将这个拼接生物的血肉固定在一起的柳丁和螺栓之间,有电弧在不断跃动着。
神话血肉魔像(Mythic Flesh Golem),CR 9/MR 3XP 6400绝对中立 大型 构装体(神话)
先攻 -1;
感官 60尺黑暗视觉(darkvision),昏暗视觉(low-lightvision);
察觉 +10
防御能力
AC 23,
接触 8,
措手不及 23(-1 敏捷,+15 天生,-1 体型)
HP 145(10d10 + 90);
快速痊愈 5
强韧 +3,
反射 +2,
意志 +3
伤害减免 5/精金和传奇
免疫 构装体特性(construct traits),魔法(magic)
攻击能力
速度 30尺
近战 2次挥击 +16(2d8 + 6 外加 1d10闪电 外加 电光挥打)
占据 10尺;
触及 10尺
特殊攻击 狂暴(berserk);大狂暴(greater rage;10轮/日);神话争斗者(mythic brawler);神话之力(3次/日,神力涌动 +1d6)
基本数据
力量 22,
敏捷 9,
体质 -,
智力 6,
感知 11,
魅力 1
BAB +10;
CMB +17;
CMD 26
专长 盲斗(Blind-Fight),顺势斩(Cleave),猛力攻击
M(Power Attack),健壮
M(Toughness),武器专攻:挥击(Weapon Focus:slam)
技能 察觉 +10
语言 无
生态背景
环境 任意
组织 单独或一群(2 - 4)
财宝 无
特殊能力
狂暴(Berserk,Ex):当神话血肉魔像进入战斗后,每轮都有可能失控暴走,这个概率是每回合累加的1%。狂暴的魔像会攻击最近的活物,如果触及范围内没有生物,则会破坏比自己小的物体,之后便会移动并制造更多的破坏。若魔像的制造者在距离它60尺的范围内,并且成功通过DC 20的魅力检定,她就可以通过坚定且让它信服的对话来恢复对魔像的控制。在魔像静止1分钟后,它的狂暴概率会重置为0%。
魔法免疫(Immunity to Magic,Ex):神话血肉魔像免疫任何允许法术抗力生效的法术或类法术能力。此外,某些法术和效果对该生物具有不同的功效,如后所述:
- 造成寒冷或火焰伤害的神话魔法攻击能够让神话血肉魔像如同受到缓慢术(slow)一般,缓慢2d6轮(无豁免)。
- 造成闪电伤害的魔法攻击(不包括魔像自己的电光挥打)会结束魔像受到的任何缓慢效果,并且攻击原本能造成的伤害中,每3点闪电伤害反而会治疗魔像1点伤害(魔像无法对这些攻击进行豁免)。若治疗量超过了魔像的最大生命值,那么超出的部分会视为临时生命值。
神话争斗者(Mythic Brawler,Ex):神话血肉魔像能够花费1次神话之力,来以迅捷动作尝试一次战技检定,这次尝试不会引起借机攻击。
电光挥打(Sparking Slams,Su):若神话血肉魔像在同1轮内使用它的挥击命中一个敌人两次,那么该敌人会受到额外2d10点闪电伤害。血肉魔像无法使用这个闪电攻击对自身造成闪电伤害。
神话血肉魔像保留了自身被创造的过程中所经受的超自然闪电能量。这使得它获得了有限的智能,更强的力量以及电击敌人的能力。
神话能力速查普通能力速查原文
劇透 - :
GOLEM, FLESH
Electricity constantly arcs between the bolts and rivets that hold this amalgamated creature's flesh together.
Mythic Flesh Golem CR 9/MR 3
XP 6,400
N Large construct(mythic)
lnit -1 ; Senses darkvision 60 ft., low-lightvision; Perception +10
DEFENSE
AC 23, touch 8, flat-footed 23 (-1 Dex, +15 natural , -1 size)
hp 145 (10d10+90); fast healing 5
Fort +3, Ref +2, Will +3
DR 5/adamantine and epic; Immune construct traits, magic
OFFENSE
Speed 30 ft.
Melee 2 slams +16 (2d8+6 plus 1d10 electricity plus sparking slams)
Space 1O ft.; Reach 1O ft.
Special Attacks berserk, greater rage (10 rounds/day), mythic brawler, mythic power (3/day, surge +1d6)
STATISTICS
Str 22 , Dex 9, Con -, Int 6, Wis 11 , Cha 1
Base Atk +10; CMB +17; CMD 26
Feats Blind-Fight, Cleave, Power AttackM, ToughnessM, Weapon Focus (slam)
Skills Perception +1O
Languages none
ECOLOGY
Environment any
Organization solitary or gang (2-4)
Treasure none
SPECIAL ABILITIES
Berserk (Ex) When a mythic flesh golem enters combat, there is a cumulative 1% chance each round that the golem goes berserk . A berserk golem attacks the nearest living creature or smashes some object smaller than itself if no creature is within reach , then moves on to spread more destruction . If the golem 's creator is with in 60 feet and succeeds at a DC 20 Charisma check, she regains control of the golem by speaking firmly and persuasively to it . If the golem is inactive for 1 minute, its berserk chance resets to 0%.
Immunity to Magic (Ex) A mythic flesh golem is immune to any spell or spell-like ability that allows spell resistance. In addition , certain spells and effects function differently against the creature, as noted below.
·A mythic magical attack that deals cold or fire damage slows a mythic flesh golem (as the slow spell) for 2d6 rounds (no save).
·A magical attack that deal selectricity damage (other than the golem 's own sparking slam) ends any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal; (the golem gets no save against these attacks) . If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points.
Mythic Brawler (Ex) The mythic flesh golem can spend a use of its mythic power to attempt a combat maneuver as a swift action with no attack of opportunity for the attempt .
Sparking Slams (Su) If a mythic flesh golem strikes an opponent twice in 1 round with its slams, that creature takes an additional 2d10 points of electricity damage . A flesh golem cannot use it selectricity attacks to deal electricity damage to itself.
A mythic flesh golem retains an unnatural level of electrical energy from the process that created it. This grants it limited intelligence, extra strength, and the ability to shock its opponents .