作者 主题: 【BestiaryIII】克总系列——祖各(Zoog)  (阅读 9895 次)

副标题: 连爱手艺的猫都打不过,弱爆了!

离线 傻豆

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【BestiaryIII】克总系列——祖各(Zoog)
« 于: 2013-05-01, 周三 02:30:45 »
Zoog
祖各


这只活跃的小生物有着混合了数种生物特征的身体:发光的眼睛、老鼠似的尾巴、猿猴般的肢体,以及在骡鼻子下垂挂着的一堆触手。


祖各,挑战等级1
XP 400
混乱中立 超小型魔法兽
先攻+2;感官:黑暗视觉60尺,昏暗视觉,灵敏嗅觉,法术视觉;察觉+5

防御能力

防御等级14,接触14,措手不及12(+2敏捷,+2体型)
生命值11(2d10)
坚韧+3,反射+5,意志+1

攻击能力

速度30尺,攀爬30尺
近战:啮咬+6(1d3-2附加流血1),2爪抓+6(1d2-2)
特殊攻击:流血1
类法术能力(施法者等级1,专注-2)
 
永久——侦测魔法,动物交谈

数据


力量6,敏捷15,体质10,智力5,感知12,魅力5
基础攻击+2;CMB+2;CMD10(对抗摔绊为14)
专长:武器娴熟
技能:特技动作+12,攀爬+12,察觉+5,种族调整:+6特技动作,+6攀爬
语言:邪灵语;动物交谈
特殊能力:异界之触

特殊能力

异界之触(Ex):祖各的天生武器攻击可以正常命中虚体生物,如同使用幽冥武器。

法术视觉(Su):祖各的眼睛可以放射出15尺锥型的的魔法射线,这可以将它周围15尺+15尺范围内的光照等级上调一级。另外,被祖各的魔法射线照射的任何魔法效果都会发出微弱的魔法灵光,但是不能揭示其强度和学派。祖各可以以一个迅捷动作打开或关闭射线。

生态

环境:任意森林
组织:单独,成对,一群(3-14),部落(15个+外加50%的非战斗人员)
财宝:偶有


  这种小巧而怪异的生物十分喜爱尚有知觉生物的鲜肉味道。祖各常常栖息在世界各地阴暗潮湿的角落中,它们古怪的行为和取向常使祖各被误认为是异界生物,也使它们比普通的动物来的更高级。祖各有足够的智能组织起松散的群落或部落,它们以幽深黑暗的潮湿密林为家,这些地点常常就坐落在现实与幻界的脆弱边界上,来自彼方的生物常在此游荡。

大多数情况下,单独的祖各会因为害怕而远离那些大型的生物,但在有足够数量优势的情况下,祖各也会伏击在它们的领地中走的太远的闯入者,通常的战术是无数祖各从它们树上的巢穴里一拥而出吞没受害者。不过,如果一个陌生人有一张快嘴并且能以魔法吸引祖各的注意的话,它们也可以被收买并为他让出一条通路。在祖各领地的中心通常立有一块雕刻符文的怪异岩石,如果有外人被祖各俘虏,他将在此经受不可名状的仪式并在最后被献祭给祖各的黑暗神明。

  祖各的主食是植物和真菌,不过它们认为活物的血肉才是真正美味,极少数情况下它们也会为此主动进行杀戮。祖各和猫是死敌,只要和猫一见面祖各就必然要下杀手并吞噬对方的尸体。

  一些堕落的施法者有时会召唤祖各作为魔宠,也有些人仅仅只是对这些身居界限上的生物所拥有的奥秘知识好奇而已。只有混乱中立阵营,拥有精通魔宠专长的至少5级施法者可以召唤一只祖各作为魔宠。


劇透 -   :
Zoog
This skittish amalgam of beast parts has luminous eyes, a rat's tail, simian appendages, and tendrils extending from a mole-like nose

ZOOG CR 1
XP 400
CN Tiny magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent, spell sight; Perception +5
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 11 (2d10)
Fort +3, Ref +5, Will +1
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +6 (1d3–2 plus bleed 1), 2 claws +6 (1d2–2)
Special Attacks bleed 1
Spell-Like Abilities (CL 1st; concentration –2)
Constant—detect magic, speak with animals
STATISTICS
Str 6, Dex 15, Con 10, Int 5, Wis 12, Cha 5
Base Atk +2; CMB +2; CMD 10 (14 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +12, Climb +12, Perception +5; Racial Modifiers +6 Acrobatics, +6 Climb
Languages Aklo; speak with animals
SQ otherworldly touch
ECOLOGY
Environment any forest
Organization solitary, pair, gang (3–14), tribe (15+ plus 50% noncombatants)
Treasure incidental
SPECIAL ABILITIES
Otherworldly Touch (Ex) A zoog's natural attacks can strike incorporeal creatures as if they were ghost touch weapons.
Spell Sight (Su) A zoog's eyes radiate normal light in a 15-foot cone and increase the light level by one step for an additional 15 feet beyond that area. Any magic effect in this area glows faintly. This glow does not reveal the magic effect's school or strength. A zoog can quell or renew this light as a swift action.
Spiteful, nasty creatures with a taste for the flesh of sentient beings, zoogs lurk in the shadowy, moldering places of the world. Often mistaken merely for otherworldly animals, zoogs possess base intentions and vicious demeanors that set them apart from lowly beasts. Congregating in loose, tribal societies, these sinister creatures claim the depths of dark woodlands or moldy forests as their homes, favoring lands where the boundaries between worlds and planes grow thin and strange creatures—not unlike themselves—slip between reality's cracks.

Although lone zoogs shy away from attacking larger creatures, when zoogs outnumber an invader they launch deadly ambushes, leaping from sagging boughs and hidden dens to swarm foes. Only strangers with quick tongues and items that appeal to zoogs' interest in magical curiosities might manage to barter for safe passage through zoog territory. While many victims of zoog attacks are consumed on the spot, some less fortunate few are dragged back to the mystical, strangely carved stones that mark the center of zoog communities. There, such captives become the doomed focus of strange ceremonies before being sacrificed to the zoogs' depraved deities.

Commonly, zoogs eat fungi and plants, but they also have a taste for the meat of sentient creatures, treating the butchering and consumption of such beings as a rare privilege. Zoogs also detest cats, and go to great lengths to slay felines of any sort and devour them.

Occasionally a zoog allows a spellcaster of especial depravity, or with interests in the mysteries of realms and creatures beyond the mortal world, to employ it as a familiar. A spellcaster must have the Improved Familiar feat, be chaotic neutral, and have an arcane caster level of 5th or higher to gain a zoog familiar.
« 上次编辑: 2017-03-14, 周二 18:03:41 由 傻豆 »

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Re: 【BestiaryIII】克总系列——祖各(Zoog)
« 回帖 #1 于: 2013-05-01, 周三 02:48:41 »
好像有迷魅鼠這個譯名,不過看起來跟迷魅沒什麼關係
龍國輿圖以及各種東方設定翻譯中

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Re: 【BestiaryIII】克总系列——祖各(Zoog)
« 回帖 #2 于: 2013-05-02, 周四 00:00:37 »
看见这东西我脑袋里顿时冒出了“星鼻鼹鼠”四个大字……

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Re: 【BestiaryIII】克总系列——祖各(Zoog)
« 回帖 #3 于: 2013-05-02, 周四 09:04:41 »
这货吃猫?

那应该叫“吃猫鼠”、
比快乐多的人思路广,比思路广的人快乐多!

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Re: 【BestiaryIII】克总系列——祖各(Zoog)
« 回帖 #4 于: 2013-05-02, 周四 09:25:42 »
祖各是CoC区神话生物的译名,现在有译文的《梦寻秘境卡达斯》也是这个,所以就用了
说到吃猫...在卡达斯这帮家伙被猫控伦道夫卡特卖了,反而被喵星人吃掉不少 :em032

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Re: 【BestiaryIII】克总系列——祖各(Zoog)
« 回帖 #5 于: 2017-03-14, 周二 14:42:12 »
这只的特殊攻击应该是流血(bleed)而不是吸血(blood drain)来着……