进阶专长(Prestigious Feat)进阶职业给出了一条不错的选择来定制你的角色,它提供了一系列围绕着某个主题的能力,来让你最终完成自己的角色;不过与单职业的角色来说,获得进阶职业的等级会妨碍到某些角色能力的成长。后述两个专长能让你尽可能顺利地从基础职业转变为进阶职业,让你的角色继续获得偏好职业带来的好处或者获得相对来说稍好一些的施法能力。
天赋进阶职业Favored Prestige Class
你对某个进阶职业产生了偏好,这可能是因为你对它有着更强的认同,比其他单一职业者经受了更多的训练或者是单纯擅长做这个职业。无论原因为何,进阶职业给你带来了一些额外好处,就和天赋基础职业一样。好处:选择1个进阶职业以及1个技能,该项技能必须是上述进阶职业的本职技能。每当上述进阶职业的等级提升时,你都会获得+1生命值或+1技能点数。你还会在使用上述进阶职业的本职技能(由你选择的那个)时,检定获得+2加值。若你在上述技能中投入的技能点数达到了10点,那么该加值提升至+4点。这些加值与技能专攻(Skill Focus)带来的加值叠加,但是不会与其他专长提供的加值叠加,比如魔法天赋(Magical Aptitude)或者谈判专家(Persuasive)。
上述选择一旦做出,便无法更改。进阶职业中提升的等级与基础职业等级得到提升是不同的,所以进阶职业提升等级时无法选用进阶玩者手册(Pathfinder RPG Advanced Player’s Guide)中刊载的天赋职业选项(译者注:即那些和种族相关的特殊天赋职业加值)。你只能获得一种天赋进阶职业,不过你仍旧还保留着天赋基础职业。你可以在提升天赋进阶职业的等级之前选择该专长,不过只有当你真的获得该进阶职业的等级时,本专长才会生效。
普通:进阶职业不能成为天赋职业,而且提升进阶职业的等级无法获得天赋职业提供的额外生命值或技能点。
进阶施法者Prestigious Spellcaster
转职为能够施法的进阶职业对你来说并不困难,因此你可以在获取进阶职业等级时获得1个额外的有效施法者等级。先决条件:你选择的进阶职业是天赋进阶职业(Favored Prestige Class)
好处:当你首次获得天赋进阶职业(Favored Prestige Class)的等级,而且在判断施法能力的每日法术(spells per day)并不会增加你的有效施法者等级的话,那么你会如同这个进阶职业在该等级中具有“+1现有施法职业等级(+1 level of spellcasting)”能力一般获得新的每日法术。如果你选取该专长时,已经过了天赋进阶职业未能提高你的施法能力的等级时,该效果也可以追溯生效。
如果你的天赋进阶职业不具有“每日法术(spells per day)”的特性、或者尽管具有“每日法术(spells per day)”的特性但是进阶职业本身每级都会增加有效施法者等级(比如诡术师或博学士)的话,进阶施法者专长就不会产生任何效果。
特殊:你可以多次选取进阶施法者专长。每次选取该专长,你的有效施法者等级都会+1级。不过无论你选取多少次该专长,它对你的有效施法者等级的总提升值不会超过你当前的进阶职业等级。
该专长对提供“每日化合炼成(extracts per day)”以取代“每日法术(spells per day)”的进阶职业也会生效。
专长(Feat)译者注:由于本书的多数专长是分别刊载在各个进阶职业后面(并且有独自的小节介绍),所以专长栏后的独立介绍短句我单独列在了专长英文名的下方(未加斜体的那一行)。
战刃舞绘(战斗)Bladed Brush (Combat)
部分莎琳(Shelyn)的信徒致力于将战斗转化为一种艺术形式。
你知道如何维持一杆长柄武器的平衡,以及如何用它挥舞出致命而又美丽的斩击。先决条件:武器专攻:大砍刀(Weapon Focus:Glaive),必须信仰莎琳(Shelyn)
好处:即便大砍刀不属于轻型武器,你也能够利用武器娴熟(Weapon Finesse)专长,使用敏捷调整值取代力量调整值来调整适合你体型的大砍刀(glaive)的攻击检定。在判断所有需要使用单手穿刺或挥砍近战武器的专长和职业能力(比如决斗家或者游荡剑客的精确刺击)时,如果你正在持用大砍刀,就能够将其视为单手穿刺或挥砍近战武器,就如同你没有使用副手做出攻击一般。
以移动动作,你能够改变大砍刀的持握姿势,将其视为失去了长触及(reach)武器特性。你可以以移动动作再次调整持握方式,使得武器重新获得长触及特性。
英勇壮举Daring Exploit
该专长能够帮助那些总是尝试困难的行动或任务之人。
你凭借着决心,冒着极高的风险去成就伟业。先决条件:挑战自我(Dare)、炫技(Deeds)或灵感(Inspiration)职业能力
好处:每日1次,在你使用炫技中的大胆特技(derring-do)、挑战自我(dare)、或者其他允许你投掷一个骰子并将结果加到d20检定结果上的类似能力时,你能够将奖励骰子投掷2次,并取较高的结果。若投掷出的较高结果让你能够再次投掷额外骰子,那么你仅能在初次投掷时获得该专长带来的好处。每具有4级角色等级,每日你就能够额外使用1次该专长。
埃拉斯蒂尔之赐福(战斗)Erastil’s Blessing (Combat)
擅用弓矢的埃拉斯蒂尔(Erastil)牧师通常会选取该专长。
远古神射手的青睐让你能够以超出自己身体能力的技巧驾驭弓矢。先决条件:武器专攻:长弓(Weapon Focus:longbow),必须信仰埃拉斯蒂尔(Erastil)
好处:当你使用弓(bow)的时候,能够使用感知调整值取代敏捷调整值进行远程攻击检定。
炎刃狂舞(战斗)Flame Blade Dervish (Combat)
许多莎伦莱(Sarenrae)的信徒会选择该专长。
在挥舞火焰刀时,你身法变得更加灵动敏捷。先决条件:能够以类法术能力或正常施放火焰刀(Flame Blade)
好处:当你施放火焰刀(Flame Blade)时,只要该法术仍存在,你的基本陆上速度便会获得+10尺的增强加值,且所有特技动作检定均会获得+4表现加值。将你的魅力调整值加到你的火焰刀的伤害检定上,并且在判断你的火焰刀所造成的伤害时,忽略被你用火焰刀命中的生物所具有的前10点火焰抗力。在对抗不死敌人(undead foes)时,你能够忽略前30点火焰抗力。免疫火焰仍旧可以完全避免你的火焰刀的伤害。
魂语者Ghost Whisperer
想要进阶成为伊沙-瓦舞者(Ashavic Dancer)的施法者需要拥有该专长。
你的话语可以抚慰死者与亡魂,甚至还能影响到作祟之灵。先决条件:能够施放3环法术
好处:你获得亡者语(Necril)作为奖励语言,并且当你说亡者语或者对不死生物(undead creatures)进行唬骗、交涉、威吓和察言观色检定时,均会获得+2加值。将死者交谈(Speak with Dead)加入到你的已知法术列表中。当你能够施放4环法术时,将作祟灵交谈(Speak With Haunt;ACG)加入到你的已知法术列表中。每当你施放死者交谈或作祟灵交谈时,你的阵营会被视作与跟你沟通的已死生物或作祟相同,并且法术的有效施法者等级增加2级。
指引星刃(战斗)Guided Star (Combat)
黛丝娜的信徒能够使用后述专长,将女神的力量注入她所偏爱的武器中。
黛丝娜指引着你的星刃返回到手中先决条件:优雅繁星(Starry Grace;UI),信仰黛丝娜(Desna)
好处:每日每角色等级次以迅捷动作(swift action),你能够将魔力注入到一把星刃(starknife)中。直至你的回合结束为止,除了在正常情况下你所拥有的其他调整值外,你还能够将感知调整值加到你用星刃造成的伤害检定上。若你在此期间将星刃投掷出去,那么它会在你的下个回合开始时返回到你的手中,就如同回力(returning)武器特殊能力一般。
新瑟西隆魔法New Thassilonian Magic
追寻源自瑟西隆(Thassilon)的古老传承的法师能够选取后述专长来增进研究的深度。
你以一种非常规的方式使用瑟西隆魔法,这让你能够在维持传统的同时取消部分限制。先决条件:
瑟西隆专精法师(Thassilonian Specialists;出自Inner Sea Magic 17页)好处:你的2个对立学派中有1个可以自行选择。你获得瑟西隆语(Thassilonian)作为奖励语言。如果你已经掌握了瑟西隆语,则可以从后续语言中选择1种作为奖励语言:邪灵语(Aklo)、阿兹兰特语(Azlanti)、巨人语(Giant)、休盎提语(Shoanti)或者瓦瑞西安语(Varisian)。
正常:瑟西隆专精法师无法自行选择对立学派。
译者注:原文中的先决条件Thassilonian specialization在内海魔法中对应页码里并没有刊载,疑似作者笔误。破除邪咒Smite Evil Magic
有些负痕求道者能够打破邪恶敌手所施展的法术。
你能够斩断邪恶的妖法。先决条件:制裁邪恶(Smite Evil)职业能力
好处:你能够花费1次制裁邪恶(Smite Evil)职业能力的使用次数,来执行1次破武战技(sunder combat maneuver),用于对抗一个由邪恶生物(evil creature)所创造、且正在生效的法术效果(spell effect)。如果对抗的效果并非施放至一名生物身上,那么战技对抗的CMD则为15 + 效果的施法者等级。当使用破武对抗一个生物身上的效果时,则使用生物的CMD + 5,忽略任何由法术或类法术效果带来的失手率(miss chance)。若检定成功,则能够在1d4 + 1轮内压制该效果。若你的检定结果比CMD高10点或更多的话,该效果则会被解除(dispelled)。如果法术效果是由邪恶异界生物(evil outsider)、邪恶龙类(evil dragon)或不死生物(undead creature)创造的,那么你还能够将你的魅力加值加到战技检定上。
专注一击(战斗)Strike True (Combat)
许多人认为,在战斗中集中精神就和自身的武艺一般重要。
你尝试进行一次完美的进攻,而非一系列连招的猛击。先决条件:寓守于攻(Combat Expertise),BAB +6
好处:你以移动动作(move action)集中精神。当你集中精神之后,回合结束之前的下一次近战攻击检定会获得+4加值。
持杯械斗(战斗)Two-Weapon Drunkard (Combat Feat)
以凯登之名战斗的人有时会选取该专长,因为这可以让他们在自己最喜欢的地方——酒馆——轻松找到趁手的武器。
你可以用副手轻松挥舞酒杯,用它在战斗中一边轻松地喝酒一边轻松地揍人。先决条件:随手武器(Catch Off-Guard),双武器战斗(Two-Weapon Fighting)
好处:当你用副手(off hand)手持啤酒杯(tankard)作为临时武器(improvised weapon)战斗时,它被视同为轻型硬头锤(light mace),该效果在判断包含武器专攻(Weapon Focus)之类的专长时也能生效。若你信仰凯登·凯连(Cayden Cailean),那么副手的啤酒杯还被视作为法器(divine focus),而且不会妨碍姿势法术成分(somatic spell components)。
当你以双武器进行战斗,且正处于恶心(sickened)状态时,由于恶心而对攻击检定或武器伤害检定产生的减值不会影响你。
正常:手持啤酒杯(tankard)作为临时武器(improvised weapon)时,其功能被视作为铁手套(gauntlet)。
直觉警示Uncanny Ally
有些冒险者会为了更好地保护伙伴而选取后述专长。托拉格(Torag)信徒尤为更为看重此类可以保护盟友的技巧。
你知道如何用自己的直觉保护他人。先决条件:警觉(Alertness),直觉闪避(Uncanny Dodge)职业能力
好处:当你意识清晰(conscious)并且能够自由行动(move freely)时,能够看到你并且听到你的相邻盟友会获得你的直觉闪避(Uncanny Dodge)带来的好处。如果你拥有精通直觉闪避(Improved Uncanny Dodge)的话,则可以在你的回合开始时以自由动作(free action)指定一名相邻的盟友,让他也获得该能力的效果。盗贼等级比你的角色等级或者你的盟友的角色等级(以较低者为准)高4级或更多的敌人,仍然可以对该盟友使用偷袭攻击(sneak attack)。
普露拉的女巫(Witches of Pulura)普露拉(Pulura)欣赏强大且忠诚的女巫追随者,这些女巫通常也会为了更加了解女神而进阶为观星者(stargazer)。她们通常会选择耐久(endurance),光耀(light),暗月(moon),繁星(stars),时间(time),诡术(trickery)或智慧(wisdom)作为庇护主。不过也有一部分女巫直接选择普露拉作为她们的庇护主,而她所赋予的法术也能够创造出女巫们感到神圣的极光。
普露拉庇护主(Aurora Patron)2级:七彩喷射(Color Spray) | 12级:预置幻影(Programmed Image) |
4级:催眠图纹(Hypnotic Pattern) | 14级:虹光喷射(Prismatic Spray) |
6级:晕厥之墙(WAll of Nausea;ACG) | 16级:虹光法墙(Prismatic Wall) |
8级:虹彩图纹(Rainbow Pattern) | 18级:冷酷凛冬(Polar Midnight;UM) |
10级:闪耀虹光(Blazing Rainbow;ACG) | |
信仰的魔力(Magic of the Faith)拉贾瑟尔(Ragathiel)的信徒可以使用后述法术
斥火羽翼(Shield of Wings)学派:变化系[火]
环级:牧师 3,审判者 3,圣武士 3,游侠 3
施法时间:标准动作
成分:语言,姿势,法器
范围:个人
目标:自己
持续时间:1分钟/等级(见后文)
豁免:无
法术抗力:否
你获得五根燃烧之翼,它会赋予你翅膀数量 x 10尺(机动性普通)的飞行速度,起始为50尺的飞行速度。在获得该法术的效果后,当你将要首次承受火焰伤害时,一根翅膀会消失(同时降低飞行速度),而你会在该轮内获得30尺火焰抗力。当你仅剩下一根翅膀时(飞行速度为10尺),你的机动性会降低至不良(poor)。当你失去最后一根翅膀时,会在接下来的额外1分钟内变得免疫火焰伤害,本法术会在此之后结束。
魔法物品(Magic Item)后述魔法物品能够帮助女神密拉妮的追随者将偷运武器到需要它们的地方。
永绽荆锤(Everbloom Thorn)位置:无;
价格:6320gp
施法者等级:10级;
重量:2磅
灵光:中等变化系
当拥有者以移动动作(move action)说出命令词之后,这把+1钉头锤(+1 Morningstar)会变形为一枚形状为红玫瑰的坠饰,这枚坠饰不会散发魔法灵光。只有真知术(True Seeing)或类似的魔法能够揭示出这件武器的本质。
每日1次以进行先攻检定的一部分,只要拥有者以单手握着坠饰形态的永绽荆锤,便可以立即将其变回+1钉头锤的形态。当拥有者这么做时,能够将自身的魅力加值(最低+1)加到她的先攻检定上。
制造要求:制造魔法武器和防具(Craft Magic Arms and Armor),魔法灵光(Magic Aura),缩物术(Shrink Item)
制造成本:3160gp
原文劇透 - :
Prestigious Feats
While a prestige class gives you an excellent way to specialize your character, granting her new thematic abilities in line with your ultimate character concept, taking levels in a prestige class can hamper the character’s abilities when compared to single-classed characters. The following two feats can help your character make the transition from a base class to a prestige class go as smoothly as possible, allowing your character to continue to gain favored class bonuses or retain a bit more spellcasting power.
Favored Prestige Class
You have come to favor a certain prestige class, either because you are particularly devoted to the class’s cause, have trained more than most others have for that specific role, or have simply been destined to excel in the prestige class all along. Regardless of the reason, levels gained in your favored prestige class grant additional benefits in a way similar to those you gain for taking levels in your base favored class.
Benefit: Choose one prestige class and one skill that is a class skill for that prestige class. Whenever you gain a level in that prestige class, you receive +1 hit point or +1 skill rank. You gain a +2 bonus on checks using the skill you chose from that prestige class’s class skills. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. This bonus stacks with the bonus granted by Skill Focus, but does not stack with a bonus granted by any other feat (such as Magical Aptitude or Persuasive).
The choice of favored prestige class cannot be changed once you make it. Levels in a favored prestige class are not the same as levels in a regular favored class, and as such levels in a favored prestige class can never be used to qualify or gain favored class options like those introduced in Pathfinder RPG Advanced Player’s Guide. You can have only one favored prestige class, but can still have a favored base class as well.
You can select this feat before you gain levels in your chosen favored prestige class, but the benefits of the feat do not apply until you actually gain at least 1 level in that prestige class.
Normal: Prestige classes cannot be a favored class, and cannot benefit from the additional hit point or skill rank afforded to those who take levels in a favored class.
Prestigious Spellcaster
The transition into a spellcasting prestige class is less difficult for you, and because of this, you gain 1 additional effective spellcaster level from your prestige class levels.
Prerequisite: Favored Prestige Class with selected prestige class.
Benefit: The first time you gain a level in your favored prestige class and the spells per day class feature does not grant an increase in effective level for the purpose of casting spells, you gain new spells per day as if the prestige class did grant +1 level of spellcasting for that level. This effect is retroactive if you gain this feat at a level beyond the point where your favored prestige class would normally have not advanced your spellcasting.
The Prestigious Spellcaster feat does not have any effect if your favored prestige class does not have the spells per day class feature, or if it does have the spells per day class feature but already grants a level increase for every level of the prestige class (as do the arcane trickster and loremaster prestige classes).
Special: You can select the Prestigious Spellcaster feat multiple times. Each time you select the Prestigious Spellcaster feat, your effective caster level increases by 1. However, regardless of the number of times you choose this feat, the total increase to your effective caster level cannot exceed your actual prestige class level.
This feat also applies to prestige classes that grant extracts per day instead of spells per day.
Feat
Spellcasters who wish to become Ashavic dancers are required to have the following feat.
Ghost Whisperer
Your words soothe the dead and undead alike, and can even affect haunts.
Prerequisite: Ability to cast 3rd-level spells.
Benefits: You gain Necril as a bonus language, and gain a +2 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks against undead creatures or when you speak Necril. Add speak with dead to your list of spells known. As soon as you gain the ability to cast 4th-level spells, add speak with hauntACG to your list of spells known. Whenever you cast speak with dead or speak with haunt, treat your alignment as identical to that of the dead creature or haunt with which you are speaking, and increase the effective caster level of the spell by 2.
Feat
Those who fight in Cayden’s name often take this feat, as it allows them to easily arm themselves in one of their favorite haunts—the tavern.
Two-Weapon Drunkard (Combat Feat)
You effortlessly wield tankards in your off hand, and can use them to drink from and as deadly weapons in a battle with equal ease.
Prerequisites: Catch Off-Guard, Two-Weapon Fighting
Benefit: When you wield a tankard as an improvised weapon in your off hand, it functions as a light mace, including for the purpose of determining the effects of feats like Weapon Focus. If you worship Cayden Cailean, your off-hand tankard functions as a divine focus and does not interfere with somatic spell components.
When you fight with two weapons and have the sickened condition, you do not apply the penalties from being sickened to attack rolls or weapon damage rolls.
Normal: A tankard wielded as an improvised weapon normally functions as a gauntlet.
Feat
The following feat aids those who regularly attempt unthinkable deeds and tasks.
Daring Exploit
Your determination allows you to accomplish great things, at a risk of great failure.
Prerequisite: Dare, deeds, or inspiration class ability.
Benefit: Once per day before using the derring-do deed, a dare, or a similar ability that allows you to roll a die and add the result to a d20 roll, you can roll the bonus die twice and take the higher result. If rolling a high result would allow you to roll the bonus dice additional times, you gain the benefits of this feat only on the first roll. You can use this feat one additional time per day for every 4 character levels you have.
Feat
Many worshipers of Sarenrae take the following feat.
Flame Blade Dervish (Combat)
You move effortlessly when wielding a f lame blade.
Prerequisite: Ability to cast flame blade as a spell or spell-like ability.
Benefit: When you cast flame blade, you gain a +10 enhancement bonus to your base speed as long as the spell persists, along with a +4 competence bonus on all Acrobatics checks. You add your Charisma modifier to damage rolls with your f lame blade, and ignore the first 10 points of fire resistance possessed by a creature you hit with the f lame blade for the purposes of determining the damage dealt by the f lame blade. Against undead foes, you ignore the first 30 points of fire resistance. Immunity to fire still completely protects against damage from your f lame blade.
Feat
Some of Shelyn’s devoted turn combat into an art form.
Bladed Brush (Combat)
You know how to balance a polearm perfectly, striking with artful, yet deadly precision.
Prerequisites: Weapon Focus (glaive), must be a worshiper of Shelyn.
Benefit: You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a glaive sized for you, even though it isn’t a light weapon. When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon (such as a duelist’s or swashbuckler’s precise strike).
As a move action, you can shorten your grip on the glaive, treating it as though it lacked the reach weapon property. You can adjust your grip to grant the weapon the reach property as a move action.
Feat
Many believe that intense concentration in combat is just as important as martial prowess.
Strike True (Combat)
Rather than attempting a series of wild blows, you line up a perfect attack.
Prerequisites: Combat Expertise, base attack bonus +6.
Benefit: You can focus yourself as a move action. When focused, you gain a +4 bonus on your next melee attack roll before the end of your turn.
Feat
Clerics of Erastil who fight with a bow often take the following feat.
Erastil’s Blessing (Combat)
Old Deadeye’s favor grants you prowess with a bow that far exceeds your own physical capabilities.
Prerequisites: Weapon Focus (longbow), must be a worshiper of Erastil.
Benefit: You can use your Wisdom modifier instead of your Dexterity modifier on ranged attack rolls when using a bow.
Feat
Wizards who follow the ancient philosophies of Thassilon can take the following feat to help enhance their studies.
New Thassilonian Magic
You use Thassilonian magic in a nontraditional way that preserves the ancient traditions while lifting some of its restrictions.
Prerequisite: Thassilonian specialization (Pathfinder Campaign Setting: Inner Sea Magic 17).
Benefit: You choose one of your two opposition schools. You also gain Thassilonian as a bonus language. If you already speak Thassilonian, you gain one of the following languages as a bonus language instead: Aklo, Azlanti, Giant, Shoanti, or Varisian.
Normal: A Thassilonian specialist cannot customize his choice for opposition schools.
Feat
Some adventurers lend a great deal of aid to their fellow party members with the following feat. In particular, those who worship Torag find value in using this feat to help protect their allies.
Uncanny Ally
You have learned to use your senses to protect others.
Prerequisites: Alertness, uncanny dodge class feature.
Benefit: When you are conscious and able to move freely, allies adjacent to you who can see and hear you gain the benefit of your uncanny dodge. If you have improved uncanny dodge, as a free action at the beginning of your turn, you can designate one adjacent ally to receive the benefit of that ability as well. The ally can be sneak attacked by foes with 4 more rogue levels than your character level or your ally’s character level, whichever is lower.
Feat
Some scar seekers can break the spells of their vile enemies.
Smite Evil Magic
You can slice apart foul enchantments.
Prerequisite: Smite evil class feature.
Benefits: You can expend a use of your smite evil class ability to perform a sunder combat maneuver against an ongoing spell effect created by an evil creature. For any effect other than one on a creature, the CMD equals 15 + the effect’s caster level. When sundering an effect on a creature, use the creature’s CMD + 5, ignoring any miss chance caused by a spell or spell-like ability. If successful, you suppress the effect for 1d4+1 rounds. If you exceed the CMD by 10 or more, the effect is dispelled. If an evil outsider, evil dragon, or undead creature created the spell effect, add your Charisma bonus to your combat maneuver check.
Feat
Worshipers of Desna can funnel the power of their goddess into her favored weapon with the following feat.
Guided Star (Combat)
The grace of Desna guides your starknife to its target and back to your hand.
Prerequisites: Starry GraceUI, worshiper of Desna.
Benefit: You can empower a starknife with magical power once per day per character level as a swift action. Until the end of your turn, add your Wisdom modifier to your damage rolls with the starknife in addition to any other modifiers you normally add. If you throw the starknife during that time, it returns to you at the beginning of your next turn (as per the returning weapon special ability).
Magic of the Faith
The following spell is available to worshipers of Ragathiel.
SHIELD OF WINGS
School transmutation [fire]; Level cleric 3, inquisitor 3, paladin 3, ranger 3
Casting Time 1 standard action
Components V, S, DF
Range personal
Target you
Duration 1 minute/level (see below)
Saving Throw none; Spell Resistance no
You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet. The first time in a round where you would take fire damage, a wing vanishes (reducing the fly speed granted) and you gain fire resistance 30 for the remainder of the round. When you are down to one wing (and a fly speed of 10 feet), your maneuverability drops to poor. When you lose your final wing, you become immune to fire damage for 1 additional minute, after which the effects of this spell end.
Magic Item
The following magic item can help a follower of the goddess Milani smuggle a weapon into an area where it is needed.
EVERBLOOM THORN
PRICE 6,320 GP
SLOT none CL 10th WEIGHT 2 lbs.
AURA moderate transmutation
When the command word is spoken as a move action, this +1 morningstar transforms into a pendant in the shape of a single red rose that does not radiate magic. Only true seeing or similar magic reveals the true nature of this weapon.
Once per day as part of an initiative check, as long as she holds the everbloom thorn in its pendant shape in one hand, the wielder can cause the pendant to instantaneously transform back into its +1 morningstar form. When she does so, the wielder of the everbloom thorn adds her Charisma bonus (minimum of +1) to her initiative check.
CONSTRUCTION REQUIREMENTS COST 3,160 GP
Craft Arms and Armor, magic aura, shrink item
Witches of Pulura
Pulura has always enjoyed a strong and devoted following of witches, and many of them take levels in the stargazer prestige class to further explore their faith in their goddess. Most of these witches select endurance, light, moon, stars, time, trickery, or wisdom as their patron elements. However, some of them choose the aurora itself as their patron, for the spells it grants are capable of creating displays very much like the northern lights these witches find sacred.
Aurora Patron: 2nd—color spray, 4th—hypnotic pattern, 6th—wall of nauseaACG, 8th—rainbow pattern, 10th—blazing rainbowACG, 12th—programmed image, 14th—prismatic spray, 16th—prismatic wall, 18th—polar midnightUM.