作者 主题: 【Bestiary II】巫焰(Witchfire)  (阅读 4003 次)

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离线 傻豆

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【Bestiary II】巫焰(Witchfire)
« 于: 2013-07-08, 周一 16:13:49 »
巫焰 Witchfire

  这具飘忽不定的灵体沐浴在一团浓烈的绿色火焰中,仔细看看,它就像是个燃烧且漂浮着的美丽少女。


巫焰,挑战等级9
XP6400
混乱邪恶 中型不死生物(虚体亚种)
先攻+10;感官:黑暗视觉60尺;察觉+16

防御能力

防御等级24,接触24,措手不及17(+7偏斜,+6敏捷,+1闪避)
生命值115(10D8+70)
坚韧+10,反射+11,意志+10
特殊防御:虚体防御,魔巫之火;免疫:火焰,不死生物特性

攻击能力

速度:飞行50尺(机动性完美)
近战:虚体接触+13(8d6火焰伤害附加魔巫之火)
远程:巫火弹+13(8d6火焰伤害附加魔巫之火)
类法术能力(施法者等级9)

随意施放——舞光术,变颜术,幻音术(豁免DC17),隐形术,烟火术(豁免DC18,),弱能射线(豁免DC18)
1次/天——召唤鬼火(等级4,2只鬼火,成功率50%)

数据

力量—,敏捷22,体质—,智力17,感知16,魅力25
基础攻击+7;CMB+13;CMD31
专长:战斗反射,闪避,精通先攻,闪电反射,灵活移动
技能:唬骗+17,飞行+22,威吓+20,知识(任意两项)+13,察觉+16,察言观色+11,潜行+19
语言:风族语,通用语,巨人语
特殊:拟声(仅限动物)

生态

环境:任意沼泽或林地
组织:单独或战团(3只巫焰和一个鬼婆——见下)
财宝:标准

特殊能力

魔巫之火(Su):被巫焰的接触攻击和远程攻击命中的生物必须通过一个DC22的意志检定,否则将被卷入一团粘稠的绿色火焰中。这魔法火焰并不会造成伤害,但目标视为受到一个法术妖火术的影响并会恶心。除此之外,目标还更容易被火焰伤害。在魔巫之火影响下的生物会承受额外的50%火焰伤害。魔巫之火持续10分钟,在此情况下只有通过法术破除附魔、奇迹术、移除诅咒或是许愿术才能解除其效果——直观效果的施法者等级等于巫焰的HD(通常为10)最后,巫焰本身也同样被魔巫之火笼罩着。任何以徒手击打或天生武器攻击它的生物(即使无法伤害巫焰本身)也必须通过一个DC22的意志检定以避免被魔巫之火烧到。这个能力的豁免DC基于魅力。


  如果一个鬼婆或女巫死的过于凄惨,或是在她们面对死亡时执着不屈以至于没有办法安息,她们所拥有的秽恶巫力就有可能把这些施法者转变成一个不死的鬼魂女巫——巫焰。巫焰的形象和它们生前类似,不过创生这些鬼魅的怪异死灵能量同时也让它们恢复到了更加年轻和有吸引力的状态。另外,每个巫焰都熊熊燃烧着一层浓烈的绿色烈火,这种虚幻的火焰常被人称为“魔巫之火”。

  在巫焰的藏身之处也经常可以发现鬼火的踪迹,这些生物通常受到巫焰的指挥。有一些学者认为,鬼火跟随巫焰的原因可能是它们喜欢以巫焰的愤怒和巫火为食。

巫焰战团

  作为生前的女巫,巫焰也会偶尔加入一个鬼婆战团(见怪物手册I的鬼婆)。一个拥有巫焰的鬼婆战团可以集体施放以下类法术能力:3次/天——枯萎术,创造不死生物,火焰风暴(豁免DC21),梦魇术(豁免DC18),力竭之波(豁免DC20)。这些类法术能力的施法者等级为9级,豁免DC基于16点魅力,这些能力的使用与普通的鬼婆战团相同。巫焰战团中至少得有一名活体的鬼婆,而其他3个巫焰不会获得战团的其他能力。


劇透 -   :
Witchfire

Bathed in sickly green flames, this insubstantial specter of a beautiful young woman floats just off the ground.

Witchfire CR 9

XP 6,400

CE Medium undead (incorporeal)

Init +10; Senses darkvision 60 ft.; Perception +16

Defense

AC 24, touch 24, flat-footed 17 (+7 deflection, +6 Dex, +1 dodge)

hp 115 (10d8+70)

Fort +10, Ref +11, Will +10

Defensive Abilities incorporeal, witchflame, Immune fire, undead traits

Offense

Speed fly 50 ft. (perfect)

Melee incorporeal touch +13 (8d6 fire plus witchflame)

Ranged witchflame bolt +13 (8d6 fire plus witchflame)

Spell-Like Abilities (CL 9th; concentration +16)

At will—dancing lights, disguise self, ghost sound (DC 17), invisibility, pyrotechnics (DC 19), ray of enfeeblement (DC 18)

1/day—summon (level 4, 2 will-o'-wisps 50%)

Statistics

Str —, Dex 22, Con —, Int 17,
Wis 16, Cha 25

Base Atk +7; CMB +13; CMD 31

Feats Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility

Skills Bluff +17, Fly +14, Intimidate +20, Knowledge (any two) +13, Perception +16, Sense Motive +16, Stealth +19

Languages Auran, Common, Giant

SQ sound mimicry (animal noises)

Ecology

Environment any swamps or woodlands

Organization solitary or coven
(3 witchfires and hags—see below)

Treasure standard

Special Abilities

Witchflame (Su) Any creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 22 Will save or become engulfed in sickly green flames. While these eerie flames deal no additional damage, the affected creature glows as per faerie fire and becomes sickened. While under the effects of the witchflame, the victim gains vulnerability to fire and takes half again as much damage (+50%) from fire attacks of any sort. This effect persists for 10 minutes. The supernatural flames can only be extinguished before this duration expires by a break enchantment, miracle, remove curse, or wish spell—the effective caster level of the witchflame is equal to the witchfire's HD (CL 10th for most witchfires). Any creature entering the same square as a witchfire or striking it with a melee attack must succeed on a DC 22 Will save or begin burning with witchflame, even if the attack would not otherwise harm the witchfire because of its incorporeal nature. A bolt of witchflame has a range of 60 feet with no range increment. The save DCs are Charisma-based.

When an exceptionally vile hag or witch dies with some malicious plot left incomplete, or proves too horridly tenacious to succumb to the call of death, the foul energies of these wicked old crones sometimes spawn incorporeal undead known as witchfires. These ghostly creatures appear much as they did in life, although the grotesque undead energy that births them makes them appear young and attractive and wreathes their insubstantial bodies in a powerful aura of sickly green flame, a ghostly fire referred to as “witchflame” in local legends.

Strings of will-o'-wisps are often found in the immediate vicinity of witchfires and are typically led by the undead, leading scholars to speculate that the creatures feed off of a witchfire's flames
and fury.

Witchfire Covens

Witchfires occasionally join or subjugate existing hag covens (see page 167 of the Pathfinder RPG Bestiary). A hag coven that includes a witchfire gains the following additional coven spell-like abilities: 3/day—blight, create undead, fire storm (DC 21), nightmare (DC 18), waves of exhaustion (DC 20). All abilities function at CL 9th, and save DCs are based on a Charisma score of 16. The use of these abilities functions identically to other coven abilities. Such covens must have at least one living hag, as covens of three witchfires gain no coven-related abilities.
« 上次编辑: 2013-07-08, 周一 17:13:27 由 傻豆 »

离线 solariusyang

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Re: 【Bestiary II】巫焰(Witchfire)
« 回帖 #1 于: 2013-07-08, 周一 16:35:41 »
Paizo 对“美丽少女” 这个词的理解颇为耐人寻味……
单个小孩的CR再X3,这遭遇怎么都是团灭的节奏啊…… T_T

离线 Narr

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Re: 【Bestiary II】巫焰(Witchfire)
« 回帖 #2 于: 2013-07-08, 周一 17:42:35 »
不,不看脸的话……
Ich heiße Narr. Narr Talentlos.