimensional lock or forbiddance).
« 上次编辑: 2017-05-22, 周一 23:54:41 由 笨哈 »

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瘋狂主宰的旋律(Mad Sultan's Melody)
« 回帖 #47 于: 2017-03-13, 周一 11:21:34 »
【惑控】(脅迫)瘋狂主宰的旋律(Mad Sultan's Melody)[影響心靈、音波]

等級:吟遊詩人/歌者 3、催眠師 4、秘學士 4、異能者 4、術士/法師/奧能師 4、女巫 4
施放時間:標準動作
成分:語言、姿勢、器材 (精製品長笛、管樂器或弦樂器)
範圍:近距 (25呎+5呎/2等級)
目標:1位生物/2等級,任意兩者之間不得相距超過30呎 (見下)
持續:1輪/等級 (D)
豁免:意志,通過則無效
抗力:有

你模仿由不可名狀之存在的外神:阿撒托斯所創造的瘋狂的噪音。此法術僅能瞄準泥怪類型的生物、擁有不定形體(amorphous)特殊能力的生物,以及和外神們有特殊關聯的非兩足生物。這股樂音將受術者的注意力集中至施法者上,按吟遊表演(Bardic Performance):迷魂(Fascinate)來。此法術也影響無心智的生物,儘管無心智這項特質一般會給予其免疫影響心靈效果,但此法術不能忽視該生物擁有的其他任何免疫影響心靈效果。施法者不必每輪保持該效果,此樂音會在法術持續時間持續不停。被瘋狂主宰的旋律所迷魂的生物,會在此法術結束之後,免疫此法術任何其他來源24小時,並且如果此法術的任一目標的迷魂狀態因為任何理由(像是被攻擊)被打破,則此法術結束。

如果你有吟遊表演職業能力以及吟遊表演:迷魂,你可以選擇使用該法術的豁免檢定DC,或著一個數值等同於10+1/2等級(此等級為授予你吟遊表演能力的職業之等級)+你的魅力調整值的DC,選擇較高者。如果你選擇使用後者的DC,樂音每一輪會花費一輪的吟遊表演使用輪數,並且在決定你可以啟動多少表演時,算作是一個啟動的表演。

此法術需要施法者付出代價。每一次你施展它,你會受到1d4點感知傷害。如果你的戰役使用理智系統,你受到2d6理智傷害來取代感知傷害。

原文
劇透 -   :
You imitate the mad cacophony created by the awful beings associated with the Outer God, Azathoth. This spell targets only creatures with the ooze type, creatures with the amorphous special ability, and non-bipedal creatures with a special association with the Outer Gods. This music draws the targets’ attention to the caster, as per the fascinate bardic performance. It affects mindless creatures despite the mindless quality typically granting immunity to mindaffecting effects, though it doesn’t ignore any other immunity to mind-affecting effects the creature might have. The caster doesn’t have to maintain the effect each round—the music continues for the duration of the spell. Creatures fascinated by mad sultan’s melody become immune to any other casting of the spell for 24 hours after the spell ends, and the spell ends if the fascination breaks on any of its targets for any reason (such as an attack).

If you have the bardic performance class feature and the fascinate bardic performance, you can choose to use the spell’s saving throw DC or a DC equal to 10 + 1/2 your levels in the class that grants you bardic performance + your Charisma modifier, whichever is higher. If you choose to use the latter DC, each round of the melody costs 1 round of bardic performance and it counts as an active performance for determining how many performances you can have active.

This spell takes a toll on the caster. Each time you cast it, you take 1d4 points of Wisdom damage. If your campaign uses the sanity system (see page 12), you instead take 2d6 points of sanity damage.
« 上次编辑: 2017-05-23, 周二 22:32:41 由 笨哈 »

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大屠殺(Massacre)
« 回帖 #48 于: 2017-03-13, 周一 11:21:45 »
【死靈】大屠殺(Massacre)[死亡]

等級:牧師/先知 9、異能者 9、薩滿 9、術士/法師/奧能師 9、女巫 9
施放時間:標準動作
成分:語言、姿勢、材料 (一燒瓶的靈質殘留物)
區域:60呎直線
持續:立即
豁免:強韌,通過則無效
抗力:有

你解放一股死靈能量的波紋,毀滅它道途上的所有生命之力。此股波紋從你身上奔湧而出,形狀為一條5呎寬、30呎長線狀。此波紋肉眼可見,將它所穿透軀體之靈魂撕爛,呈現受影響生物的透明版本在尖叫。這股波紋殺死在這條線上所有HD為17或更低的活物,從最靠近你的生物開始最大到生物們總1d4HD/每施法者等級HD為18或更高的生物不會被影響。如果生物成功通過豁免檢定,或是他擁有的HD數太多了,則他不會被記入此法術可以殺死的HD數,此波紋會持續從你身體向外流出好影響其他生物,直到你用盡了HD總數或是抵達了法術區域的極限。如果此法術沒有殺死任何生物,這股被解放的死靈能量在60呎直線最後的方格處猛烈的爆發,對任何處在該方格的生物,造成10d6+1/施法者等級點的傷害,並且沒有豁免檢定。如果數個生物佔據同一處方格,隨機決定一位受影響。

原文
劇透 -   :
You unleash a wave of necromantic energy that snuffs out the life force of those in its path. This wave pulses out from you in a line 5 feet wide and 30 feet long. The wave visibly rips the souls from the bodies of those it passes through, which manifest as screaming, transparent versions of the affected creatures. The wave kills every living creature of 17 or fewer HD in the line, starting with the creature closest to you, to a maximum of 1d4 HD of creatures per caster level. No creature of 18 or more HD can be affected. If a creature succeeds at its saving throw or has too many HD, it doesn’t count against the HD the spell can kill The wave continues to affect creatures as it rolls away from you until you either run out of HD to affect or reach the limit of the spell’s area. If the spell does not kill any creatures, the unreleased necromantic energy violently explodes in the final square of the 60-foot line, dealing 10d6 points of damage + 1 point per caster level to any creature in that square with no saving throw. If several creatures occupy the same square, roll randomly to determine which is affected.
« 上次编辑: 2017-05-23, 周二 23:06:07 由 笨哈 »

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癲狂與苦難的迷宮(Maze Of Madness And Suffering)
« 回帖 #49 于: 2017-03-13, 周一 11:21:54 »
【咒法】(傳送)癲狂與苦難的迷宮(Maze Of Madness And Suffering)[邪惡、影響心靈]

等級:異能者 9、術士/法師/奧能師 9、女巫 9
施放時間:標準動作
成分:語言、姿勢、材料 (一個被浸泡在新鮮血液中,裝飾華麗的謎語箱,價值1000gp)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物
持續:見下
豁免:意志,通過則部分生效;見下
抗力:有

此法術如同迷宮術(Maze)般作用,除了逃脫的智力檢定DC為22,並且,逗留迷宮裡面的生物,根據他位在迷宮的哪個部分,每一輪會發生不同的影響。每次生物嘗試通過智力檢定來逃離迷宮時,依據下表投擲來確定他徘徊在迷宮的何處;如果該生物沒有嘗試智力檢定,則他留在原來的部分,並受到該部分的影響。任何狀態或傷害在表列的時間內依舊存留,就算該生物在那之前離開了此迷宮,但這些狀態並不與自身疊加。



百面骰
迷宮區域
1-20
馬戲團
21-40
作祟之森
41-60
地獄繪卷
61-80
緩解的綠洲
81-100
陌生的城市


馬戲團:該生物發現自己身在一處惡夢般的馬戲團,伴有巨大的野獸、鮮豔華麗到過分的面容,以及醜惡且嘲諷似的笑聲。該生物必須通過一次意志豁免檢定,否則獲得一個次級瘋狂(lesser madness)。此豁免使用該瘋狂的常態DC。

作祟之森:該生物跋涉於一座有著貪婪之樹的黑暗森林,幽暗野獸潛伏徘徊於他視線的邊緣處。該生物必須通過一個意志檢定,否則變成驚懼(frightened)狀態2d4輪。這是一個恐懼效果。一個驚懼的生物仍然可以嘗試智力檢定來逃離此迷宮,但他會受到來自樹枝的3d6點的揮砍與穿刺傷害。

地獄繪卷:該生物航行至一處有著烈火與岩石的墻壁,其上刻有猙獰的面孔的風景名勝之所,而大氣回盪著詛咒的嚎哭聲。該生物必須通過一次意志檢定,否則會因為恐懼與潛在的痛苦變成麻痺(paralyzed)狀態1輪。這是一個恐懼效果。當麻痺時,該生物不能嘗試逃脫此迷宮,並且,如果他在對抗此麻痺時豁免連續失敗三次,地獄繪卷會作出一次致命一擊(coup de grace),對該生物造成4d6點火焰傷害。該生物必須成功通過一次強韌豁免(DC=10+受到的傷害),否則死亡。該生物如果能在致命一擊下成功倖存,也會脫離麻痺狀態。

緩解的綠洲:無論它呈現為一處美麗的林間空地、散發芳香的華美豪宅,或如同字面上的沙漠綠洲,迷宮此部分有著超自然般的和平,特別是在對照之下,會想要在迷宮的此處永眠。該生物必須成功一次意志豁免檢定,否則變得驚懼1輪。該生物在驚懼狀態時不得嘗試逃脫此迷宮。該生物在對抗此驚懼時豁免連續失敗三次,會陷入昏睡的狀態並且全然放棄逃離此迷宮,停留在此區域直到法術在10分鐘後自行結束(如同迷宮術)。

陌生的城市:該生物來到一座獨眼巨人建築風格的城市,天空有著由無以名狀的色彩,以及難以計數的星辰。該生物必須成功一次意志豁免檢定否則受到2d4點感知傷害。如果你的戰役使用理智規則,該生物取而代之受到2d10點理智傷害

原文
劇透 -   :
This spell works like maze, except the DC of the Intelligence check to escape is 22 and each round a creature remains in the maze a different effect occurs depending on which section of the maze it is in. Roll on the following table each time the creature attempts an Intelligence check to escape the maze to see which part of the maze it wanders through; if a creature doesn’t attempt an Intelligence check, it stays in the same section and suffers that section’s effects. Any conditions or damage taken persist for the listed duration even if the creature exits the maze before then, but conditions don’t stack with themselves.



Circus: The creature finds itself in a nightmarish circus of giant beasts, garishly painted faces, and hideous, mocking laughter. The creature must succeed at a Will save or gain a lesser madness (see page 182). The save uses the madness’s normal DC.

Haunted Forest: The creature travels through a dark forest of grasping trees while shadowy beasts prowl at the edge of its vision. The creature must succeed at a Will save or become frightened for 2d4 rounds. This is a fear effect. A frightened creature can still attempt Intelligence checks to escape the maze, but it takes 3d6 points of slashing and piercing damage from the trees’ branches.

Hellscape: The creature navigates a landscape of fire and stone walls carved with diabolical faces while the cries of the damned echo in the air. The creature must succeed at a Will save or become paralyzed by fear and potential torment for 1 round. This is a fear effect. The creature can’t attempt to escape the maze while paralyzed, and if it fails three consecutive saving throws against this paralysis, the hellscape delivers a coup de grace, dealing the creature 4d6 points of fire damage. The creature must succeed at a Fortitude save (DC = 10 + the damage dealt) or die. A creature that survives the coup de grace escapes from the paralysis as well.

Oasis of Respite: Whether it appears as a beautiful glade, a perfumed palace, or a literal desert oasis, this section of the maze is supernaturally peaceful, especially in comparison to the rest of the maze. The creature must succeed at a Will save or become fascinated for 1 round. The creature can’t attempt to escape the maze while fascinated. A creature that fails three consecutive saving throws to this fascination enters a state of lethargy and gives up ever escaping the maze, remaining in this area until the spell ends on its own in 10 minutes (as per maze).

Strange City: The creature journeys through a city of cyclopean architecture under a sky of indescribable color and numerous stars. The creature must succeed at a Will save or take 2d4 points of Wisdom damage. If your campaign uses the sanity system (see page 12), the creature instead takes 2d10 points of sanity damage.
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