作者 主题: [Bestiary2]邪魔:死役邪魔(daemon, Thanadaemon)  (阅读 6120 次)

副标题: 最后一个邪执事

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[Bestiary2]邪魔:死役邪魔(daemon, Thanadaemon)
« 于: 2013-05-09, 周四 10:35:43 »
死役邪魔(daemon, Thanadaemon)
每走一步都发出吱吱嘎嘎的声音,这种幽影一般的、长角的、骨瘦如柴的炼狱生物抓着一根邪恶的法杖。眼眶中燃烧着灼热的光芒。

死役邪魔 CR 13
XP 25,600

中立邪恶 中型 异界生物(邪魔, 邪恶, 跨位面)
先攻+7; 感官 黑暗视觉 60尺, 真知术; 察觉+25

防御

AC 27, 接触14, 措手不及23 (+3 敏捷, +1 闪避, +13 天生)
hp 172 (15d10+90)
强韧 +11, 反射+12, 意志+14
DR 10/善良; 免疫 强酸, 死亡效果, 疾病, 毒素; 抗力 寒冷 10, 电击10, 火焰10; SR 24

攻击

速度 30尺
近战 +2木棍 +22/+17/+12 (1d6+9 外加能量吸取) 或2 爪抓 +20 (1d4+5 外加能量吸取)
特殊攻击 吸能武器, 能量吸取 (1级, DC 21), 恐惧凝视, 灵魂碾碎
类法术能力 (施法者等级15; 专注 +19)
  常驻—凌空而行, 真知术
  任意使用—高等传送术(仅限自身外加50磅物品), 位面传送(仅限自身和小舟上的乘客,仅限星界,灵界,和邪恶阵营位面)
  每日3次—操纵死尸, 亵渎术, 弱能术
  每日1次—召唤邪魔 ( 4级法术, 80%召唤出1d4 冥河邪魔,或35%召唤出1只死役邪魔)

属性

力量 21, 敏捷 16,体质 23, 智力 17, 感知 17, 魅力 18
BAB +15; CMB +20; CMD 34
专长 警觉, 盲斗, 闪避, 精通先攻, 钢铁意志, 突刺(Lunge), 灵活移动, 猛力攻击
技能 杂技+21, 唬骗+22, 交涉+22, 威吓+22, 知识(位面)+21, 知识(宗教)+21, 察觉+25, 察言观色+25, 潜行 +14, 生存+10
语言 深渊语, 龙语, 炼狱语; 心灵感应 100尺

生态

环境 任意(末日荒原)
组织 单独,成对, 或议会(3–11)
宝物 标准 (+2 木棒, 其他宝物)

特殊能力

吸能武器Draining Weapon (Su) 死役邪魔所挥舞的任意近战武器都能造成能量吸取。

恐惧凝视Fear Gaze (Su) 目标因为恐惧而退缩1d6轮,30尺,意志检定DC 21通过无效。这是一个影响心灵效果。此豁免DC基于魅力。

灵魂碾碎Soul Crush (Su) 死役邪魔能以一个标准动作,碾碎一个灵魂宝石(见狂躁邪魔),获得快速治疗15,持续15轮(这是一个标准动作)。这个动作能把被碾碎的灵魂放逐到末日荒原——复活这个受害者需要通过DC28的施法者等级检定。

虽然所有邪魔都在某种形式上象征着死亡,但是死役邪魔——死亡骑士的邪执事(Deacons),则象征着晚年无可避免的死亡。死役邪魔轻松地驾驭着怪异可怕的小舟,沿着末日荒原中每一条泛着脓泡和胆汁一样的河流(every pus- and bile-choked river)行进,包括传说中的冥河。只要支付合适的价格(一般50PP或2块每块价值至少300GP的宝石),死役邪魔能允许乘客登上它们的小舟,但是那些和死役邪魔同行的人必须小心——一旦它们把乘客带到危险的区域时,它们经常会撕毁协定。

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Re: [Bestiary2]邪魔:死役邪魔(daemon, Thanadaemon)
« 回帖 #1 于: 2013-05-09, 周四 10:39:54 »
这货约等于有个螺丝魔里面的冥河船夫
劇透 -   :
Daemon, Thanadaemon

Rattling with each stride, this looming, horned, skeletal figure clutches a wicked staff. A seething glow burns in its eye sockets.

Thanadaemon CR 13

XP 25,600

NE Medium outsider (daemon, evil, extraplanar)

Init +7; Senses darkvision 60 ft., true seeing; Perception +25

Defense

AC 27, touch 14, flat-footed 23 (+3 Dex, +1 dodge, +13 natural)

hp 172 (15d10+90)

Fort +11, Ref +12, Will +14

DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 24

Offense

Speed 30 ft.

Melee +2 quarterstaff +22/+17/+12 (1d6+9 plus energy drain) or

2 claws +20 (1d4+5 plus energy drain)

Special Attacks draining weapon, energy drain (1 level, DC 21), fear gaze, soul crush

Spell-Like Abilities (CL 15th; concentration +19)

Constant—air walk, true seeing

At will—greater teleport (self plus skiff and passengers only), plane shift (self plus skiff and passengers only, Astral, Ethereal, and evil-aligned planes only)

3/day—animate dead, desecrate, enervation

1/day—summon (level 4, 1d4 hydrodaemons 80% or 1 thanadaemon 35%)

Statistics

Str 21, Dex 16, Con 23, Int 17, Wis 17, Cha 18

Base Atk +15; CMB +20; CMD 34

Feats Alertness, Blind-Fight, Dodge, Improved Initiative, Iron Will, Lunge, Mobility, Power Attack

Skills Acrobatics +21, Bluff +22, Diplomacy +22, Intimidate +22, Knowledge (planes) +21, Knowledge (religion) +21, Perception +25, Sense Motive +25, Stealth +14, Survival +10

Languages Abyssal, Draconic, Infernal; telepathy 100 ft.

Ecology

Environment any (Abaddon)

Organization solitary, pair, or council (3–11)

Treasure standard (+2 quarterstaff, other treasure)

Special Abilities

Draining Weapon (Su) A thanadaemon's energy drain attack functions through any melee weapon it wields.

Fear Gaze (Su) Cower in fear for 1d6 rounds, 30 feet, Will DC 21 negates. This is a mind-affecting fear effect. The save DC is Charisma-based.

Soul Crush (Su) A thanadaemon can crush a soul gem (see cacodaemon) as a standard action to gain fast healing 15 for 15 rounds (this is a standard action). This action condemns the crushed soul to Abaddon—resurrecting this victim requires a DC 28 caster level check.

While all daemons represent death in some fashion, thanadaemons, the Deacons of Death, represent the inevitable death through old age. Thanadaemons effortlessly work eerie skiffs along every pus- and bile-choked river in Abaddon, including the legendary River Styx. For the right price (typically 50 pp or 2 gems worth at least 300 gp each), a thanadaemon will even carry passengers on its skiff, yet those who travel with these fiends should beware—they frequently renegotiate the terms once they've got their passengers in dangerous realms.

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Re: [Bestiary2]邪魔:死役邪魔(daemon, Thanadaemon)
« 回帖 #2 于: 2013-05-09, 周四 11:11:04 »
仅限星界,天界

是灵界啦=   =这种东西随便去天界真的没问题么

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Re: [Bestiary2]邪魔:死役邪魔(daemon, Thanadaemon)
« 回帖 #3 于: 2013-05-09, 周四 11:23:24 »
 :em016每个什么魔都有船夫啊。。
伪装成可口饮品的CR1陷阱泥怪


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Re: [Bestiary2]邪魔:死役邪魔(daemon, Thanadaemon)
« 回帖 #5 于: 2013-05-09, 周四 13:23:53 »
:em016每个什么魔都有船夫啊。。

因为冥河一般都贯穿下层位面
所以大家基本都有专门的船夫