Div, Shira
Moving with deadly grace, this brutal, thickly furred humanoid
figure’s head is that of a lioness with dead black eyes.
SHIRA CR 12
XP 19,200
NE Large outsider (div, evil, extraplanar)
Init +11; Senses darkvision 60 ft., see in darkness, true seeing;
Perception +21
DEFENSE
AC 27, touch 16, flat-footed 20 (+7 Dex, +11 natural, –1 size)
hp 150 (12d10+84)
Fort +11, Ref +15, Will +14
DR 10/cold iron and good; Immune fire, poison; Resist acid 10,
electricity 10; SR 23
OFFENSE
Speed 50 ft.
Melee bite +21 (1d8+9/19–20), 2 claws +21 (1d8+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks consume essence, dusty pelt, rake (2 claws +21,
1d8+9)
Spell-Like Abilities (CL 13th; concentration +18)
Constant—true seeing
At will—greater teleport (self plus 50 lbs. of objects only)
3/day—magic circle against good, waves of fatigue
1/day—summon (level 5, 1d2 pairakas or 1 shira
35%)
STATISTICS
Str 28, Dex 25, Con 25, Int 13,
Wis 22, Cha 20
Base Atk +12; CMB +22
(+26 grapple); CMD 39
Feats Improved Critical
(bite), Improved Initiative,
Power Attack, Run,
Weapon Focus (claw),
Weapon Focus (bite)
Skills Acrobatics +22 (+30
when jumping),
Bluff +20, Climb
+24, Intimidate
+20, Perception
+21, Stealth +18,
Survival +21
Languages Abyssal, Celestial, Infernal;
telepathy 100 ft.
ECOLOGY
Environment any (Abaddon)
Organization solitary
Treasure standard
SPECIAL ABILITIES
Consume Essence (Su) A shira’s
deadliest attacks drain away a portion of its victim’s
essence. Whenever a shira hits with a coup de grace attack
using its bite, or confirms a critical hit with its claws or
bite, the target must succeed at a DC 23 Fortitude save
or take 1d4 points of Constitution drain. The save is
Constitution-based.
Dusty Pelt (Ex) A shira collects and produces copious amounts
of dust and ash within the coarse hairs of its furry hide. As
a move action, it can shake itself, creating a cloud of dust
that fills its space, providing it concealment. Any attack that
deals at least 10 points of bludgeoning, piercing, or slashing
damage to the shira (before DR) automatically activates
this ability. The dust cloud lasts for 1 round. A light wind
disperses this cloud immediately.
Bestial stalkers, shiras live to hunt and feed. Resembling
anthropomorphic lionesses, these divs use their powerful
builds, keen senses, and deadly instincts to track the
proudest mortals and slay the most formidable foes. They
embody the deadly nature of the wilds and the dispassion
with which beast and land might turn against mortals,
delighting in proving to civilized beings how small and
helpless they are in the face of a savage world.
Shiras prefer hunting alone, keeping company with
even others of their own kind only long enough to form
temporary hunting bands. With a hunger for intelligent
prey, they savor the taste of mortal souls, savaging
not just victims’ bodies but also their vital
essences. Despite being the most feral of
all divs, shiras sometimes serve as
scouts and assassins for div hordes.
Such arrangements usually prove
to be temporary, however, lasting
only until the shiras’ savage
instincts or lust for the hunt
again takes hold.
Shiras never go after
an easy kill, and instead
target the most obviously
powerful of the possible
targets. When acting on
this compulsion, a shira
weighs its chances for
survival and the glory of
its intended kill, planning
its tactics carefully and not
necessarily charging savagely
forth. Though savage, a shira is also
a cunning hunter and might wait
weeks for the perfect opportunity
to bring down its chosen prey.
Most shiras stand 10 feet tall and weigh approximately
1,200 pounds.