作者 主题: 【Blood of the Beast】野兽血脉整合(除变体职业)  (阅读 18414 次)

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种族介绍
猫族 Catfolk
狐妖 Kitsune
灵猴 Vanaras
娜迦 Nagaji
鼠人 Ratfolk
树蛙 Gripplis
天狗 Tengus

变体
本书变体由@白药君翻译,传送门

专长
《Dragon Empires Primer》专长
狐之型     Fox Shape
迅捷狐妖变身者 Swift Kitsune Shapechanger
狡黠猛扑    Vulpine Pounce(Combat)


《Blood Of The Beast》专长
人类伪装    Human Guise
野蛮变形    Shapechanging Savage
惊人变形    Startling Shapechange
狡猾猎人    Cunning Killer
牢固捕网    Knotted Nets (Combat, Teamwork)

扩展战斗冥想  Extended Combat Meditation (Combat, Meditation)
高阶冥想大师  Greater Meditation Master (Meditation)
正念冥想    Mindful Meditation (Meditation)
正念掌握    Mindfulness Mastery (Meditation)
感觉制御    Sensory Control (Meditation)

优雅健将    Graceful Athlete
幸运      Lucky
机动特技    Mobile Acrobat
纠缠注视    Entwining Stare (Stare)
剧毒注视    Venomous Stare (Stare)
合作鼠群    Cooperative Swarmer (Combat)
鼠群堆叠    Rat Stack (Combat, Teamwork)
鼠群撕裂    Rending Swarm (Combat, Teamwork)
蠕动鼠堆    Squirming Pile (Combat, Teamwork)
足下缠斗    Underfoot (Combat)
虚张声势    Empty Threats
迷人恶棍    Lovable Scoundrel


其他规则选项
进阶多才多艺    Advanced versatile performances
先祖幻灵      Ancestor (unchained summoner eidolon subtype)
猫科自然化身    Feline (wildsoul natural course)
战士进阶武器训练  Fighter advanced weapon training
催眠师诡计     Mesmerist tricks
娜迦血脉      Naga bloodlines
法术        Spells
探索者解放武僧选项 Unchained monk options
侠客天赋      Vigilante talents
空间扭曲      Warp (psychic discipline)
« 上次编辑: 2017-04-05, 周三 01:35:39 由 沉淪 »

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Re: 【Blood Of The Beast】野兽血脉(部分翻译)
« 回帖 #1 于: 2017-03-08, 周三 23:00:15 »
猫族
  因为有着过分的求知欲,猫族在格拉里昂是一群卓越的流浪家。尽管大量的猫族居住在南加伦德的Murraseth,但是因为古代奥斯里昂人曾经崇拜猫头的神灵,所以在奥斯里昂(Osirion),猫族的数量被夸大了。
  在格拉里昂的种族中,很少有类人生物可以与猫族的外表差异幅度或者他们的好奇心媲美。尽管所有的猫族人都有长尾巴和与众不同的猫耳,他们的容貌和外形能够从近乎于人类到几乎是一只猫科动物,这些差异经常在一个部落里出现,甚至在一个家庭中出现。尽管很多学者都在激烈讨论着为什么来自一种家族血统的两个猫人会呈现出如此大的差异,但是很少会有猫人成为这样的理论家。猫人第一时间会将他们自己视为流浪家,探险家以及对抗恶势力的保卫者,并且他们认为这种问题根本没有意义。

出身于奥斯里昂的猫族可以选择以下背景:
  古代奥斯里昂信徒(地区):尽管芭斯苔特(Bastet)几乎被奥斯里昂本地人遗忘,你仍然与那些信奉奥斯里昂古代猫首女神的信徒居住在一起,或者被他们抚养长大。你将手甲钩(tekko-kagi,UE)视作军用武器而不是异种武器。同时在判断相关效果时,你可以将手甲钩视作爪刃(Claw Blades,Apg)
劇透 -   :
Catfolk native to Osirion have access to the following trait.
Adherent of Ancient Osirion (Religion): Although Bastet has been all but forgotten by the native Osirians, you either sojourned with or were raised in a cult dedicated to the cat-headed goddess of Ancient Osirion. You treat the tekko-kagiUE as a martial weapon instead of an exotic weapon. You also treat the tekko-kagi as if it were a set of claw bladesARG when determining how it interacts with other effects.

天赋职业选项

炼金术师:获得1/6个科研发现。

血脉狂怒者:血脉狂怒者的基本速度增加1尺。在战斗中,这个效果只有在基本速度增加量是5的倍数时才会生效。该加值与血脉狂怒者的快速移动(Fast Movement)职业能力叠加,并且和该职业能力适用于相同的条件。

猎人:获得1/6个团队专长

审判者:追踪检定额外获得1/2加值

调查员:灵感(inspiration)对一个单独技能提供的加值+1(最大+2)。调查员必须可以对这个技能应用灵感。调查员可以每一级选择一个不同的技能。

通灵者:在任何灵力奔涌(spirit surge)的投掷结果中加1/3。

武僧:在使用爪击和爪刃造成的伤害中+1/2。一个在1级选择这个奖励的武僧可以将爪刃(APG)视为武僧武器。如果他是一个unchained武僧,他可以以徒手攻击或者爪刃发动真劲击(Style Strike)。

萨满:在决定一个巫术的效果时萨满等级增加1/6。

杀手:合计所有偷袭骰的伤害后在结果中+1/3。
劇透 -   :
Alchemist: Gain 1/6 of a bonus discovery.
Bloodrager: Add 1 foot to the bloodrager’s base speed.In combat, this has an effect only for every five increases in base speed. This bonus stacks with the bloodrager’s fast movement class feature, and applies under the same conditions as that feature.
Hunter: Gain 1/6 of a bonus teamwork feat.
Inquisitor: Add 1/2 to the inquisitor’s track bonus.
Investigator: Add 1 to the bonus provided to a single skill (maximum +2) by inspiration. This skill must be one the investigator can already apply inspiration to. The investigator can select a different skill each level.
Medium: Add 1/3 to the result of any spirit surge die that the medium rolls.
Monk: Add 1/2 to the monk’s damage rolls with claw attacks and claw bladesARG. A monk who selects this bonus at 1st level also treats claw bladesARG as a monk weapon. If he is an unchained monk, he can use his style strikes with unarmed strike or claw blade attacks.
Shaman: Add 1/6 to the shaman’s class level for the purpose of determining the effects of one hex.
Slayer: Add 1/3 to the result of any sneak attack damage that the slayer deals after all sneak attack damage dice have been totaled.
« 上次编辑: 2017-03-09, 周四 09:32:21 由 折剑者绯月 »

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Re: 【Blood Of The Beast】野兽血脉(部分翻译)
« 回帖 #2 于: 2017-03-09, 周四 11:15:06 »
狐妖
  尽管居住在天夏的狐妖有着最多的人口,但是这些任性的狐妖经常自己跑去人类血统为主的遥远地区。大多数居住在内海区域的狐妖在瓦里西安被发现,从Age of Anguish开始这里就居住着几个狐妖家族。
  最初在遥远的天夏被发现的狐妖,是可以呈现出一个独特人类伪装的狡黠的狐族变身者。在他们的真实形态下,狐妖有着狐狸一样的脸庞和尾巴,趾行类的腿,并且披着一身赤褐色的皮毛,但是皮毛的颜色也可以从棕色到黄褐色,并且极为罕见地可以从黑色到白色。一个狐妖的人类外表事实上具有遗传性,并且会拥有她真实形态下的眼睛形状和毛发颜色,这些特性通常暴露了狐妖的伪装。大多数狐妖的人类形态是天夏人种,但是在极少的情况下,狐妖会和其他人种结合,且他们的子嗣都是狐妖,这意味着会存在呈现其他人种外表的狐妖。哪怕是最常见的瓦里西安狐妖和Erutaki狐妖,在格拉里昂只能组成一个难以察觉的少数民族。

出身于瓦里西安的狐妖可以选择下列背景
  篷车牧民(地区):你的家族在瓦里西安的广阔大道上生活了无数世代,并扮演着游牧的瓦里西安人。你在表演和唬骗的检定中获得+1背景加值,并且选择其中一个成为你的本职技能。
劇透 -   :
Kitsune native to Varisia have access to the following trait.
Caravan Nomad (Region): Your family has lived on the open roads of Varisia for untold generations,
impersonating nomadic Varisians. You gain a +1 trait bonus on Bluff and Perform checks, and one of these skills is a class skill for you.

种族特性替换

敏锐狐妖(Keen Kitsune):尽管狐妖很友善,但是众所周知他们比看上去的更加聪明和狡猾。这样的狐妖在敏捷和智力上+2而不是敏捷和魅力。
此特性改变了狐妖的属性调整。

多重语言(Multilingual):尽管大多数狐妖只会说通用语,但是有一些个体会快速地学习其他人类语言来使他们在与人类的交往中获得优势。他们说通用语和木族语,以及来自他们人类血脉的种族语言,并且如果他们有足够高的智力,他们可以学习任何语言(除了德鲁伊语和其他秘密语言)
此特性取代了灵巧(Agile)和起始语言

熟练技艺(Skilled):有一些狐妖专注于增加他们的技能组合以更好地融入人类同事。他们在1级以及以后每次升级时获得1点额外技能点
此特性取代了灵巧(Agile)和狐妖之术(Kitsune Magic)

上级变身者(Superior Shapeshifter):一些有天赋的狐妖在变身上比魔法更加轻而易举,并且他们发展了这个天赋。他们在1级无视先决条件获得狐之型(Fox Shape,Dragon Empires Primer)作为奖励专长。
此特性取代了狐妖之术(Kitsune Magic)
劇透 -   :
Alternate Racial Traits
The following alternate racial traits are available to
kitsune characters.
Keen Kitsune: Although amiable, kitsune are notoriously clever and cunning, often far more than they seem. Such characters gain a +2 bonus to Dexterity and Intelligence instead of Dexterity and Charisma. This racial trait alters the kitsune’s ability score modifiers.

Multilingual: Although most kitsune speak only Common, some quickly learn other human languages in order to give themselves an edge when dealing with humanity. They speak Common, Senzar, and the racial language of their human form’s ethnicity, and they can learn any language they want (except Druidic and other secret languages) if they have high Intelligence scores.
This racial trait replaces agile as well as a kitsune’s normal languages.

Skilled: Some kitsune focus on diversifying their skill set in order to better blend in with their human peers.They gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.
This racial trait replaces agile and kitsune magic.

Superior Shapeshifter: Some talented kitsune take more naturally to shapeshifting than magic, and develop that gift. They gain Fox Shape (Pathfinder Player Companion: Dragon Empires Primer 5) as a bonus feat at 1st level, ignoring its prerequisites. This racial trait replaces kitsune magic.

天赋职业选项

所有职业:获得1/6个新的魔性之尾(Magical Tail,APG)。任何狐妖都可以在获得新的天赋职业等级时选择这个奖励。

奥能师:当施展奥能师的惑控法术时,决定法术持续时间的有效施法者等级+1/3

拳师:千招百式的每日使用次数+1/4

骑将:旗帜(banner)的加值+1/4

战士:当对手被夹击或者AC失去了敏捷加值时,使用武器造成的伤害+1/3

催眠师:催眠师诡计每日使用次数+1/3

萨满:选择一个属于术士/法师法术列表,但是不在萨满法术列表中的惑控系法术,将它加到萨满的已知法术中。这个法术必须比萨满能够施放的最高法术等级低1级。

游荡剑客:游荡剑客的时髦值总量+1/4

侠客:无痕伪装(seamless guise)的易容加值+1/2
劇透 -   :
Favored Class Options
The following options are available to kitsune who have the listed favored class.
All: Gain 1/6 of a new Magical TailARG feat. Any kitsune character can choose this bonus upon gaining a level in her favored class.
Arcanist: When casting arcanist enchantment spells,add 1/3 to the effective caster level, but only for the purpose of determining duration.
Brawler: Increase the number of times per day the brawler can use martial f lexibility by 1/4.
Cavalier: Add 1/4 to the cavalier’s banner bonus.
Fighter: Add 1/3 to damage rolls the fighter makes with weapon attacks against an opponent that he is flanking or that is denied its Dexterity bonus to AC.
Mesmerist: Increase the number of mesmerist tricks the mesmerist can use per day by 1/3.
Shaman: Add one enchantment spell from the sorcerer/wizard spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
Swashbuckler: Increase the total number of points in the swashbuckler’s panache pool by 1/4.
Vigilante: Add 1/2 to the Disguise bonus provided by seamless guise.
« 上次编辑: 2017-03-09, 周四 12:06:05 由 折剑者绯月 »

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Re: 【Blood Of The Beast】野兽血脉(部分翻译)
« 回帖 #3 于: 2017-03-09, 周四 12:33:25 »
专长

来自《Dragon Empires Primer》的相关专长,顺手干掉

狐之型 Fox Shape
你能变成一只狐狸作为你的其他形态。
先决条件:魅力13,基础攻击加值+3,狐妖
专长效果:你可以呈现出一只狐狸的形态(Pathfinder RPG Bestiary 3),你的外表是固定的并且不能在你每次进入这个形态时改变你的外表。你的啮咬攻击造成的伤害削减到1D3,但是你在表现为一只狐狸的易容检定上获得+10种族加值。从狐妖形态变为狐狸形态是一个标准动作。另外此能力如同野兽形态II(beast shape II)一般运作,并且你的属性会根据法术效果进行调整。
劇透 -   :
Fox Shape
You can change into a fox in addition to your other forms.
Prerequisites: Cha 13, base attack bonus +3, kitsune.
Benefit: You can take the form of a fox (Pathfinder RPG Bestiary 3 112) whose appearance is static and cannot be changed each time you assume this form. Your bite attack’s damage is reduced to 1d3 points of damage on a hit, but you gain a +10 racial bonus on Disguise checks made to appear as a fox. Changing from kitsune to fox shape is a standard action. This ability otherwise functions as beast shape II, and your ability scores change accordingly.
迅捷狐妖变身者 Swift Kitsune Shapechanger
你可以比其他的狐妖更快变身。
先决条件:敏捷13,基础攻击加值+6,狐妖
专长效果:你呈现出人类或者狐妖外形只需要一个迅捷动作。如果你有狐之型(Fox Shape),你也可以使用一个迅捷动作来呈现狐狸形态。
通常情况:狐妖的变身能力需要一个标准动作
劇透 -   :
Swift Kitsune Shapechanger
You can change shape more quickly than most kitsune.
Prerequisites: Dex 13, base attack bonus +6, kitsune.
Benefit: You can assume human or kitsune form as a swift action. If you have the Fox Shape feat, you can
assume fox form as a swift action as well.
Normal: A kitsune’s change shape ability is a standard action.
狡黠猛扑 Vulpine Pounce (Combat)
你可以在同一轮中冲锋变形并对你的对手发动猛扑
先决条件:迅捷狐妖变身者,基础攻击加值+10,狐妖
专长效果:当你在同一轮中变形成狐妖形态并使用冲锋动作,你可以对你的对手进行全回合攻击。
劇透 -   :
Vulpine Pounce (Combat)
You can change shape mid-charge and pounce on an opponent in the same round.
Prerequisites: Swift Kitsune Shapechanger, base attack bonus +10, kitsune.
Benefit: When you change shape into your kitsune form and use the charge action in the same round, you can make a full attack against your opponent.

人类伪装 Human Guise
你拥有完美模拟一个人类的能力。
先决条件:变身(Change shape)能力,变形生物子类(shapechanger subtype),必须能够变身成人类或者真实形态拥有人类外表。
专长效果:在决定人物选项时你同时被视作人类和你的种族,例如变体,专长,法术,背景,进阶职业。另外,当你呈现出人类形态,在判断所有相关效果时你被认为是一个人类。例如:一支+1破敌(人类)的箭矢会对使用这个专长进入人类形态(如同变身)的狐妖造成额外伤害,但是在她的真实形态下则不会。同样的,一支+1破敌(人类)的箭矢会对拥有这个专长并在真实形态下的skinwalker(Bestiary 5)造成额外伤害,但是在她野兽形态下则不会。
劇透 -   :
Human Guise
You have the ability to perfectly emulate a human.
Prerequisites: Change shape ability,shapechanger subtype, must be able to change shape into a human or must have a true form that appears human.
Benefit: You count as both human and your race for the purpose of taking character options, such as archetypes,feats, spells, traits, and prestige classes. In addition, you count as human for all other effects whenever you would otherwise appear human. For instance, a +1 human bane arrow would deal additional damage to a kitsune with this feat while she was in her human form (as per change shape), but not in her true form. Likewise, such an arrow would deal additional damage to a skinwalker with this feat while she was in her true form, but would not in her bestial form (as per change shape).
野蛮变形 Shapechanging Savage
当你变换形态时你可以出其不意地抓住你的敌人
先决条件:精通虚招或侠客天赋狡黠虚招(Cunning Feint),变身(Change shape)能力,变形生物子类(shapechanger subtype)
专长效果:每当你使用你的变身能力呈现一个新形态或者变回你的真实形态,你可以用一个迅捷动作来对一个在30尺内看见你变形的对手进行唬骗。如果对手意识到你是一个变身者,那么你在这次唬骗检定中承受-4罚值。你在对一个不同类型的生物或者一个智力只有1或2的生物以此方法进行唬骗时不用承受正常的罚值。
特殊情况:在判断是否满足先决条件时,一个拥有自然变身(wild shape)职业能力的角色被认为拥有变身能力和变形生物子类。
劇透 -   :
Shapechanging Savage
You catch foes off guard when changing your shape.
Prerequisites: Improved Feint or canny feint vigilante talent, change shape ability, shapechanger subtype.
Benefit: Whenever you use your change shape ability to assume a new form or to return to your true form, you can attempt a Bluff check as a swift action to feint one opponent within 30 feet who witnessed your transformation. You take a –4 penalty on Bluff checks to feint an opponent who is aware that you are a shapechanger. You don’t take the usual penalties for feinting a creature of a different type or a creature with an Intelligence score of 1 or 2 when feinting in this manner.
Special: A character with the wild shape class feature counts as having the change shape ability and
shapechanger subtype for the purpose of meeting this feat’s prerequisites. A character with wild shape can use this feat’s benefit whenever she uses wild shape to assume a new form or return to her true form.
惊人变形 Startling Shapechange
你是用你的变形能力来挫败你的敌人的士气。
先决条件:炫目技巧(Dazzling Display),变身(Change shape)能力,变形生物子类(shapechanger subtype)
专长效果:你突然进行变身,让那些没有准备的人大吃一惊。每当你使用你的变身能力呈现一个新形态或者变回你的真实形态,你可以同时以一个自由动作使用炫目技巧。如果对手意识到你是一个变身者,那么威吓检定的结果-5。当你以这个方式使用炫目技巧,你可以不需要手中持有一把武器。
特殊情况:在判断是否满足先决条件时,一个拥有自然变身(wild shape)职业能力的角色被认为拥有变身能力和变形生物子类。每当一个拥有自然变身(wild shape)职业能力的角色呈现出一个新的形态或者变回真实形态时也可以使用这个专长的效果。
劇透 -   :
Startling Shapechange
You use your shapechanging abilities in order to demoralize your enemies.
Prerequisites: Dazzling Display, change shape ability, shapechanger subtype.
Benefit: You abruptly change shape,startling those who aren’t prepared for your reveal. Whenever you use your change shape ability to assume a new form or return to your true form,you can also use Dazzling Display as a free action. Reduce the result of your Intimidate check by 5 against opponents who know that you are a shapechanger. When using Dazzling Display in this manner, you can use the feat without needing a weapon in hand.
Special: A character with the wild shape class feature counts as having the change shape ability and shapechanger subtype for the purpose of meeting this feat’s prerequisites. A character with wild shape can use this feat’s benefit whenever she uses wild shape to assume a new form or return to her true form.
狡猾猎人 Cunning Killer
你残忍地终结那些被你智取的生物。
先决条件:基础攻击加值+2,知识(奥秘,地城,地方,自然,位面或宗教)3级
专长效果:当你成功使用知识检定辨认出一个智力2或更低的生物时,你在对抗它时攻击和伤害检定获得+1洞察加值,持续你的智力修正轮。当你的基础攻击加值达到+4以及之后每4点,能够被这个专长影响的生物的智力提高2点(最高12点);要获得这个专长的效果,你的智力必须比目标智力高5点或更多。当你基础攻击加值达到+6以及之后每6点,攻击和伤害检定的洞察加值再+1(最大+4)。
劇透 -   :
You mercilessly dispatch those creatures that you outwit.
Prerequisites: Base attack bonus +2, Knowledge (arcana,dungeoneering, local, nature, planes, or religion) 3 ranks.
Benefit: When you succeed at a Knowledge check to identify a creature with an Intelligence score of 2 or less,you gain a +1 insight bonus on attack and damage rolls against that creature for a number of rounds equal to your Intelligence bonus. When your base attack bonus reaches +4 and every 4 points thereafter, increase the Intelligence score of the creatures you can affect with this ability by 2(maximum 12 Intelligence);your Intelligence must exceed the target’s Intelligence by 5 or more for you to gain any
benefit. When your base attack bonus reaches +6 and every 6 points thereafter, increase the insight bonus on attack and damage rolls by 1 (maximum +4).
牢固捕网 Knotted Nets (Combat, Teamwork)
在你盟友的帮助下你可以缠住更大的猎物。
先决条件:异种武器擅长(捕网),基础攻击加值+1
专长效果:当和你同一体型的盟友使用捕网进行攻击来纠缠一个生物,且如果你以准备动作使用捕网进行攻击来纠缠那个生物,在纠缠生物时你们两个会被视作大一个体型。被纠缠的生物可以将两个网当成一个那样同时尝试逃脱,使用两个网之中较低的HP,硬度(如果有)和用以破坏或逃脱的DC。只有你和你的盟友可以通过力量对抗来控制被纠缠生物的移动,但是你的盟友在这次检定中会获得+1加值。
如果你和其他三个和你同体型并拥有这个专长的盟友合作,在纠缠生物时你们的体型被视作大两个体型。如果你和其他七个和你同体型并拥有这个专长的盟友合作,在纠缠生物时你们的体型被视作大三个体型。
通常情况:捕网只能对和你同体型的生物使用。
劇透 -   :
Knotted Nets (Combat, Teamwork)
You are capable of entangling far greater prey with the help of your allies.
Prerequisites: Exotic Weapon Proficiency (net), base attack bonus +1.
Benefit: If you ready an attack with a net to entangle a creature when an ally of your size who also has this feat attempts to entangle that creature with a net, the two of you can entangle the creature as if you were one size category larger. The entangled creature can attempt to escape both nets as though they were a single net, using the lower of the nets’ hit points, hardness (if any), and DCs to break or escape. Only you or your ally can attempt to control the entangled creature’s movement with an opposed Strength check, but your ally grants you a +1 bonus on the check.
If you work with three other allies of the same size who have this feat, you can entangle a creature as if you were two size categories larger. If you work with seven other allies in this way, you can instead entangle a creature as if you were three size categories larger.
Normal: A net is useful against only creatures within one size category of you.
优雅健将 Graceful Athlete
你可以使用你纤瘦灵巧的身体来攀登高处。
先决条件:特技1级,攀爬1级,游泳1级,敏捷种族加值
专长效果:将你的敏捷修正取代力量加值加到攀爬和游泳检定。如果你有力量减值,那么你必须同时应用力量减值和敏捷修正。如果生物已经将他们的敏捷修正加至攀爬和游泳检定,那么他将不会获得这个专长的好处。(例如微型或更小的生物)。
特殊情况:调查员,盗贼(包括unchained盗贼)以及杀手满足先决条件,他们可以选择这个专长来分别取代他们的一个调查员天赋,盗贼天赋或杀手天赋。
劇透 -   :
Graceful Athlete
You can use your lean, agile body to  scale tall heights.
Prerequisites: Acrobatics 1 rank, Climb 1 rank, Swim 1 rank, racial bonus to Dexterity.
Benefit: Add your Dexterity modifier instead of your Strength bonus to Climb and Swim checks. If you have a Strength penalty, you must apply both your Strength penalty and your Dexterity modifier. This feat grants no benefit to creatures that already add their Dexterity modifier to Climb and Swim checks (such as all Tiny or smaller creatures).
Special: Investigators, rogues (including unchained roguesPU), and slayers can select this feat in place of an investigator talent, a rogue talent, or a slayer talent, respectively, if they meet the prerequisites.
幸运 Lucky
你的基于幸运的能力看起来没有限制
先决条件:黑猫(Black Cat,ARG)或幸运半身人(Lucky Halfling,ARG);必须拥有名字中含有“幸运”的种族特性
专长效果:从下列专长中选择一个:黑猫,幸运半身人或其他任何以这两个专长为先决条件的并且只能每天使用1次的专长。你所选择的专长,每日使用次数+2。你必须拥有你选择的专长来使幸运对其生效。
特殊情况:这个专长可以被多次选择。你不可以用这个方式让一个专长的每日使用次数超过6次。一个拥有专长挑战机运(Defiant Luck)的角色可以无视这个专长的先决条件,但是她必须选择挑战机运或者以挑战机运为先决条件并且每日使用1次的专长。
劇透 -   :
Lucky
Your luck-based abilities seem limitless.
Prerequisites: Black CatARG or Lucky Half lingARG; must have a racial trait with “luck” in its name.
Benefit: Choose one of the following feats: Black Cat,Lucky Half ling, or any feat that lists one of these feats as a prerequisite and is usable once per day. Add two to the number of times per day that you can use the chosen feat. You must have the chosen feat in order to select it with Lucky.
Special: This feat can be selected multiple times. You cannot add more than six uses to a single feat in this manner. A character with the Defiant LuckARG feat can ignore this feat’s prerequisites, but she must choose Defiant Luck or a feat that lists Defiant Luck as a prerequisite and is usable once per day.
机动特技 Mobile Acrobat
你利用特技的冲力来使你自己快速前进。
先决条件:敏捷种族加值
专长效果:当你尝试一个会降低你速度的特技检定时,在决定速度减值前,你的基础速度被视为比正常快10尺。
劇透 -   :
Mobile Acrobat
You harness your acrobatic momentum to quickly propel yourself forward.
Prerequisite: Racial bonus to Dexterity.
Benefit: When attempting an Acrobatics check that would reduce your speed, treat your base speed as 10 feet faster before making speed reductions.
虚张声势 Empty Threats
你拥有制造真实可信的但你永远不想兑现的恐吓之声的天赋。
先决条件:唬骗5级
专长效果:你可以在战斗中使用唬骗技能代替威吓来挫败敌人的士气。你也可以在使用炫目技巧(Dazzling Display)以及其他以它为前提的专长时用唬骗代替威吓。如果你是用唬骗来挫败士气,那你在你的下一轮开始前不能使用唬骗来进行虚招,反之亦然。
劇透 -   :
Empty Threats
You have a gift for making authentic-sounding threats you never intend to follow through on.
Prerequisite: Bluff 5 ranks.
Benefit: You can use the Bluff skill to demoralize opponents in combat instead of Intimidate. You can attempt a Bluff check in place of an Intimidate check when using the Dazzling Display feat and feats that list Dazzling Display as a prerequisite. If you use the Bluff skill to
demoralize, you cannot use it to feint until the beginning of your next turn, and vice versa.
迷人恶棍 Lovable Scoundrel
你的魅力高到其他人都认为你的犯罪意图是一些可爱的怪癖。
先决条件:唬骗1级,交涉1级,天狗
专长效果:当你在进行欺骗的唬骗检定,或是强迫目标合作的威吓检定,或者从另一个生物那里偷东西的手上功夫检定中失败时,你可以用一个自由动作,以同样的DC立即尝试一次交涉检定。如果你检定成功,你的目标会认为你的行动是在开玩笑或是一些不合时宜的天狗传统,并且他对你的态度不会立即恶化(尽管之后的行动仍然能让他的态度转变而敌对)。你每天对每个目标只能使用一次这个专长。
劇透 -   :
Lovable Scoundrel
You’re charming enough that others assume your criminal inclinations are delightful quirks.
Prerequisites: Bluff 1 rank, Diplomacy 1 rank, tengu.
Benefit: If you fail a Bluff check to deceive, an Intimidate check to gain a target’s cooperation, or a Sleight of Hand check to steal from another creature,you can immediately attempt a Diplomacy check against the same DC as a free action. If you succeed, your target
assumes your actions were in jest or just some awkward tengu tradition, and its attitude toward you does not immediately worsen (though later actions can still shift its attitude toward hostile). You can use this feat only once per day per target.
纠缠注视 Entwining Stare (Stare)
你的痛苦注视令你的敌人更容易被攫取和紧勒。
先决条件:催眠师7级,痛苦注视职业特性
专长效果:当你触发痛苦注视来增加一次攫取的伤害时,目标在对抗攫取的擒抱战技尝试时CMD承受-4罚值。
劇透 -   :
Entwining Stare (Stare)
Your painful stare makes your enemies easier to grab and constrict.
Prerequisites: Mesmerist level 7th, painful stare class feature.
Benefits: When you trigger your painful stare to add damage to an attack with grab, the target takes a –4 penalty to its CMD against the grab’s grapple combat maneuver attempt.
剧毒注视 Venomous Stare (Stare)
你的注视对你的敌人来说是剧毒
先决条件:催眠师11级,痛苦注视职业能力
专长效果:当你触发痛苦注视,目标会立刻被下列毒素浸染:痛苦注视-伤口型;强韧豁免DC=10+1/2催眠师等级+魅力修正;频率 1次/轮,持续6轮;效果 1D3敏捷;痊愈 2次豁免。无论你的目标是否成功豁免,你都不能在24小时内对同一个目标再次使用剧毒注视。
劇透 -   :
Venomous Stare (Stare)
Your stare is toxic to your enemies.
Prerequisites: Mesmerist level 11th, painful stare class feature.
Benefits: When you trigger your painful stare,the target immediately becomes envenomed by the
following poison: painful stare—injury; save Fort DC =10 + 1/2 your mesmerist level + your Charisma modifier;frequency 1/round for 6 rounds; effect 1d3 Dex; cure 2 saves.Whether your target succeeds at or fails its save, you can’t use Venomous Stare against that particular foe for 24 hours.

合作鼠群 Cooperative Swarmer (Combat)
你是一个善于团队合作的人,并且在与那些通常来说过于巨大或笨拙的近距战斗中帮了你大忙。
先决条件:群居种族特性
专长效果:你可以和一个盟友占据同一个方格,即使你的盟友并没有群居种族特性。你和与你占据一个方格的生物不会被视作夹击你的目标,但是你会在与比你大的盟友共占一个方格时AC获得+2盾牌加值。如果你使用帮助他人来使你的盟友在攻击检定或AC上获得加值,你提供的加值会提升1。
劇透 -   :
Cooperative Swarmer (Combat)
You’re a team player and help out those normally too large or clumsy to fight in close quarters with you.
Prerequisite: Swarming racial trait.
Benefit: You can share a square with an ally your size or larger, even if your ally does not have the swarming racial trait. Neither you nor the creature you share a space with count as flanking your targets, but you gain a +2 shield bonus to AC while sharing a square with a larger ally. If you perform an aid another action to aid your ally’s attack roll or AC, increase the bonus you provide by 1.
鼠群堆叠 Rat Stack (Combat, Teamwork)
你在紧密的空间中可以有效地调整身姿。
先决条件:敏捷13,群居种族特性
专长效果:你可以和至多2个拥有这个专长的其他生物共同占据一个方格。如果这些参与者也都拥有坑道鼠专长(Tunnel Rat,ARG),那么最多4个生物可以占据一个方格。
劇透 -   :
Rat Stack (Combat, Teamwork)
You coordinate efficiently in tight spaces.
Prerequisites: Dex 13, swarming racial trait.
Benefit: You can occupy the same square with up to two other creatures that also have this feat. If all participants also have the Tunnel RatARG feat, up to four creatures can share the same space.
鼠群撕裂 Rending Swarm (Combat, Teamwork)
你和你的同伴一起撕开敌人的防御
先决条件:敏捷15,鼠群堆叠,群居种族特性
专长效果:每有一个拥有此专长的盟友与你占据一个方格,你就会在所有近战伤害骰中获得+1加值。
如果两个或者更多拥有此专长的盟友占据一个方格并且在一轮内击中了同一个相邻的目标,他们会从不同的方向撕扯它,并在这个回合结束时造成额外伤害。这个撕扯伤害会造成1D6+力量调整,此力量调整为所有本轮中在同一个方格内具有此专长并击中目标的生物之中的最高值。
劇透 -   :
Rending Swarm (Combat, Teamwork)
Together, you and your allies tear through enemies’ defenses.
Prerequisites: Dex 15, Rat Stack, swarming racial trait.
Benefit: You gain a +1 bonus on all melee damage rolls for each allied creature you share a square with that also has this feat.
If two or more allies sharing a square have this feat and hit the same adjacent creature in a round, they tear it in different directions, dealing additional damage at the end of the round. This rend attack deals an amount of damage equal to 1d6 + the highest Strength modifier of all qualifying allies in the same square who struck the target this round.
蠕动鼠堆 Squirming Pile (Combat, Teamwork)
在作为集群战斗时,你的身体很容易被泥泞的混乱埋没,令你的身体要害对目标来说更难被击中。
先决条件:特技5级,群居种族特性
专长效果:当和一个拥有此专长的盟友占据一个方格,你有25%的几率令一次成功的重击或偷袭的额外伤害无效;如果你成功使额外伤害无效,它会如同普通攻击那样投掷伤害。这个无效几率不会与从其他来源的保护叠加,例如护命防具特殊能力。
劇透 -   :
Squirming Pile (Combat, Teamwork)
Your body is easily lost in the muddy chaos of fighting as a swarm, making your vital areas difficult to target.
Prerequisites: Acrobatics 5 ranks, swarming racial trait.
Benefit: While sharing a square with an ally who has this feat, you gain a 25% chance of negating the additional damage from a successful critical hit or sneak attack; if you negate the damage, it is instead rolled normally. This negation chance doesn’t stack with similar protection provided by any other source, such as the fortification armor special ability.
足下缠斗 Underfoot (Combat)
你在你的敌人的空间爬进爬出来给他们制造麻烦
先决条件:闪避,群居种族特性
专长效果:你能够和一个至少比你大一个等级的敌对生物共同占据一片空间。你在占据敌人的空间时AC获得+2盾牌加值,并且在对抗它时所有攻击获得+2加值。和你共占一个方格的生物在所有专注检定中承受-2罚值。进入对手占据的空间会引发借机攻击。这个能力不会和其他类似的使一个生物进入另外一个生物空间的能力叠加,例如捕鼠者(Mouser,ACG)游荡剑客的足下突袭(underfoot attack)。
劇透 -   :
Underfoot (Combat)
You clamber in and around your enemies’ personal space to devastating effect.
Prerequisites: Dodge, swarming racial trait.
Benefit: You are able to share a space with a hostile creature at least one size category larger than you. You gain a +2 shield bonus to your AC while occupying an opponent’s space, as well as a +2 bonus on all attack rolls against the creature whose space you share. Creatures you share a square with take a –2 penalty on all concentration checks. Entering a space occupied by an opponent provokes an attack of opportunity. This ability does not stack with similar abilities providing a creature benefits for being in another creature’s space, such as a mouserACG swashbuckler’s underfoot attack deed.
Special: This feat counts as the Disruptive feat for the purpose of qualifying for other feats that have Disruptive as a prerequisite.
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Re: 【Blood Of The Beast】野兽血脉(部分翻译)
« 回帖 #4 于: 2017-03-09, 周四 16:59:55 »
进阶多才多艺
  魅力超凡的狐妖将无数技术,甚至是最平庸的工作,变成令人瞩目的表演。这些备受赞许的艺术很快像野火一般传遍了整个格拉里昂的吟游诗人。6级开始,取代选择另外一个技能应用多才多艺,一个诗人或歌者可以选择一项进阶多才多艺应用在之前选择的一项表演技能上。一些进阶多才多艺选项只有诗人或歌者满足先决条件才可以选择。
  任何使用变体替换掉多才多艺能力的诗人或歌者不可以选择进阶多才多艺选项。

扩展才艺(Ex):诗人选择一项他已经应用了多才多艺的表演技能。在应用多才多艺的效果时,他将下列技能之一关联到选择的表演技能:唬骗,交涉,易容,逃脱,驯养动物,威吓,察言观色或UMD
这个选项可以被多次选择,但是每一个技能只能与同一个表演技能关联一次。
劇透 -   :
Expanded Versatility (Ex): The bard chooses one Perform skill that he has already selected with versatile performance. He adds one of the following skills to the list of skills that are associated with the chosen Perform skill for the purpose of the versatile performance ability:
Bluff, Diplomacy, Disguise, Escape Artist, Handle Animal,Intimidate, Sense Motive, or Use Magic Device. This option can be selected multiple times, but no skill can be associated with the same Perform skill more than once.
军武表演(Ex):诗人选择一件属于战士武器组的武器,这个战士武器组会与他之前选择应用多才多艺的技能有关(见下文)。他会擅长这件武器。如果诗人已经擅长这件武器或者以后擅长这件武器,那么他会获得对应武器的武器专攻作为奖励专长。另外,在判断是否有资格选择这件与表演技能关联的战士武器组武器的相关专长时,诗人的有效战士等级等于1/2诗人等级。
表演类型与战士武器组的关系如下:戏剧(贴身,双头),喜剧(链索,投掷),舞蹈(武僧,矛),键盘(锤,攻城兵器),朗诵(重刃,轻刃),打击(贴身,锤),演唱(贴身,天生武器),弦乐(斧,弓),吹奏(武僧,投掷)
劇透 -   :
Martial Performance (Ex): The bard chooses one weapon belonging to a fighter weapon group that is associated with a Perform skill he has selected with versatile performance(see below). He gains proficiency with this weapon. If the bard is already proficient with this weapon or later becomes proficient with it, he gains Weapon Focus with that weapon as a bonus feat instead. In addition, the bard’s effective fighter level is equal to 1/2 his bard level for the purpose of qualifying for feats that specifically select weapons from those Perform skills’ associated fighter weapon groups.
The types of Perform skills and their associated fighter weapon groups are: Act (close, double), Comedy (flails,thrown), Dance (monk, spears), Keyboard Instruments(hammers, siege engines), Oratory (heavy blades, light blades), Percussion (close, hammers), Sing (close, natural),String (axes, bows), and Wind (monk, thrown).
世界名著:诗人获得一个世界名著(masterpiece,UM),如同他已经付出了一个专长来学习它。他必须满足世界名著的先决条件,并且世界名著的表演等级要求中必须有他已经应用了多才多艺的技能。
这个选项可以被多次选择。
劇透 -   :
Masterpiece: The bard gains a bardic masterpiece(Pathfinder RPG Ultimate Magic 21), as if he were giving
up a feat to learn it. He must meet the masterpiece’s prerequisites, and the masterpiece must list ranks in a Perform skill that the bard has chosen with versatile performance as a prerequisite. This option can be selected multiple times.
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Re: 【Blood Of The Beast】野兽血脉(部分翻译)
« 回帖 #5 于: 2017-03-09, 周四 17:03:58 »
侠客社交天赋
因为拥有变身能力,狐妖正是维持双重身份的大师,并且当小部分狐妖变成了真正的侠客,他们掩藏多重身份的技巧正在逐步地被格拉里昂的侠客掌握。

大隐于市(Obscurity,Ex):拥有这个天赋侠客相对地在社会上不太知名。事实上,他会着重保持他的社交身份尽可能的平凡。这个社交天赋如同名誉(renown),但是它并不会提高社群中NPC们的起始态度,这使得当他在自己隐居的区域里不需要成功通过易容检定来表现为他的社交身份。但是当社群中的NPC面临着无可争议的证据,证明侠客表现得与他平时不同时,侠客仍然需要尝试易容检定,例如他在社交身份下使用了侠客天赋。这个社交天赋在判断是否满足以名誉为前提的相关社交专长时被视作名誉,并且可以被这些专长加强。一个拥有这个天赋的侠客不能选择名誉,同时也不能选择那些需要他变得知名的社交天赋(例如熟人价 Celebrity Discount或众人敬仰 Celebrity Perks)
劇透 -   :
Obscurity (Ex): The vigilante is relatively unknown socially. In fact, he makes a point of keeping the life of his social identity as ordinary as possible. This social talent functions exactly as the renown social talent, but instead of improving the starting attitude of all NPCs within the community, it empowers the vigilante so that he no longer needs to succeed at Disguise checks to appear as his social identity while assuming that identity within his area of obscurity. He still has to attempt Disguise checks when NPCs within this settlement are confronted with indisputable proof that the vigilante could be more than he appears to be, such as when he uses a vigilante talent while in his social identity. This social talent counts as renown for the purpose of meeting the prerequisites of social talents that list renown as a prerequisite and can be improved by such talents. A vigilante with this talent cannot select renown, nor can he select any social talent that requires him to be famous (such as celebrity discount or celebrity perks).
无痕变身(Seamless Shapechanger,Ex):侠客可以使用魔法无痕地呈现出任何人类伪装。侠客在使用变形法术或效果呈现出另一个生物的形态时,他在易容检定中计入无痕伪装的加值。侠客必须拥有变形生物子类才可以选择这个天赋。
劇透 -   :
Seamless Shapechanger (Ex): The vigilante seamlessly adopts any persona he assumes with magic. The vigilante adds his seamless guise bonus to the bonus on Disguise checks that he gains to assume the shape of another creature with a polymorph spell or effect. A vigilante must have the shapechanger subtype to select this talent.
变形序列(Transformation Sequence,Su):侠客依靠魔法的辅助来完成身份转变。这会比通常用时更短,但是会更加引人注目。他可以使用5轮来切换身份,如果他有快速变装,就可以用一个标准动作来变装,如果他有飞速变装就可以用一个迅捷动作来变装。但是这个转变会制造一个宏大的场面,包括了巨大的声响或音乐,七彩闪耀的能量匹练以及高速的运动。只有有能力施展法术或者类法术能力(不需要来自侠客职业)的侠客可以选择这个天赋。一个使用魔法少女(magical child)变体的侠客可以在1级免费获得这个天赋。
劇透 -   :
Transformation Sequence (Su): The vigilante’s transformation between identities is assisted by magic.
This makes it faster than usual, but also more noticeable. The vigilante can complete the switch between his identities in 5 rounds, improving to a standard action if he has the quick change social talent, and to a swift action if he has the immediate change social talent. However, the transformation causes quite a spectacle, involving loud sounds or music, brilliant colorful energies, and swift motions. A vigilante can select this talent only if he is able to cast spells or spell-like abilities (this needn’t be from his vigilante class). A vigilante with the magical child archetype effectively gets this social talent for free at 1st level.

侠客天赋
狐妖侠客用诡计和谎言作为他们的武器,作为对全格拉里昂的侠客偷偷采用他们残忍战术的复仇。

残忍战技(Brutal Maneuver):当侠客每轮第一次使用武器(包括天生武器或徒手攻击)施展替代攻击的战技时(比如卸武,破武或摔绊这些替代近战攻击的战技),可以选择在本轮内所有攻击承受-5罚值。若如此做且战技检定成功,则侠客可以对他使用战技的目标造成伤害,如同他正常使用该武器击中目标一般。
劇透 -   :
Brutal Maneuver: The first time each round that the vigilante uses a weapon, including a natural attack or unarmed strike, to perform a combat maneuver in place of making an attack (such as by performing a disarm, sunder, or trip combat maneuver in place of making a melee attack), he can choose to take a –5 penalty on all his attack rolls during the round. If he does so and succeeds at his combat maneuver check, the vigilante deals damage to the target of his combat maneuver as if he had hit that target with a normal hit from his weapon.
欺诈阴招(Deceitful Trick:):侠客可以在全力攻击时用阴招来取代他的第一次攻击。他可以选择在检定中承受-4罚值来使他成功使用阴招的对象获得两种负面状态。如果侠客成功使用了这个天赋,则目标要用一个标准动作来同时移除两种状态。侠客必须拥有精通阴招(Improved Dirty Trick,APG)和高等阴招(Greater Dirty Trick,APG)才能选择这个天赋。
劇透 -   :
Deceitful Trick: The vigilante can perform a dirty trickAPG combat maneuver in place of his first attack
during a full attack. He can take a –4 penalty on his check in order to inflict two different conditions on his foe if he succeeds at his check. If the vigilante is successful, the target can remove both conditions as a standard action. A vigilante must have Greater Dirty TrickAPG and Improved Dirty TrickAPG in order to select this vigilante talent.
种族典范(Racial Paragon):侠客可以使用一个移动动作来获得一个他不具有的但是满足种族要求的种族专长的效果。这个效果持续1分钟。侠客必须满足专长的所有先决条件。他每天可以使用【3+1/2侠客等级】次这个能力(最少每天4次)。侠客可以在先前一个效果持续时间结束前使用这个能力重新选择另外一个种族专长。
如果一个以此方法临时获得的专长有每日使用次数限制,那么每次使用这个专长都会计入这个能力的每日使用限制。这个天赋可以被多次选择。在第一次选择后的每次选择,都能让侠客在使用这个能力时额外获得一个种族专长的效果,或者降低激活这个能力所需的动作时间(移动变迅捷,迅捷变自由,自由变直觉)。如果侠客选择同时获得复数专长效果,那么这些专长必须有同样的种族要求。他可以使用这些专长中的一个来满足下一个,如果这么做,就意味着他不能如通常般替换一个目前作为其他专长先决条件的专长,除非将那些专长全部替换。每激活一个独立专长的效果都会计入这个能力的每日使用次数。
劇透 -   :
Racial Paragon: The vigilante can take a move action to gain the benefit of a feat with a racial prerequisite he meets but doesn’t have. This effect lasts for 1 minute. The vigilante must meet all the feat’s prerequisites. He can use this ability a number of times per day equal to 3 + 1/2 his vigilante level (minimum four times per day). The vigilante can use this ability again before the duration expires to replace a previous racial feat with another choice.If a feat temporarily gained in this way has a daily use limitation, any uses of that feat while using this ability count toward that feat’s daily limit.This vigilante talent can be selected multiple times.Each time it is selected after the first, the vigilante can use this ability to gain the benefits of one additional racial feat at the same time, or to reduce the action required to activate this talent by one step (a move action becomes a swift action, a swift action becomes a free action, and a free action becomes an immediate action). If the vigilante chooses to gain the benefits of multiple feats, the feats selected must share the same racial prerequisite. He can use one of these feats to meet a prerequisite of a second feat; doing so means he cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward his daily uses of this ability.
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Re: 【Blood Of The Beast】野兽血脉(部分翻译)
« 回帖 #6 于: 2017-03-09, 周四 17:09:02 »
法术

蔓延性暗示 CONTAGIOUS SUGGESTION
学派   惑控(胁迫)[依赖语言,影响心灵]
环位   诗人4,通灵者4,催眠师4,秘学士5,异能者5,术士/法师5,女巫5
施法时间 一个标准动作
成分   语言,姿势
距离   近距(25尺+每级5尺)
目标   一个生物
持续时间 1小时/级或直到完成
  这个法术如同暗示术(suggestion)一般运作,除了目标可以将惑控效果传递给其他目标。目标不等不将你的暗示传递给其他生物,并强制新的目标如同初始目标一样进行豁免。如果次级目标成功豁免,初始目标的暗示效果也不会失效。如果次级目标豁免失败,那么它会陷入和初始目标一样的暗示并且能够进一步扩散暗示。这个法术能够暗示的生物的总HD等于你的施法者等级。成功豁免这个法术的生物在24小时内不会再被特定的蔓延性暗示影响。
劇透 -   :
CONTAGIOUS SUGGESTION
School enchantment (compulsion) [language dependent,mind-affecting]
Level bard 4,medium 4, mesmerist 4, occultist 5, psychic 5,sorcerer/wizard 5, witch 5
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./level)
Target one living creature
Duration 1 hour/level or until completed (D)
This spell functions as per suggestion, except the target can pass on the enchantment to other targets. The target is compelled to communicate your suggestion to another creature, forcing the new target to attempt a saving throw as if it were the initial target. If a secondary target successfully saves, the suggestion effect on the initial target isn’t negated. If a secondary target fails, it is placed under the same compulsion as the initial target and can further spread the suggestion. This spell can affect a total number of Hit Dice of creatures equal to your caster level.Creatures that save against this spell
cannot be affected by that particular casting of contagious suggestion for 24 hours.
轻信之言 GULLIBILITY
学派   惑控(魅惑)[影响心灵]
环位   反圣骑士3,诗人3,审判者3,催眠师3,异能者3,术士/法师3,女巫3
施法时间 一个标准动作
成分   语言,姿势
距离   近距(25尺+每级5尺)
目标   一个生物
持续时间 10分钟/级
豁免   意志无效
法术抗力
  你使目标的精神混乱,让他更加愿意相信那些甚至是最为离奇的传说。在法术持续时间内,目标在察言观色的检定中承受-10罚值。其他生物对目标说谎或者欺骗时,唬骗检定+10,如同目标愿意相信他们并且同时处于醉酒或头脑不灵光。任何谎言对于正受到轻信之言效果影响的生物来说,可信度提高1阶:一个不可能的谎言看起来过于牵强,过于牵强的谎言看起来不太可靠,可能性不大的谎言看起来可信。对一个处于正受到轻信之言效果影响的生物说谎或行骗并不会在唬骗检定中获得法术花言巧语(glibness)的好处;事实上,轻信之言使得目标愿意相信别人的话因此花言巧语并不会让他们的话变得更加可信。

一点幸运
学派   塑能
环位   炼金术师4,诗人3,牧师4,异能者4,萨满4,术士/法师4,女巫4
施法时间 一个标准动作
成分   语言,姿势,材料(一株四叶草)
范围   个人
目标   自己
持续时间 10分钟/级
  法术持续时间内,施法者获得一个总量为每2施法者等级1点的幸运池。施法者可以从幸运池中消耗1点,使一次攻击检定或技能检定的D20结果中+1D8幸运加值。这个加值可以在检定或结算检定结果前后添加,并且如果这个加值大到可以令一次失败检定变为成功,那么这次检定即为成功。当幸运池中所有点数用完或者重新对目标释放,这个法术会立即结束。
  在施法者等级达到8级时,可以花费4点幸运点在结果中+2D8点幸运加值,并且在施法者等级达到16级时,可以花费8点幸运点在结果中+3D8点幸运加值。
劇透 -   :
BIT OF LUCK
School evocation; Level alchemist 4, bard 3, cleric 4, psychic 4,shaman 4, sorcerer/wizard 4, witch 4
Casting Time 1 standard action
Components V, S, M (a four-leaf clover)
Range personal
Target you
Duration 10 minutes/level
For the spell’s duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.During the spell’s duration, the caster can spend 1 point from this reservoir when making an attack roll or skill check to add a +1d8 luck bonus to the d20 roll’s result. This bonus can be added before or after the roll or check’s result is revealed, and if this bonus is large enough to turn a failure into a success, the roll succeeds. The spell instantly ends when all points are expended or when it is cast on the target again.
An 8th-level caster can instead spend 4 points to add a +2d8 luck bonus, and a 16th-level caster can spend 8 luck points to instead add a +3d8 luck bonus.
不幸诅咒
学派   死灵[诅咒]
环位   反圣骑士3,血脉狂暴者4,牧师3,萨满3,术士/法师4,唤魂师3,女巫3
施法时间 一个标准动作
成分   语言,姿势
范围   接触
目标   被接触的生物
持续时间 永久
豁免   意志无效
法术抗力
  你诅咒目标,让他变得不可思议地不幸。当目标被不幸诅咒影响,他将无法获得幸运加值,或者从多骰取高的能力中获得好处(例如游荡剑客的快乐人生charmed life)。目标同样不能选择一个固定结果,例如取10或20来代替投掷(例如吟游诗人的博学Lore Master)。最后,每当目标每轮第一次在一次攻击,豁免或技能检定中成功时,他必须投掷两次并使用较差的结果。
  这个诅咒不能被接触,但是可以被破除结界(break enchantment),有限祈愿术(limited wish),神迹术(miracle),移除诅咒(remove curse),或祈愿术(wish)移除。
劇透 -   :
CURSE OF BEFOULED FORTUNE
School necromancy [curse]; Level antipaladin 3, bloodrager 4,cleric 3, shaman 3, sorcerer/wizard 4, spiritualist 3, witch 3
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration permanent
Saving Throw Will negates; Spell Resistance yes
You curse the target, making it incredibly unlucky. While affected by curse of befouled fortune, the target can’t receive luck bonuses or benefit from effects that grant it the ability to roll multiple times and take the higher result (like the swashbuckler’s charmed life ability). The target also can’t
choose a die result, such as taking 10 or 20 in lieu of rolling(as per the bard’s lore master ability). Finally, the first time each turn the target would succeed at an attack, saving throw, or skill check, it must roll twice and use the worse of the two results.
This curse cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.
暴怒猛扑
学派   变化(变形)
环级   炼金术师2,血脉狂怒者2,德鲁伊2,魔战士2,游侠2,术士/法师2,女巫2
施法时间 一个标准动作
成分   语言,姿势
距离   个人
目标   自己
持续时间 1轮/级
  当这个法术激活时,每当你进行一次冲锋,作为攻击的一部分,你可以使用所有你拥有的爪击进行攻击,如同通用怪物能力猛扑(Pathfinder RPG Bestiary 302)。如果你有另外的能力可以使冲锋获得伤害加值,只有第一次攻击会享受那些加值。另外,当你进行借机攻击时,你可以额外花费一次该轮的借机攻击次数,来对目标造成一次额外的爪击。
劇透 -   :
POUNCING FURY
School transmutation (polymorph); Level alchemist 2,bloodrager 2, druid 2, magus 2, ranger 2,sorcerer/wizard 2,witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 round/level
While this spell is active, whenever you make a charge, you can attack with all claw natural attacks you have as part of the attack, as per the pounce universal monster rule (Pathfinder RPG Bestiary 302). If you have additional abilities that grant a bonus to damage on a charge, only the first attack benefits
from these bonuses. Additionally, when you make an attack of opportunity, you can expend one additional attack of opportunity that round to make one additional claw attack against the target

蛙力涌现 BATRACHIAN SURGE
学派   变形
环位   血脉狂怒者1,德鲁伊1,审判者1,游侠1,召唤师1
施法时间 迅捷动作
成分   语言,姿势
范围   个人
目标   自己
持续时间 1+每3等级1轮(可消解)
豁免   无
法术抗力 可(无害)
  你深入挖掘你的蛙类天赋之力,解锁了一个短期的物理天赋。在法术持续时间内,你正在穿戴的护甲会根据你的新形态进行调整。当你施展了蛙力涌现,你在下列特性中选择一个并获得它关联的好处。你一次只能激活一个蛙力涌现。
  • 鱼鳃:你的喉咙拉长并沿着你的脖子长出了鳃裂。你可以在水下呼吸。
  • 弹腿:你的双腿拉长并且变得极其发达。你在尝试跳跃的特技检定中总是被视为已经助跑,并且获得等于你施法者等级的环境加值。
  • 游泳:你长出了一条巨大的蝌蚪尾部,并且你的其他肢体稍许萎缩。你获得了等于你基础陆地移动速度的游泳速度。
  • 长舌:你的舌头延长至与你身体一样长。当你传递接触法术时,你的触及提高5尺。此能力增加的触及不会与其他影响你触及的法术或能力叠加。
劇透 -   :
BATRACHIAN SURGE
School transmutation; Level bloodrager 1, druid 1, inquisitor 1,ranger 1, summoner 1
Casting Time 1 swift action
Components V, S
Range personal
Target you
Duration 1 round + 1 round/3 levels (D)
Saving Throw none; Spell Resistance yes (harmless)
You tap into your latent amphibian strengths, unlocking a shortlived physical talent. Armor or gear you are wearing adjusts to your new shape for the duration of the spell. When you cast batrachian surge, choose one of the following features to gain its associated benefits. You can have only one batrachian surge spell active on you at a time.
Gills: Your throat expands, and gill slits appear along your neck. You can breathe underwater.
Leaping: Your legs elongate and become especially muscular. You are always treated as having a running start when attempting Acrobatics checks to jump, and you gain a competence bonus on Acrobatics checks to jump equal to your caster level.
Swimming: You grow a large tadpole tail, and your other limbs shrink slightly. You gain a swim speed equal to your base land speed.
Tongue: Your tongue extends to the length of your body.Increase your reach by 5 feet when delivering touch spells. This increased reach doesn’t stack with any other spells or abilities that affect your reach.
甜美毒药 SWEAT POISON
学派   死灵(毒素)
环位   炼金术师2,德鲁伊3,审判者3,游侠2
施法时间 一个标准动作
成分   语言,姿势
范围   个人
目标   自己
持续时间 1分钟/级(可消解)
豁免   无
法术抗力 不可
  你脖子,背部或者手腕的毒腺隆起并释放出一种粘性的伤口型毒素(强韧豁免DC14;频率 1次/轮,持续4轮;效果 1D2力量;痊愈 1次豁免)。你不会对这个毒素免疫,除非你拥有用毒(poison use)职业特性或类似能力,否则你仍有风险使自己中毒。你可以用一个移动动作给武器添加这种毒素,并且每次添加都会减少的1分钟法术剩余时间。如果这么做会使法术持续时间降至0分钟或更少,法术会结束并且任何被添加在武器上的毒素会在你的回合结束时失效。
  当你对武器上毒时,你可以选择减少2分钟或更多的法术剩余时间(最多等于你的施法者等级)来增强毒素的效果。每减少2分钟,毒素的DC+1,持续轮数+1/2(小数舍去),痊愈需要的豁免次数+1/4(小数舍去)。如果你拥有毒性皮肤(Toxic Skin)种族特性,你可以用一个自由动作并花费1次每日使用来提高这个法术的毒素伤害到1D3力量,提高起始豁免DC到15。
劇透 -   :
SWEAT POISON
School necromancy (poison); Level alchemist 2, druid 3,inquisitor 3, ranger 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save). You are not immune to this poison, and unless you have the poison use class feature or a similar ability, you are at risk of poisoning yourself. You can apply this poison to a weapon as a move action, and each
dose you apply reduces the remaining duration of this spell by 1 minute. If doing so would reduce the remaining duration to 0 minutes or less, the spell ends, and any applied poisons retain their potency only until the end of your turn.
When you apply the poison, you can choose to reduce the spell’s remaining duration by 2 or more additional minutes(maximum = your caster level) in order to enhance that dose of poison. For every 2 minutes of duration expended, the poison’s save DC increases by 1, the number of rounds it lasts increases by 1/2 (round down), and the number of saves required to cure it increases by 1/4 (round down). If you have the toxic skin alternate racial trait (Advanced Race Guide 190), you can expend one daily use as a free action to enhance this spell’s poison’s damage to 1d3 Strength and its starting save DC to 15.

脱毛咒 DEPILATE
学派   死灵
环位   吟游诗人1,德鲁伊1,术士/法师1,女巫1
施法时间 1轮
成分   姿势,材料(一片牛舌)
范围   中距(100尺+10尺/级)
目标   一个有头发或皮毛的生物
持续时间 立即
豁免   意志无效
法术抗力
  这个简单的厄运诅咒一个生物的头发或者毛发不匀称地团块状脱落,让这个生物变得邋遢落魄。被厄运附身的生物在所有交涉,威吓和表演检定中承受-2罚值,直到1周后头发再生或者直到这个伤害被一次成功的伪装或医疗检定遮蔽起来(DC等于法术DC)。一个成功的破除结界,移除诅咒或类似的效果可以立即再生脱落的头发或毛发,并且移除这个法术的效果。
劇透 -   :
DEPILATE
School necromancy; Level bard 1, druid 1, sorcerer/wizard 1,witch 1
Casting Time 1 round
Components S, M (a sliver of cow’s tongue)
Range medium (100 ft. + 10 ft./level)
Target one creature with hair or fur
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
This simple jinx causes a target’s hair or fur to fall out in patchy clumps, leaving the creature disheveled and less commanding.A jinxed creature takes a –2 penalty on all Diplomacy, Intimidate,and Perform checks until the hair begins to regrow 1 week later, or until the damage can be concealed with a successful Disguise or Heal check (the DC is equal to the original save DC of the spell). A successful break enchantment, remove curse,or similar effect instantly regrows the target’s hair or fur and removes the spell’s effects.
笨拙步伐 FUMBLESTEP
学派   咒法
环位   催眠师1,术士/法师1,唤魂师1,女巫1
施法时间 一个标准动作
成分   语言,姿势,材料(一把锋利的卵石)
范围   近距(25尺+5尺/2级)
目标   一个生物
持续时间 1分钟/级或直到被释放(见下文)
豁免   无(见下文)
法术抗力
  笨拙步伐会在目标的脚上包裹一层留有与你的意识相连的媒介的光滑外质。当这个法术生效,目标生物在反射豁免和特技检定中承受-1罚值。当目标停留于范围内时,在法术持续时间内的任何时点以一个标准动作来释放这个法术,物理性的拉扯那层外质以此施展一次摔拌战技,使用你的施法者等级代替你的基础攻击加值,使用你的魅力,智力或感知修正较高者代替你的力量修正。这次摔拌不会引起借机攻击,并且不会被可以改变摔拌战技效果的专长或其他方法影响。
劇透 -   :
FUMBLESTEP
School conjuration; Level mesmerist 1, sorcerer/wizard 1,spiritualist 1, witch 1
Casting Time 1 standard action
Components V, S, M (a sharp pebble)
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 minute/level or until discharged (see text)
Saving Throw none (see text); Spell Resistance yes
Fumblestep coats a target’s feet in slick ectoplasm that retains some psychic connection to your mind. While the spell remains in effect, the target creature takes a –1 penalty on Reflex saving throws and Acrobatics checks.
At any point during the spell’s duration while the target remains in range, you can discharge the spell as a standard action, mentally tugging at the ectoplasm to perform a trip combat maneuver, using your caster level instead of your base attack bonus, and using your
Charisma, Intelligence, or Wisdom modifier, whichever is highest, instead of your Strength modifier. This trip attempt does not provoke an attack of opportunity and cannot be affected by feats or other means of altering a trip combat maneuver’s effects.
光速手指 LIGHTFINGERS
学派   变化
环位   异能者1,唤魂师1,女巫1
施法时间 一个标准动作
成分   语言,姿势
距离   近距(25尺+5尺/2级)
目标   一个生物
持续时间 立即
豁免   无
法术抗力
  一股精细的念动力量让你的目标掉落一件携带的不超过每施法等级1磅的非魔法道具,例如一个钱包,一个钥匙环或他口袋里的零碎物件。目标必须成功进行一次DC等于法术DC的察觉检定来注意到掉落的道具。你可以选择目标掉落什么道具只要你可以同时看见目标和你希望被影响的道具。使用这个法术不能导致目标丢下一把正持有的道具或任何他正在穿戴的道具,包括珠宝。
  你可以代替施展这个法术来尝试一次单独的卸武或盗取战技,使用你的魅力,智力或感知修正较高者代替你的力量修正。这次卸武或盗窃战技不会引起借机攻击,并且不会被可以改变战技效果的专长或其他方法影响。如此使用这个法术会被立即察觉。
劇透 -   :
LIGHTFINGERS
School transmutation; Level psychic 1, spiritualist 1, witch 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw none; Spell Resistance yes
A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried item weighing no more than 1 pound per caster level, such as a coin purse, a key ring, or a loose object in its pocket. The target must succeed at a Perception check against the spell’s save DC to notice the dropped item. You select what item the target drops as long as you can see both your target and the item you wish to affect. This use of the spell can’t cause a target to lose a held item or anything it is wearing, including jewelry.
You can instead cast lightfingers to attempt a single disarm or stealAPG combat maneuver, using your caster level instead of your base attack bonus, and using your Charisma, Intelligence, or Wisdom modifier, whichever is highest, instead of your Strength modifier. This disarm or steal attempt does not provoke attacks of opportunity and cannot be affected by feats or other means of altering a combat maneuver’s effects. This use of the spell is
immediately obvious.

高等催眠术 GREATER HYPNOTISM
学派   惑控(胁迫)[影响心灵]
环位   吟游诗人4,催眠师4,秘学士4,异能者4,术士/法师4,女巫4
持续时间 10分钟/等级
  此法术如同催眠术运作,除了可以影响每施法者等级2HD的生物。你可以对每个被法术影响的生物提出最多5个要求(取代1个要求),并且这些要求可以如你所愿一样足够长和复杂(但是他们仍然需要合理)。
劇透 -   :
GREATER HYPNOTISM
School enchantment (compulsion) [mind-affecting]; Level bard 4,mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 4, witch 4
Duration 10 minutes/level (D)
This functions as hypnotism, except it affects 2 Hit Die of creatures per caster level you have. You can make up to five requests (instead of a single request) to each creature affected by the spell, and the requests can be as long and as complicated as you desire (though they still must be reasonable).
蜕皮代谢 METABOLIC MOLTING
学派   变化
环位   牧师6,德鲁伊6,萨满6,女巫6
施法时间 10分钟
成分   语言,姿势,材料(至少价值250gp的珍贵宝石)
范围   接触
目标   自愿的生物或被接触的尸体
持续时间 见下文
豁免   意志无效(无害)
法术抗力 不可
  你将一个自愿的对象用一层宝石装饰的壳包裹起来,这层壳与5英尺厚的铁一样(硬度10,HP150)。对象进入一种暂停画面(如同永恒静滞Temporal Stasis),持续7天,法术持续时间内对象会恢复即使是最为严重的伤势。每一天,对象可以恢复每HD2点HP或者恢复任意一项他选择的属性的2点属性伤害或者属性吸取。7天后,外壳会碎裂并且暴露出被包裹的对象,他被砍断的肢体,碎裂的骨头和毁坏的器官都会重新长出来(如同再生术regenerate)
  如果你用作成分的宝石至少价值5000gp,蜕皮代谢能够复活目标,只要在施法时目标死亡不超过1小时。如果对死亡的生物使用这个法术,那么目标会在7天后复活并且生命值稳定在0。以此方法复活的生物会获得一个永久负向等级,或者如果他是1级的话则获得2点体质吸取。类似死者复活(raise dead),这个法术不能复活被即死效果杀死的生物。
劇透 -   :
METABOLIC MOLTING
School transmutation; Level cleric 6, druid 6, shaman 6, witch 6
Casting Time 10 minutes
Components V, S, M (a valuable gemstone worth at least 250 gp)
Range touch
Target willing creature or dead body touched
Duration see text
Saving Throw Will negates (harmless); Spell Resistance no
You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10,hp 150). For 7 days, the subject enters a state of suspended
animation (as per temporal stasis), during which it heals from even the most grievous wounds. Each day, the subject regains 5 hit points per Hit Die it has as well as recovering from 2 points of ability damage or ability drain from any ability score of its choice. After 7 days, the shell crumbles away and the subject emerges, its body’s severed limbs, broken bones, and ruined organs regrown (as per regenerate).
If the gemstone you use for the component is worth at least 5,000 gp, metabolic molting can bring a target back to life, as long as it has been dead for no more than 1 hour when the spell is cast. When the spell is used on such a creature, the creature comes back to life after 7 days and stabilizes at 0 hit points. A creature brought back to life through metabolic molting gains 1 permanent negative level, or 2 points of Constitution drain if it
is 1st level. Like raise dead, this spell can’t save creatures slain by death effects.
娜迦形态 I NAGA SHAPE I
学派   变化(变形)
环位   炼金术师4,血脉狂怒者4,魔战士4,术士/法师4
施法时间 一个标准动作
成分   语言,姿势,材料(你想要变成的生物的一小块肢体)
范围   个人
目标   自己
持续时间 1分钟/级(可消解)
  每当你施展这个法术,你可以呈现出任何一种大型娜迦(不包括帝王娜迦)的姿态,尽管你不能呈现出一个特殊的个体的姿态。事实上,你变成了一条大型蛇类,你的力量获得+4体型加值,敏捷获得-2罚值,并且获得+4天生护甲加值。与野兽形态II不同,你仍然会有一个头,即使你要变成娜迦并没有头,并且可以施展需要语言和姿势成分的法术。如果你呈现的形态具有下列能力,那么你也会获得这些能力:攀爬60尺,飞行60尺(良好),游泳60尺,黑暗视觉60尺,昏暗视觉和灵敏嗅觉。
劇透 -   :
NAGA SHAPE I
School transmutation (polymorph); Level alchemist 4,bloodrager 4, magus 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you want to assume)
Range personal
Target you
Duration 1 minute/level (D)
Whenever you cast this spell, you can assume the form of any type of Large naga (including most nagas, but not royal nagas), though not the form of a specific individual. In effect,you transform into a Large serpent, gaining a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Unlike with beast shape II, however, you keep your own head when using this spell and can cast spells with verbal and somatic components, even though the naga form doesn’t have hands.If the form you assume has any of the following abilities,you gain the listed ability: climb 60 feet, fly 60 feet (goodmaneuverability), swim 60 feet, darkvision 60 feet, low-light vision, and scent.
娜迦形态 II NAGA SHAPE II
学派   变化(变形)
环位   炼金术师5,血脉狂怒者5,魔战士5,术士/法师5
施法时间 一个标准动作
成分   语言,姿势,材料(你想要变成的生物的一小块肢体)
范围   个人
目标   自己
持续时间 1分钟/级(可消解)
  这个法术如同娜迦形态I。另外,如果你呈现的形态具有下列能力,那么你也会获得这些能力:掘地30尺,攀爬90尺,飞行90尺(良好),游泳90尺,盲感30尺,黑暗视觉60尺,昏暗视觉,压缩,紧勒,侦测思想,dreamsight,攫取,催眠,毒素,偷袭+2D6和喷吐。
劇透 -   :
NAGA SHAPE II
School transmutation (polymorph); Level alchemist 5,bloodrager 5, magus 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you want to assume)
Range personal
Target you
Duration 1 minute/level (D)
This spell functions as naga shape I. Additionally, if the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, compression, constrict, detect thoughts, dreamsight, grab, hypnosis, poison, sneak attack +2d6, and spit.
娜迦形态 III NAGA SHAPE III
学派   变化(变形)
环位   炼金术师6,血脉狂怒者6,魔战士6,术士/法师6
施法时间 一个标准动作
成分   语言,姿势,材料(你想要变成的生物的一小块肢体)
范围   个人
目标   自己
持续时间 1分钟/级(可消解)
  这个法术如同娜迦形态I。另外,如果你呈现的形态具有下列能力,那么你也会获得这些能力:掘地60尺,攀爬90尺,飞行120尺(良好),游泳120尺,盲感60尺,黑暗视觉90尺,昏暗视觉,震颤感知60尺,出血,压缩,紧勒,侦测思想,dreamsight,攫取,催眠,毒素,偷袭+3D6和喷吐。
劇透 -   :
NAGA SHAPE III
School transmutation (polymorph); Level alchemist 6,bloodrager 6, magus 6, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you
want to assume)
Range personal
Target you
Duration 1 minute/level (D)
This spell functions as naga shape I. Additionally, if the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet(good maneuverability), swim 120 feet, blindsense 60 feet,darkvision 90 feet, low-light vision, tremorsense 60 feet,bleed, compression, constrict, detect thoughts, dreamsight,grab, hypnosis, poison, sneak attack +3d6, and spit.

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #7 于: 2017-03-12, 周日 00:18:52 »
灵猴族
  灵猴族,从遥远的Vudra而来的类人猿族,经常离开他们的家园并向西旅行寻求冒险和财富。他们中的很多达到了Katapesh,那里很多商人看中了他们的智慧和心灵手巧,但是他们经常被误解为暴力且同类相残的charau-ka,因此他们很难在Garund的其他地方立足。
  那些主要居住在Casmaron东南的Impossible Kingdoms周边的灵猴族,很少为人所知。他们有类人猿的外表,身披薄薄的绒毛和一条长尾巴。所有的灵猴族都有适合抓握的脚掌,这些脚掌帮助他们在他们居住地的悬崖峭壁与茂密森林中移动,有些也会有卷曲的尾巴。聪明与淘气共存的灵猴族人会因为他们的睿智而被尊敬,也会因为无忧无虑的态度而被人们嘲笑,比如幼稚和不负责的举动。因为不断追求机遇与经历,少量灵猴族已经迁徙到了内海和天夏,他们在芒吉草原和Goka的群山中组成了不少虽然小但是很有名气的团体。

出身于Katapesh的灵猴族可以选择下列背景特性
  寻找财富(地区):你为了与人类交易学会了大量的技巧和方法。你在估价和交涉检定中获得+1背景加值,并且选择其中一个作为你的本职技能(由你选择)。
劇透 -   :
Vanaras native to the nation of Katapesh have access to the following trait.
Fortune Found (Region): You have learned a great many tricks and techniques for bartering with humans. You gain a +1 trait bonus on Appraise and Diplomacy checks, and one of these skills (your choice) is a class skill for you.

种族特性替换

特技专家(Acrobatic):灵猴族通常异常灵巧,可以如同玩耍一般在移动缓慢的人类周围起舞。他们在特技和逃脱检定中获得+2种族加值。
此种族特性取代了灵巧(nimble)

变换体型(Change Size,Su):每500只灵猴族中间就有一只拥有有限的变形能力。她可以随意调整她的体型。她获得了变身(change shape)能力和变形子类(shapeshifter subtype)。她可以使用变身来将体型变为小型而不是改变外表。她的属性值不会改变,只有她的体型会缩小(同样武器骰也缩小);体型的罚值和加值会应用在AC,CMD,攻击检定,技能检定上。变换体型或者变回原来的体型是一个整轮动作。
此种族特性改变了灵猴族的类型并取代了灵巧(nimble)。
劇透 -   :
Alternate Racial Traits
The following alternate racial traits are available to all
vanaran characters.
Acrobatic: Vanaras are often extraordinarily agile,capable of dancing around slower-moving humans with playful grace. They gain a +2 racial bonus on Acrobatics and Escape Artist checks. This racial trait replaces nimble.
Change Size (Su): One vanara in every 500 is gifted with limited shapeshifting ability. Such a creature can adjust her size at will. She gains the change shape ability and the shapeshifter subtype. Instead of changing appearance,she can use change shape to reduce her size category to Small. Her ability scores don’t change, only her size (and thus her weapon damage); normal size penalties and bonuses to AC and CMD and on attack and skill rolls apply. Changing size or returning to her true size is a fullround action. This racial trait alters the vanara’s type and replaces nimble.

天赋职业选项

奥能师:在决定任何他拥有的两项奥能技艺的效果时,有效奥能师等级+1/4

吟游诗人:逸闻知识(Bardic Knowledge)的加值+1/2

拳师:获得1/5个快速移动(Fleet)专长

骑将:决定战术(Tactician)的有效骑将等级+1/2

猎人:每日动物之力的使用时间+1分钟

操念使:增加1/3点操念使无法承受额外超载之前的可以承受的超载总量。

秘学士:获得1/6个新的灵器之力(focus power)。

异能者:当施展异能预言系法术时,这个法术的有效施法者等级+1/2,但是只会用于决定法术距离和提供正确或有意义信息的百分比(例如占卜术或预言术)

萨满:选择属于牧师法术列表,但是不在萨满法术列表中的一个法术,将它加到萨满的已知法术中。这个法术必须比萨满能够施放的最高法术等级低1级。

召唤师:幻灵进化池增加1/4

女巫:在决定从她庇护主处获得的法术效果时,她的女巫等级+1/4(最大+2)

法师:获得1/6个奖励专长。这个专长必须是物品制造专长,超魔专长或者法术掌握。
劇透 -   :
Arcanist: Add 1/4 to the arcanist’s effective class level when determining the effects of any two arcanist exploits that the arcanist has.
Bard: Add 1/2 to the bard’s bardic Knowledge bonus.
Brawler: Gain 1/5 of a new Fleet feat.
Cavalier: Add 1/2 to the cavalier’s level when determining the duration of the tactician ability.
Hunter: Add 1 minute to the number of minutes per day that the hunter can use animal focus.
Kineticist: Add 1/3 to the total number of points of burn that the kineticist can accept before she can’t choose to accept additional points of burn.
Occultist: Gain 1/6 of a new focus power.
Psychic: When casting psychic divination spells, the psychic adds 1/2 to the effective caster level of the spell, but only to determine the spell’s range and its d% chance to provide correct or meaningful information (such as with augury or divination).
Shaman: Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest level the shaman can cast.
Summoner: Add 1/4 to the eidolon’s evolution pool.
Witch: Add 1/4 to the witch’s caster level when determining the effects of spells granted to her by her patron (to a maximum of +2).
Wizard: Gain 1/6 of a bonus feat. This feat must be an item creation feat, a metamagic feat, or Spell Mastery.

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #8 于: 2017-03-12, 周日 00:30:27 »
先祖(Unchained 召唤师幻灵亚种)
  无论是藉由召唤师现实中的祖先的灵魂创造的还是通过遗留在以太位面或Akashic Record的灵魂概念进行召唤的,先祖幻灵是用人类外型为模板,并显示出非凡技巧与天赋的异界生物。他们通常表现出他们生前最为可能的完美的形象,但是他们各有特点并引以为豪。先祖幻灵会给一些召唤师提供任何他们可以给予的帮助,那些召唤师无论是在血统,荣誉或忠诚上会和幻灵有某种形式的家族性联系的召唤师。

阵营:任意。先祖幻灵不会有任何阵营子类。
基础形态:二足型(肢体[手臂],肢体[腿])
基础进化
  在1级时,先祖幻灵获得召唤师的种族的所有种族特性。一个不是0HD生物的召唤师必须从Pathfinder RPG Core Rulebook中选择一个0HD种族。在决定基于职业等级的效果时,先祖幻灵使用它的总HD作为职业等级(例如人类的奖励技能(skilled)种族特性)。在判断所有效果时(除了在判断是否满足专长先决条件时),先祖幻灵被视作所选生物的类型和子类。先祖幻灵只会获得它的种族的标准种族特性,它不能选择替换种族特性。
劇透 -   :
At 1st level, an ancestor eidolon gains all of the racial traits associated with its summoner’s race;a summoner who isn’t a 0-Hit Die creature must choose one 0-Hit Die race of his choice from the Pathfinder RPG Core Rulebook. For any effect dependent on class level,an ancestor eidolon uses its total Hit Dice instead (such as with the human’s skilled racial trait). An ancestor eidolon counts as a creature of its chosen race’s type and subtype for all effects, except for the purpose of meeting feat prerequisite requirements. An ancestor eidolon gains only the standard racial traits of its race; it cannot select alternate racial traits.
  在4级时,先祖幻灵从以下简单职业模板(Pathfinder RPG Monster Codex 246)中选择一个:战士,盗贼或术士。它会如同是一个1HD的生物一样获得模板的快速套用规则下的能力。幻灵不会获得关联模板在职业等级1级时没有的能力。例如,一个套用了盗贼模板的1HD生物会获得反射闪避(Evasion)和直觉闪避(Uncanny Dodge),但是一个选择了盗贼模板的先祖幻灵不会获得这些能力,因为一个1级的盗贼没有获得反射闪避(Evasion)或直觉闪避(Uncanny Dodge)。
劇透 -   :
At 4th level, the ancestor eidolon chooses one of the following simple class templates (Pathfinder RPG Monster Codex 246): fighter, rogue, or sorcerer. It gains the abilities noted under the template’s quick rules as if it were a creature with 1 Hit Die. The eidolon does not gain any abilities that a character with 1 level in the class associated with the chosen template wouldn’t have. For instance,a 1-HD creature with the rogue simple template would normally gain the evasion and uncanny dodge abilities,but an ancestor eidolon that chooses the rogue simple template does not gain these abilities since a 1st-level rogue would not have evasion or uncanny dodge.
  在8级时,先祖幻灵从关联职业模板的职业本职技能中选择两个技能并获得技能精通(Skilled)进化。
劇透 -   :
At 8th level, the ancestor eidolon gains the skilled evolution with two skills that are on the list of class skills of the class associated with the eidolon’s chosen simple class template.
  在12级时,先祖幻灵会如同是一个5HD的生物那样获得所选简单职业模板下的能力。幻灵不会获得关联模板在职业等级5级时没有的能力。
劇透 -   :
At 12th level, the ancestor eidolon gains the abilities noted under its chosen simple class templates as if it were a creature with 5 Hit Dice, rather than 1 Hit Die. The eidolon doesn’t gain any abilities that a character with 5 levels in the class associated with the chosen template wouldn’t have.
  在16级时,先祖幻灵从下列专长中选择一个作为奖励专长:闪避,强韧加强,精通先攻,钢铁意志,闪电反射,健壮和任何以幻灵所选种族为前提的专长。幻灵在选择专长时必须满足所有先决条件。
劇透 -   :
At 16th level, the ancestor eidolon gains a bonus feat,chosen from the following list: Dodge, Great Fortitude,Improved Initiative, Iron Will, Lightning Reflexes,Toughness, or any feat that lists the eidolon’s chosen race as a prerequisite. The eidolon must meet all of the chosen feat’s prerequisites.
  在20级时,先祖幻灵会如同是一个10HD的生物那样获得所选简单职业模板下的能力。幻灵不会获得关联模板在职业等级10级时没有的能力。
劇透 -   :
At 20th level, the ancestor eidolon gains the abilities noted under its chosen simple class templates as if it were a creature with 10 Hit Dice, rather than 5 Hit Dice. The eidolon doesn’t gain any abilities that a character with 10 levels in the class associated with the chosen template wouldn’t have.
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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #9 于: 2017-03-12, 周日 00:41:08 »
Unchained武僧选项

绝学
下列绝学(ki powers)可以被任何满足先决条件的Unchained武僧选择

拂柳风(Ex,Su):武僧可以使用这个能力将从快速移动(Fast Movement,EX)中获得的基础移动速度加值的一半加到他的种族攀爬速度。另外,当他使用电瞬步(Sudden Speed,SU)时,他可以将从这个绝学中获得基础移动速度加值添加到他的种族攀爬速度,持续1轮。武僧必须获得电瞬步才可以选择拂柳风。
劇透 -   :
Branch Runner (Ex, Su): A monk with this ability adds half the base speed bonus from his fast movement ability to his racial climb speed. In addition,when he uses the sudden speed ki power, he adds the base speed bonus from that ki power to his racial climb speed for 1 round. The monk must have the sudden speed ki power before selecting branch runner.
自由行(Freedom of Movement,Su):拥有这个能力的武僧可以消耗1点气,并以一个迅捷动作来获得行动自如(freedom of movement)的效果,持续1轮。武僧必须至少8级才能选择这个绝学。
劇透 -   :
Freedom of Movement (Su): A monk with this ability can spend 1 ki point as a swift action to gain the effects of freedom of movement for 1 round. The monk must be at least 8th level before selecting this ki power.
肆意袭(Improvised Weapon Affinity,Ex,Su):拥有这个能力的武僧在使用临时武器时不用承受减值。通过消耗1点气,他可以使用破损的武器进行战斗而不用承受攻击和伤害减值,持续1轮。
劇透 -   :
Improvised Weapon Affinity (Ex, Su): A monk with this ability does not take a penalty on attack rolls for using an improvised weapon. By spending 1 ki point, the monk can fight with a broken weapon without taking any penalties on attack rolls or damage rolls for 1 round.
冥想法(Ki Meditation,Su):拥有这个能力的武僧可以消耗2点气,以一个整轮动作如同使用了战斗冥想(Combat Meditation)一般进行冥想。或者他可以消耗4点气,以一个移动动作来冥想。使用这些气进行冥想并不会算作使用武僧每日的战斗冥想次数,但是会给予冥想的通常好处。武僧必须获得战斗冥想专长才可以选择这个绝学。
劇透 -   :
Ki Meditation (Su): A monk with this ability can spend 2 ki points to meditate as a full-round action, as if using Combat Meditation. Alternatively, he can spend 4 ki points to meditate as a move action instead. Using these ki points does not count as one of the monk’s daily uses of Combat Meditation, but it grants him the usual benefits he would gain from his meditation feats for doing so. The monk must have the Combat Meditation feat before selecting this ki power.

真劲击
下列真劲击(style strikes)可以被任何满足先决条件的Unchained武僧选择

下三流(Dirty Strike):武僧使用他的真劲击来卑鄙地战斗,并在战斗中使用他的攻击来对敌人造成负面影响。如果攻击命中,武僧可以承受-5罚值对目标进行一次阴招(Dirty trick,APG)战技检定(使用该次真劲击的基础攻击加值)。该次阴招不会引起借机攻击。
劇透 -   :
Dirty Strike: The monk fights dirty with his style strike, attempting to strike in places where his attack will negatively impact his foes’ performance in combat. If the attack hits, the monk can perform a free dirty trickAPG combat maneuver against the target of this strike (using the base attack bonus of the attack used to hit the foe) with a –5 penalty. This dirty trick combat maneuver does not provoke an attack of opportunity.
墙角杀(Overbearing Assault):武僧无情的攻击将他的对手逼到一个墙角。如果攻击命中,武僧可以承受-5罚值对目标进行一次移位(Reposition, APG)战技检定(使用该次真劲击的基础攻击加值)。该次移位尝试不会引起借机攻击。
劇透 -   :
Overbearing Assault: The monk attacks relentlessly,backing his foe into a corner. If the attack hits, the monk can perform a free repositionAPG combat maneuver against the target of the strike (using the base attack bonus of the attack used to hit the foe) with a –5 penalty. This reposition attempt does not provoke an attack of opportunity.
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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #10 于: 2017-03-12, 周日 00:44:03 »
战士进阶武器训练
有一些战士专注于利用魔法武器奥秘而不是拓展他们的武技。进阶武器训练选项取代了战士在9,13,17级选择的额外的武器训练组类,并且在《Pathfinder Player Companion: Weapon Master’s Handbook》中有详细记述。

轻巧双武(Effortless Dual-Wielding,Ex):战士在决定双武器攻击减值时,可以将他所选的武器训练组类的单手武器视作轻型武器。
劇透 -   :
Effortless Dual-Wielding (Ex): The fighter treats all one-handed weapons that belong to the associated weapon group as though they were light weapons when determining his penalties on attack rolls for fighting with two weapons.
斗士耐力(Fighter’s Stamina,Ex):战士可以将战斗耐力(combat stamina,PU)当做奖励专长,即使他并没有持用一把合适武器组的武器。如果战士已经获得了这个专长,那么他会获得额外耐力(extra stamina,PU)作为代替。
劇透 -   :
PU=Pathfinder Unchained,该能力属于扩展规则:耐力与战策
Fighter’s Stamina (Ex): The fighter gains Combat StaminaPU as a bonus feat, even when not wielding a weapon from the appropriate weapon group. If the fighter already has this feat, he gains Extra StaminaPU as a bonus feat instead.
击晕训练(Knockout Training,Ex):战士在使用来自相关武器训练组的通常造成致命伤害的武器时,不会因为尝试造成非致命伤害而承受减值。另外,每当战士使用相关武器训练组的武器造成非致命伤害时,他可以在伤害中加入双倍的武器训练加值。这个能力不会与其他能够在伤害中加入双倍武器训练加值的能力叠加,例如trained finesse或流星飞掷(Trained Throw)。
劇透 -   :
Knockout Training (Ex): The fighter takes no penalties on attack rolls when attempting to deal nonlethal damage with a weapon from the associated fighter weapon group that normally deals lethal damage.
In addition, whenever the fighter deals nonlethal damage with a weapon from the associated fighter weapon group,he doubles his weapon training bonus on the damage roll.This doesn’t stack with other advanced weapon training options that allow the fighter to double his weapon training bonus on damage rolls, such as trained finesse or trained throw.
« 上次编辑: 2017-03-12, 周日 01:42:24 由 折剑者绯月 »

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #11 于: 2017-03-12, 周日 01:15:36 »
树蛙人
  尽管树蛙人在Avistan很罕见,但是在Garund却很常见,他们在那块大陆的丛林与雨林中繁衍生息。数以百计的树蛙人定居点在Sodden Lands繁荣发展并且遍及芒吉草原。
  树蛙人在内海并不常见,因为他们很少有人会离开丛林出去见见世面。经管曾经在芒吉草原很常见,但是树蛙人发现他们已经被东面积极扩张领土的charau-ka和西面谋取暴利的人类圈住了。幸运的是,这些蛙人很少被视作一种威胁,不仅是因为他们相对落后的科技,也是因为他们适度的野心。他们最大的堡垒坐落于Kaava Lands,即使他们的领土不断缩水,年轻的树蛙人依然是被强迫着去探索,去适应先进的攻击,去学着如何在Garund维持他们的地位。来自天夏Valashmai丛林的树蛙人则远不会这么畏缩,因为那里的原始森林总是会毁灭除了最强居民之外的所有生物。这些树蛙人显示出了以他们的体型难以预料的残忍,他们为了保护领土或者获取关键资源而大胆地团结起来对抗丛林的巨型野兽。这些部落很少会离开他们的领土边界,但是当他们一旦离开,他们的勇敢与显眼着色的身体总会令那些Garundi远亲大吃一惊。
  树蛙人与大自然进行调和并弥补了在先进工业上的缺陷。一身冷暖色调驳杂混合的肤色帮助他们在五颜六色的丛林中隐藏以及在湿地中保证健康,并且他们展开的脚蹼和钩状的脚趾让他们便于在泥沼中行动和攀登高树。数千年来,树蛙人已经发展出了丰富的宗教和文化传统来照顾他们的家园,他们之间的联系早已超越了物理形态。一些居住在自然崩溃区域附近的蛙人部落,尽管那里已经化作血腥的战场或是邪恶的神庙,他们已经发展出了极力遏制这些邪恶的方法。某种程度上树蛙人已经成为了一个地区精神健康的标准,并且当他们被从先祖的土地中赶走时,芒吉草原中有关邪恶废墟的报告变得越来越频繁。

出身于芒吉草原的树蛙人可以选择下列背景专长
  丛林土著(地区):你的子民世世代代称呼丛林为他们的家园,并且在那种地形中可以异常熟练地移动。你在对抗疾病和毒素的豁免检定中获得+1背景加值,在丛林地形的先攻检定+1背景加值以及生存成为你的本职技能。
劇透 -   :
Gripplis native to the Mwangi Expanse have access to the following trait.
Jungle Native (Region): Your people have called the jungles home for generations, and they are extremely proficient in moving about in that terrain. You gain a +1 trait bonus on saving throws against diseases and poisons,a +1 trait bonus on initiative checks attempted in jungle terrain, and Survival is a class skill for you.

天赋职业选项

野蛮人:当野蛮人穿兽皮盔甲或者骨质装甲时,护甲加值+1/5(最大+3)

诗人:一个吟游诗人表演的范围增加5尺

通灵者:任何受到通灵者灵力奔涌调整的检定1/4

先知:选择属于德鲁伊法术列表,带有[毒素]或[水]描述符的一个法术,将它加到先知的已知法术中。这个法术必须比先知能够施放的最高法术等级低1级。除非这个法术同时也在先知法术列表中。否则这个法术被认为比通常高1级。

萨满:选择属于德鲁伊法术列表,但不属于萨满法术列表的一个法术,将它加到萨满法术列表中。这个法术必须比萨满能够施放的最高法术等级低1级。

歌者:战怒之歌的每日使用轮数+1

杀手:使用骨质武器造成的伤害+1/3(最大+4)

游荡剑客:当游荡剑客使用大胆特技时,特技动作、攀爬、逃脱术、飞行、骑术和游泳检定获得+1/2加值

女巫:来自女巫魔宠的毒素的豁免DC+1/3
劇透 -   :
Barbarian: Add 1/5 to the armor bonus granted by hide armor or bone armor the barbarian wears (maximum +3).
Bard: Add 5 feet to the range of one bardic performance.
Medium: Add 1/4 to any checks modified by the medium’s spirit surge ability.
Oracle: Add one spell known with the poison or water descriptor from the druid’s spell list. This spell must be at least 1 level below the highest spell level the oracle can cast. The spell is treated as 1 spell level higher, unless it is also on the oracle spell list.
Shaman: Add one spell from the druid spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
Skald: Increase the skald’s total number of raging song rounds per day by 1.
Slayer: Add 1/3 to the damage the slayer deals with bone weapons (maximum +4).
Swashbuckler: Add 1/2 to the swashbuckler’s Acrobatics, Climb, Escape Artist, Fly, Ride, and Swim checks when using the derring-do deed.
Witch: Add 1/3 to the saving throw DC to resist the poison of the witch’s familiar.
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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #12 于: 2017-03-12, 周日 01:26:19 »
天狗
  天狗能在所有内海地区被找到,尤其是在海盗船或者锁铐群岛的港口城市。在天夏,Kwanlai拥有格拉里昂最大的天狗人口。
  天狗的贪婪传遍了格拉里昂的每个角落。这些狡猾的鸟人种具有冒险精神,乐于助人并且很聪明——至少他们自己是这么认为的。他们对新鲜事物,新的风景以及新的创意十分崇拜,并且他们对于符合他们胃口的任何东西都不会顾忌物品所有权,他们会占有任何东西,从贵重物品到传统到语言。
  由于他们喜欢游荡的天性,大多数天狗不能正确认识到他们带不走的东西的价值,尤其是名贵的珠宝和华丽的衣服。很多天狗将这个态度传递给了与他们同行之人,并且成为了狂热的航海人士的一员或像喜爱宠物一般收集冒险伙伴。

出身于锁铐群岛的天狗可以选择下列背景特性
  厄运吞噬者(魔法):你的存在本身将会抑制诅咒和其他不幸的效果。你在对抗诅咒,包括女巫和萨满的巫术能力时,豁免检定+1背景加值。每天1次,你可以用一个直觉动作将这个加值赋予距你30尺内所有盟友,持续一轮。
劇透 -   :
Tengus native to the Shackles have access to the following trait.
Jinx Eater (Magic): Your presence dampens curses and other ill effects. You gain a +1 trait bonus on saves against curses, including the hex class ability of shamans and witches. Once per day, you can grant this bonus to all allies within 30 feet for 1 round as an immediate action.

天赋职业选项

吟游诗人:在破咒曲和清心的表演检定中获得+1/3加值

拳师:当使用啄击(啮咬)并作为次要天生武器进行攻击时,获得+1/2洞察加值(最大+3);你必须拥有啄击天生武器才可以选择这个选项。

牧师:在获取信息的交涉检定以及在辨别当地宗教活动与习俗的知识(地方,宗教)检定中获得+1/2加值。

猎人:猎人的动物伙伴获得1点技能点。如果猎人曾经替换过他的动物伙伴,那么新的动物伙伴或获得这些奖励技能点。

操念使:获得1/6个额外原力专长

通灵者:通灵者使用灵力奔涌的加值+1/4

杀手:在易容,知识(地方)和察觉检定中获得+1/4加值

唤魂师:唤魂师的魅影获得1/6个奖励专长。魅影必须满足所选专长的先决条件

游荡剑客:在使用大胆特技时,特技动作、攀爬、逃脱术、飞行、骑术和游泳检定获得1/2加值。
劇透 -   :
Bard: Gain a +1/3 bonus on Perform checks attempted as part of countersong and distraction bardic performances.
Brawler: Gain a +1/2 insight bonus on attack rolls made with the beak as a secondary natural attack (to a maximum of +3); the brawler must have a beak natural attack to select this option.
Cleric: Gain a +1/2 bonus on Diplomacy checks to gather information and on Knowledge (local and religion) checks to know local religious practices and superstitions.
Hunter: Add 1 skill rank to the hunter’s animal companion. If the hunter ever replaces her animal companion, the new companion gains these bonus skill ranks.
Kineticist: Gain 1/6 of an Extra Wild TalentOA feat.
Medium: Add 1/4 to the bonus on checks when the medium uses the spirit surge ability.
Mesmerist: Add 1/4 to the AC bonus provided by the meek facade mesmerist trick.
Slayer: Gain a +1/4 bonus on Disguise, Knowledge (local),and Perception checks.
Spiritualist: The spiritualist’s phantom gains 1/6 of a bonus feat. The phantom must meet all prerequisites of the selected feat.
Swashbuckler: Add 1/2 to the swashbuckler’s Acrobatics,Climb, Escape Artist, Fly, Ride, and Swim checks whenusing the derring-do deed.

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #13 于: 2017-03-12, 周日 01:38:31 »
娜迦裔
  大体来说,娜迦裔是一种简单,排外的种族,他们宁愿逗留在他们的家园Nagajor范围内。话虽这么说,支配Nagajor的娜迦们还是去要娜迦裔去一些他们不能去的地方充当他们的眼睛和耳朵,并且娜迦裔的小团体已经被安插在Vudra和Jalmeray充当Vudran和Tian娜迦的间谍。
  很少有种族像是娜迦裔这样神秘或者排外,他们几乎只出身于天夏南部的Nagajor。娜迦裔在大小和体型上像是无毛的爬虫类,很多类人费解的和经常是退化的特征又提示他们是哺乳类生物。有一些娜迦裔有折边脊和彩色的冠,而另外的则有更多蛇类生物的特征,那些虽然不醒目但是仍然属于娜迦裔的独特生理特性。除了他们的爬虫类特性,娜迦裔没有尾巴。娜迦裔是作为娜迦的劳动种姓创造出来的——这句话来自女神Nalinivati,她是Nagajor的第一任女王。尽管娜迦处于Nagajor的种姓社会的顶点,但是娜迦裔自己的种姓的地位会在那个系统中不断变化。娜迦和娜迦裔都讨厌离开他们在Nagajor的土地并且排斥外来者,但是他们也都看到了联盟的好处,导致一些娜迦裔离开Nagajor前往遥远的国度,例如Vudra, Jalmeray和Absalom,去传达Nagajor领导者的意志。

出身于Jalmeray的娜迦裔可以选择下列背景特性
  娜迦间谍(地区):你从小就被训练成为Nagajor的盟友在Jalmeray的间谍,并且因此你非常了解Jalmeray的人民。你的交涉检定获得+1背景加值,并且交涉成为你的本职技能。另外你获得Vudrani语作为奖励语言。
劇透 -   :
Nagaji native to Jalmeray have access to the following trait.
Naga Emissary (Region): You were groomed from childhood to act as an emissary to Nagajor’s allies in Jalmeray, and you understand much about the Jalmeri people as a result. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you. In addition,you gain Vudrani as a bonus language.

天赋职业选项

骑将:骑将坐骑的基础移动速度+1尺。在战斗中,这个效果只有在基本速度增加量是5的倍数时才会生效。如果骑将替换了他的坐骑,新的坐骑会获得这个加值。

催眠师:在使用惑控或幻象法术时,增加1/5HD限制和可以被影响的生物的总HD。此奖励与催眠师心智潜能(Mental Potency)职业特性叠加并且在同样的条件下适用。

先知:在决定一个启示的效果时先知等级+1/6。

圣骑士:圣骑士使用神契连接武器时持续时间+1/2分钟。

游侠:游侠的巨蟒或毒蛇动物伙伴技能点+1。

杀手:获得1/6个新的杀手天赋

术士:在决定术士对目标施展的变化法术的持续时间或带有[毒素]描述的法术时,她的有效施法者等级+1/2。

战争祭司:每日祝福的使用次数+1/2,但是只能用于属于魅力,魔法,高贵,符文或Scalykind(ACO)的祝福。

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Re: 【Blood Of The Beast】野兽血脉【施工中】
« 回帖 #14 于: 2017-03-12, 周日 01:41:30 »
催眠师诡计

破除昏迷(Break Stupor):当对象正处于迷魂状态或者魔法睡眠(例如睡眠术)这样受到伤害或者明显的威胁就会解除的效果时,催眠师可以触发这个诡计。这个诡计会传递一个短暂的幻觉的威胁和痛感,然后结束这个效果。如果催眠师立即触发这个能力,则可以防止睡着的目标倒地或丢掉持有的东西。如果对象陷入困惑(如困惑术),催眠师同样可以触发这个诡计,但是如果他这么做,对象会在他的下一轮攻击催眠师,如同催眠师已经攻击过了对象。
劇透 -   :
Break Stupor: The mesmerist can trigger this trick whenever the subject is under an effect such as the fascinated condition or magical slumber as per the sleep spell that would be ended by the subject taking damage or by an obvious threat. The trick sends a momentary phantom threat and sensation of pain, ending the effect. This ability works fast enough to
prevent a sleeping creature from falling prone or dropping what it is holding, if the mesmerist uses it immediately. The mesmerist can also trigger the trick if the subject becomes confused as per confusion,but if he does so, the subject attacks the mesmerist on its next turn, as if the mesmerist attacked the subject.
魅惑之言(Enchanting Words):当对象尝试一次交涉或威吓检定来改变一个生物的态度时,催眠师可以触发这个诡计。对象使用催眠师的魅力修正代替自己的魅力修正来进行检定。如果对象立即进行威吓,态度调整的持续时间额外增加【10*催眠师魅力修正】分钟。(最少额外10分钟)
劇透 -   :
Enchanting Words: The mesmerist can trigger this trick whenever the subject attempts a Diplomacy or Intimidate check to adjust a creature’s attitude. The subject can use the mesmerist’s Charisma modifier instead of her own Charisma modif ier on the check. If
the subject uses Intimidate, the adjustment in attitude lasts an additional number of
minutes equal to 10 × the mesmerist’s Charisma modifier (minimum of 10 additional minutes).
回顾生命(Life Review):当对象尝试一次智力或知识检定来回忆以往的经历时,催眠师可以触发这个诡计。对象会收到目前为止的所有记忆闪回。对象可以使用催眠师的魅力修正来代替自己的智力修正来进行检定,并且她可以进行未受训的技能检定。在使用这个能力时,对象不会获得她曾经没有读过,听过或者在她人生中没有经历过的事件的信息。
劇透 -   :
Life Review: The mesmerist can trigger this trick when the subject attempts an Intelligence or Knowledge check to remember a previous experience. The subject receives flashes of her entire life up to this point. She can use the mesmerist’s Charisma modifier in place of her Intelligence modifier on the check, and she can attempt the check untrained. The subject cannot learn information that she has not previously read, heard, or otherwise experienced at
some point during her life when using this ability.