作者 主题: 【Bestiary 2】土焢虫(Thoqqua)  (阅读 3107 次)

副标题: 一头萌虫

离线 四月

  • Flawless
  • *******
  • 帖子数: 4065
  • 苹果币: 1
【Bestiary 2】土焢虫(Thoqqua)
« 于: 2014-08-12, 周二 15:05:26 »
这个生物那粗大而又蜿蜒的身躯被密集的角质铠甲所保护。肉眼可见的热浪从它那炙热的身体中散发出来。

土焢虫(Thoqqua),CR 2
XP 600
绝对中立 中型 异界生物(土系,元素,跨位面,火系)
先攻 +1;感官 60尺黑暗视觉(darkvision),60尺颤动感知(tremorsense);察觉 +10
灵光 热熔躯体(molten body)

防御能力

AC 15,接触 11,措手不及 14(+1 敏捷,+4 天生)
HP 22(3d10 + 6)
强韧 +5,反射 +4,意志 +2
免疫 火焰(fire),元素特性(elemental traits)
弱点 寒冷易伤(vulnerable to cold)

攻击能力

速度 30尺,掘地20尺
近战 挥击 +4(1d6 + 1 外加 燃烧)
特殊攻击 燃烧(burn;1d6,DC 13)

基本数据

力量 13,敏捷 13,体质 15,智力 6,感知 12,魅力 10
BAB +3;CMB +4;CMD 15(无法被摔绊)
专长 灵狐步(Nimble Moves),技能专攻:察觉(Skill Focus:Perception)
技能 特技动作 +7,察觉 +10,潜行 +7,生存 +7
语言 火族语(Ignan;无法说)

生态背景

环境 任意陆地(火元素位面)
组织 单独或一对
财宝

特殊能力

热熔躯体(Molten Body,Su):土焢虫所散发的高温足矣融化岩石。任何使用天生武器(natural weapon)或徒手打击(unarmed strike)命中土焢虫的生物都会受到1d6点火焰伤害。擒抱土焢虫或者反被其擒抱的生物,在每轮维持擒抱时会受到3d6点火焰伤害。使用人造武器命中土焢虫的生物需要尝试DC 13的反射豁免,以此快速将武器拔出土焢虫的热熔躯体,使武器免受1d6点火焰伤害——由于此种方式而对武器造成的伤害并不会由于是对物品造成伤害而如常减半,而且还会忽略物品所具有的前5点硬度。因此,大多数金属武器通常都能够安全地攻击土焢虫而不会受到太大的伤害,但是使用木质武器则会有很大的概率在对抗这些生物时被烧毁。该豁免DC基于体质。


土焢虫是由火和熔渣组成的暴躁生物。土焢虫的身体会产生不可思议的热度,这使得它们能够挖掘并且融穿大多谁表面,甚至是坚硬的岩石也不例外。土焢虫原产于火元素位面与土元素位面交界处那充满灰烬和熔岩的广阔地域。它们在那里以矿物为食,并利用熔炉般的身体将其熔炼赋予自身强大天生防御力的装甲——作为异界生物,土焢虫不需要进食便能生存,但是“饥饿”的土焢虫的天生护甲通常会比健康的同类要弱。
土焢虫的身体前端有一根形状为竖直的锥形、如同角一般的喙,它会发出高热。蒸汽和烟雾伴随着嘶嘶声从它的关节中喷出,若从远处望去,土焢虫很可能会被误认为古怪的金属构造体。成年土焢虫有5尺长,重约200磅。
土焢虫的暴躁脾气使得靠近它们变成了危险的事情——它们会在受到惊吓或受挫时不假思索地进行攻击。若没有立即驱赶进入领地内的类人生物,土焢虫便有可能逐渐将这些人的聚居地认作自己的财产,甚至有可能保卫它们。
魔蝠(Mephits)似乎能够理解土焢虫的想法,有时会成为这些头脑简单的蠕虫的代理人。魔蝠宣称当代土焢虫的上古先祖具有和山岳一般巨大的身躯,侍奉着元素领主,并且掘出了主物质位面的第一座火山。这些上古巨虫返回了世界的核心,至今还未整个星球提供温暖。主物质位面的土焢虫确实会聚集在火山周围——这可能仅仅是为了保护丰富的矿产为自己食用,也有可能是在守护着某个未知的圣地。

普通能力速查
劇透 -   :
燃烧 (Burn, Ex):拥有燃烧特殊攻击的生物会在近战攻击造成伤害时附带额外火焰伤害。那些受到燃烧效果影响的生物必须做反射检定,未通过则会着火,在额外的1d4轮中每轮开始时受到列出的火焰伤害 (DC为 {10+1/2燃烧生物种族HD+体质修正} )。燃烧中的生物可以通过整轮动作重新做一次检定。在地上翻滚扑打可以获得+4的豁免加值。使用天生武器和徒手攻击燃烧中的生物也必须做反射检定来避免着火。

易伤 (Vulnerabilties, Ex/Su):拥有易伤的生物不管通过豁免与否,都会额外承受一半特定类型的伤害。在对抗易伤类型的法术或者效果时,生物的豁免检定承受-4减值 (例如有[光]描述符的法术)。有的生物可能还会遭受其他效果,详情在怪物描述中列出。

原文
劇透 -   :
Thoqqua
This creature's thick, serpentine body is protected by dense, horny plates. A visible haze of heat rises from its red-hot scales.
Thoqqua CR 2
XP 600
N Medium outsider (earth, elemental, extraplanar, fire)
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +10
Aura molten body
Defense
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 22 (3d10+6)
Fort +5, Ref +4, Will +2
Immune fire, elemental
Weaknesses vulnerable to cold
Offense
Speed 30 ft., burrow 20 ft.
Melee slam +4 (1d6+1 plus burn)
Special Attacks burn (1d6, DC 13)
Statistics
Str 13, Dex 13, Con 15, Int 6, Wis 12, Cha 10
Base Atk +3; CMB +4; CMD 15 (can't be tripped)
Feats Nimble Moves, Skill Focus (Perception)
Skills Acrobatics +7, Perception +10, Stealth +7, Survival +7
Languages Ignan (cannot speak)
Ecology
Environment any land (Plane of Fire)
Organization solitary or pair
Treasure none
Special Abilities
Molten Body (Su) A thoqqua's body is hot enough to melt stone. Anyone striking a thoqqua with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples a thoqqua or is grappled by one takes 3d6 points of fire damage each round the grapple persists. A creature that strikes a thoqqua with a manufactured weapon can attempt a DC 13 Reflex save to pull the weapon away from the creature's molten body quickly enough to avoid having the weapon take 1d6 points of fire damage—damage caused to a weapon in this manner is not halved as is normal for damage caused to items, and ignores the first 5 points of hardness possessed by the item. As a result, most metal weapons can generally safely strike a thoqqua without taking much damage, but wooden weapons have a significant chance of burning away if used against one of these creatures. The save DC is Constitution-based.

Thoqquas are cantankerous creatures of fire and slag. Their bodies generate incredible heat that allows them to burrow or melt through most surfaces, even solid rock. Thoqquas are native to the vast ash deserts and lava fields where the Plane of Fire abuts the Plane of Earth. There they consume ore and minerals, which their furnace-like bodies then smelt into armor plates that grant the creatures their natural armor—as outsiders, these creatures have no need to eat to survive, but a “starving” thoqqua generally has a lower natural armor bonus than a healthy one.
A thoqqua's frontmost body segment tapers into a straight, horn-like beak that glows with a blistering heat. Steam and smoke constantly hiss from its joints, and from a distance a thoqqua can be mistaken for a strange metallic construct. Adult thoqquas are 5 feet long and weigh 200 pounds.
Their fiery tempers make thoqquas dangerous to approach—they attack without thinking when startled or frustrated. If a thoqqua does not immediately chase away humanoids within its territory, then it gradually comes to view that settlement as property, and even guards it.
Mephits seem to understand the thoqqua thought process, and occasionally broker deals with the simple-minded worms. The mephits say that the mountain-sized ancestors of modern thoqquas were servants of the elemental lords, and dug the first volcanoes in the young worlds of the Material Plane. These progenitor worms then retired to the worlds' cores, where their heat warms the planets even today. Thoqquas on the Material Plane do indeed congregate around volcanoes—though whether this is to protect a mineral-rich food site or a sacred place is unknown.
无用检定次次满,关键投骰回回一,若问吾辈能干啥,唯有卖萌遭雷劈

离线 瓶中妖

  • trap
  • Guard
  • **
  • 帖子数: 267
  • 苹果币: 0
Re: 【Bestiary 2】土焢虫(Thoqqua)
« 回帖 #1 于: 2014-08-12, 周二 16:59:54 »
 :em020前端变细了呢
伪装成可口饮品的CR1陷阱泥怪