译注：请自行核对PFS游戏是否允许使用某个发现。奥术建造者 (Arcane Builder)【UM】
剧透 - 含有奥术发现的书目列表、中文名、缩写、原文译者:
Pathfinder Roleplaying Game Ultimate Magic，极限魔法，UM，翻译链接(译者ASdimitri)
Pathfinder Player Companion: Blood of the Moon，玩家伴侣：月之血脉，BotM，翻译链接(译者landyluo)
Pathfinder Player Companion: Champions of Purity，玩家伴侣：纯洁勇士，CoP，翻译链接(译者solariusyang)
Pathfinder Player Companion: Champions of Balance，玩家伴侣：平衡勇士，CoB。
Pathfinder Player Companion: Magical Marketplace，玩家伴侣：魔法集市，MM。
Pathfinder Player Companion: People of the River，玩家伴侣：河川居民，PotR。
Pathfinder Player Companion: Magic Tactics Toolbox，玩家伴侣：魔法战术工具箱，MaTT。
Pathfinder Player Companion: Spymaster's Handbook，玩家伴侣：间谍大师手册，SH。
Pathfinder Adventure Path #80: Empty Graves (Mummy’s Mask 2 of 6)，AP木乃伊面具#2，AP#80。
检索完成度：PZO1141 PZO92113 PZO9494 完成。
你可以多次选择这个发现，效果不叠加。每次你在选择这个发现的时候，必须是用在不同魔法物品的类型。平衡召唤 (Balanced Summoning)【CoB】
当你施放一个[召唤怪物]法术时，你能召唤两个生物，这两个生物必须在比这个法术低1级或以上的同一个表中。这两个生物必须在至少一个轴上处于相对阵营（混乱与守序或邪恶与善良）。 例如，如果你施放[召唤怪物III]，你能从2级表中召唤一头天界狼和炼狱鬣狗。面具联结 (Bonded Mask)【AP#80】
必须选择面具作为联结物品。面具只在佩戴时生效，且占据头部装备槽。佩戴面具时使用交涉技能收集关于你的信息将受到-1减值，你在所有针对你的读取思想mind-reading效果和探知scrying效果时豁免+1表现。创造性毁灭 (Creative Destruction, Su)【CoB】
当你施放一个造成伤害的塑能系法术时，你获得等同于这个法术用于决定伤害数值的骰子数量的临时生命值。从这个发现获得的临时生命值不叠加且会在1小时后消散。自卫反击 (Defensive Feedback, Su)【CoB】
当你施放的一个防护系法术防止伤害（DR或者能量抗力）时，如果进行攻击的生物在被防护的生物30尺内，每有10点伤害被防止，攻击者就承受1d6伤害。艾恩联结 (Ioun Bond)【PotR】
如果你在1级选择这个发现，你免费得到一块暗灰色艾恩石作为你的奥术联结物品。联结的艾恩石必须在你的头边环绕才能产生效果。12级以后，你可将暗灰色艾恩石转换成另一种艾恩石，如同你有制造奇物专长一样；如果你死亡或是该艾恩石被替换，它会变回一块暗灰色艾恩石。知识就是力量 (Knowledge is Power, Ex)【PotR】
将你的智力调整加到你的战技检定和CMD上。同时将你的智力调整加到用于打破或举起物体的力量检定上。信仰魔法 (Faith Magic, Ex)【MaTT】
从你信仰的神的领域法术中选择一个法术，该法术必须比你能施放的最高等级的法师法术低2级。当你每天第一次准备法术时，你可以准备该法术一次，占用比该法术等级高1级的法术位。该法术视为神术。异能准备 (Psychic Preparation, Ex)【MaTT】
）一样准备一个法术。该法术必须比你能施放的最高等级的法师法术低2级，且占用比该法术实际等级高1级的法术位。该法术视为异能法术，包括使用情绪E和思维T取代动作S和声音V作为法术成分，且仅会具有昂贵的材料成分。多重变形 (Multimorph, Su)【UM】
当你对自己施展了一个变形子学派的法术，你可以用一个标准动作花费法术的１分钟持续时间来呈现法术所允许的另一个型态。你可以在法术持续时间内经常这么做。野性之语 (Feral Speech, Su)【UM】
你得到与任何动物交谈并理解牠们的回应的能力，效果如同法术[动物交谈(Speak with Animals)]。当你每次与动物交谈的时候，你必须决定你所要沟通的任一动物类型，两栖类、鸟类、鱼类、哺乳类或爬虫类，并且你只能与此种动物类型交谈和理解。你可以让你自己理解的距离同你的声音所及的一样远。这个发现不能用任何方式让你事先定位你所面对的生物。当你达到１２级的时候，你同样可以对虫类使用这个能力进行沟通。速习 (Fast Study)【UM】
正常情况下，法师会花上一小时准备他全部的每日法术，或者如果他只准备一部分的法术，等比例减少准备时间到至少花１５分钟。感谢心智上的纪律和清晰的记忆，你可以只用１５分钟就准备完你全部的法术，并且你的最少准备时间只要１分钟。分裂法术位 (Split Slot)【UM】
你可以多次选择这个发现，每次你选择这个发现，当你准备法术的时候你可以分裂另一个法术位。你不能分裂一个你借由分裂更高级的法术位所制造的法术位。Yuelral的赐福 (Yuelral's Blessing)【CoP】
你施展任何同时出现在法师和德鲁伊法术列表上的法术时获得+1施法者等级和+1DC。此外你能将任何需要施法材料的法术材料替换成同等价值的宝石。炼金亲和 (Alchemical Affinity)【MM】
你施展任何同时出现在法师和炼金术士法术列表上的法术时获得+1施法者等级和+1DC。此外你能从炼金术士的公式簿将法术抄进你的法术书，就像你从其他法师的法术书里抄写法术一样。弹性幻术 (Resilient Illusions)【MM】
无论何时当一个生物试图不相信你的一个幻术效果时，做一个施法者等级检定。用检定结果和原DC中较高者作为这个幻术的豁免DC。魔像建造者 (Golem Constructor)【UM】
你可以多次选择这个发现，应用在不同类型的魔像上。禁制研究 (Opposition Research)【UM】
选择一种法师的禁制学派，准备这个学派的法术现在只需要一个适当等级的法术位取代原先所需的两个，而且你在制造此种学派的魔法物品时不再有法术辨识检定上的－４减值。幻觉感官 (Observant Illusion, Su)【SH】
法师等级9，精灵法师或是冬季法庭的法师仆人 (wizard servants of the Winter Council）。 效果：
你可以将你的感官投射到任何由你法术创造的持续的虚假幻觉（Figment）或是幽影幻觉（Shadow）上，该法术须至少3级以上。你可如同身临其境一般用它的耳目观察和聆听，而且在你的回合你可用一个迅捷或是移动动作自由的在你自己的感官和它的感官之间切换。当你使用它的感官时，你的本体视为目盲且耳聋。伟大彼岸之管事 (Steward of the Great Beyond)【CoP】
每当一个生物试图使用传送效果或召唤生物到你周身30尺的范围内时，你能尝试阻碍该效果。用直觉动作做一个施法等级对抗（1d20+施法等级）。如果成功，该法术或效果被阻止并浪费，否则不受影响。你每天能用该能力1次，10级之后每5个法师等级增加一次。超越阵营 (Beyond Morality, Su)【CoP】
只要你是中立阵营，当被效果根据阵营变化的法术（如[圣言]）影响时，你可以选择被视为最有利的阵营（来决定法术效果）。如果你在善恶轴处于中立阵营，你可以选择被视为善良或邪恶。如果你在秩序轴处于中立阵营，你可以选择被视为守序或混乱。在同一时间同一个轴上你只能选择被视为一种阵营。比如说，如果你同时在[反邪恶法阵]和[邪影击]范围内，你将不得不选择被视为邪恶、善良或中立阵营其中一个来决定法术效果。理想化 (Idealize, Su)【CoB】
当你施放的变化系法术给一个属性提供增强加值时，这个加值提升2。在20级，这个加值提升4。时间断续 (Time Stutter, Sp)【PotR】
这个能力的作用如同一个只有1轮表面时间的[时间停止(Time Stop)]法术。你每天能使用该能力1次，在10级后每有5个法师等级次数加一次。类法杖魔杖 (Staff-Like Wand)【UM】
类似使用法杖，你用你的智力属性和相关的专长决定对抗你从魔杖所施展法术的豁免ＤＣ，并且当你的施法者等级比魔杖高的时候，你能用你的施法者等级使用魔杖。真名 (True Name, Sp)【UM】
你可以多次选择这个发现，每次你选择这个发现，你可以选择一个不同的特定异界生物。如果你在15级或更高的时候选择这个发现，该异界生物的生命骰可以上升到18并且呼唤的时候用[高等异界誓缚]来取代[异界誓缚]的效果。传染性魅惑 (Infectious Charms)【MM】
当你用一个[魅惑]或[胁迫]法术瞄准并对一个生物产生效果后，用一个迅捷动作，你可使这个法术瞄准在30尺范围内离它最近的另一个生物。这个法术仍然以同样的方式生效，仿佛新目标就是原法术的目标。狼人形态 (Werewolf Shape)【BotM】
B1兽化症模板(译者沙包)、B1狼人范例(译者solariusyang)不朽 (Immortality, Ex)【UM】
剧透 - Arcane Discoveries:
Arcane Builder[Pathfinder Roleplaying Game Ultimate Magic]
Benefit: Select one type of magic item (potions, wondrous items, and so on). You create items of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or other checks, as appropriate) to craft items of this type.
Special: You may select this discovery multiple times; its effects do not stack. Each time you select this discovery, it applies to a different type of magic item.
Balanced Summoning[Pathfinder Player Companion: Champions of Balance]
Benefit(s): You maintain balance by calling on opposing forces when summoning. Whenever you cast a summon monster spell, you can summon two creatures from a single list 1 or more levels lower than the level of the spell. The two creatures must have alignments that are opposite along at least one axis (chaotic and lawful or evil and good).
For example, if you cast summon monster III, you could summon a celestial wolf and a fiendish hyena from the 2nd-level list.
Bonded Mask[Pathfinder #80: Empty Graves pg. 26]
Benefit(s): Your devotion to the Forgotten Pharaoh enables you to select a mask—typically an Osirian funerary mask—as your bonded item. The mask must be worn to have effect, and occupies the head slot. In addition, the mask shields you from notice. While wearing your bonded mask, efforts to use the Diplomacy skill to gather information about you take a –1 penalty, and you gain a +1 competence bonus on all saving throws against scrying and mind-reading effects that allow saving throws.
Creative Destruction (Su)[Pathfinder Player Companion: Champions of Balance]
Benefit(s): When you cast an evocation spell that deals damage, you gain a number of temporary hit points equal to the total number of dice used to determine the damage caused by the spell. Temporary hit points gained from this discovery do not stack and disappear after 1 hour.
Defensive Feedback (Su)[Pathfinder Player Companion: Champions of Balance]
Benefit(s): When an abjuration spell you cast prevents damage (with damage reduction or energy resistance), if the attacking creature is within 30 feet of the protected creature, the foe takes 1d6 points of damage for every 10 points of damage prevented.
Ioun Bond[Pathfinder Player Companion: People of the River]
Prerequisite(s) You must have chosen a bonded object as your arcane bond to select this discovery.
Benefit(s) You can form an arcane bond with an ioun stone. If you choose this arcane discovery at 1st level, you gain a dull gray ioun stone as a bonded object at no cost. A bonded ioun stone must be orbiting your head to have effect. At 12th level, you can turn a bonded dull gray ioun stone into another kind of ioun stone as if you possessed the Craft Wondrous Item feat; if you die or replace a bonded ioun stone that has been transformed in this way, the stone reverts to a dull gray ioun stone.
Knowledge is Power (Ex)[Pathfinder Player Companion: People of the River]
Benefit(s) Your understanding of physical forces gives you power over them. You add your Intelligence modifier on combat maneuver checks and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects.
Faith Magic [Pathfinder Player Companion: Magic Tactical Toolbox]
Benefit(s) Select one spell granted by a domain belonging to the god you worship. This spell must be at least 2 levels lower than the highest-level wizard spell you can cast. When you first prepare your spells for the day, you can prepare this spell once, using a spell slot 1 level higher than the spell’s actual level. This is cast as a divine spell.
Psychic Preparation [Pathfinder Player Companion: Magic Tactical Toolbox]
You have learned a limited way to access psychic magic (Pathfinder RPG Occult Adventures 144). When you first prepare your spells for the day, you can prepare one spell as a psychic spell. This spell must be at least 2 levels lower than the highest-level wizard spell you can cast, and takes a slot 1 level higher than the spell’s actual level. When you cast this spell, it operates as a psychic spell, including using emotional and thought components in place of somatic and verbal components, and only having expensive material components.
Fast Study[Pathfinder Roleplaying Game Ultimate Magic]
Prerequisite: You must be at least a 5th-level wizard to select this discovery.
Benefit: Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of your spells in only 15 minutes, and your minimum preparation time is only 1 minute.
Feral Speech[Pathfinder Roleplaying Game Ultimate Magic]
Prerequisite: You must be at least a 5th-level Wizard to select this discovery.
Benefit: You gain the supernatural ability to speak with and understand the response of any animal as if using speak with animals, though each time you speak to animals, you must decide to communicate with either amphibians, birds, fish, mammals, or reptiles, and can only speak to and understand animals of that type. You can make yourself understood as far as your voice carries. This discovery does not predispose any animal addressed toward you in any way. When you reach 12th level, you can also use this ability to communicate with vermin.
Multimorph[Pathfinder Roleplaying Game Ultimate Magic]
Prerequisite: You must be at least a 5th-level Wizard to select this discovery.
Benefit: When you cast a spell of the polymorph subschool on yourself, you may expend 1 minute of the spell’s duration as a standard action to assume another form allowed by the spell. You can do this as often as you like, subject to the duration of the spell. This is a supernatural ability.
Split Slot[Pathfinder Roleplaying Game Ultimate Magic]
Prerequisite: You must be at least 5th level to select this discovery.
Benefit: Once per day when you prepare spells, you may treat any one of your open spell slots as if it were two spell slots that were two spell levels lower. For example, a 9th-level Wizard can split a 5th-level slot into two 3rd-level slots, preparing fireball and lightning bolt in those 3rd-level slots. For all purposes, the two lower-level slots are treated as that lower level (so the split 5th-level slot used for a fireball has a DC as if it were in a normal 3rd-level slot). Splitting a 2nd-level slot lets you prepare two additional cantrips (which you can cast over and over, just like normally prepared cantrips). This discovery has no effect on cantrips or 1st–level spells.
Special: You may select this discovery multiple times; each time you select it, you may split another spell slot when you prepare spells. You cannot split a slot that you created by splitting a higher-level slot.
Alchemical Affinity[Pathfinder Player Companion: Magical Marketplace]
Prerequisite: Wizard 5
Benefit: Whenever you cast a spell that appears on both the wizard and alchemist spell lists, you treat your caster level as 1 higher than normal and the save DC of such spells increases by 1. Additionally, you may copy spells from an alchemist's formula book into your spellbook just as you could with another wizard's spellbook.
Yuelral's Blessing[Pathfinder Player Companion: Champions of Purity]
Prerequisite(s): Wizard 5
Benefit: You cast any spells that appear on both the wizard and druid spell lists at +1 caster level and with +1 to the save DC. In addition, you may replace the material component of any arcane spell with gems of the same value.
Resilient Illusions[Pathfinder Player Companion: Magical Marketplace]
Prerequisite: Wizard 8
Benefit: Anytime a creature tries to disbelieve one of your illusion effects, make a caster level check. Treat the illusion's save DC as its normal DC or the result of the caster level check, whichever is higher.
Golem Constructor[Pathfinder Roleplaying Game Ultimate Magic]
Prerequisite: You must be at least a 9th-level Wizard to select this discovery.
Benefit: You have learned the art and craft of creating a single type of golem (such as stone golems or iron golems). When creating a golem of this type, you count as having the Craft Wondrous Item, Craft Magic Arms and Armor, and Craft Construct feats. You must meet all other construction requirements for the golem as normal.
Special: You may select this discovery multiple times. Each time you select this discovery, it applies to a different kind of golem.
Opposition Research[Pathfinder Roleplaying Game Ultimate Magic]
Prerequisite: You must be at least a 9th-level Wizard to select this discovery.
Benefit: Select one Wizard opposition school; preparing spells of this school now only requires one spell slot of the appropriate level instead of two, and you no longer have the –4 Spellcraft penalty for crafting items from that school.
Observant Illusion (Su)[Pathfinder Player Companion: Spymaster's Handbook]
Prerequisite: You must be at least a 9th-level Wizard to select this discovery. The following wizard arcane discoveryUM is available to elven wizards and wizard servants of the Winter Council in place of a feat.
Benefit: You can project your senses into any ongoing figment or shadow illusion you create with a spell of at least 3rd level. You can see through its eyes and hear through its ears as if you were standing where it is, and during your turn you can switch from using its senses to using your own, or back again, as a swift or move action. While you are using its senses, your body is considered blinded and deafened.
Steward of the Great Beyond[Pathfinder Player Companion: Champions of Purity ]
Prerequisite(s): Wizard 9
Benefit: Whenever a creature attempts to use a teleportation effect or summon a creature within 30 feet of you, you may attempt to block the effect. Make an opposed caster level check (1d20 + caster level) as an immediate action. If the check succeeds, the spell or effect fails and is wasted; otherwise, it is unaffected. You can use this ability once per day plus one additional time for every 5 wizard levels you possess beyond 10th.
Beyond Morality (Su)[Pathfinder Player Companion: Champions of Balance]
Prerequisite(s): Wizard 9
Benefit(s): As long as you are neutral, you may choose to be treated as the most favorable alignment when affected by spells whose effects vary based on alignment (such as holy word). If you are neutral in relation to evil and good, you may choose to be treated as good or evil. If you are neutral in relation to chaos and law, you may choose to be treated as lawful or chaotic. You may only choose to be treated as one alignment type along a single axis at a time (for instance, if you were within the area of both a magic circle against evil spell and an unholy blight spell, you would have to choose to be either evil, good, or neutral for the purpose of determining the spells' effects).
Idealize (Su)[Pathfinder Player Companion: Champions of Balance]
Prerequisite(s): Wizard 10
Benefit(s): When a transmutation spell you cast grants an enhancement bonus to an ability score, that bonus increases by 2. At 20th level, the bonus increases by 4.
Time Stutter (Sp)[Pathfinder Player Companion: People of the River]
Prerequisite(s) Wizard 10
Benefit(s) You can briefly step out of time, pausing the world around you. This ability acts as the time stop spell, except that you gain only 1 round of apparent time. You can use this ability once per day plus one additional time for every 5 wizard levels you possess beyond 10th.
Staff-Like Wand[Pathfinder Roleplaying Game Ultimate Magic]
Prerequisite: You must be at least an 11th-level Wizard and must have the Craft Staff feat to select this discovery.
Benefit: Similar to using a magic staff, you use your own Intelligence score and relevant feats to set the DC for saves against spells you cast from a wand, and you can use your caster level when activating the power of a wand if it’s higher than the caster level of the wand.
True Name[Pathfinder Roleplaying Game Ultimate Magic]
Prerequisite: You must be at least an 11th-level Wizard to select this discovery.
Benefit: Your researches into ancient tomes and your inquisitions of bound spirits have led you to one of the best-hidden secrets of the multiverse: the true name of an outsider—the name that defines the very essence of the creature and that gives the speaker control over the being. This outsider can have no more than 12 Hit Dice. Once per day, you can speak the common name by which the outsider is known, and the outsider travels to you as if you had cast planar binding upon it. It must obey you to the best of its ability, without pay or bargaining for its services, for its fear that you might release its true name to the wider world is enough to bring even the most recalcitrant of outsiders to bear.
If the creature is within 100 feet, as a move action, you may punish it by deliberately mispronouncing its name, wracking its very essence and giving it the sickened and staggered conditions for 1 round (even if the creature is normally immune to these conditions). You cannot use true name in an area of silence, but the creature does not have to be able to hear you for it to be harmed by the ability.
It is in your best interest to call this creature only sparingly, and occasionally reward it in some fashion to mollify its wrath. If you repeatedly fail to offer it a reward appropriate to its type and ethos, the creature may begin plotting ways to destroy the bond between you, whether by creating an accident that will destroy your memory of the name, by plaguing you with nuisances or dangers until you vow never to call on it again, or by actively seeking to destroy you through its own devices or those of an underling. If this creature is of a lawful type and you are violating its ethos, its superiors may even destroy it or you rather than allow you to contaminate their servant further. Worse, they may establish situations where it is necessary for you to summon this outsider, opening gateways to infernal or angelic interference, in order to gain a foothold on the Material Plane.
This is a spell-like ability.
Special: You may select this discovery multiple times. Each time you select this discovery, it applies to a different, specific outsider. If you select this discovery at 15th level or higher, the creature may have up to 18 Hit Dice and the call acts as greater planar binding instead of planar binding.
Infectious Charms[Pathfinder Player Companion: Magical Marketplace]
Prerequisite: Wizard 11
Benefit: Anytime you target and successfully affect a single creature with a charm or compulsion spell and that creature is within 30 feet of another opponent, your spell has a chance of affecting the second creature as well. As a swift action immediately after affecting a creature with a charm or compulsion spell, you can cause the spell to carry over to the nearest creature within 30 feet. The spell behaves in all ways as though its new target were the original target of the spell.
Werewolf Shape[Pathfinder Player Companion: Blood of the Moon]
Prerequisite: You must be at least a 15th-level wizard to select this arcane discovery.
Benefit: When you cast beast shape IV or shapechange, you can choose to take the shape of a werewolf in addition to the other shapes available. While in werewolf shape, you gain all the effects of the werewolf template instead of the spell's normal benefits. You act in all respects as a natural lycanthrope for the duration of the spell, including the ability to inflict the curse of lycanthropy using the spell's save DC.
Immortality[Pathfinder Roleplaying Game Ultimate Magic]
Prerequisite: You must be at least a 20th-level Wizard to select this discovery.
Benefit: You discover a cure for aging, and from this point forward you take no penalty to your physical ability scores from advanced age. If you are already taking such penalties, they are removed at this time. This is an extraordinary ability.