作者 主题: 【Bestiary 4】塑肉体(Fleshwarp)  (阅读 22071 次)

副标题: 卓尔身为标准反派,自然要做无视生命伦理什么的奇葩人体实验咯

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【Bestiary 4】塑肉体(Fleshwarp)
« 于: 2014-12-30, 周二 22:41:55 »
塑肉体绪论(Fleshwarp)
最让人感到恐惧的卓尔精灵不会由于击败或处死敌人而感到满足,她们更愿意使用可怖的方式玷污自己的敌人。而具有复杂过程的塑肉仪式(fleshwarping)则是能够转变敌人本质的方法中最让人感到恐惧的形式。
塑肉仪式是一种通过恐怖秘术和炼金处理的方式来改变生物的生理特征与精神状况的仪式。这个仪式首先将受体放入大缸中,浸没在奇特的试剂调制而成的魔法炼金粘液里,再投入大量活体的毒虫。在毒虫吞噬多余生体组织的同时,粘液会将受体的肉体与骨骼剥离重组,制造出新的个体并通过炼金术使得新生的组织扎根其上。仪式的过程是极其痛苦的,而受体在整个过程中会被迫维持着生命与意识。
根据被塑肉仪式所转化的生物本质,这邪恶的仪式可能持续数天、数周甚至数月。整个过程都由塑肉者(fleshwarper)进行监督——这些工匠的病态求知欲早已战胜了任何对生命与精神的尊重。这些塑肉者挑弄并刺激着受体,剥离表皮并在必要的时候施行更为残酷的折磨,根据需要操弄毒虫,而且还要确保这神秘过程的每个阶段所使用的粘液使用正确的混合试剂所组成的。在仪式完成后,被转变的塑肉体要自行离开仪式所用的粘液缸;做不到的则会被当即处死。
最终产物与原本的受体相比可大可小。尽管卓尔精灵对每类生物进行实验的流程大致相同,但是所产生的结果却又是截然不同的。经历塑肉仪式的卓尔精灵会成为蛛化精灵(Drider)。精灵被转变为厄拿刻斯(irnakurse),战蜥人(troglodyte)被转化为战蜥兽(ghonhatine)。有的种族似乎对塑肉仪式的过程具有抗力——矮人就从未被成功转化过,大多数精类也能够抵御这一仪式。关于塑肉仪式有一点是公认的,即相比那些本性善良的种族,天性邪恶的生物在经历转变后对卓尔精灵来说更有价值。而最为有用的塑肉体则是使用其他卓尔精灵来制造的。这些不幸的受体通常是辜负了家族或者在身心上天生具有缺陷的卓尔精灵。与其他缺乏生殖能力以及相关器官的塑肉体不同,蛛化精灵是一种能够亲自进行生育繁衍的种族。
创造塑肉体的流程对受体生物来说十分危险,对创造者来说则十分昂贵。在整个仪式中,受体要被剧烈的痛楚所蹂躏,承受2d6点体质伤害(强韧DC 15减半)。勾兑粘液的试剂至少要花费10000gp,用于促进塑肉仪式的罕见虫类所需要的开销则遵照市场价格计算。
人们常说这些罪恶的塑肉技艺是卓尔精灵和恶魔领主签下无耻的契约所换得的奖励,但是授予这污秽知识的恶魔领主的身份在每个讲述传闻之人的口中都不尽相同。
也有其他理解并运用塑肉仪式的文化,不过它们往往都是古老而又极为神秘和排外的存在。罪生怪(Sinspawn)血肉残渣(Fleshdregs)和利用拉米亚(Lamia)创造出的亨格拉(hungerer;模组有出现的怪,拉米亚姐姐们被改造得不忍直视)均为非卓尔塑肉体的实例。

引用
边栏:常见塑肉体(Fleshwarp Bestiary)
卓尔塑肉者不断进行试验,想要发掘新的塑肉体。下面列出一些最为常见的塑肉体。
【译注:由于后述怪物的名称似乎是第一次出现,译名不确定的前提下名称暂保留英文原文。】

蛛化精灵(卓尔精灵):在被卓尔精灵使用塑肉仪式创造的生物中,蛛化精灵是最初也是数量最为庞大的塑肉体。它们是唯一能够孕育后代的塑肉转化生物。

战蜥兽(战蜥人):这些塑肉体的体格近乎于普通战蜥人的两倍,而且更为残忍可怖。

Gomnits(侏儒):侏儒在经受塑肉仪式后,会转变为某种类似菌类的邪恶人形。

胶化人(人类):被塑肉仪式改造的人类会转化为类似鼻涕虫的无心智生体。

Gublasks(地精):被塑肉仪式转化的地精会长出甲壳状的皮肤,双臂变化为鞭状形态的尖刺。

脓孢人(孢子人):经受过塑肉仪式的孢子人变得更加强健粗壮,它们深陷的眼窝中会溢出黑色的酸性眼泪。

厄拿刻斯(精灵):卓尔精灵特别喜爱这种带有触手的树状可怕生物,因为这是通过她们所憎恨的亲族所创造出来的。

Jashoi(半身人):被塑肉仪式转化的半身人会转化为一种怪异的犬状四足生物,由于这样的生物难以操控,所以卓尔精灵很少在半身人身上实施塑肉仪式。

Oronci(兽人):Oronci的上半身是兽人,而下半身则为会分泌出毒性分泌物的蜈蚣。

Urgoci(食人魔):食人魔的后肢会退化为柱状的残肢。它们的前臂被加长,用于拉扯残留的下半身行动。它的肩膀与躯干上会长出大量蜿蜒的触手。

原文
劇透 -   :
Fleshwarp
The most fearsome drow aren't satisfied with the mere defeat and death of their foes, preferring to defile their enemies in horrific ways. The most gruesome form of transformation assaults their enemies' very essence through the complicated process of fleshwarping.
Fleshwarping is the practice of altering a creature's physical form and mental state by way of a grisly mystical and alchemical process. It starts with submerging the subject in a vat filled with a magical and alchemical goo concocted of strange reagents, and infused with a multitude of living insects and other vermin. The goo dissolves and reshapes the flesh and bone of the subject while the vermin eat away at unwanted flesh, making way for the new, alchemically grown flesh to take hold. The process is torturous, and the subject is kept alive and conscious throughout it.
Depending on the base creature being fleshwarped, the heinous process lasts days, weeks, or even months. The entire time, it's overseen by a fleshwarper—a craftsperson whose perverse curiosity trumps any regard for life or sanity. This fleshwarper pokes and prods at the subject, flaying the skin and committing other atrocious tortures when necessary, manipulating the vermin as needed, and making sure the mix of reagents in the fleshwarping goo is correct at every stage of the occult process. Once the process is complete, the transformed abomination is expected to free itself from the fleshwarping goo; those that fail to do so are summarily slaughtered.
The end result is something both more and less than the base form. Though the process is basically the same for every type of creature the drow experiment on, the results are drastically different. A fleshwarped drow becomes a drider. A fleshwarped elf becomes an irnakurse, and a fleshwarped troglodyte becomes a ghonhatine. Some races seem to resist the process of fleshwarping altogether—dwarves have never been successfully fleshwarped, and most fey are particularly resilient to the process. What is generally true about fleshwarping is that inherently evil creatures that go through the process tend to be more useful to the drow than those who start out good. The most useful of the fleshwarps are those created from other drow. These unfortunate subjects are typically those who fail their house or are born with physical or mental defects. Unlike other fleshwarps, who tend to be sterile or lack the organs or ability to procreate, driders are a race unto themselves and are capable of procreation.
The process of creating a fleshwarp is dangerous to the base creature and expensive for the creator. During the process, the subject is wracked with excruciating pain, and takes 2d6 points of Constitution damage (Fortitude DC 15 half). The reagents that constitute the goo cost at least 10,000 gp, and the rarer specimens of vermin used to facilitate fleshwarping can cost just as much if bought on the open market.
It's often said that the drow learned the gruesome art of fleshwarping as a reward for obscene pacts they made with some demon lord, but the identity of the demon lord who bestowed knowledge of the foul process changes with each telling of the tale.
There are other cultures that also understand and use fleshwarping, but they tend to be either ancient or very secretive and xenophobic. Sinspawn, fleshdregs, and the lamia-based hungerer are just some examples of non-drow fleshwarps.

Fleshwarp Bestiary
Drow fleshwarpers continually experiment to discover new fleshwarps. Here is a list of the most common fleshwarps.

Drider (drow): Driders are the first and most numerous of the fleshwarped creatures created by the drow. They are the only fleshwarped creatures known to breed true.
Ghonhatine (troglodytes): These fleshwarps are nearly twice the size of troglodytes and are far more bestial and fearsome.
Gomnits (gnomes): Gnomes subjected to this process are transformed into something that resembles a vicious, mushroom-like humanoid.
Grothlut (humans): Fleshwarped humans are transformed into mindless, sluglike things.
Gublasks (goblins): Goblins transformed by fleshwarping grow a chitinous skin, and their arms are transformed into whiplike stingers.
Halsora (vegepygmies): Fleshwarped vegepygmies grow stockier and stronger, and their sunken eyes release a stream of acidic black tears.
Irnakurse (elves): Drow particularly prize these tentacled treelike horrors created from their hated kin.
Jashoi (halfling): Fleshwarped halflings become bizarre, doglike quadrupeds which are annoying and difficult to control. As a result, drow rarely fleshwarp halflings.
Oronci (orcs): An oronci has the upper body of an orc and the lower body of a centipede, complete with poisonous spittle.
Urgoci (ogre): An ogre's hind legs shrink down to vestigial stumps. Its forearms lengthen, and are used to pull the vestigial lower body along. A mass of serpentine tentacles sprouts from its shoulders and upper torso.
« 上次编辑: 2014-12-30, 周二 22:45:16 由 四月 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 4】塑肉体(Fleshwarp)
« 回帖 #1 于: 2014-12-30, 周二 22:42:32 »
塑肉体,战蜥兽(Fleshwarp, Ghonhatine)
这头爬行类巨兽呲着牙齿,即便使用四肢爬在地上躬身而行,它庞大的身体仍能耸立在猎物面前。

战蜥兽(Ghonhatine),CR 10
XP 9600
混乱邪恶 大型 异怪
先攻 -2;感官 60尺黑暗视觉(darkvision);察觉 +9
灵光 剧烈恶臭(powerful stench;10尺,DC 24,1d4轮)

防御能力

AC 24,接触 7,措手不及 24(-2 敏捷,+17 天生,-1 体型)
HP 162(12d8 + 108)
强韧 +13,反射 +2,意志 +6
免疫 强酸(acid),重击(critical hits),疾病(disease),毒素(poison)

攻击能力

速度 40尺
近战 2次爪抓 +16(1d6 + 8);啮咬 +16(2d6 + 8);尾扫 +14(1d8 + 4)
远程 反刍喷射(regurgitate) +6(2d6强酸 外加 腐热症)
占据 10尺;触及 10尺(尾扫为15尺)
特殊攻击 啃食(feed),腐热症(filth fever)

基本数据

力量 27,敏捷 7,体质 28,智力 4,感知 7,魅力 8
BAB +9;CMB +18(冲撞+20);CMD 26(对抗冲撞为28)
专长 可怖殴击(Awesome Blow),顺势斩(Cleave),精通冲撞(Improved Bull Rush),多重攻击(Multiattack),猛力攻击(Power Attack),要害打击(Vital Strike)
技能 攀爬 +12,察觉 +9,潜行 +0(身处地下时为+4);种族调整值 身处地下时潜行+4
语言 龙语(Draconic)

生态背景

环境 任意地下
组织 单独或小队(2 - 8)
财宝

特殊能力

啃食(Feed,Su):通过花费整轮动作吞噬一个已死或昏迷的生物,战蜥兽会获得1d8 + 9点暂时生命值,并且攻击和伤害检定获得+2加值,持续1分钟。该暂时生命值的加值基于体质。
腐热症(Filth Fever,Ex):疾病——伤口;豁免 强韧DC 25;潜伏期 1d3天;发作频率 1天;效果 1d3敏捷伤害和1d3体质伤害;治愈 2次连续豁免。该豁免DC基于体质。
剧烈恶臭(Powerful Stench,Ex):愤怒的战蜥兽会分泌出一种类似麝香的粘稠化学物质。任何战蜥兽以外的活物若在距离战蜥兽10尺的区域之内,则必须成功进行DC 24的强韧豁免,否则只要在此范围内就会反胃(nauseated),并且在离开此区域之后还会持续1d4轮。豁免成功的生物只要在此区域内就会恶心(sickened),并且在24小时内不会再次受到同一只战蜥兽的剧烈恶臭的影响。这是毒素效果(poison)。该豁免DC基于体质。
反刍喷射(Regurgitate,Ex):战蜥兽能够反呕出胃囊中的物质,将其作为溅射武器来进行一次远程攻击,此次远程攻击的射程增量为20尺。它会对目标造成2d6点强酸伤害并溅射所有相邻的生物。除了造成伤害之外,被战蜥兽的反刍喷射直接命中的目标必须进行两次DC 24的强韧豁免,首次豁免用于避免感染腐热症,第二次豁免则用于避免反胃(nauseated)1分钟。反胃的生物可以通过用一加仑的水冲洗自己来提前结束反胃状态。所有与目标相邻的生物都必须进行DC 24的强韧豁免,失败则会恶心(sickened)1分钟。一旦战蜥兽使用了反刍喷射,则在使用啃食能力之前无法再次使用该能力。该豁免DC基于体质。


战蜥兽是战蜥人在被迫接受卓尔精灵的塑肉仪式之后转变而成的产物,它可能回塑出了战蜥人在远古时期野蛮的形态。战蜥兽站立时的高度有10尺以上(佝偻行进时约有8尺高),体重达5000磅。

原文
劇透 -   :
Fleshwarp, Ghonhatine
Even hunched and creeping upon all fours, this reptilian behemoth towers over its prey, its protruding teeth snapping wildly.
GHONHATINE CR 10
XP 9,600
CE Large aberration
Init –2; Senses darkvision 60 ft., scent; Perception +9
Aura powerful stench (10 ft., DC 24, 1d4 rounds)
DEFENSE
AC 24, touch 7, flat-footed 24 (–2 Dex, +17 natural, –1 size)
hp 162 (12d8+108)
Fort +13, Ref +2, Will +6
Immune acid, critical hits, disease, poison
OFFENSE
Speed 40 ft.
Melee 2 claws +16 (1d6+8), bite +16 (2d6+8), tail slap +14 (1d8+4)
Ranged regurgitate +6 (2d6 acid plus filth fever)
Space 10 ft.; Reach 10 ft. (15 ft. with tail)
Special Attacks feed, filth fever
STATISTICS
Str 27, Dex 7, Con 28, Int 4, Wis 7, Cha 8
Base Atk +9; CMB +18 (+20 bull rush); CMD 26 (28 vs. bull rush)
Feats Awesome Blow, Cleave, Improved Bull Rush, Multiattack, Power Attack, Vital Strike
Skills Climb +12, Perception +9, Stealth +0 (+4 when underground); Racial Modifiers +4 Stealth when underground
Languages Draconic
ECOLOGY
Environment any underground
Organization solitary or squad (2–8)
Treasure none
SPECIAL ABILITIES
Feed (Su) By spending a full-round action devouring the body of a dead or unconscious creature, a ghonhatine gains 1d8+9 temporary hit points and a +2 bonus on attack and damage rolls for 1 minute. The bonus to hit points is Constitution-based.
Filth Fever (Ex) Disease—injury; save Fort DC 25; onset 1d3 days; frequency 1 day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Powerful Stench (Ex) An enraged ghonhatine secretes a tarry, musk-like chemical. Any living, non-ghonhatine creature within 10 feet must succeed at a DC 24 Fortitude save or be nauseated as long as it remains within the affected area and for 1d4 rounds afterward. A creature that saves is sickened as long as it remains in the area, and can't be affected again by the same ghonhatine's stench for 24 hours. This is a poison effect. The save DC is Constitution-based.
Regurgitate (Ex) A ghonhatine can expel the contents of its stomach as a ranged attack with a splash weapon that has a range increment of 20 feet. It deals 2d6 acid damage to the target and splashes all adjacent creatures. In addition to taking damage, a target directly hit by a ghonhatine's regurgitation must make two DC 24 Fortitude saves, the first to resist contracting filth fever, and the second to avoid being nauseated for 1 minute. A nauseated creature can end its nausea early by dousing itself in a gallon of water. All creatures adjacent to the target must make DC 24 Fortitude saves to avoid being sickened for 1 minute. Once a ghonhatine uses this ability it can't use it again until it feeds. The save DCs are Constitution-based.

Troglodytes forced to undergo fleshwarping by the drow, ghonhatines harken to what troglodytes might have been in savage prehistory. They stand over 10 feet tall (hunched to about 8 feet) and weigh upward of 5,000 pounds.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 4】塑肉体(Fleshwarp)
« 回帖 #2 于: 2014-12-30, 周二 22:42:53 »
塑肉体,胶化人(Fleshwarp, Grothlut)
这鼻涕虫一般的生物那苍白的体表泛着水光,它茫然地凝视着前方,低沉的悲鸣声从唇边漏出。

胶化人(Grothlut),CR 3
XP 800
混乱邪恶 中型 异怪
先攻 +2;感官 60尺黑暗视觉(darkvision);察觉 -1
灵光 悲惨哀鸣(piteous moan;30尺  *能力说明中为60尺

防御能力

AC 13,接触 8,措手不及 13(-2 敏捷,+5 天生)
HP 42(5d8 + 20)
强韧 +7,反射 -1,意志 +3
免疫 强酸(acid),影响心灵效果(mind-affecting effects)

攻击能力

速度 20尺
近战 2次挥击 +6(1d6 + 3)
特殊攻击 消化液喷吐(digestive spew),作呕遗赠(disgusting demise),悲惨哀鸣(piteous moan)

基本数据

力量 15,敏捷 6,体质 18,智力 1,感知 8,魅力 5
BAB +3;CMB +5;CMD 13(无法被摔绊)
专长 强韧加强(Great Fortitude),精通先攻(Improved Initiative),武器专攻:挥击(Weapon Focus:slam)
技能 攀爬 +10
特殊能力 压缩(compression)

生态背景

环境 任意地下
组织 单独或一群(2 - 10)
财宝

特殊能力

消化液喷吐(Digestive Spew,Ex):为了摄取食物,胶化人必须先将消化液呕出并淋在猎物身上。以标准动作,它能够将消化液吐在5尺范围内的一个生物上。这些呕吐物会造成3d6点强酸伤害(反射DC 15减半)。该豁免DC基于体质。
作呕遗赠(Disgusting Demise,Ex):当胶化人的生命值降低至0点或更低时,它的消化器官会爆裂开来,对胶化人体内剩余的器官和肉体释放出爆炸性的炼金试剂。这会导致胶化人的内脏爆炸,影响半径30尺爆发区域内的生物。尽管这些脏器并不会造成伤害,不过它那恶心的外观与气味会让范围内的活物反胃(nauseated)1d4轮(强韧DC 14无效)。这是毒素效果(poison effect)。该豁免DC基于体质。
悲惨哀鸣(Piteous Moan,Su):当胶化人看到其他生物时,它便会以自由动作发出哀鸣。任何距其60尺范围内并且能够听到哀鸣的生物必须进行DC 15的意志豁免,失败的话只要能够听到哀鸣,便会变得恶心(sickened)。区域内的胶化人每增加2只,悲惨哀鸣的DC便会提高1点,最高为DC 18。这是影响心灵的音波效果(mind-affecting sonic effect)。该豁免DC基于体质。


胶化人是一种类似鼻涕虫的悲惨生物,它仍保留着变得模糊的人类头部和躯干,仅依靠着身体两侧的胶装肢体进行笨拙地行动。胶化人会无意识地拖拽着身体四处游荡,一旦有其他生物进入到视野内时,它们便会在发出凄惨悲鸣的同时爬行过去,之后发动攻击并进行觅食。这些悲鸣是胶化人那原本人类自我的最后残留,为了释放破碎的心智中,不断被迫上演着的转化仪式所带来的痛苦而产生的哭号。
许多塑肉者将胶化人视为失败品,这是因为完全的转化将它们原本的人类知觉碾成了碎片。当也有持相反观点的人,他们辩称说这种对生物心智的重塑更为有用,毕竟愚蠢使它变得更易于操控。卓尔精灵通常只会将胶化人送至地盘最边缘的地区,让它作为守卫缓慢地巡逻。胶化人也可以供军队使役,它们可以作为炮灰放缓敌军进攻的步调,之后再派出主力军砍杀那些被胶化人的器官与血肉搞得士气低落的部队。

普通能力速查
劇透 -   :
压缩 (Compression, Ex): 该生物在没有紧缩时能够通过一个四分之一方格大小的区域,并且在紧缩时可以通过八分之一方格大小的区域。

原文
劇透 -   :
Fleshwarp, Grothlut
Pale and glistening with moisture, this sluglike creature stares vacantly as a droning moan escapes its slobbering lips.
GROTHLUT CR 3
XP 800
CE Medium aberration
Init +2; Senses darkvision 60 ft.; Perception –1
Aura piteous moan (30 ft.)
DEFENSE
AC 13, touch 8, flat-footed 13 (–2 Dex, +5 natural)
hp 42 (5d8+20)
Fort +7, Ref –1, Will +3
Immune acid, mind-affecting effects
OFFENSE
Speed 20 ft.
Melee 2 slams +6 (1d6+3)
Special Attacks digestive spew, disgusting demise, piteous moan
STATISTICS
Str 15, Dex 6, Con 18, Int 1, Wis 8, Cha 5
Base Atk +3; CMB +5; CMD 13 (can't be tripped)
Feats Great Fortitude, Improved Initiative, Weapon Focus (slam)
Skills Climb +10
SQ compression
ECOLOGY
Environment any underground
Organization solitary or rout (2–10)
Treasure none
SPECIAL ABILITIES
Digestive Spew (Ex) In order to ingest food, a grothlut must first regurgitate its digestive liquids upon its victim. As a standard action, it can spit these liquids on a creature within 5 feet. This spew deals 3d6 acid damage (Reflex DC 15 half). The save DC is Constitution-based.
Disgusting Demise (Ex) When a grothlut reaches 0 or fewer hit points, its digestive organs rupture, freeing alchemical agents that have a violent effect on the rest of the grothlut's internal organs and flesh. This causes an explosion of grothlut viscera within a 30-foot-radius burst of the creature. Though this viscera deals no damage, it's disgusting to behold and its smell can cause living creatures within that radius to become nauseated for 1d4 rounds (Fortitude DC 14 negates). This is a poison effect. The save DC is Constitution-based.
Piteous Moan (Su) Whenever a grothlut sees another creature, it begins to moan as free action. Anyone within 60 feet who can hear the moan must succeed at a DC 15 Will saving throw or become sickened by the moaning for as long as she can hear it. Every two additional grothluts with the area increase the DC by 1, to a maximum of DC 18. This is a mind-affecting sonic effect. The save DC is Constitution-based.

Grothluts are sluglike abominations with vaguely human heads and torsos, and rubbery arms that move awkwardly at their sides. They shuffle mindlessly until other creatures come into view, then piteously moan before slithering forward to attack and feed. Those moans are the last vestige of their formerly human selves crying for release as slivers of the creatures' intellects are forced to continuously relive their transformation.
Many fleshcrafters consider the grothlut a failure, as the transformation all but stamps out its human consciousness. Others disagree, arguing that warping the creature's mind makes it more useful, as its stupidity makes it pliable and easy to herd. The drow typically use grothluts only as guardians to slowly patrol the remote edges of their enclaves. Once in position, though, grothluts can be used as crude shock troops, unleashed to soften enemy forces before more valuable warriors wade in and cut down the enemies who have been nauseated by the grothluts' exploded organs and flesh.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 4】塑肉体(Fleshwarp)
« 回帖 #3 于: 2014-12-30, 周二 22:43:11 »
塑肉体,脓孢人(Fleshwarp, Halsora)
这些矮小的类植物存在的肌肉绷紧膨胀成了一团,它那凹陷的眼窝不断流出具有黏性的黑色眼泪。

脓孢人(halsora),CR 7
XP 3200
混乱邪恶 小型 异怪
先攻 +2;感官 60尺黑暗视觉(darkvision);察觉 +19

防御能力

AC 19,接触 13,措手不及 17(+2 敏捷,+6 天生,+1 体型)
HP 75(10d8 + 30)
强韧 +6,反射 +5,意志 +9
免疫 强酸(acid),疾病(disease)
DR 5/钝击或挥砍

攻击能力

速度 30尺
近战 2次爪抓 +13(1d8 + 4 外加 孢子)
特殊攻击 酸泪(acidic tears),偷袭 +2d6,孢子(spores)

基本数据

力量 19,敏捷 14,体质 17,智力 6,感知 11,魅力 8
BAB +7;CMB +10;CMD 22
专长 钢铁意志(Iron Will),猛力攻击(Power Attack),技能专攻:察觉(Skill Focus:Perception),技能专攻:潜行(Skill Focus:Stealth),武器专攻:爪抓(Weapon Focus:claw)
技能 察觉 +19,潜行 +25
语言 地底通用语(Undercommon),孢子人语(Vegepygmy;不能说)

生态背景

环境 任意地下
组织 单独或一群(2 - 6)
财宝

特殊能力

酸泪(Acidic Tears,Ex):脓孢人那凹陷的双眼具有彭大的泪腺,它会不断分泌出黑色的酸性眼泪。以会引起借机攻击的标准动作,脓孢人能够挤压头部,将酸性眼泪射向20尺内的单个生物。该生物受到2d6点强酸伤害(反射DC 18减半)。在豁免中失败的生物还会在脓孢人的回合结束时受到额外1d4点强酸伤害,持续1d4轮或直至酸液被刮掉为止,刮掉酸液需要整轮动作,可以由受到伤害的生物或者一个与受伤生物相邻的生物执行。该豁免DC基于体质。
孢子(Spores,Ex):脓孢人的爪子上覆盖着黄褐色的突变霉菌孢子。被爪抓攻击命中的生物必须进行DC 18的强韧豁免,失败则每轮受到2点体质伤害。该生物可以每轮尝试一次新的强韧豁免来终止孢子的成长。若生物的体质由于孢子而降至0点,便会产生一团混杂着孢子和内脏的爆炸。在爆发内的生物(译注:此处原文并未标注范围)必须进行DC 18的强韧豁免,失败则如同被脓孢人的爪抓攻击命中一般受到影响。这是疾病效果(disease effect)。该豁免DC基于体质。


孢子人(Vegepygmies)在经历邪恶的塑肉仪式后会被转化为脓孢人,一群加倍受到诅咒的生物。这些生物在炼金过程中遭受的折磨似乎要比其他塑肉体轻一些——它似乎只是增强了力量与体格的孢子人,然后眼睛被弄成流出酸液的畸形状态而已。塑肉仪式还对孢子人体内原本处于惰性的红褐霉菌(russet mold)产生了有趣的影响。这些变异的霉菌产生出一种致命的孢子,经由脓孢人的体内缓慢地排放至它的指尖,并囤积在这些生物的爪子上。
脓孢人那凹陷的眼窝中不断涌出的酸性眼泪虽然可能让它们显得很可怜,可实际上他们那残忍的秉性中兼具了愤怒和自我憎恨。经过塑肉者的调整,它们会攻击任何身边的卓尔精灵之敌,但它们残留的意识对自身携带的变异孢子感到愤怒。更糟糕的是,许多卓尔精灵会使用这些生物猎杀、甚至是感染其他孢子人部落。

普通能力速查
劇透 -   :
偷袭(Sneak Attack):如果一名盗贼可以在对手无法有效防御自己时做出攻击,她可以攻击对手的要害以造成额外伤害。在目标无法应用敏捷加值在防御等级上的时候(无论目标是否有敏捷加值),或是目标被夹击的时候,盗贼的攻击造成额外伤害。1级时额外伤害是1d6,并且在之后的每2级都再增加1d6。如果盗贼在偷袭时造成了重击,额外伤害不会翻倍。远程攻击只有在30尺内时才可以算作偷袭。
使用造成非致命伤害的武器时(像是闷棍,长鞭或徒手攻击),盗贼可以在偷袭时造成非致命伤害而不是致命伤。她不能在使用造成致命伤的武器偷袭时造成非致命伤害,即使承受了-4的惩罚也不行。盗贼必须能够充分地看到目标以找到一个要害并必须能够触到该要害。盗贼在攻击有隐蔽的生物时不能造成偷袭伤害。

原文
劇透 -   :
Fleshwarp, Halsora
This small, plantlike creature is a bulging mass of viselike muscle with sunken eyes that constantly drip viscous, black tears.
HALSORA CR 7
XP 3,200
CE Small aberration
Init +2; Senses darkvision 60 ft.; Perception +19
DEFENSE
AC 19, touch 13, flat-footed 17 (+2 Dex, +6 natural, +1 size)
hp 75 (10d8+30)
Fort +6, Ref +5, Will +9
DR 5/bludgeoning or slashing; Immune acid, disease
OFFENSE
Speed 30 ft.
Melee 2 claws +13 (1d8+4 plus spores)
Special Attacks acidic tears, sneak attack +2d6, spores
STATISTICS
Str 19, Dex 14, Con 17, Int 6, Wis 11, Cha 8
Base Atk +7; CMB +10; CMD 22
Feats Iron Will, Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (claw)
Skills Perception +19, Stealth +25
Languages Undercommon, Vegepygmy (can't speak)
ECOLOGY
Environment any underground
Organization solitary or gang (2–6)
Treasure none
SPECIAL ABILITIES
Acidic Tears (Ex) A halsora's sunken eyes have oversized tear ducts that weep a constant stream of black, acidic tears. As a standard action that provokes attacks of opportunity, a halsora can jerk its head and flick the acidic tears on a single creature within 20 feet. That creature takes 2d6 acid damage (Reflex DC 18 half). A creature that fails its save takes an additional 1d4 points of acid damage at the end of the halsora's turn for 1d4 rounds or until the acid is scraped off, which requires a full-round action on the part of the creature taking the damage or a creature adjacent to that creature. The save DC is Constitution-based.
Spores (Ex) A halsora's claws are covered in mutated russet mold spores. A creature hit by a claw attack must succeed at a DC 18 Fortitude save or take 2 points of Constitution damage per round. It can attempt a new Fortitude save each round to halt the growth. A creature reduced to 0 Constitution by these spores explodes in a mess of viscera and spores. Creatures within the burst must succeed at a DC 18 Fortitude saving throw or be affected as if they were hit by the halsora's claw attack. This is a disease effect. The save is Constitution-based.

Vegepygmies transformed by the vile fleshwarping process become halsoras, creatures twice cursed. The alchemical torture they undergo seems minor compared to what other fleshwarps suffer—it merely increases the mass and strength of the vegepygmy and deforms its eyes so they secrete acid. The process has a more interesting effect on the residual and previously inert russet mold within the body of the host vegepygmy. Mutating the mold, it creates a deadly spore that courses through the halsora's insides, is slowly excreted through the fingertips, and clumps on the claws of the creature.
Though their sunken eyes and constant stream of acidic tears often make these creatures seem pitiful, they are fierce bundles of rage and self-hatred. The conditioning of the fleshwarpers causes them to attack and infect any enemy of the drow they come in contact with, but what's left of their consciousness rages against the mutated spores they carry. Worse still, many drow use these creatures to hunt down and even infect other tribes of vegepygmies.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 4】塑肉体(Fleshwarp)
« 回帖 #4 于: 2014-12-30, 周二 22:43:26 »
塑肉体,厄拿刻斯(Fleshwarp, Irnakurse)
它那狂乱的双眼长在畸形的肢体上,身体的结构扭曲错位,骨骼好似因为肉身被挤扁了才杂乱地从四周凸起。

厄拿刻斯(Irnakurse),CR 9
XP 6400
混乱邪恶 大型 异怪
先攻 +7;感官 60尺黑暗视觉(darkvision);察觉 +15

防御能力

AC 23,接触 12,措手不及 20(+3 敏捷,+11 天生,-1 体型)
HP 105(10d8 + 60)
强韧 +9,反射 +8,意志 +9

攻击能力

速度 10尺
近战 啮咬 +14(1d8 + 7);4次触手 +8(1d6 + 3 外加 精神鞭笞)
占据 10尺;触及 10尺(触手为15尺)
特殊攻击 精神鞭笞(mind lash),灵魂尖啸(soul scream),撕扯(rend;2次触手 2d6+10;3次触手 3d6+10;4次触手 4d6+10)

基本数据

力量 24,敏捷 17,体质 23,智力 8,感知 14,魅力 18
BAB +7;CMB +15;CMD 28(对抗摔绊为32)
专长 战斗反射(Combat Reflexes),拨挡飞箭(Deflect Arrows),精通先攻(Improved Initiative),闪电反射(Lightning Reflexes),武器专攻:触手(Weapon Focu:tentacle)
技能 攀爬 +20,察觉 +15,潜行 +12
语言 精灵语(Elven;无法说)

生态背景

环境 任意地下
组织 单独
财宝

特殊能力

精神鞭笞(Mind Lash,Su):被厄拿刻斯打到的生物会被黑暗的情绪以及荒废人生的堕落画面所淹没。任何被厄拿刻斯的触手所命中的非邪恶生物必须进行DC 19的意志豁免,失败则会震慑(stunned)1轮。豁免成功的生物在24小时内不会再受到同一个厄拿刻斯的精神鞭笞之影响。该豁免DC基于魅力。
灵魂尖啸(Soul Scream,Su):厄拿刻斯能够将自身所具有的愤怒与恐惧凝聚为一个反常的单音,它能够以标准动作释放出一声怪叫。距离尖啸的厄拿刻斯30尺范围内的任何非邪恶生物必须进行DC 19的意志豁免,失败则会受到1d4点感知吸取(Wisdom drain)。一旦开始尖啸,厄拿刻斯能够以自由动作持续怪声至多6轮,但是在此之后5分钟内不能再次尖叫。该豁免DC基于魅力。


厄拿刻斯在精灵语中是“完美存在(perfect ones)”的意思,这个称呼代表着卓尔精灵对她们地表兄弟所流露出的憎恶。这些被洗脑、充满愤怒的怪异存在是精灵经受塑肉仪式后的产物——它们同时还是卓尔精灵以自己的方式对精灵的未来所作出的诠释。每个厄拿刻斯都在黑暗精灵中最为熟练的塑肉者刀下承受长时间的痛苦,直至它的精神与肉体都被完全毁灭为止。在经历了数周的折磨,转化完成之时,曾经身为精灵的生物那早已算不上优雅的脸上浮现出尖锐的笑声,肉体与破碎的骨骼被重塑为可怕的样貌,一个对卓尔精灵来说“完美”的精灵——对精灵来说则是亵渎生命的罪孽——便诞生了。
凭借着创造厄拿刻斯时那充满亵渎的折磨,这些生物已经彻底疯掉,并且变得无法伤害卓尔精灵。不过任何非卓尔的生物都会被它们认作发泄愤怒与恐惧的目标。其中精灵最能够引发厄拿刻斯的怒火。
没有看起来完全一样的厄拿刻斯——卓尔施虐者会为了将精灵残害成独一无二的杰作而倍感自豪。大多数厄拿刻斯在站立时有8至9尺高,重约300磅。

普通能力速查
劇透 -   :
撕扯 (Rend, Ex): 当拥有该特殊攻击的生物在一轮里用2个或者更多天生武器命中了敌人,那么他可以撕裂敌人的血肉来造成巨额伤害。这次攻击造成额外伤害,但是一轮不能超过一次。伤害的类型和伤害量会在怪物描述中给出。这个额外伤害通常等于该生物的一次攻击加上1.5倍力量修正。

原文
劇透 -   :
Fleshwarp, Irnakurse
A mad-eyed mess of deformed limbs, misplaced features, and bone shards pulls itself along amid a cacophony of slapping flesh.
IRNAKURSE CR 9
XP 6,400
CE Large aberration
Init +7; Senses darkvision 60 ft.; Perception +15
DEFENSE
AC 23, touch 12, flat-footed 20 (+3 Dex, +11 natural, –1 size)
hp 105 (10d8+60)
Fort +9, Ref +8, Will +9
OFFENSE
Speed 10 ft.
Melee bite +8 14 (1d8+7), 4 tentacles +8 (1d6+3 plus mind lash)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacles)
Special Attacks soul scream, rend (2 tentacles 2d6+10; 3 tentacles 3d6+10; 4 tentacles 4d6+10)
STATISTICS
Str 24, Dex 17, Con 23, Int 8, Wis 14, Cha 18
Base Atk +7; CMB +15; CMD 28 (32 vs. trip)
Feats Combat Reflexes, Deflect Arrows, Improved Initiative, Lightning Reflexes, Weapon Focus (tentacle)
Skills Climb +20, Perception +15, Stealth +12
Languages Elven (can't speak)
ECOLOGY
Environment any underground
Organization solitary
Treasure none
SPECIAL ABILITIES
Mind Lash (Su) Those struck by an irnakurse are overwhelmed with dark emotions and corrupted images of a ruined life. Any non-evil creature hit by an irnakurse's tentacle must succeed at a DC 19 Will save or be stunned for 1 round. A creature that successfully saves can't be affected by the same irnakurse's mind lash for 24 hours. The save DC is Charisma-based.
Soul Scream (Su) Capable of channeling all of its rage and terror into a single, unnatural noise, an irnakurse can unleash a sound of alien horror as a standard action. Any non-evil creature within 30 feet of a screaming irnakurse must succeed at a DC 19 Will save or take 1d4 points of Wisdom drain. Once it begins screaming, an irnakurse can continue as a free action for 6 rounds, but can't scream again for 5 minutes afterward. The save DC is Charisma-based.

Irnakurse, meaning "perfect ones" in the Elven language, represent the sum outpouring of drow hatred for their surface-world brethren. These brainwashed, rage-filled abominations are the result of elves subjected to fleshwarping—and were the drow to have their way, embodiments of the elven race's future. Each irnakurse suffers long under the knife of the dark elves' most practiced fleshwarpers until its body and mind lie in total ruin. When the weeks of torture and transformation are complete, what was once an elf emerges as a shrieking mockery of its lost grace, a horror of reworked flesh and broken bones, a "perfect" elf to the drow and a sin against life to elvenkind.
Through the blasphemous tortures that create them, irnakurse are made completely mad and become unable to harm drow. All non-drow, however, they view as targets to vent their terror and rage upon. Elves especially provoke irnakurses' ire.
No two irnakurse look exactly the same—drow torturers take profane pride in sculpting their elven victims into unique masterpieces of agony—most stand between 8 and 9 feet tall and weigh upward of 300 pounds.
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 aslmn2005

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Re: 【Bestiary 4】塑肉体(Fleshwarp)
« 回帖 #5 于: 2015-01-01, 周四 19:46:34 »
40K老中医们跑错片场? :em020

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Re: 【Bestiary 4】塑肉体(Fleshwarp)
« 回帖 #6 于: 2015-01-02, 周五 02:59:26 »
首先,老中医们本身就是Dark Elder。。。。
“是谁把正装裤带提到咯吱窝,我告诉你我身经百战见得多。西方哪一个国家我没有去过?荒烟蔓草的年头,辣妹子唱着小背篓。”