戒指,权杖与奇物(Rings, Rods, and Wondrous Items)你可以在内海地区各地找到后述魔法物品。
卡诺皮克缠腰(Canopic Wrap)位置:腰部;
价格:10500gp
施法者等级:7级;
重量:1磅
灵光:中等变化系
这条看起来破旧不堪又有些发黄的腰带是由亚麻缠布编织在一起,再在正面加上朴实的石质扣带制作而成。这种腰带所使用的布料来自木乃伊的缠布,那些在曾经属于古奥斯里昂(Ancient Osirion)的浩瀚沙漠中探险的人们通常会使用这样的腰带。在穿戴好这条腰带时,腰带会在对抗疾病的豁免检定中提供+4抗力加值,这也包括诸如腐尸症(mummy rot)的超自然疾病。
卡诺皮克缠腰还会让生物体内的主要脏器产生怪异的内部转变,使得它们在体内进行随机迁移。由于这种古怪的效果,穿戴者还会获得次级护命
UE(light fortification)护甲特殊能力的效果。该效果也会让经受过训练的医疗人员难以施展身手,因此任何对穿戴者进行的医疗检定DC均会增加5点。
制造要求:制造奇物(Craft Wondrous Item),熊之坚韧(bear’s endurance),高等地狱治疗
ISWG(greater infernal healing)
制造成本:5250gp
莽兽颈环(Choker of the Rough Beast)位置:颈部;
价格:100000gp
施法者等级:20级;
重量:1磅
灵光:强烈防护系和咒法系
这条黑钢颈饰被锻造为类似于拉瓦古格(Rovagug)圣徽的样子。邪恶的佩戴者会在所有豁免检定中获得+2亵渎加值。具有堕落之触(Touch of Corruption)职业能力的生物若佩戴莽兽颈环的话,那么该能力的伤害骰会从每两个反圣武士
APG(antipaladin)1d6点变为每两个等级1d8点。
善良阵营的生物若处于距离莽兽颈环120尺的范围之内,就会听到来自遥远之处充满狂暴之怒的咆哮声,这种声音会使他们分神,从而使其在所有察觉检定中受到-2减值。若处于距离颈环30尺内的范围,咆哮声会变大,所有善良阵营的生物必须进行DC为18的意志豁免,否则只要处于这个范围内就会战栗(shaken)。他们能在24小时候尝试另一次豁免。
若佩戴者自愿将颈环掰为两半(整轮动作),那么他脚下的地面会立即裂开将其吞噬(如同禁锢术)。拉瓦古格之血会在佩戴者被吞噬1d6轮后从大地上留下的创口涌出。这被视为
炼狱嗜肉体(Fiendish Carnivorous Blob),它会攻击感官范围内的任何活物。地上的裂口会在血液涌出后立刻封闭起来。
制造要求:制造奇物(Craft Wondrous Item),禁锢术(Imprisonment),召唤怪物 IX(Summon Monster IX)
制造成本:50000gp
巨像合剂(Colossus Draught)位置:无;
价格:28,800 gp
施法者等级:16级;
重量:1磅
灵氲:强烈变化系
起源自苏维亚(Thuvia),据传这种烈性灵药最初是在臭名昭彰的炼金师壁垒(Citadel of the Alchemist)调配而成的。每瓶巨像合剂都盖着极为牢固的塞子;需要成功通过DC为22的力量检定,才能打开塞子并饮用其中不断发泡的翡翠色液体。一旦塞子被打开之后,就必须在紧接着的1分钟内喝掉其中的内容物,否则这些液体变质并且失去效用。
喝下巨像合剂会使力量和体质获得临时的+4增强加值,让饮用者的体型增大到下个等级,这如同变巨术(Enlarge Person)一般,并且会带来所有相应的奖励和惩罚,持续24小时。在药剂生效时,饮用者会由于药液对精神的影响而使所有意志豁免受到-4减值。
制造要求:制造奇物(Craft Wondrous Item),巨人形态 I(Giant Form I),制造者必须是16级的炼金术士
制造成本:14,400 gp
恶魔铁匠手套(Demonic Smith’s Gloves)位置:手部;
价格:8000gp
施法者等级:9级;
重量:1磅
灵光:中等塑能系和变化系
这种黑皮手套通常由寇德兰纳(Caldrana)家族的卓尔铁匠所使用,手套上缝制有红色的徽印,它代表着弗烙斯(Flauros)——火与火山之恶魔领主。每当佩戴者进行近战接触攻击时,她便会造成1d6点火焰伤害。若佩戴者持用一把武器或者用徒手打击进行攻击的话,那么这些攻击会获得炽焰(flaming)武器特殊能力。
当恶魔铁匠手套的佩戴者在制作护甲与武器时,她能够在相关的工艺检定中获得+4表现加值。若佩戴者在获得该加值带来的好处时丢出自然1点,那么她就会惹恼弗烙斯,这会使手套失去魔法,直至佩戴者制造出至少五件精制品道具,并以恶魔领主之名将这些物品销毁为止。
制造要求:制造奇物(Craft Wondrous Item),鬼斧神工(Fabricate),火球术(Fireball)
制造成本:4000gp
决斗护腕(Dueling Cuffs)位置:腕部;
价格:10000gp
施法者等级:3级;
重量:1磅
灵光:微弱防护系
在内海地区盛行决斗的国度里,你可以看到使用这种紧身秘银护腕的人。决斗护腕的穿戴者的AC获得+1偏斜加值。这个加值会在穿戴者持用一把或更多把能够享受武器娴熟(Weapon Finesse)专长的武器时增加至+2点。
在
决斗(见极限战斗)中,穿戴者不会在进行决斗格挡(dueling parry)动作时承受通常的-5减值。此外,穿戴者能够尝试使用决斗格挡来偏转来自火器(firearms)的远程攻击,但是进行此类尝试要承受-5的减值。
制造要求:制造奇物(Craft Wondrous Item),防弹护盾
UC(Bullet Shield),猫之优雅(Cat's Grace)
制造成本:5000gp
羽符(Feather Token)位置:无;
价格:投石车 400gp;破城槌 500gp;攻城塔 1000gp
施法者等级:12级;
重量:—
灵光:强烈咒法系和变化系
这些物品均为一根羽毛的样子,并且有能力造出一件特定攻城兵器(siege engine)。羽符的具体细节如后文所述。
每个羽符都仅能使用一次。每种羽符都没有具体的特征供人鉴别,只有通过魔法灵光来分辨——即便是具有同样力量的羽符,其外观也可能是多种多样的。
投石车(Catapult):这个羽符会制造出一架
中型投石车(standard catapult)。投石车会在12小时后消失。
破城槌(Ram):这个羽符会制造出一架
超大型破城槌(Huge ram)。破城槌会在24小时后消失。
攻城塔(Siege Tower):这个羽符会制造出一架
超大型攻城塔(Huge siege tower)。攻城塔会在1小时后消失。
制造要求:制造奇物(Craft Wondrous Item),强效造物术(Major Creation),念动拼装
UC(Telekinetic Assembly)
制造成本:投石车 200gp;破城槌 250gp;攻城塔 500gp
游击头巾(Guerrilla Bandanna)位置:头饰;
价格:18000gp
施法者等级:10级;
重量:1磅
灵光:中等附魔系和幻术系
涅玛萨斯(Nirmathas)的战团领袖会佩戴这样的游击头巾,这种棕绿相间的头巾能够绑在额头上。佩戴者在森林地形(forested terrain)活动时,潜行检定会获得+5表现加值,而且能够将这个加值扩展至至多10名盟友身上,不过这需要盟友保持自身处于距离佩戴者100尺的范围内。
若佩戴者是游侠,那么游击头巾会将他对每个宿敌进行攻击检定时的宿敌加值(favored enemy bonus)增加1点。若游侠的猎手羁绊(Hunter's Bond)职业能力选择的是队友(companions),那么这个加值还能应用至使用猎手羁绊赋予盟友的攻击检定加值上。
制造要求:制造奇物(Craft Wondrous Item),即刻仇敌
APG(Instant Enemy),隐形术(Invisibility)
制造成本:9000gp
刺魔罩袍(Hamatulatsu Robe)位置:身体;
价格:14000gp
施法者等级:10级;
重量:1磅
灵光:中等塑能系和变化系
这件武僧之袍(monk’s robe)的变种由精致的红色丝绸缝制而成,罩袍上绣着金色的五芒星以及其他炼狱符记。若穿戴者为邪恶阵营并且具有武僧等级,那么她的AC加值(AC Bonus)和徒手打击伤害被视为比当前的武僧等级高5级(最高为20级)。
若穿戴者为邪恶阵营但是并没有武僧等级,那么她会获得相当于5级武僧的AC加值和徒手打击伤害(不过她不能像武僧那样将自身的感知加值加到AC上)。这些AC加值在其他方面如同武僧的AC加值职业能力一般生效。
若穿上刺魔罩袍的角色具有尖刺魔之击(Hamatulatsu;内海世界指南287页)专长的话,那么该专长的恶心效果持续时间增加至2轮。若穿戴者并不具有该专长,则会在穿着刺魔罩袍时获得尖刺魔之击专长,但是无法从该能力获得进一步的好处。
制造要求:制造奇物(Craft Wondrous Item),尖刺魔之击
ISWG(Hamatulatsu;专长),正气如虹(Righteous Might)或转变术(Transformation),邪影击(Unholy Blight)
制造成本:7000gp
藏枪戒指(Holdout Ring)位置:戒指;
价格:11000gp
施法者等级:9级;
重量:—
灵光:中等变化系
这枚戒指由很古旧的青铜和钢铁构成,看上去好像原本应该镶嵌着一颗宝石,不过现在却只有一个空空的凹槽摆在那里。这枚戒指的凹槽能够放进单一一颗火器子弹(firearm bullet);若将一颗子弹放入其中(以整轮动作),它便会严丝合缝地嵌进戒指中。当有一颗子弹嵌在戒指里的时候,佩戴者能够发射这枚子弹,就好像她使用不会不发火的+1手枪
UE(+1 pistol)射击一般。一旦有子弹被发射出去,在接下来的24小时内都无法再将子弹嵌入到戒指中。
每枚藏枪戒指都具有两个+1弹药特殊能力(ammunition special abilities)以及一个+2弹药特殊能力。若佩戴者具有勇毅(grit)职业能力的话,她就能够花费勇毅(至多4点勇毅值)来将一个或更多的上述能力灌入到装在枪械中的子弹(merged with the gun)上。向一颗子弹灌入+1特殊能力要花费1点勇毅值;向一颗子弹灌入+2特殊能力要花费2点勇毅值。每个戒指的特殊能力在制造这枚戒指的时候就已经固定而且无法更改。若某个特殊能力具有复数版本,比如破敌(bane),那么关于该能力的特定版本必须在制造时设定好(例如破敌龙类)。一枚典型的藏枪戒指具有炽焰(flaming),寻踪(seeking)以及电爆
UE(shocking burst)特殊能力。
制造要求:制造戒指(Forge Ring),魔化武器(Magic Weapon),心灵遥控(Telekinesis),制造者必须满足能够由戒指灌输的弹药特殊能力所要求的先决条件
制造成本:5500gp
帝国军巨盔(Imperial Army Greathelm)位置:头部;
价格:29000gp
施法者等级:9级;
重量:6磅
灵光:中等附魔系
许多
摩尔苏恩(Molthune)的老练指挥官都会佩戴这种有着大号红羽饰的银盔。若帝国军巨盔的佩戴者具有领导力专长,那么他的领导力值会获得+3加值,而且他的任何追随者或部署均会在攻击检定和对抗恐惧效果(fear effect)的豁免检定中获得+1加值,不过享受该效果需要这些生物与佩戴者之间有视觉线。
若佩戴者具有战术(tactician)职业能力的话,该能力的范围会增加至60尺。
制造要求:制造奇物(Craft Wondrous Item),领导力(Leadership),鹰之威仪(eagle’s splendor),高等命令术(Command, Greater)
制造成本:14500gp
地狱束绳(Infernal Cord)位置:腰部;
价格:5000gp
施法者等级:8级;
重量:1磅
灵光:中等变化系
这条厚皮腰带上遍布着宛如瘢痕一般的痛苦面容,每一张面容都在愁容和笑脸间不断切换。切利亚斯(Cheliax)境内阿斯摩蒂斯(Asmodeus)的仆从通常会佩戴这种束带,这种腰带会使佩戴者的体质获得+2增强加值。在佩戴这条腰带后的头24个小时内,这个体质加值被视为临时属性加值。
每当有敌人对佩戴者造成重击(scores a critical hit)时,佩戴者就能在1分钟内获得1点快速回复。若重击仅造成非致命伤害,便不会触发该能力。由炼银武器(silver weapons)、善良阵营武器(good-aligned weapons)以及具有善良描述符(good descriptor)的法术或效果不会触发这种快速回复,而且还会将已经激活的快速回复压制1轮。
地狱束绳的佩戴者在被侦测时会如同自身是邪恶生物一般,而且她自身能够在佩戴它时感受到装备是邪恶的。任何非邪恶生物如果佩戴这条腰带,便会获得1个负向等级,直至将腰带脱下为止。
制造要求:制造奇物(Craft Wondrous Item),熊之坚韧(Bear's Endurance),地狱治疗
ISWG(infernal healing)
制造成本:2500gp
高等地狱束绳(Infernal Cord, Greater)位置:腰部;
价格:31000gp
施法者等级:8级;
重量:1磅
灵光:中等变化系
这件物品的功能如同地狱束绳(Infernal Cord)一般,不过它会赋予体质+4增强加值,而且快速回复效果增加至4点。在佩戴这条腰带后的头24个小时内,这个体质加值被视为临时属性加值。佩戴者在被侦测时会如同自身是邪恶牧师一般,而非仅仅是邪恶生物。
制造要求:制造奇物(Craft Wondrous Item),熊之坚韧(Bear's Endurance),高等地狱治疗
ISWG(greater infernal healing)
制造成本:15500gp
刺球形艾恩石(Ioun Stone, Thorny)位置:无;
价格:8000gp
施法者等级:12级;
重量:—
灵光:强烈可变
曾经由古阿兹兰特(ancient Azlant)的勇士使用,这些奇形怪状的艾恩石现在是探路者协会(Pathfinder Society)中擅长使用技巧战斗的成员所爱用的奇物。这些变体艾恩石类似于带刺的球体——每个都呈现出具有几十个突触的球体形状。每个颜色的刺球形艾恩石都会使佩戴者在某种特定的战技检定中获得+2表现加值。所有刺球形艾恩石都具有相同的售价以及制造价格。
棕色(Brown):摔绊(trip)战技获得+2表现加值。
绯红(Crimson):冲撞(bull)战技获得+2表现加值。
橙色(Orange):破武(sunder)战技获得+2表现加值。
银色(Silver):闯越(overrun)战技获得+2表现加值。
青色(Teal):卸武(disarm)战技获得+2表现加值。
紫色(Violet):擒抱(grapple)战技获得+2表现加值。
制造要求:制造奇物(Craft Wondrous Item),制造者必须为12级
制造成本:4000gp
边栏
刺球形艾恩石的共鸣之力(Thorny Ioun Stone Resonant Powers)
当艾恩石(Ioun Stone)被放入魔法指南针(Wayfinder;内海世界指南299页,见下)的特殊凹槽后,某种共鸣之力有时会增强艾恩石的力量,不过这会抑制住魔法指南针正常的魔法能力。这种次级功能是在艾恩石正常效果之外额外产生的,这会持续影响魔法指南针的持有者,就如同艾恩石环绕在她头顶一般。若同一个角色携带着两个产生共鸣之力的魔法指南针,那么其中之一的力量会被压制住,但是在其中一个魔法指南针被拿掉后,两者的力量都会恢复正常。
仅有75%的艾恩石能够在放入魔法指南针的时候产生共鸣之力。
刺球形艾恩石的共鸣之力会赋予佩戴者特技专家(Acrobatic)或运动健将(Athletic)专长的好处。具体为何种专长根据每个艾恩石不同而有所差异,出现上述每个专长的概率相等(50%)。
| 魔法指南针(Wayfinder;出自内海世界指南) 位置:无;价格:500gp 施法者等级:5级;重量:1磅 灵光:微弱塑能系 这件小型魔法装置是古阿兹兰特(ancient Azlanti)的文物复制品,魔法指南针是一个便携式罗盘,通常以白银为主体用黄金做内部构件。魔法指南针是寻路者协会(Pathfinder Society)成员的徽记,这件物品作为便利小道具的同时,还是一种身份的象征。通过命令词,你能够让魔法指南针散发出光芒(如同光亮术一般)。魔法指南针还可以如同非魔法的指南针(compass;使用磁石)一般使用,使你在避免迷路的生存检定中获得+2环境加值。所有魔法指南针内部都有一个小型凹槽,可以容纳单个艾恩石(Ioun Stone)。以此方式被纳入其中的艾恩石会如常赋予你它所带来的好处,就如同它正在你头顶环绕一般;依照DM的判断,部分艾恩石还会在放入魔法指南针后产生额外的力量。 制造要求:制造奇物(Craft Wondrous Item),光亮术(light) 制造成本:250gp |
破裂的刺球形艾恩石(Cracked Thorny Ioun Stones)
破裂的刺球形艾恩石上明显开裂了;它的力量类型与完整的艾恩石相同,但是更弱。破裂的刺球形艾恩石在放入魔法指南针后,仅有25%的概率产生共鸣之力。
破裂的刺球形艾恩石对相应的战技检定仅提供+1表现加值,其市价为3200gp。
有裂痕的刺球形艾恩石(Flawed Thorny Ioun Stones)
有裂痕的刺球形艾恩石与完整的艾恩石效果类似,但是要弱一些,而且相比正常版本,有时它还会带来一些副作用或者略有差异的影响。有裂痕的刺球形艾恩石在放入魔法指南针后,仅有25%的概率产生共鸣之力。
有裂痕的刺球形艾恩石的功能与完整版本的一致,不过佩戴者还会在对抗相应的战技时,CMD承受-2减值。有裂痕的刺球形艾恩石的市价为6900gp。
铁卫肩铠(Iron Guard Pauldrons)位置:肩部;
价格:5750gp
施法者等级:3级;
重量:6磅
灵光:微弱防护系
这些构造简单、由皮带相连的金属肩铠上雕刻着复杂图案,图案的内容为凛冽的寒风以及嚎叫的冬狼,佩戴这种装备的人便是遍及整个依莉森(Irrisen)各地的军事组织的资深成员,他们会为了芭芭雅嘎(Baba Yaga)的利益而行事。铁卫肩铠会使它们的佩戴者在对抗火焰效果(fire effects)时,豁免检定获得+4抗力加值。若佩戴者在对抗敌人的火焰效果时成功进行了豁免,肩铠就会在5轮内闪烁着蓝色光芒。
佩戴者还会在威吓检定中获得+2表现加值。这个加值会在肩铠散发蓝光时提升至+5点。
铁卫肩铠的佩戴者会获得忍受环境的好处,但是仅限对抗低温(cold temperatures)。
制造要求:制造奇物(Craft Wondrous Item),忍受环境(Endure Elements),提升抗力(Resistance)
制造成本:2875gp
卡利斯拉德长手套(Kalistocrat’s Gloves)位置:手部;
价格:3600gp
施法者等级:5级;
重量:1磅
灵光:微弱防护系和塑能系
富有的卡利斯拉德教徒(Kalistocrats)通常会穿戴这种高雅的白色长手套。每日2次以移动动作,这副手套的穿戴者能够排斥一个他所厌恶的生物,持续1分钟或者直至穿戴者碰触其他生物为止,以先发生者为准。任何在此期间尝试攻击或接触穿戴者的生物必须成功通过DC为11的意志豁免才能这么做(如同圣域术一般)。
每日1次,穿戴者能够召唤出一股无形的力量来将来将40尺内的单个目标击退(knock back)。穿戴者要对一个生物或物体尝试一次具有+5加值的冲撞战技检定。这次冲撞战技不会引起借机攻击。
制造要求:制造奇物(Craft Wondrous Item),水流冲击
APG(Hydraulic Push),圣域术(Sanctuary)
制造成本:1800gp
终焉之墙旗帜(Lastwall Banner)位置:无;
价格:部落锋线 7500gp;翰彻斯特 15000gp;灼日之壁 125000gp
施法者等级:10级;
重量:3磅
灵光:中等可变
终焉之墙旗帜可以被安置在长枪(lance)、长柄武器(polearm)、支架(frame)或旗杆(staff)上。若旗帜没有被正确安置或者落在地面上的话,它就不会产生效果。旗帜上描绘的纹章代表着某些特定地点或堡垒,这些地区至少曾经隶属于
终焉之墙(Lastwall)的疆域中,每种纹章都提供着不同的好处,如后文所述。
旗帜可以被随身携带(由步兵或骑兵均可)也可以设置在某处。在设置于某处的时候,旗帜是不需要旗手的,但是如此设置之后一旦被敌人碰触或推倒便会失效,直至被旗帜拥有者的友军回收并重新设置才可再度生效。
翰彻斯特(Harchist;防护系灵光):只要旗帜拥有者的盟友能够看到旗帜,就会在对抗恐惧效果(fear effects)的豁免检定中获得+6士气加值。在使用
集团战斗规则(Mass Combat;极限战役234页)时,只要一只军队中的大多数成员能够看到这面旗帜,那么判断敌人是否溃逃(routs)的士气检定(Morale check)DC降低5点。
部落锋线(Hordeline;防护系灵光):只要旗帜拥有者的盟友能够看到旗帜,就会在对抗恐惧效果(fear effects)的豁免检定中获得+4士气加值。
灼日之壁(Sunwall;变化系灵光):每日1次,若旗帜是由某个具有英勇(Bravery)职业能力或者旗手
ISWG(Flagbearer)专长举起(held aloft)或设置(planted)的话,所有旗帜拥有者的盟友只要能够看到旗帜,便会会获得热情祝福(Blessing of Fervor)的效果。若旗帜被敌军破坏或击落,则该效果结束,而且敌军会在10轮内获得该旗帜的效果。
制造要求:制造奇物(Craft Wondrous Item),灼日之壁需要热情祝福
APG(Blessing of Fervor);部落锋线与翰彻斯特需要移除恐惧(remove fear)
制造成本:部落锋线 3750gp;翰彻斯特 7500gp;灼日之壁 62500gp
十字军圣骸布(Mantle of the Crusader Host)位置:胸部;
价格:95000gp
施法者等级:20级;
重量:—
灵光:强烈防护系
这件圣骸布上撰写了上百段赞颂善神的宗教文章。穿戴它的角色会被赋予DR 5/邪恶。在对抗具有恶魔亚种(demon subtype)的生物所进行的攻击时,伤害减免变为DR 5/—。若穿戴者时圣武士,那么在对抗她的制裁邪恶目标时,伤害减免变为DR 5/—。
制造要求:制造奇物(Craft Wondrous Item),石肤术(Stoneskin),制造者必须为善良阵营
制造成本:47500gp
乌尔芬狼衣(Pelt of the Ulfen Wolf)位置:肩部;
价格:14800gp
施法者等级:3级;
重量:3磅
灵光:微弱塑能系
这块大型北方狼皮被制作成了披风的样式。每日可以启动该件披风5次。在战斗中被击中时,披风的穿戴者能够以迅捷动作花费1次使用次数,从披风中活化一只幽魂之狼(ghostly wolf)。这头幽魂会突然出现并对攻击者使用
狼(wolf)的啮咬攻击(bite attack)。在之后的每一轮,穿戴者都能够额外花费1次使用次数来让幽灵狼持续攻击目标。你无法指定幽魂攻击其他目标,而且它会在目标移出距离穿戴者5尺之外或死亡时消失。同一时间这件披风只能唤出一匹幽魂之狼。除了上述限制之外,幽魂之狼都如同灵能武器法术一般。
当人类穿戴乌尔芬狼衣的时候,他会在对抗情绪效果(emotion effects)时的豁免检定获得+1士气加值。此外,任何轮内,在他的回合开始时若受到一个恐惧效果(fear effect)的影响,他能够在回合开始时尝试一次新的豁免来降低恐惧效果的严重程度,从恐慌(panicked)到惊惧(frightened)、从惊惧到战栗(shaken)或从战栗到不受影响(unaffected)。
制造要求:制造奇物(Craft Wondrous Item),移除恐惧(Remove Fear),灵能武器(Spiritual Weapon)
制造成本:7400gp
武技专擅戒指(Ring of Adept Maneuvers)位置:戒指;
价格:15000gp
施法者等级:5级;
重量:—
灵光:微弱变化系
这枚真气精通戒指
UE(ring of ki mastery)的变体是由一缕头发绕城环装,再在上面用许多小环套住做成戒指的形状。这枚戒指允许具有丹田气池的佩戴者以迅捷动作向戒指内储存至多2点气。这些气会保存在戒指中直至被消耗为止。佩戴者能够如常使用戒指中的气,但是只要有气储存至戒指中,便能获得后述好处。
只要有1点气储存在戒指之中,佩戴者就会在对敌人进行冲撞(bull rush)、卸武(disarm)或摔绊(trip)的战技检定中获得+2加值。
若戒指之中至少储存了2点气,佩戴者就可以在疾风连击(flurry of blows)时,攻击检定仅承受-1减值,以取代原本的-2减值。
制造要求:制造戒指(Forge Ring),北冥神功
UM(Ki Leech),制作者必须具有丹田气池(ki pool)职业能力
制造成本:7500gp
革命权杖(Rod of Revolution)位置:无;
价格:82000gp
施法者等级:20级;
重量:8磅
灵光:强烈附魔系
这柄统治者权杖
UE(rod of rulership)的变体看起来好像是木材厂中被随手丢弃的木材废料。这种源自
伽尔特(Galt)最早期叛乱的权杖,现在已经成为了这个动荡国家的叛军领袖之象征。革命权杖的持用者能够以标准动作启动它,来煽动120尺距离内所有生物的造反冲动。持用者能够煽动的总生命骰为300个的生物,但是感知为12或更高的生物能够尝试DC为16的意志豁免来抵御该效果。被煽动的生物获得狂暴术的好处,但是仅会遵从持用者发出的最基础的命令(比如向哪个方向移动,或者攻击谁)。在化为灰烬之前,这根权杖能够使用的总时间为500分钟。这些时间不需要连续。
制造要求:制造权杖(Craft Rod),群体魅惑怪物(Charm Monster, Mass),狂暴术(Rage)
制造成本:41000gp
紫貂精英鞍座(Sable Company Elite Saddle)位置:无;
价格:14000gp
施法者等级:5级;
重量:5磅
灵光:微弱变化系
这副上好的皮质鞍座边缘有许多改动,专门用于让坐骑的翅膀能够更好的行动而设置。配备紫貂精英鞍座的坐骑会在飞行检定中获得+5表现加值,并且会使骑手在骑术检定中获得+5表现加值。若骑手在飞行中不幸落马,那么他会立即受到羽落术(Feather Fall)的效果影响。
坐骑还会额外获得骑手所具有的任何团队专长的好处。
制造要求:制造奇物(Craft Wondrous Item),飞行术(Fly),坐骑术(Mount),制作者的骑术至少有5级
制造成本:7000gp
沙暴便鞋(Sandstorm Sandals)位置:脚部;
价格:15000gp
施法者等级:3级;
重量:2磅
灵光:微弱塑能系
这些便鞋是用布料和兽皮缝制在木鞋底上制作而成,这使得穿戴者的脚底能离地高达1英寸。武僧们会穿着这种鞋子徒步穿越迦伦德(Garund)北部的沙漠,并且不携带任何食物和水,这种行为是为了完善自我。沙暴便鞋的穿戴者在沙漠环境(desert environments)旅行时不会留下任何踪迹。
若穿戴者具有疾风连击(Flurry of Blows)职业能力,那么只要他站立在沙子(sand)或泥土(dirt)上进行徒手的疾风连击的话,一股微型风暴便会围绕着他,持续1轮。在此期间,任何在移动结束时处于穿戴者5尺距离内的生物均会受到1点非致命伤害。在这微型风暴激活后,沙暴便鞋的穿戴者便会获得隐蔽(concealment;20%失手率)。
制造要求:制造奇物(Craft Wondrous Item),造风术(Gust of Wind)
制造成本:7500gp
火巨灵魔鞘(Scabbard of the Efreet)位置:无;
价格:41000gp
施法者等级:12级;
重量:2磅
灵光:强烈塑能系
这件红黑色的皮革剑鞘产自那遥远的柯莱士(Kelesh)帝国;在内海地区,这种物品通常存在于卡帝亚(Qadira)。每柄火巨灵魔鞘都可以任意种类的锐器(bladed weapon),而且其内部都会容纳着一个火巨灵的精华。任何由火巨灵魔鞘中拔出的武器都会在5轮内获得炽焰(flaming)武器特殊能力。每日3次通过命令,刀鞘能够将焰爆
UE(flaming burst)武器特殊能力赋予从刀鞘中拔出的武器,持续10轮。
每日1次,持用者能够在从刀鞘中拔出武器时召唤出一场灰烬风暴。这被视为冰风暴(Ice Storm)法术,不过造成的是火焰伤害而非寒冷伤害。这场风暴会以刀鞘的佩戴者所在地为中心产生,但是不会伤害或影响到她。
制造要求:制造奇物(Craft Wondrous Item),火球术(Fireball),巨人形态 I(Giant Form I),灼热射线(Scorching Ray)
制造成本:20500gp
航标护腕(Seafaring Stanchions)位置:腕部;
价格:2400gp
施法者等级:5级;
重量:2磅
灵光:微弱变化系
这些锈迹斑斑的钢铁护腕上没有任何标记,而且还十分容易滑脱到手腕上。在处于水下时以迅捷动作,穿戴者能够让护腕相互碰撞,以此来使他所穿戴的护腕和任何护甲被立即移除。被移除的护甲会与穿戴者的身体分开,而且会获得极强的浮力并浮上水面。在4小时后,若这些物品依旧在水中的话,那么它们便会失去浮力并沉到水中。
制造要求:制造奇物(Craft Wondrous Item),水面行走(Water Walk)
制造成本:2400gp
唤兽杀手之眼(Summoner Slayer Eyes)位置:眼部;
价格:11000gp
施法者等级:7级;
重量:1磅
灵光:中等防护系
由奈克斯弧光领主(Arclord of Nex)制作,这种金白色的透镜被安置在晶体框架内,正好可以覆盖在眼睛外侧。任何被召唤怪物(Summon Monster)或类似法术呼唤出的生物若出现在佩戴者的视域内,在佩戴者严重都看起来会散发着微微闪耀的紫光。在佩戴者的眼中,被其他形式的魔法所呼唤出来——比如异界盟友(Planar Ally)或异界之门(Gate)——的非本地生物(non-native creatures)会覆盖一层蓝光。这些效果只有在佩戴者察觉到这些生物是才会生效。这种效果无法忽略隐蔽(concealment)或潜行(stealth),若目标受到的幻术系法术(illusion spell)效果是佩戴者无法看透的,则该效果也无法生效。
每日1次,当佩戴者使用武器命中一个被召唤(summoned)或是被呼唤(called)的生物时,佩戴者能够专注于该目标,尝试将其驱逐回原属位面。这被视为目标是该生物的驱逐术,目标必须成功通过DC为16的意志豁免,否则就会被送回其原属位面。
制造要求:制造奇物(Craft Wondrous Item),驱逐术(Dismissal),召唤怪物 I(Summon Monster I)
制造成本:5500gp
第一戒律之碑(Tablet of the First Law)位置:无;
价格:3000gp
施法者等级:6级;
重量:5磅
灵光:中等防护系
这块书本大小的石碑是拉哈多姆(Rahadoum)那著名的凡人律法(the Laws of Man)的复刻版。石碑上篆刻着第一戒律中关于反宗教的教义,边缘部分上还收录了与之相关的章节。在阅读石碑上的文字后——这一过程通常会花费10分钟——上面的文字便会散发出金光,提供如同烛光一般的照明,阅读者在对抗神力来源(Okeno Madu)的所有效果时,意志豁免检定会获得+1加值,持续24小时。同一时间仅有一个人能够获得该好处。
若阅读者具有无信者自愈专长(内海世界指南 287页),那么他可以在阅读的同时使用该专长的治疗效果。在此情况下,当阅读完毕之后,阅读者可以在判定自身从无信者自愈专长中获得多少治疗量的检定中投掷两次并取较好的结果。
制造要求:制造奇物(Craft Wondrous Item),无信者自愈
ISWG(Godless Healing),解除魔法(Dispel Magic),制造者必须是无神论者
制造成本:1500gp
原文
劇透 - :
Rings, Rods, and Wondrous Items
The following magic items come from all corners of the Inner Sea region.
Canopic Wrap Price 10,500 gp
Slot belt CL 7th Weight 1 lb.
Aura moderate transmutation
Tattered and yellowed, this belt is made up of dozens of interwoven linen wraps bound together by a simple stone buckle at the front. Crafted from mummifies’ wrappings, these belts are commonly used by explorers in the vast deserts of what was once Ancient Osirion. While worn, the belt grants a +4 resistance bonus on saving throws against disease, including supernatural diseases such as mummy rot.
A canopic wrap also causes strange internal shifts in key organs, moving them randomly within the body. Because of this odd effect, the wearer gains the benefits of the light fortificationUE armor special ability. This effect also plays havoc on trained healers, however, increasing the DC of any Heal check used on the wearer by 5.
Construction Requirements Cost 5,250 gp
Craft Wondrous Item, bear’s endurance, greater infernal healingISWG
Choker of the Rough Beast Price 100,000 gp
Slot neck CL 20th Weight 1 lb.
Aura strong abjuration and conjuration
This black iron neckpiece is forged in the likeness of Rovagug’s holy symbol. An evil wearer gains a +2 profane bonus on all saving throws. A creature with the touch of corruption class ability that wears the choker of the Rough Beast increases the damage dice of that ability from 1d6 per 2 antipaladinAPG levels to 1d8 per 2 levels.
Good-aligned creatures within 120 feet of the choker of the Rough Beast hear distant bellows of unimaginable rage, giving them a –2 penalty on all Perception checks as the sounds distract them. Within 30 feet of the necklace, the sound increases, and all good-aligned creatures must succeed at a DC 18 Will save or be shaken while within range. They can attempt another save after 24 hours.
If the wearer willingly breaks the choker in half (a fullround action), the ground under his feet ruptures open and consumes him (as the imprisonment spell). The blood of Rovagug seeps up from the wound in the earth 1d6 rounds after the wielder is consumed. Treat this as a fiendish carnivorous blob (Bestiary 2 51, 292) that attacks any living creature within sight. The hole seals immediately after the blood rises.
Construction Requirements Cost 50,000 gp
Craft Wondrous Item, imprisonment, summon monster IX
Colossus Draught Price 28,800 gp
Slot none CL 16th Weight 1 lb.
Aura strong transmutation
Originating from Thuvia, this potent elixir is rumored to have first emerged from the infamous Citadel of the Alchemist. Each vial of colossus draught is capped with an incredibly tight lid; a successful DC 22 Strength check is needed to open and allow access to the bubbling jade liquid within. Once the vial is opened, the contents must be imbibed within the next minute, or they spoil and have no effect.
Drinking the colossus draught imparts a temporary +4 enhancement bonus to Constitution and Strength, and increases the imbiber’s size to the next larger category (as enlarge person, with all the resulting bonuses and penalties) for the next 24 hours. While under the effects of the elixir, the imbiber takes a –4 penalty on all Will saves as the fluid addles her mind.
Construction Requirements Cost 14,400 gp
Craft Wondrous Item, giant form I, creator must be a 16thlevel alchemist
Demonic Sm ith’s Gloves Price 8,000 gp
Slot hands CL 9th Weight 1 lb.
Aura moderate evocation and transmutation
Used by the drow smiths of house Caldrana, these worked black leather gloves are stitched with red symbols dedicated to Flauros, the demon lord of fire and volcanoes. Whenever the wearer makes a melee touch attack, she deals 1d6 points of fire damage. If the wearer wields a weapon or makes an attack with an unarmed strike, that attack gains the flaming weapon special ability.
When demonic smith’s gloves are used during the construction of armor or weapons, they grant their wearer a +4 competence bonus on the relevant Craft checks. If the wearer rolls a natural 1 while benefiting from this bonus, she draws the ire of Flauros, causing the gloves to become nonmagical until the wearer crafts at least five masterwork items and then destroys them in the name of the demon lord.
Construction Requirements Cost 4,000 gp
Craft Wondrous Item, fabricate, fireball
Dueling Cuffs Price 10,000 gp
Slot wrists CL 3rd Weight 1 lb.
Aura faint abjuration
These tight-fitting mithral bracers are used throughout the Inner Sea region in nations where dueling is prominent. The wearer of dueling cuffs gains a +1 deflection bonus to AC. This bonus increases to +2 if the wearer is wielding one or more weapons that benefit from the Weapon Finesse feat.
In a duel (Ultimate Combat 150), the wielder doesn’t take the normal –5 penalty when using the dueling parry action. In addition, the wielder can attempt to deflect ranged attacks from firearms with a dueling parry, but takes a –5 penalty on such attempts.
Construction Requirements Cost 5,000 gp
Craft Wondrous Item, bullet shieldUC, cat’s grace
Feather Token Price VARIES
Catapult 400 GP
Ram 500 GP
Siege tower 1,000 GP
Slot none CL 12th Weight —
Aura strong conjuration and transmutation
Each of these items is a small feather that has the power to create a specific siege engine. The kinds of tokens are described below. Each token is usable only once. A particular feather token has no specific feature to identify it unless its magic aura is viewed—even tokens with identical powers can be wildly different in appearance.
Catapult: This token creates a standard catapult (Ultimate Combat 161). The catapult disappears after 12 hours.
Ram: This token creates a Huge ram (Ultimate Combat 165). The ram disappears after 24 hours.
Siege Tower: This token creates a Huge siege tower (Ultimate Combat 165). The tower disappears after 1 hour.
Construction Requirements Cost VARIES
Catapult 200 GP
Ram 250 GP
Siege tower 500 GP
Craft Wondrous Item, major creation, telekinetic assemblyUC
Guerrilla Bandanna Price 18,000 gp
Slot headband CL 10th Weight 1 lb.
Aura moderate enchantment and illusion
Used by warband leaders in Nirmathas, a guerrilla bandanna is a plain brown and green bandanna that can be tied around the forehead. The wearer gains a +5 competence bonus on Stealth checks while traveling in forested terrain, and can extend this bonus to up to 10 allies while they remain within 100 feet of the wearer.
If the wearer is a ranger, the guerrilla bandanna increases his favored enemy bonus on attack rolls by 1 for each of his favored enemies. If the ranger has the hunter’s bond (companions) class feature, this increase also applies to the attack roll bonus his allies gain from that ability.
Construction Requirements Cost 9,000 gp
Craft Wondrous Item, instant enemyAPG, invisibility
Hamatulatsu Robe Price 14,000 gp
Slot body CL 10th Weight 1 lb.
Aura moderate evocation and transmutation
Made of exquisite crimson silk, this variant monk’s robe is embroidered with golden pentagrams and other fiendish symbols. If the wearer is evil and has levels in monk, her AC bonus and unarmed damage are treated as if she were a monk of 5 levels higher (maximum 20).
If the wearer is evil but not a monk, she gains the AC bonus and unarmed damage of a 5th-level monk (although she doesn’t add her Wisdom bonus to her AC). This AC bonus otherwise functions just like the monk’s AC bonus.
If the robe is donned by a character with the Hamatulatsu feat (Pathfinder Campaign Setting: The Inner Sea World Guide 287), the duration of the sickened effect increases to 2 rounds. If the wearer doesn’t have the Hamatulatsu feat, she gains this feat while wearing the robes, but gains no further benefits to that ability.
Construction Requirements Cost 7,000 gp
Craft Wondrous Item, HamatulatsuISWG, righteous might or transformation, unholy blight
Holdout Ring Price 11,000 gp
Slot ring CL 9th Weight —
Aura moderate transmutation
Made of aged bronze and steel, this ring looks like it should have a gem set in it, but instead has an empty circular hole. The hole in the ring holds a single firearm bullet; if one is placed inside (as a full-round action), it merges seamlessly into the ring. While a bullet is merged into the ring, the wielder can fire the bullet as though she were using a +1 pistolUE that can’t misfire. Once the bullet has been fired from the ring, a new bullet can’t be placed inside for 24 hours.
Each holdout ring is created with two +1 ammunition special abilities and one +2 ammunition special ability. If the wearer has the grit class feature, she can expend grit (maximum 4 grit points) to imbue bullets merged with the gun with one or more of these abilities. Imbuing a bullet with a +1 special ability costs 1 grit point; imbuing one with a +2 special ability costs 2 grit points. Each ring’s special abilities are established upon the item’s creation and can’t be changed. If a special ability has multiple versions, as does bane, the specific version must be set at that time (e.g., dragon bane). A typical holdout ring has the flaming, seeking, and shocking burstUE special abilities.
Construction Requirements Cost 5,500 gp
Forge Ring, magic weapon, telekinesis, creator must meet the requirements for the ammunition special abilities that can be imbued by the ring
Imp erial Army Greathelm Price 29,000 gp
Slot head CL 9th Weight 6 lbs.
Aura moderate enchantment
Many seasoned military commanders in Molthune wear this style of silver helmet adorned with a single oversized red plume. If the wearer of an Imperial Army greathelm has the Leadership feat, he gains a +3 bonus to his Leadership score, and any of his followers or cohorts gain a +1 bonus on attack rolls and on saving throws against fear effects while they’re within line of sight of him.
If the wearer possesses the tactician class feature, the range of that ability increases to 60 feet.
Construction Requirements Cost 14,500 gp
Craft Wondrous Item, Leadership, eagle’s splendor, greater command
Infernal Cord Price 5,000 gp
Slot belt CL 8th Weight 1 lb.
Aura moderate transmutation
The entirety of this thick hide belt is scarred with impressions of fiendish visages, each shifting between a scowl and a smile. Commonly used by the servants of Asmodeus in Cheliax, this belt grants its wearer a +2 enhancement bonus to Constitution. Treat this Constitution bonus as a temporary ability bonus for the first 24 hours the belt is worn.
Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 1 for 1 minute. This ability doesn’t trigger if the critical hit deals only nonlethal damage. Damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor doesn’t trigger the fast healing, and suppresses the fast healing for 1 round if it’s already active.
The wearer of an infernal cord can be detected as though she were an evil creature, and can sense the item’s evil while wearing it. This belt imparts 1 negative level to any nonevil creature that wears it until the belt is removed.
Construction Requirements Cost 2,500 gp
Craft Wondrous Item, bear’s endurance, infernal healingISWG
Infernal Cord, Greater Price 31,000 gp
Slot belt CL 8th Weight 1 lb.
Aura moderate transmutation
This item functions as an infernal cord, but it grants a +4 enhancement bonus to Constitution, and the fast healing effect increases to fast healing 4. Treat the Constitution bonus as a temporary ability bonus for the first 24 hours the belt is worn.
The wearer can be detected as though she were an evil cleric, not just an evil creature.
Construction Requirements Cost 15,500 gp
Craft Wondrous Item, bear’s endurance, greater infernal healingISWG
Ioun Stone, Thorny Price 8,000 gp
Slot none CL 12th Weight —
Aura strong varies
Used by warriors of ancient Azlant, these strangely shaped ioun stones are popular with combat-savvy members of the Pathfinder Society. These variant ioun stones resemble a thorny sphere—each possesses a circular shape with dozens of needle-like points jutting out. Each type of stone is a different color and grants its wearer a +2 competence bonus on checks for a specific combat maneuver. All varieties of thorny ioun stone have the same price and cost.
Brown: +2 competence bonus on trip attempts.
Crimson: +2 competence bonus on bull rush attempts.
Orange: +2 competence bonus on sunder attempts.
Silver: +2 competence bonus on overrun attempts.
Teal: +2 competence bonus on disarm attempts.
Violet: +2 competence bonus on grapple attempts.
Construction Requirements Cost 4,000 gp
Craft Wondrous Item, creator must be 12th level
Iron Guard Pauldrons Price 5,750 gp
Slot shoulders CL 3rd Weight 6 lbs.
Aura faint abjuration
These simple, leather-strapped iron pauldrons are engraved with intricate images of icy winds and howling winter wolves, and are worn by senior members of the military order that serves Baba Yaga’s interests across Irrisen. Iron guard pauldrons grant their wearer a +4 resistance bonus on saving throws against fire effects. If the wearer succeeds at a saving throw against an enemy’s fire effect, the pauldrons shimmer with blue light for 5 rounds.
The wearer also gains a +2 competence bonus on Intimidate checks. This bonus increases to +5 while the pauldrons cast blue light.
The wearer of the Iron Guard pauldrons gains the benefits of endure elements, but only for cold temperatures.
Construction Requirements Cost 2,875 gp
Craft Wondrous Item, endure elements, resistance
Kalistocrat’s Gloves Price 3,600 gp
Slot hands CL 5th Weight 1 lb.
Aura faint abjuration and evocation
Wealthy Kalistocrats wear these elegant, full-length white gloves. Twice per day as a move action, the wearer of these gloves can repel an unwanted creature for 1 minute or until the wearer touches another creature, whichever comes first. Any creature attempting to attack or touch the wearer during this time must succeed at a DC 11 Will save to do so (as the sanctuary spell).
Once per day, the wearer can summon a surge of invisible force to knock back a single target within 40 feet. The wearer attempts a combat maneuver check to bull rush one creature or object with a +5 bonus. This bull rush combat maneuver doesn’t provoke an attack of opportunity.
Construction Requirements Cost 1,800 gp
Craft Wondrous Item, hydraulic pushAPG, sanctuary
Lastwall Banner Price VARIES
Hordeline 7,500 GP
Harchist 15,000 GP
Sunwall 125,000 GP
Slot none CL 10th Weight 3 lbs.
Aura moderate varies
A Lastwall banner can be displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when lying on the ground. The banners depict the heraldic symbols of several key sites and fortresses once held by Lastwall, and each provides different benefits, which are described below.
A banner can be carried (on foot or mounted) or planted. In the latter case, the banner does not need a bearer, but if it is toppled or touched by an enemy, it loses its effectiveness until reclaimed and replanted by allies of the owner.
Harchist (abjuration aura): Allies of the owner of the Lastwall Harchist banner gain a +6 morale bonus on saving throws against fear effects so long as they can see the banner. If the mass combat rules (Ultimate Campaign 234) are being used, so long as this banner is visible to the majority of an army, the DC of the Morale check to determine whether the enemy routs decreases by 5.
Hordeline (abjuration aura): Allies of the owner of this banner gain a +4 morale bonus on saving throws against fear effects so long as they can see the banner.
Sunwall (transmutation aura): Once per day, while this banner is held aloft or planted by someone with the bravery class feature or the Flagbearer feat (The Inner Sea World Guide 286), all allies of the Lastwall Sunwall banner‘s owner gain the benefits of a blessing of fervor spell (Advanced Player’s Guide 205) while the banner is visible. If the banner is defaced or toppled by an enemy force, this effect ends, and the enemy force gains the benefits of this banner for 10 rounds.
Construction Requirements Cost VARIES
Hordeline 3,750 GP
Harchist 7,500 GP
Sunwall 62,500 GP
Craft Wondrous Item, blessing of fervorAPG (Sunwall) or remove fear (Harchist and Hordeline)
Mantle of the Crusader Host Price 95,000 gp
Slot chest CL 20th Weight —
Aura strong abjuration
This holy shroud is inscribed with hundreds of sacred passages in homage to the gods of good. It grants damage reduction 5/evil to the character wearing it. Against the attacks of creatures with the demon subtype, the damage reduction becomes 5/—. If the wearer is a paladin, the damage reduction changes to 5/— against the target of her smite class feature.
Construction Requirements Cost 47,500 gp
Craft Wondrous Item, stoneskin, creator must be good-aligned
Pelt of the Ulfen Wolf Price 14,800 gp
Slot shoulders CL 3rd Weight 3 lbs.
Aura faint evocation
This pelt of a large northern wolf is fashioned into a cloak. It can be activated up to five times per day. When struck in combat, the wearer can spend one use as a swift action to animate a ghostly wolf from the pelt. This ghostly apparition strikes the creature that attacked the wearer with a wolf’s bite attack (Bestiary 278). The wearer can spend one additional use each subsequent round to have the wolf continue attacking the target. The apparition can’t be redirected, and disappears if the target moves more than 5 feet of the wearer or dies. The pelt can manifest only one wolf apparition at a time. Apart from these restrictions, the wolf can be directed as a spiritual weapon spell.
When a human wears a pelt of the Ulfen wolf, he gains a +1 morale bonus on saving throws against emotion effects. In addition, any round in which he begins his turn affected by a fear effect, he can attempt a new save at the beginning of the turn to reduce the severity of the fear effect from panicked to frightened, frightened to shaken, or shaken to unaffected.
Construction Requirements Cost 7,400 gp
Craft Wondrous Item, remove fear, spiritual weapon
Ring of Adept Maneuvers Price 15,000 gp
Slot ring CL 5th Weight —
Aura faint transmutation
This variant ring of ki masteryUE is made of a lock of hair held together by small bands to form a ring. The ring allows a wearer with a ki pool to store up to 2 ki points in the ring as a swift action. These points remain in the ring until used. The wearer can use the ki points normally, but gains the following benefits when ki points are stored in the ring.
As long as at least 1 ki point is stored in the ring, the wearer gains a +2 bonus on combat maneuver checks to bull rush, disarm, or trip opponents.
If at least 2 ki points are stored in the ring, the wearer takes only a –1 penalty on attack rolls when making a flurry of blows instead of a –2 penalty.
Construction Requirements Cost 7,500 gp
Forge Ring, ki leechUM, the creator must have the ki pool class feature
Rod of Revolution Price 82,000 gp
Slot none CL 20th Weight 8 lbs.
Aura strong enchantment
This variant rod of rulership (Ultimate Equipment 183) looks like a castoff piece of wood from a lumber mill. Originating from the earliest insurrections of G alt, these rods have become symbolic among rebel leaders in the struggling nation. A rod of revolution’s wielder can activate the device as a standard action to incite rebellious urges in creatures within 120 feet. The wielder can incite a number of creatures totaling 300 Hit Dice, but creatures with a Wisdom score of 12 or higher can attempt a DC 16 Will save to negate the effect. Incited creatures gain the benefits of the rage spell, but adhere to only the most basic commands issued by the wielder (such as directions about where to move and who to attack). The rod can be used for 500 total minutes before it crumbles to dust. These minutes need not be continuous.
Construction Requirements Cost 41,000 gp
Craft Rod, mass charm monster, rage
Sable Comp any Elite Saddle Price 14,000 gp
Slot none CL 5th Weight 5 lbs.
Aura faint transmutation
Several alterations along the edges of this well-maintained leather saddle allow for the movement of a mount’s wings. A Sable Company elite saddle grants a mount wearing it a +5 competence bonus on Fly checks, and grants the rider a +5 competence bonus on Ride checks. If the rider is unsaddled during flight, he is immediately subject to a feather fall effect.
The mount additionally gains the benefits of any teamwork feats the rider possesses.
Construction Requirements Cost 7,000 gp
Craft Wondrous Item, fly, mount, creator must have 5 ranks
Sandstorm Sandals Price 15,000 gp
Slot feet CL 3rd Weight 2 lbs.
Aura faint evocation
These sandals are made of cloth and animal hide stitched to wood blocks that elevate them an inch off the ground. Monks often wear them as they roam across the deserts of northern G arund, traveling with no food or water to perfect their physical forms. The wearer of sandstorm sandals leaves no trace while traveling in desert environments.
If the wearer possesses the flurry of blows class feature, anytime he makes an unarmed flurry of blows while standing on sand or dirt, a minor storm appears around him for 1 round. Any creature that ends its movement within 5 feet of the wearer during this time takes 1 point of nonlethal damage. While the storm is active, the sandals’ wearer gains concealment (20% miss chance).
Construction Requirements Cost 7,500 gp
Craft Wondrous Item, gust of wind
Scabb ard of the Efreet Price 41,000 gp
Slot none CL 12th Weight 2 lbs.
Aura strong evocation
These black-and-red leather scabbards are produced in the distant Padishah Empire of Kelesh; in the Inner Sea region, they are predominantly found in Qadira. Each scabbard fits any bladed weapon, and has the bound essence of an efreeti within. Any weapon drawn from the scabbard gains the flaming weapon special ability for 5 rounds. Three times per day on command, the scabbard can impart the flaming burst (Ultimate Equipment 141) weapon special ability to a weapon drawn from it for 10 rounds.
Once per day, the wielder can summon a pyroclastic storm when drawing a weapon from the scabbard. Treat this as an ice storm spell that deals fire damage instead of cold damage. The storm is centered on the location of the wielder, but doesn’t harm or otherwise affect her.
Construction Requirements Cost 20,500 gp
Craft Wondrous Item, fireball, giant form I, scorching ray
Seafaring Stanchions Price 2,400 gp
Slot wrists CL 5th Weight 2 lbs.
Aura faint transmutation
These unmarked bracers of oxidized steel slip easily onto the wrists. As a swift action while submerged underwater, the wearer can tap the bracers together, causing the bracers and any armor he wears to immediately be removed. Removed armor is disassembled, becomes incredibly buoyant, and floats to the surface. After 4 hours, if the items are still in the water, they lose their buoyancy and sink.
Construction Requirements Cost 2,400 gp
Craft Wondrous Item, water walk
Summ oner Slayer Eyes Price 11,000 gp
Slot eyes CL 7th Weight 1 lb.
Aura moderate abjuration
Crafted by the Arclords of Nex, these golden-white lenses rest in crystal frames that fit comfortably over the eyes. Any creatures conjured by summon monster or a similar spell in the wearer’s field of vision appear to the wearer as though they were surrounded by a shimmering, purple glow. The wearer sees non-native creatures that have been called by other forms of magic (such as planar ally or gate) outlined in a blue glow. This affects only creatures of which the wearer is already aware. It doesn’t bypass concealment or stealth, nor does it work if the target is under the effect of an illusion spell that the wearer hasn’t seen through.
Once per day when the wearer hits a summoned or called creature with a weapon, the wearer can concentrate on that target, attempting to banish it back to its place of origin. This is treated as a dismissal spell targeting the creature, which must succeed at a DC 16 Will save or be sent back to its home plane.
Construction Requirements Cost 5,500 gp
Craft Wondrous Item, dismissal, summon monster I
Tablet of the First Law Price 3,000 gp
Slot none CL 6th Weight 5 lbs.
Aura moderate abjuration
This book-sized stone tablet is a recreation of the famous Laws of Man from the nation of Rahadoum. The tablet lists the anti-religious teachings of the First Law, along with several related verses that have been transcribed along the edges. When the tablet is read—a process that takes 10 minutes—its text glows with a golden light, providing the illumination of a candle, and the reader gains a +1 bonus on Will saving throws against all effects that come from a divine source for 24 hours. Only one person can benefit from this bonus at a time.
A reader who possesses the G odless Healing feat (The Inner Sea World Guide 287) can use the healing granted by that feat while reading the tablet. In this case, at the completion of the reading, the reader rolls twice and chooses the better roll when determining the amount of healing granted by Godless Healing.
Construction Requirements Cost 1,500 gp
Craft Wondrous Item, G odless Healing, dispel magic, creator must be an atheist
Thorny Ioun Stone Resonant Powers
When an ioun stone is set within the special indentation in a wayfinder (The Inner Sea World Guide 299), a secondary resonant power sometimes manifests to augment the ioun stone’s powers, though this suppresses the wayfinder’s normal magical abilities. This minor function is in addition to the stone’s normal abilities, which continue to affect the wayfinder’s bearer as though the stone were orbiting her head. Two resonating wayfinders wielded by the same character suppress one another’s abilities, but both return to normal when one wayfinder is set aside.
Only 75% of ioun stones grant resonant powers when placed in a wayfinder.
A thorny ioun stone’s resonant power grants the bearer the benefit of either the Acrobatic or the Athletic feat. The feat varies by individual ioun stone, and each is equally likely (50% chance).
Cracked Thorny Ioun Stones
A cracked ioun stone bears an obvious split; its power is usually the same as that of an undamaged stone, but weaker. Only 25% of cracked ioun stones grant resonant powers when placed in a wayfinder.
A cracked thorny ioun stone provides a +1 competence bonus on its corresponding type of combat maneuver check, and has a market price of 3,200 gp.
Flawed Thorny Ioun Stones
A flawed ioun stone’s power is usually similar to and weaker than that of a normal ioun stone, but sometimes it has side effects or slightly different effects than its normal counterpart. Only 25% of flawed ioun stones grant resonant powers when placed in a wayfinder.
The flawed version of a thorny ioun stone of any type functions as the normal version, but the wearer also takes a –2 penalty to CMD against the corresponding type of combat maneuver check. A flawed thorny ioun stone has a market price of 6,900 gp.
WAyFinDeR
Aurafaint evocation; cL5th
Slotnone; Price500 gp; Weight1 lb.
DeScRiPTiOn
A small magical device patterned off ancient Azlanti relics, a wayfinderis a compact compass typically made from silver and bearing gold accents. A badge of office for agents of the Pathfinder Society, a wayfinderis as much a handy tool as a status symbol. With a command word, you can cause a wayfinderto shine (as the lightspell). A wayfinderalso acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfindersinclude a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits as if it were orbiting your head; some ioun stonescan grant additional powers once they are fitted into a wayfinder, at the GM’s discretion.
cOnSTRucTiOn
RequirementsCraft Wondrous Item, light; cost250 gp