何蒙库鲁兹(人造人)
Homunculus这个隐约像是人形的生物大概有猫咪般大小,但看上去更像一只呲牙咧嘴的小翼魔。--------------------------------------------------------------------------------
何蒙库鲁兹,CR1,XP 400任意阵营(与创造者相同) 超小型构装体
先攻+2;
感官 黑暗视觉60尺,昏暗视觉;察觉+3
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防御能力--------------------------------------------------------------------------------
防御等级 14,接触14,措手不及12(+2敏捷,+2体型)
生命值 11(2d10)
强韧+0,
反射+4,
意志+1
防御能力 构装体特性
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攻击能力--------------------------------------------------------------------------------
速度 20尺,飞行50尺(良好)
近战 啮咬+3(1d4-1附带中毒)
占据 2.5尺;
触及 0尺
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数据--------------------------------------------------------------------------------
力量8,
敏捷15,
体质-,
智力10,
感知12,
魅力7
基础攻击+2;
CMB+2;
CMD11
专长 闪电反射
技能 飞行+10,察觉+3,潜行+12
语言 通用语(不能讲话);心灵感应
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特殊能力--------------------------------------------------------------------------------
中毒(Ex):方式 啮咬-伤口;豁免 强韧DC13;发作频率 1次/分钟,持续60分钟;效果 睡眠1分钟;治愈 1次豁免。豁免DC基于体质,已经包含种族+2调整。
心灵感应(Su):何蒙库鲁兹不能讲话,但创造过程中已经与创造者通过心灵感应联系在一起。何蒙库鲁兹了解主人所了解的事情,可以将自身看到和听到的一切传递给主人,只要不超过1500尺的距离。
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生态--------------------------------------------------------------------------------
环境:任意
组织:单独
财宝:无
何蒙库鲁兹,人造人,是施法者使用自己的血液创造的小号仆从。他们在战斗中十分脆弱,但却是称职的间谍,信使和斥候。何蒙库鲁兹的创造者决定他的外形如何;有一些的外表经过仔细斟酌,但大部分创造者不会费心给这小东西做美容,只要能满足最低的功能需要便足够了。
这种人造人实际上就是一种为某些任务专门设计的工具,至少不比这种工具强到哪去。他们是创造者的延伸,拥有同样的阵营和天性。何蒙库鲁兹绝不会自愿离开主人超过一英里远,除非被强行带离。如果是这样,他会用尽一切办法回到主人身边,因为超过这个距离,就会失去同主人的联系。如果何蒙库鲁兹被杀死,主人会受到2d10伤害。如果主人被杀死,何蒙库鲁兹则会发疯——失去智力属性,所有的专长和技能等级,他会把周围看做自己的领地,毫无心智的攻击任何侵入其中的生物。
在极其稀少的场合下,何蒙库鲁兹从其主人的束缚中解放出来后,并不会简单沦为这个据点的构装守卫,而是其上的什么东西。有时候,何蒙库鲁兹会将自己视为主人的正统继承,甚至是主人精神的转世重生。
【译注:这要投入多少爱啊。。。】--------------------------------------------------------------------------------
边栏:制造 何蒙库鲁兹的成型需要混合粘土,草木灰,茄参根,泉水,以及一品脱主人的血液。这些材料需要50gp。在身体成型之后,需要一个魔法仪式让其活化,这需要一间特殊准备的实验室或工作间,与炼金术士实验室类似,这需要额外1000gp的开销。如果主人自己为何蒙库鲁兹造型,那么造型和活化仪式可以同时进行。也可以创造超过2HD的何蒙库鲁兹,每一个额外HD增加2000gp的成本。
使用何人的血液,决定了何蒙库鲁兹的主人是谁;可以由主人提供血液,另一人对底料造型,第三人施法使其活化,最终生成的何蒙库鲁兹将是提供血液者的仆从。
何蒙库鲁兹CL 7th;
价格 2050gp
制造需求 制造构装体,
秘法眼,
镜影术,
修复术;
技能 手艺(制革)或手艺(雕刻)DC12;
成本 1050gp
原文:
剧透 - :
Homunculus
This vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil.
Homunculus
CR 1
XP 400
Any alignment (same as creator) Tiny construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3
DEFENSEAC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 11 (2d10)
Fort +0, Ref +4, Will +1
Defensive Abilities construct traits
OFFENSESpeed 20 ft., fly 50 ft. (good)
Melee 1 bite +3 (1d4–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICSStr 8, Dex 15, Con —, Int 10, Wis 12, Cha 7
Base Atk +2; CMB +2; CMD 11
Feats Lightning Reflexes
Skills Fly +10, Perception +3, Stealth +12
Languages Common (cannot speak); telepathic link
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 13; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Telepathic Link (Su)
A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet.
Image courtesy Wikipedia.
Variant Homunculi
Homunculus, Snapjaw
Construction
A homunculus is shaped from a mixture of clay, ash, mandrake root, spring water, and one pint of the creator's own blood. These materials cost 50 gp. After the body is sculpted, it is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist's laboratory, and costing an additional 1,000 gp to supply. If the creator is personally constructing the creature's body, the building and ritual can be performed together. A homunculus with more than 2 Hit Dice can be created, but each additional Hit Die adds +2,000 gp to the cost to create.
The person whose blood is used to form a homunculus's body becomes its master; it is possible for one person to give blood for the creation, another to sculpt the base material, and another to magically animate it as a minion for the one who provided the blood.
Homunculus
CL 7th; Price 2,050 gp
CONSTRUCTION
Requirements Craft Construct, arcane eye, mirror image, mending; Skill Craft (leather) or Craft (sculptures) DC 12; Cost 1,050 gp.
ECOLOGYEnvironment any
Organization solitary
Treasure none
A homunculus is a miniature servant created by a spellcaster from his own blood. They are weak combatants but make effective spies, messengers, and scouts. A homunculus's creator determines its precise features; some are more refined looking, but most creators don't bother to improve the creature's appearance beyond the minimum necessary for functioning.
Homunculi are little more than tools designed to carry out assigned tasks. They are extensions of their creators, sharing the same alignment and basic nature. A homunculus never willingly travels more than a mile from its master, though it can be removed forcibly. If this occurs, the creature does everything in its power to return to this range, as it cannot communicate with its master beyond this distance. An attack that destroys a homunculus deals 2d10 points of damage to its master. If the creature's master is slain, the homunculus goes insane—it loses its Intelligence score, all feats, and all skill ranks, and generally claims the immediate surroundings as its domain, mindlessly attacking any who intrude upon its lair.
On rare occasions, a homunculus freed from its servitude rises above its master's original intent and becomes more than a half-insane construct guardian of a long-forgotten lair. In some cases, a homunculus might even come to see itself as the rightful heir to its master's legacy, or even the reincarnated spirit of the master himself.
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要多悲催的施法者才会找不到魔宠,只能自己做一个啦。。。
加班到没时间跑团诶
希望端午节能搞定三个进阶魔宠