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离线 道是无常

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炼金物品
« 回帖 #20 于: 2016-04-12, 周二 21:58:02 »
清新迷雾(Vapors Of Easy Breath) 出自《炼金手册》(Alchemy Manual)
价格:75gp 重量:3磅
类型:炼金药剂
秘方:(60份没药+50份盐+60份姜汁)/凝结;制造DC:25
时间:10分钟;工具:炼金师工作台
效果:这个由树脂和草药制成的蜡状小球通常存放于玻璃罐或其他密封容器中。当罐子打开时,它会立刻挥发成一股舒缓的气体,使周围生物的肺部能够抵抗吸入式毒药、疾病或刺激性烟雾。罐子5尺内的生物在接下来的10分钟对此类效果的豁免获得+5炼金加值。如果已经受到这类通过空气传播的效果影响,则可以立即再次尝试豁免(仍有+5加值);一个生物在24小时内只能尝试一次这样的额外豁免。


剧透 -  原文:
Vapors of Easy Breath
Source Alchemy Manual pg. 25
Price 75 gp; Weight 3 lbs.
Category Alchemical Remedies
Description
This waxy ball of resin and herbs is stored in a large glass jar or other airtight container. When the jar is opened, it instantly evaporates into a soothing vapor that renders the lungs of any adjacent creatures resistant to inhaled poisons, diseases, and irritants such as choking smoke. Each creature within 5 feet of the jar when it is opened gains a +5 alchemical bonus on saving throws against such effects for the next 10 minutes. If already affected by an airborne affliction, an affected creature can immediately attempt another saving throw against the effect (with the +5 bonus); a creature can attempt only one such additional saving throw in a 24-hour period.
Alchemical Recipe
Recipe (60 myrrh + 50 salt + 60 ginger extract)/congelation; Craft 25
Time 10 minutes; Tools alchemist's lab; Type alchemical remedy
Dream as if you would live forever.
Live as if you would die today.

离线 道是无常

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背景
« 回帖 #21 于: 2016-04-12, 周二 22:04:58 »
兽人穿刺者(Orc Impaler) 出自《内海骑士》(Knights of the Inner Sea)
分类:地区
需求:终焉之墙 - 奥泽姆骑士团
你在冲锋时的重击确认骰上获得+2背景加值。如果重击目标为兽人亚种,此加值变为+3。


剧透 -  原文:
Orc Impaler
Source Knights of the Inner Sea pg. 10
Category Region
Requirement(s) Lastwall - Knight of Ozem
You gain a +2 trait bonus on rolls to confirm critical hits made as part of a charge. This bonus increases to +3 if the critical hit is made against a creature with the orc subtype.
Dream as if you would live forever.
Live as if you would die today.

离线 静海聆

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戒指
« 回帖 #22 于: 2016-04-17, 周日 18:01:26 »
护佑生命之戒( Ring of Protected Life) 出自《亡灵杀手手册Undead Slayer's Handbook》
灵光:中等咒法系 CL:7
位置:戒指价格:9000gp 重量:1磅
效果:这枚银戒指上镂刻着树木主题的图案,并镶嵌有一枚小而善良的蓝宝石。若佩戴者具有引导能量职业特性,他的引导能量半径增加5尺。此外,当佩戴者引导能量时,他可以选择将一个生物排除在此次引导的效果之外。若穿戴者具有选择导能专长,护佑生命之戒将使她能够排除的生物数量加一。最后,每日一次,佩戴者可以用一个不引发借机攻击的迅捷动作引导能量;这么做会使护佑生命之戒失效24小时,在此期间它不会提供任何好处

剧透 -  原文:
This silver ring features arboreal motifs, and is set with a small but brilliant sapphire. If the wearer has the channel energy class feature, the radius of his channeled energy increases by 5 feet. Additionally, when the wearer channels energy, he may choose to exempt one creature from the effects of his channeling. If the wearer has the Selective Channeling feat, the ring of protected life increases the number of creatures he may normally exempt by one. Finally, once per day the wearer may channel energy as a swift action that does not provoke attacks of opportunity; doing so renders the ring of protected life inert for 24 hours, during which time it does not confer any benefits.
谢谢伊安安帮我翻 :em001
世人笑我太痴狂,我笑世人看不穿。收尽百川一海纳,鲜衣怒马踏西山。

离线 空山鸣

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种族替换能力
« 回帖 #23 于: 2016-04-17, 周日 19:32:09 »
种族替换能力 出自《荒野英雄(Heroes of the Wild)》

精类魔法(Fey Magic):此人物可以从游侠的偏好地形中选择一个地形,他与此地形有着神秘的联结。他可以选择三个0环和一个1环德鲁伊法术。如果人物的魅力属性达到11或更高,那么位于所选地形时,可以将选择的法术做为类法术能力每天使用一次。法术效果的施法者等级使用其人物等级。类法术能力的DC等于10+法术环数+魅力调整值。这些法术视为精类释放的法术,所以会被德鲁伊的抗自然诱惑或其他类似的能力影响。

矮人可是使用此能力替换贪婪和岩石熟悉。精灵、半精灵或半身人可以使用此能力替换敏锐感官。侏儒可以使用此能力替换工作狂。半兽人可以使用此能力替换兽人凶猛。人类可以使用此能力替换奖励技能。使用此能替换奖励技能的人类同时还会获得昏暗视觉。


剧透 -  原文:
The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.

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背景
« 回帖 #24 于: 2016-04-19, 周二 03:37:46 »
防御战略家(Defensive Strategist) 出自《内海诸神Inner Sea Gods》
分类 宗教
需求 信仰拖拉格
效果 你对矮人历史的研究使你擅长防御战术。你不会在无法行动的突袭轮或者战斗开始未轮到你行动之前陷入措手不及状态。


剧透 -  原文:
Your study of dwarven history has trained you in defensive strategy. You aren’t flat-footed during a surprise round that you don’t get to act in or before you get to act at the start of a battle.

冻枯城来客(Chillblight Emissary) 出自《北地居民(People of the North)》
分类 地区
需求 来自伊利森
效果 你在冻枯城度过了一段相当漫长的日子,但是最终逃离了这个诡异的精类聚集地。你获得1/寒铁的伤害减免,但是被寒铁武器击中会变得恶心一轮。


剧透 -  原文:
You have spent considerable time at Chillblight, but have escaped this unearthly fey outpost. You gain DR 1/cold iron but become sickened for 1 round if damaged by a cold iron weapon.
« 上次编辑: 2016-04-29, 周五 03:26:42 由 空山鸣 »

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炼金物品
« 回帖 #25 于: 2016-04-19, 周二 04:17:07 »
焦油炸弹(Tar Bomb) 出自《内海海盗》(Pirates of the Inner Sea)
价格:15gp 重量:2磅
类型:炼金武器 制造DC:工艺(炼金)25
效果:焦油炸弹是一种制作简单,使用之后会消耗的一次性武器。一块头颅大小的焦油块凝结在一条绳子上,然后被点燃。你使用绳子回旋的力量将这块燃烧起来的焦油扔到敌方的甲板上去,焦油会黏在那里并将船点燃。在很多方面,一个焦油炸弹的功效都类似于一种简易版的炽火胶,但造成较少的伤害,并且不会有溅射效果。使用焦油炸弹是一个射程增量为10的远程接触攻击。点燃焦油炸弹是一个移动动作。

击中目标会造成1d4点火焰伤害并黏在目标或物体上面造成点燃效果,除非目标或相邻的生物能够用一个整轮动作通过DC15的反射豁免检定来扑灭火焰,否则每一轮额外造成1d6点火焰伤害。如果着火的生物或物品落入水中或使用魔法方式来灭火会自动将火焰熄灭。


剧透 -  原文:
A tar bomb is an easy weapon to make, and devastating in use. A head-sized lump of tar is wrapped around a rope and set on fire. You use the rope to lob the burning tar onto an enemy’s deck, where it sticks and sets the ship alight. In many ways, a tar bomb functions as a less potent version of alchemist’s fire, as it deals less damage and lacks the splash damage of the more expensive substance. Treat this attack as a ranged touch attack with a range increment of 10 feet. Lighting a tar bomb is a move action.

A hit with a tar bomb deals 1d4 points of fire damage and has the potential to set the struck object or creature on fire, causing an additional 1d6 points of fire damage each round unless the target or an adjacent creature makes a DC 15 Reflex save to extinguish the flames as a full-round action. Knocking the tar bomb or the burning creature or object into a body of water or magically extinguishing the flames automatically smothers the fire.

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背景
« 回帖 #26 于: 2016-04-21, 周四 18:24:19 »
家传武器(Heirloom Weapon) 出自《冒险家的武器库》(Adventurer’s Armory)
分类:装备
你拥有一件家族代代传下来的非精制品简易或军用武器(仍然要如常付出相应金币)。当选择这项背景时,选择以下一项奖励:擅长这一件武器;使用这一件武器时借机攻击获得+1背景加值;使用这一件武器时一项战技获得+2背景加值。


剧透 -  原文:
Heirloom Weapon
Source Adventurer's Armory pg. 30
Category Equipment
You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family (pay the standard gp cost for the weapon). When you select this trait, choose one of the following benefits: proficiency with that specific weapon, a +1 trait bonus on attacks of opportunity with that specific weapon, or a +2 trait bonus on one kind of combat maneuver when using that specific weapon.
« 上次编辑: 2016-04-22, 周五 16:12:12 由 愚 者 »

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背景
« 回帖 #27 于: 2016-04-22, 周五 16:35:29 »
协会狂暴者(Berserker of the Society) 出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:战斗
需求:野蛮人,探索者协会
你在探索者协会所经历的时间教会了你关于狂暴能力源泉的新知识。你每天可以额外使用3轮狂暴能力。


剧透 -  原文:
Berserker of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 62
Category Basic (Combat)
Requirement(s) Barbarian, Pathfinder Society
Your time spent as a Pathfinder has taught you new truths about the origins of the your rage ability. You may use your rage ability for 3 additional rounds per day.
« 上次编辑: 2016-05-28, 周六 01:16:18 由 愚 者 »

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背景
« 回帖 #28 于: 2016-04-22, 周五 16:45:29 »
协会守卫者(Defender of the Society) 出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:战斗
需求:战士,探索者协会
你在探索者协会伟大的战士们学习,这段时间教会了你穿戴护甲时新的防御技巧。穿戴中甲或重甲时你的AC(Armor Class)获得+1背景加值。


剧透 -  原文:
Defender of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 62
Category Basic (Combat)
Requirement(s) Fighter, Pathfinder Society
Your time spent studying the greatest warriors of the Society taught you new defensive skills while wearing armor. You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.
« 上次编辑: 2016-04-22, 周五 16:47:15 由 愚 者 »

离线 空山鸣

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法术
« 回帖 #29 于: 2016-04-23, 周六 14:08:38 »
压制魅惑与胁迫(Suppress Charms and Compulsions)  出自《塔尔多,荣耀之回声》(Taldor, Echoes of Glory)
学派:防护系
等级:奥能师2,吟游诗人2,牧师/先知2,圣武士2,歌者2,术士/法师2,战斗祭司2
施法时间:标准动作
成分:言语,姿势
射程:近距
目标:一个生物外加每4个等级一个生物,任意两个目标之间的距离不能超过30英尺
持续:10分钟,见下文
豁免:意志(无害)
法术抗力:是(无害)

如同移除恐惧,目标获得+4士气加值对抗魅惑与胁迫效果,而正在生效的魅惑与胁迫效果会在法术持续时间内被压制


剧透 -  原文:
School abjuration; Level arcanist 2, bard 2, cleric/oracle 2, paladin 2, skald 2, sorcerer/wizard 2, warpriest 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart
Duration 10 minutes; see text
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

As remove fear, except the targets gain a +4 morale bonus on saves against charm and compulsion effects, and charms and compulsions in effect on the targets are suppressed for the duration of the spell.

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背景
« 回帖 #30 于: 2016-04-24, 周日 17:06:39 »
神射手(Deadeye Bowman) 出自《内海诸神》(Inner Sea Gods)
分类:宗教
需求:埃拉斯蒂尔
当你使用长弓时,如果仅有一个生物为你的目标提供软掩蔽,你的目标不会享受到AC+4的好处


剧透 -  原文:
Deadeye Bowman
Source Inner Sea Gods pg. 219
Category Religion
Requirement(s) Erastil
When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC .

离线 静海聆

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Re: 背景
« 回帖 #31 于: 2016-04-24, 周日 19:05:21 »
灵界特性 出自???
分类:设定


          缺乏重力与飞行并不相同。移动会变得困难,如果生物没有什么东西能够提供动力的话常常会发现他们会无助的漂流。当一个生物能够找到什么东西来借力的话,可选择向任何方向移动,但是速度减半。双移动和冲锋仍然可以,但是无法奔跑。如果能够有足够的用手可以抓住的地方,有攀爬速度的生物可以用全速沿着墙壁移动,任何人能够通过DC20的攀爬检定(加入敏捷调整值)也可以如此做。需要注意的是,一个生物沿指定方向进行移动后,每一轮都会以相同的速度和方向继续移动(无需花费移动动作),除非他可以通过抓住什么物体或生物来停止他的移动、借力移向新的方向或是创造某种推力(所有这些都包含在移动动作中)。使用物理方式进行飞行的生物,例如翅膀或喷气式推进器会使用相同的规则,除了一开始进入真空状态,他们需要用2d6轮的时间来适应和调整姿势,之后便可以正常飞行。魔法飞行不受影响。生物在无重力的环境下可以举起和携带10倍于平时的重量。投射武器的射程增量也会提高10倍。此外远程武器不再拥有最大射程,因为使用者只需简单的应用对应的距离惩罚即可。从一个无重力环境向任何其他重力环境中发射投射武器,攻击检定都需要额外获得-10的惩罚。


剧透 -  原文:
A lack of gravity is not the same as flight. Movement is difficult, and creatures without something to push off from often find themselves f loating helplessly. When a creature does manage to find something to propel itself off of, it can move in any direction, but at half speed. Double-moves and charges are still possible, but running is not. If provided with sufficient handholds, a creature with a climb speed can move along a wall at full speed, as can any PC who makes a DC 20 Climb check (adding in her Dexterity bonus). Note as well that a creature that moves in a given direction continues to move in that direction at the same speed each round (without the cost of a move action) unless it is able to change its motion by latching on to an object or creature, pushing off in a new direction, or creating thrust of some kind (all of which are considered move actions). Creatures that fly using physical means, such as wings or jet propulsion, are affected by these same rules while in vacuum—in atmosphere, they may recover and get their bearings within 2d6 rounds, after which they can fly normally. Magical flight is not affected. A character in a weightless environment can lift and carry 10 times her normal amount. Projectile weapons have their range categories multiplied by 10. In addition, ranged weapons no longer have a maximum number of range increments—their wielders simply continue to accrue penalties the farther away the target is.
世人笑我太痴狂,我笑世人看不穿。收尽百川一海纳,鲜衣怒马踏西山。

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骑士团(斜杠后为武士道风格翻译,个人爱好)
« 回帖 #32 于: 2016-04-24, 周日 22:23:31 »
耀炎骑士团/离火道(Order of the Flame) 出自《元素之血》(Blood of the Elements)
一个耀炎骑士团的骑将将他的生命致力于追求个人荣耀。即便这种追求会让他的生命悬于一线,骑将也会追求着传奇的地位以及与之而来名望和荣耀

守则:骑将必须为自己和队伍寻求荣耀。他必须努力给自己的名字带来光荣,无论什么代价。他必须挑战并击败不断增加的对手来进一步巩固他的赫赫声望。

挑战:一个耀炎骑士团的骑将随着他的光荣胜利变得越来越有恃无恐。将他的挑战目标生命值降到0点或更低后,以一个直觉动作,骑将可以选择一个15尺内的敌人,发动荣耀挑战(Glorious Challenge)。

荣耀挑战/乙连斩(Glorious Challenge):一个荣耀挑战不计入骑将挑战的每日可用次数,但是其他方面如同骑将的挑战职业能力一般运作。当他发动一个荣耀挑战时,骑将在荣耀挑战期间AC承受-2减值(这个减值与正常的骑将挑战对抗挑战目标以外敌人所承受的-2AC减值相叠加)。骑将对荣耀挑战目标的近战伤害获得目前为止连续发动的荣耀挑战次数2倍的士气加值。只要他持续不断地击败他荣耀挑战的目标并且有其他的敌人在范围内,骑将就可以持续无限地发动荣耀挑战,AC的减值和伤害的加值也随着后来的敌人增加。举例而言,一个5级的骑将刚刚发动了他击败最初挑战(Challenge)目标后的第三次荣耀挑战(Glorious Challenge),他的AC承受-6减值(对荣耀挑战目标外承受-8减值)并且近战伤害获得11点加值(来源于他基础的挑战能力的一个+5加值,加上来源于连续三个荣耀挑战的+6士气加值)

技能:一个耀炎骑士团的骑将把知识(本地)和生存加入他的本职技能。当骑将的当前生命值等同于或超过他的最大生命值时,他的威吓检定获得他骑将等级的一半加值(最少+1)。

骑士团能力:一个耀炎骑士团的骑将在升级过程中获得如下能力。
鲁莽冲锋/屡错然(Foolhardy Rush):2级时,骑将可以在注意到敌人的瞬间穿越战场。无论什么时候骑将进行先攻检定,只要他的骰子投出11或更高,他可以以一个直觉动作移动至多他基础速度的距离,并且他不被视为措手不及。如果骑将下一回合采取动作移动,他要从他的总移动距离中减去他在先攻检定中移动的距离。
惊人成功/戚嗟若(Daunting Success):8级时,无论什么时候骑将用近战武器确认了一个重击,以一个直觉动作,他可以进行一个威吓检定,来挫败15尺内所有能看见他的敌人的士气。这个能力每场战斗只能使用一次。
荣耀之炎/王出征(Blaze of Glory):15级时,他可以以一个标准动作发动一个荣耀之炎(Blaze of Glory)。等同于他魅力调整值的轮数,骑将可以增加10尺基本速度,冲锋时可以忽略困难地形,并且攻击检定获得+4加值(取代+2)。骑将每次战斗只能使用一次这个能力。


剧透 -  原文:
Order of the Flame
Source Blood of the Elements pg. 7
A cavalier of the order of the flame devotes his life to the pursuit of personal glory. Even if such pursuit puts his own life on the line, the cavalier pursues legendary status and the fame and glory associated with such renown.

Edicts: The cavalier must pursue glory for himself and those with whom he associates. He must strive to heap glory upon his name, no matter the costs. He must challenge and defeat an ever-increasing host of rivals to further cement his illustrious reputation.

Challenge: A cavalier of the order of the flame becomes ever more emboldened with each glorious victory. As an immediate action after reducing the target of his challenge to 0 hit points or fewer, the cavalier can elect to issue a glorious challenge to an opponent within 15 feet.

Glorious Challenge: A glorious challenge does not count against the cavalier’s number of challenges per day, but otherwise acts like a cavalier’s challenge class feature. When he issues a glorious challenge, the cavalier takes a –2 penalty to AC for the duration of the glorious challenge (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the cavalier’s challenge). The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to 2 × the number of consecutive glorious challenges he has issued thus far. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe. For example, a 5th-level cavalier that has just issued his third glorious challenge after defeating the original target of his challenge takes a –6 penalty to AC (–8 against creatures other than the target of his glorious challenge) and gains a +11 bonus on melee damage rolls (a +5 bonus from his base challenge ability plus a +6 morale bonus for three consecutive glorious challenges).

Skills: A cavalier of the order of the flame adds Knowledge (local) and Survival to his class skills. Whenever the cavalier’s current hit point total matches or exceeds his maximum hit point total, he gains a bonus on Intimidate checks equal to 1/2 his cavalier level (minimum +1).

Order Abilities: A cavalier of the order of the flame gains the following abilities as he increases in level.

Foolhardy Rush: At 2nd level, the cavalier can charge across the battlefield at a moment’s notice. Whenever the cavalier attempts an initiative check, as long as he rolls an 11 or higher on the die, he can move up to his base speed as an immediate action and he is not considered flat-footed. If the cavalier takes an action to move during his next turn, he subtracts the number of feet moved during the initiative check from his total movement.

Daunting Success: At 8th level, whenever the cavalier confirms a critical hit with a melee weapon, as an immediate action he can attempt an Intimidate check to demoralize all foes within 15 feet who can see him. This ability can be used only once per combat.

Blaze of Glory: At 15th level, the cavalier can declare a blaze of glory as a standard action. For a number of rounds equal to his Charisma modifier, the cavalier increases his base speed by 10 feet, can ignore difficult terrain while charging, and gains a +4 bonus on his attack rolls (instead of +2). A cavalier can use this ability only once per combat.
« 上次编辑: 2016-04-24, 周日 23:01:44 由 愚 者 »

离线 梦子

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Re: 自用自翻资源帖
« 回帖 #33 于: 2016-04-25, 周一 09:30:21 »
终结战斗(BOG):在对敌人造成伤害后,你对他的每次攻击会获得攻击加值+1的奖励,持续24小时。
协会守护者(Defender of the Society):你花时间向协会的伟大战士学习新的着甲防御技能。在你穿中型或重型盔甲时,你得到+ 1AC加值。Your time spent studying the greatest warriors of the Society taught you new defensive skills while wearing armor. You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor. 战斗背景
213605-2 Holistacia 【商凰】赫里斯塔夏.银松
213605-3 Star Flower 星之花
213605-4 Galanodel·YL 嘉兰诺德·银翎
213605-5 hui
213605-7 Hololo 火洛洛.斯卡雷特
213605-8 Age.Lannide 【封疆领主】艾歌·索杜亚·兰妮德
213605-9 blaker 黑猫
213605-10 Alm Nord.Chaldean 阿玛诺德.占星者
213605-11 Phosphophyllite 法斯法菲莱特
213605-12 Ronoa.San.Christine 【侠盗】罗诺亚.圣.克里斯丁
213605-13 CeleMei 告死鸦.凯莱玫
213605-14 Secondas.Alison 朔月.阿利森

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背景
« 回帖 #34 于: 2016-04-25, 周一 21:22:07 »
天眷冠军(Favored Champion) 出自《内海种族》(Inner Sea Races)
分类:种族
需求:人类-休盎提人
来自祖先灵魂的预兆指示你会成为对抗你部族之敌的强大战士。每天一次,以一个直觉动作,当你进行一个战技检定失败时,你可以重投这个战技。你必须接受第二次结果即便它更糟。


剧透 -  原文:
Favored Champion
Source Inner Sea Races pg. 195
Category Race
Requirement(s) Human - Shoanti
Omens from the spirits indicated you would be a great champion against your tribe’s enemies. Once per day as an immediate action when you fail a combat maneuver check, you can reroll it. You must take the second result even if it is worse.
« 上次编辑: 2016-04-25, 周一 21:24:02 由 愚 者 »

离线 空山鸣

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背景
« 回帖 #35 于: 2016-04-29, 周五 01:31:57 »
报复心(Vengeful) 出自《任务与战役Quests and Campaigns》
分类 战斗
效果 在你幼年时代,一些你无力抵抗的家伙时不时的会虐待你。现在当有机会反击那些曾经伤害过你的人,你便会兴奋不已。当攻击24小时之内最后一个伤害你的生物时,伤害骰获得+1背景加值。


剧透 -  原文:
During your childhood, you suffered occasional or frequent abuse from those too powerful for you to resist. Now you thrill at the chance to get back at those who wronged you. Whenever you strike the last creature that damaged you in the past 24 hours, you gain a +1 trait bonus on damage rolls against that creature.
« 上次编辑: 2016-04-29, 周五 01:44:20 由 空山鸣 »

离线 空山鸣

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背景
« 回帖 #36 于: 2016-04-29, 周五 01:50:49 »
太阳赐福(Sun-Blessed) 出自《外星居民(People of the Stars)》
分类 魔法
效果 你出生时太阳的位置恰好显露出吉祥的预兆。结果就是你天生就与光明和生命力有着紧密的联系。不论何时你所受到的治疗超出了你的最大生命值,那么超过的部分会转化为临时生命值。你每天通过此方式获得的临时生命值数最高等同于你的生命骰数。这些临时生命值持续1分钟时间。


剧透 -  原文:
Your birth came at a time when the sun was auspiciously aligned with your birth sign. As a result, you have a natural affinity for light and life. Whenever you’re affected by a healing effect that would heal more hit points than your maximum hit point total, you gain the excess healing as temporary hit points. You can gain up to a number of temporary hit points per day equal to your character level in this way. These temporary hit points last for 1 minute.


离线 道是无常

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炼金物品
« 回帖 #37 于: 2016-05-04, 周三 10:33:08 »
凶猛药水(Fervor Juice) 出自《怪物志》(Monster Codex)
价格:50gp 重量:-
类型:炼金工具 制造DC:工艺(炼金) 20
效果:这种散发着难闻气味的炼金混合物能赋予喝下它的生物短暂时间的凶猛 (Ferocity, Ex)特性。这和同名的通用怪物规则作用相同,并从喝下之后起持续1小时。制造这个物品需要需要成功通过DC20的工艺(炼金)检定。
【速查】凶猛 (Ferocity, Ex): 拥有凶猛能力的生物即使在HP达到0以下,也可以保持清醒并且继续战斗。该生物还是会在HP低于0时进入恍惚状态,并且每轮失去1点HP。拥有凶猛能力的生物在HP降到体质属性负值时还是会死亡。


剧透 -  原文:
Fervor Juice
Source Monster Codex pg. 117
Price 50 gp; Weight
Category Alchemical Tools
Description
This foul-tasting alchemical concoction grants those that imbibe it ferocity for a short period of time. This functions as the universal monster rule of the same name, and lasts for 1 hour from the time you ingest the solution. Crafting this item requires a successful DC 20 Craft (alchemy) check.
Construction
Craft (Alchemy) DC 20
« 上次编辑: 2016-06-21, 周二 08:57:07 由 道是无常 »
Dream as if you would live forever.
Live as if you would die today.

离线 道是无常

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冒险装备
« 回帖 #38 于: 2016-05-04, 周三 10:54:51 »
弹簧腕鞘(Wrist Sheath, Spring Loaded) 出自《冒险家的武器库》(Adventurer's Armory)
价格:5gp 重量:1磅
类型:冒险装备
效果:这个物品和标准的腕鞘功能类似,但弹出其中的物品只需要迅捷动作。要配置好腕鞘让它如常工作,需要转动腕鞘上的微型装置上紧发条(一个会提供借机攻击的整轮动作)。


剧透 -  原文:
Wrist Sheath (Spring Loaded)
Source Adventurer's Armory pg. 19
Price 5 gp; Weight 1 lb.
Category Adventuring Gear
Description
This item works like a standard wrist sheath, but releasing an item from it is a swift action. Preparing the sheath for this use requires cranking the sheath’s tiny gears and springs into place (a full-round action that provokes an attack of opportunity).
Dream as if you would live forever.
Live as if you would die today.

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军用武器-双手武器
« 回帖 #39 于: 2016-05-07, 周六 09:14:42 »
注射矛(Syringe spear) 出自《冒险家的武器库》(Adventurer's Armory)

数据

价格:100gp   重量:6磅
伤害1d6(小型),1d8(中型);重击X3;射程20尺;类型穿刺;特性迎击,见下文


描述

这把武器的尖端也被称作注射矛,在长杆的底下有一个细小的中空管或孔道。用这把矛做出一个成功的攻击会将容器中包含的液体(通常是毒药或药水)注射到目标体内。灌满一把注射矛需要1分钟时间.

剧透 -  原文:
Syringe spear
Source Adventurer's Armory pg. 5 ,Classic Horrors Revisited pg. 8

Statistics
Cost 100 gp Weight 6 lbs.
Damage 1d6 (small), 1d8 (medium); Critical x3; Range 20 ft.; Type P; Specialbrace, see text

Description
The blade of this weapon, which is also called an injection spear, contains a thin tube or bore that connects to a hollow container just beneath the crosspiece. A successful hit with the spear injects the liquid contents of the container (typically poison or a potion) into the target. Refilling a syringe spear takes 1 minute.
« 上次编辑: 2016-05-07, 周六 09:16:43 由 愚 者 »